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jeffanddane
03-19-2011, 04:28 PM
I always thought time mage would be an AMAZING job i loved it in FFT i would love it in FFXI if ps2 users would get a pc already D:<! I would expect it to maybe look like a little like this o.o;;

Time Mage

Magic List
Haste
Haste 2
Hastega
Hastega 2
Slow
Slow 2
Slowga
Slowga 2
Stop
Comet
Meteor
Bind
Barrier 1/4 (Protect + Shell)
Teleports
Regen/ga
Regen/ga II
Regen/ ga III
Demi
Demi II
Vivacity (Haste for JA's)
Vivacity II
Disperse (Dispel's one buff and hits for dark based dmg. Amount of damage is subject to time of day.)
Disperse II (Dispel's two buff and hits for dark based dmg. Amount of damage is subject to time of day.)
Float (Avoid earth based attack. Also be able to hit flying type mobs but ground types will be void.)
Vortex (Warp to any part of the map) Recast: 10 min
Mirage (Distort time to make a replica of self to absorb one attack of any kind.)
Shift (Change your position with any party member in a 25m radius.)

Job Abilities

Aprilian
Take a glimpse of the future to land enfeebs with 100% accuracy with added duration for 10 seconds
does not ignore those who are immune.
Duration 2 hours
Evaginate
Reverse the flow of time of selected target reseting enmity,tp,mp of last skill used. Basically put the selected target at the point before say Freeze II or something.
Duration 2 min
Rapid Cast
Selected target casts there next spell instantly.
Durations 10 min
Vestigial Epoch
Grants AOE buff day specific. This effect is also affected by time of day.
Fire Day 3pm Strongest Time. Ice Day 2am Strongest Time. Etc
Tide
Extends the duration of your next buff or enfeeb cast. Recast 2 min

Tsukino_Kaji
03-19-2011, 04:29 PM
Meteor is BLM.

jeffanddane
03-19-2011, 04:31 PM
FFT they learned it MWAHAHAHAHA and how did i know you were going to be the first to reply XDDDDD >.> i said to myself when i submit this i know Tsukino is going to be the first person to say something XD

Kwate
03-19-2011, 04:32 PM
Shouldn't you have posted this under New job ideas thread? Time mage has been mentioned there, among other threads.

jeffanddane
03-19-2011, 04:33 PM
Oh oops i thought it was a general discussion thread didn't know there was one for jobs meh bad!

Tsukino_Kaji
03-19-2011, 04:33 PM
Jeff, your sig is gone. lol

Vortex
03-19-2011, 04:34 PM
And RDM was never heard from again...

jeffanddane
03-19-2011, 04:34 PM
Yeah took it off tsu way to big XDDDD dont wanna be that stand outish like the other guy D:< now stop getting off the post subject the subject is time mage!

Tsukino_Kaji
03-19-2011, 04:35 PM
And RDM was never heard from again...No, who would paralyze and silence stuff?

jeffanddane
03-19-2011, 04:35 PM
Lmfao Vortex x.x rdm would still be useful . . . . in a dark alley somewhere . . . where no one can hear him/her scream D:!

Vortex
03-19-2011, 04:41 PM
No, who would paralyze and silence stuff?

With /sch sub even WHM can land those reliably..with the right gear.

Nu-Hir
03-19-2011, 04:43 PM
With /sch sub even WHM can land those reliably..with the right gear.

I can land them reliably with /Blm.

Kwate
03-19-2011, 04:44 PM
lol these mods have been sniping sigs all night, Jeff's is the third I seen within the last hour, guess they're bored too.

jeffanddane
03-19-2011, 04:44 PM
Sch could land them too /rdm x.x or /whm x.x

Zyeriis
03-19-2011, 04:59 PM
Or Time Mage subbing something...would have those spells....oh crap I made sense. Sorry, forgot this was the internet.

jeffanddane
03-19-2011, 05:03 PM
You have done the forbidden Zyeriss!!!!!! Run away!!!

Khale
03-19-2011, 06:24 PM
SCH already exists.

edited, first post was TL;DR

Alkalinehoe
03-19-2011, 06:25 PM
I think they should drop BST support and use it to add Time Mage.

Khale
03-19-2011, 06:29 PM
I think they should drop BST support and use it to add Time Mage.


The last thread where I dealt with this subject mysteriously 'disappeared'.

I'd be happy with new zones, really. All these reskinned zones are... 'beautiful, and I'd like to see what else SE can make'.

Tsukino_Kaji
03-19-2011, 06:30 PM
I think they should drop PUP support and use it to add Time Mage.Fixed that for you.

Khale
03-19-2011, 06:32 PM
Fixed that for you.

But why would you want to get rid of a good job?

Alkalinehoe
03-19-2011, 06:34 PM
But why would you want to get rid of a good job?
Agreed, PUP is better than BST.

Tsukino_Kaji
03-19-2011, 06:35 PM
Agreed, PUP is better than BST.They why don't people play PUP?

Alkalinehoe
03-19-2011, 06:37 PM
They why don't people play PUP?
Popularity does not equal being good. After all, Twilight sells so much, yet if you ever took the time to read the books, they're just awful.

Mirage
03-19-2011, 08:04 PM
wut r u talkin about there great i love that guy cullen omg

Chronofantasy
03-19-2011, 09:13 PM
I'm very glad to see this job mentioned in a separate thread since I strongly agree to this job being added to FFXI. Out of all jobs that SE could add if they ever do, this would be the only job I'd like to see add. I would also like to add some of my suggestions to what type of things can be added to Time Mage to make it an extra unique job.


Time Mage is a job I always wanted in the game. I really don't care about any other job being added. I know RDM has most of its abilities like slow and haste and gravity, but I'm sure SE can add stuff to Time Mage to make it a little more extra. Of course give time mage their slow and haste but make it more potent than any other job perhaps. Give them some sort of random clock ability and that when the clock strikes a certain hour randomly then the Time Mage can either do some form of ability or has their power adjusted?

Also, the time of the vanaday, the phase of the moon, the month of the vanayear, maybe this can all have some sort of effect on the Time Mage as well to give them extra boosts to certain things and weaken certain things. If anyone has ever played FFIV: After years then maybe they'll know what I'm talking about with the moon phases. Certain moon phases can strengthen attack while weakening black or white magic. Maybe do something similar to that only a buff that gives AoE as a boost for these certain things to make Time Mage a support job. I think it'd be quite cool if SE placed this job in the game.

Arconis
03-19-2011, 09:19 PM
Time Mage was one of the rumored jobs to come out with ToAh but when it did come out we got Blue Mage instead :/

ThaiChi
03-19-2011, 09:40 PM
Time magic easily could extend to time and space magic. They could implement an enhanced healing over time spell that could be more reliable than regen. I'd personally like to see them give us Frog, Mini and Confuse. I always thought that having sleep be the only kind of mass crowd control was boring. I was happy when they gave us Break and I'm eagerly awaiting Breakga. There's a gradual petrify move already in the game done by Kukulkan and Doom would probably throw off the game balance somehow, but would be cool to see. Higher tiers of haste would be kinda cool too as would Stop, if it was some kind of long duration terror.

Having a HoT healer would ensure that a time mage could never take over the role of a WHM as a main heal. A small amount direct damage spells would ensure that it could never take a RDMs place in terms of full versatility even if its enfeebling skill was on par with RDM.

jeffanddane
03-21-2011, 05:51 AM
Yeah they could have tons of HoT instead of heal on demand. Would make a interesting job indeedey would be a #1 asset to the party too.

jeffanddane
03-21-2011, 06:08 AM
Could do other things as far as teleports go to since they can bend space and time.

