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Tsukino_Kaji
03-19-2011, 06:27 PM
You take on the form of the wild beats of Vana'Diel to unleash your own savage nature.
Utilizing Job Abilities you shift into your selected from. While in your Feral Form MP is consumed to maintain bestial nature. Only one form may be active at any given time, but can be canceled manually. Activating a higher level Feral Form will negate your current from, but likewise, a lower level form cannot overlap a higher one. Changing a Feral Form will set your current TP to 0. When activated, each Feral Form will give you access to unique Feral Pact job abilities and TP weapon skills as well as augment individual combat skills based on your feral magic skill. While under the effect of a Feral Form melee attacks, Feral Pact job abilities and Feral Pact weapon skills will wield skill ups on both hand-to-hand and Fearl Magic skills.

Combat Skill Ranks:
Hand-to-hand F(229 cap@90)
Throwing F(229 cap@90)

Defensive Skill Ranks:
Evasion F(229 cap@90)
Guarding F(229 cap@90)
Parrying F(229 cap@90)

Magic Skill Ranks:
Feral Magic B+(341 cap@90)

Job Traits:
Level 10: Clear Mind
Level 15: Maximum MP Boost
Level 20: Clear Mind II
Level 30: Auto Refresh
Level 50: Clear Mind III
Level 75: Maximum MP Boost II
Level 80: Clear Min IV
Level 90: Auto Refresh II

Job Abilities:
Level 1: Bestial Intensity
Level 5: Feral Forms
Level 5: Feral Pacts
Level 5: Form of Cold Blooded(Lizard)
Level 5: Form of Gills(Pug)
Level 5: Form of the Lapin(Rabbit)
Level 15: Form of Pinions(Bird)
Level 25: Form of Fangs(Wolf)
Level 30: Form of Chitin(Beetle)
Level 40: Brutal Rage
Level 40: Untamed Chant
Level 40: Feral Forms II
Level 40: Form of Horns(Buffalo)
Level 45: Form of Claws(Raptor)
Level 50: Form of Arms(Sea Monk)
Level 60: Form of the Formless(Slime)
Level 70: Form of Thunder(Coeurl)
Level 75: Feral Forms III
Level 75: Form of Iron(Adamantoise)
Level 80: Form of Corruption(Demon)
Level 85: Form of Might(Behemoth)
Level 90: Form of the Winged Tyrant(Dragon)

Bestial Intensity: Recast 2 hours.
Unleash the full forocity of your Feral Forms. While under the effect of Bestial Intensity the cool down timer of your Feral Pacts and Feral Forms will be reduced to 0. In addition your Feral Pacts will grant a bonus to TP.

Feral Forms: Recast 30 seconds.

Feral Forms II: Recast 1 minute.

Feral Forms III: Recast 2 minutes.

Brutal Rage: Recast 5 minutes.
Unleash your feral might increasing the potency of your next weapon skill.

Untamed Chant: Recast 5 minutes.
Focus your inner beast reducing the the cost of your next Feral Pact by half.

Feral Pacts: Recast 1 minute.

We will use one of the basic forms here for a brake down.
Form of the Cold Blooded:
You assume the posture of the elusive lizard. Your stone gaze ever affixed on your prey.
While in this form you gain the Vermin Killer Job Trait and a weakness to the ice element equal to half your level rounded up(A monster corrolation weakness could also be considered.). Your Hand-to-hand, Evasion and Parrying skills become augmented.
Feral Pacts:
Level 5 Fireball: MP cost
Level 5 Plague Breath: MP Cost
Level 10 Secretion: MP Cost
Level 20 Baleful Gaze: MP Cost
Weapon Skills:
Block Head
Tail Blow
Brain Crush

Tsukino_Kaji
03-19-2011, 06:28 PM
I'm sure you get the gist of it, I'll work on it more later.

Alkalinehoe
03-19-2011, 06:28 PM
I approve!

I think they should drop BST support and add the Shifter job.

Alderin
03-19-2011, 06:32 PM
A few guys in my old LS were talking about a similar but different concept once. Was a "wouldn't it be cool if..." moment but the idea was a Doppelganger / Shapeshifter (sort of similar to your idea), however the idea was to be able to change into different jobs (Kind of like SCH's ability to change between white and black magic) but this would have been much wider base - Limit JA's to having it as a main, however the ability to change from a Nin to a Mnk for certain situations during a fight etc.

But yeah as I said, the concept was a "it would be cool if...." moment.

Your idea is rather unique. Kind of sounds like someone loves Twilight though :)

Tsukino_Kaji
03-19-2011, 06:34 PM
Your idea is rather unique. Kind of sounds like someone loves Twilight though :)That gear is quite nice. But I don't see the connection.
I was thinking of D&D Druids.

