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Xcstasy
10-24-2012, 03:20 AM
Hello All,

I'm not sure if anyone will read this but I have played FFXI since it's launch, and I'm a dedicated fan of XI [and the series] and think the game is incredible.

However, over the year several elements of the game I feel should be addressed/updated. [Also Many people will/may have covered the same thing; I'm just expressing my own opinion]! :eek:


The job Red Mage has become obsolete over time. Both White Mage/Black Mage can perform stronger Healing/Elemental magic and has the same amount of Buffs/Debuffs; etc.

Proposal #1: Add 'Doublecast' as a job trait for Healing/Elemental Magic:
[Doublecast: May Cast an additional spell to the one previously casted, does not use MP].

Add Magic spell Debuffs such as: Confuse, Stop, Berserk & Reflect
[Confuse: Target may attack itself and cause Damage]
[Stop: Halts target. Target cannot move nor do Damage]

[Reflect: Reflects a Magical Attack back to the Castor.]

---------

[B]Proposal #2: Abyssea - Players Only Over Level 75 can enter Abyssea.
Reason for this is Abyssea has destroyed the Levelling system - It would be good to revive part of that again!

Proposal #3: REbirth MODE - Players are Once again thrusted into Van'a'diel with a complete new storyline, new monsters, and exciting new rewards to found!. This mode strips players of their Job Levels and Sub-job, the Level-cap is again 99. [Current Job levels are saved in the Normal FFXI - But When entering REbith Mode Job levels are Reset to Level 1. Only Main job can be used. Monster sprites are redone; NM sprites now exhibit a 'Different Colour' from it's normal Counter-part.]:D

This is just a few of my suggestions but just wanted to put em' out there!

Cheers = ) :)

Luvbunny
10-24-2012, 10:20 AM
Yes there is such thing as rebirth, it's called FF14 A Realm Reborn, they really want us to move there and start playing that game instead.

Iakothm
10-24-2012, 11:22 AM
Yes there is such thing as rebirth, it's called FF14 A Realm Reborn, they really want us to move there and start playing that game instead.

I don't get why people keep stating this... why in the world would they want people to leave ffxi when ffxi costs more than ffxiv?

Luvbunny
10-24-2012, 11:28 AM
I have no idea why, but FF14 is a brand new IP, which means they probably think that they could hook people for a good longer time than FF11 which is already reached its first decade. They could do HD version for PS3 but deemed too expensive, as if rebooting FF14 is any cheaper. There are lot of stupid decision that this company made lately, especially when it comes to FFXI, their most profitable game bar none. Instead of giving us more good excellent contents to consume, they decided to give us bad news after another and went the other way, making sure most endgame contents are not accessible and cannot be completed within reasonable time by the majority of players.

You are not alone with this idea btw, there is another thread asking for PS3 HD version which goes unnoticed, not responded, and pretty much swept under other threads. Another was asking for Xbox Direct Download to make the game more available to new players, again, no answer, silent treatment. This game pretty much getting almost zero advertisement, they are dropping PS2 support in the US, and no intention of bringing it to PS3. They are doing absolutely nothing when it comes to reaching out to new players and bring new blood to the game. It's like so many missed opportunities, and we are talking FF name in the franchise which is quite respectable and have good recognition.

Chanch
10-24-2012, 01:29 PM
Playing since launch! That's impressive, I hope I can enjoy this awesome game for 10 years. :)

Eyeballed
10-28-2012, 04:17 AM
The job Red Mage has become obsolete over time. Both White Mage/Black Mage can perform stronger Healing/Elemental magic and has the same amount of Buffs/Debuffs; etc.

SE knows no middle ground to balancing. Red Mage remained overpowered for years on end due to Refresh, Convert, and access to every useful WHM spell and ability as a subjob. They are good at fixing problems when they get around to it, and to the degree of swatting a fly with a sledgehammer.

Secondplanet
10-28-2012, 08:31 AM
Red Mage[/B] has become obsolete over time. Both White Mage/Black Mage can perform stronger Healing/Elemental magic and has the same amount of Buffs/Debuffs; etc.

why do rdm's complain so much about this, you had you time in the sun for years untouched and unchallenged and at one point the server was around 70% RDM if that didn't scream unbalanced what would.

