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VraeliaRDM
11-20-2012, 02:06 PM
I know this is hard for most RDMs out there but,
We need to stop posting shit about Red Mage. Clearly, the Devs here, and the SE team will not care about it.
We all should just just shut our mouths, and let SE do whatever they wants. Because, apparently, this is what they will do, 'do whatever they want.'
Why have false hope in giving SE/Dev Team your suggestions, when they don't care?

I for one, am a hardcore RDM, and I am very passionate about it. But I know, when to stop trying to give out suggestions. Our words will NEVER reach SE or the Devs here.

We all, have given such brilliant ideas. But, they are all shot down.

Yeah, they are giving us a new 2-hour. Which is about Enhancing. Which is also a mockery of us. We deal in Enfeebling, not Enhancing. (And yes, I understand, we are the 'jack-of-all-trades.') But, our sole purpose is Enfeebling.

This Immunobreak is also shit to me. When the NMs STILL have a very high resist rate towards our Enfeeblings.

I am stating what is truth. I am sorry to crush all of your dreams and ideas, fellow Red Mages.

Demon6324236
11-20-2012, 02:55 PM
Yeah, they are giving us a new 2-hour. Which is about Enhancing. Which is also a mockery of us. We deal in Enfeebling, not Enhancing. (And yes, I understand, we are the 'jack-of-all-trades.') But, our sole purpose is Enfeebling.What the fuck are you talking about!? They are giving us a terrible Enfeebling ability now. Enfeebling is dead, worthless, and does nothing for us anymore. You say your a Hardcore RDM, yet you for some reason think Enfeebling actually matters anymore? Sorry, not buying it, enfeebling is dead in any Endgame content currently because either mobs are immune to it, or it just doesn't help. Our original planed SP ability we were going to get was Enhancing, and that would have been amazing if they made it stronger. RDM would have the utility of a more powerful Haste, Phalanx, Protect, Shell, and Refresh, not to mention our spells meant only for us ourselves. The Enhancing SP was our best shot at becoming relevant again, especially with the loss of Embrava/PD being top dog.

The idea of making Enfeebling relevant is good, the idea of tying an ability to it now, when its worthless, is the stupidest thing they could possibly do with RDM. Look at Endgame and you tell me how many times you want someone to cast Enfeebling magic on the mob because it helps you out... there isn't a time, it doesn't actually happen. stop telling SE they are doing the wrong thing by buffing Enhancing magic, thats all RDM has left!

Sarick
11-20-2012, 02:58 PM
(Incomming Sarcasm hidden)
Players: could you explain why you can't do this.
Rep: You can't handle the truth so we'll tell you an excuse and hope you forget about it.

Really, I agree. Sometimes things are so obvious it insults the players.

VraeliaRDM
11-20-2012, 03:11 PM
What the fuck are you talking about!? They are giving us a terrible Enfeebling ability now. Enfeebling is dead, worthless, and does nothing for us anymore. You say your a Hardcore RDM, yet you for some reason think Enfeebling actually matters anymore? Sorry, not buying it, enfeebling is dead in any Endgame content currently because either mobs are immune to it, or it just doesn't help. Our original planed SP ability we were going to get was Enhancing, and that would have been amazing if they made it stronger. RDM would have the utility of a more powerful Haste, Phalanx, Protect, Shell, and Refresh, not to mention our spells meant only for us ourselves. The Enhancing SP was our best shot at becoming relevant again, especially with the loss of Embrava/PD being top dog.

The idea of making Enfeebling relevant is good, the idea of tying an ability to it now, when its worthless, is the stupidest thing they could possibly do with RDM. Look at Endgame and you tell me how many times you want someone to cast Enfeebling magic on the mob because it helps you out... there isn't a time, it doesn't actually happen. stop telling SE they are doing the wrong thing by buffing Enhancing magic, thats all RDM has left!

Thank you for making my point even more positive. SE needs to work on giving us Abilities/Traits to break through Immunity (I am pretty sure they can give us something like this, but will they? No, they won't. It would be considered 'too powerful'). Enhancing is NOT what we have left. SE is just weak at utilizing our Enfeebling to a better potency.

You want Enhancing, go get a Scholar. They will love to give you all the Enhancing you want.

Demon....SE don't give a fuck about RDMs anymore. If they did, they would give us things that we request to TRY to better the class. I understand that people have been giving a shit load of suggestions...but, where are the Devs giving their input giving us some type of word on what the SE is thinking about? Why can't they post, and give positive feedback? Why? Because, SE does not care.

I have been a RDM for years now, I know the job pretty damn well. I am a freaking badass at RDM play.
I just know what role we SHOULD be filling, and how to perform in a PT/Alliance.

We used to be the best, at all job-related things within this game. Everyone wanted RDM to be in their parties.
But, we have been reduced to nothing. I don't know why people bothers trying to talk and get information to a group of people, who are daft to reason.

