Log in

View Full Version : New proto-waypoints? Niiiiice.



Rustic
12-13-2012, 06:06 AM
(Passed on with <3 from BG's discussion of the update:)

With the update, there's a new "proto-waypoint" teleportation system available. It looks like the following are available- which you pay for with crystals/crystal clusters:

1) Selbina / Mhaura / Rabao / Norg
2) W.Ronfaure / N Gusta / W Saruta / La Theine / Konschtat / Tahrongi / Jugner / Pashhow / Meri Mts. / Attohwa / Ule
3) Davoi/Beadeaux/Castle Oztroja/the Quicksand Caves/Sea Serpent Grotto/the Temple of Uggalepih/the Boyahda Tree/Oldton Movalpolos/Riverne - Site #B01/Castle Zvahl Keep

And from the NPC chatter, it's also the beginning of preview stuff for the new expansion.

https://lh4.googleusercontent.com/-HvSEYm6gdnM/UMjgsIgTbHI/AAAAAAAAIEY/rVWi-yE_81c/s800/img_20121213_035037.jpg

Mirage
12-13-2012, 06:53 AM
I really want to take a ship or an airship to adoulin the first time I go there, not just a teleport. Although a teleport should be available after you've been there once.

Rustic
12-13-2012, 07:35 AM
I really want to take a ship or an airship to adoulin the first time I go there, not just a teleport. Although a teleport should be available after you've been there once.

From what I've read elsewhere, there sadly won't be an overseas route to Adoulin like there is for ToAU. I'm betting we see a system like this for getting people to and from the zones in question:

Well, the names are already in the game...

Mirage
12-13-2012, 07:37 AM
Yes, I read SE saying that too. I still dislike it.

Alhanelem
12-13-2012, 08:23 AM
Yes, I read SE saying that too. I still dislike it.
I could really not care less how we get there. The places themselves and what we do when we get there are all 12897321 times more important. A zone and boat you take 1 time ever is a wasted zone/boat IMO.

Kincard
12-13-2012, 08:54 AM
I could really not care less how we get there. The places themselves and what we do when we get there are all 12897321 times more important. A zone and boat you take 1 time ever is a wasted zone/boat IMO.

You might as well say the final arena for CoP is a "wasted area" because you'll only ever "need" to go there once. The complaint is one of world-building and such rather than an area's "practical value" or whatever you want to call it.

Mirage
12-13-2012, 09:35 AM
I could really not care less how we get there. The places themselves and what we do when we get there are all 12897321 times more important. A zone and boat you take 1 time ever is a wasted zone/boat IMO.

The game would also have had exactly the same gameplay if there was just one face/hairstyle per race, no visible difference when changing gear, and the entire game compressed into just a handful zones where Limbus was a 10 second walk from Nyzul isle.

I wonder why the game isn't like that... It would have saved a lot of development resources. It is what we do that matters, right? Not how we look while doing it or how we got there.

Alhanelem
12-13-2012, 10:41 AM
You might as well say the final arena for CoP is a "wasted area" because you'll only ever "need" to go there once. The complaint is one of world-building and such rather than an area's "practical value" or whatever you want to call it.
No, it is about the area's practical value. Your example is poor because the named area is functionally important in spite of its limited number of purposes. People want a boat to the new place on the pure basis of feeling like they are travelling there, when they know they will never want to do it again after the first time.


The game would also have had exactly the same gameplay if there was just one face/hairstyle per race, no visible difference when changing gear, and the entire game compressed into just a handful zones where Limbus was a 10 second walk from Nyzul isle. You're taking it WAY out of context. I'm not proposing we make the game a 1 room box with 1 NPC that does everything (some people have proposed essentially this though). I'm merely commenting on people making a big deal out of something that isn't a big deal.

Dev resources are limited, so they should be channeling them into the content of the expansion rather than enhancing the vibe you get from the first time you travel to the new areas.

Totema
12-13-2012, 11:13 AM
It might work like the Cavernous Maws. Just because it's a basic teleport point doesn't mean that there's no room for flavorful exposition.

Alhanelem
12-13-2012, 11:23 AM
It might work like the Cavernous Maws. Just because it's a basic teleport point doesn't mean that there's no room for flavorful exposition.
I couldn't agree more.

Merton9999
12-13-2012, 12:16 PM
I like this a lot. Simple little excursion for the night. Just finished the second set, and I like not only being able to warp to some of these zones, but also where they put you. Attohwa warps you to the top of the mountain :)

I was hoping for a ship/airship to Adoulin too. Every video game is more of a visual experience to me than a spreadsheet one.

