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View Full Version : Please do something bout this alexandrite issue dev team!!



Deathrose
10-23-2012, 10:48 AM
I am currently facing an issue with my mythic that most everyone who is making the attempt to make one is facing. There is an absolute lack of alexandrite avaliablity and the only way to get a decent bit of alex(im taking maybe 60 IF a linen drops) is in salvage. Then for that we need 3 ppl to go unless ppl let ppl in which shouldnt be the case. Im not saying simply make salvage soloable which may help but let it be obtained in large quantities else where. Prices atm have spiked to 22k+ per alex and may very well be nearing 30k/per! This is absolutely obsurd, especially for the ppl actually trying to build the shit. If you want to keep it at 30k, fine, just make alex a hell of a lot easier to farm up please. Atm it will take and average player years to finish a mythic and NO GAME should be like that, even XI. I think A Relic can be finished in a month, if you were just that wealthy, but it takes no where near the multiple years to complete one mythic weapon. Ive gotten to the point of where i dont care how many ppl have it, cause 9/10 times those too lazy to strt it now and do the quest for it STILL wont do it. Only things I have left to do are Nyzul and Alex and i fully believe if alex was much easier to farm in large portions, then that could be something a group of mythic builders could do. Dev team please hear my plea, this has gotten way out of hand even for those who spend all their time trying to build one with absolutely nothing to build with. Tell me there are works in progress for us mythic builders? ; ;

Babekeke
10-28-2012, 01:53 AM
Very well said, but posted in completely the wrong forum. This is a General issue, not DNC specific.

Arcon
10-28-2012, 03:41 AM
Like I explained several times before, the issue is not the availability so much as the required amount, and yes, as I also explained before, those two things are different. Lowering the required amount would make for a more stable market, while leaving a motivation to farm an event that's comparable to Dynamis in output.

Babekeke
10-28-2012, 05:37 PM
Like I explained several times before, the issue is not the availability so much as the required amount, and yes, as I also explained before, those two things are different. Lowering the required amount would make for a more stable market, while leaving a motivation to farm an event that's comparable to Dynamis in output.

The issue is either one or the other, not just one. If 1 alex dropped from every mob in salvage, cotton coin purses dropped from all archaic machinery and linen dropped from ALL salvage NMs (NMs should also 100% drop a cotton), there would be floods on the market, and it would be easy to farm if you didn't want to buy them.

Likewise, as you say they could just drop the required amount to ~10k (200m to complete at 20k per, but price would likely drop)

Byrth
10-28-2012, 11:39 PM
I think they should drop it to around 20k because people mostly lowman these days.

You can solo 100 Alexandrite per day in Salvage if you can get someone to enter you. (700 a week, so 28 weeks at 20k)
You can get ~2000 Ampuoles per Einherjar run. (twice a week, so 25 weeks assuming you never miss)
You can do one assault per day. (100 runs is 100 days, or about 14~15 weeks assuming no losses)
You can do one Nyzul Isle per day for 3k+ tokens. (~50 runs, so another 7~8 weeks on top of the previous 14, call it 22 assuming no losses)


So yeah, starting from no requirements done you could finish a mythic in 28 weeks soloing your Alexandrite if they lowered the requirements to 20k. As it is, I'm sure they assumed you'd buy Alexandrite too. If you buy 50 Alexandrite per day then even the 30k requirement is pretty balanced.

I think people make a lot of fuss about this mostly because of the 3 man requirement for Salvage entrance. If they dropped it to a 2-man requirement, the market would be totally flooded with Alexandrite and the price would tank. A lot of people have one mule. Few people have two.

Afania
11-02-2012, 12:26 AM
I think they should drop it to around 20k because people mostly lowman these days.

You can solo 100 Alexandrite per day in Salvage if you can get someone to enter you. (700 a week, so 28 weeks at 20k)
You can get ~2000 Ampuoles per Einherjar run. (twice a week, so 25 weeks assuming you never miss)
You can do one assault per day. (100 runs is 100 days, or about 14~15 weeks assuming no losses)
You can do one Nyzul Isle per day for 3k+ tokens. (~50 runs, so another 7~8 weeks on top of the previous 14, call it 22 assuming no losses)


So yeah, starting from no requirements done you could finish a mythic in 28 weeks soloing your Alexandrite if they lowered the requirements to 20k. As it is, I'm sure they assumed you'd buy Alexandrite too. If you buy 50 Alexandrite per day then even the 30k requirement is pretty balanced.

