View Full Version : New Fishing Adjustments Planned
Okipuit
10-24-2012, 06:31 AM
Greetings fishers,
Previously we implemented some counter measures on the client side to ease fishing difficulty, but we received a lot of feedback to make adjustments to the fishing system itself. We have been planning to make some changes to the system, but due to the workload related to the new expansion, we have not been able to move forward much.
Schedule wise please understand that this will take some time to actually implement, but I’d like to share the current plans for what we would like to adjust.
Fishing skill weight
We are planning to strengthen the boons of having a higher fishing skill, so that if you have a relatively high skill compared to the fish you hooked, you will be able to catch the fish without having to use the controls much at all. Even if your skill is low, we’ll be making it so you will still be able to catch the fish depending on how well you can reel it in, balancing it all so fishing can be performed easily.
Simplification of reeling in fish
As was stated previously, we do not have any plans to completely eliminate the system where players reel in fish since players can still catch fish with proper judgment and actions even if their skill is low.
However, we would like to make adjustments to simplify the controls so fishing can be performed without complexity. Specifically, we would like to make it possible to continue fishing and reduce a fish’s HP by indicating a rod direction once; making it so you can fish without any super difficult controls.
Please let us know what you think about these plans. :)
Why? Were people seriously complaining about fishing being hard? As if it weren't boring enough, this is going to make it even worse. :/
Deathbeckons
10-24-2012, 09:39 AM
Why? Were people seriously complaining about fishing being hard? As if it weren't boring enough, this is going to make it even worse. :/
apparently you missed all the crafters crying about fishing cuz of shaper's shawl.
Demon6324236
10-24-2012, 09:51 AM
Hard to see how this has anything to do with that, its more that something for skilling up crafting shouldnt take skilling fishing to cap & getting the best rod just to get a small chance at the thing that speeds it up.
Miloki
10-24-2012, 12:01 PM
I support simpler fishing. Crappy hotel wi-fi, beat down controllers or miss-hits on the arrow keys shouldn't make fishing as painful as it can be sometimes.
Return1
10-24-2012, 12:08 PM
Nothing like engaging in a desperate struggle with a friggen forest carp to make you happy to see these changes.
Chanch
10-24-2012, 01:32 PM
Can you make it so I don't drop to 15 FPS? It ruins my immersion.
Demon6324236
10-24-2012, 01:38 PM
Can you make it so I don't drop to 15 FPS? It ruins my immersion.I think a few weeks/months back they actually did that on purpose.
wish12oz
10-24-2012, 02:21 PM
Please remove the increasing delay between casts as you catch more fish.
Thanks
An NPC that sells unlimited Sinking Minnows and NQ Minnows at a fixed price (maybe 700gil each NQ and 2500gil Sinking) would also be greatly appreciated.
Chanch
10-25-2012, 01:45 AM
I think a few weeks/months back they actually did that on purpose.
What for? It seriously looks awful.
Cybernetic_Empire
10-25-2012, 05:38 AM
Because fishing rod movement is tied directly to fps. So if you had a high end machine, it made it impossible to catch fish sometimes. Most fishers should know about this by now...
JohnGotti
10-29-2012, 08:08 PM
100% agree with the poster who said minnows and sinking minnows should be able to buy from a shop full time for a higher gil price, make it happen se.
Okipuit
11-15-2012, 04:26 AM
Good morning,
Sorry to keep you all waiting on the new fishing adjustments. I’m sure you’ve heard this quite often, but the Development Team really is quite busy and they haven’t had much time to focus on fishing specific changes. The following adjustments are what we are considering at the moment (…and please keep in mind this is very rough). Nevertheless, we would like to update you on the current status. Because we are in the preliminary stage, nothing is definite at the moment. In addition, a time has not been decided as to when we will be moving full steam ahead. With that said, please check out what we have planned:
Basic Outline
For the reeling in mechanics, we do not plan on completely removing it but we are going to make adjustments.
As mentioned in my earlier post (http://forum.square-enix.com/ffxi/threads/28194-New-Fishing-Adjustments-Planned?p=371057&viewfull=1#post371057), we plan on leaving reeling mechanics itself as a challenge to those with insufficient skills.
Fishing skills will have a bigger impact on results compared to the current system. In addition, the reeling in mechanics will be simplified as much as possible.
If your fishing skill is high, you can pull up a fish without having to reel in at all! (Similar to goldfish scooping featured in the past Sunbreeze Festivals.)
For the reel in mechanics, we will try to make it so there is minimal difference between clients regardless of their specifications.
Major changes
Reeling Entry commands
Previously, players were able to reduce their catch’s HP by half when they continued to enter commands in the opposite direction that their rod was pulled towards. However, since many users have pointed out that continuing to enter commands highlights the user’s machine specs rather than game-playing skills, we plan to change this function to “enter the command once” and you will be able to achieve the same results as the current multiple inputs.
In this case, if the command entry is successful, the catch’s HP can be reduced greatly based on fishing skills and rod quality. However, if entry fails, the catch will recover a bit of HP. We are looking into an effect in which the catch’s recovery rate is reduced based on fishing skill. Once the command is entered, regardless of whether it fails or succeeds, the rod will pull. In other words, repeating the command will do nothing.
Rod Animations
We will also make adjustments to the rod movement animations. The main situations we are looking to improve are when the rod is leaning far in either direction but does not stay for a long enough time for the user to enter a command. We will try to adjust this mechanic so you will have enough time to enter your desired commands.
Regen and DoT of catch based on fishing skill
Another idea we have is to implement a combo bonus type effect. (i.e. Reduce the catch’s HP further, reducing the fish’s HP over time, make the catch unable to flee, etc.) These effects will be granted when the user is able to successfully respond to the movements of the rod consecutively. Please keep in mind that this is not set in stone, but we thought this would be an interesting addition.
<table width="500" border="0" cellpadding="4" cellspacing="1" align="center" class="ta01"><tr valign="middle" align="center" class="th01"><td width="25%" align="center" class="th01" bgcolor="#a8d0d7">Skill Rate Comparison</td><td width="25%" align="center" class="th01" bgcolor="#a8d0d7">Catch>User</td><td width="25%" align="center" class="th01" bgcolor="#a8d0d7">Catch=User</td><td width="25%" align="center" class="th01" bgcolor="#a8d0d7">Catch<User</tr><tr valign="middle" align="center" class="td01"><td bgcolor="#a8d0d7">Current</td><td bgcolor="#eaf2f3">Regen</td><td bgcolor="#eaf2f3">No Change</td><td bgcolor="#eaf2f3">DoT</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#a8d0d7">New</td><td bgcolor="#f5fafb">Regen</td><td bgcolor="#f5fafb">DoT</td><td bgcolor="#f5fafb">Stronger DoT</td></tr></table>
Basically, if the user’s fishing skill value is greater than or equal to the catch’s fishing resistance skill value, the catch’s HP will decrease. As our plan is to make the effects more noticeable than they are currently, as soon as the user’s fishing skill value matches the catch’s fishing resistance skill value, a DoT will be applied to the catch, and from there, the higher the user’s fishing skill value, the stronger the DoT applied.
For example, if a user with a fishing skill of 100 catches a carp with very low fishing resistance skill value, then the catch’s HP will decrease rapidly even without any rod commands due to the high DoT effect. This aspect closely resembles the initial features for the fishing system.
Oppositely, if a user with a fishing skill of 0 catches a fish with a high fishing resistance skill value, such as a bastore bream or black sole, the catch’s HP will recover rapidly due to the high regen effect. This aspect resembles the current features for the fishing system.
We will determine the detailed mechanics based on testing results. Of course we will implement the changes on the test server for all of you to try out, as well.
Other changes
High Priority Adjustment
This is a feature that has already been implemented, but it is currently not based on any skill values. With the current changes, we plan on allowing for higher critical rates based on the user having higher fishing skill values than the catch. We also think it may be okay to add additional effects, such as immunity to fishing fatigue.
Fishing fatigue
Currently, once a certain number of fish are caught, the user cannot catch any more fish for the rest of the day.
This feature was first implemented to combat RMT activity. If we simply take out this feature, RMT activity may increase greatly. As such, instead of removing it, we plan on implementing conditions that can be met to increase the fishing cap.
Successfully caught a fish after critical
Usable items to recover fishing fatigue
Catches that recover fishing fatigue after caught
The above are nothing but suggestions, but we would like to consider a feature that recovers users’ fishing fatigue as a reward.
