View Full Version : The guilds of Adoulin
Trisscar
10-25-2012, 10:32 AM
With a lot of information on Seekers of Adoulin being of the speculative variety, there's not much that we do know for sure right now. One of the few things that is confirmed is that there will be new guilds introduced that are, hopefully, unique to Adoulin, six of them:
Information Guild
Exploration Guild
Security Guild
Amusement Guild
Transportation Guild
Workshop Guild
There's no word on what exactly you will be doing for these guilds, should you decide to participate in their activities, nor what you will be doing but I decided to start this thread to highlight a strong suggestion to Square.
Don't make themed armors that no one will care about two months after you've released it. We have enough of that going around as is. Don't make it experience points, either. We have Campaign and Dominion operations for that as well as FoV and GoV. And please not cruor, or AN, or CN, or ISP.
Make it Gil. It can scale up based upon such factors like difficulty of the activity involved, your fame in the area, your rank, etcetera. And if you are going to implement some kind of tag system (pro tip: don't) make it to where each guild have their own independent tags.
Zagen
10-26-2012, 05:27 AM
Make it Gil. It can scale up based upon such factors like difficulty of the activity involved, your fame in the area, your rank, etcetera. And if you are going to implement some kind of tag system (pro tip: don't) make it to where each guild have their own independent tags.
But then the RMT will find out and after a few years of these being used by players and RMT to generate gil SE will nerf the gil totals to the point they aren't worth doing anymore.
Trisscar
10-26-2012, 08:08 AM
The idea I have is that the lower tiers would be low investment/low return, maybe 500 Gil for your trouble kind of thing. You can earn that kind of money now returning lost items to NPCs on the airships. But you need to do these kind of tutorial level tasks to be granted permission to persue higher tiers.
High tiers require that you spend money (something like ten thousand Gil or more) as collateral or an information fee. You can't finish the task without paying this fee. If you fail the task somehow, you don't get paid and you lose the fee. Successfully complete the task and you are rewarded as much as ten times the original fee.
Now, low and high tasks are all tasks you can solo. None of them require you to enter a special battlefield with at least two other people, requiring you to do a task in thirty minutes or less.
However... Above high class tasks are the S class tasks. These don't require you to have a party, either, but going solo increases you chances of failure dramatically. And since they require a fee in the hundreds of thousands and have a lot more restrictions and require more involvement, failure can become quite costly.
Mirage
10-26-2012, 08:54 AM
Let the rewards be things that have market value.
Trisscar
10-26-2012, 09:25 AM
Let the rewards be things that have market value.
No. Those depreciate.
Mirage
10-26-2012, 09:48 AM
Not if done right.
If you make them logs, sure.
Trisscar
10-26-2012, 10:22 AM
I see. What about the rest though? Care to comment or add on to it?
Trisscar
01-15-2013, 04:44 AM
Not if done right.
If you make them logs, sure.
I've done some research since I first started this thread. You know research, that thing you failed to do?
So lets look at an item that used to be worth a lot back in its day, Chivalrous Chain.
It's an item that, in case you don't know, can only be received by spending a certain amount of Assualt Points which you earn by doing Assualts.
The reason I use this as an example, because, Assualts are the closest to what we're talking about here and it provides marketable gear.
Once upon a time, it was really worth quite a bit of Gil. One could expect in the neighborhood of 500k on some servers. It is now worth as little as 100k.
All gear depreciates. Period.
Rustic
01-18-2013, 01:32 AM
What I don't think people realize is -everything- depreciates.
Once upon a time, a Kirin's Osode was a fortune. Not anymore.
The only things that maintain value are endgame-related, because they're valuable the longest period of time. That's why so much stuff is never made or gathered or farmed anymore- because it's no longer worth using long enough to matter.
That's the price of cleave parties, superhigh exp gain and easy-mode 99's. It makes any item reward nearly worthless unless it's L99-related, because you're past needing it in an hour anyway so who cares about quality gear?
Kjara
01-18-2013, 11:23 PM
But then the RMT will find out and after a few years of these being used by players and RMT to generate gil SE will nerf the gil totals to the point they aren't worth doing anymore.
Make Adoulin access granted only to lv99 players with all skills capped...!
Even an RMT will find that investment too much time-consuming to be worth it compared to RMT gil farming methods that require not even lv10. <_<;
Rustic
01-19-2013, 01:40 AM
Make Adoulin access granted only to lv99 players with all skills capped...!
Even an RMT will find that investment too much time-consuming to be worth it compared to RMT gil farming methods that require not even lv10. <_<;
It'd also lock much of the regular PLAYERS out of the expansion in the process, considering it'd force you to master pretty much every job and skill. Bad, bad idea.
Trisscar
01-19-2013, 02:30 AM
Make Adoulin access granted only to lv99 players with all skills capped...!
Even an RMT will find that investment too much time-consuming to be worth it compared to RMT gil farming methods that require not even lv10. <_<;
Umm, if you read up I think you'd realize that I already taken into account RMTs by suggesting information fees.
If you don't pay the fees you can't complete the objectives, period. At higher level objectives the costs get significantly higher as does the chances of failure.
Odds are, most RMT won't both with it.