I think people make a lot of fuss about this mostly because of the 3 man requirement for Salvage entrance. If they dropped it to a 2-man requirement, the market would be totally flooded with Alexandrite and the price would tank. A lot of people have one mule. Few people have two.

How do you solo 100 alex a day with 1 char? I can solo 4 100% pouch NM in SSR on BLU, which is about 60ish. I can maybe push to kill boss, but drop rate is so low that without a THF and no way it can add another 40 alex avg(I heard boss kill avg 20 more alex with THF). The only way I can see to get this to work is either I suck less and stop doing wrong, or get a BRD mule(which isn't solo anymore) or something.



I am currently facing an issue with my mythic that most everyone who is making the attempt to make one is facing. There is an absolute lack of alexandrite avaliablity and the only way to get a decent bit of alex(im taking maybe 60 IF a linen drops) is in salvage. Then for that we need 3 ppl to go unless ppl let ppl in which shouldnt be the case. Im not saying simply make salvage soloable which may help but let it be obtained in large quantities else where. Prices atm have spiked to 22k+ per alex and may very well be nearing 30k/per! This is absolutely obsurd, especially for the ppl actually trying to build the shit. If you want to keep it at 30k, fine, just make alex a hell of a lot easier to farm up please. Atm it will take and average player years to finish a mythic and NO GAME should be like that, even XI. I think A Relic can be finished in a month, if you were just that wealthy, but it takes no where near the multiple years to complete one mythic weapon. Ive gotten to the point of where i dont care how many ppl have it, cause 9/10 times those too lazy to strt it now and do the quest for it STILL wont do it. Only things I have left to do are Nyzul and Alex and i fully believe if alex was much easier to farm in large portions, then that could be something a group of mythic builders could do. Dev team please hear my plea, this has gotten way out of hand even for those who spend all their time trying to build one with absolutely nothing to build with. Tell me there are works in progress for us mythic builders? ; ;

Actually I'm going to argue that alex atm have np with supply, since quite a lot of ppl farm SSR for gil and you can find them on the market easily, except for 20k each. If you ever do the calculation, let's say 100 alex with 3 character= 2M/3= less than 700k per person. Add time to farm a permit, that's lower gil/hr than dyna solo. Even with 2 ppl it's barely 1M/person, still a bit lower than dyna solo or around the same, but way too much hassel. If you have Nyzul static, you may not have enough tag to farm enough AP too.

Let's just face it, Mythic is just 600M weapon, and 6 times more expensive than a relic. Take it and farm that 600M, or leave it and give up on it. And it's not meant to let average player finish it in a month(and would not worth shit if everyone can finish it in a month). Also if someone can finish 1 relic weapon in 1 month, then it only takes 6 months to farm enough gil for alex.

Byrth
11-02-2012, 01:27 AM
Solo as in one person, not one account. You need 3 to enter, so even if you can do it with one player you still can't "solo" salvage with only one account. You either use friends or mules to enter yourself. It actually used to be possible to force a slow DC and enter yourself with only two accounts as long as you had another mule on the same account with Salvage access, but it's hard.

Anyway, if you kill all the archaic machinery, get the 4 pouches, and kill boss with TH3+ you will pull about 100 Alexandrite per run on average. If you do it with TH2, maybe closer to 90. I find that going DNC/THF with a healer mule pushes me through the zone in 60 minutes and makes better gil/hr than my THF even though my THF gets more drops. BLU/RDM can similarly solo the entire zone with TH2 without even sacrificing their subjob (just DoT the boss with Dissevement or something).

If you count getting it to 99, Mythics are about 3-4 times as expensive as relics at the moment. However, you have to remember that relics have become substantially easier to get since 75 and Mythics have become only marginally easier to get. Regardless which one you're talking about, they're both easier to get now than they ever have been before.

Deathrose
11-04-2012, 03:13 AM
Finding 2 ppl to let you in can be a problem in itself. Think it would be more efficient to the player base as a whole to just make the event soloable, since not everyone has the option of using mules and the like.



Let's just face it, Mythic is just 600M weapon, and 6 times more expensive than a relic. Take it and farm that 600M, or leave it and give up on it. And it's not meant to let average player finish it in a month(and would not worth shit if everyone can finish it in a month). Also if someone can finish 1 relic weapon in 1 month, then it only takes 6 months to farm enough gil for alex.

