View Full Version : Increases Movement Speed Inside Cities (ignore boring slow run for quests)
DangerousCalled
12-03-2012, 05:37 PM
Hello again ~
Today while I am doing some quests in Windrust , I use THF/BLM for Flee & Warp to make my quest done fast , And useing Fajin boots 18% of movement speed , still I lost over 20 min (used flee 4 times) just to done 1 quest , run slow to do the quest made me feel boring and even feel dislike to continue do the quest.
Can make every Nation/City thats not Allowed to Attack to increases movement speed from Nothing into 24%?
we just want to walk faster in city since nothing to do inside Cities except Quests and Bazzar , and make ppl move fast only inside the city , but outside is not allow.
If you can please put each city as Aura ~ because you are in city you , you can run increases movement speed to 24%
its also help to run fast from Mog house to AH or to craft place w/o wasting time by
run slow , even if there movement speed got increases , I don't believe is there any Negative problem will happen.
what you think guys?
Mayoyama
12-03-2012, 05:52 PM
Considering there are already large amounts of movement gear (including gear specifically for nations) I doubt they would do this, although it would be nice if they gave a slight increase overall to move speed in all areas.
Kincard
12-04-2012, 12:13 AM
Considering there are already large amounts of movement gear (including gear specifically for nations) I doubt they would do this, although it would be nice if they gave a slight increase overall to move speed in all areas.
This. I would rather they increase the default movement speed of both monsters and PCs by 25-50%. If you increase the monster's movement speed as well, I don't think there's any problems as far as concerns to people using kiting tactics and whatnot.
Krashport
12-04-2012, 12:36 AM
This. I would rather they increase the default movement speed of both monsters and PCs by 25-50%. If you increase the monster's movement speed as well, I don't think there's any problems as far as concerns to people using kiting tactics and whatnot.
Yes there would be, and the problem is... You're not wasting more time getting to said place which leads to less playing a Square Enix game so there for; The longer you play the more they get paid! ^^
Sarcasm!™
Mayoyama
12-04-2012, 02:06 PM
I did say slight... 25-50 percent is a tad more than slight lol :P Even a 10% increase to both mobs and npcs is better than nothing ;)
Economizer
12-04-2012, 05:43 PM
If you can please put each city as Aura ~ because you are in city you , you can run increases movement speed to 24%
This, but tie it to Conquest results. Either tie it to ranking, like first place nation gets 24% bonus aura, and second place gets a 12% bonus aura. Alternatively, tie it to how many areas a nation controls. Perhaps this can be tied to having Signet if it is a problem.
This. I would rather they increase the default movement speed of both monsters and PCs by 25-50%. If you increase the monster's movement speed as well, I don't think there's any problems as far as concerns to people using kiting tactics and whatnot.
Kinda crazy, but increasing everything's speed across the board would be an interesting proposal to test.
The only problem I can see is that characters that are resting, casting, or otherwise not moving will be caught up with much faster, meaning that some timings and such would be messed up. Battlefield of X size could have been designed that way so you can rest while the monster runs to you, and this would be much harder with faster mobs. Of course, this could in turn be addressed by buffing hHP and hMP gear.
joker_balade
12-04-2012, 05:55 PM
Intra city teleportation just like in xiv
Economizer
12-04-2012, 07:03 PM
Intra city teleportation just like in
FFXI. Well, if you're in Windurst.
Could go for that Bastokan Monorail system though.
Kristal
12-04-2012, 08:02 PM
what you think guys?
I think you're exaggerating. Windurst has a lot of empty roads making it needlessly large, but if a quest takes 20 minutes, it's mostly because of cutscenes etc.
This. I would rather they increase the default movement speed of both monsters and PCs by 25-50%. If you increase the monster's movement speed as well, I don't think there's any problems as far as concerns to people using kiting tactics and whatnot.
Global increased movement speed means more out-of-range weaponskills and it'll be harder to avoid agro from wandering mobs. There are also more then a few missions and quests where it would pose a problem.
