View Full Version : Bring Back Black Mage - New Content
Cowardlybabooon
12-20-2012, 03:52 AM
Anyone who has been playing for a number of years remembers all of the BLM specialists that used to run around. There were Tarutarus that simply had everything that BLM could possibly get and always showed up to events on BLM. They were very welcome too! We used to have to kite Kirin around for 30 minutes while the BLMs and SMNs chopped away at him and the MNK was stuck Chi Blasting for 3000 dmg every 3 minutes. Now I'm not saying that all content should exclude major melee DD jobs, but all content should not make BLM obsolete either. There is currently very little use for Meteor, Kaustra, Helixes and even general Elemental Magic spells. So here is my suggestion:
Add one major mob, on the scale of Odin V2 or Arch Dynamis Lord and Pandemonium Warden within the new expansion, that takes magic damage at the normal rate of what a level 110 mob would, but takes little to no physical damage. Then give it ridiculously strong attack power so that only a Paladin or Ninja can tank it. Don't put a time limit on the fight but have multiple force spawn locations in different rooms, and make the mob drop Meteor among other very good items for mage and some for melee.
See what I'm getting at yet? Yes I'm asking you to do what many (not all!) players have asked for and bring back the strategic style of play. A lot of people are tired of 45 second fights on what is considered to be the hardest mobs in the game, and they also have nowhere to use/show off any of their mage gear. Even white mage is boring now because they never run out of MP given the short fights.
I am in a Nyzul static and no one even cares about Nares gear even though it is some of the most amazing mage gear this game has ever seen. We will all end up getting it, but it's really just for future planning in case new content is released that uses mages.
I'll stop there because the amount of people that read posts is inversely proportional to the length of the post, but let's hear your thoughts and hopefully the Dev's can get a response in :-). (please say that revamping black mage is on the list after the jobs you're working on now)
Damane
12-20-2012, 07:49 AM
the problem is: unless there is a fix to the enmity system, I really doubt BLM would see a major come-back. Even if you would design a hardcore NM (and is dangerous) that can only be damaged by magic, people would rather use SMN to do the magical dmg, just because to have at least some form of enmity control instead of leting BLMs go loose.
If you want strategic fights you need to fix the fundamental core of the system: Enmity, its flawed and doesnt work at its current stage. Thats neither the Melees, PLD or BLMs fault. its design flaw of the System that needs an overhaul.
Alhanelem
12-20-2012, 11:59 PM
BLM needs a come back? I still see them at almost everything. There's about half a dozen other jobs that don't enjoy the same kind of usage.
Scuro
12-21-2012, 08:45 PM
BLM needs a come back? I still see them at almost everything. There's about half a dozen other jobs that don't enjoy the same kind of usage.
Agreed.... what the shit are you two talking about, BLM is nothing but heavily desired for content, the only content it doesn't take much part in is probably the ToAU revamping, but thats also because BLM never really was utilized for that content in the first place. BLM is justified in Voidwatch, Abyssea, Legion which is most of the key content to do in FFXI... I'm lost as to how the content has not only brought back BLM, but made it a foundation for the content.... I mean thats like saying "Lets bring back White Mage as the primary healing class!" That's been done... Cure V and Cure VI have pretty much made WHM the unsurpassable pinnacle of healing.
the problem is: unless there is a fix to the enmity system, I really doubt BLM would see a major come-back. Even if you would design a hardcore NM (and is dangerous) that can only be damaged by magic, people would rather use SMN to do the magical dmg, just because to have at least some form of enmity control instead of leting BLMs go loose.
If you want strategic fights you need to fix the fundamental core of the system: Enmity, its flawed and doesnt work at its current stage. Thats neither the Melees, PLD or BLMs fault. its design flaw of the System that needs an overhaul.
.... This is 2012, they made a fix to BLM's enmity issues.... its called Enmity Douse.... sounds like you should try it sometime. Using SMN's for magic damage? What the shit are you talking about lol? The only magic damage you rely on with a SMN, is to proc in Voidwatch.... I've never heard of someone deciding to go with a SMN over a BLM for nuking capabilities and if you can name a few people, please report them to your closest GM for a ban, because it is clear they are hazardous to the community. While the only point I do agree with is that the enmity system is flawed because it is capped to a standard for 75 jobs, in which not most of the jobs could hit the cap, but now, many of the jobs can easily hit the hate cap making tanking for PLD's very difficult with out restraining damage output. Yet the SE's solution to your problem as well (while I hate that this is the solution) bring a THF... they can use collaborator and all that hate moderating abilities in order to balance the hate of a group to be focused on the tank and not on your squishy mages. While it's a shit idea to rely on THF, it is the way to do this.
