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View Full Version : New K.O. Penality!



Hercule
10-23-2012, 09:32 AM
Hi,

Well this is the idea, nowadays we are not affraid of die, we dont care of K.O. and it's mean nothing wrong (beside weak timer), death dont anymore inspire fear, and I think this is sad.

Moreover, nowadays EXP is really easy to obtain...

So the idea is put a new K.O "Penality" and some new options
(Currently K.O Penaility: http://wiki.ffxiclopedia.org/wiki/K.O. )

New K.O. Penality (for lv 90+ only):

-When you die, if your Homepoint, Reraise I or Raise I you lost 14,3%~ Exp
(so this mean 7 Dead = LV down)

-When you die, if you have Reraise II or Raise II you lost 10%~ Exp
(10 Dead = Lv down)

-When you die if you have Reraise III or Raise III you lost 6,6%~ Exp
(15 Dead = Lv down)

-When you die if you have Araise you lost 5% Exp
(20 Dead = Lv down)

And a new fun option idea!

-When you have Reraise (1, 2, 3) or Raise (1, 2, 3) on you, you can choose to wake up normaly (5 min "weakness" penality)
OR 2nd option, with only 3min weak penality but this 2nd option cost 20% exp loose on the actual level.

-If you have Araise on you choose the option 2 mean the same exp penality but with only 1min30sec of weakness. (3min with option 1 of course)

Thank you for your attention, i think its a good idea for the new expansion that coming in 2013 to add some "spice" in FFXI, who is a little tasteless these days (in terms of emotions).

Dragonlord
10-23-2012, 10:01 AM
No. SE just revamped the xp lost system a few months back, and this is the opposite of the direction they took (which is less exp loss overall). So why go backwards?

Arcon
10-23-2012, 10:13 AM
EXP loss was the most horrible idea they ever had for this game. EXP still sucks now, as much as it did back then, it's only faster, so you have to do less, but why would you want to do it at all?

Mirage
10-23-2012, 12:42 PM
Exp penalty wasn't too bad, really, but the possibility of leveling down was.

In either case, no thanks.

Luvbunny
10-23-2012, 07:06 PM
Please, make the whole xp thing pointless. The new way is to just dive in, have fun at 99 and start your grindfest there and pick your poisons among many of the endgame activities and gearing your jobs. End of story. That's the whole point of the game now, grindfest for gears.

HimuraKenshyn
10-24-2012, 04:23 AM
Just shoot me if they ever implement this....

Camiie
10-24-2012, 04:40 AM
http://subarashikun.files.wordpress.com/2012/07/vlcsnap-2012-07-12-11h46m01s168.png

I think that game has the death penalty you're looking for.

Dreamin
10-24-2012, 06:07 AM
No just No. It really doesn't and won't do a thing to anything other than to make people go into Abyssea to solo a bunch of mobs and recap xp again. Brings back old memories of doing dynamis as BLM and then having to run out to solo Flans to recap exp every time. It doesn't do anything but add time to waste.

The only thing this will add to game play is just pain and suffering. If you're out of things to do in game, you can always try crafting, dont wish bad things on everyone else. SE is doing a great job on that on their own as is.

Splinters
10-24-2012, 06:54 AM
Hi,

Well this is the idea, nowadays we are not affraid of die, we dont care of K.O. and it's mean nothing wrong (beside weak timer), death dont anymore inspire fear, and I think this is sad.

Moreover, nowadays EXP is really easy to obtain...

So the idea is put a new K.O "Penality" and some new options
(Currently K.O Penaility: http://wiki.ffxiclopedia.org/wiki/K.O. )

New K.O. Penality (for lv 90+ only):

-When you die, if your Homepoint, Reraise I or Raise I you lost 14,3%~ Exp
(so this mean 7 Dead = LV down)

-When you die, if you have Reraise II or Raise II you lost 10%~ Exp
(10 Dead = Lv down)

-When you die if you have Reraise III or Raise III you lost 6,6%~ Exp
(15 Dead = Lv down)

-When you die if you have Araise you lost 5% Exp
(20 Dead = Lv down)

And a new fun option idea!