Mayoyama
12-13-2012, 12:29 PM
*Merip one is G8
*Castle O. is G8 1st floor
*West ronfaure is just as you zone out from bostineaux oubliette (on the ledge)
*Davoi I8, on the right as you enter
*West saruto near north tower
*Oldton movalpolis is K11 (switch area), will likely have to zone into newton to where bugbear PH pops, then hug left wall all the way around back into oldton
*Riverne-A C10, need 2 scales

Alhanelem
12-13-2012, 01:17 PM
Merip one is G8
Castle O. is G8 1st floor
West ronfaure is just as you zone out from bostineaux oubliette (on the ledge)
That's very interesting. But how do you use them? OP mentioned crystals, but I tried giving crystals to the thing and the nearby NPC and nothing happened.

Mirage
12-13-2012, 01:55 PM
Did you activate the waypoints and stuff first? After they are active and you get that system message about it, it's just trading crystals to the waypoint itself and it should work.

If not, you're either doing something wrong, or your game is bugged.

Tile
12-13-2012, 03:41 PM
I went and did Selbina first, after talking to the NPC and then the waypoint I traded all the crystals on me and it worked fine, then I used my near useless Tidal Talisman to get to Mhaura. only have the beastmen strongholds left and im done with the 3rd part. think the hardest point to get was the top of the Tor, fell off that damn thing twice...

Alhanelem
12-13-2012, 04:10 PM
Did you activate the waypoints and stuff first? After they are active and you get that system message about it, it's just trading crystals to the waypoint itself and it should work.

If not, you're either doing something wrong, or your game is bugged.
how do you activate them? I checked the waypoint, I checked the guy next to it, i ttraded stuff to them, i danced in front of them, i tried giving them the finger, I tried calling it a piece of #$%^, but verbal and gestural persuasions proved ineffective.

Is there someone i have to talk to or something I have to do before I can start unlocking the waypoints?

Mayoyama
12-13-2012, 04:25 PM
Have you spoken to anastase in ru-lude 1st?

Blackwing
12-13-2012, 05:52 PM
Have you spoken to anastase in ru-lude 1st?

Which probably should have been mentioned further up the thread. The crystals are used to "power" the devices, you can store up to 50000 "points" from trading crystals. To actually ATTUNE yourself to the device you need to talk to the NPC standing next to it. Using the device does not attune it ..which I found out the hard way..thankfully Selbina isn't hard to get to.

The quest itself is called "Researchers from the West".

Stiank
12-13-2012, 08:31 PM
Cool :D Im new in FFXI So im realy noob in this game :P

Infidi
12-14-2012, 02:48 AM
Cool :D Im new in FFXI So im realy noob in this game :P

I like cheese too. :D

Camiie
12-14-2012, 03:48 AM
Sounds like a kludgey version of the waypoints in Guild Wars 2. In GW2 you activate the waypoint by traveling to it on foot and from then on you can warp there by clicking the waypoint on your map and paying a fee of normal currency simply by confirming you wish to travel there. It's nice that SE's adding this, but they didn't need to make it powered by trading crystals or make you talk to an NPC at every one. Oh well, it's how they are and how they'll always be.

Dragoy
12-14-2012, 04:09 AM
Went into it without spoilers, and Kinda liked the NPCs; seemed a bit funny. Anastase's hints for the locations of the already-very-obvious-ones were kinda fun in a way, too, and since those really didn't need any hints, I wish the less obvious ones had something like that. Well, I guess in the end that would be effort wasted.

I guess it was time for Vana'diel to become a lot smaller once more again. I imagine soon we can fast-travel from out mog houses to any area we wish to. While it's convenient fer sure, and has some goodness in it, it also takes something away from the game.

I remember when I started, and couldn't use many outposts even (and needed a lot of luck to make use of a lot of them), the world was a vast place indeed, and moving around had some meaning to it. Now, all that vastness is empty, alone with the wind no one will feel, nor hear...

Oh well, have some Trail Cookies! <munch-munch>


Edit:

I did realise later on that there are hints for the other ones, if you start the next quest(s). I've still only completed the first one! Silly me never tried talking to the NPC again after changing area (ohhh how I dislike that requirement in general, by the by).

