View Full Version : Level 99s destroying Campaign for leveling
Kraggy
12-19-2012, 02:27 AM
Time was, Campaign was a nice way to level in the 70s, 80s and 90s for those of us unable or unwilling to put up with the Abyssea pain.
That time's gone, often now battle are full of 99s with fully merited WS, Relic or better weapons that destroy mobs in a dozen hits. This means the 99 gets a LOT of damage credit and the rest of us leveling get damn all.
Please do something to nerf these way over-powered skill and gear to make Campaign once again a place for leveling, and let the 99s go back to the content designed for them.
Mirage
12-19-2012, 02:31 AM
Campaign full of lv99 R/M/E users? Can't say this sounds familiar.
Taint2
12-19-2012, 04:46 AM
Campaign full of lv99 R/M/E users? Can't say this sounds familiar.
Its all the Masamune and Apoc users ungimping themselves. (aka getting rose straps)
Krashport
12-19-2012, 06:30 AM
Asking for a nerf on anything is just wrong, We pay for this game and we've grown to understand campaign, from old "school" to now, not much has changed besides not many members campaign anymore. Yes we've Leveled up a lot, We knew this was going to happen. Campaign has pretty much stayed the same minus the fact beast-men own most of the areas, but that's our fault.
I always took campaign as something (lack of a better word) to hangout with friends and family when we had some downtime, After all we can't skill up anything in campaign only level up. Most (not all) will find a waste of time.
Helpfulness; I Melee in campaign and I've noticed people fighting start to end on one tag... by doing that you've wasted so much XP. Medal Of Altana Max per tag is 9.200xp 7.200an to reach this max you'll have to output 18-25K in Damage, once you hit that mark, switch out for a new tag. Each medal has its own max. Find the damage cap, hit that damage cap switch out your tag for a higher reward! (my number maybe off a bit, been awhile since I did campaign.)
Demon6324236
12-19-2012, 07:04 AM
Please do something to nerf these way over-powered skill and gearYes, we have not had enough nerfs as of late, lets destroy level 99 gear and WSs for the sake of low levels in Campaign because they don't wanna goto Abyssea!
nyheen
12-19-2012, 02:23 PM
O.o not sure about you but my server i rarely see people doing campaign and you calling for a 99 nerf for them? like how and why would you wanna nerf that for? would be happy to even see people showing there. that like saying them 99s are destroying Besieged. most of them campaign npc are lvl 99 and they killing the exp so nerf them.lol
Spiritreaver
12-19-2012, 04:42 PM
Time was, Campaign was a nice way to level in the 70s, 80s and 90s for those of us unable or unwilling to put up with the Abyssea pain.
That time's gone, often now battle are full of 99s with fully merited WS, Relic or better weapons that destroy mobs in a dozen hits. This means the 99 gets a LOT of damage credit and the rest of us leveling get damn all.
Please do something to nerf these way over-powered skill and gear to make Campaign once again a place for leveling, and let the 99s go back to the content designed for them.
I'm on your server, where are you doing battles and when during the day? Because for me, its always more an issue that there are more NPCs than real players in Campaign.
LOL 99s killing Campaign. That's rich.
Time was, Campaign was a nice way to level in the 70s, 80s and 90s for those of us unable or unwilling to put up with the Abyssea pain.
That time's gone, often now battle are full of 99s with fully merited WS, Relic or better weapons that destroy mobs in a dozen hits. This means the 99 gets a LOT of damage credit and the rest of us leveling get damn all.
Please do something to nerf these way over-powered skill and gear to make Campaign once again a place for leveling, and let the 99s go back to the content designed for them.
God forbid...guys, Lv99s are destroying Lv75 content! Really? It's the end of the world as we know it. Let's nerf everybody because one person doesn't like how much work others put into their characters and decided to do Campaign Battles. Q.Q
No seriously. This demand is selfish and arrogant... The thread should be removed. Your post doesn't even justify the right of a nerf. Campaign Battle is Lv75 content, it is outdated and hardly anybody does it anymore. As stated in another post, go complain about NPCs instead since there are more of them than actual players, but even then, those NPCs aren't even that capable of winning Campaign Battles frequently on their own so finding stuff to melee for exp really shouldn't matter...