Fishing ring effects
Regarding fishing rings, their numerical values for calculation may be adjusted based on the changes to the system.
However, it seems that the effects for most can be carried on as is, so we believe that users will be able to continue to use these items for similar purposes.
For now, we are looking at the above ideas as the main framework for our revamp.
Once we develop these ideas further and finalize the features, we will begin implementation. However, we would like to take our time to determine the optimal settings for reeling in time length and success determination elements.
In addition, we are also considering variables such as weather, time, and age.
P.S.
This applies to all of our posts, but just because there are aspects that have not been mentioned, it does not mean that we will not make adjustments to those aspects. If there are things that you have noticed, we will be able to look into them if you bring them to our attention.
Also, please understand that it would be very difficult to implement all of the aspects mentioned above all at once, so we would appreciate it if you would look forward to these improvements with patience.
Hashmalum
11-15-2012, 05:07 AM
But is the minigame still going to be handled entirely client-side? Because as long as it is, the cheats will always be with us.
Sarick
11-15-2012, 05:44 AM
Good morning,
Sorry to keep you all waiting on the new fishing adjustments. I’m sure you’ve heard this quite often, but the Development Team really is quite busy and they haven’t had much time to focus on fishing specific changes. The following adjustments are what we are considering at the moment (…and please keep in mind this is very rough). Nevertheless, we would like to update you on the current status. Because we are in the preliminary stage, nothing is definite at the moment. In addition, a time has not been decided as to when we will be moving full steam ahead. With that said, please check out what we have planned:
~~~~ Yadda Yada Yaddda ~~~~
Also, please understand that it would be very difficult to implement all of the aspects mentioned above all at once, so we would appreciate it if you would look forward to these improvements with patience.
Next suggestion. If you catch a monster it should drop an area based fish or the consumable bait you used to reel it in when you kill it.
IE: Sarick defeats climmer crab.
You reclaim the <bait> from the climmer crab.
Babekeke
11-15-2012, 03:55 PM
Next suggestion. If you catch a monster it should drop an area based fish or the consumable bait you used to reel it in when you kill it.
IE: Sarick defeats climmer crab.
You reclaim the <bait> from the climmer crab.
Well done for quoting the entire post for no reason other than to extend the page down >.>
Economizer
11-15-2012, 04:21 PM
Fishing fatigue
Currently, once a certain number of fish are caught, the user cannot catch any more fish for the rest of the day.
This feature was first implemented to combat RMT activity. If we simply take out this feature, RMT activity may increase greatly. As such, instead of removing it, we plan on implementing conditions that can be met to increase the fishing cap.
Successfully caught a fish after critical
Usable items to recover fishing fatigue
Catches that recover fishing fatigue after caught
The above are nothing but suggestions, but we would like to consider a feature that recovers users’ fishing fatigue as a reward.
Quests would be an interesting way to implement this.
I think there are two different quest styles that can be done, and I think a mixture of both would be the best "solution" to increasing the amount of fishing someone can do.
Multiple Goblin Bag style expansion quests to increase the maximum space.
Limit availability of these quests not just by fame but also from very new accounts. Having an account that has played for a long time is a short of investment that would be harder for RMT to achieve.
Repeatable fatigue reset quests.
Fatigue reset quests should preclude bots completing it somehow (like a sort of CAPTCHA). If the fatigue reset itself is an item, it should be tagged Rare/Ex to prevent stockpiling in remote locations. Ideally, whatever the quest is should also have some side function that helps the server, such as the player's actions filling crafting guild shops with items they don't normally stock.
Kraggy
11-15-2012, 04:42 PM
But is the minigame still going to be handled entirely client-side? Because as long as it is, the cheats will always be with us.
FFXIV showed us the horror that is server-side moderated crafting mini-games.
FFXIV failed on many levels .. I didn't stop playing and my level 50 is waiting for V2 but there's no denying the initial release of V1 was abominable .. and one of those levels was SE's paranoia about RMT and their fixation on anti-RMT devices.
Thus, XIV was designed almost entirely with server-side moderated mechanics, which lead to the horrendous lag in all the crafting UI operations, item trading to NPC/players, various battle situations etc.
ALL IN THE NAME OF ANTI-RMT! And you know what .. IT DIDN'T WORK! There were still gathering bots galore.
XI doesn't need that insanity. For once, SE should stop considering making players 'collateral damage' to their anti-RMT activities!
I always intended to fish in XI, I do so in other games, but I loathed the 'twitch-based' mechanic which made XI fishing a trial I wasn't prepared to tolerate. I can see why even 'legit' players, who otherwise never cheated or bought or sold gil, resorted to fish bots because the 'legit' way was a total pain.
Caria
11-15-2012, 05:17 PM
Please remove the increasing delay between casts as you catch more fish.
Thanks
An NPC that sells unlimited Sinking Minnows and NQ Minnows at a fixed price (maybe 700gil each NQ and 2500gil Sinking) would also be greatly appreciated.
Honestly, I hope this type of message is generally ignored. As a long time crafter, it bothers me immensely when people want to see market driven prices undercut by NPC's. If an NPC is going to be implemented to provide an item that has historically been provided by crafters, the price should be well above the normal prices (with normal fluctuations) on the servers. If no crafter were providing these, it would seem a fair thing to ask for an NPC. Yet as an alchemist, I have rarely seen a shortage of these lures on the auction house, except when the prices have tanked so low that they aren't worth the effort of making. Please do not implement these types of NPC sales.
Dragoy
11-15-2012, 09:14 PM
Looks pretty much like what I was expecting from what they have mentioned before.
I'm interested, a lot, but I'm a little bit worried how much the rod movement changes will skew the ability to identify what has been hooked.
Will definitely check it out on the test-server as soon as possible, if I can. ^^
I really doubt even such a drastic move as removing the daily limit would increase the RMT-activity and the reason for that is the fact that it is already quite easy to go around it. Especially so for the RMT, and especially so because of Abyssea/Grounds of Valor. All it really hurts, in my opinion, is the legit players who do not have multiple characters.
I speak as one who has never used a bot, or even the windower, and it can still be an annoyance... Will be interesting to see how they will be alleviating the fatigue exactly, how much, and how practical it will be in the grand-scheme of things.
I wouldn't mind more (practical) fishing quests. That is, something else than 10000 carps to carp about...
Sapphires
11-16-2012, 12:26 AM
All i care about is having fishing being fun and actually getting a skillup from it.
I've played the fishing minigame for hours and can manage to catch coral butterflies (supposedly a fish that caps at 40 skill) without much effort with ZERO fishing skill. After many hours, still have zero skill and a bunch of random fish+monsters to show for it.
How about you actually fix fishing first so it gives skill ups and is more fun+less tedious instead of encouraging everyone to bot it because its tedious and gives no skill ups when you play the game legitimately.
Oh and people that want NPCs to sell an endless supply of lures? How about taking up a craft to make them yourselves, or be willing to pay a decent price on the AH for lures so crafters will bother to take the time to make them.
Kalilla
11-16-2012, 03:26 AM
Translated by: Slycer
Hello!
Since I can take some time to respond to the forum this week, I can answer some questions relating my original post. As I mentioned previously, the first post was just intended to outline some of the major modifications coming... this post will be more packed with details and specifics.
I can't really respond to other threads or posts, as usual, Oriole will get comments from the team and summarize them. Thanks!
Ok, let's go:
{{Questions about fish regen and skill ups}}
This feature is already in the current fishing system. HP regen for fish on the line works in regular intervals when the HP is 1 or higher. In other words, the fish can't regen from 0 HP. We aren't changing anything about this.
With respect to easing up fishing skill ups - rather than limit this to fishing in particular, Matsui, Ito, and I all share the opinion that there should be an overall adjustment for all crafting as well.
{{Questions about fatigue}}
Sorry if my original post was not clear. There are two types of fishing fatigue. One type is the upper limit on the number of fish you can catch. However, the other type, as you pointed out, is that the time to re-cast your line gets longer.
The purpose of this feature is to put players who continue to fish in the same spot for a long time at a disadvantage. Beyond that, of course, the assumption was that it would reduce the efficency of automatic fishing bots. That being said, we realize that players who aren't using bots are still feeling the effects of this kind of fatigue.
Of course, we will have to set the curve of how this varies accordingly and we will have to think about whether we want to change this when we make the adjustments to fishing. At this point, we'll leave it as is, and we'll gradually adjust this if it doesn't seem to cause any issues.
Let's give these some tentative names for convenience to avoid confusion in the future... we'll call the upper limit "catch fatigue" and the longer recast for people who don't move "continuous fatigue."