Alkalinehoe
03-19-2011, 06:35 PM
That gear is quite nice. But I don't see the connection.
I was thinking of D&D Druids.
I think she is talking about a different kind of Twilight. :x

Tsukino_Kaji
03-19-2011, 07:58 PM
Phrasing updated.
Feral Forms III incresed to level 75.
Skill ups added.

Gennadi
03-19-2011, 10:10 PM
You take on the form of the wild beats of Vana'Diel to unleash your own savage nature.
Utilizing Job Abilities you shift into your selected from. While in your Feral Form MP is consumed to maintain bestial nature. Only one form may be active at any given time, but can be canceled manually. Activating a higher level Feral Form will negate your current from, but likewise, a lower level form cannot overlap a higher one. Changing a Feral Form will set your current TP to 0. When activated, each Feral Form will give you access to unique Feral Pact job abilities and TP weapon skills as well as augment individual combat skills based on your feral magic skill. While under the effect of a Feral Form melee attacks, Feral Pact job abilities and Feral Pact weapon skills will wield skill ups on both hand-to-hand and Fearl Magic skills.

Combat Skill Ranks:
Hand-to-hand F(229 cap@90)
Throwing F(229 cap@90)

Defensive Skill Ranks:
Evasion F(229 cap@90)
Guarding F(229 cap@90)
Parrying F(229 cap@90)

Magic Skill Ranks:
Feral Magic B+(341 cap@90)

Job Traits:
Level 10: Clear Mind
Level 15: Maximum MP Boost
Level 20: Clear Mind II
Level 30: Auto Refresh
Level 50: Clear Mind III
Level 75: Maximum MP Boost II
Level 80: Clear Min IV
Level 90: Auto Refresh II

Job Abilities:
Level 1: Bestial Intensity
Level 5: Feral Forms
Level 5: Feral Pacts
Level 5: Form of Cold Blooded(Lizard)
Level 5: Form of Gills(Pug)
Level 5: Form of the Lapin(Rabbit)
Level 15: Form of Pinions(Bird)
Level 25: Form of Fangs(Wolf)
Level 30: Form of Chitin(Beetle)
Level 40: Brutal Rage
Level 40: Untamed Chant
Level 40: Feral Forms II
Level 40: Form of Horns(Buffalo)
Level 45: Form of Claws(Raptor)
Level 50: Form of Arms(Sea Monk)
Level 60: Form of the Formless(Slime)
Level 70: Form of Thunder(Coeurl)
Level 75: Feral Forms III
Level 75: Form of Iron(Adamantoise)
Level 80: Form of Corruption(Demon)
Level 85: Form of Might(Behemoth)
Level 90: Form of the Winged Tyrant(Dragon)

Bestial Intensity:Recast 2 hours.
Unleash the full forocity of your Feral Forms. While under the effect of Bestial Intensity the cool down timer of your Feral Pacts and Feral Forms will be reduced to 0. In addition your Feral Pacts will grant a bonus to TP.

Feral Forms:Recast 30 seconds.

Feral Forms II:Recast 1 minute.

Feral Forms III:Recast 2 minutes.

Brutal Rage:Recast 5 minutes.
Unleash your feral might increasing the potency of your next weapon skill.

Untamed Chant:Recast 5 minutes.
Focus your inner beast reducing the the cost of your next Feral Pact by half.

Feral Pacts: Recast 1 minute.

Form of the Cold Blooded:
You assume the posture of the elusive lizard. Your stone gaze ever affixed on your prey.
While in this form you gain the Vermin Killer Job Trait and a weakness to the ice element(Equal to half your level rounded up.).Your Hand-to-hand, Evasion and Parrying skills become augmented.
Feral Pacts:
Level 5 Fireball: MP cost
Level 5 Plague Breath: MP Cost
Level 10 Secretion: MP Cost
Level 20: Baleful Gaze

Weapon Skills:
Block Head
Tail Blow
Brain Crush

Can you explain in more detail please i still don't get it

Komori
03-19-2011, 10:18 PM
It sounds amazing to me, and DEFINITELY something I'd be interested in.

Jalonis
03-19-2011, 11:52 PM
You basically copy and pasted summoner and changed a few names. It's a good idea but I find your implementation extremely lacking.

Also, smaller forms for the highest levels. They would either have to be shrunken models which would look stupid as hell, or you'd be stuck fighting beside a dragon which takes up your entire screen.

jeffanddane
03-19-2011, 11:59 PM
Can I unleash the power of 1 THOUSAND BUNNIES?!?!?!?!