Also know that if you are trying to level in Campaign pre60, the exp rewards given are capped off or restricted, can't say I remember really, but even then doing Campaign as melee pre60 usually was much more of a hassle since mobs would pummel you w/ AoEs, etc.. I'm not gonna go into huge detail, but the point here is this thread should be closed for such a trivial/selfish demand.
Dazusu
12-20-2012, 02:40 AM
Ramble...
You are level 1, you have a long way to go before you're high enough to effectively participate in campaign. Go enjoy other content first.
Hohenheim
12-20-2012, 02:59 AM
Let's talking about something worthwhile, like reducing the wait time to rank up to 24 hours.
Spiritreaver
12-20-2012, 03:22 AM
You are level 1, you have a long way to go before you're high enough to effectively participate in campaign. Go enjoy other content first.
That doesn't mean anything.
People setting their profile here to a lvl one mule is done to provide a sense of anonymity. Allowing them to express w/e they want here on the site w/o repercussions to their in-game persona.
As the OP has said nothing else beside their initial post, i'm just gonna assume he/she was in a Campaign Battle with at least one capped player who was a dick. So now ALL capped players are dicks if they are in Campaign.
tyrantsyn
12-20-2012, 04:03 AM
These player's my be trying to tip the scale's of the war to gain access to the Keep in Castle Zvahl Bailey's. Not to intentional hurt ppl trying to level. The fact that you even ask to see a nerf is just mind boggling. Perhaps you should try asking them next time and going the other way when there in the zone pasting everything.
These player's my be trying to tip the scale's of the war to gain access to the Keep in Castle Zvahl Bailey's. Not to intentional hurt ppl trying to level.
Actually, I'll be quite honest here. A friend and I have been trying to manage this via duo as BST and DRK for a while. We can take Xarcabard and Glacier w/ little effort, but when it comes to Castle, lol. It's just not doable with only 2 people. Kind of a shame there isn't really anything worthwhile to gain from this except collectors pieces.
Also I can't help but still pray that one day Tavnazian Campaign Battles will emerge, etc. but that's just wishful thinking.
Anyways, yes to your post, there are people with that intention and my post is proof of that.
Teraniku
12-20-2012, 04:40 AM
Time was, Campaign was a nice way to level in the 70s, 80s and 90s for those of us unable or unwilling to put up with the Abyssea pain.
That time's gone, often now battle are full of 99s with fully merited WS, Relic or better weapons that destroy mobs in a dozen hits. This means the 99 gets a LOT of damage credit and the rest of us leveling get damn all.
Please do something to nerf these way over-powered skill and gear to make Campaign once again a place for leveling, and let the 99s go back to the content designed for them.
Easiest way to do this is to scale the Campaign Battles the closer you get to the Beastmen Strongholds.
For Example Sarutabaruta, Gustaberg, and Ronfaure should be for players in the 65-75 ish range, while La Vaule, Beaudeaux, Castle Oztroja and the Northlands Should be for the 95-99 crowd... with other areas falling in between.
nyheen
12-20-2012, 05:50 AM
As the OP has said nothing else beside their initial post, i'm just gonna assume he/she was in a Campaign Battle with at least one capped player who was a dick. So now ALL capped players are dicks if they are in Campaign.
^this. just like if a drg pull a mob and a nice lvl 65 joins the fight while the drg was soloing then he Super jump on your a$% and walks away to get his own mob. now all drg are dicks!
Mirage
12-20-2012, 06:44 AM
Whoa why didn't I think of this before?
Easiest way to do this is to scale the Campaign Battles the closer you get to the Beastmen Strongholds.
For Example Sarutabaruta, Gustaberg, and Ronfaure should be for players in the 65-75 ish range, while La Vaule, Beaudeaux, Castle Oztroja and the Northlands Should be for the 95-99 crowd... with other areas falling in between.
How would doing this change anything? Honestly, people would still be going to every area, but you'd be making it even more difficult than it already is for people who enjoy Campaign Battle and trying to control all of the areas... This is a very terrible suggestion. There is nothing for the "Die-Hard" player besides Allied Notes for Voiddust, but even then...they probably just buy those anyways off the Auction House.