I may be biased with this but summoner never had its day in the sun and the one trait (hastega, stoneskinga, etc...) we had was given to SCH with no question about balance and now SCH has balance issues. SE sucks at making a multimage jobs by not knowing how to balance between attack/support magic.

I can see the 2 new jobs winning over other depending on how they work out. Think of any mage job as a warm up punching bag for the almighty nerfbat.

Luvbunny
10-28-2012, 11:27 AM
LOL, might as well save all your efforts from posting here, or giving any feedback and ideas. As you clearly see from recent postings, the stance is they do what they want, how they want, when they want. They only share it as it is, take it or leave it. We can post gazilions requests to change campaign, WoE, Rdms, Smn, Sch, all the new contents, etc... it will matter not. None of the post get any responds, none good anyway, and the feedback is generally we are not changing anything.

Demon6324236
10-28-2012, 12:06 PM
Really I wouldn't mind them telling us no to things if we actually knew what exactly they were doing in the 1st place. I mean if they gave us a list...

Currently the team is working on the following updates.
1)New SP abilities.
1)Current plans for each SP ability.
2)Current plans for overall changes to SP abilities such as recast & merits.
3)Current plans for when they will be added to the game.

2)New Avatars.
1)Current plans for each avatar's pacts & powers.
2)Current plans for how to obtain the avatars, and what prerequisites will need to be met.
3)Current plans for when they will be added to the game.

1)New UI.
1)Current plans for the display.
2)Current plans for user customization as well as user plugins & added detail to what is being done or allowed.
3)Screenshots of the UI to show some of what is being done so far.
4)Current plans for when it will be added to the game.This is an example that I would like to see honestly. Then we could give easy feedback to everything being done, without having to hunt it down or specifically watch the DevTracker. It would let us look at a single post to see whats being done, so that when/if were told no for something we want, we can have a list to let us know exactly what else is going on, to make it a bit more understandable.

Luvbunny
10-28-2012, 01:51 PM
Come back in a year. Usually that is how long it takes them in general to address some issues and giving you a good whopping amount of contents. Voidwatch was introduced May 2011, it took them till May 2012 to make it worthwhile with various updates. Then it only took one adjustment to render the cruors useless and start the death of Voidwatch. You won't see any worthwhile contents to do with SoA for a good 6-12 months. The most you will do is open the new areas and busy leveling two new jobs that seems like a mishmash of several existing jobs with no uniqueness to boot.

MiniDiamond
10-28-2012, 04:29 PM
Hello All,

I'm not sure if anyone will read this but I have played FFXI since it's launch, and I'm a dedicated fan of XI [and the series] and think the game is incredible.

However, over the year several elements of the game I feel should be addressed/updated. [Also Many people will/may have covered the same thing; I'm just expressing my own opinion]! :eek:


The job Red Mage has become obsolete over time. Both White Mage/Black Mage can perform stronger Healing/Elemental magic and has the same amount of Buffs/Debuffs; etc.

Proposal #1: Add 'Doublecast' as a job trait for Healing/Elemental Magic:
[Doublecast: May Cast an additional spell to the one previously casted, does not use MP].

Add Magic spell Debuffs such as: Confuse, Stop, Berserk & Reflect
[Confuse: Target may attack itself and cause Damage]
[Stop: Halts target. Target cannot move nor do Damage]

[Reflect: Reflects a Magical Attack back to the Castor.]

---------

[B]Proposal #2: Abyssea - Players Only Over Level 75 can enter Abyssea.
Reason for this is Abyssea has destroyed the Levelling system - It would be good to revive part of that again!

Proposal #3: REbirth MODE - Players are Once again thrusted into Van'a'diel with a complete new storyline, new monsters, and exciting new rewards to found!. This mode strips players of their Job Levels and Sub-job, the Level-cap is again 99. [Current Job levels are saved in the Normal FFXI - But When entering REbith Mode Job levels are Reset to Level 1. Only Main job can be used. Monster sprites are redone; NM sprites now exhibit a 'Different Colour' from it's normal Counter-part.]:D

This is just a few of my suggestions but just wanted to put em' out there!

Cheers = ) :)
Everything you mentioned looks Good. But The abbysea. SE wont do that, if they where gonna add a Level-Cap to Abby it wouldve been when it launched.



Yes there is such thing as rebirth, it's called FF14 A Realm Reborn, they really want us to move there and start playing that game instead.
Clearly, SE wants everyone to drop XI and move to ARR, and to force that, SE makes "Seekers of Adoulin." Logic.