Rosalie
03-20-2011, 12:00 AM
You keep saying 'bestial nature' here and there but that just reeks of BLU story, and this just looks like some sort of BLU/BST thrown together.

Zyeriis
03-20-2011, 02:14 AM
You keep saying 'bestial nature' here and there but that just reeks of BLU story, and this just looks like some sort of BLU/BST thrown together.
How....dare he?

Crysten
03-20-2011, 02:25 AM
Congratulations, you just created Blue Mage!

Zyeriis
03-20-2011, 02:27 AM
To shut them up, you should remove the magic based aspect and make it melee/ranged depending on form.

Crysten
03-20-2011, 02:36 AM
To shut them up, you should remove the magic based aspect and make it melee/ranged depending on form.

And you just created Beastmaster!~

Dragonlord
03-20-2011, 03:13 AM
This is one of the few things a ffxi job can't do yet. A shapeshifter would be a welcome addition to our job list imo. I imagine it being similar to WoW's druid, having forms for melee, tanking, and casting. BST controls beasts, BLU mimics beasts' attacks, and this class would become beasts. Sounds different enough to me.

Alderin
03-20-2011, 03:28 AM
I think she is talking about a different kind of Twilight. :x

She? Alderin that much of a girlie name to you? :P

And yes I was speaking about a certain warewolf >_>

Zyeriis
03-20-2011, 03:44 AM
She? Alderin that much of a girlie name to you? :P

And yes I was speaking about a certain warewolf >_>

:Q I think Alkaline assumed you were "she" for even mentioning Twilight.

Alhanelem
03-20-2011, 04:03 AM
no chance of any kind of new job at this point (sorry to rain on parade)

HOWEVER, this idea is one of the better that I've seen and it would be cool to have.

Donwu
03-20-2011, 04:10 AM
Ya the concept of bst without a pet is a pretty awesome one. I'd rather see mimic or something though. Unlockable through obtaining 75 or 60+ in all jobs. Something like skills across the board of B-/C+ so that it isn't overpowered. That way, when you mimic Freeze or something you aren't dropping nukes at 1500 a pop. closer to something like 1kish. Still viable, but not to the point they make or break a mob. Then have the mimicry last on a single character for 1 min then 2 min recast and use h2h/sword as melee in the meantime. Idk. Something I kinda was thinking. Would be pretty hard to implement a new job at this point though. Plus, The other benefit with the requirements would be everyone couldn't spam it. Only those who have everything leveled.

Tsukino_Kaji
03-20-2011, 06:30 AM
Also, smaller forms for the highest levels. They would either have to be shrunken models which would look stupid as hell, or you'd be stuck fighting beside a dragon which takes up your entire screen.Actualy changing the players model during forms would be nearly un-implementable(Yes I am awake of costume effects.). They could be more easily represented by auras or something similar.
Can you explain in more detail please i still don't get itThink of the feral pact menu like the pet menu, it's empty until you have something out. Likewise, when you activate one of your feral forms, this menu will then have the form apropriate actions.
For example we'll use a 90SHF/45WAR: At that point You should have around 1000 HP and MP.
You activate Form of the Winged Tyrant from your JA menu Feral Froms III. Now while in this form, your character will then gain an aura(probably) and a status effect icon indicating that they are now in a/under the effect of a feral form. Now that you are in the Form of the Winged Tyrant your MP will begin to decrease to maintain said form, your once empty Feral Pact JA menu will now hold new actions that cost MP and your weapon skill menu will hold new weapon skills. Once out of MP your current feral form will be automatically canceled.
To shut them up, you should remove the magic based aspect and make it melee/ranged depending on form.Something is required to determine the strength of feral pacts.
Ya the concept of bst without a pet is a pretty awesome one. I'd rather see mimic or something though. Unlockable through obtaining 75 or 60+ in all jobs. Something like skills across the board of B-/C+ so that it isn't overpowered. That way, when you mimic Freeze or something you aren't dropping nukes at 1500 a pop. closer to something like 1kish. Still viable, but not to the point they make or break a mob. Then have the mimicry last on a single character for 1 min then 2 min recast and use h2h/sword as melee in the meantime. Idk. Something I kinda was thinking. Would be pretty hard to implement a new job at this point though. Plus, The other benefit with the requirements would be everyone couldn't spam it. Only those who have everything leveled.It was planned more on the concept of something more akin to berserk, if you're raging, you're not likely to be able to comprehend the intricacies of a sword which is why I left it to H2H only. B or C skills may be a little extreme too because while a form is active, their value is increased based off of your Fearl Magic Skill. B+B mod=too high and feral magic needs to be higher on it's own to proporly effect feral pacts.