{{Question about release timing}}
Although I'd like to say that we're almost ready to implement the tests, the reality is that it will probably be after Adoulin.
{{Question about fighting against the highest level fish}}
As we discussed previously, the fish fighting will be adjusted to depend strongly on fishing skill. That said, for fish with much higher skill (resistance) than player's skill, such as Matsya, player fishing skill alone won't be enough, and the process will definitely require player input. We are also considering boosting this in certain ways, such as:
*Services or items that temporarily boost fishing skill
*Services or items that generate special debuffs against particular prey
*When a fishing critical occurs, the fish will be reeled in unconditionally
Additionally, several types of accessories to assist with fishing are already around. Since we are only now coming up with these ideas, please let us know if you have any better ones.
In addition to any suggestions you may have, we are also reading your opinions. Although we probably can't respond to everyone, everything posted here is helpful. Thanks all!
Translated by: Slycer
uptempo
11-16-2012, 09:33 AM
Hi while your on adding these adjustments can you make it possible that we can buy minnow and sinking minnows from a regular npc who doesn't go out of stock, even if it means raising these ones to the highest possible price.
uptempo
11-16-2012, 09:35 AM
Honestly, I hope this type of message is generally ignored. As a long time crafter, it bothers me immensely when people want to see market driven prices undercut by NPC's. If an NPC is going to be implemented to provide an item that has historically been provided by crafters, the price should be well above the normal prices (with normal fluctuations) on the servers. If no crafter were providing these, it would seem a fair thing to ask for an NPC. Yet as an alchemist, I have rarely seen a shortage of these lures on the auction house, except when the prices have tanked so low that they aren't worth the effort of making. Please do not implement these types of NPC sales.
Ha ha sorry but they really need to add minnows and sinking minnows to a npc, i wish someone would craft these and put them on the ah, they would be busy though i'd imagine you could sell over 400 of these daily maybe more.
People arn't buying them from the ah right now because you need at least 40 at a time.
revear
11-16-2012, 09:39 AM
true that you need atleast 100-120 to catch your limit on a good day. and if there was 40 up on AH they would be snapped of quicker then you could blink. fact is if there was a npc that sold minnows at 7k each i would still buy of that said npc,
Sarick
11-16-2012, 01:05 PM
Well done for quoting the entire post for no reason other than to extend the page down >.>
Well done making a post about a quote that took up a page only to quote the whole post and make another post.:rolleyes:
I'll go edit it I wanted to make sure it was responding to the right person.
Successful topic bump, now do you disagree with the suggestion I made or was you simply bumping the topic? Complaining about a quote seems a bit off topic but, thank you for repeating my suggestion in your quote. :cool:
Watch out Kalilla!!!!!:D
Chanch
12-29-2012, 03:57 AM
Specifically, we would like to make it possible to continue fishing and reduce a fish’s HP by indicating a rod direction once; making it so you can fish without any super difficult controls.
I quite like this.
Demon6324236
12-29-2012, 05:48 AM
Either A, I am missing something about fishings controls, B, translation error? Or C, pushing a single button corresponding with something on screen = super difficult controls.
Rustic
01-04-2013, 06:05 AM
Ha ha sorry but they really need to add minnows and sinking minnows to a npc, i wish someone would craft these and put them on the ah, they would be busy though i'd imagine you could sell over 400 of these daily maybe more.
People arn't buying them from the ah right now because you need at least 40 at a time.
It sorta surprises me. 51 tier on minnows is 82 alchemy + 62 goldsmithing at -worst- (that's the copper ingot/glass fiber recipe), and that's not tough to do- you're in the plat/gold range for 62 GS, and 82 alchemy is even easier to skill up. With the cost of materials, you'd expect them to be pumped out by the zillions- people fishing up masks in Oldton for fiber, copper ingots being stupid easy to come by. I'd be making those things nonstop considering the rate of sales if basically put on AH -> sell out ASAP to hungry fishers -> repeat, even if you're lower skill and making minnows instead of sinking minnows.
Sounds like some high-level fishers need crafting partners willing to make them lures in quantity.
Limecat
01-07-2013, 05:04 AM
For me the problem is the AH item limit. There's only the seven selling slots, so I'm not going to sit around cranking out 50 of something non-stacking and hope I have my bag space back sooner rather than later.
Rustic
01-08-2013, 04:34 AM
For me the problem is the AH item limit. There's only the seven selling slots, so I'm not going to sit around cranking out 50 of something non-stacking and hope I have my bag space back sooner rather than later.
That's my point. Find that crafter who's making sinking minnows and AH'ing them. Message them, saying "Hey, if you're on can I make an appointment to get some crafting done?"
Alchemist gets a customer that buys up minnows/SM's in bulk for a fair price. Fisher gets full stock of lures to work with. Win-win. Heck, if you could find a safe spot near where said fishers are dropping lines full of said lures, I'd be setting up with a mule and a pile of minnows in it for the win.
Chilzen
02-12-2013, 02:22 PM
Bit late to the party here, but as I've recently tried to take up fishing with SoA on the horizon, I was curious if there's been anymore updates about them considering overhauling the skillup rate for fishing.
I've been casually fishing since May 2005, and up until I got more serious earlier this week, I had a skill of 10. The past few days I've been toying with a Lu Shang I got on the cheap from someone's bazaar, and I try to pull in over 100 fish a day due to the huge time it takes to reach that point usually. So far, I've only hit fishing 15, and was curious if there's any plans to really change the skillup rate as was mentioned earlier on, or if it's gone the way of Cait Sith for SMN and just swept under the rug.
Dunno. I've leveled traditional crafts and synergy in the lower levels and with the time and effort spent in comparison, I'd be in the upper 20s at least by now. I'd equate the "Failed to catch anything" to crystal breaks as far as eating time up, but the system seems pretty broken to me. I've consistently caught fish people have confirmed as being around 90 in skill cap level at level 10 with the Lu Shang, and no skillups off it, while traditional crafting usually nets you a pretty good risk / reward skillup chance for trying to make items higher than the 5 level comfort zone range with the higher chance of failure and losing the material (chance of not catching the fish and losing the bait / lure in the case of fishing), though such massive difference seems to hold no real bearing at this point from what I've encountered. SSG had me catching Grimmonites as I was fishing up Nebimonites for skillups, and out of about 5-6 the other day, only a single one gave me skillups after the usual close call struggle that ensued every catch. I blew through 198 Crayfish Pastes that day and caugh over 100ish fish for about 2 skills levels, where most normal crafts with that much supply at my disposal would have easily got me several levels, probably enough to jump a full rank under 60.
Given the fatigue in place acting as a daily bottleneck, would it be unreasonable for the developers to increase the skillup rates for fishing?
YosemiteYogorockBlondelle
01-29-2014, 01:43 AM
I was wondering if anyone else has noticed when they put out the rod and start to fish, if anyone of you noticed that an NPC or PC will go invisible & completely disappear and sometimes only the name is left shown? Does this happen to anyone else?
Ziyyigo-Tipyigo
01-29-2014, 01:51 AM
It's by design, to allow you to see which way your rod is pulling.
Dragoy
01-29-2014, 07:44 AM
Well about time, one should like to say. A little late for me, as usual, but good for those who still get more out of it. (I finished my haul of 10010 carps on 1st of January 2014, even though I started that quest somewhere in 2006 or 2007 I believe. I was only at 2000 or so some months ago, and finally decided it's time! I had always been wondering if it's even possible for anyone to do it without cheating, but I proved meself it is indeed!)
Anyblue, I'm speaking of this, of course:
Future fishing adjustments
I apologize for the long wait, but we are currently working on the fishing adjustments that were previously announced to be implemented in a version update after March.
With these adjustments fishing skill will play a much larger role and the amount of elements that involve fighting with the fish will be reduced. I apologize for the inconveniences associated with the changes in fishing difficulty due to current play conditions, but we will be working hard to make improvements.
In the light of these events, I would like to request the framerate limit (FPS) to be set as an optional feature. I think it was mentioned here:
Previously we implemented some counter measures on the client side to ease fishing difficulty, but we received a lot of feedback to make adjustments to the fishing system itself.
I personally feel the lower framerate is actually having a detrimental effect on my fishing experience, as well as the results. In other words, it actually makes it more difficult to fish.
Mayhap it's just me...