Alhanelem
03-21-2011, 06:34 AM
I think they should drop support for PUP and BST haters and use it to add something worthwhile (not Time Mage)

The stuff that time mages have was folded into WHM. Time Mage will never happen.

Stop would be broken if it was anything more than a glorified stun

Demi/quarter would be insanely overpowered in this game.

Meteor has nothing to do with time

Regen intrudes on WHM and SCH, both of whom can already AoE those spells so no ga spells are needed

Miera
03-21-2011, 06:36 AM
Sch could land them too /rdm x.x or /whm x.x

SCH doesn't have high enough Enfeebling Magic for their Enfeebles to land.

Also, Time mage should be able to make JA timers go down faster.

Coldbrand
03-21-2011, 06:52 AM
Shouldn't you have posted this under New job ideas thread? Time mage has been mentioned there, among other threads.
That thread's filled with the obnoxious ZAM "Add Necromancer!" posts that somehow resurfaced from 2004 or so.


SCH doesn't have high enough Enfeebling Magic for their Enfeebles to land.

Also, Time mage should be able to make JA timers go down faster.

Awesome idea, they'd be very well loved at that point.

Miera
03-21-2011, 07:05 AM
Yeah, something has to be done about some of those nasty Job Ability Timers. Especially the 5+ minute ones.

Oh and a Time Mage's @hour should be like COR's, completely random.

Like can greatly slow an enemies movements, attacks, ect to like 10% attack speed so it's like he's moving in super slow motion.

Or it reverses for players and makes them go into Hyper speed for attacks, magic and ect... Or it resets all Jas and magic back to 00:00 or something, or make it to where you are moving so fast that you get a mini Perfect Dodge for all party members within an area of effect lolz

2hour Name should be Time rift. ;D

jeffanddane
03-21-2011, 07:43 AM
Alhanelem remember that Meteor was given to Time Mage in FFT because Time Mage isn't limited to just time . . . . There description is Time Mage bends space and time . . . . .

TimeMage
03-21-2011, 07:44 AM
You called?

jeffanddane
03-21-2011, 07:53 AM
See look someones already working on TimeMage MWAHAHAHAHAHAAHA!

jeffanddane
03-21-2011, 07:59 AM
Bumped and updated.

Tsukino_Kaji
03-21-2011, 08:07 AM
Bumped and updated.Meteor is still a BLM spell.
They should get Haste III too.

jeffanddane
03-21-2011, 08:08 AM
Its not just blm D:< Time Mage = Master of TIME and SPACE D:< DOES NO ONE PLAY OTHER FF /ROIDDDD RAGE!

Tsukino_Kaji
03-21-2011, 08:09 AM
Its not just blm D:< Time Mage = Master of TIME and SPACE D:< DOES NO ONE PLAY OTHER FF /ROIDDDD RAGE!The taru BLMs are casting in it in the opening movie. lol

jeffanddane
03-21-2011, 08:10 AM
/slap thats not meteor that blizzaga D:< I forget what one but its ice.

Vortex
03-21-2011, 08:17 AM
SCH doesn't have high enough Enfeebling Magic for their Enfeebles to land.

Also, Time mage should be able to make JA timers go down faster.

Huh? SCH has the second highest enfeebling next to rdm..(with arts up of course)

in fact, they are very good at landing enfeebles, they are much higher then BLM..

they even have JAs to help with more accuracy.

Tsukino_Kaji
03-21-2011, 08:19 AM
Huh? SCH has the second highest enfeebling next to rdm..(with arts up of course)They start at a D, I think dark arts only puts them up to the same C+ as BLM.

jeffanddane
03-21-2011, 08:20 AM
Doesnt sch technically have a B on every magic skills ?

Miera
03-21-2011, 08:31 AM
No, they still cannot compete with a RDM and in Abyssea it truly shows.

SCH have a D ranking in basically every magic skill but with Light/Dark arts its boosted to a B.

Just because they have the second highest doesn't mean they can successfully land an Enfeeble on hard mobs. I'd take a RDM over a SCH anytime if it were up to sticking enfeebles.

Tsukino_Kaji
03-21-2011, 08:32 AM
SCH have a D ranking in basically every magic skillNo basically about it. lol

Bad pun. All SCHs have Ds. >.>

TimeMage
03-21-2011, 08:32 AM
Anyway, Time Mage right now as a job would be now impossible to introduce, given the current spells distribution among the rest of the mages. It's the type of job which should have been introduced from the beginning, or in the first expansions, since right now they would either be not unique at all and remove many "defining" spells from other jobs, or be too bizarre just in order to make them different enough.

Also, Meteo(r) isn't Time Mage exclusive: in FFIII it was Black Magic. In FFIV was Black Magic too (only Rydia and Fusoya could use it). FFV, the game of the job's debut, was Time Mage exclusive. FFVI has no real jobs and anyway everyone could learn it so doesn't count. FFVII is a plot device. FFVIII is in the same situation as FFVI. FFIX is cast by Vivi, THE Black Mage. In FFXII is Exodus' final attack, so no job correlation. FFT, also known as the greatest game of all time, gives Meteor to Time Mages. In FFTA 1 and 2, It's an Alchemist spell.

So, tl;dr version: Athough it's a spell used by several characters/classes, if anyone has the right to claim Meteor's ownage, it's BLM.

Zyeriis
03-21-2011, 08:34 AM
No, they still cannot compete with a RDM and in Abyssea it truly shows.

SCH have a D ranking in basically every magic skill but with Light/Dark arts its boosted to a B.

Just because they have the second highest doesn't mean they can successfully land an Enfeeble on hard mobs. I'd take a RDM over a SCH anytime if it were up to sticking enfeebles.

I think there's a point being missed here. Ah well. If SCH is the current #2, regardless of how much better RDM is. I think the point remains that if Time Mage was implemented, it would either become the #2 (thus resulting in it merely replacing SCH on the enfeebling skill scale), still sitting in the shadow of RDM or it would surpass RDM (removing a good amount of their use), no?

jeffanddane
03-21-2011, 08:36 AM
Well the description for it fits D:< Time Mage = Masters of Space and Time meteor would fully be in there grasps of things to do <@.

jeffanddane
03-21-2011, 08:37 AM
Time Mage would more reliant on its sub for enfeebs but it would a tleast have to have a B in enfeebling no ?

Tsukino_Kaji
03-21-2011, 08:37 AM
Maybe even a B-.

jeffanddane
03-21-2011, 08:40 AM
Yeah so it don't out shine. I think this job could still be implemented and if Time Mage ever happened I would be Time Mage MAIN lol. I wished for this job to be in this game since day 1 on Japanese beta I just love everything about the job. I wounder what the AF would look like for these guys.

Zyeriis
03-21-2011, 08:43 AM
Yeah so it don't out shine. I think this job could still be implemented and if Time Mage ever happened I would be Time Mage MAIN lol. I wished for this job to be in this game since day 1 on Japanese beta I just love everything about the job. I wounder what the AF would look like for these guys.
http://1.bp.blogspot.com/_YDMo7jDRJeU/Rol51Rhc3gI/AAAAAAAACXw/dYDNVM8DSu0/s320/FlavaFlav.jpg

Miera
03-21-2011, 08:50 AM
FLAVOR FLAAAAAAAAAAAAAAVE!!!

jeffanddane
03-21-2011, 09:16 AM
HOLLAH hes totally a time mage D:< but hes the NQ version obviously XDDDDD.

