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View Full Version : 30/30 Merits & Capped XP what now SE ?



Kriegsgott
10-25-2012, 07:56 PM
Hiya Question does anyone besides me think its time for another Merit Upgrade ?

maybe break the 8/8 combat cap ?
or allow additional 8 merits in there ?

a 8/8 magic break cap would help all the smn to reach the 600 SMN cap for PD btw!

or maybe another 12 merit cap for Attribute or a enhancement to 15 or 20 or more ?

and no i'm not crazy just asking for stuff :D

hiko
10-25-2012, 07:59 PM
incomming new "special abilities" (previously known as 2 hours) that will be meritable

Kriegsgott
10-25-2012, 08:12 PM
incomming new "special abilities" (previously known as 2 hours) that will be meritable

ah right didn was thinking about the meritable 2hour anymore :(
anyways i guess after the last nerf many people ar pissed and the should give us something to do right ? ;)

Mirage
10-25-2012, 08:12 PM
Yes, that's cool, but we should still be able to put even more merits into existing categories. combat skill cap should be increased to 10 or 12 per skill, and the combo limit should be increased so that we can max out 3 more combat skills. Same for magic, except maybe just enough to cap 2 more magic skills, as there are fewer magic skills in total than combat skills.

It's also time to let us merit attributes to 15 or 16, and give us a high enough combo limit to max out a third base stat too.

Also guys, wouldn't it be neat if we could merit elemental resistances? 3-6-9-12-15-15-20-20-25-30 merits for each elemental resistance attribute, each merit giving us 2 or 3 resistance to the element, and we could max out something like 3 of the elements.

Kriegsgott
10-25-2012, 08:17 PM
Also guys, wouldn't it be neat if we could merit elemental resistances? 3-6-9-12-15-15-20-20-25-30 merits for each elemental resistance attribute, each merit giving us 2 or 3 resistance to the element, and we could max out something like 3 of the elements.

A BIG GALKAsize YES TO THIS ! you rock Fazira nice idea ;)

Arcon
10-25-2012, 09:59 PM
While I approve of your suggestion, this (http://forum.square-enix.com/ffxi/threads/24269-byr1001-Uncapping-the-Merit-Point-Categories) would be even better.

Demon6324236
10-25-2012, 10:29 PM
They wont uncap us though, uncapping us would make us "unbalanced" & "overpowered" unlike the mobs that are apparently perfectly fine hitting for thousands of damage, using debuffs that basically restrict all forms of retaliation, and can remove every buff from anyone in range.

Kriegsgott
10-25-2012, 10:49 PM
While I approve of your suggestion, this (http://forum.square-enix.com/ffxi/threads/24269-byr1001-Uncapping-the-Merit-Point-Categories) would be even better.

of course this is exactly what i would like to have but hey its SE! the only give us small potions of fun ;)

Godofgods
10-26-2012, 01:01 AM
No matter what the merit point cap is, youll eventually reach it and then ask 'now what'. While additions and ajustments can be good as things change, they also cant up it every time someones capped.

Mirage
10-26-2012, 02:16 AM
Eventually, everyone will be, yes. While it might not be a problem that a few are capped, it kind of is if half the player base is.

The real problem is that except a very small selection of merits, all merits were made for a game where 30-40k/h was the most awesome exp anyone could ever hope to get, and most would rarely be seeing more 25-30. In this game, the current merit caps were hard to reach for almost everyone. In the current game, the merit caps, including the few that were increased, they are extremely easy to cap for almost anyone.

According to my ffxiah profile, I have spent 1646 merit points and am capped for all my currently leveled jobs and not job specific merits. It was no difficult task, as I am sure most people would agree with me on. However, if I still had 8000 merit points I could spend, on merits with increasingly diminishing returns, I might very well eventually reach the point where I do not find it worthwhile to go out of my way to keep getting merits, and simply let the last merits slowly but surely build up from doing other stuff.

This way, exp gained will never be worthless, as you would almost always have something to use it on

For example, if we got to a point where we could unlock a third and fourth base stat to merit, in addition to the two we have (probably) already maxed, but these two additional base stats started at 30 merit points for a single upgrade, that would be 720 merit points (7.2 million exp) just to boost two more attributes to +12. Do the same with combat stats, allow us to level 4 more combat skills to 8, but require 30 merits for each single upgrade, and that's another 9.6 million exp to cap out those. Do the same for two magic skills, 4.8 M EXP.