There would be a difference. lets say you are kiting a monster and it got close to you and started casting a spell. Normally you would be unable to outrun the spell because it casts to fast, but with increased movement speed you would be able to. The opposite is true too. Say you are able to get off a blizzard V with fast cast gear on a mob before it reaches you now. With increased movement speed the mob will be in your face and kicking your butt before the spell even goes off. There are tons of other examples but I think you get it. Increasing the movement speed will effect every aspect of the game that involves some sort of yalm distance/AoE range(and probably more). It is not as simple as it seems.
Anapingofness
12-05-2012, 11:20 AM
Personally, I think they should increase movement speed period. It takes way too long to get from one place or another.
Now, I realize that the majority of the people have movement speed+ gear but I don't and I know there are others like me. And really, it's not been for the lack of trying over the years. Although, I will admit that right now it is easier to get said gear than before.
I realize that this will create problems but... not to sound callous, that's not my problem. Improving this game is what they're being paid to do. If increasing the default movement speed is one thing that can improve this game then I say do it and deal with the resulting problems.
In anycase, I'm just voicing my opinion. The truth of the matter is that they probably won't do anything. XDD
Mirage
12-05-2012, 12:22 PM
Let's just automatically run faster if we are not on some mob's hate list. And let it stack with the already existing quickening!
Demon6324236
12-05-2012, 01:26 PM
With how big the game is, and the fact its getting even bigger, speed is something I think should be improved upon. Even with move speed + gear I think we move much to slow in 90% of cases, the game is very large, and no one can argue that one of the biggest time wasters this game used to have was moving around. Now days we have warps for damn near everything, OP warps, VW warps, Abyssea warps, Campaign warps, Staging point warps, Teleport spells, Recall spells, Warp spells, Retrace, Escape, and gear warps, and yet still a massive part of this game is spent on just moving around the areas you have been running through for years now. I am not sure exactly what could be changed in a good way, to make this better, but an improvement would be nice never the less.
nyheen
12-05-2012, 02:17 PM
didn think it was that much of a deal, it like so many ways of movement speed boost etc, like how much more do you need?lol
Demon6324236
12-05-2012, 02:57 PM
Its just annoying when you think of how much time you spend moving around the areas sometimes for quests or missions rather than actually doing something productive. Its one of the reasons I have yet to finish WotG, I need to do it, I need Moonshade, but after Aht, CoP, and RotZ, its just boring running everywhere all the time with little bits of actual interesting parts here and there.
DangerousCalled
12-05-2012, 03:03 PM
I think you're exaggerating. Windurst has a lot of empty roads making it needlessly large, but if a quest takes 20 minutes, it's mostly because of cutscenes etc.
No, I am not ^^:
ofc there is some factors to make the quest cost time - like searching NPC , read wiki , cutscenes and finally walking around .
ppl don't complain (or me) about the others factors - yet ppl start complain about confuse and guild of the quests , how to done quest w/o reading in web site.
all this issue is normal , but in the top of boring is walking around
w/o movement gear speed , you will be in hell time to do x1 quest
not everybody got such this gears , also the important point is >>>
There is no wrong if we can get increases speed inside cities , unless there is
a real reason make the game broken.
Thanks for sharing your think :o
Camate
01-11-2013, 04:12 AM
What's that? You wanna go fast?
We'll be making it possible to increase your movement speed in town by advancing in new guild-related activities found in Seekers of Adoulin.
For towns outside of those found in Seekers of Adoulin we're thinking about making it possible to increase movement speed while in town via the fulfillment of certain requirements. As we don't want to simply increase town movement speed, we'd like to offer this benefit as a reward for achieving something. Likewise, since movement speed outside of town would have effects on battle, it would be difficult for us to do anything above and beyond the current system. With that said, we will be making adjustments to a large amount of teleportation devices to warp to a variety of areas in order to make game play even more comfortable.
yankeestom
01-11-2013, 05:08 AM
Make Ease of Exploration permanent and I'll buy you a cookie.