Zyeriis
03-21-2011, 09:16 AM
FLAVAAAAAR FLAAAAAAAAAAAAAAVE!!!
Fixed. You're welcome.

jeffanddane
03-21-2011, 09:22 AM
http://a4.sphotos.ak.fbcdn.net/hphotos-ak-snc6/190689_190152501026432_100000950514798_482115_858975_n.jpg Maybe something simple like this for af1 x.x sorry its a bit sloppy but i drew in like 5 min XD

Zyeriis
03-21-2011, 09:24 AM
http://a4.sphotos.ak.fbcdn.net/hphotos-ak-snc6/190689_190152501026432_100000950514798_482115_858975_n.jpg Maybe something simple like this for af1 x.x sorry its a bit sloppy but i drew in like 5 min XD

Needs more giant clocks (at least one). Thank god i did not typo clocks.

jeffanddane
03-21-2011, 09:25 AM
I think giant clocks would make it a bit cliche ?

Tsukino_Kaji
03-21-2011, 09:25 AM
Needs more giant clocks (at least one). Thank god i did not typo clocks.Freudian slip eh?

jeffanddane
03-21-2011, 09:26 AM
http://a4.sphotos.ak.fbcdn.net/hphot...5_858975_n.jpg would only be af1 maybe make it more time magey af 2 and af3

Zyeriis
03-21-2011, 09:28 AM
I think giant clocks would make it a bitch cliche ?
Was a joke, I thought the part about typoing clocks gave that away but, still there does need to be some form of clock/time symbol on it.

Edit: Perhaps a hourglass.

jeffanddane
03-21-2011, 09:30 AM
Didn't notice I did that XDDD I fixed it x.x.

jeffanddane
03-21-2011, 09:33 AM
Ugh imma draw another one thats alot better with something more time oriented.

Zyeriis
03-21-2011, 09:33 AM
Didn't notice I did that XDDD I fixed it x.x.
Oh the typo you made? I found that hilarious, especially since you missed my joke.
Also, that second pic link is broken.

jeffanddane
03-21-2011, 09:36 AM
Well I am drawing another one and taking more then 5 min, so that way it don't look like shit . . . . .

jeffanddane
03-21-2011, 10:08 AM
Ok heres the new time mage AF I made up lol >.>.
Time Mage AF 1 for males.
http://a3.sphotos.ak.fbcdn.net/hphotos-ak-snc6/196095_190159661025716_100000950514798_482147_6091798_n.jpg

Cupofnoodles
03-21-2011, 10:09 AM
Meteor is BLM.

in FF5 its Time Mage

Tsukino_Kaji
03-21-2011, 10:09 AM
Can you host them on something that wont infect my computer?

in FF5 its Time Mage
5 was pretty much the lowest rated FF game ever. Besides in 4, which came first, it was BLM.

jeffanddane
03-21-2011, 10:10 AM
Its face book D:< how is that going to infect your pc?

Tsukino_Kaji
03-21-2011, 10:11 AM
Its face book D:< how is that going to infect your pc?It's answered in your statement. lol

jeffanddane
03-21-2011, 10:12 AM
FFT description. The Time Mage controls time and space. This sorcerer toys with the laws of the universe. Meteor wouldnt be impossible. . . .

jeffanddane
03-21-2011, 10:13 AM
And not going to host it to another site . . . . . I am way to lazy XD.

http://a3.sphotos.ak.fbcdn.net/hphotos-ak-snc6/196095_190159661025716_100000950514798_482147_6091798_n.jpg

I will create a girl tomorrow >.> I may make separate threads for these AF Concepts.

Cupofnoodles
03-21-2011, 10:15 AM
Can you host them on something that wont infect my computer?

5 was pretty much the lowest rated FF game ever. Besides in 4, which came first, it was BLM.

Really?

In Japan, 1.44 million copies of Final Fantasy IV's Super Famicom version source http://en.wikipedia.org/wiki/Final_Fantasy_IV

Final Fantasy V has sold 2.45 million units on the Super Famicom source http://en.wikipedia.org/wiki/Final_Fantasy_V

FF5 only came out in Japan BTW

Zyeriis
03-21-2011, 10:17 AM
Really?

In Japan, 1.44 million copies of Final Fantasy IV's Super Famicom version source http://en.wikipedia.org/wiki/Final_Fantasy_IV

Final Fantasy V has sold 2.45 million units on the Super Famicom source http://en.wikipedia.org/wiki/Final_Fantasy_V

FF5 only came out in Japan BTW

He said lowest rating not lowest sales.

jeffanddane
03-21-2011, 10:18 AM
Actually the lowest rated was FFX-2 lol ><.

Cupofnoodles
03-21-2011, 10:19 AM
He said lowest rating not lowest sales.

in the market, ratings and sales go hand and hand

Amanie
03-21-2011, 10:43 AM
that picture of the time mage has a sad face. is he sad cause he's a time mage?

however, if you combine SCH and RDM you would end up with TIM, so pray for advanced advanced jobs

jeffanddane
03-21-2011, 10:45 AM
Awww he looks sad D:. I was going for that whole cliche anime mouth opened slightly thing XD.

Alhanelem
03-21-2011, 12:13 PM
Its not just blm D:< Time Mage = Master of TIME and SPACE D:< DOES NO ONE PLAY OTHER FF /ROIDDDD RAGE!
It should be called Time and Space Mage then, not Time Mage.

jeffanddane
03-21-2011, 12:14 PM
Well SE gave them that description not me. lol

HFX7686
03-21-2011, 12:58 PM
I do not like this idea. It would cause unbalance in the game.

Also, we have 20 jobs, do we really need more?

Seems silly.

Tsukino_Kaji
03-21-2011, 01:01 PM
I do not like this idea. It would cause unbalance in the game.I don't see the imbalance myself. There is one thing though.(Aside from meteor being a BLM spell...) Slow 2 is someone else's merit ability so it can't be someone elses regular spell.

Cesil
03-21-2011, 01:05 PM
I love this idea..I want Time Mage! I feel we do need new jobs..I've leveled up almost all of them and getting bored ; ; But yeah nice spell list :D

Nacht
03-21-2011, 01:07 PM
Seems like interesting additions to RDM

jeffanddane
03-21-2011, 01:26 PM
We should make a explode all ps2 movement so we can hopefully get time mage implemented.

Tsukino_Kaji
03-21-2011, 01:27 PM
We should make a explode all ps2 movement so we can hopefully get time mage implemented.Perhaps time mage could take us to a future where PS2s are no longer a hinderence.

jeffanddane
03-21-2011, 01:28 PM
Or that . . . .

Zyeriis
03-21-2011, 01:28 PM
Perhaps time mage could take us to a future where PS2s are no longer a hinderence.

This is the kind of thinking a man can get behind.

Tsukino_Kaji
03-21-2011, 01:29 PM
This is the kind of thinking a man can get behind.No so close please, it's disturbing.

Zyeriis
03-21-2011, 01:32 PM
No so close please, it's disturbing.

Excellent.

jeffanddane
03-21-2011, 01:35 PM
Anyway focus on the thread D:<. It's Time Mage remember, even if it doesn't happen wishful thinking is enough for me. XD

Nacht
03-21-2011, 01:38 PM
I thought the thread was: Additions to RDM

jeffanddane
03-21-2011, 01:58 PM
Hmm I don't know what I could add to the list lol.

KorPoni
03-21-2011, 02:32 PM
Fixed that for you.

What about us 20 players who like PUP? HUH?...We count too

jeffanddane
03-21-2011, 02:42 PM
I don't likey pup. THIS IS A TIME MAGE THREAD D:<! For people OF TIME!!!! TO DISCUSS TIME!

Tsukino_Kaji
03-21-2011, 02:45 PM
I don't likey pup. THIS IS A TIME MAGE THREAD D:<! For people OF TIME!!!! TO DISCUSS TIME!He was talking about the PUPs that TIM brought back from the future with him. You know, the machinists?