In Short:
The content has already brought back BLM with its mandatory procs in Voidwatch and its yellow procs in Abyssea, as well as its debatable uses in just about all content, idk sounds like you need to play BLM more and pay more attention to shouts...
Arcon
12-22-2012, 12:59 AM
BLM is not back. BLM is not a BLM in Voidwatch or Abyssea, it's a proc job, which is something entirely different. And I've never even seen a BLM in Legion, nor do I think I ever will, because I can't think of a single thing it would do better than a SCH in there, including nuking.
Plasticleg
12-22-2012, 02:13 AM
We all know, even if they do add a slew of new turtle mobs, that people are still going to just zerg it down. Why fool yourselves?
Mercilessturtle
12-30-2012, 04:31 AM
BLM needs a come back? I still see them at almost everything. There's about half a dozen other jobs that don't enjoy the same kind of usage.
BLM exists as a proc job for abyssea and VW. That's it. It isn't used for its actual job role anywhere, ever. Yes, some jobs have it even worse and don't even get to be a proc bitch in 2 non-events. But that doesn't mean BLM is fine.
Hohenheim
12-30-2012, 05:22 AM
Why mage when DDs start at 40% haste and get brd/cor buffs?
the only thing I like about nuking anymore is that you don't have to face the mob to fight it.
nyheen
12-30-2012, 05:52 PM
let take a look into the past.
RoZ days: all jobs was kinda welcome at that time in most events, pts, didn have much jobs to pick anyways.
CoP days: nin, pld tanks needed, no one wanted drg:( epic blm mana pt only, sky,sea people wanted blm in them event pts, Dynamis blms was needed etc
ToAU days: drg made a come back but now pup was not wanted:(, brd cor DDs pt only!,Assault Missions/ Nyzul Isle floors, blm was not really wanted was sad time for blms so they just mana burn Mount Zhayolm mostly.
WOTG days: Campaign welcome all jobs.
abyssea now: blm made a big come back, exp pts, seal pts yellow proc as blm/brd, (main brds like wtf give back our jobs)
few other events blm welcome.
i know iam missing lot stuff that happen in the time lines but it was mostly kinda like that. but i dont see what wrong with blm now. i know someone gonna bring up the endgame event like Legion or something but what i was trying to say was it always gonna be aleast 1 event or thing where job X is liked more then job Y. ya it sucks it that way. NNI with the sch.
seal pts with the blms. etc
Damane
12-30-2012, 06:19 PM
Agreed.... what the shit are you two talking about, BLM is nothing but heavily desired for content, the only content it doesn't take much part in is probably the ToAU revamping, but thats also because BLM never really was utilized for that content in the first place. BLM is justified in Voidwatch, Abyssea, Legion which is most of the key content to do in FFXI... I'm lost as to how the content has not only brought back BLM, but made it a foundation for the content.... I mean thats like saying "Lets bring back White Mage as the primary healing class!" That's been done... Cure V and Cure VI have pretty much made WHM the unsurpassable pinnacle of healing.
.... This is 2012, they made a fix to BLM's enmity issues.... its called Enmity Douse.... sounds like you should try it sometime. Using SMN's for magic damage? What the shit are you talking about lol? The only magic damage you rely on with a SMN, is to proc in Voidwatch.... I've never heard of someone deciding to go with a SMN over a BLM for nuking capabilities and if you can name a few people, please report them to your closest GM for a ban, because it is clear they are hazardous to the community. While the only point I do agree with is that the enmity system is flawed because it is capped to a standard for 75 jobs, in which not most of the jobs could hit the cap, but now, many of the jobs can easily hit the hate cap making tanking for PLD's very difficult with out restraining damage output. Yet the SE's solution to your problem as well (while I hate that this is the solution) bring a THF... they can use collaborator and all that hate moderating abilities in order to balance the hate of a group to be focused on the tank and not on your squishy mages. While it's a shit idea to rely on THF, it is the way to do this.
