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Airget
03-08-2011, 04:43 PM
With the news heard from [dev1000] what do you hope to see come out of it, new items, easier to obtain relics or maybe something else?

From the news it would appear that they are using this to combat the fact that dynamis can't be instanced though I do worry if the zones will be big enough to support the ability for people to freely enter the zone.

It does sound like it'll definitely breath in life to Dynamis though and look forward to seeing what fun it could bring. Even if things end up falling flat at least they kept the dreamland dynamis's the same so that one can continue to enjoy the old setup for dynamis if they wished.

Gokulo
03-08-2011, 04:51 PM
Looking forward to it. Especially since with the armor update change old Artifact armors might come back into the play and it's nice we will be able to get them more easily now.

Zackan
03-08-2011, 04:53 PM
Nevermind on my post, i didnt notice that the dev tracker you speak of.. is on the front page lmao

Dazusu
03-08-2011, 04:53 PM
Let's hope they don't require Dynamis Lord to have 15 key items from the 15 job NMs to pop if it is a shared zone; eh?

Gokulo
03-08-2011, 04:57 PM
Nevermind on my post, i didnt notice that the dev tracker you speak of.. is on the front page lmao

You can see it on the main page of the forum on the Right ("Dev Tracker" - if it's closed then press the arrows pointing to the right).

Airget
03-08-2011, 04:59 PM
Can i get a link to this informatin? I am unsure what your talking about
The list for all update news will be found under http://forum.square-enix.com/ffxi/forums/82-In-Development , Dynamis is listed at the very bottom.

@Dazusu
I know what you mean it sounds like they might though I"m curious if with this change they are gonna add new loot within the system and maybe even enemies that would pose a threat to lv 90 players. It's very interesting to think of what might be done I just hope they release more info on this asap cause there's definately going to be a lot of speculation as to how much they are going to revamp it.

@Gokulo
With the twitter news shown for the upcoming changes to synergy it is very possible that relic may face similar changes, it's also very possible that the materials needed for synergy will be found within the dynamis zones. There are definitely a lot of ways this Dynamis change can go.

Septimus
03-08-2011, 04:59 PM
I am going to need some clarification on this, because I don't understand the "Reservations will no longer be required to enter the above areas" thing. Are they making Dynamis into a new Walk of Echos type thing (anyone can enter at any time, shared pool anyone can access even if they do no work) or is it going to be a new Abyssea type thing (your own work, your own loot)?

Some clarification would be very much appreciated.

Lushipur
03-08-2011, 05:04 PM
I am going to need some clarification on this, because I don't understand the "Reservations will no longer be required to enter the above areas" thing. Are they making Dynamis into a new Walk of Echos type thing (anyone can enter at any time, shared pool anyone can access even if they do no work) or is it going to be a new Abyssea type thing (your own work, your own loot)?

Some clarification would be very much appreciated.

I hope it works like abyssea. An the trigger things sounds like blue chest for time ext.

Rocl
03-08-2011, 05:09 PM
Honestly, if they're going to change the way Dynamis is handled, I'd prefer it to still be a battlefield instead of open world. The last thing I want is to compete for spawns on Dynamis Lord or something; Walk of Echoes style could work, I guess, but we all know how popular that is.

I don't know what I want. I liked the old Dynamis reservation system, but it was annoying being blocked out sometimes. idk, obvious solution is to make 5 instances of the zone and run it like an Assault!

And why no CoP zones? :(

Airget
03-08-2011, 05:10 PM
@Septimus
Yea I doubt SE will make it like Walk of Echoes since they have mentioned how they plan on revamping how that'll work. If anything it sounds like it would work like abyssea. The the 1 earth day wait time it appears they they may eliminate time statues and instead give players a flat 3hr 30 min duration to stay inside Dynamis upon entry.

