Log in

View Full Version : New Salvage gear, RDM's perspective!



Demon6324236
12-13-2012, 04:47 AM
Morrigan's Armor Upgrades:

Lv. 99 BLM/RDM/BLU/SCH

Morrigan's +1
Set: Enhances "Magic Atk. Bonus" effect
Head: DEF:33 MP+50 STR+10 INT+10 MND+10 Accuracy+12 Magic Accuracy +12
Body: DEF:55 STR+12 INT+12 MND+12 Accuracy+13 "Magic Attack Bonus"+13 Adds "Refresh" effect
Hands: DEF:31 MP+55 Accuracy+12 Attack+12 Magic Accuracy+11 "Magic Atk. Bonus"+11
Legs: DEF:44 MP+50 STR+10 INT+10 MND+10 Magic Accuracy+8 Enmity-6
Feet: DEF:26 MP+50 STR+9 INT+9 MND+9 "Magic Atk. Bonus"+9 Enmity-7

Fea's
Head: DEF:30 INT+7 MND+7 Magic Accuracy+8 Enfeebling magic skill +10 Elemental magic skill +10
Body: DEF:51 Magic Accuracy+8 "Magic Attack Bonus"+8 Enfeebling magic skill +7 Elemental magic skill +7 Adds "Refresh" effect
Hands: DEF:28 STR+7 DEX+7 "Magic Attack Bonus"+6 Blue magic skill +6 Haste+3%
Legs: DEF:40 HP+40 MP+40 MND+7 Enhancing magic skill +13 Enfeebling magic skill +13 Enhances "Fast Cast" effect
Feet: DEF:24 STR+7 INT+7 MND+7 Accuracy+9 Attack+9 Enhancing magic skill +7 Dark magic skill +7I had much hope for Salvage gear helping RDM, especially with our melee, however, again I am disappointed.



Starting with Morrigan's +1

Head, is mostly a WS piece for KoR and possibly Req, no use for TP, CDC, Fast Cast, Healing, Nuking, and its use for Enfeebling is beaten by our Duelist +2 and the hat from Prov Watcher.

Body is again, good for KoR and perhaps Req, but falls short in almost every other way, its one other use is nuking, which it does excel at.

Hands lack any use at all, besides nuking, which it is 2nd best for, falling short of the amazing MAB on Nares, unless you need the Magic Acc for resists.

Legs are not Rubeus, thats about all that needs to be said, they lose for WS, they lose for Enfeebling, they have no MAB for nuking, most stats on here are beaten by gear that is sure to be easier to obtain.

Feet are great WS feet, and nuke feet, but fall short to other gear for everything else.


Overall, Morrigan's +1 is decent, it improves our nuking, and some WS gear, but nothing else is improved upon really, our Enfeebling gear is not touched by this, neither is Enhancing, TP, Healing, or anything else outside of Nuking and WS for the most part. Alot of hope was placed in this set as it was hopefully to be a new set for Melee maging, however I believe it disappoints from that greatly, as I had expected much more from it by this point.



Now, the Fea's set.

Head has decent Enfeebling power, but still hard to say that it beats out our other 2, has no real nuke power as our AF3+2 head should be better unless getting resisted, and 0 other good stats on this piece.

Body is just bad. Doubtful that the Refresh is higher than 2/tic, no body beats AF3+2 for Enfeebling, and the MAB on it is not high enough to be good.

Hands are good for CDC, Haste will not beat Brego, Blue skill is worthless on RDM, MAB is trash next to Nares, nothing but CDC hands for RDM, finally matching Athos.

Legs are at best, for Fast Cast, Enhancing and Enfeebling are done by Portent already and at higher numbers, MND is lol next to Rubeus, and HP/MP is nothing important.

Feet are some more WS gear, against Morrigan's, its either 2STR/2MND or 9Attack/9Acc which is the only important difference, Enhancing doesn't come close to our AF3+2, Dark skill and INT are nothing much since RDM is no longer important for Chainspell stun really.


Overall, Fea's is a mostly mage set version of Morrigan's. Its stats still fall short of expectations though, the gear just doesn't match up to other gear we see in other events, and fails to correct many of RDM's gear problems it has that keep it from being a better job. Some pieces are ok, the Feet and Hands mostly, the Legs dependent on the amount of Fast Cast on them, but everything else just doesn't cut it, and will probably be just another piece of gear RDM can get that has little to no use.