Merton9999
10-28-2012, 09:48 PM
Clearly, SE wants everyone to drop XI and move to ARR, and to force that, SE makes "Seekers of Adoulin." Logic.

I see what you're saying. A new expansion certainly suggests they don't want everyone to just drop XI for XIV. But I never thought it was as simple as that. After all, if they can motivate people to play both SE is better off. My guess is they're purposely making FFXI just unappealing and annoying enough to motivate a desire for something new (ARR), while still offering expansion news to keep XI subscription fees flowing.

At least that's the thought process that went through my head. I don't enjoy XI all that much now but there are some things I want to finish up if I'm going to play a lot after the expansion. In the ample time I'm not tying up those lose ends in XI, what game do I choose? XIV was a contender for a while so they almost hooked me again, but in the end I decided against it.

Kuvo
10-29-2012, 01:12 AM
Hello All,

I'm not sure if anyone will read this but I have played FFXI since it's launch, and I'm a dedicated fan of XI [and the series] and think the game is incredible.

However, over the year several elements of the game I feel should be addressed/updated. [Also Many people will/may have covered the same thing; I'm just expressing my own opinion]! :eek:


The job Red Mage has become obsolete over time. Both White Mage/Black Mage can perform stronger Healing/Elemental magic and has the same amount of Buffs/Debuffs; etc.

Proposal #1: Add 'Doublecast' as a job trait for Healing/Elemental Magic:
[Doublecast: May Cast an additional spell to the one previously casted, does not use MP].

Add Magic spell Debuffs such as: Confuse, Stop, Berserk & Reflect
[Confuse: Target may attack itself and cause Damage]
[Stop: Halts target. Target cannot move nor do Damage]

[Reflect: Reflects a Magical Attack back to the Castor.]

---------

[B]Proposal #2: Abyssea - Players Only Over Level 75 can enter Abyssea.
Reason for this is Abyssea has destroyed the Levelling system - It would be good to revive part of that again!

Proposal #3: REbirth MODE - Players are Once again thrusted into Van'a'diel with a complete new storyline, new monsters, and exciting new rewards to found!. This mode strips players of their Job Levels and Sub-job, the Level-cap is again 99. [Current Job levels are saved in the Normal FFXI - But When entering REbith Mode Job levels are Reset to Level 1. Only Main job can be used. Monster sprites are redone; NM sprites now exhibit a 'Different Colour' from it's normal Counter-part.]:D

This is just a few of my suggestions but just wanted to put em' out there!

Cheers = ) :)


I like all those ideas but like what most people have said, none of those would happen. I have always thought that a level cap of 75 in aby would fix a good majority of issues wrong with today's play style and game but SE won't do that either and to put that cap in place now is way too late. The cap, however, i feel would fix some of the following issues; low level jobs or even new players have a chance to learn their jobs and be able to explore the other areas like we did when the game came out. For instance i just started a second character to play full time rather then just a mule. I could esentially wear my starting taru equipment all the way up to the teal set and only focus on buying the highest level of spells and only the ones needed for proc. SE would also have to change book burn parties to be only in a 6 person party instead of alliance.

Also capping aby would force lower level jobs and new players to actually do missions and quests again, along with finding and exploring the world for leveling areas. Instead of just staying in the mines and nest then right to aby to power to 99. I would love to see the game hold the prestige it used to when you would see people with lvl 75 jobs and kick ass gear for that job. It was more of a sense of accomplishment. Now you don't need 90% of gear (which is why the economy kinda sucks), and seeing someone with lvl 99 means nothing and having multiple jobs at 99 means nothing. Gear, you can perform very well with all +2 AF3 gear which doesn't take that long to get or even that difficult to get.

The last thing i think the old 75 cap on aby would have helped would be the social skills of todays players. No one wants to even chat. Just kill kill kill and the only thing you need to really say for the entire party is (book burn party do you need it? and "Last page for me, take care").

Anyway back to the OP, I would love to see the changes but like most ppl that play anymore or are even on these forums I gave up hope in those kind of changes. SE will put what they want in the game and we as players need to adapt to it, accept it, or leave and quit.

