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View Full Version : Intimidation & killer effects regarding nightmare mobs in dynamis



Xilk
11-19-2012, 12:49 PM
Zone: CoP Dyanmis zones - Tavnazia; Valkurm, Qufim, Buburimu

Whenever fighting nightmare mobs they do not follow the ecosystem rules for intimidation.

Expected behavior: An nightmare mandragor in dynamis - buburimu should have an occastional intimidation from a verming type pet like DipperYuly. This never happens.
Nightmare mobs should also occastionally be intimidated by a beastmaster, but this also never happens.

The family type appears to be bugged. Although, bully from thief appears to function just fine.

Bublex
11-20-2012, 03:24 AM
Greetings Xilk,

I would be more then happy to submit this for you, however, I would like to ask that you please give us some additional information on this matter. Please fill out the template below to the best of your ability. While some of the information may seem irrelevant, it is always best to have as much information as possible. Once filled out, we will submit this for review for you!

Thank you for your time and apologies for any inconvenience!

GM Bublex


Platform:
ISP:
Type of Internet Connection:
Internet Connection Speed:
Date & Time:
Frequency:
Character Name:
Race:
World:
Class/Skill Rank:
Area and Coordinates:
Party or Solo:
NPC Name:
Monster Name:
In-Game Time:
Steps:
1.
2.
3.
<*Add more steps if necessary.>

Xilk
11-20-2012, 10:42 PM
Yay, handed a meaningless form which really does not apply when relevant information for reproducing the problem has already been provided.

I've worked in support for a proprietary, massive online client server application before. This really helps the client base feel ignored.

Platform: Windows 7 -irrelevant
ISP: AT&T -irrelevant
Type of Internet Connection: DSL - irrelevant
Internet Connection Speed: 6Mbps -irrelevant
Date & Time: 11-18-2012 10:49 PM -irrelevant
Frequency: Always
Character Name: Xilk - irrelevant
Race: Galka - irrelevant
World: Bahamut - irrelevant
Class/Skill Rank: Bst - Max relavent skills & stats
Area and Coordinates: CoP Dyanmis zones - Tavnazia; Valkurm, Qufim, Buburimu - Entire zones
Party or Solo: Both
NPC Name: irrelevant
Monster Name: All Nightmare - xxx mob types
In-Game Time: irrelevant
Steps:
1. Fight a Nightmare mob in dynamis as a beastmaster
2. wait
3. Use appropriate pet and killer instinct and additional gear if you want to increase likelihood of intimidation. I have gear/food to increase killer effects to 50% cap, however the proc rate on intimidation is 0%.



That should make it a quick and easy copy-paste job now.

Bublex
11-21-2012, 03:02 AM
Greetings Xilk,

Thank you for filling out the template as requested. I have made sure to submit your information to the development team, and they will make sure to thoroughly investigate this matter, based on your report. Unfortunately, I cannot guarantee that a direct response will be posted on this thread, but I do recommend consulting http://www.PlayOnline.com (www.PlayOnline.com) or http://forum.square-enix.com/ffxi/forums/84-Version-Updates for any details about the development team's investigation. Thanks again for your report!

GM Bublex