This is my 'review' on the new gear, and how I think it looks by compare to RDM's other options, mainly the more obtainable ones, but all were taken into account. Anyone have anything to add, or see something in this gear that I missed?

ManaKing
12-13-2012, 05:21 AM
Morrigan's is now the WS set for RDMs not using CDC, basically. Some of the pieces are pretty reasonable. I'm only disappointed because they didn't put a single piece of Haste on the entire set. It's a let down, but it's not like we got nothing, which is what some updates actually consist of.

http://wiki.bluegartr.com/bg/December_2012_Version_Update_Changes

more toys to look at.

Fire and wind staff, an accuracy throwing piece, an enfeebling body......sort of, weapon skill belt which might be actually nice.

Demon6324236
12-13-2012, 06:56 AM
The ranged Acc item is only 1 more than Oneiros Pebble, and 2 more than Astrolabe, not much in my opinion. The Fire/Wind staves are ok, but are bad compared to the trial staves, which is why they are not worth mentioning to me, the belt is... decent, however Acc is its only benefit, and only on KoR, for Req Soil is best so far as I know and it gives Acc as well. Also, Prosilio is still better for KoR if Acc isn't needed because it has more STR/Attack, only losing in the Double Attack problem, though I am honestly not sure how far that goes in importance. As for the Enfeebling body, so far as I know, we already have the king of those...http://img.bluegartr.com/wiki/a/a5/Estq._Sayon_%2B2_description.png

I like how its good WS and nuke gear, but it still seems lack luster for an entire set from an event that did give some hope for some new TP pieces as well, especially after seeing the quality of other sets such as Thaumas and Athos in the recent past, which RDM has had no access to.

ManaKing
12-13-2012, 05:43 PM
It really is disappointing that they really didn't give us a single piece of TP gear. I'm not saying that they had to give us the best TP gear in the game, but I was really looking forward to wearing a Morrigan's Body full time, or really anything new. Not a lot to get excited about. I would classify this as another lackluster patch for RDM gear.

Such crap.

saevel
12-13-2012, 11:31 PM
If the body had Haste +5% it would be worth looking at, as it stands it's a WS piece for MS, KoTR, DB and Req. Honestly that set is for everyone except RDM though it does bear striking resembling to the old "MOAR HYBRID PIECES" argument that Seriha used to make.

At no point in time does anyone need Acc / Atk and M.Atk / M.Acc. Rarely do you need MND, INT, STR and Attack / Acc on the same piece.

It would be a good set for sang blade ... if we got it natively.

Demon6324236
12-13-2012, 11:36 PM
Sadly, that is the reason I failed to mention that WS, however whenever the WS update is, if we manage to get San then this gear will be great for it.

Doombringer
12-14-2012, 02:19 AM
for what it's worth, morrigan +1 body is still what it was before, the best tp/autorefresh piece.

i know the bar is pretty low there, but when you think about it; the value of autorefresh is directly tied to how much time you spend wearing it. and if you were gonna TP in a refresh body, that'd be the one you want. (assuming it's worth +2/tic, which i wouldn't doubt) so while it's not the best tp body, it might have a niche in a TP set anyway.


of course, the other side of that coin is if you need the mp that badly, it's not melee time :\

saevel
12-14-2012, 08:16 AM
of course, the other side of that coin is if you need the mp that badly, it's not melee time :\

Pretty much. RDM has a natural 7mp/tick buff they can put on themselves along with an assortment of idle gear not to mention convert, MP is rarely a problem as a RDM.

Honestly most of that gear is for BLU as they can't wear nares and have some limited Req options. Kinda sad that SE would screw RDM over again while buffing the sh1t out of BLU.

Demon6324236
12-14-2012, 09:00 AM
Come to think of it, Morrigan's +1 in all slots except hands, put Athos in Hands, then keep most/all of RDM's gear for the other slots and BLU can probably hit around the same WS stats as RDM with Req now...