Recently I took a small break (about 2 months) to work on other things in my life and as for gaming wise i started to play other things. Came back to FFXI to find my LS gone and most friends left. Just isn't as fun as it used to be but i've also been playing since NA release, mainly because I'm not a quiter but SE is making it hard for me to stick around much longer.

Ranu
10-29-2012, 03:05 AM
[QUOTE=Xcstasy;370931]Hello All,

I'm not sure if anyone will read this but I have played FFXI since it's launch, and I'm a dedicated fan of XI [and the series] and think the game is incredible.


The job Red Mage has become obsolete over time. Both White Mage/Black Mage can perform stronger Healing/Elemental magic and has the same amount of Buffs/Debuffs; etc.

Proposal #1: Add 'Doublecast' as a job trait for Healing/Elemental Magic:
[Doublecast: May Cast an additional spell to the one previously casted, does not use MP].

Add Magic spell Debuffs such as: Confuse, Stop, Berserk & Reflect
[Confuse: Target may attack itself and cause Damage]
[Stop: Halts target. Target cannot move nor do Damage]

[Reflect: Reflects a Magical Attack back to the Castor.]

---------

[B]Proposal #2: Abyssea - Players Only Over Level 75 can enter Abyssea.
Reason for this is Abyssea has destroyed the Levelling system - It would be good to revive part of that again!


This is just a few of my suggestions but just wanted to put em' out there!



I'm sorry, but as far as Rdm is concerned? It's still on the same level as it always has been as opposed to whm or blm. I have no idea why you'd think Whm or Blm can debuff a target like Rdm. Rdm still has a massive leg up when it comes to survivabilty over whm and blm. Idk, maybe it's the fact that I solo more then pt, and can see the wide gap between the 3.

Another thing, why does Rdm need a stun spell? Enough jobs have a stun spell or move. Are people not going to be happy til Rdm can do all spells and abilities?

As far as Abyssea is concerned, I kinda agree, but as soon as FoV came out it spelled the end of traditional pt's. Those of us who can remember how long it took to level up in an actually "old-fashioned" or "old school" pt?! Laugh hysterically when ppl whine and complain about anything xp related today. I personally didn't see Abyssea or FoV/GoV as a good thing, when they were introduced. Even barring Abyssea, I can go from 1-99 in a matter of a few weeks, solo. Considering the fact that it took a combined 16 months for me to solo Pup and Drg when I first started?! You can see the massive difference even FoV/GoV has made. They shoulda stopped at the xp boosts(they are worth 4x what they were when I first started) and FoV/GoV, as far as XP is concerned.

Besides the Abyssea statement, I can only agree that a Reflect spell would be an awesome idea. ^^

Demon6324236
10-29-2012, 03:17 AM
RDMs want stun because of 2 reasons. 1, its a spell we are often forced to have for endgame, thanks to our high fast cast & chainspell we are the best stunners possible, thus, forced into either /DRK or /BLM, as you can tell from RDM history. 2, of all our spell & ability access we lack a stun, and as you pointed out, most jobs have access to stun in one form or another, wouldn't it make sense that RDM get one too?

Ranu
10-29-2012, 03:29 AM
The cap, however, i feel would fix some of the following issues; low level jobs or even new players have a chance to learn their jobs and be able to explore the other areas like we did when the game came out. For instance i just started a second character to play full time rather then just a mule. I could esentially wear my starting taru equipment all the way up to the teal set and only focus on buying the highest level of spells and only the ones needed for proc.

Also capping aby would force lower level jobs and new players to actually do missions and quests again, along with finding and exploring the world for leveling areas. Instead of just staying in the mines and nest then right to aby to power to 99. I would love to see the game hold the prestige it used to when you would see people with lvl 75 jobs and kick ass gear for that job. It was more of a sense of accomplishment. Now you don't need 90% of gear (which is why the economy kinda sucks), and seeing someone with lvl 99 means nothing and having multiple jobs at 99 means nothing. Gear, you can perform very well with all +2 AF3 gear which doesn't take that long to get or even that difficult to get.

The last thing i think the old 75 cap on aby would have helped would be the social skills of todays players. No one wants to even chat. Just kill kill kill and the only thing you need to really say for the entire party is (book burn party do you need it? and "Last page for me, take care").

Anyway back to the OP, I would love to see the changes but like most ppl that play anymore or are even on these forums I gave up hope in those kind of changes. SE will put what they want in the game and we as players need to adapt to it, accept it, or leave and quit.

