View Full Version : Remove the Trials of the Magian animations.
Kincard
11-16-2012, 05:19 PM
It was amusing at first, but doing dozens and dozens of trials, it really kind of gets irritating.
It's a minor thing to be sure, it'd just be nice if we could be rid of it after seeing it once, or have a toggle somewhere.
Mirage
11-17-2012, 12:06 AM
Or just let us skip them by pressing confirm while the animation is playing.
Godofgods
11-17-2012, 01:18 AM
yes, that three second animation is brutal. Its a massive amount of time that we cant not recover. Absolutely must be addressed .
-_-
Arcon
11-17-2012, 01:26 AM
yes, that three second animation is brutal. Its a massive amount of time that we cant not recover. Absolutely must be addressed .
Lose that sarcasm and I'll like your post as well. The animation is completely retarded and whoever made it should be fired.
Kincard
11-17-2012, 01:26 AM
Because it'd just be so hard to remove an animation playing.
Tsukino_Kaji
11-17-2012, 05:12 AM
Because it'd just be so hard to remove an animation playing.More then likely, just as with the non-skippable text/animation for abyssea and VW, the magian trial animation is there as an information prossessing point. I'm betting that even if they removed said animations, you'd still have to stand there locked fhe same duration while the system records your data alterations.
This type of instance was already brought up in another thread about skipping cut scenes.
Plasticleg
11-17-2012, 05:19 AM
All of this time posting and you guys could've confirmed a few magian trials...
Raksha
11-17-2012, 08:09 AM
I agree with this whole-heartedly.
On a related note, is it possible to .dat swap those animations?
Arcon
11-17-2012, 08:36 AM
More then likely, just as with the non-skippable text/animation for abyssea and VW, the magian trial animation is there as an information prossessing point. I'm betting that even if they removed said animations, you'd still have to stand there locked fhe same duration while the system records your data alterations.
This type of instance was already brought up in another thread about skipping cut scenes.
This is completely wrong.
Sargent
11-17-2012, 12:50 PM
While they're at it... why can't we just trade Armour + the items needed to the moogle once to upgrade it? Is it really necessary to demand 3 trades for it?
Demon6324236
11-17-2012, 01:30 PM
That admittedly makes sense because you can turn in items early.
Tsukino_Kaji
11-17-2012, 03:56 PM
This is completely wrong.I'm apperently wrong. Where's your evidence?
Kincard
11-17-2012, 04:23 PM
I guess I should've made the OP a general complaint about dumb design choices and making us sit through pointless animations and multiple confirmation boxes. There's a lot of other places where we don't need to have 6 confirmation boxes when we're the ones that initiate the trade, especially when there's nothing to lose.
Why do they put 20 confirmation boxes on stuff where mistakes cannot be made/can be rectified immediately (magian trials), but don't even put one in cases where a screwed up trade ends up making you lose millions (Trading 100 ancient currencies in for 10ks)? To make this worse, sometimes they put the yes on top, and sometimes they put the yes on the bottom, there's no consistency to it at all and it gives me a headache just thinking about it.
Arcon
11-17-2012, 05:31 PM
I'm apperently wrong. Where's your evidence?
Where's yours? My evidence is that that is a server-side process and the client sees none of it, so why is it necessary to freeze the client during that time? Also, process does not take that long, unless SE's servers are from the 60s it will be instant.
I guess I should've made the OP a general complaint about dumb design choices and making us sit through pointless animations and multiple confirmation boxes. There's a lot of other places where we don't need to have 6 confirmation boxes when we're the ones that initiate the trade, especially when there's nothing to lose.
And why do they not put a confirmation box on the OP warp guy? When you click "Teleport using Conquest Points" by mistake (which you will, because they added it right above the "Cancel" option, where the old Gil-Teleport used to be), there's no way around it anymore, and CP are scarce to come by these days. It's one of the very few things in the entire game that even warrants a confirmation box at all, and it has none, whereas Dom Ops require you to hit enter six times just for the text that no one cares about and has two confirmations. Are you absolutely, positively sure that's good game design?
Afania
11-17-2012, 09:57 PM
Lose that sarcasm and I'll like your post as well. The animation is completely retarded and whoever made it should be fired.
