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View Full Version : Need ways of direct cour > gil or exp > gil conversions



Rambus
12-22-2012, 06:54 AM
These conversions are badly needed. It is rare to find people exping anymore because PEOPLE DO NOT NEED EXP. Why was the cour > gil taken out? Because RMT abuse it? You might as well take away all exp gained in abyssea because RMT farm exp for people.

Arcon
12-22-2012, 07:02 AM
Had nothing to do with RMT. This idea is bad and you should feel bad.

Demon6324236
12-22-2012, 07:04 AM
You can not have a good economy when people can create money any time they wish. Gil has almost no way of being taken out of the system, yet Cruor was putting gil in at a huge rate almost constantly. Cruor needs to be able to buy VW drops, mainly Plates, Mirrors, Sand, Dross, and Cinder. Allowing those to be bought would be great, they are items, not gil, which are used in trials that consume the item, cruor is taken, the item is taken, no gil is created, and nothing bad happens, people simply sell them to one another which causes gil to cycle through the market, not be created.

Llana_Virren
12-22-2012, 07:17 AM
Why was the cour > gil taken out? Because RMT abuse it?

It was because everyone abused it. Any system of artificially injecting currency into an economy is bad, and that is why it was (finally) adjusted.

I think Cruor should have some form of significance... I always thought they should have made a few more Abyssea zones that worked like Limbus... you use a certain (high) amount of Cruor to buy the "pass" for the zone, and you and a party/alliance can go through and farm for certain high end items that can further augment or modify Empy gear and weapons.

The direction the game took, however, turns this into a near impossiblity.

Economizer
12-22-2012, 09:09 AM
Any system of artificially injecting currency into an economy is bad,

Uh... not quite. I could probably use real world examples, but since I'd like to limit this to a discussion on the FFXI economy, any time you kill a mob and it drops gil or you NPC an item for gil, that injects gil into the economy, and in controlled amounts, that's not a bad thing.

Large, sudden, and uncontrolled amounts of currency that were being injected into the economy with cruor farming was a bad thing rather.

Mirage
12-22-2012, 09:38 AM
Yeah. Creating gil isn't inherently bad, considering the game also has mechanisms of removing gil from circulation as well. However, cruor-gil is like being rewarded with money for going to the toilet to take a dump.

Rambus
12-22-2012, 05:21 PM
It does not need to be a lot, just enough to encourage people that do not need to exp go exping so finding an exp party is not like pulling teeth to people who need it.

If you do not like that idea I suppose we can go back to pre abyssea exp gain so there where always a pt to be found. Or have events where you ACTUALLY LOSE exp like in old FFXI.

And I was told the cour to gil stuff was nerfed because of RMT

hiko
12-22-2012, 06:38 PM
It does not need to be a lot, just enough to encourage people that do not need to exp go exping so finding an exp party is not like pulling teeth to people who need it.

If you do not like that idea I suppose we can go back to pre abyssea exp gain so there where always a pt to be found. Or have events where you ACTUALLY LOSE exp like in old FFXI.

And I was told the cour to gil stuff was nerfed because of RMT
cruor farming doesn't help XP pt since cruor PT focus on "reverse chain" (never kill same monster twice in a row)

and

Need ways of direct cour > gil or exp > gil conversions
These conversions are badly needed. It is rare to find people exping anymore because PEOPLE DO NOT NEED EXP. Why was the cour > gil taken out?/../

And I was told the cour to gil stuff was nerfed because of RMT

Is CRUOR that hard to properly spell?

Caketime
12-22-2012, 09:53 PM
Yes, Cruor is difficult to spell. The old man calls it "queer".

Tanama
12-23-2012, 12:44 PM
You can not have a good economy when people can create money any time they wish. Gil has almost no way of being taken out of the system, yet Cruor was putting gil in at a huge rate almost constantly. Cruor needs to be able to buy VW drops, mainly Plates, Mirrors, Sand, Dross, and Cinder. Allowing those to be bought would be great, they are items, not gil, which are used in trials that consume the item, cruor is taken, the item is taken, no gil is created, and nothing bad happens, people simply sell them to one another which causes gil to cycle through the market, not be created.
I agree with this post, completely.

