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View Full Version : Regarding Old and New 2hr Abilities, Embrava, Perfect Defense



Asymptotic
10-24-2012, 07:59 AM
The hack and slash adjustment to Embrava and Perfect defense to justify reducing old 2hr cast times to 30 minutes is ridiculous. Here's a compromise:

(1.) Leave the old 2hrs at two-hour cast timers. Perhaps increase the power of some of the unproductive ones, since some of these are currently pretty weak.

(2.) Make the new SP abilities meritable to a 30 minute recast, and make their strength balanced on a 30 minute recast (and with consideration that they will be able to be used with the old 2hr 25% of the time, where necessary).

You might even want to "Switch" some of the 2hrs. For example, the new PUP 2hr is better than Overdrive, so you could make Overdrive the 30 minute ability, etc. Mijin Gakure is another one that's pretty pathetic.

Everyone wins!

Rezeak
10-24-2012, 08:10 AM
Changing 2hrs to 30 mins is imo, a great thing.

Most events are 30 mins ish meaning if you need a 2hr you go a reset it then come back and repeat.

Basically, 30 min recast let all players use they recast once an instance/event/boss rather than have to reset every time in other words people are already using there 2hrs every 30 mins so this fix cuts out all the bs of having to get them reset.

Damane
10-24-2012, 08:22 AM
I find the idea to reduce 2 hours to 30 min good. I dont even mind the PD and Embrava nerf (on my sch) that accompanys it.
However they said that they would Adjust existing events that were build around PD and embrava to the point that they dont need them to be won consistently (key point is consistently).
Reducing mob HP isnt Adjusting the existing event, its just bullshit. That is the problem many people have with the nerf. The nerf in itself isnt what bother people, its the "Adjustments" part of Legion, ADL, NNI, PW that is putting people up to rage, because there are no real adjustment made to them ecxept for lower lol-HP of the mobs (ADL and PW arent even getting touched).
Dear SE the problem isnt the killspeed, the problem are the fucking AoEs that wipe entire alliances without PD and embrava.

Luvbunny
10-24-2012, 10:17 AM
They were not even adjusting the events where PD and Embrava is needed. All they did is the absolute minimum adjustment, not even worth mentioning. No wonder all of us are enraged. I am not even directly affected with all these changes, but enough to see the amount of foul intention from the developers to cancel my account once again. Why bother indeed playing this game when their attitude is "screw the players in any way possible" and destroy as many jobs worth playing in any which way they can.

Ophannus
10-24-2012, 12:40 PM
Perfect Defense and Embrava were vastly more potent 2hrs than mighty strikes/invincible/hundred fists/eagle eye shot and basically everything else. Embrava contributed exponentially more damage/healing in the 12 minutes it was active for basically no conceivable penalty. Compare the tens of thousands of extra damage in those 12 minutes multiplies by each person its cast on...one SCH could embrava multiple alliances. Compare that potential to one WAR using Mighty Strikes. PD and Tabula Rasa were just vastly overpowered 2hrs that made/break fights, nothing came close except maybe BW+Kraken DRK.

You can't even say "well then instead of nerfing those 2hrs, make other 2hrs better' because then the game would be stupidly easy if we had 12 minute duration mighty strikes or 12min long hundred fists. Most 2hrs effects last between 30 seconds and 3minutes, why should Embrava last for 12min? It was overpowered and everyone knows it.

Only reason why PD didnt have its effect nerfed is because Astral Flow lets you choose which Avatar 2hr to use, either 3 weak ones, or 1 strong one all with different effects. Since PD naturally decays anyway they just lowered the duration. Tabula Rasa was considerably strong WITHOUT Embrava/Kaustra but since those spells came out it's always been about Embrava. So they nerfed Embrava so what? The rest of SCH's 2hr is potent enough basically gives you 3min of double duraton buffs/skillchain,half MP, half cast speed, more potent nukes, stronger cures and can aoe everything and it lasts 3min to boot.

Sparthos
10-24-2012, 12:48 PM
This game was doomed if Embrava and Perfect Defense weren't nerfed.

It's that simple. That straight to the point.

Mefuki
10-24-2012, 01:00 PM
Agreed completely, Sparthos. I just wish SE had done the appropriate thing and adjusted content accordingly. Maybe we can still convince them to make further adjustments if we keep pressing the issue.

Demon6324236
10-24-2012, 01:09 PM
It had to be nerfed, thats fine, but there is a difference between nerfing something to be balanced & nerfing something so its not even worth using. Embrava with a max duration of 3.75Min? Come on, they nerfed half of the effects too, the duration was put at roughly 1/4 of its old self, the Haste was cut down by 1/3rd, the regain was completely removed. Imo with what they did, its just like when they kicked RDM in the sack, it went from being the most important mage there is, to what will be the next worthless job, except they have a few extra things that might keep it alive for some things, like Regen V & Phalanxga.

Luvbunny
10-24-2012, 02:26 PM
Agreed, cutting the duration shorter is fine even when they go overboard with 90 seconds, it should be a good 3 mnts. But to lower its effectiveness overall it's definitely a slap in the face. What next? A nerf to Kaustra once players figure it out how to use it effectively? A nerf to meteor and ja spells once BLMs alliance successfully use it for another hamster grind events? Adjustment to soul voice and rendering it useless? They are not even remotely use any brain cells when it comes to adjusting things - and forgot to actually DO THE WORK and adjusting the events itself that pretty much demand you use jobs XYZ to have a chance of winning.

They also did not bother adjusting the rate of summoning magic skill ups rate and enhancing magic skill ups rate... Pretty much forcing people to resort to macro hacks to repeat the process over and over instead of making it more bearable for other who actually try to do skill ups the normal way by using it on NMs and actually play summoner job.

Trisscar
10-25-2012, 05:27 AM
What I would like to complain about is Square's intended new 2hr for Blue Mage. The spells associated with Unbriddled Learning are so completely underwhelming despite the fact that you learn them from HNM that it seems like it would be absurd to make a 2hr for it unless it powers those spells up drastically.

We have an entire sub forum of people who love this job and give good advice and this is what Square goes with?

Yet more evidence that Square doesn't listen.