Im not saying mythic should be able to be finished in a month but it should also not take multiple years to finish for a casual player. Admittedly I dont play anywhere near as much as I use to due to being bored for the most part when I log on but even still this has been a long time goal and I wanted to at some point finish it within a decent time frame, and I dont see farming 600+mil in 28 weeks( farming dyna is incredibly annoying because of fighting over mobs with ignorant and rude kids stealing mobs and horrding mobs, crafting 600 mil usually requires 110 craft skill, which by the way cost about as much as a mythic does to get.) Just speaking from a personal note im getting older and my life has not, does not, and shall not revolve around xi and would like to get on farm alex, maybe do dyna, and possibly crafting a little. I dont expect this to be easy, but I also dont expect this to take years to finish while having to deal with the most ignorant and arrogant of jack-asses imaginable to get there.

Byrth
11-04-2012, 11:40 AM
Why should a casual player ever finish a Mythic?

Casual players never had a shot at a relic or mythic back at 75, so why now?

I don't see anything you've said that addresses the argument I put forth. If they reduced the requirements to about 20,000 Alexandrite, the entire thing would be approximately soloable for a person with access to three acounts (minus Einherjar) in half a year. The objectives of the second quest are set up to require about half a year of effort, so asking for a disproportionate reduction in the Alexandrite requirements simply because you've already done most of the other requirements doesn't really make sense.

Also, you keep saying 6 times as expensive when you're obviously ignoring the cost of Marrows. It's more like 4 times as expensive all-told.

Babekeke
11-05-2012, 04:13 PM
Why should a casual player ever finish a Mythic?

Casual players never had a shot at a relic or mythic back at 75, so why now?

I don't see anything you've said that addresses the argument I put forth. If they reduced the requirements to about 20,000 Alexandrite, the entire thing would be approximately soloable for a person with access to three acounts (minus Einherjar) in half a year. The objectives of the second quest are set up to require about half a year of effort, so asking for a disproportionate reduction in the Alexandrite requirements simply because you've already done most of the other requirements doesn't really make sense.

Also, you keep saying 6 times as expensive when you're obviously ignoring the cost of Marrows. It's more like 4 times as expensive all-told.

When mythics were released, SE said they were the relics that even the casual player can obtain.

Byrth
11-05-2012, 09:15 PM
When mythics were released, they required 50,000 Alexandrite and there were no pouches. Give me a source.

Arcon
11-06-2012, 02:35 AM
Anyway, if you kill all the archaic machinery, get the 4 pouches, and kill boss with TH3+ you will pull about 100 Alexandrite per run on average.

I even get 111/run on average (not fulltiming TH, just applying TH6 to all Alex mobs then dropping to TH3 again). I thought it was a nice enough number to mention. Those stats also include my very early runs when I didn't clear the west room on FL3, which I do now, so it's possibly even higher.


Also, you keep saying 6 times as expensive when you're obviously ignoring the cost of Marrows. It's more like 4 times as expensive all-told.

Less than 3 times as expensive on my server. Alex price has fallen a bit while Dynamis currency prices went up. Even with a relic loan a 99 relic will cost you about 35% of a mythic, without a loan closer to 40%.

Shibayama
11-08-2012, 08:37 AM
When mythics were released, they required 50,000 Alexandrite and there were no pouches. Give me a source.

I do remember there was an interview posted on Allakhazam years ago - I think it was when the Vigil weapons were implemented in Nyzul but they had no function explained yet. I haven't been able to find that interview or Q and A session anywhere but I remember they used the phrase "Relic for casual players" when regarding the completed weapon.

For all anyone knows that was a mistranslation - hell people still think galkas are asexual because of the mistranslation in the manuals.

Trumpy
12-18-2012, 05:30 PM
I also recall the statement "Relic for the casual player" and boy was i disappointed when i saw the ridiculousness of the actual quests. I did search for a good long while here tonight and all i could find was this article here before they were implemented. which only says what vigil weapons purpose was to be in the future. (please note this is the stage for the infamous "Cheese sandwich recipe plx" question)

http://www.ffxifestival.com/2007/developerspanel.php

and this released afterward with the reduction of alexandrite needed.

http://www.playonline.com/pcd/topics/ff11us/detail/3520/detail.html

please note this statement though

"Though the means of acquiring relic and mythic weapons may differ greatly in many respects, a number of factors were taken into account before the introduction of the latter to ensure that the eventual time required for obtaining them would be roughly equivalent."

makes me laugh cause I think mythic time =/= relic time.