As for some other quick, current thoughts, I think the rate of skill advancement seriously needs to be adjusted. Reeling in over 100 fish with zarrro (0) skill points feels unacceptable to me. I don't think it makes anyone want to do it when they're seeing no progress for the hours they spent on it.
I recently acquired my first Pelican Ring (http://ffxi.gamerescape.com/wiki/Pelican_Ring), and I have to say I am not impressed. It may be that I'm just very unlucky with this sort of things, which I know I am, but that's not the point...
Guild points are something else that I've always thought of being a bit harsh. Especially so now when things are made lots faster all over Vana'diel. It goes for all crafts, though, not just fishing.
I believe the items used for them could use an overhaul here, similar to how some of the woodworking items were adjusted in the past. I'm speaking of the lungfish in particular. That has got to be some sort of a joke, right?
That's probably all fer now...
Louispv
01-30-2014, 05:11 PM
You know what would make the strain on minnows and sinking minnows go away? Not making every single fish minnow/sinking minnow specific, or at least not make those the only bait that narrows them down to one type of fish. The 4 sea serpents are sinking minnow only if you want to catch just them with any efficiency, while the minnow gets them and 2 others and actual bait catches 10 different things. Even Apkallufa were sinking minnow specific, while minnow or other bait caught several different fish. (By the way, why did we have to make those drop from monsters? The Akaso was the hard part to get, the Apkallufa were fairly easy for a fisherman to get, and were the only real profitable fish that we don't NPC.)
Can we add some fish that are singled out by the dozens of other baits? Maybe the next fish really likes trout balls? Or Sliced Carp? Or Peeled Lobsters? Or Lizard Lures? Or Rotten Meat? Crafting a haubergeon doesn't randomly give you a leather vest 20% of the time, but If I want Black Sole, I'm getting Cod 20% of the time. So use those other baits, Square!
Also if we're going to lose half our bait to line snaps even if we have support, gear and capped skill, can we not lose the NPC unavailable, non stacking, high level crafted bait?
Tohihroyu
01-30-2014, 06:49 PM
Why not something to get rid of the hundreds of fishbotters in Beau glacier? :/
YosemiteYogorockBlondelle
01-31-2014, 04:57 AM
Why not something to get rid of the hundreds of fishbotters in Beau glacier? :/
My title states what I will be asking you in general. (-;
I was wondering in regards to you finding out if they where really bots or just seemed like it but didn't go to great extents to check if they were really bots or not? Try these scenario's out: A person on the game creates an LS just solely to fish, plus doesn't want to chat or be disturbed while fishing with anyone walking by and while at the same time they've also found LS Members who have felt the same way to join the fishing ls group, so you go up to chat to them to see if they are fishing bots & they do not respond back to you; do you automatically assume there fishing bots because they haven't or wont answer you back while there full concentration is on the sole purpose is to fish in peace in Beucadine glacier? Do you assume no one fishes in beu glacier there for they must be bots automatically fishing? I also want you to keep in mind to combat it SE/the dev team could remove the fish from Beu Glacier to combat botting as well as hurting us when we decide-> Hmm, I think I will go try to do some fishing in beu glacier when it comes to removing the bots vs. players scenario, it also hurts the players in the same way it hurts the bots are working through it as well. :p :confused: ;)
YosemiteYogorockBlondelle
01-31-2014, 05:35 AM
I would like to see the Dev. team come up with New Fishing Gears for the area's of the ears, head, body, back, hands, waist, feet, and even the weapon with sub slots filled to support fishing and even as an added-in in taking part of the creation of changes that will be going into fishing. I mean if we really faced it; we really haven't seen any new fishing armor gear pieces in a very long time besides the four crafted body, hands, legs, feet and besides the gears and the fishing gears from purchasing with enough points from a fisherman's guild. if you even managed to even get your fishing skill high enough to unlock the ability and of course then enough points high enough to get those gears from the guild. The rings were kind of some what nice add-in to changing or helping in fishing but I would like to see more added into the fishing system.
I was basically saying that besides those crafted Lv.1 fishing skill +1 and its HQ Lv.15 counter part with just more Def and the same exact +1 to fishing-> I was thinking with all the reforged gears being implemented to the game, why don't they come up some type of reforged fishing gears or of the type that are used at level 99 since most everyone has a 99 job these days with more ways then one to support all your fishing wants in general? The wanted changes have been listed here mostly to which was the for faster skill-ups, increased various areas of fishing previously suggested into this thread of the fishing Adjustment forums and even said by dev like team members. The bonus side to these gears is that they are portal moogle slip storagable or at least npc stored for the times you want to put them away without keeping the slots full all the time while not in use or just times you would like to just put them away in the mean time when your not going to be fishing :rolleyes: :confused: ;) :cool:
dasva
01-31-2014, 01:18 PM
My title states what I will be asking you in general. (-;
I was wondering in regards to you finding out if they where really bots or just seemed like it but didn't go to great extents to check if they were really bots or not? Try these scenario's out: A person on the game creates an LS just solely to fish, plus doesn't want to chat or be disturbed while fishing with anyone walking by and while at the same time they've also found LS Members who have felt the same way to join the fishing ls group, so you go up to chat to them to see if they are fishing bots & they do not respond back to you; do you automatically assume there fishing bots because they haven't or wont answer you back while there full concentration is on the sole purpose is to fish in peace in Beucadine glacier? Do you assume no one fishes in beu glacier there for they must be bots automatically fishing? I also want you to keep in mind to combat it SE/the dev team could remove the fish from Beu Glacier to combat botting as well as hurting us when we decide-> Hmm, I think I will go try to do some fishing in beu glacier when it comes to removing the bots vs. players scenario, it also hurts the players in the same way it hurts the bots are working through it as well. :p :confused: ;)
Holy crap your font was small. But yeah I actually used to be in a fishing ls at one point. And people in beau are annoying. I go out as a brd/blm and I get asked to team up on kat trial nm. Or can you lead me to feiyin. Basically wont answer anyone I don't know
Trepan
01-31-2014, 09:32 PM
Seriously... SE really need to increase the skill up fishing rate. It becomes a true torture for every human mind after level 85, even with the pelican ring that is already sensed to increase the skill up rate.
I don't want to use bots, so i fish by myself in front of my screen and listening musics. But damn... sometimes i fell so sick.
- Hi bro, what are you doing ?
- I'm fishing some fish in a video game.
- Ah... and its fun ?
- ...
Well... No. Not really.
- ... Ah ok. :confused:
Please increase the rate, for the good of humanity !
Dragoy
02-01-2014, 03:29 AM
Sure, the bots are annoying, and it's so common for the same reasons most(?) of the players use them other “helpers”. However, I feel that is a discussion which does not belong here. In fact, all they should do, in my opinion, is check on them more manually. Automagical systems are not good, and features to restrict RMT activity pretty much hurt the actual players only, just as they have done in the past, and just like they do in every game I know of.
Of course, manually checking on people costs money, which they apparently don't have (even though I feel like we're paying 50-70% more than I should be... but I digress!).
Anyblue, I wonder if anything could be done with a pet-peeve of mine.
While waiting for a bite, if one clicks the game screen with either left or right mouse button, the effect is the same as when hitting the confirm key. (You didn't catch anything.)
I never really understood this, since the mouse buttons can not be used for reeling in the fish when one has caught the hook. There's absolutely no use for them here, since they don't actually do what they normally do (confirm/cancel).
I can't remember if it was always that way. It wouldn't be the first time there was something odd (unintended) going on with the mouse-related controls (or the cursor).
Yes, I sometimes do utilise the mouse for this game! The reason as to why it's a pet-peeve however, is that occasionally, I tend to forget that the mouse-clicks do what they do, and I use them to activate the game-window, catching nothing as a result. I try to remember to middle-click instead, or alt+tab, but it still happens every now and then.
It's after all the only way I can be fishing, doing it while I'm actually doing something else. I'm either watching videos, playing other game(s), programming, forum-going, editing a wikki or a few, all kinds of stuff so the FFXI window isn't the one raised on-top all the time. Fishing truly is a side-activity, and I like it as such, yet I feel it takes too much time and effort for the payback it offers.
On another peeve, a fresh new one: is it really necessary for us to lose the enchantment effect of a Pelican Ring when disconnected for example? Really? (Yeah, I'm having some evil connection troubles recently, and have lost several charges to it already...)
Just some more thoughts.
Rambling not intended.
YosemiteYogorockBlondelle
02-14-2014, 04:29 PM
I was just wondering if they came up with some type of items called the Fishing Lure Rack in which it holds multiple lures into one slot with the rack? It might do something like hold many shrimp lures into one slot in turn making them unstackable lures now stack-able for lures such as the one Just mentioned including minnows, shrinking minnows, and all those type of grappling hook lures into one of your inventory slots.