Campaign Battle is simply a side-attraction just like Pankration or Ballista. If you do Campaign Battle to exp because you prefer it over Abyssea, that's great. However, there is no reason to demand nerfs for players who worked hard to obtain Relics, Mythics, Empyreans, or high-grade equipment of all sorts. Doing so just shows how selfish you are.
As many others have posted that the reason the Original Poster even suggested this was because some random encounter with a Lv99 player may have ruined their time, it's still no reason to want to ask to punish everyone. Some people are just that way, have to deal with it and move on. As Campaign Battle stands right now, there should be no reason you aren't getting worthwhile exp.
Post your average time doing Campaign Battles, rough estimate of how long the Battles last, Exp you get, your level, etc. or just math it out yourself... Campaign Battles are always happening and the way I always look at it, the quicker the Battle ends, the quicker you get exp/advance in levels.
Rescaling Campaign Battles to be for select level ranged won't change anything, infact, it would make things worse.
Aldersyde
12-20-2012, 09:14 AM
I'm pretty sure the OP's experience is pretty rare. I'm in the midst of building campaign ranks on Siren server and whenever I campaign, it's mostly empty (for Windy at least) and I'm basically forced to solo the whole wave on my own if I want the allies to win. It's not like there's legions of 65-75 players participating in the battles and no need for draconian measures such as the nerf being asked for.
Teraniku
12-20-2012, 09:53 AM
How would doing this change anything? Honestly, people would still be going to every area, but you'd be making it even more difficult than it already is for people who enjoy Campaign Battle and trying to control all of the areas... This is a very terrible suggestion. There is nothing for the "Die-Hard" player besides Allied Notes for Voiddust, but even then...they probably just buy those anyways off the Auction House.
Campaign Battle is simply a side-attraction just like Pankration or Ballista. If you do Campaign Battle to exp because you prefer it over Abyssea, that's great. However, there is no reason to demand nerfs for players who worked hard to obtain Relics, Mythics, Empyreans, or high-grade equipment of all sorts. Doing so just shows how selfish you are.
As many others have posted that the reason the Original Poster even suggested this was because some random encounter with a Lv99 player may have ruined their time, it's still no reason to want to ask to punish everyone. Some people are just that way, have to deal with it and move on. As Campaign Battle stands right now, there should be no reason you aren't getting worthwhile exp.
Post your average time doing Campaign Battles, rough estimate of how long the Battles last, Exp you get, your level, etc. or just math it out yourself... Campaign Battles are always happening and the way I always look at it, the quicker the Battle ends, the quicker you get exp/advance in levels.
Rescaling Campaign Battles to be for select level ranged won't change anything, infact, it would make things worse.
I'm not demanding anything, it was just an idea being thrown out, like all ideas, you throw something against the wall and see what sticks. You do know, that the mobs scaled for those levels would actually give XP for everyone, it's just that the 65-75 players would actually do more damage and would kill mobs quicker, in effect potentially increasing the XP that they would get for that Campaign Battle. Which was the main reason I suggested it.
Chocobits
12-20-2012, 02:20 PM
When was campaign ever a good place to exp 75+..?
People campaign to earn allied notes, rank up, earn influence, break latents, have 2% chance at getting an item worth more than 1k gil, test their damage or build sets, or to gain/regain a level they are close to or need a buffer for.
Nobody seriously spends significant time campaigning for anything other than influence though.
Campaign XP has always been optimized for level 60s players to use during downtime while LFG (not really applicable any more).
This thread reminds me of the radio show where the woman called in to complain about where the govt' was placing Deer Xing signs because the locations they chose to allow the deer to cross were really high traffic areas... :)
Carth
12-20-2012, 02:27 PM
If anything, SE would just scale Campaign battles to lvl 99 players.
Kincard
12-20-2012, 04:45 PM
It doesn't really matter if high levels destroy monsters quickly because the battle automatically ends when all enemy targets are destroyed. If you didn't max out your credit/time in those few minutes high levels can curbstomp the content you wouldn't have maxed it out in the additional time you would've taken to kill them on your own, assuming you could kill them on your own at all.
If you're having that much of an issue just run out ahead and pull your own mob to solo. Just make sure other people can find you so you arn't wasting other peoples' time when they're done killing everything else and your monster is still at 70%.