In Short:
The content has already brought back BLM with its mandatory procs in Voidwatch and its yellow procs in Abyssea, as well as its debatable uses in just about all content, idk sounds like you need to play BLM more and pay more attention to shouts...
rofls, even a THF wont help in the enmity department, when you are doing events that are designed for an alliance (Legion). I never stated that SMN nukes with BP harder then BLM, but they have the advantage of no enmity dmg, which believe it or not is still somewhat usefull. I was PARTICULARLY responding to that case above, where the OP stated that melee dmg would be null and void, in that case useing only BLMs on such a mob would lead to way more chaos then anything, especially if you cant kite the mob you have faster dead BLMs then you would like. Even with enmity douse a blm will cap out enmity fast against a pld if he is well geared and can nuke the shit out of the mob. Thats why I say people would rather use SMN if such a fight would exist. But imho such a fight does NOT exist yet.
Babekeke
12-30-2012, 11:03 PM
Unfortunately, what OP is asking for would simply become a SMN burn. The only way to make BLM useful is to make mobs with no -MDT, no MDB but very high (~300) resistance to all 8 elements. Thus making Meteor useful. Oh and stupid high def/-PDT so it doesn't just get spinning dive'd to death instead.
Miiyo
12-31-2012, 12:32 AM
Black Mage Subtle Sorcery Decreases enmity generated by magic and increases magic accuracy.
Iono what you mean about bringing blm back. I just want more -enmity. Most sch aren't aware they have that spell Animus Minuo(sch wtf ARE you doing when you're in a party with the mages, not procing, not /blm to stun the crap out of mobs, and not healing, sch/rdm in a party full of mages who get their mp from Voidwatch temps... why?)... or that thunderstorm and hailstorm NEED to be given to blm... I digress.
Legion hall of An is VERY Blm friendly as the turtle requires magical dmg and when the wyrm heads to the sky and... is not getting dmg other than ranged damage. Harpy is another good mob for magical dmg. We were doing alot of Rng for ranged dmg but I'll be putting Nares blm in place of them. It'll be a cold, rainy day in hell before a sch outdoes my blm in dmg or even comes close for that matter. Sch casts slow. Even with alacrity and my fast cast set.
Voidwatch... if you do nothing but proc spells on blm then you're doing it wrong. If you have only 2 blm, then yes, you'll be procing alot and will do less dmg. But I like to lead parties so in vw i normally have 1 sch and 2 blm or 3 blm. I normally only do provenance anyway. In provenance, if the battle is 10 mins or less, my blm averages 30-40k dmg. If the battle lasts 15-20 mins, meaning my dd's aren't as strong as they should be, i'll probably do50- 60k dmg, per fight, even while covering procs(granted i do split spells so that i cover agas/jas). Everytime.
Abyssea... my blm does 7500 blizz V, 8k Blizzaja to all non-magic resistant mobs. NM's even take up to 5k dmg. Only 4 spells that you need to try to proc the dang mob. That's about 20-30 seconds you need to do those. Why it would be just a proc job, is beyond me.
/sch for alacrity and storm spells. Twilight cape. Elemental Obis. At least Vourukasha I and Apamajas I. Fast cast set. USING Aquaveil, Stoneskin, Manawall, Manafont, and Enmity Douse. Hvergelmir and using those tp items in VW and Abyssea is great for your mp(you're not as serious a mage as you think you are if you don't have that staff that GIVES YOU MP without having to run within aoe range of the mob). Being an amazing tarutaru. Recipe for success. You're welcome.
No, it's not all about dmg. It's about being well rounded. Covering procs, staying alive even when you do need to pick up the dmg cause some of the dd have no business joining an endgame battle, stunning spells, kiting mobs. A good blm will do it all. Yes, the majority of you are simply proc blms. That's your own fault though :/
Blm is can actually good in NNI. Hvergelmir + Embrava = unlimited mp. When you can hit mobs for 2200-3000 from a 3 second cast...
Meteor needs to become worth the multiplication of blm. Dmg is just too weak to ever be useful. It's okay. It's only 1 spell out of many. We survived when comet was shown to be a weak spell. We'll survive meteor. #FFXIV Legacy :p
I've just never seen an impressive galka blm.
Afania
12-31-2012, 12:59 AM
the problem is: unless there is a fix to the enmity system, I really doubt BLM would see a major come-back. Even if you would design a hardcore NM (and is dangerous) that can only be damaged by magic, people would rather use SMN to do the magical dmg, just because to have at least some form of enmity control instead of leting BLMs go loose.