Seyomeyo
03-08-2011, 05:14 PM
Seems interesting. With the mention of EXP given by mobs I doubt anything will be universal-claim like dynamis and WOE currently are

Lushipur
03-08-2011, 05:16 PM
@Septimus
Yea I doubt SE will make it like Walk of Echoes since they have mentioned how they plan on revamping how that'll work. If anything it sounds like it would work like abyssea. The the 1 earth day wait time it appears they they may eliminate time statues and instead give players a flat 3hr 30 min duration to stay inside Dynamis upon entry.

new way to trigger nm seems like a way to get TE. else the first group that enter will clear all and have no chance of popping NM and megaboss.

cant wait to spam enter at the ??? to pop Dyna-Lord XD

Orson
03-08-2011, 05:22 PM
The translation seems a bit off on a lot of these Dev notes but maybe it's just lost in translation. Hard to tell what these changes are but as it stands who actually uses dynamis at all now? Definitely not a bad idea to drastically overall the ease of entry and bodies commitment in these events.

Also damn these forums are going to turn into a cluster of #$%@. 3 Dynamis threads popping up and a spam thread to start it off. Oh well time will tell how SE deals with it.

Septimus
03-08-2011, 05:28 PM
Also damn these forums are going to turn into a cluster of #$%@. 3 Dynamis threads popping up and a spam thread to start it off. Oh well time will tell how SE deals with it.

Perhaps there should be a news response section so that people can discuss them, but not sand up the original posts. Because there will be sand.

Orson
03-08-2011, 05:35 PM
Perhaps there should be a news response section so that people can discuss them, but not sand up the original posts. Because there will be sand.

Yes there always will be. :D

Draylo
03-08-2011, 05:36 PM
I am curious myself as to how they are doing this. If its like WOE then.... yeah.

Yarly
03-08-2011, 05:50 PM
If they want to kill off dynamis as a whole, they'll make it like the current woe system!

Xilk
03-08-2011, 05:54 PM
Seems like the changes to dynamis may affect abyssea congestion. Its good to see they meant it when they said they were adjusting existing content. If this works out well, and they adjust other formerly-known-as-end-game content, it could be a great relief to the game.

edit: oh, and the translation is spot on. No detail lost imo.

Behemothx
03-08-2011, 05:57 PM
Yup glad to see they're adjusting dyna, ...now fix campaign, besieged, conquest and do something with that damned chocobo race thingy - Golden saucer casino anyone? :P

Draylo
03-08-2011, 05:58 PM
Would be impossible to make chocobo racing PC controlled. A lot of latency issues with being in different countries and all. The JP would win all the time...

Orson
03-08-2011, 06:22 PM
I think he just means do more with the zone. Adding more minigames or something. The only way to make something like that fly though would be if it had actual rewards. Then again we already have mog bonanza in the game so turning the chocobo circuit into something with majorily powerful but extremely rare rewards would probably attract attention.

OxfordComma
03-08-2011, 06:25 PM
This is a horrible and disgusting idea that will ruin the game yet again. Can't think of a single person that truly enjoyed Dynamis or found it fun, challenging, engaging or exciting. The same could be said for Abyssea, but at least it isn't 4 hours long and it doesn't require more than 6 people. Unless it morphs into Dynamis - Abyssea, it's going to be a complete waste of time and effort again.

Draylo
03-08-2011, 06:25 PM
True but its extremely boring.. I think they should update how it runs somehow. Nobody does it for that reason, its boring (also no rewards but some would do it if it was actually fun). I honestly dunno how they could change it though.

Amador
03-08-2011, 06:29 PM
This sounds exciting and fresh, I hope they also add some type of Buffing system as well, such as the one in Abyssea for low man groups etc, Dynamis-Abyssea anyone?

The time duration inside being a maximum amount would be nice, but doubtful. They probably won't eliminate the ability to increase your time inside, and they definitely wouldn't lower it down to a flat 1 hour. In any case, improvements will be nice!

Draylo
03-08-2011, 06:30 PM
This sounds exciting and fresh, I hope they also add some type of Buffing system as well, such as the one in Abyssea for low man groups etc, Dynamis-Abyssea anyone?

The time duration inside being a maximum amount would be nice, but doubtful. They probably won't eliminate the ability to increase your time inside, and they definitely wouldn't lower it down to a flat 1 hour. In any case, improvements will be nice!

