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View Full Version : ★★★ ~ Proto-Waypoints ~ ★★★



Krashport
12-15-2012, 10:29 AM
Could we please have these Proto-Waypoints placed in each of the 3 nations and maybe one in Aht Urhgan Whitegate also, It would make life within Vana'diel that much more pleasant then having to run to Jeuno in order to use them. Thanks for your time!

Another thing, We can use the Proto-Waypoints at; Selbina, Mhaura, Rabao and Norg to get to Ru'Lude Gardens. We can't use the Proto-Waypoint at Ru'Lude Gardens to get to; Selbina, Mhaura, Rabao and Norg, I'm not sure if this was meant to be or an error.

Iamcanadian
12-15-2012, 11:46 AM
i support this so much, i don't want to lose my sandy hp point just to get around the world easier

Raksha
12-15-2012, 02:47 PM
I dont uderstand why we can't warp from the geomagnetic founts. Not that unbalancing to be able to warp anywhere from the top of paradamo tor.

Arcon
12-15-2012, 02:50 PM
VW warps will bring you directly outside of the three cities.

Sarick
12-15-2012, 09:44 PM
VW warps will bring you directly outside of the three cities.

So, it's still a bunch of extra steps to get to a way point. Think of it like this..

Keep. It. Simple. Stupid.

Drawn out long tedious routes are never a smart design. Warp to here (home point), zone to here (move to 1st warp NPC/LOCATION), warp to here (take first NPC warp), Zone to there (move to area with second warp NPC/LOCATION), Warp to there to finally get to destination.

This type of busted logic makes everything messy and unplanned. Why not just create a personal mog house item mini-point that can act as warps to the warp locations a player has access to for items? Even better give the moogle this option so the would isn't cluttered up by all these warp points!

Krashport
12-15-2012, 10:05 PM
VW warps will bring you directly outside of the three cities.
I also have all warps from Voidwatch... um we're talking about Proto-Waypoint not Voidwatch... but anyways; That's very true... for getting to each and every city as well as other areas within some zones, But we still have to run all the way to Ru'Lude Gardens or any other place that has a Proto-Waypoint in order to use them. Which some of us find meanless.

There is no reason to have this many different warps/teles/portals and all the loops just to find and get to the place you wanted to go to start off with. Like we don't even need the old AF storge NPCs anymore these things can be so main streamed it isn't funny.

This would make life in Vana'diel that much more pleasant then "NOT" having to run to Ru'Lude Gardens or "any other city" in order to use them. Could just place these Proto-Waypoints in each of the 3 nations and maybe one in Aht Urhgan Whitegate also. (starting to feel like a bunch of Chocobos just running around looking for different ways to port around...) Don't find this game-breaking.

Ladyofdragons
12-15-2012, 10:12 PM
VW warps will bring you directly outside of the three cities.

★★★ ~ Proto-Waypoints ~ ★★★


So, it's still a bunch of extra steps to get to a way point. Think of it like this..

Keep. It. Simple. Stupid.

Yes, Please!

Elexia
12-16-2012, 12:35 AM
I also have all warps from Voidwatch... um we're talking about Proto-Waypoint not Voidwatch... but anyways; That's very true... for getting to each and every city as well as other areas within some zones, But we still have to run all the way to Ru'Lude Gardens .

So the issue is you can't be lazy since the option you're asking for already exists..got it.

Krashport
12-16-2012, 03:54 AM
So the issue is you can't be lazy since the option you're asking for already exists..got it.

Hello Elexia, I'll spell it out for you to make it easier to understand, Cause you sound like a new player and thats fine! Kinda rude of you calling me lazy seeing that you did quote me. One could only wonder why "YOU" have a problem with me being lazy, after all this is a video game one can be lazy if they so choose.

I'll let you in on a little secret to help you sleep at night Elexia... I am in no way lazy, I just play smarter not harder and with my schedule that I go through everyday. I think I have the right to be lazy if I so choose. Ok moving on to the examples to help you understand.

Example (1.); Outpost Teleporter Rottata use to be at Windurst Waters, POS (G-5). Now Rottata is placed at Port Windurst POS (L-4), right outside the Mog House for easy access. Then SE added Voidwatch warp, Which is placed at Windurst Waters, POS (G-5).. Where Rottata use to be.