Demon6324236
11-20-2012, 04:04 PM
They did give us an ability that broke through immunity, it was this new SP, but it was a "bug" that they are now attempting to fix. Enfeebling is as I said, dead, and I doubt SE has any intent on bringing it back. They could fix RDM, Enfeebling is currently not a way to do it, especially not by making false promises about doing it later as they are currently trying to tell us. We have had an Enmity problem for some time, we have been told about Cait Sith/Atomos for 2 years, both of these are problems, that of which have not been solved because SE is slow with things. I am not prepared to let them give RDM an ability they tell me will be good later, when they can not even give me something that is good for my job now, and have been unable to do so since we were level 75 with the exception of 2 spells, Temper, and Refresh II, 1 of which is simply a 2nd tier to a previous ability.

Even if we could hit through immunity it would not matter much on most current events. And if right now is anything to go by, the future will be little different. We have content that is zerg or die, mobs hitting to hard to be able to survive, mob types that use TP attacks as standard attacks, which prevents Slow of Paralyze from taking effect even if they land. Enfeeblings problems go far past the fact mob are immune, there are a few that would be nice to land, like Grav for the -eva on some of the higher end mobs like Legion, or like the NM in Neo-Limbus which spams flash.

SCH was never meant to be the Enhancing job, it got stuck with it when Embrava came out because it got the best thing ever to happen to Enhancing Magic, and SE is now doing away with that exact thing. SCH is supposed to be an "over time" job now, Kaustra and Embrava are meant to be the extremes of both sides of "over time" magic, basically a super Bio and a super Regen. RDM had the highest Enhancing Magic skill from the start, and still does, infact though if any job beats us, its WHM. WHM has AoE spells where we do not, which often leaves us with the short end of the stick like with Gains & Bars. However if a job were to get a SP ability to enhance their Enhancing Magic I think most would agree the job would be RDM. RDM has more self buff spells than any other job, Temper, Gains, Phalanx, En-I, En-II, all of which would be effected, and would easily be balanced thanks to only effecting one person unlike Embrava which could fuel an Alliance.

I am not saying Enfeebling is not a roll of RDM, it is our highest skill, and something SE has tried to make it seem as if we are good at, but its just not effective right now, and RDM needs some more unique ones all to itself before its really worth even considering a SP ability dedicated to it. As it stands, any enfeeble a RDM can cast, so can a WHM or BLM, the only exception being Gravity which as we all know, anything relevant is 100% immune to. Enfeebling magic is in part screwed thanks to the fact SE is afraid of "Final Fantasy XI:Revenge of the RDM" from happening where we somehow DoT kite around VWNMs and Legion NMs to kill them within the 30 minute time limits.

I understand your view of RDM needing to return to Enfeebling as having a place for the job, but please look past that and see that right now, no content coming out can make real use of actual Enfeebling Magic. The only thing closely resembling that is Stun, and unless you made the same mistake as SE did in thinking Stun is Enfeebling Magic, you know that its Dark Magic and so it doesn't count either. Before Enfeebling Magic can matter again, they would have to redo alot of choices, a big part being redesigning how a few mob types work where half of our current enfeeblings, have no effect.

Demon6324236
11-20-2012, 04:06 PM
Just to point out though...
Demon....SE don't give a fuck about RDMs anymore. If they did, they would give us things that we request to TRY to better the class. I understand that people have been giving a shit load of suggestions...but, where are the Devs giving their input giving us some type of word on what the SE is thinking about? Why can't they post, and give positive feedback? Why? Because, SE does not care.If this is truly how you feel, then what is the point of this thread even? It seems as though you are shouting at a deft person just the same as we all are.

Icywave
11-20-2012, 05:04 PM
This new SP2 would have been be nice if SE also gives us

1.Doom/Death-like spell that guarantees crumbling of enemy HP, if not instant kill
2.Bind/Terror-like spell that cannot be waken by alliance attacks, only after time lapses.

Basically, either will require a new fighting mechanism to be introduced to this game.
In the upmost optimistic view, SE gave us a 1/2 great gift, which
will come to grand fruition when the game gets a overhaul.

I am hoping that is what they are doing! haha! :cool:

Kristal
11-20-2012, 07:34 PM
This new SP2 is not for the current game. It's for when immunities from most NMs are removed, but replaced with magic resistance so high that even Elemental Seal is ineffective.

What makes me wonder though, if the devs will give RDM spells or traits to affect aoe melee attacks like those from Iron Giants. If RDM (and RDM alone) would be able to slow down those attacks or even paralyze the occasional JA, it would revitalize the job's usefullness.

Crimson_Slasher
11-22-2012, 03:11 PM
If we want to enfeeble better and actually have it mean anything in endgame, aoe debuffs of current spells, and a debuff limiting aoe abilities to single target are the only way to go. I know a lot of people think aoe debuffs are useless and that "enfeebling only works on fodder" but thats exactly the point. In situations where fodder must be killed at extended durration between larger targets, debuffing a whole squad with para/blind/slow and making them hit like little girls, while applying Dia III-ga would simply make the killing of these safer, and require less effort for healers. From there the focusing enfeeble would be best utilized on said bosses, but outside of these there is little that would make rdm relevent via enfeebling outside of a debuff that occ. caused mobs to recieve doub./trip./quad. damage similar to aftermath.