Recently I took a small break (about 2 months) to work on other things in my life and as for gaming wise i started to play other things. Came back to FFXI to find my LS gone and most friends left. Just isn't as fun as it used to be but i've also been playing since NA release, mainly because I'm not a quiter but SE is making it hard for me to stick around much longer.

Sorry, but I can only really agree to your last statement. Indeed, it used to be so much more fun years ago, before WotG came out.

Only thing(s) Abyssea has done to FFXI?! Is ruin the economy by making it super easy to obtain gil, and make it so lazy to level it's insane.

I don't agree that Abyssea has caused social problems in FFXI, only the lack of skill. I have done nothing but laugh at all these new players whining about having to level up their skills......and they are at level 99.... ; ; Considering they usually have the skill levels of between level 35-70, while they are complaining about having to do it. At least FoV/GoV soloed/duoed maintains a relatively close skill-level ratio. But even FoV/GoV has it's leech parties, at least in Abyssea the leech has to actually do something, in FoV/GoV leech pt's the player just stands there.

I'd really like to see you proc a mob with level 30 skills.... seriously. Which just leads me back to these new players whining about having to skill up. I think there should be a level 90 cap on Abyssea. That'd solve alot of new players just using this game to say they have done it, instead of actually experiencing it.

Luvbunny
10-29-2012, 03:34 AM
Clearly, SE wants everyone to drop XI and move to ARR, and to force that, SE makes "Seekers of Adoulin." Logic.

Here is logic to you. Abyssea add ons were released in Summer - Winter 2010, the same time frame for FF14 original release, with enough months to gauge the success of 14. It was probably designed as a nice swan songs for FF11 players, where we finally have god mode, and be able to do fun stuffs, clearly it was a game breaking so to speak, FF11 on steroids. They probably was hoping for all of us to have our last hurrah then migrate to FF14. When that game tanked badly, SE had to backtrack everything since clearly not many left FF11, hence everything else after Abyssea was designed as hold over, stretched for months to years with RNG and impossible feat and crazy NMs.

Now with a relaunch of FF14 again, they have to employ similar strategy, create a new expansion that looks interesting enough to hold our attention but not one that is completed already aka Abyssea. This way they can gauge the reaction to FF14 ARR. If it is successful, they will make SoA as a tough grind that defy logic to send us all to the new game, hopefully. If FF14 bombs yet again, then expect SoA to be developed as another filler contents with many RNG stuffs and invisible walls that stretch for a good 5 years similar to WoTG.

Ranu
10-29-2012, 03:36 AM
RDMs want stun because of 2 reasons. 1, its a spell we are often forced to have for endgame, thanks to our high fast cast & chainspell we are the best stunners possible, thus, forced into either /DRK or /BLM, as you can tell from RDM history. 2, of all our spell & ability access we lack a stun, and as you pointed out, most jobs have access to stun in one form or another, wouldn't it make sense that RDM get one too?

No..... what's the big deal with having to sub Blm, Drk or Dnc for stun? Why does Rdm need to have everything that every other job has?

Look, I'm sorry, Rdm was my 3rd level 75 job years ago, I relish in what it was/is capable of doing, I just don't get why Rdm has to have everything. I'd agree with you if there were no such things as subjobs, but we do have those.

Endgame?? There's such a thing in FFXI anymore? Sorry, I just don't get the comparison. Endgame pre-Abyssea was actually something, endgame died a few years ago ; ;

Luvbunny
10-29-2012, 03:47 AM
Rdm should be revamped, and given specialty spells and abilities as party buffer and NMs enfeebler. Enhancing and Enfeebling are the two job traits that is RDM strongest capabilities, but in the past 3 years, those are given to Scholars and White Mage. While RDMs melee capabilities are given to Blu and Rune Fencer. Geomancer is in a way taking RDM spot as buffer, a job that is a combination of bard + corsair + smn buffs capabilities. If you look at the list of blue spells, you can see how much it is unfair that the job is getting SO MANY spells that could be given to RDM, for example: plague, removing tp, stronger DOT spells, attack down, melee stun damage spells, magic attack down, magic defense ups, spells that absorb magic attacks, a much stronger blink, a longer refresh + haste, spells that reduce melee damage, spells that absorb melee attack, etc.....