-When you have Reraise (1, 2, 3) or Raise (1, 2, 3) on you, you can choose to wake up normaly (5 min "weakness" penality)
OR 2nd option, with only 3min weak penality but this 2nd option cost 20% exp loose on the actual level.

-If you have Araise on you choose the option 2 mean the same exp penality but with only 1min30sec of weakness. (3min with option 1 of course)

Thank you for your attention, i think its a good idea for the new expansion that coming in 2013 to add some "spice" in FFXI, who is a little tasteless these days (in terms of emotions).

I didn't think Tanaka had any english-speaking children. I have an idea. Let's have a bicycle race on a bumpy road with solid metal tires. WTH, remove the seat too.

Plasticleg
10-24-2012, 06:58 AM
Good try OP

one cat out of seven tarus

Tsukino_Kaji
10-24-2012, 08:52 AM
I think that game has the death penalty you're looking for.After SAO, I felt kinda wierd and edgy while playing D3.

Behemothx
10-24-2012, 09:52 AM
lol?

43243242123423143241

noirin
10-24-2012, 06:31 PM
Think i'll pass. as mentioned, the xp loss was already adjusted a while back, and we have considerably worse problems to worry about right now than the meager xp we lose upon death.

Babekeke
10-25-2012, 02:23 AM
I didn't think Tanaka had any english-speaking children.

Calling the OP 'english-speaking' is a little far-fetched.

SpankWustler
10-25-2012, 09:18 AM
Like a fat guy with severe diabetes buying two bags of Caramel Apple Milky Ways because of the season, I somehow can not resist replying to this topic.


nowadays we are not affraid of die, we dont care of K.O. and it's mean nothing wrong (beside weak timer), death dont anymore inspire fear

So, people use Perfect Defense and Earthen Armor and Sentinel's Scherzo because they like the animations? And -% Damage Taken sets are used because people want to deal less damage while wearing ridiculous-looking garb?

Hercule
10-25-2012, 11:03 AM
Like a fat guy with severe diabetes buying two bags of Caramel Apple Milky Ways because of the season, I somehow can not resist replying to this topic.



So, people use Perfect Defense and Earthen Armor and Sentinel's Scherzo because they like the animations? And -% Damage Taken sets are used because people want to deal less damage while wearing ridiculous-looking garb?

If there was no "weak" penality and instant reraise no one should care of this yeah (exept that you lost 10 sec to wakeup and re-engage)
So thanks for the weak timer, that made the game some sence, at least

Why some people play game like Diablo on "hardcore" mode, that because its brings a certain satisfaction in term of gameplay,
I do not want FFXI that much hardcore, but just a little exp malus should add some spice thats all :cool:
(In fact, I miss watching tarutaru mages /panic, running as fast as they can to try, and beleive maybe they will prevent an inevitable LV down lol) :evil:

Demon6324236
10-25-2012, 11:37 AM
People also don't want to die because of other reasons, such as buffs. For instance in VW I wouldn't mind dying, except my Berserk, Aggressor, Warcry, Last Resort, Souleater, Diabolic Eye, Endark, & many buffs from mages & temps are all gone. Really Double Delay & -75% Max HP/MP sucks but I could live with it, my real kick in the balls is the loss of all buffs including food too, which is money.

Arcon
10-25-2012, 02:44 PM
And in Legion you don't wanna die, because if you do, your chance of clearing the area was just halved. That alone is incentive enough to try not to die, we don't need to lose EXP as well. Honestly, EXP should just be locked at 99.

Afania
11-22-2012, 05:48 PM
I'm pretty sure I'm going to get bashed to death by a lot of ppl by saying this, but I'm still gonna say it.


I think harsh death penality revealed a lot of more interesting side of human nature, and that's actually one of the reason why FFXI is so memoriable, out of all the MMORPG I've played.