Direct
12-14-2012, 08:29 AM
I love these but im a little annoyed you have to charge them with crystals only, can we not also have it added that we charge them with gil and maybe conqeust points etc.

Mayoyama
12-14-2012, 08:50 AM
Hey camate... is it possible to please make it so you can warp FROM the waypoints outside the cities (by changing the spot on the ground to one of those spinning disc things, or just changing the waypoint to have a menu option). I wouldn't at all object to the "cost" to be higher to warp from them, but as it stands, not being able to warp from them limits what could potentially be one of the best warp systems this game has (besides VW.. but that requires lots of clears of lower tiers.. which some are finding difficult to do in the current game situation where 90% of the playerbase has done them and moved on).

Can it also be expanded so that there are waypoints in starting cities/aht urghan (maybe even sky? since a waypoint could technically exist without interfering with the lore of the game)


Sidenote to players:
Clusters are so ridiculously easy to farm.. no idea why people are complaining... just go up to sky, farm a couple stacks of clusters and BAM.. plenty of points to tie you over

BTW: seems light clusters are worth way more than others

Aeonk
12-14-2012, 09:20 AM
(Passed on with <3 from BG's discussion of the update:)

With the update, there's a new "proto-waypoint" teleportation system available. It looks like the following are available- which you pay for with crystals/crystal clusters:

1) Selbina / Mhaura / Rabao / Norg
2) W.Ronfaure / N Gusta / W Saruta / La Theine / Konschtat / Tahrongi / Jugner / Pashhow / Meri Mts. / Attohwa / Ule
3) Davoi/Beadeaux/Castle Oztroja/the Quicksand Caves/Sea Serpent Grotto/the Temple of Uggalepih/the Boyahda Tree/Oldton Movalpolos/Riverne - Site #B01/Castle Zvahl Keep

And from the NPC chatter, it's also the beginning of preview stuff for the new expansion.

https://lh4.googleusercontent.com/-HvSEYm6gdnM/UMjgsIgTbHI/AAAAAAAAIEY/rVWi-yE_81c/s800/img_20121213_035037.jpg

care to throw up a link to said thread?

Alhanelem
12-14-2012, 02:59 PM
Sounds like a kludgey version of the waypoints in Guild Wars 2. In GW2 you activate the waypoint by traveling to it on foot and from then on you can warp there by clicking the waypoint on your map and paying a fee of normal currency simply by confirming you wish to travel there. It's nice that SE's adding this, but they didn't need to make it powered by trading crystals or make you talk to an NPC at every one. Oh well, it's how they are and how they'll always be.
Are you having a hard time coming by crystals that this is really a problem? Just trade a bajillion crystals to the damn thing once, then forget about it.

Demon6324236
12-14-2012, 03:49 PM
125 clusters, and never look back.

Babekeke
12-14-2012, 04:20 PM
This is just what crafting needed... another use for crystals and clusters to bump the prices up >.>

Jaall
12-14-2012, 04:38 PM
It hardly takes any crystals to use tbh, I was solo'ing in sea yesterday and got 4 clusters. With that i can use about 40 warps! Not sure if the cost of a warp changes with difficulty tho, but either way, 40 warps for 4k isn't bad at all and like it's been said gives another use for crystals which before I just threw away because they were worthless to me.

Elphy
12-14-2012, 06:09 PM
Where is the weypoint in SSG? That is the only one I cannot seem to find

Darkdragongers
12-14-2012, 07:14 PM
Where is the weypoint in SSG? That is the only one I cannot seem to find

SSG at mythril beastcoin door you need buy Mythril Beastcoin from AH.

Camiie
12-14-2012, 09:04 PM
Are you having a hard time coming by crystals that this is really a problem? Just trade a bajillion crystals to the damn thing once, then forget about it.

I'm not. It's just another in a long line of unnecessary steps. SE loves them some unnecessary steps. They don't comprehend the K.I.S.S. principle. I'd like for them to start adopting it. Sorry it bugs you so much.

Rustic
12-15-2012, 05:13 AM
care to throw up a link to said thread?

http://www.bluegartr.com/threads/113816-12-12-12-Version-Update-.DAT-Mining-Discussion/page8

It really starts getting rolling at that point in the thread.

Alhanelem
12-15-2012, 12:03 PM
BTW: seems light clusters are worth way more than others
That's because they're the rarest, you can only really get them in 2 places: the Qufim region during light weather and sky.

Twille
12-15-2012, 01:43 PM
is there a list somewhere of all the waypoints found so far?