Demon6324236
10-29-2012, 03:58 AM
Well to put it simple, I don't understand why a job should be locked to a single subjob for a single spell for it to be usable in endgame, which defines RDM in endgame.

Luvbunny
10-29-2012, 04:30 AM
I think PLD is asking the same questions, and pretty much all tanks everywhere lol.

Demon6324236
10-29-2012, 06:09 AM
True... Provoke is stupidly put on WAR. One thing I don't understand, many jobs know the same spells, many jobs have the same job traits, yet no job knows the same ability another job does, or at least, not that I can think of.

Luvbunny
10-29-2012, 06:10 AM
Pretty much if you are playing PLD and have to tank, you need to sub warrior and there is no other options AT ALL. None whatsoever. Which is pretty stupid, I totally agree.

Nala
10-29-2012, 06:11 AM
why do rdm's complain so much about this, you had you time in the sun for years untouched and unchallenged and at one point the server was around 70% RDM if that didn't scream unbalanced what would.

I may be biased with this but summoner never had its day in the sun and the one trait (hastega, stoneskinga, etc...) we had was given to SCH with no question about balance and now SCH has balance issues. SE sucks at making a multimage jobs by not knowing how to balance between attack/support magic.

I can see the 2 new jobs winning over other depending on how they work out. Think of any mage job as a warm up punching bag for the almighty nerfbat.

Why are you complaining about them complaining, In a perfect world every class should be able to be fully utilized in any situation, eg jobs considered DD's should be interchangable, support classes healing and nuking all the same.

Unfortunately the flip side is we have 20 classes soon to be 22, 18 party alliances and only 3 real roles, DD support and healing. Tanking no longer exists since the enmity system has been long since broke, Nuking more or less pales in comparison to what melee DD's can accomplish, with the limit of only being able to buff one party at a time generally you load up on the "superior" support class vs having a diversity (save for spells like embrava what'd be the harm in allowing support classes buff an entire alliance especially since most megaboss type mobs have mass dispel moves)

Main problem is RDM is a jack of all trades many talents but master of none, well used to at least be the master of enfeebles but with every monster under the sun imune to god and country and having distributed anything unique RDM had to offer to other jobs. They really should revamp enfeebles beyond that whole retarded break thing they added, being able to actually debuff a monster could make some of the retarded content like legion more accessible for lowman/lowbuff situations.

list goes on, many issues and half baked concepts holding this game together coupled with a dev team that either cares little for the playerbase feed back or knows too little about how the game functions to be the right people making the adjustments or some fusion of the both.

Luvbunny
10-29-2012, 06:17 AM
Unfortunatly the flip side is we have 20 classes soon to be 22, 18 party alliances and only 3 real roles, DD support and healing. Tanking no longer exsists since the emity system has been long since broke, Nuking more or less pales in comparison to what melee DD's can accomplish, with the limit of only being able to buff one party at a time generally you load up on the "superior" support class vs having a diversity (save for spells like embrava what'd be the harm in allowing support classes buff an entire alliance especially since most megaboss type mobs have mass dispell moves)

list goes on, many issues and half baked concepts holding this game together coupled with a dev team that either cares little for the playerbase feed back or knows too little about how the game functions to be the right people making the adjustments or some fusion of the both.

I still don't understand why we need another two new jobs that are rehash of previous jobs in combination. And they refuse to further adjust the current jobs that are in dire need of clarification in their roles. This will create imbalance in the game since clearly certain jobs fill certain roles better than the others, and deemed more effective. I totally agree with you, I don't think they know how the game functions. I think they are running out of ideas on what content they can create, other than give mobs AOE deathga dispelga doomga that hits up to 3k-4k and obliterate party instantly with massive HP and tons of JA chainspells manafonts benediction perfect dodge invincible combination. Put in on 20 hours time limit, set 1-2 million gills entrance fee, put gear limits acquisition at the highest possible numbers, add RNG on every contents. Make sure said content cannot be completed and will take years to complete with very little reward. Repeat.

Nala
10-29-2012, 06:26 AM
Yeah... thing is if they kept the super doom moves down to single target and fixed enmity so that tanking was viable in some way that didn't force DD's to hold back and it'd have to be feasible for tanks to survive long term VS these super moves.

