View Full Version : Kill steal in FFXI?
Leowilde
12-09-2012, 05:58 PM
Hi!
Just started playing XI for the first time since I bought the game (yeah, I know), after the FFXIV servers went offline.
I just wanted to check how KS works in this game? I don't want to go around being a jerk, while thinking I'm helping out lol.
What are the don'ts when it comes to claiming mobs and 'helping out' ?
Kincard
12-09-2012, 06:06 PM
If people honesty want help with a monster there's an option to call for help on a monster, which turns it's name a different color than the usual "claimed" color. This usually doesn't happen because it makes the monster give no xp or drops, so it's kind of pointless. You can't engage monsters people are actively fighting so generally you don't really need to worry about "accidentally" stealing a monster or anything like that.
As far as taking white-named monsters goes, there's no official rule on it. White name is free game as far as the official rules are concerned but if something is clearly being fought, you'll probably get some unkind words for taking it and nothing more.
The place this happens the most often the Dynamis, and it's really up to you white kind of philosophy you want to adapt. I tend to leave people alone unless there's no other monsters, than I'll take them if you arn't willing to keep claim on them.
Leowilde
12-09-2012, 06:12 PM
Ok, thanks! That sounds reasonable enough.
I'm probably the only truly new player around these days. :I
Arcon
12-09-2012, 06:50 PM
Just so you know, since I'm not sure if you know judging by your post, you cannot attack a mob claimed by someone else at all, unless they either call for help on it, or lose claim by disengaging in some way, or some pet-related shenanigans. So kill steal is very rarely an issue, to be able to steal, the other party needs to have wiped already in the usual case. Of course there are a few gray areas, if the party thinks they can recover from the wipe and still kill it, but those issues don't normally come up until the very end of the game at some select Lv.99 content.
Leowilde
12-09-2012, 07:15 PM
That's good, not having to worry about accidently stealing their mobs. However, I understand that one can make the enemy attack oneself by healing the other player....? Not that it matters too much to me I guess, me being a BLM. But still. Like, stealing hate?
Kincard
12-09-2012, 07:34 PM
If you're curing someone to steal a monster that's generally considered a pretty asshole thing to do, but if they don't want that to happen there's an option for them (/blockaid) to stop you from doing that.
Demon6324236
12-09-2012, 07:58 PM
So far as I know you cant steal a mob via cures, you can take hate, which will get you attacked, however they keep claim and the ability to kill/attack it. Same way PLs used to work, healing someone in combat is almost never a bad thing, be them in your party or not, at most, you get yourself killed for taking hate.
Leowilde
12-09-2012, 08:17 PM
Okay! Then I know the lay of the land. :) Thanks.
Kincard
12-09-2012, 09:01 PM
So far as I know you cant steal a mob via cures, you can take hate, which will get you attacked, however they keep claim and the ability to kill/attack it. Same way PLs used to work, healing someone in combat is almost never a bad thing, be them in your party or not, at most, you get yourself killed for taking hate.
It's not too hard to cure someone to take hate and then drag it away so that it turns white. Since you can only claim while you're holding hate someone doing that can claim it the instant it turns white.
Honestly it's one of those cases where I think a GM might actually do something about it since you're obviously griefing someone. Though since most things that matter are ~15 minutes pops now it's really not a tactic people even bother doing.
Demon6324236
12-09-2012, 09:47 PM
Yeah~ but hes not actually trying to screw with people. Like I said, "healing someone in combat is almost never a bad thing" however, you do present 1 of those few occasions where it is.
Mirage
12-09-2012, 11:07 PM
And again, you can always /blockaid to stop it from happening if you start suspecting that someone is trying to grab hate off of you and run off with the mob. In general, you can't really kill-steal in this game without specifically attempting to do so, so you don't have to worry about it. It is kind of good etiquette to not start camping right on top of someone else though, when there are other options available. At least I attempt to avoid this.
Word of advice for the OP of this thread though: If you are fighting a mob that can charm players, you might lose claim on the mob if the person who last acted on the mob was charmed, because this player is no longer targeting the enemy. To prevent the monster from going white, and therefore also claimable by someone else, it is smart to have a ranged/mage player perform a quick, hostile action on it as fast as possible to ensure that the monster stays claimed to your party.
Mobs that charm generally make for some hilarious moments in either case. A while ago, a friend of mine was killing an orc NM in dynamis, which charmed him. The moment he was charmed, another player engaged the mob and stole it from us. I got there right after that had happened, so we just sat back and waited for the NM to charm him again, then one-shot him with a blood pact. The amount of rage from that player was pretty amusing to listen to.
Leowilde
12-16-2012, 07:09 AM
Yeah, it's not like I'm trying to learn how to kill steal, rather the opposite. But by knowing how it happens, I can avoid doing so by accident. Just so no one misunderstands me here. :P
Mirage: thanks for the tip! :)