Why do you need buffing... Dynamis was easy as it was.

Behemothx
03-08-2011, 06:43 PM
I think he just means do more with the zone. Adding more minigames or something. The only way to make something like that fly though would be if it had actual rewards. Then again we already have mog bonanza in the game so turning the chocobo circuit into something with majorily powerful but extremely rare rewards would probably attract attention.

Yeah I didn't mean the race itself, just the area. Minigames with decent rewards wouldn't hurt :) Oh and actually connecting it to other areas too ^^

Starcade
03-08-2011, 08:04 PM
Just color me with a BAD feeling about all this.

I get the impression that Dynamis is about to suck hardcore unless you like to grief people.

Fearforever
03-08-2011, 08:13 PM
Aslong as the treasure pool isnt shared, although with the server merge coming we could be seeing hundreds inside Dynamis for the first few days

Sargent
03-08-2011, 08:41 PM
I can see this annoying a lot of relic owners. My question is, whats gonna happen with Dynamis currency? Is it gonna drop freely with 100 coins dropping from NMs or something? And a lil suggestion: Why not add Aht Urhgan/wings of the Goddess jobs to relics?

Kerfuffle
03-08-2011, 11:21 PM
Has anyone thought that they might be making it just like new Abyssea zones in a way? So instead of adding anything really new to get us from lvl90-99 they're just going to revamp Dyna and use it? Just a thought :)

Tyasa
03-08-2011, 11:37 PM
I really enjoyed Diemass.. I'm not really sure why. I hated all the other endgame uber "I need my longsword to be better than your longsword" "omgwtfqq llamadrama he don't deserve x for job y even though he has infinity +2 points I have eight points!!!11eleventy!!" stuff...

Qtipus
03-08-2011, 11:55 PM
If it's free-roaming like Walk of Echoes is currently, no thanks. Still needs to be instanced and limited to one group per instance.

I'm guessing the trigger NMs will revolve around Attestation and Fragment NMs. Also likely signals the ability to upgrade AF2 or AF2+1 via synergy. Lastly, I hope this finally drops coin prices. Being able to enter on a daily basis to hammer out a relic would be fantastic.

Rtype
03-09-2011, 01:28 AM
Maybe I can finally get a chance to do dynamis now

varistor
03-09-2011, 01:40 AM
Why do you need buffing... Dynamis was easy as it was.

remember they are changing the mobs so probably making it harder. thus the reason i bolded 'was'

Nghthawk
03-09-2011, 04:43 AM
This is interesting news indeed. I currently run a small group of people just going in there and having fun... farming currency for members to sell as a way to make gil. Others like myself as saving it to upgrade our relics. This can either be very good with taking out the 72hr waiting period or go horrible wrong if they have it as zone wide lottable and not just your small group going in. They love teasing us and being very vague. Guess its back to the waiting game again and see how they set this up.

JagerForrester
03-09-2011, 04:51 AM
I may be reading this wrong, but I'm reading it as if Dynamis will be a BCNM type area. Where multiple alliances can go in, but they are in their own seperate BCNMs.

Nghthawk
03-09-2011, 04:58 AM
I may be reading this wrong, but I'm reading it as if Dynamis will be a BCNM type area. Where multiple alliances can go in, but they are in their own seperate BCNMs.

I sure hope so. If its like Salvage, Nyzul Isle, or even Eiherjar where many can do the event but you are on your own. Plus the revamping mob locations and xp and such from there..... I just hope it doesnt kill off the fun me and my group enjoy with running them low man

Rezeak
03-09-2011, 04:58 AM
I hope it's like abyssea and i hope they add new NMs and gear and make the Normal mobs harder (or add relic armour Augments) because the reason our ls doesn't do dyna anymore is that Relic gear is obsolete lol.

Fetus
03-09-2011, 05:30 AM
This has the potential to be epic. It could be one of the most revitalizing movements in FFXI history, really. Just don't screw up the delivery, SE.