Zarchery
01-11-2013, 05:13 AM
What good would that do? Within a week of adjusting the movement speed, everyone would grow accustomed to it and it would become the new normal. Kinda like how no matter how many storage space enhancements they make, folks are always complaining about not having enough space.
Cowardlybabooon
01-11-2013, 05:19 AM
Shush Zarchery, this is awesome and extremely welcome.
FrankReynolds
01-11-2013, 06:03 AM
What good would that do? Within a week of adjusting the movement speed, everyone would grow accustomed to it and it would become the new normal. Kinda like how no matter how many storage space enhancements they make, folks are always complaining about not having enough space.
Just because I'm used to driving to work (and complain about it to any one who will listen), doesn't mean that cars don't do any good. Walking 70 miles a day to / from work would suck ass. Much like walking across several city zones sucks ass (I'm looking at you windy) and would be greatly improved by this.
nyheen
01-11-2013, 07:22 AM
What good would that do? Within a week of adjusting the movement speed, everyone would grow accustomed to it and it would become the new normal. Kinda like how no matter how many storage space enhancements they make, folks are always complaining about not having enough space.
this!. people always going to keep complaining no matter what. just like the warps. we got so many way of getting around places faster even with the new proto warps and people was still complaining. once you guys get the more speed movement. 1 month later... "it slow around the cities, i want warps to the AH, mog house, and shops"
Zarchery
01-11-2013, 07:53 AM
Just because I'm used to driving to work (and complain about it to any one who will listen), doesn't mean that cars don't do any good. Walking 70 miles a day to / from work would suck ass. Much like walking across several city zones sucks ass (I'm looking at you windy) and would be greatly improved by this.
You're missing the metaphor. The difference between walking and driving is vast. A human can walk maybe 4 miles per hour tops and a car at highway speeds can hit 20 times that. That's a 2000 percent increase. The speed adjustments being proposed are a much more modest 25% or so. It's the difference between getting to work in 60 minutes and getting there in 45 minutes. Yeah it's a nice little boost, but after a while you're like "damn, I hate driving 45 minutes to get to work every day".
I'm not opposed to the idea, but I doubt it will help anything.
Zarchery
01-11-2013, 07:55 AM
this!. people always going to keep complaining no matter what. just like the warps. we got so many way of getting around places faster even with the new proto warps and people was still complaining. once you guys get the more speed movement. 1 month later... "it slow around the cities, i want warps to the AH, mog house, and shops"
You can use the synergy earrings to warp to any city in the present. Outpost and Abyssea warps to get to several outdoor zones, and now the proto-waypoints to even more zones. Yet here we are complaining that it takes too long to get places.
Jaall
01-11-2013, 08:10 AM
All I ask is that they add movement speed+ as a possible augment on Wlegs, to increase it to +18% like fajin/skadi feet+1. Not as standard so you still have to work for it, but to allow them to become more "up to date" considering they're fairly rare and i'd say half of the Wlegs are owned solely for movement speed+.
Yinnyth
01-11-2013, 08:18 AM
While the "give a mouse a cookie" observation is true, it does not invalidate the percieved necessity for always getting more than what you currently have. If it did, the level cap would never have been raised, newer/stronger gear would never be released, and the game would be pretty boring by now. We need a sense of growth. We've been walking around these cities for nearly 10 years now, and we're still no better at it than we were since mazurka was released.
Ethalio
01-11-2013, 09:43 AM
I agree with the idea, that movement speed should be increased inside a city, but outside it would, in my opinion, hurt the battle-system like Pebe said; An alternative to just increase movement speed in outdoor areas: double the movement speed of chocobos. Riding a Chocobo is done just for the purpose of getting from A to B. Additionally give Windurst at least a movement speed+ aura; "the orastery is proud to introduce the free-flee spell that enhances everybody inside the city walls".