Crysten
03-20-2011, 07:48 AM
/facepalm

OK, let me break this down a bit for you to understand, since this seems a little hard for you.

Feral Pacts = You use a TP move based on the form you're in. Ready/Sic = You use a TP move based on the pet you have out. You know what that is? That's a BST's pet without the BST, with Call Beast on a 1 minute cooldown.

Forms = different abilities augmented based on each form. Three words: Blue magic traits.

Mob TP moves used at an MP cost = BLUE MAGIC.

How is this NOT a Blue Mage/Beastmaster hybrid, I mean, seriously?

I applaud the OP for trying an interesting idea, but it's been done.

Tsukino_Kaji
03-20-2011, 08:01 AM
Feral Pacts = You use a TP move based on the form you're in. Ready/Sic = You use a TP move based on the pet you have out. You know what that is? That's a BST's pet without the BST, with Call Beast on a 1 minute cooldown.You very obviously didn't read it very well.

Zyeriis
03-20-2011, 08:10 AM
/facepalm

OK, let me break this down a bit for you to understand, since this seems a little hard for you.

Feral Pacts = You use a TP move based on the form you're in. Ready/Sic = You use a TP move based on the pet you have out. You know what that is? That's a BST's pet without the BST, with Call Beast on a 1 minute cooldown.

Forms = different abilities augmented based on each form. Three words: Blue magic traits.

Mob TP moves used at an MP cost = BLUE MAGIC.

How is this NOT a Blue Mage/Beastmaster hybrid, I mean, seriously?

I applaud the OP for trying an interesting idea, but it's been done.

Maybe you should facepalm harder, perhaps make that palm a fist, to knock some sense into yourself. You called the job just another Blue Mage. I told him to remove the mp. You then called it another Beastmaster. Thus surmising that you believe the difference between beastmaster and blue is mage, is that blue mage has mp. Which is idiotic, as was that post.

Crysten
03-20-2011, 08:13 AM
You very obviously didn't read it very well.

Feral Pact: 1 minute cooldown, allows you to use 1 TP move for an MP cost.
Sic: 1 minute cooldown per charge, allows you to use a select TP move with enough charges ready.

Using Charges vs. Using MP. BLUs vs. BSTs.

See what I'm getting at?

Also Zyerlis, no need to start throwing nsults around.

Tsukino_Kaji
03-20-2011, 08:14 AM
Feral Pact: 1 minute cooldown, allows you to use 1 TP move for an MP cost.
Sic: 1 minute cooldown per charge, allows you to use a select TP move with enough charges ready.Again, Feral Pacts are not TP.

TearValerin
03-20-2011, 08:14 AM
You basically copy and pasted summoner and changed a few names. It's a good idea but I find your implementation extremely lacking.

Also, smaller forms for the highest levels. They would either have to be shrunken models which would look stupid as hell, or you'd be stuck fighting beside a dragon which takes up your entire screen.

^ This. Sounds like a DnD druid rip off. If a new job were implemented, I would prefer something that was left out of one of the olderjob oriented FFs like FFT FFIII or FFV. Like Time Mages, or Geomancers... Geomancers would be freaking awesome.

Dauntless
03-20-2011, 08:16 AM
/facepalm

OK, let me break this down a bit for you to understand, since this seems a little hard for you.

Feral Pacts = You use a TP move based on the form you're in. Ready/Sic = You use a TP move based on the pet you have out. You know what that is? That's a BST's pet without the BST, with Call Beast on a 1 minute cooldown.

Forms = different abilities augmented based on each form. Three words: Blue magic traits.

Mob TP moves used at an MP cost = BLUE MAGIC.

How is this NOT a Blue Mage/Beastmaster hybrid, I mean, seriously?

I applaud the OP for trying an interesting idea, but it's been done.

/doublefacepalm

You fail.

Tsukino_Kaji
03-20-2011, 08:24 AM
^ This. Sounds like a DnD druid rip off.
That gear is quite nice. But I don't see the connection.
I was thinking of D&D Druids.[Chat] [Log] [Please check it.]

Xochitl
03-20-2011, 08:35 AM
I like your concept. The only thing I would change is the usage of MP you would restrict the job too much if you lose MP while you are in the form. Also, would the form give you the weakness of the mob? like for example, you become a lizard will you be weak to beasts? It is not like being BLU or BST.