Kiine
03-09-2011, 07:22 AM
[dev1000]

As one of the leaders of probably the oldest Dynamis only Linkshell on Ragnarok (we have records going back almost 7 years), I'm not quite sure how this will go. It will certainly be ...interesting.

The availability of Relic Armor will dramatically increase. However, I fear this will crash the currency markets. I'm also curious the zones will be reworked to allow multiple groups to obtain clears. For example, Dynamis-Windurst requires the death of four NMs to for the Megaboss to pop. What about Trials that require Dynamis Zone Boss Kills? What about attestation NMs or weapon fragments? The Dynamis Lord?

Dynamis interest could be maintained or improved by adding drops appropriate to the FFXI of 2011. Perhaps unique armor upgrade components or additional armor accessories such as Melee Earring, Valor Ring, Duelist's Torque, etc.

Also, the deliberate or inadvertant omission of the Dreamland Dynamis zones from the orginal post is noteworthy. Will those zones still require a reservation (hourglass, etc) and not receive an upgrade/reworking?

Gwynplaine
03-09-2011, 08:05 AM
Dynamis was always a monstrous piece of work. So anything they do can only be an improvement.

Invader
03-09-2011, 08:05 AM
... Also, the deliberate or inadvertant omission of the Dreamland Dynamis zones from the orginal post is noteworthy. Will those zones still require a reservation (hourglass, etc) and not receive an upgrade/reworking?

I think the reason they omitted the CoP dynamis zones is simply a technical reason. If they are removing the need for reservations, then it will be an open area, much like abyssea zones. Which means, you could have a ton of people enter, way more than the original 64 person limit for the RoZ dynamis zones. This, with maybe a server hardware upgrade or redistribution of mobs, will still work though: the zones are open enough that the lag (while high) will not be 100% unplayable.

While the first 3 CoP dynamis zones could probably also support this many players with mob location adjustments, Dynamis-Tavnazia is simply too small and packed as it is to move mobs into an arrangement that allows for a similar experience to what is already there, and playable levels of lag.

Not to mention, that when mobs are moved, trigger conditions for pops will have to be adjusted. In cities, aggro'ing statues or killing NMs might pop some mobs, but the mobs popped don't pose a significantly higher difficulty in most cases.

In CoP dynamis, especially Dynamis-Tavnazia, the location and number of new pops, combined with the close-quarters fighting, presents a unique challenge: it may be too hard (at the moment) to adjust the zone to support multiple concurrent groups while still providing that level of difficulty.

Burmecia
03-09-2011, 09:10 AM
I am going to need some clarification on this, because I don't understand the "Reservations will no longer be required to enter the above areas" thing. Are they making Dynamis into a new Walk of Echos type thing (anyone can enter at any time, shared pool anyone can access even if they do no work) or is it going to be a new Abyssea type thing (your own work, your own loot)?

Some clarification would be very much appreciated.

^ This.

Overall though, I'm pretty excited about the changes to Dynamis. Dynamis is starting to get pretty stale for my LS at this point, and I'm fairly sure that these new changes will make getting relics/gear for my friends a whole lot easier. I'm hoping by them saying that "reservations will no longer be required," that they're just meaning that the zone will be instanced much like Salvage or a BCNM fight.

Tinuviel
03-11-2011, 02:48 AM
I strongly dislike the new dynamis plans. Dynamis is just fine the way it is... except for the rarity of people who still do it. Maybe just add some new form of drops, such as lvl 95 magian trial upgrade items, to encourage a more diverse showing of people for dynamis.

Please don't make dynamis like abyssea.

Sukasaroth
03-11-2011, 05:37 AM
If it's free-roaming like Walk of Echoes is currently, no thanks. Still needs to be instanced and limited to one group per instance.

I'm guessing the trigger NMs will revolve around Attestation and Fragment NMs. Also likely signals the ability to upgrade AF2 or AF2+1 via synergy. Lastly, I hope this finally drops coin prices. Being able to enter on a daily basis to hammer out a relic would be fantastic.

This is the truth.