Back then when EXP was hard to learn, I've seen all sorts of things happening in FFXI that won't happen in other MMOs. For example, ppl would get pissed, started drama, and drop dyna LS that he've been in long time just because he didn't get to lot EXP scroll after he died(this is real story, and I'm still amazed by it). When players died in Dunes and ask for Raise, and when someone really come to raise, it's pretty touching.

Having a harsh death penality revealed many dark, and light side of human nature, because it evoked emotion. Your character is no longer just an avatar, that you can kill it over and over again with no pain. Death actually has a meaning....if you sacrifice your life for your pt member, it creates interesting story(back then we always admired/respected those who zombied in pt, or died many times to hold the NM etc, remember how THF/puller in dyna always got a special status in LS?). If you started drama because someone made a mistake and you died, it also created interesting story. Without a harsh death penality, all those become meaningless and emotionless.

I can understand that majority of player base probably don't want to deal with frustration in a video game, when "it's just a game". But personally I see playing game/watching a movie an extention of life.....we only have 1 life, one short life. So I play game/watch a movie/read a story for more life experience that I probably don't get to experience irl. FFXI used to offered many interesting life experience and human reaction I don't get to see it often irl(because I don't live in area with lots of death), and I'd be pretty sad to see it go, cuz that'd make no difference from every other MMO out there.

Dragoy
11-22-2012, 07:31 PM
Afania,

I, for one, very much agree.

As for the actual suggestion in the topic, however, it seems perhaps too drastic, and it's very unlikely they will change the direction completely after changing the penalty from knock-out towards the exact opposite direction just recently.

I've played games that had (and still have even though they have been going towards a similar less punishing direction as well) far higher penalty for death/knock-out, so I never really saw a reason to change it for FFXI, but hey, they did. I guess it's just how the gamers need their games to be these days (enter hand-holding etc.)!

Gaining experience points to level up characters and having a 'death-penalty' seems to be a thing of old. People instead use bots to level up their characters for them, often selling the accounts later on without a care afterwards. Not like that is a new thing, but it seems like newer games seem to be even encouraging it. That, and RMT in general. All in all, gaming has, and is changing, but I'm not going to change with it!

/etc/init.d/rambleramble stop

Demon6324236
11-22-2012, 07:38 PM
People instead use bots to level up their characters for them, often selling the accounts later on without a care afterwards. Not like that is a new thing, but it seems like newer games seem to be even encouraging it.Correct me if I'm wrong but isn't making leveling easier more combating the need to buy accounts, rather than encouraging such things?

Fynlar
11-22-2012, 08:08 PM
The OP used so many words to state what was effectively just "I'd like to be able to pay more EXP upon dying to get a shorter weakness timer"

IMO, we shouldn't have even had to do that, and instead the weakness system should have been overhauled a while ago. Nowadays in the latest events, most of which are very time-restrictive, if someone dies whose performance is greatly hampered by weakness, it can be a crippling blow to event progress. Nobody is afraid to die because of EXP loss, they're afraid to die because of that. 5-6 minutes is a long freakin time for stuff with a 30 minute time limit. Yes, there's Arise, but that's just one spell and it's not enough.

SNK
11-23-2012, 01:19 AM
No. SE just revamped the xp lost system a few months back, and this is the opposite of the direction they took (which is less exp loss overall). So why go backwards?

They revamped it once before then also yeaarrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrssssssssssssssssssssssssssssss ago by lowering the cost of exp to attain per level too. Yeah this isn't gonna happen. lol

wildsprite
11-25-2012, 10:34 PM
you realize if they were to implement something like this it would add another nail in the coffin for FFXI

Psxpert2011
11-26-2012, 09:16 AM
...

-If you have *Araise on you choose the option 2 mean the same exp penality but with only 1min30sec of weakness. (3min with option 1 of course)

Thank you for your attention, i think its a good idea for the new expansion that coming in 2013 to add some "spice" in FFXI, who is a little tasteless these days (in terms of emotions).