Tsukino_Kaji
03-20-2011, 08:37 AM
I like your concept. The only thing I would change is the usage of MP you would restrict the job too much if you lose MP while you are in the form. Also, would the form give you the weakness of the mob? like for example, you become a lizard will you be weak to beasts? It is not like being BLU or BST.
[B]Form of the Cold Blooded:
You assume the posture of the elusive lizard. Your stone gaze ever affixed on your prey.
While in this form you gain the Vermin Killer Job Trait and a [I]weakness to the ice element(Equal to half your level rounded up.).Your Hand-to-hand, Evasion and Parrying skills become augmented.From the opening post. It could be easily tailored to a type instead of an element.

Tsukino_Kaji
03-21-2011, 05:54 AM
Bump, plus a few edits.

jeffanddane
03-21-2011, 08:06 AM
You have received a Bump

Tsukino_Kaji
03-21-2011, 08:07 AM
You have received a BumpYeah, now I just have to work on it some more. lol
King, draw me some pictures. >.>

jeffanddane
03-21-2011, 08:09 AM
I CAN DRAW!!!!!!! www.jeffanddane.deviantart.com

Zyeriis
03-21-2011, 08:11 AM
You have received a Bump
Sounds like they need to see a doctor, immediately.

Tsukino_Kaji
03-21-2011, 08:17 AM
Sounds like they need to see a doctor, immediately.We can only hope my new bump is not too serious.

jeffanddane
03-21-2011, 08:19 AM
it is . . . . i would have it checked . . . . im sorry ;~;

Vortex
03-21-2011, 08:21 AM
How many of these "newjob" threads are there going to be..

Tsukino_Kaji
03-21-2011, 08:22 AM
How many of these "newjob" threads are there going to be..4. That is all.

jeffanddane
03-21-2011, 08:22 AM
Lol X.X ugh oh a troll has arrived to suck all the fun out of EVERYTHING /runs away!!!

Tsukino_Kaji
03-21-2011, 08:40 AM
I like your concept. The only thing I would change is the usage of MP you would restrict the job too much if you lose MP while you are in the form.MP on Feral Pacts is what help to restic the job and keep it from becoming over powered. Lose of MP will always loom over the heads of anyone job with MP sadly.

Tsukino_Kaji
03-21-2011, 09:13 AM
OP has been cleaned up.

KorPoni
03-21-2011, 02:00 PM
Through your idiot logic, Blue Mage = Beastmaster with mp.

That's comical. Thumbs up to being funny zyeriis. Btw, u coming back to carbuncle when we get back on?

Zyeriis
03-21-2011, 02:05 PM
That's comical. Thumbs up to being funny zyeriis. Btw, u coming back to carbuncle when we get back on?
*Scratches head* I've never been on the Carbuncle server...


Edit:I've only ever been on the Bahamut server (under a different name)
and then transfered to Phoenix during the shut down of that server due to overpopulation (which led to it becoming a ghost town/server).

If there is some one masquerading under my name, let me know, as Zyeriis is an original name I came up with.

KorPoni
03-21-2011, 02:12 PM
*Scratches head* I've never been on the Carbuncle server...

Are you not the same zyeriis that uses the phrase "iirc" alot? If not, must've been another zyeriis. Not having been on the carbuncle server would make sense for there to be another.

Zyeriis
03-21-2011, 02:18 PM
Are you not the same zyeriis that uses the phrase "iirc" alot? If not, must've been another zyeriis. Not having been on the carbuncle server would make sense for there to be another.
No D: and read my edit in the previous post, that's impossible unless some one pretending to be me. I think I once saw a Zyris but that's about it.

Tsukino_Kaji
03-22-2011, 09:12 AM
Bump. Edits.

Alderin
03-22-2011, 09:21 AM
:Q I think Alkaline assumed you were "she" for even mentioning Twilight.

That's a fair call.. Got tortured through the first one which was enough for me.

Thuggin
03-22-2011, 09:26 AM
You take on the form of the wild beats of Vana'Diel to unleash your own savage nature.
Utilizing Job Abilities you shift into your selected from. While in your Feral Form MP is consumed to maintain bestial nature. Only one form may be active at any given time, but can be canceled manually. Activating a higher level Feral Form will negate your current from, but likewise, a lower level form cannot overlap a higher one. Changing a Feral Form will set your current TP to 0. When activated, each Feral Form will give you access to unique Feral Pact job abilities and TP weapon skills as well as augment individual combat skills based on your feral magic skill. While under the effect of a Feral Form melee attacks, Feral Pact job abilities and Feral Pact weapon skills will wield skill ups on both hand-to-hand and Fearl Magic skills.