BTW, I have now made TIM the official abreviation.

jeffanddane
03-21-2011, 02:48 PM
Lolz D:<! /sigh

Nacht
03-21-2011, 02:52 PM
TO DISCUSS TIME!

It's 10:52 according to my laptop. What time does your computer say?

jeffanddane
03-21-2011, 02:56 PM
10:55 o.o. . . .

Chronofantasy
03-21-2011, 03:43 PM
He was talking about the PUPs that TIM brought back from the future with him. You know, the machinists?

BTW, I have now made TIM the official abreviation.

Hi, my name is Tim the TIM.

I think Time Mage would suit my tarutaru perfectly. My Tarutaru is named Chronofantasy and Chrono means time. ^^

Tsukino_Kaji
03-21-2011, 03:47 PM
My Tarutaru is named ChronfantasyYou forgot an O. lol

kingfury
03-21-2011, 05:28 PM
Here's my take on a Time Mage's AF2 ^^ (http://i19.photobucket.com/albums/b167/soulchld4/TimeMage-Sketch.jpg) I say this job would only be limited by lack of imagination. There's so many cool ideas that spring to mind for this job from the way they could uniquely fight to how the spell casting would look.
-----
By the way Jeff, when it says "Time and Space" I don't think it's literally referring to "Outer Space" but rather "Physical Space" as in "the boundless, three-dimensional extent in which objects and events occur and have relative position and direction" in terms of them casting Meteor. It would mean they would probably distort the physical space on or around a meteor to port it on top of the unfortunate head of whoever they don't like lol For instance:
Their Spell "Float" description: "Time Magic distorts "space", allowing self or an ally to float 1h above the ground." This refers to Physical Space ^^ Cool as heck if you ask me, and they would make pimp mages for FFXI.

Tsukino_Kaji
03-21-2011, 05:35 PM
Here's my take on a Time Mage's AF2 ^^ (http://i19.photobucket.com/albums/b167/soulchld4/TimeMage-Sketch.jpg) I say this job would only be limited by lack of imagination. There's so many cool ideas that spring to mind for this job from the way they could uniquely fight to how the spell casting would look.
-----
By the way Jeff, when it says "Time and Space" I don't think it's literally referring to "Outer Space" but rather "Physical Space" as in "the boundless, three-dimensional extent in which objects and events occur and have relative position and direction" in terms of them casting Meteor. It would mean they would probably distort the physical space on or around a meteor to port it on top of the unfortunate head of whoever they don't like lol For instance:
Their Spell "Float" description: "Time Magic distorts "space", allowing self or an ally to float 1h above the ground." This refers to Physical Space ^^ Cool as heck if you ask me, and they would make pimp mages for FFXI.Admit it. You only used a taru because there's less of it to draw. lol

kingfury
03-21-2011, 05:39 PM
Admit it. You only used a taru because there's less of it to draw. lol
--------
lmao! If it wasn't 4 A.M. I'd be able to argue this fact lol ><; I WAS gonna draw a Galka Time Mage at first ^^ but Taru's possess that darn cute factor when it comes to looking Mage-ish y'know.

Chronofantasy
03-21-2011, 06:01 PM
Here's my take on a Time Mage's AF2 ^^ (http://i19.photobucket.com/albums/b167/soulchld4/TimeMage-Sketch.jpg) I say this job would only be limited by lack of imagination. There's so many cool ideas that spring to mind for this job from the way they could uniquely fight to how the spell casting would look.
-----
By the way Jeff, when it says "Time and Space" I don't think it's literally referring to "Outer Space" but rather "Physical Space" as in "the boundless, three-dimensional extent in which objects and events occur and have relative position and direction" in terms of them casting Meteor. It would mean they would probably distort the physical space on or around a meteor to port it on top of the unfortunate head of whoever they don't like lol For instance:
Their Spell "Float" description: "Time Magic distorts "space", allowing self or an ally to float 1h above the ground." This refers to Physical Space ^^ Cool as heck if you ask me, and they would make pimp mages for FFXI.

I want my Tarutaru to look like that drawing now!

Chronofantasy
03-21-2011, 06:02 PM
By the way, are we able to place this topic as a dev tracker or something? Time mage seems to be a popular choice for most people.


Hmm... interesting too. Time mage from FFT also gets reflect so maybe if Time mage is added then SE can give the spell reflect like some of the colibri has.

Ooooh! I just got another idea. Time mage can have a return spell that allows the Time Mage to warp a person to their home nation in the present. See, and people said that Time mage wouldn't work.

jeffanddane
03-22-2011, 06:19 AM
Lol Alot of people thing that Time Mage is a failed job to have because spells that would be learnt as main spells that other jobs have to merit for. SE always been good at making jobs fit in.

jeffanddane
03-22-2011, 06:54 AM
----------
Ok, from reading your last post, you could just say "Give that to *blank* job" or "*Blank* job does that" lol but FFXI already has mages that share the same spells so that's nothing new^^ I just knew you'd ask this question even before reading your following post, so I took the liberty of brainstorming some possibles. Again the purpose of this is to just begin the thought process of what role a Time Mage could actually play in FFXI, so it's not to say there aren't better ideas or spells that can follow. I pray you to have an open mind about all this lol. Here goes:
----
Battle Related Spells:

Pull- increases the enmity of the party member standing in front of you.
Push- reduces the enmity of the party member standing in front of you.
Expand- deals compression damage to the target and reduces the amount of TP gained by the target and movement speed
Contract- deals compression damage to the target and reduces a targets attack damage and defense
Implode- deals compression damage to the target and may cause amnesia
Stretch- deals compression damage to the target and increases the potency of piercing damage
Bend- deals compression damage to the target and increases the potency of blunt damage
Tear- deals compression damage to the target and increases the potency of slashing damage
Snap- deals compression damage to the target and increases the potency of all damage types
Twist- deals compression damage to the target lowers magic defense
Fold- deals compression damage to the target. May double physical and magic damage inflicted on a target
Shape(circle,triangle,square,flat)- deals compression damage to the target. May triple physical and magic damage inflited on a target. Circle: may triple piercing dmg Triangle:may triple slashing dmg, Square:may triple blunt dmg, Flat:may triple magic dmg
Collide- deals compression damage to the target and smashes a target into another near by enemy.
Crush- deals compression damage to an enemy and lowers it's attack speed
Bury- deals compression damage to an enemy and lowers blinds the target
Uproot- deals compression damage to an enemy and chokes the target

Enhancing Spells
Float- raises a party member just above reach of an attacking monster for a short time
Fly- raises a party member high above reach of an attacking monster for a short time
Reflect- Cancels a enemy's attack towards a target yet returns it upon the enemy.
Heavy Weight - -5% attack speed, increases attack dmg while reducing subtle blow.
Light Weight- +5% attack speed, increases subtle blow while reducing attack dmg.
Blood flow- halves the duration of an enfeebling effect.
Invisible Wall- reduces the chance of being detected by sight.
Silent Ground- reduces the chance of being detected by sound.
Odor Bubble - reduces the chance of being detected by smell.
Crystal Wall- Absorbs a certain amount of damage from physical and magical attacks
Crystal Spikes- Covers you with magical Air spikes. Enemies that hit you take piercing damage.
------
And this is just dealing with the whole "Physical Space" control thing lol!! Ok, now... again, these are just concepts of how these mages could help out a party scenario, so there would be plenty of other areas to shine in with some thought. Honestly I wasn't really sure why I kept seeing the term "Time Mage" on different message boards, but after thinking about it, these mages would be awesome to have in a party if they had spells like the ones above lol..