Calatilla
03-20-2014, 12:26 AM
Seriously... SE really need to increase the skill up fishing rate. It becomes a true torture for every human mind after level 85, even with the pelican ring that is already sensed to increase the skill up rate.
I don't want to use bots, so i fish by myself in front of my screen and listening musics. But damn... sometimes i fell so sick.
- Hi bro, what are you doing ?
- I'm fishing some fish in a video game.
- Ah... and its fun ?
- ...
Well... No. Not really.
- ... Ah ok. :confused:
Please increase the rate, for the good of humanity !
Seconded, other crafts are far less monotonous as fishing is, and it's rare to even see a skill up and when you do it's usually a measly .1.
With other crafts even if you break a synthesis you can potentially get a skill up, in fishing you can only get a skill up if you catch something, and sometimes you can go a few casts with the "Did not catch anything" message. So this makes skilling up take even longer than any other craft.
Please SE, increase the skill up rate for fishing.
Dragoy
03-20-2014, 03:40 AM
With other crafts even if you break a synthesis you can potentially get a skill up, in fishing you can only get a skill up if you catch something, and sometimes you can go a few casts with the "Did not catch anything" message.
Hmmm. By “only get a skill up if you catch something”, are you referring to actually reeling them in? I'm thinking yes, since you later mention the “did not catch anything”.
If so, well to that, I can only say that it is actually possible to gain skillupses from a lost catch. In other words, I've had it happen quite a few times, that when my line has been snapped, my skill advanced.
At least that was the case before the recent adjustments. I've yet to do much fishing after them, so I'm unsure if it's still happening. Of course I still agree that the rate is way too low, even considering the fact that I have seen as high as 0.3 beyond level 90! More than once!!
As for the 'did not catch anything', I certainly don't find that as a necessary feature. I doubt any player would.
Speaking of the adjustments, I guess in the grand scheme of things, I like them. I don't think I'm a fan of the big arrows that come up on the screen, but the negativeness that brings up is probably outweighed by the positives.
So a thank you might be in place, even if it may be early for that still!
Calatilla
03-20-2014, 04:40 AM
Hmmm. By “only get a skill up if you catch something”, are you referring to actually reeling them in? I'm thinking yes, since you later mention the “did not catch anything”.
If so, well to that, I can only say that it is actually possible to gain skillupses from a lost catch. In other words, I've had it happen quite a few times, that when my line has been snapped, my skill advanced.
At least that was the case before the recent adjustments. I've yet to do much fishing after them, so I'm unsure if it's still happening. Of course I still agree that the rate is way too low, even considering the fact that I have seen as high as 0.3 beyond level 90! More than once!!
As for the 'did not catch anything', I certainly don't find that as a necessary feature. I doubt any player would.
Speaking of the adjustments, I guess in the grand scheme of things, I like them. I don't think I'm a fan of the big arrows that come up on the screen, but the negativeness that brings up is probably outweighed by the positives.
So a thank you might be in place, even if it may be early for that still!
I haven't had enough line breaks to really notice if you get skill ups off them or not, but my point still stands, other crafts have a way easier time of getting skillups than fishing does. Plus you're limited to 200 fish per day, I`ve hit the daily cap without ever getting a single skill up before.
As far as the new system goes I think it's good, I like it so yea, Thank you for that.
Dragoy
03-20-2014, 05:26 AM
Yeah... I guess one can only really notice it with something like the cave cherax, and still need to be “lucky” to see it. Probably. Not that those yet snapped any of my lines after them tweaks, but I've not fished them much yet.
Oh, and I forgot to include a special thanks to getting rid of the framerate limit. I really did not feel it was helping, but in fact the opposite. I know the reasoning that was, and perhaps it not helping was just my imagination, but nevertheless, it was something I was hoping to become at least optional.
I am somewhat curious about if everything is working as intended, currently, since I almost feel like it's a little too easy. I need not do anything except hit enter to reel in yellow globes for example. I do like it; it feels like my skill level matters, but I guess I'm having a bit of them too good to be true-feels.
I'm a bit sad now that I just did the major leveling up part before these changes (including getting Lu Shang's and Ebisu). I almost kind of want to do it again...
YosemiteYogorockBlondelle
03-22-2014, 12:56 AM
I find the new system to be very difficult to use on a Keyboard built into your alienware laptop with windows 8.1 when it comes to playing this fishing game on ffxi by using your number pads arrow keys. You have to constantly tap it in the directions the silver arrow's shown direction instead of being able to hold down the arrow key/keys in the opposite direction in the way you used to be able to do it even when the fishing rod is swapping directions for-> {you to be able to keep reeling it in opposite directions of the rod} and thats where the problem for the most part of the KB user's comes into play with the new fishing system.
I have lost more catchers at low level fishing in the new way verses over the older way of fishing with the stamina bar replenishing easier above my character's head. I'm still waiting for the dev team to make it possible to carry multiple fishing lures stacked inside the ammo slot as well.
I made sure to space out by creating more paragraph's for those who are hard of reading readers out there or hard of keeping track in where you are reading-at or where you were reading.
Dragoy
03-24-2014, 07:57 AM
YosemiteYogorockBlondelle,
'Tis true that some things are now more difficult. I, for example, can no longer reel in matsya, which was relatively easy before. I imagine I should not be able to reel them in just yet, though, since my skill is only at 93. I can't say (yet) what they are like with a higher level than that. I sure hope they wont be horrible then, and that they don't require a moghancement/moglification (my mog house is just horrible, and impossible with regards to those key items).
What has become a lot easier (and faster) is reeling in the lower level fish (level compared to the fisher's skill level).
It is also true that we can't just hold down to one direction, hoping for the quick-like fish to move to the same direction all the time. The point is, I guess, that we only have to press to a direction only once per 'pull', not hold it down. It has been a bit of an annoyance at times when I press the wrong direction for a very short amount of time, which was less punishing before, than it is now.
I have yet to try fishing on lower levels, so I can't really say anything about that, still.
Trepan
03-27-2014, 02:43 AM
I love the new way of fishing. Its less boring than before. But a little less. But what really needed to be changed, hasn't been changed. You still catch to many items in the water in my opinion. I wander how can the water in vanadiel be so polluted. And i still wander how can the poor fishes swim in it. Maybe everyone throw their crap in the water in this world ? Maybe water is the dustbin. Who knows...
And that combined with the horrible fishing skill up rate : that is the thing making fishing boring. If SE doesn't want to increase the rate, they should at least do something with the items we get with guild points and with a lot of our playtime.
By exemple : in the Fisherman's apron and fisherman's smock, instead of the effect "Reduces chances of fishing up items" it should be "Prevents of fishing up items". So it will only focus to fish fishes. And instead to catch an items, a fish bite, so we get more fishes.
Same thing with the Noddi ring : intead of "Reduces the chances of fishing up monster" it should be "Prevents to fishing up monsters". And instead of a monster, a fish bite.
That would be a little usefull change for fishers.
What SE didn't understand its : players weren't complaining about the fishing system, players were mainly complaining about the unrealistic fishing results and skill up rate.
The fishing system is better now though. Its a good work but... thats not what it mainly needed to be changed.
VoiceMemo
04-09-2014, 08:55 PM
I finally got around to trying the fishing changes and I've found 1 thing i don't like. As a 102 fisher with Ebisu, before I could tell what was on the end of the line based on how the stamia of the fish depleted. For harder fishes using the tapping direction method. But with this new way to fish, it relies solely on fishing instinct/gear for you to know if what is on the end of the line is what you want to reel in. That I don't like. The old system was better as those that knew fishing could tell what was on the end of the line based on the stamina depletion.
I don't like SE removing the skill aspect of fishing for more luck. Just like how salvage cells were replaced by random unluck. Skill > Luck.
Dragoy
04-10-2014, 12:09 AM
VoiceMemo,
That indeed is somewhat true at least with the lower level fish, which have their stamina depleted automagically, without player input. It's not completely true for higher level fish, which don't immediately jump to our laps.
At 93-95, it would seem that around level 70 fish already go down rather fast, without any input, but it's easy enough to still notice is it's that fish, or some other fish. I can easily imagine this being an annoyance at some places.
Do you have any example fish in mind, that which are especially frustrating with this new system?