Gannon
12-15-2012, 03:44 PM
is there a list somewhere of all the waypoints found so far?

Here you go:

http://wiki.bluegartr.com/bg/Researchers_from_the_West
http://wiki.bluegartr.com/bg/Middle_Lands_Investigation
http://wiki.bluegartr.com/bg/Further_Founts

Alhanelem
12-15-2012, 04:20 PM
I'm not. It's just another in a long line of unnecessary steps. SE loves them some unnecessary steps. They don't comprehend the K.I.S.S. principle. I'd like for them to start adopting it. Sorry it bugs you so much.
It's not an unnecessary step, nor is it complicated. It's a set it once and forget it for a long time type of deal.

Mirage
12-15-2012, 07:13 PM
That's because they're the rarest, you can only really get them in 2 places: the Qufim region during light weather and sky.

Pretty sure you can get them in sea too.

Demon6324236
12-16-2012, 12:59 AM
Point was, they are few and far between, not common like others such as Ice, or Wind.

Alhanelem
12-16-2012, 01:41 AM
Point was, they are few and far between, not common like others such as Ice, or Wind.
But as far as I'm aware, it doesn't really matter which ones you use? Just get earth crystals/clusters, they're the cheapest usually?

Camate
12-19-2012, 05:39 AM
Greetings!

Producer Akihiko Matsui addressed a few concerns being brought up in relation to the new Geomagnetic Fount quests introduced with the version update. The first concern is whether the value of crystals will increase even though they're already in short supply, and the second is about the main warp being located in Ru'Lude Gardens.




Crystals
While there will be an immediate consumption directly after implementation, I don't believe there will be any large effects in the long-term.

Those of you who have been playing Voidwatch content can already warp to each area, so these players will not be using the new method of transportation all that much, and high-quality crystals can also be substituted for crystals.


Congestion
I took the second concern to mean that you are worried about Ru'Lude Gardens becoming congested.

I can't really write much because it would spoil the story, but the Geomagnetic Fount quests are one type of new element that will be implemented with Seekers of Adoulin, and in order to introduce everyone to them ahead of time we implemented it in the most recent version update. How adventurers will get to Adoulin and how this country uses these devices is a secret for now!

With that said, currently Ru'Lude Gardens does not seem to be very congested, but in the case that it needs to be dealt with we will address it quickly.

Alhanelem
12-19-2012, 09:40 AM
who would complain about congestion in ru'lude? anything that takes people out of port jeuno is fine in my book.

Demon6324236
12-19-2012, 10:13 AM
So that Ru becomes the new PJ, no thanks, thats the exact reason I live in Ru, and have for a long time.

saevel
12-19-2012, 01:05 PM
So that Ru becomes the new PJ, no thanks, thats the exact reason I live in Ru, and have for a long time.

That's why I live in Bastok Markets, I can get anywhere in the world from there. Shouts are easy to watch on a web browser.

Clarette
01-24-2013, 07:23 AM
Greetings!

Producer Akihiko Matsui addressed a few concerns being brought up in relation to the new Geomagnetic Fount quests introduced with the version update. The first concern is whether the value of crystals will increase even though they're already in short supply, and the second is about the main warp being located in Ru'Lude Gardens.

"Crystals
While there will be an immediate consumption directly after implementation, I don't believe there will be any large effects in the long-term."

no large effects in the long term? Crystal prices have already shot up 250-300% on Lakshmi and there are times where a certain type of Crystal is completely sold out in both Crystal stacks or Cluster forms. This makes crafting nearly impossible at times, and this needs to change.

Brightshadow
01-24-2013, 12:57 PM
"Crystals
While there will be an immediate consumption directly after implementation, I don't believe there will be any large effects in the long-term."

no large effects in the long term? Crystal prices have already shot up 250-300% on Lakshmi and there are times where a certain type of Crystal is completely sold out in both Crystal stacks or Cluster forms. This makes crafting nearly impossible at times, and this needs to change.

Well lol new and returning players need a easier form of income, and crafters really have incredible prices on things, why should a new player have to pay 20k for inv pots.

I also agree there should be a ship from selbina to adoulin.

Fynlar
01-28-2013, 12:42 AM
I also agree there should be a ship from selbina to adoulin.

Given the placement of Selbina and Adoulin, as well as the fact it would bring it in BALANCE along with Mhaura and its own alternate ship route, this actually seems quite likely to me