Combat Skill Ranks:
Hand-to-hand F(229 cap@90)
Throwing F(229 cap@90)

Defensive Skill Ranks:
Evasion F(229 cap@90)
Guarding F(229 cap@90)
Parrying F(229 cap@90)

Magic Skill Ranks:
Feral Magic B+(341 cap@90)

Job Traits:
Level 10: Clear Mind
Level 15: Maximum MP Boost
Level 20: Clear Mind II
Level 30: Auto Refresh
Level 50: Clear Mind III
Level 75: Maximum MP Boost II
Level 80: Clear Min IV
Level 90: Auto Refresh II

Job Abilities:
Level 1: Bestial Intensity
Level 5: Feral Forms
Level 5: Feral Pacts
Level 5: Form of Cold Blooded(Lizard)
Level 5: Form of Gills(Pug)
Level 5: Form of the Lapin(Rabbit)
Level 15: Form of Pinions(Bird)
Level 25: Form of Fangs(Wolf)
Level 30: Form of Chitin(Beetle)
Level 40: Brutal Rage
Level 40: Untamed Chant
Level 40: Feral Forms II
Level 40: Form of Horns(Buffalo)
Level 45: Form of Claws(Raptor)
Level 50: Form of Arms(Sea Monk)
Level 60: Form of the Formless(Slime)
Level 70: Form of Thunder(Coeurl)
Level 75: Feral Forms III
Level 75: Form of Iron(Adamantoise)
Level 80: Form of Corruption(Demon)
Level 85: Form of Might(Behemoth)
Level 90: Form of the Winged Tyrant(Dragon)

Bestial Intensity: Recast 2 hours.
Unleash the full forocity of your Feral Forms. While under the effect of Bestial Intensity the cool down timer of your Feral Pacts and Feral Forms will be reduced to 0. In addition your Feral Pacts will grant a bonus to TP.

Feral Forms: Recast 30 seconds.

Feral Forms II: Recast 1 minute.

Feral Forms III: Recast 2 minutes.

Brutal Rage: Recast 5 minutes.
Unleash your feral might increasing the potency of your next weapon skill.

Untamed Chant: Recast 5 minutes.
Focus your inner beast reducing the the cost of your next Feral Pact by half.

Feral Pacts: Recast 1 minute.

We will use one of the basic forms here for a brake down.
Form of the Cold Blooded:
You assume the posture of the elusive lizard. Your stone gaze ever affixed on your prey.
While in this form you gain the Vermin Killer Job Trait and a weakness to the ice element equal to half your level rounded up(A monster corrolation weakness could also be considered.). Your Hand-to-hand, Evasion and Parrying skills become augmented.
Feral Pacts:
Level 5 Fireball: MP cost
Level 5 Plague Breath: MP Cost
Level 10 Secretion: MP Cost
Level 20 Baleful Gaze: MP Cost
Weapon Skills:
Block Head
Tail Blow
Brain Crush

How long did it take you to plan that out, and the skill caps, what jobs are those on par with?

Tsukino_Kaji
03-22-2011, 09:31 AM
How long did it take you to plan that out, and the skill caps, what jobs are those on par with?The combat skill caps are all that low because they become modified by your Feral Magic while shifted. Much like how BRD utilizes 2 skills per song.
As for planning, the OP maybe took 10min.

Tsukino_Kaji
03-22-2011, 02:01 PM
Shameless bump.

Tsukino_Kaji
03-22-2011, 09:16 PM
1 edit and bump. Now sleep.

Wibbly
03-22-2011, 09:24 PM
Okay... <_< Will I be the first to say it?

WONDER TWIN POWERS: ACTIVATE! FORM OF...!

<_< >_>;

TearValerin
03-22-2011, 09:27 PM
Triple bumps just for the sake of +1 post count... shameless.

Tsukino_Kaji
03-23-2011, 05:18 AM
Triple bumps just for the sake of +1 post count... shameless.Did you notice teh 5-7 hour difference? lol

Chiibi
03-23-2011, 05:29 AM
so its basiclly a job that changes into something else to gain new abilities depending on the stance?

Tsukino_Kaji
03-23-2011, 05:39 AM
so its basiclly a job that changes into something else to gain new abilities depending on the stance?Correct. Which ever form you are in will give you a different attack set and adjust your combat skills.

Chiibi
03-23-2011, 05:45 AM
Well then... i dont dislike it... but it seems complicated and probably a programmers nightmare

Asrana
03-23-2011, 05:46 AM
sounds like the WOW druid ..only with more forms to change into
not sure thats a good thing or not

Tsukino_Kaji
03-23-2011, 05:48 AM
Well then... i dont dislike it... but it seems complicated and probably a programmers nightmareIt's simpler then it sounds.
sounds like the WOW druid ..only with more forms to change into
not sure thats a good thing or not1.) WoW sucks. lol
2.) You don't actualy change shape.

Chiibi
03-23-2011, 05:48 AM
you dont change shapes... so in the end its grimoire arts switching?