If you want strategic fights you need to fix the fundamental core of the system: Enmity, its flawed and doesnt work at its current stage. Thats neither the Melees, PLD or BLMs fault. its design flaw of the System that needs an overhaul.
Enmity system isn't biggest reason why BLM isn't used. Pure DD jobs like WAR DRK SAM MNK DRG is still used as main DD for everything even though they gains enmity faster than every other jobs.
If BLM wants to come back, it's output have to be on par with WAR DRK SAM MNK DRG, and that's it.
Afania
12-31-2012, 01:04 AM
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Legion hall of An is VERY Blm friendly as the turtle requires magical dmg and when the wyrm heads to the sky and... is not getting dmg other than ranged damage. Harpy is another good mob for magical dmg.
Not really, An is completely clearable with regular melee+COR+SMN or a few RNG setup. A bunch of melees still have ability to zerg turtle to death with some assist from COR and SMNs.
However, adding BLM to pt needs job change mid run, since BLM isn't used in every other halls, while using COR SMN RNG for turtle/wyrm doesn't. So most of the time you'd better do An with regular setup to save the time and effort to job change mid run if you plan to do other halls. In the end it doesn't really make BLM a must have DD job.
Voidwatch... if you do nothing but proc spells on blm then you're doing it wrong. If you have only 2 blm, then yes, you'll be procing alot and will do less dmg. But I like to lead parties so in vw i normally have 1 sch and 2 blm or 3 blm. I normally only do provenance anyway. In provenance, if the battle is 10 mins or less, my blm averages 30-40k dmg. If the battle lasts 15-20 mins, meaning my dd's aren't as strong as they should be, i'll probably do50- 60k dmg, per fight, even while covering procs(granted i do split spells so that i cover agas/jas). Everytime.
Do you mean each prov BC or all BC? If it's each BC, 10 min is too slow and wouldn't be a good reference to suggest 3 BLM over extra melee is good setup. A good prov BC run should end in 3~5 min each, and majority of DD can do over 60k in way shorter amount of time.
Miiyo
12-31-2012, 01:06 AM
Enmity system isn't biggest reason why BLM isn't used. Pure DD jobs like WAR DRK SAM MNK DRG is still used as main DD for everything even though they gains enmity faster than every other jobs.
If BLM wants to come back, it's output have to be on par with WAR DRK SAM MNK DRG, and that's it.
What he meant is blm can take hate from those jobs and, instead of a blm damage dealer, becomes a tank.
Miiyo
12-31-2012, 01:13 AM
Not really, An is completely clearable with regular melee+COR+SMN or a few RNG setup. A bunch of melees still have ability to zerg turtle to death with some assist from COR and SMNs.
However, adding BLM to pt needs job change mid run, since BLM isn't used in every other halls, while using COR SMN RNG for turtle/wyrm doesn't. So most of the time you'd better do An with regular setup to save the time and effort to job change mid run if you plan to do other halls. In the end it doesn't really make BLM a must have DD job.
Yes those are options, but "yes really," Hall of An is very blm friendly. That was the statement and the point to be made. After each run, you'll more than likely have to reset someone's 1hr neways, so i don't see why changing a job would be a hassle. Blm > the options you gave for An hall. My main point was to say blm can be useful in legion as this thread is saying it has lots it's usefulness. Mob by mob, Cor and rng have mobs they don't do the hottest dmg for as well. Yes, they do have more mobs they're effective on than blm, but that's besides the point.
Afania
12-31-2012, 01:16 AM
What he meant is blm can take hate from those jobs and, instead of a blm damage dealer, becomes a tank.
That's really irrelevant considering many endgame stuff are PD zerged. If BLM can deal as much dmg as DRK WAR MNK DRG SAM, you can just put BLM in DD pt and PD zerg legion NMs.
Miiyo
12-31-2012, 01:21 AM
That's really irrelevant considering many endgame stuff are PD zerged. If BLM can deal as much dmg as DRK WAR MNK DRG SAM, you can just put BLM in DD pt and PD zerg legion NMs.
Yeah. You PD zerg bosses, but most endgame stuff isn't just bosses. Thread wasn't about just bosses.