Kincard
12-23-2012, 07:20 PM
Having no problem find people killing dolls during prime times on Leviathan. People are always going to have jobs to grind, at least for a long while yet. The only reason xp parties would be hard to find is because stopped playing XI. Also as was mentioned, what does cruor have anything to do with XP parties? If I wanted to get lots of cruor I'd either go spam VW or go afk in a fell cleave or make an actual cruor farm party.

You can still convert cruor to gil btw, it's just that it's a pretty awful rate (0.2 gil per cruor or something like that).

Toadie-Odie
12-23-2012, 09:44 PM
I think it comes out to 3 cruor = 1 gil as opposed to 1 cruor = almost 3 gil since it was changed.

Godofgods
12-24-2012, 01:56 AM
Is CRUOR that hard to properly spell?

yes... yes it is...

everything is difficult to spell when you never remember how to, to begin with lol. I think i usually spell it curor.

Mirage
12-24-2012, 05:12 AM
It does not need to be a lot, just enough to encourage people that do not need to exp go exping so finding an exp party is not like pulling teeth to people who need it.

Cool, how about 13 gil per 100 cruor?

Fredjan
12-24-2012, 11:50 AM
You can not have a good economy when people can create money any time they wish. Gil has almost no way of being taken out of the system, yet Cruor was putting gil in at a huge rate almost constantly. Cruor needs to be able to buy VW drops, mainly Plates, Mirrors, Sand, Dross, and Cinder. Allowing those to be bought would be great, they are items, not gil, which are used in trials that consume the item, cruor is taken, the item is taken, no gil is created, and nothing bad happens, people simply sell them to one another which causes gil to cycle through the market, not be created.

This is an excellent suggestion and the development team should consider this.
You want people to do Voidwatch when they are disappointed in the loot system?
You want people to do Abyssea for EXP when they can't benefit from the EXP? People'll only need weapons/seals/+2 items for so long.
You want people to have an additional use for cruor?

That is it. Sure, people can max atmacites, but what then? Make the amount of cruor needed high for these items for all we care, just give us an additional use for cruor so it doesn't just sit there and rise.

As it is, the only reason to even use excessive cruor is on brews "just for the sake of using it."... and even then, that only applies to people actually needing to use one in Abyssea for something.

Toadie-Odie
12-24-2012, 01:14 PM
This is an excellent suggestion and the development team should consider this.
You want people to do Voidwatch when they are disappointed in the loot system?
You want people to do Abyssea for EXP when they can't benefit from the EXP? People'll only need weapons/seals/+2 items for so long.
You want people to have an additional use for cruor?

That is it. Sure, people can max atmacites, but what then? Make the amount of cruor needed high for these items for all we care, just give us an additional use for cruor so it doesn't just sit there and rise.

As it is, the only reason to even use excessive cruor is on brews "just for the sake of using it."... and even then, that only applies to people actually needing to use one in Abyssea for something.

I completely agree with this as well. Since the game launched here in North America I've been playing and, call me weird - it's okay, I've always been leery about pick up groups - as in to the point that I played my WHM solo until I could unlock BST. I'm finally at the point with my Empyrean weapon that I can begin collecting Heavy Metal Plates... but this means entering the realm of pick up groups with the way the game is right now. Even if one Heavy Metal Plate were to cost twice that of a Primeval Brew it would still give me another option to get these. I realize that this is just a weird personal crisis of mine, even if other people share in my distaste with the frustrations that come with working with random people. However, even with that said it would give more life to the Abyssea zones and to Void Watch in general. That alone is worth considering.

