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View Full Version : New Weapon Types and the Jobs that could use them



Etrigan
03-20-2011, 02:20 AM
I just thought it might be cool to see about any new weapon types that could potentially be added to the game / current jobs.

That being said I think one that would be cool is Nunchaku for Monks to wield.

And recycling what's been said before, Weaponskills for throwing weapons such as boomerangs or even throwing stars would be nice as well.

Dmer
03-20-2011, 04:46 AM
I've always wanted whips for BST.

Amanie
03-20-2011, 05:26 AM
whips for DNC, they should also give dnc katana and better sword/h2h skill
great hammers for WAR i guess(but they get everything....)
nunchaku seem NINy to me, tonfa are MNKy

and ofcourse GUNBLADES!!! with a gunblade job

Harpalina
03-20-2011, 06:16 AM
whips for DNC, they should also give dnc katana and better sword/h2h skill
great hammers for WAR i guess(but they get everything....)
nunchaku seem NINy to me, tonfa are MNKy

and ofcourse GUNBLADES!!! with a gunblade job

Ooh gunblades. Me likey.

Zyeriis
03-20-2011, 06:23 AM
They totally have to attach a gun to the joytoy.

slakyak
03-20-2011, 06:26 AM
Yeah gunblades is the obvious one but I totally agree, even better with ammo combinations. Might even need a new job to shoehorn it in though as I don't think it fits any in FFXI.

What about a bladed pole type weapon.... Think darth maul with blades.

Zyeriis
03-20-2011, 06:28 AM
Yeah gunblades is the obvious one but I totally agree, even better with ammo combinations. Might even need a new job to shoehorn it in though as I don't think it fits any in FFXI.

What about a bladed pole type weapon.... Think darth maul with blades.

Fits COR well enough.

slakyak
03-20-2011, 06:32 AM
Fits COR well enough.

Really? I always see COR as a proper Jack Sparrow pirate type. The gunblades are more futuristic in nature, especially with Lightning, maybe less so with Squall. If it's gotta go somewhere then COR is best but I think a new job would be better.

Cream_Soda
03-20-2011, 06:35 AM
Tonfa, mnk

Zyeriis
03-20-2011, 06:36 AM
Really? I always see COR as a proper Jack Sparrow pirate type. The gunblades are more futuristic in nature, especially with Lightning, maybe less so with Squall. If it's gotta go somewhere then COR is best but I think a new job would be better.

Ranger's have hand cannons >_> yet Corsair's don't even have muskets/rifles. Corsair is also at least somewhat proficient with swords, plus parrying. At the very least Corsair is lacking in the weapons department. I do admit that gunblades are a bit futuristic but, that's just a general statement that could also be used to simply keep them out of the game altogether. I won't really argue this much further and just say "ps2 limitations".

Edit: Where's my pet monkey :(

Tsukino_Kaji
03-20-2011, 06:38 AM
Now for the real gunblade concern, aside from(And yes they would.) your WSs using ammo, is it a one handed or two handed weapon?

As for the double blades, they would be best suited to a job geared toward using them. You can call it, say, a Double Blade?

Zyeriis
03-20-2011, 06:40 AM
Now for the real gunblade concern, aside from(And yes they would.) your WSs using ammo, is it a one handed or two handed weapon?

As for the double blades, they would be best suited to a job geared toward using them. You can call it, say, a Double Blade?
There's an actual name for that weapon, not sure what it is but, it was actually an anti-calvary weapon. I guess I'll go find out.

hiko
03-20-2011, 06:41 AM
fan (dnc),
kusari-gama/Kyoketsu shoge (nin)

chain saw!! (drk?)

Coldbrand
03-20-2011, 06:42 AM
I'd REALLY like to see nun-chaku, tonfa, sai, and especially a kusarigama. It'd work really well to coincide with the far east expansion.

Zyeriis
03-20-2011, 06:45 AM
I'd REALLY like to see nun-chaku, tonfa, sai, and especially a kusarigama. It'd work really well to coincide with the far east expansion.

Aren't there already sais?

Malamasala
03-20-2011, 06:46 AM
I always wanted orbs in the ranged slot. Mainly giving elemental affinity of their element. Kind of a mage weapon, though not for hitting with.

Tsukino_Kaji
03-20-2011, 06:47 AM
Aren't there already sais?Yes, you use it on nin from about 40-75. lol

Flunklesnarkin
03-20-2011, 06:47 AM
How about weapons based on crafting skill

lvl 100 cooking >>> ability to wield "waffle iron"

Tsukino_Kaji
03-20-2011, 06:51 AM
There's an actual name for that weapon, not sure what it is but, it was actually an anti-calvary weapon. I guess I'll go find out.You're thinking of a Zabatou which was designed to cleave the rider and horse. There is also a Bisento which was basically a falcion on the end of a staff. In SE's Crono Cross, the main character wielded a double bisento or sorts.

Dauntless
03-20-2011, 06:53 AM
Ninja Gaiden 2 made me think of Dual-wield chain scythes.