Plasticleg
12-31-2012, 01:27 AM
Yeah. You PD zerg bosses, but most endgame stuff isn't just bosses. Thread wasn't about just bosses.
Why bring a BLM when you can have SMNs that buff the melees while they're on another mob and have a pet tank for them while killing the turtle?
Miiyo
12-31-2012, 04:06 AM
Blm kill faster. Smn pets aren't really the strongest and if they're not the main source of dmg on turtle. If they are it'll be a long fight. There's only 2-3 smn in the group i'm speaking about. Rng/Cor/Blm will be the ones with main hate. By doing that mob can be zerged from behind by dds. DD's main fighting in front will lead to death if they get hate. I'm just saying blm does it best out of those 3.
"Pet tank for them while killing the turtle." Pretty sure dd's should be able to get hate from turtle pretty fast if pets have the most hate. Not to mention pets die relatively quick from getting stomped on and dd's supplying tp for mob.
Plasticleg
12-31-2012, 04:16 AM
Not to mention pets die relatively quick
BLM die much quicker, and they can't respawn without weakness...your point is?
Ophannus
12-31-2012, 04:20 AM
BLM is justified in Voidwatch, Abyssea, Legion which is most of the key content to do in FFXI...
It's difficult for me to articulate to you using words how ****ing misguided this statement is.
Nobody uses BLMs in Legion. The only reason BLMs are used in VW and Abyssea is because of procs. Proc system was a lazy way to make 'all jobs useful for content'. Instead of giving each job a useful role to play, they've given too many jobs a wide variety of abilities to blur the lines between jobs. SAM should never have gotten Seigan and Third Eye because now they can tank and melees with /SAM can now avoid a lot of damage, reducing the point of tanks. Mages can /RDM and regain MP without much need for a BRD or RDM main anymore. Basically what I'm saying is, instead of each job being almost exclusively unique in terms of roles, each job now has a variety of spells/JA and skills which allows them to do multiple things thus reducing the need for other jobs. Why get a PLD which is a 'tank specialist' when a SAM/WAR can hold hate better and Seigan tank? Why get a RDM or BRD for refreshing healers when healers can refresh themselves now with /RDM and /SCH? DDs can sub /NIN and /SAM to reduce the need for tanks as well, instead of melees just managing their hate properly. If they just made each job a specialist in their own right instead of blurring the lines between jobs i.e giving a melee healing abilities(DRG) or a DD tank abilities(MNK, SAM) then each job would be more useful instead of being a mixed bag.
Damane
12-31-2012, 07:33 AM
It's difficult for me to articulate to you using words how ****ing misguided this statement is.
Nobody uses BLMs in Legion. The only reason BLMs are used in VW and Abyssea is because of procs. Proc system was a lazy way to make 'all jobs useful for content'. Instead of giving each job a useful role to play, they've given too many jobs a wide variety of abilities to blur the lines between jobs. SAM should never have gotten Seigan and Third Eye because now they can tank and melees with /SAM can now avoid a lot of damage, reducing the point of tanks. Mages can /RDM and regain MP without much need for a BRD or RDM main anymore. Basically what I'm saying is, instead of each job being almost exclusively unique in terms of roles, each job now has a variety of spells/JA and skills which allows them to do multiple things thus reducing the need for other jobs. Why get a PLD which is a 'tank specialist' when a SAM/WAR can hold hate better and Seigan tank? Why get a RDM or BRD for refreshing healers when healers can refresh themselves now with /RDM and /SCH? DDs can sub /NIN and /SAM to reduce the need for tanks as well, instead of melees just managing their hate properly. If they just made each job a specialist in their own right instead of blurring the lines between jobs i.e giving a melee healing abilities(DRG) or a DD tank abilities(MNK, SAM) then each job would be more useful instead of being a mixed bag.
sorry, but the last time I used /nin or seigan on my war was ages ago. its all about a haste-PDT hybrid set... there is no need for seigan at all lol.
and bluring the lines is not bad, it allows for more flexibility, I still like to take a PLD to meeble burrow boss fights just for the safety net, because it deals ok dmg and basicly doesnt die at all. its better this way, the old princess brd+rdm+ whatever way was way to frozen and not flexibel at all.
and about the enmity... the system is flawed, you can tell the melee to hold back how much he wants, he will cap hate most likely after 3-4 WSs anyway. There is nothing a pld can do about that. The system is just that much flawed. you dont even need to WS, melees cap hate fast just by swinging at mobs. And if you suggest now to sub /THF to SATA WSs on PLD you should leave the game, because new battle content that gets released is fast paced and needs alot of dmg (Legion 30 min, meeble burrows mega boss 15 min etc).