Further more with small man groups like meebles and NNI even if they could find a common ground for DD's and fix tanking and nuking, just like with gear you'd still have a best in slot for jobs, no matter how much you tool around your gear sets, some peices are just superior in the right combination and for events where you are limited on what you can take the same will still ring true.

Lollerblades
10-29-2012, 09:33 AM
God if you're whinging now about RDM being redundant god help you when Geomancer comes out ? I suppose you'll want all its abilities traits and spells to ?!

Last I checked RDM debuffed a lot better than my other Mage jobs. I'll grant you that most content has made the job somewhat less desirable , but asking for this spell and that spell isn't going to work. I always though RDM was a mixture of DD WHM & BLM rolled into one... You surely can't expect to be given specific spells from the other 2 jobs ?

Red Mage had
its day , I'm not saying it's finished, but other jobs need a lot more focus than it does at the moment.

There will come a day when I gets it's own specific debuff spells and you can all rejoice again.

If Squeenix really did care about all the moaning we do about stuff , Embrava and PD wouldn't be getting a visit from nerfzilla.

I'm hoping that SOA has a lot to offer because at its current rate of decay I can't see XI lasting too much longer , which would be a shame. I've enjoye 10 years of play I'd like to see many more

Luvbunny
10-29-2012, 09:42 AM
I like to see this game last for another 10 years to be honest, even if they have to eventually release the PS4 HD make over or whatever you want to call it. But SE need to keep up with the program. The paid subscription method is getting long on the teeth to be honest. They should make it free to play and let player pick and choose which content, add ons, or expansion they want. Or which jobs they want to unlock, etc. This will give us more power to vote for contents we do not care about by not purchasing it, and force the developer to think long and hard before making one to make sure that it has wide appeal, good balance of grind and addicting factor, and lastly, have no choice but listen to consumer feedback. Not to mention they can start charging for gil and not have to deal with RMT. You can play the ultimate experience as long as your bank account let you, and SE reap every single transaction and make a lot more money.

Iakothm
10-29-2012, 10:20 AM
I like to see this game last for another 10 years to be honest, even if they have to eventually release the PS4 HD make over or whatever you want to call it. But SE need to keep up with the program. The paid subscription method is getting long on the teeth to be honest. They should make it free to play and let player pick and choose which content, add ons, or expansion they want. Or which jobs they want to unlock, etc. This will give us more power to vote for contents we do not care about by not purchasing it, and force the developer to think long and hard before making one to make sure that it has wide appeal, good balance of grind and addicting factor, and lastly, have no choice but listen to consumer feedback. Not to mention they can start charging for gil and not have to deal with RMT. You can play the ultimate experience as long as your bank account let you, and SE reap every single transaction and make a lot more money.

This is the worst idea EVER. Making ffxi free to play would destroy it 100%. Cash Shops are horrible and make people who have money irl the dominating factor over players who can't afford to spend thousands of dollars.

Luvbunny
10-29-2012, 01:20 PM
This is the worst idea EVER. Making ffxi free to play would destroy it 100%. Cash Shops are horrible and make people who have money irl the dominating factor over players who can't afford to spend thousands of dollars.

Those who have money, use it to pay in exchange for time gained and service rendered. Those who don't have money, use their time to gain what funds they are lacking or selling mercenary service. It works in real life too by the way. Apparently this works fine for a lot of games. The 10% of hardcore will pay for the rest of the 90% casual players. Let's face it, the hardcore benefits the most from the contents anyway. The methods we have right now, the 90% casual is paying for the 10% so they can enjoy the content first while the majority pretty much still be happily doing what they have been doing, which is not much of anything in the game.

Iakothm
10-29-2012, 03:36 PM
Those who have money, use it to pay in exchange for time gained and service rendered. Those who don't have money, use their time to gain what funds they are lacking or selling mercenary service. It works in real life too by the way. Apparently this works fine for a lot of games. The 10% of hardcore will pay for the rest of the 90% casual players. Let's face it, the hardcore benefits the most from the contents anyway. The methods we have right now, the 90% casual is paying for the 10% so they can enjoy the content first while the majority pretty much still be happily doing what they have been doing, which is not much of anything in the game.

lol wrong. Perfect World Entertainment ever heard of them? People have spent over 10k at times and others haven't now how over powered do you think those people who spend shit tons get? To think that the game would be all fine and dandy if it went free to play is stupid. Going free to play means the end of this game and there is no doubt at all about that.

