View Full Version : Blood Pacts interruptions fixed; Healing Breaths still interrupted.
Ophannus
11-20-2012, 02:31 PM
In the last version update, the issue with Blood Pact:Ward being interrupted when activated at the moment a target was defeated was addressed.
Blood Pact: Ward abilities will no longer be interrupted if the monster you are targetting is defeated.
Can this same fix be applied to Wyverns activating Healing Breath/Status Cure Breaths/Restoring Breath? Just like with the Avatar issue, it's frustrating to Dragoons when we use Restoring Breath right as a monster dies, and then the Wyvern just sits there, charging, but no breath comes out.
Verytus
11-20-2012, 11:10 PM
Thank you very much for posting your concerns about Wyverns' abilities. In order to best assist you with this issue we will be needing some additional information. While some of this information may seem irrelevant, it is best to have as much information as possible in these cases. Once this is filled out we will submit this for review for you.
Platform:
ISP:
Type of Internet Connection:
Internet Connection Speed:
Date & Time:
Frequency:
Character Name:
Race:
World:
Main Job:
Support Job:
Area and Coordinates:
Party or Solo:
NPC Name:
Monster Name:
Steps:
1.
2.
3.
<*Add more steps if necessary.>
Ophannus
11-24-2012, 10:21 AM
Platform: Windows
ISP: Verizon FiOS
Type of Internet Connection: Fiber Optic
Internet Connection Speed: 30mbps
Date & Time: Any
Frequency: Always
Character Name: Ophannus
Race:Hume
World:Odin
Main Job: Dragoon
Support Job:Any
Area and Coordinates: Any
Party or Solo: Either
NPC Name: N/A
Monster Name: N/A
Steps:
1. Use Call Wyvern
2. Engage any enemy
3. Activate Healing Breath either with a spell or with the pet command "Restoring Breath"
4. Quickly kill the mob before the Healing Breath activates.
If the above steps are followed, Healing Breath will be interrupted not unlike how Blood Pact:Wards were.
I believe this also happen for Jug Pets/Charmed Pet/Automaton that are readying a Support/Healing type TP special moves.
Qeepel
11-24-2012, 10:47 PM
Hello Ophannus,
Thank you for providing some information, but we will require that you please fill in the information that you've listed as "any" so we can accurately reproduce the issue when testing.
Thank you for understanding.
-SQUARE ENIX MODERATOR
Caketime
11-25-2012, 12:48 AM
I believe this also happen for Jug Pets/Charmed Pet/Automaton that are readying a Support/Healing type TP special moves.
This is true, but you're more than likely going to get a "working as intended" answer instead of a constructive or honest one. My personal solution to this is to just save TP for the next mob if I'm able to use a Ready move and the mob's at less than 5%, then just pop the ability on the next fight. Circumstances don't always allow that of course, and saving TP with DRG is not a positive option, but look at the response so far. They act like they don't know wtf is going on already, I mean how hard is it to engage any mob at any time to reproduce such a simple scenario? If they did actual QA for this game instead of just ensuring that things technically work in a laboratory setting this would have been fixed years ago.
Ophannus
11-29-2012, 09:26 AM
Platform: Windows
ISP: Verizon FiOS
Type of Internet Connection: Fiber Optic
Internet Connection Speed: 30mbps
Date & Time: 11/28/2012 7:23:01 PM EST
Frequency: Always
Character Name: Ophannus
Race:Hume
World:Odin
Main Job: Dragoon
Support Job: Red Mage
Area and Coordinates: Abyssea - Tahrongi
Party or Solo: Solo
NPC Name: N/A
Monster Name: N/A
Steps:
1. Use Call Wyvern
2. Engage an enemy
3. Activate Healing Breath either with a spell while below 33% HP or with the pet command "Restoring Breath"
4. Quickly kill the mob before the target Healing Breath activates on the player.
If the above steps are followed, Healing Breath will be interrupted not unlike how Blood Pact:Wards were.
This is the EXACT same issue as SMN had...I cant see why this wasn't addressed for Wyverns at the time it was changed for Blood Pacts. I guess its because the player doesn't 'lose anything' like MP by activating the Breath, but it still consumes the recast timer for Restoring Breath, very inconvenient.
Could either 1) Let us use it again immediately, or let the wyvern follow through with the breath, healing the intended target without interruption
Kristal
11-29-2012, 06:11 PM
This is not a bug, but a suggestion. (One I support, btw.)
It also applies to automatons, who will interrupt any healing or enhancing spell they were casting on their master because the target died. This has resulted in player deaths, due to slip damage effects or attacks by other enemies. (At least automatons recast a lot faster now. It used to be a 20-30 sec wait before it would cast another Cure spell, AND you had to engage an enemy for it. VERY risky, even now.)
Qeepel
11-30-2012, 01:01 AM
Hello!
I'll go ahead and submit your information for further testing. Any changes, news or updates regarding this matter will either be made directly to this post, or on www.PlayOnline.com and official FFXI forums. Thank you again!
SQUARE ENIX MODERATOR