Sydebeheln
12-03-2012, 05:38 PM
So I think most people would agree FFXI has aged pretty well considering its a 10+ year old MMORPG. However, with the way the tides are turning in mmo's now a days, I think its safe to say XI needs to play a little catch up, not only for new players, for players of mmo's in general.
Here are some examples that some people may bash me for, but I honestly think (especially at this point) need to be implemented.
-Quest indicators (these could appear based on level, and would give the player incentive when he/she logs in). You could use different types of indicators for the various forms of quests, I.E rank missions, and the numerous reputation quests.
-Simplify quest objective and difficulty.(Make it so a player knows where to go, and what to farm for quests, instead of throwing dialogue that has little to no indication on what the player should do).
-NM announcements (Most new players have no idea what NM’s spawn where. And to further annoy this issue, the amount of time for certain NM pops is almost ridiculous at this point. XI is a different game now a days, and HOURS for a single NM pop, for an item that is lackluster to the common player makes for wasted content). Decrease NM pop times by drastic amounts, and increase drop rates immensely. I would even say apply this to all monsters, not just NM. Anyway, have some kind of chat log announcement that, for example, “leeping lizzy has appeared! ” then follow it up with a defeated message.
I honestly think XI has some great content, that is unplayable due to lack of interested players, and the difficulty/unappealing rewards associated with that content, i.e garrison..
Let me know what you guys think and what you would like to see XI do to help make sure it stays around for another 10 years.
Thanks =]
Here are some examples that some people may bash me for, but I honestly think (especially at this point) need to be implemented.
-Quest indicators (these could appear based on level, and would give the player incentive when he/she logs in). You could use different types of indicators for the various forms of quests, I.E rank missions, and the numerous reputation quests.
-Simplify quest objective and difficulty.(Make it so a player knows where to go, and what to farm for quests, instead of throwing dialogue that has little to no indication on what the player should do).
-NM announcements (Most new players have no idea what NM’s spawn where. And to further annoy this issue, the amount of time for certain NM pops is almost ridiculous at this point. XI is a different game now a days, and HOURS for a single NM pop, for an item that is lackluster to the common player makes for wasted content). Decrease NM pop times by drastic amounts, and increase drop rates immensely. I would even say apply this to all monsters, not just NM. Anyway, have some kind of chat log announcement that, for example, “leeping lizzy has appeared! ” then follow it up with a defeated message.
I honestly think XI has some great content, that is unplayable due to lack of interested players, and the difficulty/unappealing rewards associated with that content, i.e garrison..
Let me know what you guys think and what you would like to see XI do to help make sure it stays around for another 10 years.
Thanks =]