When was campaign ever a good place to exp 75+..?
Nobody seriously spends significant time campaigning for anything other than influence though.
Campaign XP has always been optimized for level 60s players to use during downtime while LFG (not really applicable any more).
I highlighted a section in your post because what I'm about to type, pretty much falls right into that phrase.
That is exactly one reason some people still do it, it doesn't really need to be for a select level range of players, it was meant for all. Even for level 99s at this point(meriting is still around.)
Not everybody supported/still supports the method of exping that Abyssea has to offer. To each their own, some people prefer exping via FoV, GoV, Campaign Battles, and Abyssea. I beg to differ that if you know when to get Performance Assessments, etc. Campaign Battles give out a fair exchange of exp and I myself continue to do them for as you mentioned as one reason, the Allied Notes for Voiddust.
Of course it's not going to compare to Abyssea exp, but for being old content, it still gives a fair enough amount of exp to advance for the casual player. Not everyone likes to sit and grind a class in a day. Point in this thread at the moment is that there is no point to it. Original Poster must have had a bad encounter with a Lv99 player, and wanted to blow steam off in the forums.
Campaign Battle is fine as is, there is pleanty of things to beat on to get capped experience points two times over per battle even depending on what your damage is like.
In all honesty, I'd really like to hear why the Original Poster started the thread, what his/her reasons for suggesting such a thing was... Seeing as they haven't posted a single thing yet, I'm going to stick to the assumption it was a bad run in and they were just blowing off some steam. However it was the wrong way to do it.
I'm not demanding anything, it was just an idea being thrown out, like all ideas, you throw something against the wall and see what sticks. You do know, that the mobs scaled for those levels would actually give XP for everyone, it's just that the 65-75 players would actually do more damage and would kill mobs quicker, in effect potentially increasing the XP that they would get for that Campaign Battle. Which was the main reason I suggested it.
Sorry if my post was a little misleading, however I was saying that the Original Poster was demanding that all the High Grade equipment and Weaponskills should be nerfed simply because of how fast they kill a mob in a side-attraction which isn't at all fair.
Rescaling the level range of mobs to suit specific level ranges of players would still be pointless however because noone is going to sit there and let only level 65-75s do one area if no other Campaign Battles are in progress in the areas they need to go to.
I full well know it's just an idea, but I assure you it would still be a pointless change to make and in a sense, it would ruin the experience for players who are trying to control northernlands for "Fiat Lux" access or any Stronghold for that matter. Not that many players out there care what areas are controlled or not because they do it for one or two things only. Experience and Notes.
So hopefully you can understand since I happen to be one of those players that love Campaign Battle for what it is now(even though alot of the Beastmen in the northernland are still annoying as a thorn in your side to kill with all of the Doom, Full-Dispel, AoEs they spam.)
In any case, Campaign Battle isn't meant to give out an enormous amount of experience, but it does give out a fair amount. Just figure out how to use the Performance Assessments to your benefit and you're set or if you really need levels that fast, go start an Abyssea party. If you are against Abyssea exping for it being so easy/quick, that's fine too.
It doesn't really matter if high levels destroy monsters quickly because the battle automatically ends when all enemy targets are destroyed. If you didn't max out your credit/time in those few minutes high levels can curbstomp the content you wouldn't have maxed it out in the additional time you would've taken to kill them on your own, assuming you could kill them on your own at all.
If you're having that much of an issue just run out ahead and pull your own mob to solo. Just make sure other people can find you so you arn't wasting other peoples' time when they're done killing everything else and your monster is still at 70%.
I can't begin to tell you how annoying that is when someone takes 2~3 mobs and hides them til they solo all 2~3, but none the less this is one solution to the problem if people are having issues maxing their points in Campaign Battle. However, please don't hide the mob(s) and kill extremely slow...there are always other Campaign Battles going on, but don't make other players waste their time waiting on you.
Thank you for this post, Kincard.
Lienn
12-20-2012, 08:03 PM
I agree with OP...99s are troublemakers at campaign. But nerfing them wouldn't be the option.