Zyeriis
03-20-2011, 06:53 AM
There's an actual name for that weapon, not sure what it is but, it was actually an anti-calvary weapon. I guess I'll go find out.

There we go, it's called a Mahne, German for Mane.

Tsukino_Kaji
03-20-2011, 06:55 AM
Ninja Gaiden 2 made me think of Dual-wield chain scythes.I thought it was sicles.

Tsukino_Kaji
03-20-2011, 06:55 AM
There we go, it's called a Mahne, German for Mane.What dose it look like, how do you use it?

Dauntless
03-20-2011, 07:01 AM
I thought it was sicles.

Yeah you're right Kusari-Gama was a sickle and chain but I'd like to see that as a weapon class.

Zyeriis
03-20-2011, 07:03 AM
It was an anti-calvary weapon (hence the name). Calvary had a weak point, the purpose of the weapon was to exploit that weakpoint. You didn't even have to put much effort into it, so long as the horse ran into it. As for other ways of using (more applicable ones, you would require a special set of metal shoes (I'll get into that in a moment). Think of a double headed spear, but heavier, and with much larger blades. Due to the weight of it, it would get stuck in the ground, leaving you defenseless, that's where the shoes come into play. You would use them to kick the Mahne upwards to remove it from the floor. I don't have any pictures at the moment. I'll look.

Edit: I made a mistake, it's not an anti-calvary weapon, it is a calvary weapon used to cover it's weak point. Clerical errors D: Damn them. The part about shoes and stuff is for use while not on horseback.

Tsukino_Kaji
03-20-2011, 07:04 AM
It was an anti-calvary weapon (hence the name). Calvary had a weak point, the purpose of the weapon was to exploit that weakpoint. You didn't even have to put much effort into it, so long as the horse ran into it. As for other ways of using (more applicable ones, you would require a special set of metal shoes (I'll get into that in a moment). Think of a double headed spear, but heavier, and with much larger blades. Due to the weight of it, it would get stuck in the ground, leaving you defenseless, that's where the shoes come into play. You would use them to kick the Mahne upwards to remove it from the floor. I don't have any pictures at the moment. I'll look.That just sounds like pikemen lining up and brasing against a charge.

Zyeriis
03-20-2011, 07:10 AM
That just sounds like pikemen lining up and brasing against a charge.

Refer to edit.
http://s1204.photobucket.com/albums/bb403/Zyeriis/?action=view&current=Mahne.png

Tsukino_Kaji
03-20-2011, 07:13 AM
Refer to edit.
http://s1204.photobucket.com/albums/bb403/Zyeriis/?action=view&current=Mahne.pngUnwieldable. lol
Or it's the size of a dagger.

Zyeriis
03-20-2011, 07:15 AM
Unwieldable. lol
Or it's the size of a dagger.

It is far from small. Not many people would be capable of wielding it, that is certainly true.

Edit: This is likely the reason it so very difficult to find information on it, let alone a picture (considering my picture is a drawing)

Mordanthos
03-20-2011, 07:25 AM
There's an actual name for that weapon, not sure what it is but, it was actually an anti-calvary weapon. I guess I'll go find out.

Pretty sure that would be a double Voulge

Zyeriis
03-20-2011, 07:34 AM
Pretty sure that would be a double Voulge
I corrected myself later and stated that it was a weapon used by calvary, not against them.
It is also far more sword like in terms of blade, not spearheads.

slakyak
03-20-2011, 07:51 AM
What about Barrett's arm canon? Go /NIN for dual wield but it makes you unable to use items or open doors or chests lol.

Cupofnoodles
03-20-2011, 07:58 AM
how about some 950,000 volt blast knuckles?

http://www.stungunscheaper.com/_ZAP_Blast_Knuckles_950,000_Volt_Stun_Gun.php?ref=sg3m

TimeMage
03-20-2011, 08:00 AM
Swordchucks, yo.

Camate
05-21-2011, 10:06 AM
Unfortunately due to the fact that it would take approximately the same amount of manpower to create these new weapon classes as it would to create a full expansion pack, the development team determined it is pretty difficult to do this. Apologies :(

JiltedValkyrie
05-21-2011, 01:11 PM
Unfortunately due to the fact that it would take approximately the same amount of manpower to create these new weapon classes as it would to create a full expansion pack, the development team determined it is pretty difficult to do this. Apologies :(

I'd gladly pay $50 for a new expansion.

Varizen
05-21-2011, 01:13 PM
Let's see... 12 new weapons skills... Something like 10 animations per race plus 3-4 more for WS purposes... and then an idle pose... then designing about 15 different base weapon designs with 40 different color variations and other tweaks... Not to mention coming up with stats for about 150-300 items per category... and then gear that adds +xx skill to the weapon... Not to mention testing time, and effort to create graphic animations for each weapon skill... Oh and then the little icons for the equipment menu...


Yeah. I could see that.