It's pretty cute IMO(serious), but I guess nobody want to see same animation for 100 times that's for sure.
Kincard
11-17-2012, 11:16 PM
Someone mentioned that the time spent during the animation is the time spent processing the info. While this might be true to the degree, you'll notice that every single time you've needed to pull up a trial, it takes the exact same amount of time (Barring you lagging horribly, but that's you receiving the sent information slower). This likely means they actually hard-coded a minimum to the amount of time you have to wait for each option to appear instead of just having the client display a prompt as soon as the information is ready. You can see this in other places too- it always takes the exact same amount of time for the Dynamis entry prompt to appear, it always takes the same amount of time for the door confirmations in salvage, etc.
It's something I would really like for them to stop doing in general, it's just that Magian trials are probably the worst offender because each time you accept a trial it takes at least 10 seconds for it to tag the weapon, and that's not counting all the horrible menu-flipping you're forced to do. It shouldn't take me almost a minute for me to confirm a "go kill 500 bees" quest.
Raksha
11-17-2012, 11:18 PM
And why do they not put a confirmation box on the OP warp guy? When you click "Teleport using Conquest Points" by mistake (which you will, because they added it right above the "Cancel" option, where the old Gil-Teleport used to be), there's no way around it anymore, and CP are scarce to come by these days. It's one of the very few things in the entire game that even warrants a confirmation box at all, and it has none, whereas Dom Ops require you to hit enter six times just for the text that no one cares about and has two confirmations. Are you absolutely, positively sure that's good game design?
Arcon for president 2016
Tsukino_Kaji
11-18-2012, 03:42 AM
Where's yours? My evidence is that that is a server-side process and the client sees none of it, so why is it necessary to freeze the client during that time? Also, process does not take that long, unless SE's servers are from the 60s it will be instant.SO I take it that you've never read anything the devs have posted here before. Particularly the ones about why they can't make CS skippable?
Arcon
11-18-2012, 03:49 AM
SO I take it that you've never read anything the devs have posted here before. Particularly the ones about why they can't make CS skippable?
The devs have never posted here before, the Community Reps have. And I read exactly one comment regarding that, and it had nothing to do with what you're saying, and from what I remember it was largely bullshit anyway. Post it if you want me to show you why instead of just going "but somewhere, sometime, the devs said something".
Mirage
11-18-2012, 04:27 AM
I'm apperently wrong. Where's your evidence?
You made the initial claim that it is a data processing point and that you'd have to wait the same amount of time anyway. Burden of proof is on you.
Tsukino_Kaji
11-18-2012, 05:39 AM
How dare I have a contrary opinion. Shame on me.
You realize how both of you are acting? Go read the posts again.
Demon6324236
11-18-2012, 05:47 AM
You said SE told us something, that is not an opinion, that is stating that we were already given an answer to our current question. An opinion would be saying "SE should not be wasting time on taking this out when they have so much more to do" but that is not whats being said here.
SpankWustler
11-18-2012, 08:33 AM
Removing the current Trial of the Magians animations will be considered, but in order to preserve balance, they will be replaced by something very similar to the last ten minutes of the last episode of Neon Genesis Evangelion in content and style and length.
"Watashi wa, become one with me along the Trail of the Magians, mon cheri!"
Tsukino_Kaji
11-18-2012, 03:59 PM
You said SE told us something, that is not an opinion, that is stating that we were already given an answer to our current question. An opinion would be saying "SE should not be wasting time on taking this out when they have so much more to do" but that is not whats being said here.So appeaerntly you have not read or cannot read it.
Demon6324236
11-18-2012, 04:44 PM
More then likely, just as with the non-skippable text/animation for abyssea and VW, the magian trial animation is there as an information prossessing point. I'm betting that even if they removed said animations, you'd still have to stand there locked fhe same duration while the system records your data alterations.
This type of instance was already brought up in another thread about skipping cut scenes.
SO I take it that you've never read anything the devs have posted here before. Particularly the ones about why they can't make CS skippable?Whats in blue is actually opinion, the rest are statements referring to SE posts. It implies they have said no to something similar to this, which is what you are being asked to give proof of I think. Thats the parts I were saying were not opinions though, is saying that SE said no already, or explained why it couldn't be done.