Example (2.); Teleporter Ibwam at Windurst Woods POS (G-10) takes you to Aht Urhgan Whitegate for a fee of 300G. Now if you walk all through Aht Urhgan Whitegate and come to a Tarutaru named; Kaduru-Haiduru that takes you to Ru'Lude Gardens or back to your home nation if you trade them a Imperial Silver Piece... Why couldn't we just get the option to trade 300Gil or the Imperial Silver Piece to Ibwam to get to Ru'Lude Gardens in the 1st place...


So, it's still a bunch of extra steps to get to a way point. Think of it like this..

Keep. It. Simple. Stupid.

Drawn out long tedious routes are never a smart design. Warp to here (home point), zone to here (move to 1st warp NPC/LOCATION), warp to here (take first NPC warp), Zone to there (move to area with second warp NPC/LOCATION), Warp to there to finally get to destination.

This type of busted logic makes everything messy and unplanned. Why not just create a personal mog house item mini-point that can act as warps to the warp locations a player has access to for items? Even better give the moogle this option so the would isn't cluttered up by all these warp points!
100% This!

Elphy
12-16-2012, 04:46 AM
Isnt it funny that SE finally made travel easier by giving up 25 adoulin warps, 9 aby warps, a whole slew of vw warps and the old tried and true op warps and ppl still complain because it isnt easy enough lol

Mirage
12-16-2012, 04:55 AM
Yeah. I personally think it's starting to get a bit crazy. It's like the world isn't larger than my living room these days :p, with Norg being as far away from rulude gardens as upper jeuno is.

Krashport
12-16-2012, 05:06 AM
Isnt it funny that SE finally made travel easier by giving up 25 adoulin warps, 9 aby warps, a whole slew of vw warps and the old tried and true op warps and ppl still complain because it isnt easy enough lol

Simple (http://dictionary.reference.com/browse/simple); Easy to understand, deal with, use, etc.: a simple matter; simple tools. (Right. This!)

Easy (http://dictionary.reference.com/browse/easy); Not hard or difficult; requiring no great labor or effort: a book that is easy to read; an easy victory. (Wrong, Not this!)

There is no reason to jump through hoops!, Point A, to get to Point B, to finally get to Point C is Meaningless all it is, is a timesink!

Arcon
12-16-2012, 07:35 AM
So, it's still a bunch of extra steps to get to a way point. [..]


I also have all warps from Voidwatch... um we're talking about Proto-Waypoint not Voidwatch...


★★★ ~ Proto-Waypoints ~ ★★★

I was just saying that warps to home nations already exist. I'm really not sure why this would be controversial. While I wouldn't mind it at all if they added these to the waypoint system, there is pretty much no reason to do so, because an alternative is there.

Kincard
12-16-2012, 09:07 AM
They're not asking for another way to get to home nation from Jeuno. They're asking for another way to get from home nation to Jeuno, which the game is actually pretty short on.

The choices I can think of are:
1. VW warp to Qufim (Requires T3 Jeuno clear)
2. Whitegate > Jeuno
3. Airship
4. Chocobo
5. Outpost to Qufim > Walk across Qufim

While I agree there's no absolute need to add another waypoint to the three nations, I do think it would be nice. The VW guys can be a pretty long walk from the mog house exit depending on your nation.

Demon6324236
12-16-2012, 09:18 AM
Actually T1 Jeuno is all you need, warps to the areas directly outside of Jeuno warp you next to Jeuno, so they can be used just the same.

Arcon
12-16-2012, 03:43 PM
Actually T1 Jeuno is all you need, warps to the areas directly outside of Jeuno warp you next to Jeuno, so they can be used just the same.

Admittedly, getting the city clears then T1 win is more effort, but it's very much doable with random shout parties, and waps are the main reason to do VW clears in the first place. I'm the last person to complain about more warps, so I'll take them gladly, but they'll be a minor improvement over what's there.

Midorikaze
12-16-2012, 03:51 PM
With the exception of outpost warps (keep 'em), make one efficient system and yes, reduce the extra steps to get from point A to B to C or H or whatever with those waypoints. Make some of the teleports two-way instead of one-way. And not everyone does VW. ^_~

Too bad so many of the teleportation systems and their very nature is tied to game lore...

And don't get me started on item storage NPCs. Porter Moogles > AF storage NPC any day of the week.