I'd rather having some kind of "pack mentality" at monsters there, drastically increasing the damage and accuracy of monsters based on the number of monsters attacking the player. I say this because the problem isn't the 99 player being there, but the behavior that was created where you get them claiming or running against the entire monster squad to keep them from reaching the fortification and killing them with AoE WS, leaving nothing to others.
Also, would be very welcome monsters having timed hate reset like besieged ones so they wouldn't stay claimed by someone for too long.
Rambus
12-20-2012, 08:35 PM
A lot of the replies on the first page I found rude. All you had to do was suggest campaign areas meant for 99. Raise the exp/ an for said areas so they have little motivation to go to the lower areas.
I agree with OP...99s are troublemakers at campaign. But nerfing them wouldn't be the option.
Gonna have to ask why you think Lv99 players are "troublemakers" based on the Original Posters rant about their weaponskills killing Lv75 game content so fast... If you are agreeing because of the many people who posted on this forum with the assumption that it was a bad run in with a rude Lv99 player, please go back and read the first, and only post that he/she made.
Also I am curious why some people even think that this needs to be changed...if you aren't reaching the point cap or close to it, do more damage or healing...it's not that hard. Even then though, stop suggesting such poor changes that aren't needed. There is nothing wrong with Campaign Battle and there are always Battles in progress so either go to Abyssea or go to another area.
Not a single person can give a legitiment reason for wanting any changes to Campaign Battle.
I'd rather having some kind of "pack mentality" at monsters there, drastically increasing the damage and accuracy of monsters based on the number of monsters attacking the player. I say this because the problem isn't the 99 player being there, but the behavior that was created where you get them claiming or running against the entire monster squad to keep them from reaching the fortification and killing them with AoE WS, leaving nothing to others.
Unless the player is pulling all of the mobs and trying to intentionally hide them to kill, it's simply a tactic that players who like to win Campaign Battles in order to gain or maintain control over an area use... Seems that some people just don't understand that such changes aren't needed and are simply a waste of the Devs time.
Campaign Battle is Lv75 content that was meant to be an Open World Event. It was built as side-attraction, nothing more and it will remain this way. Campaign Battle died out as soon as Nocturnus Gear from the Battlefield "Fiat Lux" became obsolete as end-game equipment. I apologize if I'm sounding rude, but how else is anyone going to understand that this thread is pointless and should be closed. You are suggesting poor ideas that will ruin the already existing Campaign Battle experience for those who do it because they enjoy it without thinking things through.
Also, would be very welcome monsters having timed hate reset like besieged ones so they wouldn't stay claimed by someone for too long.
Again, no. It's bad enough that most nations are difficult to maintain on influence for the remaining few Campaign Battle fan-base. Doing this is only making things more difficult then they already are for those who like to gain/maintain control over areas to have access to Stronghold Ops.
The Sum of this Thread: Campaign Battle requires no changes. It is a Lv75 content that was designed for enjoyment just like Pankration or Ballista. This Thread is pointless and really needs to be closed as based off assumption, alot of the other players and myself believe that the Original Poster even began such a Thread requesting such a "nerf" to Lv99 players who put alot of time and effort into attaining either a Relic, Mythic, Empyrean, Meriting a Merit-Weaponskill of their choice, or other High Grade Equipment; Was the belief that it was because of a bad run in with some rude Lv99s.
A lot of the replies on the first page I found rude. All you had to do was suggest campaign areas meant for 99. Raise the exp/ an for said areas so they have little motivation to go to the lower areas.
There are no areas that are "meant for Lv99s" and suggesting a change to make areas to exist would still be pointless. People will still go to all of the areas regardless because the downtime of the average Campaign Battle:
If a unit returns with their General alive, the time upon them being dispatched again ranges from 20~60 minutes.
If a unit retreats and their General was K.O.'d, the time upon them being dispatched again ranges from 60~120 minutes.
There isn't a 100% guarentee that a Campaign Battle will even take place unless an Offensive attack happens...so that can vary in downtime aswell.
Noone is seriously going to sit and pound on a Fortification in an area for the duration of a possible Campaign Battle that may or may not even take place. While everyones intensions may be good... Understand that such changes aren't necessary.