Kuvo
10-29-2012, 11:00 PM
To me RDM doesn't need to be redone. It would be nice to get a few new spells that we can use to either buff a party with or new enfeebles that actually land and stick on mobs. To me that is the majority of RDM issues now. The NMs and endgame mobs become completely immune to our enfeebles coupled with other mage jobs getting group buffs that we can only do single target or self target only lead to the demise of RDM. All SE needs to do is equal out what mobs and NMs are immune to and add a few more updated enfeebles or add abilities that we can help buff party members better then anyother job then we would be back to party status. Again tho I gave up on SE to make any changes for just one job since there are so many other jobs that need to be reworked as well.

Luvbunny
10-30-2012, 02:38 AM
lol wrong. Perfect World Entertainment ever heard of them? People have spent over 10k at times and others haven't now how over powered do you think those people who spend shit tons get? To think that the game would be all fine and dandy if it went free to play is stupid. Going free to play means the end of this game and there is no doubt at all about that.

I am not sure if you are right. The only difference is that some people have access to Legion, Neo Nyzul, Voidwatch, Meeble, etc... while others who choose not to buy those, won't have access to the gears and event. Which if you look at it, it's pretty much what is happening to a good 50-60% of the players as it is now. They know those exist, but they have not done it at all. No imbalance. You buy for access to the gears, you still have to do those events and deal with the 0.0000001% drop rate lol.

Secondplanet
11-04-2012, 12:26 PM
lol wrong. Perfect World Entertainment ever heard of them? People have spent over 10k at times and others haven't now how over powered do you think those people who spend shit tons get? To think that the game would be all fine and dandy if it went free to play is stupid. Going free to play means the end of this game and there is no doubt at all about that.

I've played perfect world a fair bit back in the day, and most items you get from the shop other then dragon orbs don't do much for you in the game other then make you look all fancy like with a pretty pony to ride, sorry a prettier pony +1. Perfect world is in most senses perfect where you get a large reward for helping out lower levels then you for quests you already did, also most world monsters don't drop much but if you do the quest you all get good stuff.

back on track, you can spend 10k in the shop and come out with millions on gold but then you have to buy gear that everyone can get, i had over 100mil at level 20 from farming hay. money is no problem in that game just like this game was becoming until blinkers where killed.

Iakothm
11-04-2012, 04:09 PM
I've played perfect world a fair bit back in the day, and most items you get from the shop other then dragon orbs don't do much for you in the game other then make you look all fancy like with a pretty pony to ride, sorry a prettier pony +1. Perfect world is in most senses perfect where you get a large reward for helping out lower levels then you for quests you already did, also most world monsters don't drop much but if you do the quest you all get good stuff.

back on track, you can spend 10k in the shop and come out with millions on gold but then you have to buy gear that everyone can get, i had over 100mil at level 20 from farming hay. money is no problem in that game just like this game was becoming until blinkers where killed.

you obviously havent been on perfect world lately... lol they put gear in the shop only obtainable that way.

IvyKyori
11-04-2012, 05:35 PM
I've played perfect world a fair bit back in the day, and most items you get from the shop other then dragon orbs don't do much for you in the game other then make you look all fancy like with a pretty pony to ride, sorry a prettier pony +1. Perfect world is in most senses perfect where you get a large reward for helping out lower levels then you for quests you already did, also most world monsters don't drop much but if you do the quest you all get good stuff.

back on track, you can spend 10k in the shop and come out with millions on gold but then you have to buy gear that everyone can get, i had over 100mil at level 20 from farming hay. money is no problem in that game just like this game was becoming until blinkers where killed.

How long ago have you played? I want you to try that game again and try to make that much money at level 20. Not gonna happen. I went to play for about a month not too long ago and their gold trading system, while back in the day was awesome, is ridiculous now. If you were a level 20 tying to buy a mount, you'll be paying about 100 mil to get one of the older ones. The game's economy is jacked up (you think blinkers messed up the economy here?) to the point where unless you cash shop heavily, you won't be able to catch up. End game gear is now put in gamble boxes/cash shop. You know those lovely quests that reward higher levels for helping lower levels? Laughable now since you can just buy the stuff.

This game has its imperfections, but the grass isn't always greener on the other side. Like I said, I played it recently and it's like a train wreck anymore--it's kinda sad actually.