Simplify. Streamline. Un-clutter. Is that such a bad idea? :cool:

nyheen
12-16-2012, 04:40 PM
man you guys are so lazy, like what more do you want? they just put whole lot of warps all over the place and you still want more warps. you can go almost every where in like 2 mins or less with all these warps, proto, VW, abyssea, outpost, tele, earrings warps, and many more but it not enough for most of you guys. just say you want a warp button to take you any pos on every map with a 10 min recast time.

Kincard
12-16-2012, 08:27 PM
man you guys are so lazy

i don't think anybody is denying that

the whole point of quick travel is to be lazy

if we can be even lazier then i will work hard to get it

something like that

Mayoyama
12-16-2012, 08:51 PM
I quite like having my homepoint in windy (no huge lag due to hundreds of mules afk throughout jeuno) and I can always use the "shouts" feature of AH.com if I want to track shouts.

Having said that, adding a proto-waypoint in home nations may seem lazy to some, but the point of having all these warps should be for convenience, not forcing people to take extra warps to jeuno to the run to rulude to then warp to a font (or the alternative is drive more people back to setting HP in jeuno (thus worsening the lag situation even further).

Thse warps are a good way to encourage more people out of jeuno and into home nations

Kincard
12-16-2012, 09:06 PM
FFXI's problem as far as this goes is that instead of having one central NPC/group of NPCs handle the quick-travel system within the game and having the list updated every time they feel like adding more teleports for our convenience, they just seem to create a bunch of unrelated NPCs, space them apart really far and then have the teleports divvied out seemingly at complete random. We end up with a bunch of redundant teleports and a bunch of teleports that are exclusive to each NPC. It's just a mess.

Personally, I think they should add the option of having all the existing quick-travel systems be handled by one NPC- the mog house moogle. Also make him able to handle porter slips, and voila, I can gear up a job and be ready to head out to an area with minimum fuss.

Krashport
12-17-2012, 02:51 AM
I was thinking how would most members feel if they put an Explorer Moogle (When we have that Super Kupower within said tally of course), By all those Geomagnetic Fount.

Spiritreaver
12-18-2012, 12:50 AM
Outside of ammo, this (http://wiki.bluegartr.com/bg/Duchy_Earring) is one of the few reasons to bother with Synergy IMO. Can use it once an hour and only need Synergy to lvl 30 i think to make it. And both mats are as close as a trip to Lower Jeuno(the shops that sell them never close either).

I think i read most of the posts in this thread, but do excuse me if this option was already offered as a solution to what the OP wanted.

Phogg
12-18-2012, 04:27 AM
Outside of ammo, this (http://wiki.bluegartr.com/bg/Duchy_Earring) is one of the few reasons to bother with Synergy IMO. Can use it once an hour and only need Synergy to lvl 30 i think to make it. And both mats are as close as a trip to Lower Jeuno(the shops that sell them never close either).

I think i read most of the posts in this thread, but do excuse me if this option was already offered as a solution to what the OP wanted.

At a cost. For starters you have to pay for the base item then make it, and you get -1 inventory just to warp to jeuno. I'm glad I can finally ditch my mhuara and jeuno earrings since inventory space is already a premium.

It's not lazy to ask for a proto-waypoint in the main cities. It just allows an option to keep your HP in your home nation if you choose. Right now, if you choose that method, in order to utilize the waypoints (which are great btw) you would effectively need to decrease their overall utility. At a minimum from windurst you would need to walk across an entire zone to get to the VW warp, then zone into jueno, then traverse jeuno to get to ru'lude in order to access the waypoints. For a large number of the "convenience" waypoints, doing just that activity makes it not worth the bother, as you could simply OP warp or Aby warp to say Buburimbu then run to mhuara in effectively the same time it would take to waypoint to mhuara from your home nation, only at a higher cost due to the cruor from the VW warp part.

It would be nice to have that convenient warp available in home nations without the extra steps/having to choose where to set your HP based on that convenience.

Kensagaku
02-10-2013, 11:33 PM
It's not lazy to ask for a proto-waypoint in the main cities.Uh... yes, yes it is. I understand that you want that "convenient" warp but there are plenty of methods that don't take more than a minute depending on the location of your home point.