Good try but not good enough OP,
*Arise has the best option for it already and that's to have RR after getting up.

I think part of the community is still wishy-washy about penalty for anything in MMOs, as if death was suppose to be fun at all. No respect for death? Maybe because noone wants it in the first place cause it halts your game and enjoyment. News flash people, when you loose, you LOOSE! All games come with winners and loosers, just that now I see that the majority of players(w/e you come from) are bad winners or loosers. Just like sports, you can either respect the rules and play as intended or not.

How about this IDEA, if your a good enough player(I mean good as in positive reputation and all), you go to paradise! If your a bad player(in all sense of the word= negative and all), you go to hades and listen to BRDs sing their sad songs!

Enjoy the worse as much as you enjoy the best of FFxi guys! Peace!

SpankWustler
11-26-2012, 09:55 AM
I think part of the community is still wishy-washy about penalty for anything in MMOs, as if death was suppose to be fun at all. No respect for death? Maybe because noone wants it in the first place cause it halts your game and enjoyment. News flash people, when you loose, you LOOSE! All games come with winners and loosers, just that now I see that the majority of players(w/e you come from) are bad winners or loosers. Just like sports, you can either respect the rules and play as intended or not.

Kegel exercises are vital to achieving victory.

nyheen
11-26-2012, 02:57 PM
I'm pretty sure I'm going to get bashed to death by a lot of ppl by saying this, but I'm still gonna say it.


I think harsh death penality revealed a lot of more interesting side of human nature, and that's actually one of the reason why FFXI is so memoriable, out of all the MMORPG I've played.

Back then when EXP was hard to learn, I've seen all sorts of things happening in FFXI that won't happen in other MMOs. For example, ppl would get pissed, started drama, and drop dyna LS that he've been in long time just because he didn't get to lot EXP scroll after he died(this is real story, and I'm still amazed by it). When players died in Dunes and ask for Raise, and when someone really come to raise, it's pretty touching.

Having a harsh death penality revealed many dark, and light side of human nature, because it evoked emotion. Your character is no longer just an avatar, that you can kill it over and over again with no pain. Death actually has a meaning....if you sacrifice your life for your pt member, it creates interesting story(back then we always admired/respected those who zombied in pt, or died many times to hold the NM etc, remember how THF/puller in dyna always got a special status in LS?). If you started drama because someone made a mistake and you died, it also created interesting story. Without a harsh death penality, all those become meaningless and emotionless.

I can understand that majority of player base probably don't want to deal with frustration in a video game, when "it's just a game". But personally I see playing game/watching a movie an extention of life.....we only have 1 life, one short life. So I play game/watch a movie/read a story for more life experience that I probably don't get to experience irl. FFXI used to offered many interesting life experience and human reaction I don't get to see it often irl(because I don't live in area with lots of death), and I'd be pretty sad to see it go, cuz that'd make no difference from every other MMO out there.

very well said

Psxpert2011
11-26-2012, 03:07 PM
INDEED! Q,Q

Dragoy
11-29-2012, 08:50 PM
Correct me if I'm wrong but isn't making leveling easier more combating the need to buy accounts, rather than encouraging such things?

Yes, you could say that it makes buying accounts less alluring but I was not referring to that. I was referring to other, new games, nudging towards RMT being OK (such as Diablo III, I believe... I haven't looked into it, but that's what I heard; friend made hundreds of € from looting a rare item and I guess that is the way games are going these days).

In general it looks like people don't remember/want to remember how levelUPs used to be a part of an RPG!

Oh well. ^^

Mayoyama
11-30-2012, 09:24 AM
that made the game some sence

sense... its senSe /sigh

And people play games to get away from reality.. not be reminded of it... lol

Sunrider
11-30-2012, 10:44 AM
Penality?

Sounds like a Mortal Kombat finishing move.