Ophannus
12-31-2012, 11:33 AM
That flexibility is also what makes SAM DRK WAR pretty much all the same. They all deal roughly similar damage and can psuedo tank. What it comes down to isn't the job but which R/M/E they have.
Arcon
12-31-2012, 02:48 PM
Enmity system isn't biggest reason why BLM isn't used.
Enmity has not too much to do with it. It's mostly about DD power, and also because the type of convenience BLM provides is either no longer BLM specific (like stunning, which is now a SCH thing), or simply not needed as much anymore (like crowd control or ranged DD). Magic damage was rarely the reason why anyone ever used BLMs even back at 75, it was only for very specific fights (like lowmanning certain battlefields, or special setups for things like The Hills Are Alive).
Not really, An is completely clearable with regular melee+COR+SMN or a few RNG setup. A bunch of melees still have ability to zerg turtle to death with some assist from COR and SMNs.
Or SCH, which nuke better than BLM anyway due to their stratagems, and SCH are often there as stunners regardless, so no job changing is required either.
What he meant is blm can take hate from those jobs and, instead of a blm damage dealer, becomes a tank.
That's not often true. BLM can take hate, but will normally lose it before the mob can even move an inch, because melee are hitting it all the time and they're at the hate cap as well. But it's true that for the times it matters, it's still annoying.
Blm kill faster.
SCH kill faster still. BLM is entirely unnecessary there, and not every group uses any two hours, so changing jobs particularly for that is a waste of time.
And yes. BLM can do shit in Abyssea. WHM can also DD in Abyssea. It's not impressive, and it's a waste of time compared to a proper melee job. The only reason to do it for is for fun occasionally, if you want to get something done you'll use a proper setup instead. Not saying you can't nuke after you proc, but with a proper tank the mob should be nearly dead anyway. And 5k nukes don't impress when one proper WS may do almost twice as much, and BLM will run out of MP, despite Atma and gear. Once Manawell and two Parsimonies are used, BLM is screwed (even assuming they aren't /BRD, which they should be).
saevel
12-31-2012, 04:11 PM
People used BLM for one thing, Sleepga II. 90s large aoe crowd control was necessary on any event where you had a ton of adds. Then SE went around making everything immune or highly resistant to sleep and we now use a PLD to aggro and super tank them instead. BLU getting Dream Flower is what made BLM less useful in low man events.
With respect to voidwatch, there are two fights that require a BLM be well geared. Rex and Prov Watcher. Specifically WP's fetters need to be removed near instantly or things get messy fast. Under 50% HP it can start using spells like Holy / Holy II / Diaga which are all incredibly fast casting and nearly impossible to stun. So if a magic weak fetter pops the BLMs need to knock it out with 1~2 nukes. Seeing a BLM drop a 5k thunder V onto a light fetter within seconds of it poping was sweet.
Afania
12-31-2012, 07:03 PM
People used BLM for one thing, Sleepga II. 90s large aoe crowd control was necessary on any event where you had a ton of adds. Then SE went around making everything immune or highly resistant to sleep and we now use a PLD to aggro and super tank them instead. BLU getting Dream Flower is what made BLM less useful in low man events.
With respect to voidwatch, there are two fights that require a BLM be well geared. Rex and Prov Watcher. Specifically WP's fetters need to be removed near instantly or things get messy fast. Under 50% HP it can start using spells like Holy / Holy II / Diaga which are all incredibly fast casting and nearly impossible to stun. So if a magic weak fetter pops the BLMs need to knock it out with 1~2 nukes. Seeing a BLM drop a 5k thunder V onto a light fetter within seconds of it poping was sweet.
Rex can be killed with melee zerg though, if you bring some WARs, now that there's amnesia screen, it should be easier to melee zerg it, I also think(but I'm not 100% sure) twilight scythe can bypass rex's PDT-
saevel
12-31-2012, 07:58 PM
Rex can be killed with melee zerg though, if you bring some WARs, now that there's amnesia screen, it should be easier to melee zerg it, I also think(but I'm not 100% sure) twilight scythe can bypass rex's PDT-
Yes twilight scyth can bypass it but your WS will suck and seeing as DRK (in voidwatch) derives most of it's damage from WS you'd be nerfing your overall damage output.