Karbuncle
12-20-2012, 11:52 PM
I won't go as far as saying this is the stupidest thing i've read, but its definitely a top 10 in the selfish request department. But i digress, Anyway, the next few paragraphs are basic musing abouts campaign, not directed at one general individual, unless specified elsewhere.
Basically, This content is actually quite beneficial to level 99 players, since it gives access to large amounts of Allied Notes, which turn into large amounts of delicious Voiddust for those people still 0/800 On the drop they want cause SE is still "Working as intended" These unbelievably stupid drop rates. *ahem*, I'm getting off track. (PS f**k Pil)
Me, Personally, I love busting out the DRK and going to Resolution the mobs so quick their heads spin. I even go on SMN Sometimes and bust out the Shattersoul! Hell, My Melee summoner usually out DD's and tanks most of the gimps i see in campaign... I think the real solution to not getting terrible exp in campaign is to actually gear your job and try to not suck so much, thats always a good solution.
Oh, and I do so love taking Mandau to slaughter some stupid campaign enemies, She loves the fresh blood... Plus, her favorite past-time is stabbing, and I'll continue to do such things.
So, Long rant short, instead of being short-sighted and a bit selfish and suggestion to nerf level 99's, Why not ask them to Un-Nerf campaign and actually BUFF Campaign to a point that its more beneficial to everyone.
Nerfs ruin a game, Buffs help.
HimuraKenshyn
12-21-2012, 12:12 AM
/facepalm nerf really??? Wow how short sighted can anyone truly be just makes me want to bang my head against the wall when ever I read these please nerf X cause ur crying being a gimp...
Lienn
12-21-2012, 02:46 AM
Gonna have to ask why you think Lv99 players are "troublemakers" based on the Original Posters rant about their weaponskills killing Lv75 game content so fast.......
The thing is that the 99 behavior of claiming armies is very common (at least at shiva). I agree with you...campaign was designed to be something fun to do but, at same time, it should be fun to everyone...not only to that dude who claimed the army.
I'll give a real example that happened a few weeks ago in Vunkerl...army arrived and all...then a RDM with already 5 mobs on him passed by, casted on the mob i just engaged, same on the mob of the dude at my side and run away with them all the way north til that pass NW of the fortification. When we went after him he moved in ever farther.
Feel free to elaborate about how fun this was to me or to the other dude who got the mob stolen.
Also, if it was something rare to see it would be np...but every time i go do campaign i see similar thing happening in at least 1/3 of the runs. It's no longer just "some rude 99s"...it already became the natural behavior of 99s during campaign (again, i'm talking about shiva only...i never played in a server other than it).
So it's what i said at my previous post...while nerf isn't an option (would make no sense nerfing the 99s) i do think countermeasures to this behavior do should be added.
I'll give a real example that happened a few weeks ago in Vunkerl...army arrived and all...then a RDM with already 5 mobs on him passed by, casted on the mob i just engaged, same on the mob of the dude at my side and run away with them all the way north til that pass NW of the fortification. When we went after him he moved in ever farther.
Feel free to elaborate about how fun this was to me or to the other dude who got the mob stolen.
I did mention that there are people who did this and yes, it is very much disrespectful, however not much else to do unless SquareEnix begins to consider it as an offense to keep dragging away the herd of Beastmen when another player is trying to participate in Campaign Battle. I only ever see this with maybe 3 different players on my server when it happens and it does get frustrating, so perhaps instead of asking to change game workings to make Campaign Battle already more irritating for those who like to conquer and control all the areas. Perhaps try to get SquareEnix to enforce this as a violation that can result in the player being jailed, etc..
Quite an easy fix and at the same time, it will rid us of the arrogant players who get this way. But as long as the Beastmen are kept near the Fortification, it's not a problem for me personally. I dislike those who hide the mobs and take their time killing them all just because of Union Coffers.
Speaking of which... There is another way to someone fix the greed issue. I'm sure atleast 80% of the people that do this and hide all the mobs, are only doing it for the chance at currency via Union Coffers. Get rid of the Union Coffers, fix alot of headache. Nothing from those Coffers is worth selling anymore. Go sell Voiddust that you can purchase w/ Notes instead.
A leash effect on the Beastmen can be a problem cause: 1) 2004 FFXI all over again, people can abuse this leash to MPK other players and keep the mobs for themselves this way. 2) It can be abused to kill certain mobs that are otherwise a little difficult for most classes to solo, etc..