When was the last time they actually added new weapons anyway? Rise of the Zilart? And I'm sure that Katana and Great Katana were already partway through the design process anyway.

Malacite
05-21-2011, 02:06 PM
I've always wanted whips for BST.

Eh, wouldn't whips also have to be for DNC? IIRC, both jobs have been able to equip them in FF5/FFT.

Nakahito
05-21-2011, 02:39 PM
Yeah you're right Kusari-Gama was a sickle and chain but I'd like to see that as a weapon class.

Kusarigama already exist sort of, in the form of Nagi.

AyinDygra
05-21-2011, 02:58 PM
Even without adding new "weapon types", some of those would still be possible without much extra work, making use of existing weapon types:

Whips can be added as a "Ranged weapon" and would not need a "new" animation (at most, maybe some special particle effects for elemental whips or something.) They could appear coiled in the hand like Chakrams, and have an invisible strike.
Whips would clearly be equippable by Bst, Smn, Dnc

Dual-Glaives (Manes, Double Swords/Spears, Double Voulges, Swallows, "Thief Swords", Bisento, Zanbato, Guisearme) could all be a new variation on Polearm, even sharing the same weaponskills.
The heavy spear-like versions would mainly be for Dragoon and the dual-broadsword versions would fit Samurai, but the light Swallow blades (Thief Swords) would be for Thieves, like Zidane. (this would mean adding Polearm skill to Thief, but only given access to Swallows)

Don't give up on new weapon types entirely, please!

Juilan
05-21-2011, 06:19 PM
I'd gladly pay $50 for a new expansion.
as will i, if it meant new new stuff rather than rehashed old stuff

Volkai
05-21-2011, 08:54 PM
As for the double blades, they would be best suited to a job geared toward using them. You can call it, say, a Double Blade?
Swordstaff.

Keyln
05-21-2011, 09:09 PM
Unfortunately due to the fact that it would take approximately the same amount of manpower to create these new weapon classes as it would to create a full expansion pack, the development team determined it is pretty difficult to do this. Apologies :(

Hey, if it takes a new expansion...

As long as the story's good, I'd put money down on it. ;)

Runespider
05-21-2011, 10:24 PM
FFXI is kinda in bares bones mode, they are trying to maximise profits and cut costs, don't expect anything that costs to much to implement.

He didn't say they would add it in an expansion, he said it would take as much work to add new weapon types as to create a new expansion pack. They won't do either.

GlobalVariable
05-22-2011, 07:42 AM
I'd gladly pay $50 for a new expansion.Me 2



Unfortunately due to the fact that it would take approximately the same amount of manpower to create these new weapon classes as it would to create a full expansion pack, the development team determined it is pretty difficult to do this. Apologies :(

I'll settle for a great axe that happens to only look like it is a huge club made from a dinosaur bone and does blunt on its melee! :cool:

Ever seen a monk with a moogle rod use hundred fists? Bonus points if the great axe makes an absurd thump sound effect when things get hit and still has a worth while dmg rating. Because getting away with it in party would make me die laughing.

Alhanelem
05-22-2011, 01:00 PM
Whips can be added as a "Ranged weapon" and would not need a "new" animationDo you realize how stupid you would look spending time in that aiming pose?

Zyeriis
05-22-2011, 01:54 PM
Do you realize how stupid you would look spending time in that aiming pose?

Hopefully as stupid as my bearded hume in dancer af, and dancing. Wait, what am I talking about, I look sexy doing that. Forget what I said.

axlzero
05-23-2011, 03:22 AM
I just thought it might be cool to see about any new weapon types that could potentially be added to the game / current jobs.

That being said I think one that would be cool is Nunchaku for Monks to wield.

And recycling what's been said before, Weaponskills for throwing weapons such as boomerangs or even throwing stars would be nice as well.

nunchaku would be club for monks as for the throwing stars think how about making sange for ninja a normal trait

axlzero
05-23-2011, 03:50 AM
whips for dnc, thf, bst and certain other jobs would be neat it would half to be a two handed alternative to jobs that don't use two handed weapons that and the selection would half to include chain sickles and morning stars the whips should have elemental properties to them like a shock whip flame whip attacks 2 and 3 times or binds, stun, paralize, charm

I would like to see a new job class a blade master that can use katana GK GS swords and dagger can throw normal weapons of the catagory listed for one time use plus have a A+ throwing and A+ in all previously listed weapon. His abilities would be the highest parry in the game double attack at lvl99 rate of 75% and triple attack rate at lvl 99 of 50% and quad attack rate at lvl 99 of 30%. Would be able to dual weild, and counter as well and has natural haste that is at lvl 99 20%. The jobs downside is cant wear hauberks or cuirass type armors highest is scale mails and certain sets that sam and ninja can wear but if dual weild can use weapon skills of both weapon types in hand and can split tp to self sc. this would also be a really good subjob to most jobs and with the added trait if set up right might be awsome sub for paladin or have paladin sub for this job for sentinel cause you gonna be a hate monster on this job