There we go right where it needs to be :P

Tsukino_Kaji
03-22-2011, 06:56 AM
There we go right where it needs to be :PJeff is leeching! Someone else did his work!

jeffanddane
03-22-2011, 06:57 AM
Lmfao D:< NU UGH!.

kingfury
03-22-2011, 07:13 AM
**MOVED to the appropriate THREAD**

what could you give time mage that would bring them upto ffxi standards withoutdeviating too far from the theme for the job?
----------
Ok, from reading your last post (http://forum.square-enix.com/ffxi/threads/3082-Time-Mage-AF-Designs?p=43967&viewfull=1#post43967), you could just say "Give that to *blank* job" or "*Blank* job does that" lol but FFXI already has mages that share the same spells so that's nothing new^^ I just knew you'd ask this question even before reading your following post, so I took the liberty of brainstorming some possibles. Again the purpose of this is to just begin the thought process of what role a Time Mage could actually play in FFXI, so it's not to say there aren't better ideas or spells that can follow. I pray you to have an open mind about all this lol. Here goes:
----
Battle Related Spells:

Pull- increases the enmity of the party member standing in front of you.
Push- reduces the enmity of the party member standing in front of you.
Expand- deals compression damage to the target and reduces the amount of TP gained by the target and movement speed
Contract- deals compression damage to the target and reduces a targets attack damage and defense
Implode- deals compression damage to the target and may cause amnesia
Stretch- deals compression damage to the target and increases the potency of piercing damage
Bend- deals compression damage to the target and increases the potency of blunt damage
Tear- deals compression damage to the target and increases the potency of slashing damage
Snap- deals compression damage to the target and increases the potency of all damage types
Twist- deals compression damage to the target lowers magic defense
Fold- deals compression damage to the target. May double physical and magic damage inflicted on a target
Shape(circle,triangle,square,flat)- deals compression damage to the target. May triple physical and magic damage inflited on a target. Circle: may triple piercing dmg Triangle:may triple slashing dmg, Square:may triple blunt dmg, Flat:may triple magic dmg
Collide- deals compression damage to the target and smashes a target into another near by enemy.
Crush- deals compression damage to an enemy and lowers it's attack speed
Bury- deals compression damage to an enemy and blinds the target
Uproot- deals compression damage to an enemy and chokes the target

Enhancing Spells
Float- raises a party member just above reach of an attacking monster for a short time(would look like the animation for "Jump" and cause a monster to miss 3 melee rounds)
Fly- raises a party member high above reach of an attacking monster for a short time(would look like the animation for "High Jump" and cause a monster to miss 4 melee rounds)
Reflect- Cancels a enemy's attack towards a target yet returns it upon the enemy.
Heavy Weight - -5% attack speed, increases attack dmg while reducing subtle blow.
Light Weight- +5% attack speed, increases subtle blow while reducing attack dmg.
Blood flow- halves the duration of an enfeebling effect.
Invisible Wall- reduces the chance of being detected by sight.
Silent Ground- reduces the chance of being detected by sound.
Odor Bubble - reduces the chance of being detected by smell.
Crystal Wall- Absorbs a certain amount of damage from physical and magical attacks
Crystal Spikes- Covers you with magical Air spikes. Enemies that hit you take piercing damage.
------
And this is just dealing with the whole "Physical Space" control thing lol!! Ok, now... again, these are just concepts of how these mages could help out a party scenario, so there would be plenty of other areas to shine in with some thought. Honestly I wasn't really sure why I kept seeing the term "Time Mage" on different message boards, but after thinking about it, these mages would be awesome to have in a party if they had spells like the ones above lol.

jeffanddane
03-22-2011, 07:17 AM
Lol thank you king XD.

kingfury
03-22-2011, 07:24 AM
Lol thank you king XD.
----
My pleasure ^^; I forgot where I was posting /stagger

jeffanddane
03-22-2011, 07:26 AM
I know D:< i was like NOT KING ANYONE BUT HIM! Lol btw I love you Time Mage af for that taru how long does it take you to produce a picture?

kingfury
03-22-2011, 07:34 AM
I know D:< i was like NOT KING ANYONE BUT HIM! Lol btw I love you Time Mage af for that taru how long does it take you to produce a picture?
------
Thanks man ^^/ sketches are the fastest for me especially if there's no color work lol. I take a bit longer if I'm creating something from scratch since I'm constantly changing things/adding and taking things away.

jeffanddane
03-22-2011, 07:36 AM
I guess I should give my art time. I always tend to finish in less then 10 min on sketches . . . But I don't have a tablet for adobe so it takes me a REALLY REALLY long time to do anything Photoshop.

Chilzen
03-22-2011, 07:46 AM
Time Mage is my favorite Final Fantasy job in basically every game it's been in, so I'd love to see it implemented into XI somehow. It's always been a very interesting supporting class, so would eagerly like to see what the talented XI team could do with it.

As it stands now, RDM is the top Enhancing Magic job in the game, but they've never really had much use for it outside of self buffs, without the aide of some support job abilities or spells. Sure, we got BRD with their songs, or even COR with dice rolls to enhance the party members, but every mage in the game basically excels at a specific point. WHM for Master of Healing, BLM for Master of Mob Disaster, RDM for a modest mixture of the above with added survivability like the FF1 version, SMN brings good Area of Effect buffs that get underutilized by the playerbase, BLU has truly devastating spells and effects for those that spend the time to seek them out, and SCH has been a good job of filling in the needs of a missing BLM or WHM in most cases.

See what I mean, though? Where's FFXI's Master of Enhancing Magics? So far it's looking more like SMN or BLU at this current stage in the game, by using their respective fields of magic. Spells like a higher tier of Haste, or else some new kind of haste like spell / effect, would definetly be nice to have. Possibly even some crazy spell or JA that would lock someone's enmity for a brief period of time, opening up some crazier new play tactics? Don't forget to grant them Comet and maybe a few other non-elemental magic attacks, though! Maybe base the damage off of the player's Enhancing Magic, since I know you guys have done crazier things for damage formulas in the past.

Anywho, just tossing my hat into the pile to show my support for the job I've been advocating for years now.

kingfury
03-22-2011, 07:48 AM
I guess I should give my art time. I always tend to finish in less then 10 min on sketches . . . But I don't have a tablet for adobe so it takes me a REALLY REALLY long time to do anything Photoshop.
-----
Yeah those Wacom's are a godsend @.@ Not saying that I don't have quick sketches that are finished in under 10mins if I know exactly what I want to sketch, just when I'm being real particular about the details is when they can go for 30mins plus.
Your art is pimp too btw /

Tsukino_Kaji
03-22-2011, 07:50 AM
Time mage also takes half as long to level. lol

jeffanddane
03-22-2011, 09:06 AM
Lol thanks King that's very appreciated coming from someone with alot of talent. I am pretty sure you have the same views as me since you seem to be a artistic perfectionist as well. But you notice when your drawing alot of times your stuff just looks like garbage to you XD?

Dart
03-22-2011, 09:09 AM
esh, i'm not sure how time mage could fit into the scheme of things even if they wanted to implement it.

jeffanddane
03-22-2011, 09:10 AM
It would fit in they would just to have to find the hook for Time Mage or the unique set up as they would call it.

jeffanddane
03-22-2011, 09:24 AM
Bumped and updated!