Schrute
12-24-2012, 01:23 PM
nope, if you want to make gil either farm or level a craft, or do both. I farm dyna and do vw shouts and on any given day I can role in 5m. Chocobo blinkers was the easiest way to make money and there are screenshots of people who capped their gil from doing it.

the economy is not in bad shape, in fact it's the best i've seen it in a long time. look how many people have a relic, or even two relics. Just to get to loan stage on relic is (ball parking it) around 60-70m? For those who think VW is going to die out, the paths that drop pouches and riftdross and riftcinders are going to remain steady and even increase because people are going to make their relics they want and then move on to an empy.

chocobo blinkers was the welfare and food stamps. it was nice for the people who could not help themselves in this game and now they have to get off the tit

Mayoyama
12-24-2012, 08:39 PM
Just to get to loan stage on relic is (ball parking it) around 60-70m?

Wow... relics REALLY that cheap on bismarck? Man I been on the wrong server all this time lol. On Shiva 1byne and opiece have steadily been at 7.5-8k and opieces 5.5k, which makes it a minimum 100m+ (not counting last 30).

http://www.ffxiah.com/relics/calculator?byne=7500&bronze=7500&shell=5500&relic=&last_thirty=on

Always makes me laugh how different prices/economies are from server to server

Yrusama
12-24-2012, 08:47 PM
Uh... not quite. I could probably use real world examples, but since I'd like to limit this to a discussion on the FFXI economy, any time you kill a mob and it drops gil or you NPC an item for gil, that injects gil into the economy, and in controlled amounts, that's not a bad thing.

Large, sudden, and uncontrolled amounts of currency that were being injected into the economy with cruor farming was a bad thing rather.

I seem to remember the opposite happening when ToAU came out. A lot of people went for the 500k boat pass to Whitegate, because apparently farming 6 n00b items was harder to do than make 500k back then. This dumped a large amount of gil out of the economy, causing pretty erratic AH prices.

Arcon
12-25-2012, 01:05 AM
Both are true. That's why inflation and deflation are both bad (at least in extremes, slight inflation or deflation may be wanted to coincide with population growth).

Glamdring
12-25-2012, 08:36 AM
You can not have a good economy when people can create money any time they wish. Gil has almost no way of being taken out of the system, yet Cruor was putting gil in at a huge rate almost constantly. Cruor needs to be able to buy VW drops, mainly Plates, Mirrors, Sand, Dross, and Cinder. Allowing those to be bought would be great, they are items, not gil, which are used in trials that consume the item, cruor is taken, the item is taken, no gil is created, and nothing bad happens, people simply sell them to one another which causes gil to cycle through the market, not be created.

ah, he gets it. The other reason to make cruor able to buy the items is so that EVERYONE who contributes can get access to the Items, not just the guy running your group for his 15th empy. this was what always sucked with relic weaps, and to an extent mythics-you were expected to do the work WITHOUT the reward for your efforts. Quite frankly, remove ALL the drops in VW and the like events, make it strictly a cruor system, divided evenly between the players in attendance automatically by the game server, allow the rewards to be bought and let the group leaders decide if they are going to reward CaptainAFK over there by letting them just coast into the cruor pool or get the swift kick in the ass their contribution deserved.

Schrute
12-25-2012, 11:59 AM
Wow... relics REALLY that cheap on bismarck? Man I been on the wrong server all this time lol. On Shiva 1byne and opiece have steadily been at 7.5-8k and opieces 5.5k, which makes it a minimum 100m+ (not counting last 30).

http://www.ffxiah.com/relics/calculator?byne=7500&bronze=7500&shell=5500&relic=&last_thirty=on

Always makes me laugh how different prices/economies are from server to server

oh sweet link, yeah i was wrong, it's still around 100m pre-loan stage. This just pushes my point even more on how well the economy is if you put the effort into it.

Mayoyama
12-30-2012, 10:14 AM
oh sweet link

You're welcome :)

Only another 35m+loan to go on my relic ; ; lol