But yeah you don't need great BLM's at all for Rex, it just helps and is actually noticeable vs something like Kaggen or Kala where it's a proc job.
Rustic
01-01-2013, 06:29 AM
We all know, even if they do add a slew of new turtle mobs, that people are still going to just zerg it down. Why fool yourselves?
I'm waiting for them to put in NM's that have high levels of variable -PDT/-MDT. Hit it with physical damage? Does damage but reduces -MDT and increases -PDT (up to like 95% as it continues to take a pounding.). Hit it with magical damage? Reduces -PDT, increases -MDT. Starts at 50% of each and shifts by the amount of TP it gains from the hit. Please. Spam it with weapon attacks. SC + MB briefly reduces it to 0/0 before it resets itself to 50/50, SC only resets it to 50/50. Might even work to a lesser extent with normal, high-level mobs.
Miiyo
01-01-2013, 11:58 AM
BLM die much quicker, and they can't respawn without weakness...your point is?
If you know how to play blm it's easy to shell out a good 15k dmg before using enmity douse. Blm don't die quick if they use all of their abilities.
Prrsha
01-01-2013, 12:31 PM
It's difficult for me to articulate to you using words how ****ing misguided this statement is.
Nobody uses BLMs in Legion. The only reason BLMs are used in VW and Abyssea is because of procs. Proc system was a lazy way to make 'all jobs useful for content'. Instead of giving each job a useful role to play, they've given too many jobs a wide variety of abilities to blur the lines between jobs. SAM should never have gotten Seigan and Third Eye because now they can tank and melees with /SAM can now avoid a lot of damage, reducing the point of tanks. Mages can /RDM and regain MP without much need for a BRD or RDM main anymore. Basically what I'm saying is, instead of each job being almost exclusively unique in terms of roles, each job now has a variety of spells/JA and skills which allows them to do multiple things thus reducing the need for other jobs. Why get a PLD which is a 'tank specialist' when a SAM/WAR can hold hate better and Seigan tank? Why get a RDM or BRD for refreshing healers when healers can refresh themselves now with /RDM and /SCH? DDs can sub /NIN and /SAM to reduce the need for tanks as well, instead of melees just managing their hate properly. If they just made each job a specialist in their own right instead of blurring the lines between jobs i.e giving a melee healing abilities(DRG) or a DD tank abilities(MNK, SAM) then each job would be more useful instead of being a mixed bag.
You hit the nail on the head on the reason why some jobs were useful at level 75... and are no longer at 99.
saevel
01-01-2013, 06:50 PM
I'm waiting for them to put in NM's that have high levels of variable -PDT/-MDT. Hit it with physical damage? Does damage but reduces -MDT and increases -PDT (up to like 95% as it continues to take a pounding.). Hit it with magical damage? Reduces -PDT, increases -MDT. Starts at 50% of each and shifts by the amount of TP it gains from the hit. Please. Spam it with weapon attacks. SC + MB briefly reduces it to 0/0 before it resets itself to 50/50, SC only resets it to 50/50. Might even work to a lesser extent with normal, high-level mobs.
They already did, Bismark is like that. Well it has variable Defense / Magic Defense, the more physical damage you do the higher it's defense goes. We still zerg it down, mostly because magic damage simply can not keep up with physical damage output. SE would have to radically alter the magic casting system of FFXI for magic spells to keep up with the faucet that is buffed melees.
Siiri
01-02-2013, 02:06 AM
I think one of the Sandworm fights at 75, the King Artro one had skillchains required. Honestly though the OP hit it on the head. Outside of the few dedicated blms left no one cares. My neo nyzul group no one will lot the mage gear, no one ever picks it, it hits the floor in Salvage and Salvage II. Why waste time on a mage when you can just pimp up another DD. Why buy meteor, when it sucks for one, and that money could go to another relic. I used to be a hard core black mage and honestly I know no one personally who cares about black mage anymore. It is totally dead. Proc'ing is not a function. People take mules to proc in abyssea and in VW we always put our worst players on Black Mage. Outside of reworking haste on melee which the Producer did talk about, nothing will change. At this point reworking haste would cause such a revolt like never seen, I doubt it will be done.