Zyeriis
03-22-2011, 10:15 AM
**MOVED to the appropriate THREAD**

----------
Ok, from reading your last post (http://forum.square-enix.com/ffxi/threads/3082-Time-Mage-AF-Designs?p=43967&viewfull=1#post43967), you could just say "Give that to *blank* job" or "*Blank* job does that" lol but FFXI already has mages that share the same spells so that's nothing new^^ I just knew you'd ask this question even before reading your following post, so I took the liberty of brainstorming some possibles. Again the purpose of this is to just begin the thought process of what role a Time Mage could actually play in FFXI, so it's not to say there aren't better ideas or spells that can follow. I pray you to have an open mind about all this lol. Here goes:
----
Battle Related Spells:

Pull- increases the enmity of the party member standing in front of you.
Push- reduces the enmity of the party member standing in front of you.
Expand- deals compression damage to the target and reduces the amount of TP gained by the target and movement speed
Contract- deals compression damage to the target and reduces a targets attack damage and defense
Implode- deals compression damage to the target and may cause amnesia
Stretch- deals compression damage to the target and increases the potency of piercing damage
Bend- deals compression damage to the target and increases the potency of blunt damage
Tear- deals compression damage to the target and increases the potency of slashing damage
Snap- deals compression damage to the target and increases the potency of all damage types
Twist- deals compression damage to the target lowers magic defense
Fold- deals compression damage to the target. May double physical and magic damage inflicted on a target
Shape(circle,triangle,square,flat)- deals compression damage to the target. May triple physical and magic damage inflited on a target. Circle: may triple piercing dmg Triangle:may triple slashing dmg, Square:may triple blunt dmg, Flat:may triple magic dmg
Collide- deals compression damage to the target and smashes a target into another near by enemy.
Crush- deals compression damage to an enemy and lowers it's attack speed
Bury- deals compression damage to an enemy and blinds the target
Uproot- deals compression damage to an enemy and chokes the target

Enhancing Spells
Float- raises a party member just above reach of an attacking monster for a short time(would look like the animation for "Jump" and cause a monster to miss 3 melee rounds)
Fly- raises a party member high above reach of an attacking monster for a short time(would look like the animation for "High Jump" and cause a monster to miss 4 melee rounds)
Reflect- Cancels a enemy's attack towards a target yet returns it upon the enemy.
Heavy Weight - -5% attack speed, increases attack dmg while reducing subtle blow.
Light Weight- +5% attack speed, increases subtle blow while reducing attack dmg.
Blood flow- halves the duration of an enfeebling effect.
Invisible Wall- reduces the chance of being detected by sight.
Silent Ground- reduces the chance of being detected by sound.
Odor Bubble - reduces the chance of being detected by smell.
Crystal Wall- Absorbs a certain amount of damage from physical and magical attacks
Crystal Spikes- Covers you with magical Air spikes. Enemies that hit you take piercing damage.
------
And this is just dealing with the whole "Physical Space" control thing lol!! Ok, now... again, these are just concepts of how these mages could help out a party scenario, so there would be plenty of other areas to shine in with some thought. Honestly I wasn't really sure why I kept seeing the term "Time Mage" on different message boards, but after thinking about it, these mages would be awesome to have in a party if they had spells like the ones above lol.

Demi -Dark (element not skill) based elemental damage spell, like lightning or fire but darkness element.
Stop - Bind + Paralyze
Mute - Silencega
Xfer - Removes Elemental Resistances (or decreases it)
Lock - Lowers enemies Evasion (that's all it does)
Rub - Death Equivalent, It rubs out their existance.
Fear - Makes the enemy unable to attack, low success rate.
Mini - Shrinks the enemy, lowers attack and defense, but the enemy can still cast magic.
Frog - Turns enemy into a Frog (Poroggo) and charms them for a few seconds.
Berserk - Enrages one enemy, and increases it's attack power and speed but the enemy is only able to use normal attacks.
Barrier - In the vein of Protect and Shell, Barrier would increase defense against all TP based attacks and weapon skills (but nothing else).
Fog/Amnesia - Makes the enemy unable to use tp attacks
Bravery - Increases target ally's physical attack power
Faith - Increases target ally's magical attack power.
Sap - Would act as Poison does, except it would affect the target's MP instead of HP
Scathe/Scourge - Much Like Blizzaga or Thundaga, this spell would be the non-elemental equivalent, dealing non-elemental damage in an Area of Effect.
Ruin/Comet - Ruin or Comet would be the single target counterpart to Scathe or Scourge, dealing non-elemental damage to a single target enemy.
Disable - Paralyze spell that has very low success rate but once landed, causes full paralysis (enemy can still move but cannot perform any actions).
Vanish - Combat Invisible spell, much like blink except it would be able to target an ally. It would give the target a third eye - like buff, they would be able to absorb the next physical attack. Would not work against magical attacks.
Old - Lowers the target's level by 1.

Edit: All of the spells I personally listed just now are pre-existing spells from other Final Fantasy games. I may have tweaked a few here and there because they'd be overpowered otherwise.

Skybrit
03-22-2011, 10:35 AM
Looks great. I'd leave the Tele's out however.

jeffanddane
03-22-2011, 11:21 AM
Looks great. I'd leave the Tele's out however.

Really ? Time Mage are usually have teleports D:!

Tsukino_Kaji
03-22-2011, 11:24 AM
Really ? Time Mage are usually have teleports D:!You mean Retrace and Recall.

jeffanddane
03-22-2011, 11:32 AM
No like tele holla etc.

jeffanddane
03-24-2011, 06:49 AM
Recall and warp I think would be obvious Time Mage spells.

Nacht
03-24-2011, 06:54 AM
Time mage also takes half as long to level. lol

No, your level 90 time mage self travels back from the future, so you're already level 90 when you unlock the job.

Chronofantasy
03-27-2011, 05:40 AM
I know this topic is buried a few days back, but seeing how the mods/devs are replying back to some topics. I was wondering if there may be any planning for a Time Mage job or even anymore jobs in the future?

TimeMage
03-27-2011, 07:20 AM
Oh, please. As explained before the idea of this particular job added is pretty much impossible. Would require a complete revamp of basically all the other mages to fit in.

Coldbrand
03-27-2011, 07:36 AM
They're actually planning the Time Mage job from the future.



Oh, please. As explained before the idea of this particular job added is pretty much impossible. Would require a complete revamp of basically all the other mages to fit in.

Because there's no overlap between other casters already!

Miiyo
03-29-2011, 03:18 AM
And RDM was never heard from again...
lol. where's the "like" button for this comment.

Venrymel
04-12-2011, 07:56 PM
Okay, here; this is what I came up with. I haven't messed with it much since the Lv75 genkai break.

—Attributes
-Hit Points
Suggested as average for any Race/Job.

-Magic Points
Very low. A Galka at Lv1 to be able to cast only one spell. MP cost of spells a little high, especially given low MP. I.E.: If a Lv1 Galka has MP6, the spell available at that level cost 5.

-Strength
Lowest of all Job/Race combinations. Lv75 individual hits not 0, but insignificant.

-Dexterity
Lowest of all Job/Race combinations.

-Agility
High for a mage (similar to Evasion).

-Mind / Intelligence
Slightly higher than Scholar (without Arts), but not near any other job.

---
All Time Mage specific Spells and Abilities suggested to generate unusually high enmity, especially among Beastmen.
---

—Suggested Combat Skill:
-Club: The only natural damage-related skill. Among the lowest ratings.

-Evasion
High for any job (i.e. comparable to Thief).

—Proposed Equipment:
-Weapons
A specific kind of club; only ones with very low Damage and which offer MP only or only a small boost to other attributes to be considered useless to a Time Mage (an extra point or two in Mind or Intelligence at higher than Lv15). Perhaps permit increases to Charisma and/or decreases to Enmity.