Silvra
01-11-2013, 09:50 AM
I think overall our base speed needs to be another +8-12% normally. Running around in at least +12% movespeed already feels more natural.
Tamarsamar
01-11-2013, 02:03 PM
http://www.zam.com/Im/Image/158756.jpg
I can't help but remember this image from what's now almost three years ago. Job-specific emotes aside, we never did get any of the "lifestyle skills" (which involved attaching stats such as Movement speed or crafting-related stats to equipment) or "adventurer skills" (which was presumably supposed to be our second "Merit point"-like system) from Trials of the Magians, did we?
While I'm on the subject, I want to say that the Magian Weapon acquisition and customization system is to date my favorite that has has ever been released in this game by far, and the Empyrean Armor Trials felt like they left a lot to be desired by comparison (not that the rewards weren't powerful or anything . . .). And there was a lot of clamor at the time when job-specific emotes were introduced into the Magian system because it felt like they didn't belong there, but that got quickly exaggerated by players to how it felt like "everything" was being thrown in to a system that was perceived as "grindy" (though I must restate my appreciation for the almost complete lack of randomness involved, item-based Trials notwithstanding).
This is quite a broad expansion of this very specific topic on Movement Speed, but will we ever see the "lifestyle skills" branch of the Trials of the Magians added, even three years after its debut? (I have less concern for "adventurer skills," since I am more certain that something as highly anticipated as the second Merit Point-like system will see the light of day eventually, particularly as more and more players make it to 99, according Producer Matsui's vision.)
Limecat
01-11-2013, 02:57 PM
I'd love to see national aketons upgraded to Flee speed, if nothing else.
Powder
01-11-2013, 06:32 PM
You can use the synergy earrings to warp to any city in the present. Outpost and Abyssea warps to get to several outdoor zones, and now the proto-waypoints to even more zones. Yet here we are complaining that it takes too long to get places.
I wished they would make these rings sellable I would buy them
Powder
01-11-2013, 06:35 PM
Its just annoying when you think of how much time you spend moving around the areas sometimes for quests or missions rather than actually doing something productive. Its one of the reasons I have yet to finish WotG, I need to do it, I need Moonshade, but after Aht, CoP, and RotZ, its just boring running everywhere all the time with little bits of actual interesting parts here and there.
Justin WotG took forever to finish with all the running! I hated it. I went Dancer and Dancer feet which made me run way faster than the others with me.
Rustic
01-12-2013, 01:17 AM
Just because I'm used to driving to work (and complain about it to any one who will listen), doesn't mean that cars don't do any good. Walking 70 miles a day to / from work would suck ass. Much like walking across several city zones sucks ass (I'm looking at you windy) and would be greatly improved by this.
Windy-we-dont-walk-we-warp is slow?
That's my favorite part of the town. Between the Mog exit quest and the inter-city warp Tarus, it's easy to get anywhere.
Yinnyth
01-12-2013, 05:51 AM
Windy-we-dont-walk-we-warp is slow?
That's my favorite part of the town. Between the Mog exit quest and the inter-city warp Tarus, it's easy to get anywhere.
North waters exit to great star tree. West port exit to woods AH. Mog house to port signet NPC (or even the mog bonanza moogle, back when they still did that). "Easy" is a relative term. Relative to successfully performing brain surgery, yes, it's easy to get anywhere in Windy.
Windy has 4 primary zones, one with a southern section which didn't fit on its already enormous map, plus its political center building. Other cities have 3 zones plus their political center building. Where do you buy newb gear in Windy? Western part of port, unless you want hats. Hats for some reason have their own store in the southern end of Windy waters. Want to buy some echo drops from an NPC? NE end of woods past the dhalmel farm. Yes, there's a dhalmel farm in Windy, and you go from one end of it to the other to get to the NPC who sells medicines. And then you go through it again to get back to your MH.