I've been mainly spending my time with cave cherax and a bit of matsya lately, aside from some guild-points fish (which is the only time I've yet to try lower level fish with the new system).
esmrambo
04-11-2014, 04:14 AM
I don't get fishing skill ups! I am Apprentice level 42 fishing for Shall Shell and Monke-onke.
I have caught 30 fish with no skillup at all. Have the skill up rates been adjusted and is there fishing skillup food? This is getting to be very frustrating!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I give up on fishing. Not long til I give up on FFXI. SE apparently doesn't care about the player base.
Dragoy
04-11-2014, 09:10 PM
esmrambo,
I've gone well beyond 100 catches without any advancement. I believe what you're experiencing is indeed intended (as to why anyone would want to impose that to anyone, I can't begin to guess).
That said, they often seem to come in packs. It's especially after a longer period of time with nothing at all when I have suddenly gained several advances in a row. It can be frustrating, but it is what it is.
As far as I know, only the Pelican Ring (http://ffxi.gamerescape.com/wiki/Pelican_Ring) helps with the rate at which this skill goes up, but even two of them at once will not do miracles (or perhaps it does, but they're so small miracles it's difficult to tell). They do make it possible to get multiple advances in one pull, though.
For example something like this can, and has happened:
Dragoy caught a cave cherax!
Dragoy's fishing skill rises 0.3 points.
Dragoy's fishing skill rises 0.3 points.
Dragoy fell from his chair again.
I was at 45 myself until I started fishing again in the end of 2013. Well, I got my Lu Shang's quest finished just as we slipped to 2014, so it was only after that when I started to work on the skill. Just minutes ago I got to 98...
I've said it before, and I'll say it again: it would no doubt keep people at it better if they could see some progress more often.
esmrambo
04-12-2014, 04:23 AM
Well, it is odd that SE doesn't want people to enjoy fishing.
But the more things that become unenjoyable, more less reason I have to continue playing the game. If you think about the definition of "game" a way to have fun. FFXi is becoming less and less a way to accomplish that.
Nakts
04-13-2014, 05:05 AM
Even with the ring, skill ups are abysmal, we really do need a increase in the rates.
Dragoy
04-13-2014, 09:20 AM
Even with the ring, skill ups are abysmal, we really do need a increase in the rates.
I'd make that: even with two rings simultaneously they're abysmal. ^^;
Even if I'm closing more and more to the limits (should soon be seeing 99), I'd still definitely like them to adjust this part of the system.
dasva
04-14-2014, 07:10 AM
I don't get fishing skill ups! I am Apprentice level 42 fishing for Shall Shell and Monke-onke.
I have caught 30 fish with no skillup at all. Have the skill up rates been adjusted and is there fishing skillup food? This is getting to be very frustrating!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I give up on fishing. Not long til I give up on FFXI. SE apparently doesn't care about the player base.
That's not really that odd. Statistical extremes happen and that's not really that unlikely. I mean I've missed 5 times in a row against something I had 95% capped accuracy against.
No ring I normally averaged about 2-3 levels a day fishing to full fatigue until 90+. Some places a bit higher and I've gotten as much as 10 levels in a day but yeah expect bad streaks too. So that comes out to averaging .1 every 10 but since some of those can be .2s or .3s actually less. So probably ends up being more like 5-10% skillup rate. But really skilling up fishing is the easiest least time consuming craft in the game. I've got it down to where I can go from 0 to ebisus in under a month and that's mostly sticking with decent bite rate fish so I can do it with less time ig. But compare to look at it this way at lower levels skillup rate is about 25-33% and but you have to actually get ingredients and spend money vs the ~5-10% for fishing where it's pretty much pure profit. But if 30 no skillups makes you want to quit fishing probably isn't for you. If tail ends of random numbers generators make you want to quit probably should get away from games that have any odds in them. I normally catch 12 hakryu an hour for example with a decent amount line breaks too. But I've also gone a full 4-5 hours without a single bite while not fatigued. That's just the way statistics work. I think I heard rumor of a food but no testing
Nakts
04-14-2014, 01:46 PM
You should write a guide then, all the old ones are now obsolete.
Fishing does not have to be so frustrating, and it is not "pure profit" because you need to spend gil on bait/lures/rods
while getting SLOWEST skill ups. I've easily gotten to 10 in a craft in a day - at skill level 3 with fishing still and spent hours and hours and hours on it.
esmrambo
04-19-2014, 01:45 AM
What I want is the get skillups when I fish. If I catch 40 fish that are 10 levels above my skill I would expect to get at least 4-5 0.1 skillups. But I got no skill ups at all from catching 40 fish 10+ levels above my skill level. What is the point of fishing if you can never level up. Unless I have the time to catch 2000 fish per day, and you eliminate restrictions on number of fish, I will never level.
dasva
04-19-2014, 03:16 PM
No need to be overly dramatic. RNG will be random. You will level up give it time. It's like completely given up because something with 50% droprate doesn't drop 4 times in a row. Calm down and let the statistics even out. It's nowhere near as bad as half you seem to want to make it you are just incredibly impatient. If they made it 2k fish a day I could probably get 0-100 within a week
Seriously you think that's bad try any other craft except cooking to high levels. Watch as you spend litterally several hours farming and/or spend millions of gil on a single ingredient for a single synth just to have it blow up in your face with no skillup and huge losses. Or try rl fishing lol.
As far as guide I somewhat follow kida's guide which doesn't seem to exist anymore :(. So I'll kinda have to do this from memory so might not be exact since it's been awhile since last I skilled up and well I've gotten like 6 characters to 100+
Moat carp to 11
Pipira ~27
Crystal bass ~ 35
Shall shell to 53
Forget what I did for the next few levels but most of them suck as far as bite rate goes. If you have or know a bonecrafter you can do trumpets for decent profits either way whatever bridge in this gap you find do it till about 60. Though you could just go to the next step at a meh bite rate right at 53.
This step is slighlty different since you will be targetting 2 fish. You will use shrimp lure at nashmau docks to do so and you will be going for Mercanbaligi which cap at 86 and ahtapot which caps at 90. As long as you aren't too far under the level your bite rate will be awesome and you can find yourself capping for the day in about 3-4 hours with a whole bunch of fish that npc for 700 or 800 each. After that skilling up doesn't matter too much. Without ebisus this will probably be your fastest consistent money and if you are serious about fishing you will be working on the ebisus. Once you get ebisus you will want to fish Hakryu for money which will slowly skill you up in the process.
There is also an interesting alternate method of skilling up. Similar to crafting if you fail to catch a fish you can still skill up. So the idea is to force yourself to lose a catch by using a composite rod on "too small" fish. You wont catch anything so you wont be getting any gil while doing this and the few fish I tried doing this I had bad bite rates (though that might be because I was trying crescent fish at like level 25 lol) but if you have a bunch of time left over in the day after hitting hte 200 fish limit this might be for you. I haven't really done this method much but here are some example fish with there caps to use
53 : Istridye from the Nashmau docks (Robber or Rogue Rig)
69 : Crescent Fish from East Sarutabaruta (???) - I didn't do this one
75 : Tavnazian Goby from the Lufaise Meadows G-9 Bridge (Minnow)
88 : Black Ghost from the Caedarva Mire I-10 Island (Worm Lure)
Also for anyone that doesn't know if you plan on skilling up participate in the fish ranking each time. Double skillup rate is awesome
esmrambo
04-27-2014, 09:22 AM
Is there really a double skill up for fishing? In my experience there is no skillup in fishing!!!
YosemiteYogorockBlondelle
04-27-2014, 10:28 AM
Is there really a double skill-up for fishing? In my experience there is no skill-ups in fishing!!!
Well, I haven't done much fishing since the change and mostly due to the fact I really don't catch anything and feel like I'm wasting my time on the fishing when there is plenty of other stuff in the game where you actually get something for doing something at least!! Well at least for rusty buckets you get a mesley 50 gil for the piece of junk which is a unusable item besides letting it take up space in your mog house.
dasva
04-27-2014, 11:47 AM
Is there really a double skill up for fishing? In my experience there is no skillup in fishing!!!
Skillup ring litterally gives you an extra chance to skillup each catch. I've actually got 2 +.3s on a single catch.
YosemiteYogorockBlondelle
04-27-2014, 02:35 PM
Is there really a double skill up for fishing? In my experience there is no skillup in fishing!!!
Skillup ring litterally gives you an extra chance to skillup each catch. I've actually got 2 +.3s on a single catch.
Good luck getting any of the fishing rings!! ;-/
Dragoy
04-27-2014, 11:33 PM
The one ring is rather easy to get, as are all of the company, really.