In total, this is 21.6 million exp to cap out, and I haven't even started on job specific merits. While some people would grind their tits off to max these out as fast as they could, I am pretty sure that there would be a significant amount of people who would not. These merit additions are not very hard to implement, as few (maybe even none) of them would make an big impact on how strong one job is compared to another, and would mostly let us perform better on several different jobs, not make one job even stronger.

While we were busy with these merits, the dev team would have time to plan the merits that would actually require some balancing and substantial amount of testing, and that would of course be group three (maybe even four) job specific merits, where we would see perhaps as much as 30 merit points to buy the first level, and 50 or more merits to buy the highest level. Going by an average cost of 40 merits per upgrade, and being able to max 2 merits per group, that would be 160 million exp to max out all 20 jobs.

At 300k exp per hour, that's 533 hours of nothing but merit grinding! Now that is a lot, but remember that if you are just a casual player and really just want to focus on a couple of jobs, and have the rest of your jobs stay "all right for non-hardcore purpose", you would only need 26.6 hours of meriting to max out one single job.

Kriegsgott
10-26-2012, 04:35 PM
No matter what the merit point cap is, youll eventually reach it and then ask 'now what'. While additions and ajustments can be good as things change, they also cant up it every time someones capped.

thats not the point SE did shit so the have to do something to make us happy and i would like to have a small merit upgrade even if the uncap all the stuff you ar done anywhen anyways think about it next time plz

bigdave
10-27-2012, 12:21 AM
you should pat yourself on the back and get your life started then and maybe come back when the new expansion comes out

Babekeke
10-27-2012, 03:09 AM
Just uncap the HP merit category. :)

Alternatively, at least allow us to store more than 30 merits for now, until we get something worth spending them on.

Demon6324236
10-27-2012, 03:13 AM
Wouldn't that be kinda meaningless though?

SE:Here you can now have 100 merits!
Players:Thanks SE!
Narrator:Months pass by~
SE:We are adding all these new things you can merit!
Players:Yay thanks SE!
Narrator:Monthly Update occurs.
Players:Wow, I spent my 100 merits & already ran out of things to merit :( anything else coming soon to spend them on?
SE:Sorry, we have no intention to add more to spend merit points on at this time.

Mayoyama
10-27-2012, 03:18 PM
At 300k exp per hour, that's 533 hours of nothing but merit grinding! Now that is a lot, but remember that if you are just a casual player and really just want to focus on a couple of jobs, and have the rest of your jobs stay "all right for non-hardcore purpose", you would only need 26.6 hours of meriting to max out one single job.

I cant even begin to count the number of mertis and xp levels i got just from doing aby nms/vw etc. so in reality theres no reason someone should be spending 20+ hrs for the sake of meriting ;P

Babekeke
10-27-2012, 05:07 PM
Wouldn't that be kinda meaningless though?

SE:Here you can now have 100 merits!
Players:Thanks SE!
Narrator:Months pass by~
SE:We are adding all these new things you can merit!
Players:Yay thanks SE!
Narrator:Monthly Update occurs.
Players:Wow, I spent my 100 merits & already ran out of things to merit :( anything else coming soon to spend them on?
SE:Sorry, we have no intention to add more to spend merit points on at this time.

That's when it's time to introduce a 'merit points for gear/gil' system from either Maat or his Moogle.

In fact, I'd take another random augment system for this, providing that some of the augments were actually good! I probably wouldn't go out of my way to get exp just so I could have another go at gear, but it would at least be something to spend them on instead of being capped out all the time.

hiko
10-27-2012, 05:58 PM
here is my proposal new merit category: "merit cap increase"
sub categories for each merit category,
ex Attributes cap increase : increase the maximum merit in attribute by one (15-20-20-25-25-30...)

Babekeke
10-28-2012, 01:40 AM
Maybe we could merit our merit points storage, lol.

Spend 10 merits to be able to store another 5 merits! Caps at +25 merits

Kriegsgott
10-31-2012, 02:13 AM
Maybe we could merit our merit points storage, lol.

Spend 10 merits to be able to store another 5 merits! Caps at +25 merits

sounds good! but i got another idea! i would like to merit the Dev-Trackerteam for quick replys or make the guy who get all these cry messages from us work harder !

Mirage
10-31-2012, 02:40 AM
Your "Camate" effect has increased by 1 point.

Kriegsgott
10-31-2012, 04:17 AM
Your "Camate" effect has increased by 1 point.

[Yes Please!]

Dudelsack
11-01-2012, 01:14 AM
Yes, that's cool, but we should still be able to put even more merits into existing categories. combat skill cap should be increased to 10 or 12 per skill, and the combo limit should be increased so that we can max out 3 more combat skills. Same for magic, except maybe just enough to cap 2 more magic skills, as there are fewer magic skills in total than combat skills.