-Various Armor
Only light cloth types of robes and other equipment to offer very little Defense. Gear such as Lv29 ‘Seer’s Tunic’ which gives MP8 and healing MP+1; instead of DEF:18, here, something closer to 10 or lower.

Or, perhaps Time Mage can wear heavy armor for Lv1-5, leather type for Lv7-10, then cloth only (if only to make solo Lv1-10 possible).

Various clothing which offers large boosts to Agility.

Artifact gear that gives MP more than anything else, but also offers a reduction in Enmity; if not, then a marked increase. Gear such as to make Galka and Elvaan Race Specific Equipment better by debatable preference.

—Suggested Magic Skill:
While various spells exist that a Time Mage might have; I suggest that they be the only reason for Time Mage to have Enhancing and Enfeebling Magic skill ratings. These skills are suggested to be capped rather low. Any new spells be part of ‘Time Magic’; having a very high skill rating. (Thus, Scholar abilities for AoE will not have the opportunity to affect any Time Magic specific spells.)

Perhaps only pre-existing spells performable by Time Mage be identified as 'white' or 'black'. Perhaps the new spells’ color in menus is distinctively gray; not based on any element in the game.

—Proposed Traits:
-Existing Types
Clear Mind I; Lv33
Clear Mind II; Lv60

Evasion Bonus I; Lv25
Evasion Bonus II; Lv65

Fast Cast I; Lv15
Fast Cast II; Lv35
Fast Cast III; Lv55

Resist Gravity I; Lv20
Resist Gravity II; Lv50
Resist Gravity III; Lv75

Resist Slow I; Lv5
Resist Slow II; Lv30
Resist Slow III; Lv70
Resist Slow IV; Merit?

-Job Specific
Impel; Lv38
Could double Compel’s effects; both time removed and recast.

Drive Boost; Lv45
Doubles ALL attributes of a Drive spell; requirements, affects, possible duration.

Displace; Lv70
Permits Compel to be cast on party members; doubles recast if used. Similarly affects generated enmity.

—Proposed Job Abilities:
-Double Cast; 2-hour
Permits the Time Mage to be casting two spells simultaneously for the duration of the effect. The casting of each spell is to remain independent—in other words: the mage need not identify a pair of spells before initiating. As each spell ends (presumably while another is still casting) a new one can be initiated. Re/cast (perhaps as an added effect by Merit) during the effect of the ability to be reduced by some percentage. Cannot be the target of Time Magic spells for the duration of the effect; removes any of these upon activation.

-Compels
Abilities with shared recast timers. Self target only. Perhaps introduce Merits to reduce recast. - Removes an amount of time from all current recasts being suffered. AND/OR The activation of this ability produces an effect valid for only the proceeding spell or ability. If two versions of each iteration, differentiate by an added suffix.

-Compel I; Lv15
Time removed: 5 seconds; Recast: 1 minute

-Compel II; Lv60
Time removed: 15 seconds; Recast: 2 minutes 30 seconds (time given without ‘Impel’)

Given the duality of all Time Magic-specific spells, perhaps enforce an affect where opposing spells modify one another’s re/cast time and include that Double Cast negates this.

—Proposed Spells --- Absolutely No Area of Effect
All spells for a Time Mage to pertain, specifically, to time with the possibility of a 'Comet' Merit. Existing time-type spells to be described as uncharacteristic manipulations, by comparison; that only Time Magic spells are true forms of this capability.

-Existing Spells
All of these suggested to have noticeably reduced benefit when cast by Time Mage.

Slow; Lv11

Regen; Lv19

Gravity; Lv31

Haste; Lv38

Regen II; Lv45

Regen III; Lv71

Refresh; Lv74

-New Spells
Suggest the possibility that duration be similar in variance to spells as with Sneak and Invisible. Low-level MP costs at a 4/5 or 9/10 ratio to average Lv1 max MP. (Galka might require a specific subjob to have enough MP to cast the Lv1 spell.)

Suggested that Time Magic spells’ affects be connected to Time Magic skill in such a way that the benefit of using Time Mage as a subjob be quite small. Perhaps spells’ duration is also connected.

Only one Time Magic effect can be active on a target. Any Time Magic spell will over-write another. Time Magic (offensive or defensive) overwrites any existing time-altering affect, but only if the Time Magic spell will have a greater affect. I.E.: Urge (10%) will overwrite Urge (14%), but not Slow (12%).

Targets are ‘any party member’ or ‘ally NPC’ (described below as ‘Party’) or ‘enemy’, only (if not designated as self-target).

Offensive spells generate enmity, twice: at initiation of and upon casting.

Times in seconds are given without the effect bestowed by Fast Cast or similar.

Drives --- Self-Target Only
Increase all aspects' speed (attack, movement, cast, recast). If variable duration, Drive V’s duration of affect be little more dependable than Drive I.

-Drive I; Lv1 --- MP = x ("x" for relative purposes revealed further down)
Casting Time: 0.5 seconds; Recast Time: 60 seconds
Attack speed +5%, casting time -2%, recast -1%, movement +1%
(Given variable duration, effect could wear off before recast is up.)

-Vex; Lv6
Casting Time: 2 seconds; Recast Time: 90 seconds
Enemy: Movement speed is reduced. (Gravity, when first obtained, should have greater affect; but be out-done somewhen before Lv75 or Lv99.)

-Urge; Lv8
Casting Time: 4 seconds; Recast Time: 25 seconds
Party: Attack speed increased by 2%. By Lv75, increase is 20%.

-Drive II; Lv17 --- MP = 2x
Casting Time: 1 second; Recast Time: 90 seconds
Attack speed +7%, casting time -4%, recast -2%, movement +5%

-Rivet; Lv24
Casting Time: 4.25 seconds; Recast Time: 30 seconds
Party: Casting time of spells reduced by 3%. By Lv75, reduction is 18%.

-Confuse; Lv35
Casting Time: 3.5 seconds; Recast Time: 30 seconds
Enemy: Attack speed reduced by an amount slightly more than Slow. By Lv75, reduction is 25-30%. Target’s attacks become stronger for a variable, limited time; regardless of Confuse’s success.

-Drive III; Lv39 --- MP = 4x
Casting Time: 3 seconds; Recast Time: 2.5 minutes
Attack speed +9%, casting time -6%, recast -3%, movement +10%

-Alleviate; Lv41
Casting Time: 6 seocnds; Recast Time: 1.5 minutes
Party: Decrease rate of Damage over Time effects. Causes ‘miss’ chance for –na spells.

-Mitigate; Lv50
Casting Time: 8 seconds; Recast Time: 5 minutes
Party: Recast time of any spell or ability reduced.

-Mute; Lv56
Casting Time: 12 seconds; Recast Time: 5 minutes
Enemy: For the duration of this status, target may not cast any spell more than once. Perhaps, instead, this spell could extend (or in the case of some bosses, introduce) recast. As a multiplier, say by a factor of 4.

-Drive IV; Lv60 --- MP = 5x (does not include Drive Boost’s affect)
Casting Time: 5 seconds; Recast Time: 3 minutes
Attack speed +20%, casting time -8%, recast -5%, movement +25%

-Energize; Lv61
Casting Time: 8 seconds; Recast Time: 2.5 minutes
Party: Increase the speed of HP/MP restorative effects.

-Stupor; Lv65
Enemy: Spell casting time increased; chance of enemy’s spells’ success increased.

-Burden; Lv70
Enemy: Increase the speed of Damage over Time effects. Chance of duplicating status to caster.

-Yen; Lv73
Casting Time: 10 seconds; Recast Time: 2 minutes
Party: Movement speed increased by 30%.