Tsukino_Kaji
03-23-2011, 05:52 AM
you dont change shapes... so in the end its grimoire arts switching?Close to something akin to that. Switching forms costs you your TP and lower forms can over lap higher ones. You'd have to cancel it first in that case. Think of it as equipping a rune weapon. You're draining your MP for the added effects. ^^

Morgantisthedon
03-23-2011, 05:56 AM
I would approve a shape changer ability , if from a item or a /ja i would welcome the addition. Not sure how a new job would beninfit more than each job being able to do this... sorta like a exalted job morph. Example dragoon could take the merge form of the shift be a temporary dragon. Pld could take form a exalted templar. Monk could turn into a martial master etc etc I would love to be able to morph on this game in any aspect ... not sure how it would be implemented in just one job or mutiple being able to do it at higher lvs >.> maybe a 99 super merrit to incoperate them to exisiting jobs. Could also be a new 2 hour ability and lower the 2 hour ability to a 1 hour or something along those lines.

Chiibi
03-23-2011, 05:59 AM
the thing i see with this job is you could just toss "Mime" over shifter and call it a day

Tsukino_Kaji
03-23-2011, 06:01 AM
I would approve a shape changer ability , if from a item or a /ja i would welcome the addition. Not sure how a new job would beninfit more than each job being able to do this... sorta like a exalted job morph. Example dragoon could take the merge form of the shift be a temporary dragon. Pld could take form a exalted templar. Monk could turn into a martial master etc etc I would love to be able to morph on this game in any aspect ... not sure how it would be implemented in just one job or mutiple being able to do it at higher lvs >.> maybe a 99 super merrit to incoperate them to exisiting jobs. Could also be a new 2 hour ability and lower the 2 hour ability to a 1 hour or something along those lines.Hmmmm.
Perfect Form: Cool down 2 hours.
You become the exemplar of your from unleashing it's true ferosity.

Plausible.

Asrana
03-23-2011, 06:01 AM
so if you arent changing shapes or shifting forms ...isn't "Shifter" a bad name for this job you are creating

Tsukino_Kaji
03-23-2011, 06:02 AM
the thing i see with this job is you could just toss "Mime" over shifter and call it a dayNo, that's going to be teh Teir II for PUP. Sounds too circus'y. lol

Chiibi
03-23-2011, 06:02 AM
so if you arent changing shapes or shifting forms ...isn't "Shifter" a bad name for this job you are creating

Again: Call it Mime and Call it a day.

Tsukino_Kaji
03-23-2011, 06:02 AM
so if you arent changing shapes or shifting forms ...isn't "Shifter" a bad name for this job you are creatingDId you read the whole thread?

Zyeriis
03-23-2011, 06:04 AM
so if you arent changing shapes or shifting forms ...isn't "Shifter" a bad name for this job you are creating

Six words(including these ones): No.

Anadosia
03-23-2011, 07:40 AM
I like it, great idea!

Tsukino_Kaji
03-23-2011, 07:41 AM
I like it, great idea!Thanks. ^^
Still fleshing it out. I don't remember what MP was like back at those levels anymore. lol

Tsukino_Kaji
04-01-2011, 06:03 AM
Yes this is another shamless bump. ^^

Tsukino_Kaji
04-09-2011, 05:50 AM
Bumbing for bumptastical bumpitudeness' sake.

Venrymel
04-09-2011, 06:28 AM
Would you please not troll other threads with links to this one? This job is interesting, but what you're doing in other threads is rude.

Tsukino_Kaji
04-09-2011, 06:31 AM
Would you please not troll other threads with links to this one? This job is interesting, but what you're doing in other threads is rude.People who tend to use the word troll to describe people's post are the real trolls. And besides; 1.) That thread was about new jobs and 2.) it was in the wrong section.(Site Feedback.)

Thanks for the "interesting" part though. ^^

Venrymel
04-09-2011, 08:21 AM
People who tend to use the word troll to describe people's post are the real trolls. And besides; 1.) That thread was about new jobs and 2.) it was in the wrong section.(Site Feedback.)

Thanks for the "interesting" part though. ^^1: You ignored "discussion" and twice promoted your own idea. 2: I didn't create the thread. 3: You were trolling—and I make quite reserved use of the word. It's rude to presume you know someone's tendancies.

This is different from someone who comes into a thread to contribute support to an idea being mentioned. I commend you for your thorough efforts on Shifter. I did similar with Time Mage; I'm sure you're at least as eager to see your job involved in the game as I am with my idea.