It's also time to let us merit attributes to 15 or 16, and give us a high enough combo limit to max out a third base stat too.

Also guys, wouldn't it be neat if we could merit elemental resistances? 3-6-9-12-15-15-20-20-25-30 merits for each elemental resistance attribute, each merit giving us 2 or 3 resistance to the element, and we could max out something like 3 of the elements.

SE can you hear me?
nice ideas shouldn get ignored !

Byrth
11-01-2012, 01:20 AM
Eventually, everyone will be, yes. While it might not be a problem that a few are capped, it kind of is if half the player base is....

The real problem is that except a very small selection of merits, all merits were made for a game where 30-40k/h was the most awesome exp anyone could ever hope to get, and most would rarely be seeing more 25-30. In this game, the current merit caps were hard to reach for almost everyone. In the current game, the merit caps, including the few that were increased, they are extremely easy to cap for almost anyone.

According to my ffxiah profile, I have spent 1646 merit points and am capped for all my currently leveled jobs and not job specific merits. It was no difficult task, as I am sure most people would agree with me on. However, if I still had 8000 merit points I could spend, on merits with increasingly diminishing returns, I might very well eventually reach the point where I do not find it worthwhile to go out of my way to keep getting merits, and simply let the last merits slowly but surely build up from doing other stuff.

This way, exp gained will never be worthless, as you would almost always have something to use it on

For example, if we got to a point where we could unlock a third and fourth base stat to merit, in addition to the two we have (probably) already maxed, but these two additional base stats started at 30 merit points for a single upgrade, that would be 720 merit points (7.2 million exp) just to boost two more attributes to +12. Do the same with combat stats, allow us to level 4 more combat skills to 8, but require 30 merits for each single upgrade, and that's another 9.6 million exp to cap out those. Do the same for two magic skills, 4.8 M EXP.

In total, this is 21.6 million exp to cap out, and I haven't even started on job specific merits. While some people would grind their tits off to max these out as fast as they could, I am pretty sure that there would be a significant amount of people who would not. These merit additions are not very hard to implement, as few (maybe even none) of them would make an big impact on how strong one job is compared to another, and would mostly let us perform better on several different jobs, not make one job even stronger.

While we were busy with these merits, the dev team would have time to plan the merits that would actually require some balancing and substantial amount of testing, and that would of course be group three (maybe even four) job specific merits, where we would see perhaps as much as 30 merit points to buy the first level, and 50 or more merits to buy the highest level. Going by an average cost of 40 merits per upgrade, and being able to max 2 merits per group, that would be 160 million exp to max out all 20 jobs.

At 300k exp per hour, that's 533 hours of nothing but merit grinding! Now that is a lot, but remember that if you are just a casual player and really just want to focus on a couple of jobs, and have the rest of your jobs stay "all right for non-hardcore purpose", you would only need 26.6 hours of meriting to max out one single job.

This is pretty much the same argument I proposed in Point B1 of the thread Arcon linked, but it was met with this response:
http://forum.square-enix.com/ffxi/threads/24269-byr1001-Uncapping-the-Merit-Point-Categories?p=333736&viewfull=1#post333736

SE is so blind somet.... all the time.

Nineball
11-01-2012, 06:31 AM
With 30/30 merits and capped EXP (ie all jobs 99), kinda surprised no one brings up making more than 3 WS cappable... Some jobs just can't function properly without their WS. Right how I have Exenterator, Resolution and Stardiver 5/5. In the past I've had Shijin Spiral, Ruinator, Shoha etc 5/5 at one point.

With all job 99... it would be fantastic to be able to cap out more of these WS, instead of de-meriting and re-meriting and de-meriting etc just to play 3 jobs at a time.

Demon6324236
11-01-2012, 10:25 AM
Its been said in countless threads, I have lost hope of them listening...

Kriegsgott
11-01-2012, 03:49 PM
Its been said in countless threads, I have lost hope of them listening...

lol sorry but anyhow you just reminded me about a song
"Never give up - it's such a wonderful life."

MiriOhki
11-01-2012, 06:01 PM
That's really the only thing i've been wanting to spend merits on personally. I've got Resolution, Shoha and Resquiscat, but I've had to drop Shujin Spiral, Exenterator, Last Stand and Stardiver. Giving a couple extra WSs would be nice, and I can't see how it'd be broken, particularly as expensive as the WSs are to cap anyway.

Collavoce
11-01-2012, 10:59 PM
I don't see this happening until Seekers is out or at least until ARR is out simply because they don't know how many new/returning player both of those things may bring in to the game.