Khary
01-12-2013, 06:16 AM
Movement Speed Boots/Legs +12% for all Jobs! No more collecting 6 or how ever many boots legs for all your jobs to be able to move faster
Concerned4FFxi
01-12-2013, 06:23 AM
What good would that do? Within a week of adjusting the movement speed, everyone would grow accustomed to it and it would become the new normal. Kinda like how no matter how many storage space enhancements they make, folks are always complaining about not having enough space.
This is beacuse often SE releases new items/equipment that further add to one's already over burdened inventory. Example:
Meeple Burrows, awesome, awesome, assualt idea. Totally love it, and I'm not even bitching that palimpsest are an item and not ki (so you can bazaar them), but honestly, there's a few of these so that right there are more slots to take up, unless your dropping or using immediately.
Geodes, 'ites, beastcoins, seals, ancient currency, crystals and clusters oh my! These are some of the many items people either carry or toss. Lets face it though, what kinda DEV puts stuff in the game that drops off mobs, that stacks, that you need, but forces you to choose to toss because of inventory? I won't hear anyone point it that you can store seals either, since you need space in the first place for them to drop to you, you might as well have that space reserved to collect them to 99 and then turn them in.
P.S. - what other crap am I going to have to carry once SOA comes out?
DangerousCalled
01-12-2013, 05:35 PM
What's that? You wanna go fast?
We'll be making it possible to increase your movement speed in town by advancing in new guild-related activities found in Seekers of Adoulin.
For towns outside of those found in Seekers of Adoulin we're thinking about making it possible to increase movement speed while in town via the fulfillment of certain requirements. As we don't want to simply increase town movement speed, we'd like to offer this benefit as a reward for achieving something. Likewise, since movement speed outside of town would have effects on battle, it would be difficult for us to do anything above and beyond the current system. With that said, we will be making adjustments to a large amount of teleportation devices to warp to a variety of areas in order to make game play even more comfortable.
Thank you Camate ;)
And thanks to SE Team for hear our voice
this is my 2nd Thread , I feel cool because ... really!!
how long time it will takes time , they still hearing us
I am Kinda happy :cool:
Valonquar
01-14-2013, 11:42 PM
For towns outside of those found in Seekers of Adoulin we're thinking about making it possible to increase movement speed while in town via the fulfillment of certain requirements. As we don't want to simply increase town movement speed, we'd like to offer this benefit as a reward for achieving something.
Republic Aketon
Kingdom Aketon
Federation Aketon
Sprinter's Shoes (Which work EVERYWHERE)
Level Bard and use Chocobo Mazurka which is far superior to using Thief for in town quest running around. Move + gear stacks with Mazurka as well.
Level DNC and use Chocobo Jig which is also far superior to using Thief for in town quest running around. Move + gear stacks with jig as well.
Alternately, just spoon feed casuals some more.
FrankReynolds
01-15-2013, 07:56 AM
Republic Aketon
Kingdom Aketon
Federation Aketon
Sprinter's Shoes (Which work EVERYWHERE)
Level Bard and use Chocobo Mazurka which is far superior to using Thief for in town quest running around. Move + gear stacks with Mazurka as well.
Level DNC and use Chocobo Jig which is also far superior to using Thief for in town quest running around. Move + gear stacks with jig as well.
Alternately, just spoon feed casuals some more.
FTFY 123456
if you add a new in town movement bonus please make it stack with existing ones
Halldir
01-16-2013, 02:25 AM
Another suggestion would to make a Jeuno or Vanadiel Aketon as a reward for all cities rank missions etc. Movement speed being greater or equal to the city aketons. Same level requirements etc. Or a synergy receipe to merge all 3 aketons into one.
Xantavia
01-16-2013, 07:24 AM
Another suggestion would to make a Jeuno or Vanadiel Aketon as a reward for all cities rank missions etc. Movement speed being greater or equal to the city aketons. Same level requirements etc. Or a synergy receipe to merge all 3 aketons into one.
I say no on this idea*
*only because I don't have a San'doria Aketon to merge. Only took me like a month to do this storyline (pre cap raise), so never had the conquest points to buy it.