Or at least it should be again soon'ish, when people are done with the RoE fish ranking objective... Before that, the game had to fill in blanks with fake players on the ranking results, so it was not, and should not be too big of an issue to be ranked up high enough once that clears out a bit.
dasva
04-28-2014, 06:26 AM
Good luck getting any of the fishing rings!! ;-/
I'd just wait till it was one of the more annoying fish. Often on the more annoying ones less than 20 people would enter so automatic ring to anyone that did
Nakts
04-29-2014, 02:51 AM
People have been flooding the ranking, I figured it was because of the ROE thing, but I had a pretty strong entry and was still only 24th.
dasva
04-30-2014, 11:11 AM
On common ones it's pretty bad. I remember it was jungle catfish once... litterally spent a full week pulling up 200 a day and used the best one and got like 30th.... then one time it was sea zombie and litterally only 4 people entered <.<.
Not sure about the RoE thing since you only have to enter not win anything... and generally you can skillup so fast that if you get one and fish to cap each day by the time you can win another you will be too high to matter. So I was always rather perplexed why people keep entering over and over and over again. If it's really popular sometimes people will bazaar good fish outside... they are rather expensive but in my experience they also tend to be about as good as you can fish up and so win alot though always check ranges for your fish before buying
Dragoy
04-30-2014, 09:19 PM
On another note, I wonder a little bit about the ranking system.
Does it always give a ring to the 20 first that are listed, regardless of their position? I'm referring to how there may be shared positions, like two with the same amount of points are first, and the next rank is third, and the twentieth is 18.
If the ranks were really shared, the third one should have been second, and that twentieth should have been seventh. I would have been fifteenth this time around, but because there were so many sharing the same amount of points, I was pushed down to 32th, with 284 points (first place was 238; I certainly don't understand how people can always find better than I do, like above, I, too, tend to use quite a bit of time into this sometimes (actually not that much this time around, but I digress!)).
Of course it would be horrible if so many more than 20 could actually get the ring! Oh the horror, right? I don't feel it's fair to handle it this way, if I indeed understand it correct-like. ^^;
What does the duck ring do guys? What is "fishy intuition?"
Dragoy
05-01-2014, 09:17 AM
Olor,
As far as I can tell (http://ffxi.gamerescape.com/wiki/Duck_Ring), mentioned once upon a time here, it increases the likelihood of receiving them golden opportunities (that is, the yellow, gold-like arrows during fishing).
(Can't say that is all there is to it, but it's certainly the only thing I came up with/noticed.)
dasva
05-01-2014, 10:19 AM
On another note, I wonder a little bit about the ranking system.
Does it always give a ring to the 20 first that are listed, regardless of their position? I'm referring to how there may be shared positions, like two with the same amount of points are first, and the next rank is third, and the twentieth is 18.
If the ranks were really shared, the third one should have been second, and that twentieth should have been seventh. I would have been fifteenth this time around, but because there were so many sharing the same amount of points, I was pushed down to 32th, with 284 points (first place was 238; I certainly don't understand how people can always find better than I do, like above, I, too, tend to use quite a bit of time into this sometimes (actually not that much this time around, but I digress!)).
Of course it would be horrible if so many more than 20 could actually get the ring! Oh the horror, right? I don't feel it's fair to handle it this way, if I indeed understand it correct-like. ^^;
I believe it is anyone of 20th rank or lower. Which normally would be the top 20 on the list unless there is a big enough tie at the end. Think of it this way... 2 people tieing at the top are counted the same (after all can't count someone who did just as good as better/worse) but they both did better than the next guy so he is 3rd because 2 people did better than him... or another way of thinking of it to get inched out of a ring 20 people have to actually do better than you. So if 19 did better and 1432980235343 tied with you rings for everyone!!! Of course it has been a really long time since I managed to barely eek in a win with a lucky tie at the end so they may have changed it some since then but based on your report it doesn't sound like it
YosemiteYogorockBlondelle
05-15-2014, 01:45 AM
Is there really a double skill up for fishing? In my experience there is no skillup in fishing!!!
I believe this was already answered but the rings are one way; yup, anywho, I find the new fishing system even more less interesting to do then before the changes now.
Nakts
05-15-2014, 06:42 AM
Even with rings and good guides skill ups are abysmal, we really need a higher rate on fishing and other crafts.
Calatilla
06-03-2014, 02:34 AM
If they made it 2k fish a day I could probably get 0-100 within a week
Without trying to sound overly dramatic, thats bullshit and you know it. Even if you fished 24hrs a day for 7 days the skill up rate on fishing wouldn't get you anywhere close to 100.
geekgirl101
07-02-2014, 06:22 PM
Loving the changes! Do we still get daily fatigue though? Would love it if that was eliminated and replaced with location fatigue instead.
Edit: And an increased rate in fishing skill gains wouldn't go amiss either. Still waiting to get 0.1 after catching 30 fish.
Dragoy
07-04-2014, 05:06 PM
Loving the changes! Do we still get daily fatigue though?
Yes, this part remained unchanged (for now), but I do think I'm liking them changes still as well!
Edit: And an increased rate in fishing skill gains wouldn't go amiss either. Still waiting to get 0.1 after catching 30 fish.
Try >130 fish without 0.1. ^^;
Then again, I'm at level 105, so I don't mind too much any longer. I still agree that the lower levels should be more interesting, and seeing skillupses (I feel) would do just that.
Just the other night, I got a 0.1 on a matsya and it wasn't even my birthday! :O
(That was with a total of 48 reeling in-attempts... oh, wait, -1 from that which was divided by zarrro! I wish that bug was squashed sometime soon...)
With regards to drill malacaries and pwurf dagils, it would be cool if they had them for 10 points each in the log-in campaign. For 100 points each, you get only a bit over 40 with full points spent on them, from which possibly around 50 to >80% will be lost to monsters, the cobalt jellyfish, and/or line-snaps at my skill level.
That said, I do prefer the intended routes for them, but they do eat lots of time, which isn't as much preferred...
geekgirl101
07-04-2014, 07:51 PM
Well blow me, turned out I wasn't getting any skill because I was capped on that fish, haha!
Poor skill rate still in effect though, and yes the fatigue is still there as I couldn't fish any further after hitting 200 fish. Rather upset this is still in the game as when there's nothing else to do or I want to just relax or gather fish for crafting that I'm being told "no we're not letting you relax and get any fish!" Putting a daily fish limit in the game isn't going to stop the botters, it never has and it never will. I noticed there isn't any daily fishing restrictions in FFXIV but there is a location/game time fatigue *hint hint*. But yes, please get rid of the daily fatigue and reintroduce location fatigue, maybe even give us a game time fatigue to only be able to catch so much fish per vana day instead of per JP day, and please greatly increase the skill gain rate because it's miserably low and probably is what is making even legit players consider botting.
Mitruya
07-04-2014, 11:10 PM
I wish that I could sell, trade, bazaar or NPC the dwarf pugils and drill calamaries I'm getting in my Mog Garden. The skill-up rate is so slow that I don't know if I'll ever take it up as a serious hobby. Granted, I've only done it in my Mog Garden for RoE objectives, and actually managed to get to level 1. But from the posts it sounds like it wouldn't matter if I actually went out into the field.
geekgirl101
07-05-2014, 04:05 PM
I'll tell you what I want, what I really, really want
So tell me what you want, what you really, really want
I wanna (fish!), I wanna (fish!), I wanna (fish!), I wanna (fish!)
I wanna reel a fishy wishy and get a fishy wishy skill!
dasva
07-06-2014, 02:43 PM
Honestly I don't see how they can be bothered by botters at all anymore. After this nerf fishing is at like 600k/day tops. Meanwhile you can make 1mil+ in 30 minutes salvage and similar in dynamis. Heck I'm fairly certain you could probably make money faster now just tending your mog garden <.<.
So I have like 5 characters at 100+ fishing because that takes all of a month to level and 3 with ebisus rods because that also doesn't take long now especially if you have one to fish for you but in the time it takes me to clear my invent and get bait for fishing I can make more gil than I would get fishing all day long
Allellujah
07-16-2014, 11:25 PM
As far as guide I somewhat follow kida's guide which doesn't seem to exist anymore :(. So I'll kinda have to do this from memory so might not be exact since it's been awhile since last I skilled up and well I've gotten like 6 characters to 100+
I actually help Kida run his disciplesoftheland.com site for FFXIV now and talked to him today about updating his fishing guide on finalfishing.com I don't know if he'll start playing again or not but I have so maybe I can make some updates for him. He is going to look into though.