The problem with implementing something like this is that it affects the balance of the game. Though we may not agree with the balancing of the current content, it may very well be that the devs feel that the difficulty is just right. If they were to give additional abilities, then they would need to rebalance around that. What then ends up happening is that everyone is expected to have certain abilities before they can tackle content, increasing the gap for returning and new players to catch up and keep playing. That being said, I do agree with the argument that it would be a good way to rebalance current content by making the players stronger without gimping the mobs.

But if you want an example of too many merits, try EQ. They've added AA with each expansion, and it is now very much a deterrent to starting in the game (though they were smart and added progression servers and the like to compensate). At this point, if you don't know anyone who can powerlevel you, earning the AA to actually be able to tackle content (other than solo) will take you a long, long time. Even with the changes they made to exp, it is very grindy to get the thousands of AA needed to perform at the bare minimum standard.

However, if SoA doesn't bring back new/returning people in a decent amount, I think this is a quality of life improvement that would be appreciated by the playerbase. In the end, I think it becomes a matter of analysing the situation from a business standpoint and figuring out the playerbase you need to please.

Mirage
11-02-2012, 03:10 AM
Yes, but that's the thing. The merits I suggested they added first are merits that do not have a tremendous effect on maximum performance for a single job. Instead, they let players perform better on multiple jobs, by being able to have more combat skills and base stats leveled. A new player who wants to play mainly samurai and warrior won't have to go to the new expensive merits and max mnd and int, they can just go to the regular base stats category and get str and dex there without bothering with two additional base stats. They also wouldn't have to merit any other weapons than greataxe and great katana either, so the extremely expensive merit category where you would be allowed to max 5 additional combat skills wouldn't need to be touched by this player either.

The jobs that would benefit the most from this, I guess, would be tanks. They would probably benefit a decent amount from defensive base stats in addition to the mandatory offensive stats. However, I wouldn't exactly call a ninja tank "useless" if they had just str and dex merited, and hadn't spent a million limit points on agi yet. Do remember that the catching up process of new players today is pretty darn easy.

I guess it would also benefit career melee mages, and I don't think both having maxed magic and physical base stats would make any of them dangerously overpowered.

MarkovChain
11-02-2012, 08:28 AM
Hiya Question does anyone besides me think its time for another Merit Upgrade ?

maybe break the 8/8 combat cap ?
or allow additional 8 merits in there ?

a 8/8 magic break cap would help all the smn to reach the 600 SMN cap for PD btw!

or maybe another 12 merit cap for Attribute or a enhancement to 15 or 20 or more ?

and no i'm not crazy just asking for stuff :D

And you will be done 2 hours after the VU goes live ? Nope. I suggest SE to add content and a new type of merit that you can only get while doing said content, little by little. Abyssea is ruining everything merit-based. Merits are supposed to create a hierarchy between players, it's not really the case atm. You could imagine somthing like : clear neo salvage boss Y times and get +1 to some stats or -1 to some JA recast ? idk plenty of possibilities. I mean let's face it, even the level caps were not level caps, as people were getting them instantaneously. We need more variance (they call it balance) between players.

Kriegsgott
11-10-2012, 04:26 PM
And you will be done 2 hours after the VU goes live ? Nope. I suggest SE to add content and a new type of merit that you can only get while doing said content, little by little. Abyssea is ruining everything merit-based. Merits are supposed to create a hierarchy between players, it's not really the case atm. You could imagine somthing like : clear neo salvage boss Y times and get +1 to some stats or -1 to some JA recast ? idk plenty of possibilities. I mean let's face it, even the level caps were not level caps, as people were getting them instantaneously. We need more variance (they call it balance) between players.

i dont care about abyssea i do my most XP in campaign which should be called a "Content" as well right?
tbh you cant force me doing Neo Nyzul and other stuff just to get "new merits" i dont like the new stuff but if you ask for a XP chain nerf in Abyssea so people cant get it in 2 hours go ahead

Sukasaroth
11-10-2012, 05:09 PM
let us actually merit more than 3 weaponskills?

Mayoyama
11-10-2012, 05:55 PM
let us actually merit more than 3 weaponskills?

This has been brought up countless times... sadly doubt this will happen anytime soon...

Mirage
11-10-2012, 09:48 PM
It is kinda annoying, really. I am sort of a completionist, so I want to get all WSes for all my jobs, even the useless ones. However, I can never get all the merit WSes at the same time. :(.

Yeah, I am one of those crazy guys who quested almost all the WSes available to WAR for no reason long before abyssea even existed. I even skilled up shield. Don't judge me!