-Drive V; Lv75 --- MP = 10x (does not include Drive Boost’s affect)
Casting Time: 10 seconds; Recast: 3.5 minutes
Attack speed +40%, casting time -10%, recast -7%, movement +50%

-Muffle; Lv75-Merit (the opposite of Drive)
Enemy: Decrease all aspects’ speed. 20-30 minute recast.

Venrymel
04-12-2011, 07:58 PM
(EDIT: To sum up:)

I didn't work very hard on total balance, just did enough to get an idea of things like lengthy casting times mitigated by the job's own abilities.

I was also thinking there could be some Job Abilities to allow "Throwing" to be deadly accurate, but have it based on planetary movement such that there are two abilities: One learned very early so that standing east of a target is required. The Time mage is "stopping" the object so that it hits its target incredibly hard. The second ability, learned near level cap, allowing the Time Mage to push the "thrown" object forward. This way, a set of abilities is required to give Time Mage any significant damage opportunities. Recasts of these abilities will, of course, need to be quite high.

From this idea, I thought it wouldn't bee too much of a stretch to have "Comet". A high level spell that alters time around an object in space to align its trajectory to that of the enemy target's location.

I wanted to remove the "space" aspect from previous incarnations of Time Mage and make it all be explained by manipulating time somehow.

EDIT: Also, I basically wanted them to be incredibly weak, valuable only by the manipulations they can cast on others. Agility and evasion, however, be high enough that most hits would miss them, but their weaknesses mean those few hits will hurt big time. As I said elsewhere, I thought a full alliance of them would be able to tackle Dynamis at about Lv75; maybe stretch that up to Lv99, instead.

MP very low, with lots of equipment for boosting that. Make their lengthy casting times and recast timers require very careful use of the abilities that relieve those burdens.

Miiyo
04-13-2011, 12:19 AM
I see... a deadly move called... "Future Sight" from pokemon! lol

kingfury
04-13-2011, 01:14 AM
I wanted to remove the "space" aspect from previous incarnations of Time Mage and make it all be explained by manipulating time somehow.
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Say Whah?!! If the Devs did in fact consider this mage, the control of "Physical Space" would be it's most defining feature compared to other mages in FFXI. Just to clarify again:

Posted back on post 113:
"when it says "Time and Space" I don't think it's literally referring to "Outer Space" but rather "Physical Space" as in "the boundless, three-dimensional extent in which objects and events occur and have relative position and direction" in terms of them casting Meteor. It would mean they would probably distort the physical space on or around a meteor to port it on top of the unfortunate head of whoever they don't like lol For instance:
Their Spell "Float" description: "Time Magic distorts "space", allowing self or an ally to float 1h above the ground." This refers to Physical Space ^^ Cool as heck if you ask me, and they would make pimp mages for FFXI."

In case you missed it, here's my post about the possible Spells they could cast focusing only on the control of physical space: Battle Related Spells (http://forum.square-enix.com/ffxi/threads/2852-Time-Mage?p=44400&viewfull=1#post44400) These would be everything but weak though in my mind, and I could see most of these spells having double or triple tiers to them that would rival even BLMs dmg potential ^^/

Olor
04-13-2011, 02:26 AM
A lot of what BLU has is spells that have the same function as spells from other spellcasters (stoneskin, slow,etc)- I don't see why having a time mage which uses a lot of the same spells as other mages would be a problem - it would just be another spell list to mix and match.

I mean why is it okay for scholar to have mostly the same spells as rdm/blm/whm but not have time mage share some of them (have it's own unique list/job abilities/a couple unique spells)?

For job abilities it would be cool if they had something on a 5 minute timer that reduced the casting time/mp cost of all their spells by a quarter. And on a ten minute timer - one that made the cast times/mp half cost.

It would be cool if they had a slow spell that would gradually slow the enemy more and more over time - or a stop spell that worked the opposite - the enemy would be super slow to start with and gradually it would wear off. They could be on long timers to ensure that they weren't overpowered.

HoT would be okay to have - and maybe they could have a "random" nuke spell that varied by the game hour - and one that varied by game day.

Shadobi
04-13-2011, 02:30 AM
A lot of what BLU has is spells that have the same function as spells from other spellcasters (stoneskin, slow,etc)- I don't see why having a time mage which uses a lot of the same spells as other mages would be a problem - it would just be another spell list to mix and match.

I mean why is it okay for scholar to have mostly the same spells as rdm/blm/whm but not have time mage share some of them (have it's own unique list/job abilities/a couple unique spells)?

For job abilities it would be cool if they had something on a 5 minute timer that reduced the casting time/mp cost of all their spells by a quarter. And on a ten minute timer - one that made the cast times/mp half cost.

It would be cool if they had a slow spell that would gradually slow the enemy more and more over time - or a stop spell that worked the opposite - the enemy would be super slow to start with and gradually it would wear off. They could be on long timers to ensure that they weren't overpowered.

HoT would be okay to have - and maybe they could have a "random" nuke spell that varied by the game hour - and one that varied by game day.

Maybe have a sch with TIME ARTS.

Olor
04-13-2011, 02:33 AM
So to sum it up - here are some suggested spells and job abilities for a time mage

Job abilities

Turn back time: 2 hour - resets all cooldowns of party/alliance members except two hour abilities
Half - 10 min - reduces the cost of spells, cast time and cooldown times by half (1 minute duration)
Quarter: 5 min - reduces the cost of spells, cast time and cooldown times by a quarter (1 minute duration)
Spacetime Blessing: 20 minute- your next job ability affects all party members within area of affect
Knock the clock: 5 minute - reduce the time remaining cooldown timers (including spellcast) of target party member by 1/2
Flash from the Past: 10 minute - party members in area of affect would have the MP and HP lost in the last minute restored

Spells:

"Hour of Judgment" - Elemental spell based on hour (MP cost varies by spell)
"Day of Judgment" - Elemental spell based on day (MP cost varies by spell)
"Moon's Rule" - Elemental debuff spell based on moon phase (MP cost varies by spell)
"Season's Greetings" - Buff spell based on month/season (MP cost varies by spell)
"Stop": Target is stunned and gradually regains the ability to take actions, starting slowly but eventually gaining full speed. Target monsters would quickly build resistance to this spell.


Obviously this is just a few ideas....

Soundwave
04-13-2011, 03:36 AM
Time Mage would step on many other jobs toes, it would be very imba. Unlessssss, SE creates a way for it to be rare in its own way. I'll agree to Comet, but not Meteor that's going to be BLM lvl99 for sure.

Olor
04-13-2011, 03:39 AM
what is imba?

Miiyo
04-13-2011, 03:46 AM
what is imba?Agreed. Wtf is IMBA? Anywho, Kingfury wins. All other job abilities and spells listed have come too close to being rip offs of the current mages. Sch is already that in between mage. We don't need another in between.

Venrymel
04-13-2011, 06:28 AM
No, kingfury, I did read the entire thread. ^^ I'll rephrase: I want Time Mage to perform its manipulations through that of time, so that they're manipulating things in space with time. By this, and really at all, I don't understand Time Mage having things like "Frog" or "Mini". Even "Float", what with the spinning of the planet, wouldn't really make sense. Although, I'd welcome it within the logic I've attempted (lol) to explain.

I was reinventing it, the way several jobs have been for FFXI.

Krystal
04-13-2011, 06:34 AM
This time mage idea has about as much of a chance of happening as this forum actually being taken seriously....it's unrealistic and no one in their right mind would use it unless they wanted to break the game.

Venrymel
04-13-2011, 06:42 AM
I'm just happy to have some others' opinions on it who play the game. It's been just my head for quite a while, Krystal, thanks. (^.^)