You can contact him on the ffxiv site I mentioned above or https://twitter.com/KidaTheDisciple
Calatilla
08-05-2014, 04:24 AM
Any chance of any increase in fishing skill rate? I`ve been fishing for a few hrs a day for the past week and I haven't seen a single skill up. All the other crafts were given crafting kits to speed them along to lv50, why has fishing been left with nothing but none existent skill ups?
YosemiteYogorockBlondelle
08-05-2014, 12:05 PM
Any chance of any increase in fishing skill rate? I`ve been fishing for a few hrs a day for the past week and I haven't seen a single skill up. All the other crafts were given crafting kits to speed them along to lv50, why has fishing been left with nothing but none existent skill ups?
There is a very hard to get LV.1 all jobs synthesis Shawl something cape I saw another person wearing with all of the fishermen gears on his galka character but I'd like to find out if it really does speed up the rate of fishing your skill ups since it says on it: Increased syntheses skill gain rate of crafts. It's looking like you have high fishing skill's or advanced far enough in pre-existing quests + the gutting of fish by a certain npc to get it even, youch at !% drop rate.
Dragoy
08-09-2014, 12:34 AM
YosemiteYogorockBlondelle,
I wouldn't say it's hard, or even difficult, but indeed, the trick to getting the shaper's shawl (http://ffxi.gamerescape.com/wiki/Shaper's_Shawl) is to have a fishing skill at or around level 100, and having the best rod in the game already (I believe it is not impossible with somewhat lower skill and a lesser rod, but I would not suggest one to go through such an ordeal, for even with my trusty Ebichu (or Ebisu), Mega Moglification, and a fishing skill of 107 without equipment bonuses doesn't make it too fun).
Fishing skill at around 30 and a little bit (or a lot) of gil may also bring one to the shawl.
I got one from about seven trades I think. That's only because I actually wanted a friend to get it first, then maybe I'd get one for myself. If I had, say, nine catches, I'd send the eight via delivery box to the friend, and trade in one myself because, really, there's no way I'd get it like that.
Well, the game obviously knows these things, so I did get it just like that, while the friend has traded in around one hundred (and counting).
The first case is mainly why you will often see fishing-related equipment on someone with the shawl as well; it comes from pretty much the bossest of boss fish after all (possibly the most annoying one, too), the matsui, er, matsya (http://ffxi.gamerescape.com/wiki/Matsya).
I do not believe the shawl affects fishing skill gain, but I could be wrong, too. I do think it's not something we players can test...
YosemiteYogorockBlondelle
08-10-2014, 02:59 PM
YosemiteYogorockBlondelle,
I wouldn't say it's hard, or even difficult, but indeed, the trick to getting the shaper's shawl (http://ffxi.gamerescape.com/wiki/Shaper's_Shawl) is to have a fishing skill at or around level 100, and having the best rod in the game already (I believe it is not impossible with somewhat lower skill and a lesser rod, but I would not suggest one to go through such an ordeal, for even with my trusty Ebichu (or Ebisu), Mega Moglification, and a fishing skill of 107 without equipment bonuses doesn't make it too fun).
Fishing skill at around 30 and a little bit (or a lot) of gil may also bring one to the shawl.
I got one from about seven trades I think. That's only because I actually wanted a friend to get it first, then maybe I'd get one for myself. If I had, say, nine catches, I'd send the eight via delivery box to the friend, and trade in one myself because, really, there's no way I'd get it like that.
Well, the game obviously knows these things, so I did get it just like that, while the friend has traded in around one hundred (and counting).
The first case is mainly why you will often see fishing-related equipment on someone with the shawl as well; it comes from pretty much the bossest of boss fish after all (possibly the most annoying one, too), the matsui, er, matsya (http://ffxi.gamerescape.com/wiki/Matsya).
I do not believe the shawl affects fishing skill gain, but I could be wrong, too. I do think it's not something we players can test...
@Dragoy: First off I wanted to thank you for your very cool response and only thing I was going to add even though it is a bit off of this topic was that i was also thinking of this cape for use in all the other crafts as well and very much love to have that my very cape to try out myself. ;-)
Now for something else and I wonder how many of you have completed the 30,000 carp quest in port san d'oria just to finally achieve the satisfaction of the goal that the quest has finally been completed and have finally achieved your lu-shang's fishing rod even though the ebisu fishing rod is far better and have done this quest completion with-in a day or a week and not becoming many years?
The reason I ask is that i've been on this quest for a very long time since about after starting this game years ago, must of been i'm assuming about 2004 when I stumbled upon the quest and started it into wanting to complete it but going numb after fishing for quite awhile and deciding to get back to all of the other stuff that needs be done in game.
Anyways, I'm still stuck on this quest not being completed even now it being the year of 2014 and have found it hard to even touch 30,000 carp into that i've only obtaining 1,300 or 1,500 at the most thus far, not to mention it doesn't help the fish are all only stackable to 12 instead of 99 to match the bait now stacked at 99. If we could hand in more carp then stacked to 12 into instead stackable to 99 for this quest it would help a great deal in some ways, however I would rather see if this old quest could have its number of carp reduced to 3,000 or maybe 2,000 at the lowest. Yes, I know its a possible drop of amount of gil for this fishing rod sold on the AH but it's still breakable to see it at the price its still at today on my server. So thinking if this was reduced in the amount of carp handed in, the price of the rod would actually still remain the same since it has taken me at least 10 years to even reach 1,500 carp at stacks of 12's with even limited space.
Would you agree that this old timer of a quest could use a great amount of adjustment especially since eminence has started to get into the fishing craft spectrum as well? Would they add a fish that could count as 1000 fish per hand in which only are a stack of 12 or if it became stackable to 99? if they changed it to where fish became stackable to 99 then crafts such as cooking could be caught up to the other crafts that have had there adjustments made to make crafting easier to complete. :-0
Edited In: I was reaching for more then one goal or scenario in how the achieved goal on the quest cold be changed to get be completed in a more meaningful or better logical way to the finish line!
Dragoy
08-12-2014, 06:05 PM
YosemiteYogorockBlondelle,
You'll be pleased to know that it's not 30,000 but mere 10,000 carps that are required. :D
Perhaps you were thinking of the alexandrite and the mythics, heh. In any case, I, too, started that quest around 2004-2005 I believe, or 2006-2007, but left it for a long while. My main motivation for fishing was to reach level 30 to be able to trade in the bhefhel marlin to Zaldon.
It seemed way too time-consuming to level up more, so in the end of 2013, I was still at around level 45. As for the carps, at around November 18th of 2013, I decided it's time. I was a bit under 2537 carps, and from there, it took me until January 1st, 2014, at 2:54 (a.m.) to finish it up.
It went a lot faster than I ever thought, once I put in all the dedication I had to put into it. I would also buy moat carp stacks from the auction house for 6,000 to 7,000 gil. Unfortunately I did not make note of how many I bought exactly, but it wasn't much all in all, for not many people would sell them.
Then I had no goal again with regards to fishing. I did some here and there, and was eyeing the lik and gugrusaurus a bit... At some point, I decided to try my luck with them, and about 10,320,446 gil, 205 lik, and 332 gugrusaurus later, I had the items for the Ebisu. I'm still not happy about buying all of those, but it seemed a too big of a time-sink to level up and fish them with the Lu Shang's, as that's a big annoyance even at skill level 100 due to the rod breaking with them.
So it was, that I set out to level up to at least the Ebisu quest, and that was done on February 24th, 2014. Well, actually a week before that, for I finished it merely couple of hours after conquest tally. This of course meant I had to wait a full week, still! That's definitely something that should be adjusted to a maximum of one day (Vana'dial time) in my opinion. Anyblue, I found a new objective quite easily: get the shaper's shawl for a friend of mine, and perhaps for myself as well. It's somewhat dismaying that I happened to obtain mine first, but I wont go complaining about it; that's just how things work for me. >.>;
Do I feel the Lu Shang's should be easier to get? Probably. 10,000 carps is quite a lot, still, and the rod (which I'm not even planning on selling, but keeping even though I already have my Ebichu) isn't even the bestest of the bestest.
However, it's completely doable, since even I did it! And no, I have never used third-party software to fish for me, unlike so many others unfortunately do. >.<
I definitely feel we need stronger lines (the matsya needs to stop breaking mine).
Just some quick thoughts!
Blubb ! !! !