I'd stick with a simple GM call and a teleport to jail for players who grab all the mobs and run off/hide to kill. Those people deserve to be jailed.
Nerfs ruin a game, Buffs help.
You have my thumbs-up, 100 times over.
Spiritreaver
12-21-2012, 05:14 AM
The thing is that the 99 behavior of claiming armies is very common (at least at shiva). I agree with you...campaign was designed to be something fun to do but, at same time, it should be fun to everyone...not only to that dude who claimed the army.
I'll give a real example that happened a few weeks ago in Vunkerl...army arrived and all...then a RDM with already 5 mobs on him passed by, casted on the mob i just engaged, same on the mob of the dude at my side and run away with them all the way north til that pass NW of the fortification. When we went after him he moved in ever farther.
Feel free to elaborate about how fun this was to me or to the other dude who got the mob stolen.
Also, if it was something rare to see it would be np...but every time i go do campaign i see similar thing happening in at least 1/3 of the runs. It's no longer just "some rude 99s"...it already became the natural behavior of 99s during campaign (again, i'm talking about shiva only...i never played in a server other than it).
So it's what i said at my previous post...while nerf isn't an option (would make no sense nerfing the 99s) i do think countermeasures to this behavior do should be added.
There are always going to be rude players doing crap to others that while in total bad taste are not against the rules. That is something that is never going to change. Ever, in real life or in an MMO like FFXI.
And if you want an example of what can happen in relation to FFXI when the players ask the devs to try and curb crap behavior from a small percentage of players, just look at Walk of Echos.
nyheen
12-21-2012, 11:03 AM
ya!! them 99 bullies always beating me up and taking my lunch money.. let just kick them out of campaign so they can go lvl in abyssea and them leech/keymen can stop "destroying" abyssea and can go back to campaign
Chocobits
12-21-2012, 01:06 PM
If I had magically and randomly been put in charge of FFXI development for the past 5 years, I would have applied broad and sweeping measures to ensure that there was a clear line of demarcation for each physical level of progression in the game by making certain zones/area/content optimized for specific level ranges. IE: Exp, crafting items, battlefield rewards would flow like water for specific areas/enemies/battlefields for players at a targeted level range, and the rewards for being outside of that level range (lower or higher level) would become pretty much nil, discouraging cross camping by lots of high levels or low levels using third party tools..
I've been saying (since 2006 I believe...?) that having content that is equally rewarding for everyone at every level is just going to cause everyone to rush to level cap to make the most efficient use of that content..
So the answer isn't a nerf persay.. nerfs are like waiting until chaos breaks out in the streets and using riot police to quell the insurrection.. as opposed to designing content for targeted levels properly and taking preventative measures.. and I was vocal on the subject at as many FFXI sites as I had access to.
I can understand OP's frustration. And I lol'd at the DRG super jump analogy. I had literally that precise thing happen to me once. I cussed. In retrospect, it was the first time I had ever seriously been trolled in game and it's a fond memory now. :) But rant thread is only a rant thread if you're not suggesting viable alternatives..
Kraggy
12-24-2012, 01:04 AM
I love the derision tossed at me here, I guess a lot of it is from the 99 PLD/DNCs who can SOLO an entire attack group, NM and all his mobs, way from the OP and where only those running around looking can find them: it's worse now than back when Campaign first came out and groups of 75s would drag the mobs.
And yes, it needs a nerf, it's asinine that content that provides the vast amount of Voidust and other reasons 99s are farming LEVEL SEVENTY-FIVE content, when SE have in the past nerfed 'exploits' like Fortification bashing for XP.
Of course, most here refuse to see this is the same since they're the ones making Campaign largely impossible for those still leveling through it and see nothing wrong with being antisocial like these 99 PLD/DNCs are, or the BST who do the same thing.