Tsukino_Kaji
04-09-2011, 08:26 AM
1: You ignored "discussion" and twice promoted your own idea. 2: I didn't create the thread. 3: You were trolling—and I make quite reserved use of the word. It's rude to presume you know someone's tendancies.

This is different from someone who comes into a thread to contribute support to an idea being mentioned. I commend you for your thorough efforts on Shifter. I did similar with Time Mage; I'm sure you're at least as eager to see your job involved in the game as I am with my idea.And again it was a thread about new jobs idea, not a thread about a specific job idea. Therefore, I submitted my New Job Idea.
Also this thread is for discussion about the Shifter job idea specifically, please do not "troll"(As you have been using.) with off topic discussions. Thank you. ^^

Venrymel
04-09-2011, 08:33 AM
Since you insist on furthering this flame war, I'll go ahead and get technical with the colloquial use of "troll" and offer that we were both trolling his thread about his "New Job Idea". As I'm sure you'll recognize, the thread was not about new jobs in general, but his.

As well, since this tangent of discussion doesn't have its own thread (and really doesn't deserve one), I have posted again here. I apologize for the contamination of your thread that this has created and will no longer post regarding it.

blowfin
04-09-2011, 09:10 AM
Shifter.... the name keeps reminding me of the engineer in TF2. Any plans for us to wield a golden wrench at some point?

Tsukino_Kaji
04-09-2011, 09:15 AM
Shifter.... the name keeps reminding me of the engineer in TF2. Any plans for us to wield a golden wrench at some point?I have no idea what you just said. lol

blowfin
04-09-2011, 09:19 AM
I have no idea what you just said. lol

Its cool, turns people into golden statues.

Venrymel
04-09-2011, 06:48 PM
My understanding of exactly how you plan to use TP and MP might have gotten lost in the rest of the discussion, but perhaps take a note from DNC and require that there be TP usage; perhaps the form drains both while active and using TP for a form's ability negates it—which then allows you to take another form.

Something like: You need 100% TP to activate a form. Higher levels of the job have a longer recast (say 5-10 minutes) ability to give you maybe 80-90%. Perhaps there are Merits to this effect, debate whether full Merits mean being able to activate a form at the beginning of battle or still being one melee (or throwing) hit away from it. People would quite likely /SAM.

In the active form, MP and TP are being drained, but as long as you don't miss a strike, you don't need to worry about TP. Any abilities in a form require MP, which is also being drained. Perhaps there's low level gear for reducing that, but that higher levels aren't completely free of the MP/TP drain—instead more gear toward max MP and maybe a Store TP ability with a tricky maneuver to using TP for an ability and keeping the form (perhaps /SAM is key to this).

(I'm a mage, so I'm not all that familiar with how abilities like "Store TP" work unless they're anything like "Sublimation".)

Using the TP, with "Form of the Cold Blooded" for example, would mean using "Baleful Gaze", losing the form. Since Baleful Gaze can almost guarantee winning the battle, it seems a fair trade.

As for the moment of activation and what animation there might be (yes, an icon—terribly useful with SCH, among others) a sort of ghost animation of the creature form in question coming up behind the adventurer, syncing with them and fading away.

As for the Beastmaster/Blue Mage cross that this seems to be (and it does, but no less than SCH is quite like RDM without melee capability and with—as is expected—use of unique spells) the story of the job's inception could easily be that of clans of mages and fighters coming together. Yes, the Immortals exist, but with some good writing, it wouldn't be difficult to bring it all together. Learning it could be the cutscenes to unlocking the job.

To further divide Shifter from BST and BLU, perhaps have more abilities per form (adjusting recast and the like, appropriately) explained by the fact that it's not a beast/plantoid/etc. using the abilities but an adventurer, that you have "learned" the spells, you just know them. Perhaps "Feral Magic" skill alters MP cost and somehow has an effect on TP drain and/or requirement for activation.

I haven't played D&D at all, so I can't comment on any similarity. lol

Kury
04-11-2011, 09:27 PM
id level that job, sounds like it would be cool.
i wish SE would give us some more jobs

Jackastheripper
04-13-2011, 06:27 PM
On a side note, I looked at the heading for this thread and thought it said "Drifter"... As in a bum LOL! I thought to myself, how the hell would a bum be a viable class... Then again, it is 530am and I just worked 16 hours. Proceed with the flame war.

Ordoric
04-13-2011, 07:38 PM
"wonder twin powers activate!"

Aaralyn
04-13-2011, 10:19 PM
As far as it being like a beast master and blue mage, it's original enough to not make either job useless. Look at scholar, it's a mix of WHM and BLM, with nifty additional things, making neither of the jobs it diverges from useless, as said. That is what this would be like, in a sense.

I like the idea, and would definitely level this job.