ManaKing
12-14-2012, 10:21 AM
Probably higher since they can /WAR and still keep dual wield!!! Yay for blatant inferiority and favoritism!!! Just what this game continues to need.

I posted a general discussion topic about my discontent about the new gear. Most people are just as unimpressed with the new gear, regardless of job.

Demon6324236
12-14-2012, 12:20 PM
True, I didn't think about Berserk/Warcry/Attack Bonus and how much power it would add to Req, now I'm sad. ;;

Doombringer
12-25-2012, 09:55 AM
BG has it listed that morrigans body is actually mistranslated, and has +13 attack on top of everything else we're already aware of.

i dunno if that's enough to change the assessment for anybody, but it's better than we thought it was?

Demon6324236
12-25-2012, 10:12 AM
Morrigan's was better for Req and KoR with or without the Attack, with it its just more powerful, but changes nothing about my initial assessment of the gear really. RDM got some good WS pieces, I think 1 or 2 nuking pieces, and the rest is worthless. Out of 10 pieces of gear, I think about 5 of them have some use, some more than others, between roughly 12 sets of gear or more. If you want my "final" sets for RDM as of right now, here you are (http://www.ffxiah.com/forum/topic/31831/knights-of-round-rdm-tpws-builds/5/#2137622), you can see how big or small a dent the Neo-Salvage gear made.

ManaKing
12-25-2012, 12:00 PM
BG has it listed that morrigans body is actually mistranslated, and has +13 attack on top of everything else we're already aware of.

i dunno if that's enough to change the assessment for anybody, but it's better than we thought it was?

Well that will make a difference :)

Protey
12-31-2012, 12:56 PM
why for your KoR did you put prosilio belt and brutal? -5% from prosilio will cancel the brutal.

saevel
12-31-2012, 03:44 PM
why for your KoR did you put prosilio belt and brutal? -5% from prosilio will cancel the brutal.

Not really no. That is only true if you have 0% DA to begin with. RDM never has 0% DA.

500 Enhancing magic is +20% DA from Temper Then -5 from belt, +5 from earring and +3 from back. So 23% with earring, 18% without, Brutal is still best in slot.

Use Fea's feet they should be better in general.
STR / INT / MND +7
Attack / Accuracy +9

The new morrigans is ReQ / KoTR WS pieces basically. Though BLU gets tons of use out of most of those pieces.

Demon6324236
12-31-2012, 04:12 PM
Yeah he basically just explained it. Either way the Double Attack is not pointless, its to counter the effects of Prosilio, while Prosilio give the mass attack and STR which is amazing for KoR either way you look at it. Fea's looks nice too, just wasn't sure if the Attack/Acc would beat out the other 2 STR/MND, but now that I have the spreadsheets working again on my PC, I should be able to look into it either way. I'm sure that Fea's will win though, especially since the Acc/Attack is always nice with RDM.

saevel
12-31-2012, 08:01 PM
Fea's should definitely win as KoTR is only 40% MND / STR.

2 * .40 * .85 = +0.68 DMG.

Vs on something like Req
2 * .85 = 1.7 DMG

I try not to see things as "canceling out" but rather raising your DA from 18 to 23. Brutal is no more canceling out prosilo as Atheling or Temper is. It's just the best item for each slot with Prosilo having a negative side effect similiar to Rancor Collar / Mantle.

Demon6324236
12-31-2012, 09:01 PM
True, and I wont pretend to understand the exact math behind WSs and mods, though I am tryin to learn as much as I can about it recently

Protey
01-01-2013, 09:32 PM
what do you think of anguinus belt then instead? has a lot of acc/att which on rdm we need a butt load for anything difficult (i die a little w/e KoR misses).

Demon6324236
01-01-2013, 09:52 PM
Its good, however Prosilio looks like it should win unless your accuracy isn't capped, in which case yeah, Ang is the obvious choice.

saevel
01-02-2013, 01:22 AM
You should never need it for KoTR, Req or CDC maybe but not KoTR.

KoTR is a 1 hit ws (two if DW). The first hit, like nearly all WS's, has a large accuracy boost. This gives the first hit a 95% accuracy rate, meaning a 5% miss rate.

If your single wielding and use KoTR there is always a 5% chance of you missing even on EP / TW monsters.