Demon6324236
12-24-2012, 03:39 AM
And yes, it needs a nerf, it's asinine that content that provides the vast amount of Voidust and other reasons 99s are farming LEVEL SEVENTY-FIVE content, when SE have in the past nerfed 'exploits' like Fortification bashing for XP.So, they should remove Voiddust and completely kill any chance of Campaign being done by 95% of the population, because you encountered some assholes. In case you didn't know, dust is part of the incentive that keeps Campaign alive at all, and seeing as its a large server wide event, no 1 man or small group can really fight an entire war alone. What you ask, means the end of Campaign as a meaningful event, and makes it nothing but an exp grind for you.
Going past that event, dust is a vital resource that is needed for Voidwatch. Your asking to remove that from Campaign, its easiest source, so really your request hurts both Campaign and VW, and depending on if you still want WS and gear nerfs, lets add in every other piece of endgame content. Advice, live with it, your asking to screw a ton of people because you met some assholes, and cant realize the scope of who your screwing with your request.
Kincard
12-24-2012, 03:49 AM
Even if your suggestion is only to apply nerfs to certain abilities to campaign only, there is nothing stopping you from running out to either pull one of the monsters off one of these level 99s or attack these monster with no risk to yourself. As I mentioned above, the exp limit is more determined by time limits and it scales linearly so you're not really losing xp/time for each battle regardless of how short they are thanks to level 99s coming to curbstomp them.
If your argument is that the short duration didn't allow you to cap your xp, you probably wouldn't have capped your xp even if the battle went on longer.
Caketime
12-24-2012, 04:20 AM
Whenever I've snagged campaign mobs, I needed it more. Trust me, I'm a Beastmaster.
In all seriousness though, I do this at every opportunity. Why? Some of us just want to watch the world burn.
Spiritreaver
12-24-2012, 08:47 AM
I love the derision tossed at me here, I guess a lot of it is from the 99 PLD/DNCs who can SOLO an entire attack group, NM and all his mobs, way from the OP and where only those running around looking can find them: it's worse now than back when Campaign first came out and groups of 75s would drag the mobs.
And yes, it needs a nerf, it's asinine that content that provides the vast amount of Voidust and other reasons 99s are farming LEVEL SEVENTY-FIVE content, when SE have in the past nerfed 'exploits' like Fortification bashing for XP.
Of course, most here refuse to see this is the same since they're the ones making Campaign largely impossible for those still leveling through it and see nothing wrong with being antisocial like these 99 PLD/DNCs are, or the BST who do the same thing.
You know, I've made it a point to go out and do some Campaign since i read your OP. I'm on your server and i've gone out during NA and JP primetime, in off-peak times, and sometimes just plain random times; and i have to say you need to get over it.
Sandy 6, Bastok 2, Windy 2, and Beastmen 16
That's the breakdown of of our Campaign Map atm. Go pick a Windy or Bastok area and have it all to yourself. Because outside of whichever jerk ticked you off, i don't see this evil 'lvl 99 menace' that you are pushing.
While my first reply was a genuine query, your damn right now tho. There is derision a-plenty in this post.
Jaall
12-25-2012, 04:00 AM
I reckon it's just someone who can't quite grasp that change happens and that it can be a good thing. If you treat campaign as a sole levelling activity then you deserve to have it slow as it was never meant for that. It was originally for AN and an alternative meriting activity because most tpburn parties only wanted sam, drg, brd and rdm, and on some occasions war. The rest of the jobs had to make do with looking for party for hours on end so SE made more choice, but it was never intended for fully levelling a job from 60-75+. Nerfs are never the answer only a quick fix which in this case would nerf a lot for a relatively small fix and be ultimately pointless, only because 1 person can't accept change as a good thing and wants to stay in the past (pun not intended).
Caketime
12-25-2012, 11:19 PM
I ruined a campaign battle yestrday evening with Lulu. Whirl Claws for initial hate then Wild Carrot spam, took about 15 minutes or so to beat them all down but I earned a new set of wings for my effort. Had anyone bothered to follow me they'd be more than welcome to join in but instead they sat at the Outpost and cried save for a lone Taru PLD. I think the problem is people are unwilling to venture far from the Outposts and those of us who just want to get the battle over with for limit points go straight to the source and start tagging mobs immediately.
My advice to anyone doing this at lower levels is to follow the high levels around and jump into the fight, the level 99 players should be a boon to campaigns rather than a burden. If you're on Leviathan and see me in campaign, feel free to join me, I don't bite hard unless asked. :3