Nation -> Jeuno
1) Go to your Voidwatch person once you've got Jeuno T1 access (not that hard to get, really... party of six could clear the cities with ease. If you don't like to shout for people, then yes, it's lazy) and teleport to Sauromuge Champaign (sp), Rolanberry Fields, or Battalia Downs. Hey look, you're literally about ten steps away from Jeuno.
2) Airship (Longer, but less effort. Oh my god, 200 gil.)
3) Whitegate Warp (All three WG NPCs are in incredibly convenient places, and it's only a short walk to grab a silverpiece and warp to Jeuno)
4) Duchy Earring (I share your sentiments on inventory -1 with twenty leveled and appropriately-geared jobs, so bleh. ;_; )

Jeuno -> Nations (Dozens of Easier ways!)
1) Voidwatch - If you have the city VW unlocked, not even a single clear done, you can teleport to the literal doorstep of your nation for only 1000 cruor. Cruor's easy to get these days considering blinkers are dead. If you really feel froggy and want a second entrance, the Jeuno II (T4) VW warps to the nearby areas put you at ANOTHER entrance to your city, barely two steps away.
2) Field Manuals - Outside Jeuno, there are field manuals. For 50 tabs, bam, you have a warp home. Most people should have tabs; if you burned to 30 before the abyssea run in Gusgen, you did book pages and have lots of tabs. If you soloed outside, you should have been doing book pages to increase your exp gained or you really need to rethink your solo strategy.
3) Nation Earrings (Again, Inventory -1 so bleh bleh bleh. I understand this one)
4) Airship (Slow but steady!)
5) Whitegate warp - Upper Jeuno -> WG -> Silverpiece, takes roughly 1:30 without movement speed and assuming you didn't stop to talk to every pretty thing you passed by, like the butterflies and that brightly-painted rock.

So yeah, there's lots of warps, and yes, this is a lazy request. Not to mention, atop all of that, that you'd have to do more work getting the Geomagnetic Founts to get anywhere of use than to do any of the above, especially considering how out-of-the-way most of them are. If you mean that it's just for city warps? Sort of undermining their use for, and yes, I know I've used this word a lot, laziness. Atop that, you all know the devs; if you ask for the fount they'll put it somewhere weird. Basty will have it tucked into a corner of the Metalworks, long-forgotten and covered in dust. Windy? Opposite side of Windy Walls or by the VW NPCs. Sandy? Let's just throw it by ol' Count Caffaule's manor! It'll be just as much effort to run to them as it will any other means of transport.

Simply put, I disagree.

detlef
02-11-2013, 05:57 AM
C'mon now, maybe if you had those waypoints you could change jobs and be back in Jeuno before somebody could yell at you.

Zarchery
02-11-2013, 09:21 AM
VW warps will bring you directly outside of the three cities.

Yeah but will they bring you to Jeuno? This is why I'd like to see the waypoints added to the 3 cities. Not to get TO them, but to get FROM them to Jeuno. I'd love to keep my HP in Bastok.

Arcon
02-11-2013, 09:48 AM
Yeah but will they bring you to Jeuno? This is why I'd like to see the waypoints added to the 3 cities. Not to get TO them, but to get FROM them to Jeuno. I'd love to keep my HP in Bastok.

Yes, as was previously mentioned.

Twille
02-11-2013, 03:06 PM
Our Moghouse Moogle should be able to handle all teleporting needs.

Kari
02-11-2013, 09:05 PM
I'm all for more convenience.

My ideal FFXI would allows shouts/yells to be connected between Bastok, Windurst, San d'Oria, Jeuno, Whitegate, Mog House, etc, and allow proto waypoints between all of those areas.

Getting to different towns and recruiting for things should be as convenient as possible. The more convenient they are, the faster we can get to doing the actual activities we planned on doing.

Jackstin
02-12-2013, 08:06 AM
People seem to be confusing easier for more convenient.

Making transportation more convenient does not equal easy mode. Easy mode would be fast mindless-leveling, easier mobs, lower requirements. Stuff that removes having to think about stuff.

Putting proto-waypoints in the starter cities wouldn't mean you have to think less, because it requires no thought to do anyway. It's just either a) needlessly long-winded or b) off-puttingly complicated for newbugs.

I agree I'd prefer the devs to be working on other things, but if it wasn't too much work (which is possible) I'd definitely be in favour of this.

Waldrich
02-12-2013, 08:42 AM
SE think if we don't spend time walking around; it would make them lost all players.
SE think if we don't spent 1000 times doing the same stuff; it would make them lost all players.
SE think/agree/heartlove all about time sink.

SE always fail to make people feel better, but they always win to make people feel bad.