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Demon6324236
10-03-2012, 10:34 AM
Greetings,

Moogle storage slips were originally created to store items that you may not use as frequently. This is because storing and retrieving items through this method is not as efficient as storing things in your mog safe, locker, sack, or satchel.

If we were to give relic equipment +2 that has not been augmented its own moogle slip, and we continued at the pace, we would eventually reach a point where storage slips themselves would begin to clutter a player's inventory. So we have to be very careful about the pace at which we implement storage slips to avoid creating so many slips that they become inventory hogs as well. With these thoughts in mind, we ultimately decided to limit it to upgraded pieces only.

As for the time it took to get a response, I know that we have touched on this many times, but please understand that we cannot always reply to every single topic. However, that doesn't mean we aren't paying attention. When we have a concrete response for you, rest assured we will deliver it as soon as we can.

Finally, please note that constantly bumping threads asking for updates and attacking the staff will not be tolerated. With that said, this thread will be closed.Allow me to break down this response.

1st paragraph, more efficient for who? The players or SE? I'm sorry to tell you but the ability to hold 30 pieces of gear in 1 slot of my inventory is infinitely better than having to carry all 30 pieces of gear around. The fact our inventory has not been updated with more spaces, and we have no new "sacks" to carry our things in, not to mention our Mog House Storage update still is no where in sight, this all leads to inventory problems of which Storage Slips have helped players massively. Without Storage Slips I would have over 100 more spaces in my inventory taken up with gear I don't use, or am not using right now. I think of them as a more effective system for storing than any of my other methods.

Also, why would I use my augmented gear less often then my un-augmented gear? The 1st line of what you said in this paragraph suggests these slips are made for gear players would not use often, and thus would create clutter. If this is the case, I doubt you have this correct, if anything, you would use your Augmented gear more of the 2 seeing as you play the job enough to want the augment, and to have gotten the xp on it, but then you see it would be a penalty for upgrading them, so that would never be done.



2nd paragraph, 80 Storage Slips which are holding 1200 pieces of gear in total, is more worth it to me taking up my inventory than 80 single pieces of gear would be. The reason being because these slips act as another inventory for those certain items, I am perfectly happy with more slips taking up my space, because they cut down my overall clutter in the end, making them a worthy investment, also seeing as they are not forced upon you, there is no reason or excuse that you could lose room by having these as they would all be used only in the case you would need them. If nothing else, add un-augmented gear to the same slip as the augmented gear, but put a star next to those with augments such as the star that appears next to Pulse gear when obtained in VW.



3rd paragraph, the speed it takes for a response often leaves us feeling ignored, or could you not tell that by the posts in the thread? If you are getting enough telling you that people disagree with your ideas, you should be adjusting to it, not just ignoring us because you know best. Infact, you ignore us on so many things we try to add to this game, or fix, that I have to wonder if you actually care about the quality of this game. There are many suggestions that are shot down in the stupidest justifications.



That brings me to Paragraph 4, "attacking the staff will not be tolerated" soon enough you may learn, ignoring the players will not be tolerated either. Someday we may just get fed up with loads of stupid reasons that lack the main thing they need, a sense of reason, and leave this game because of it. But wait, this is already happening, people leaving and its because we are ignored, and content is either made badly, or left as it is, which is being complained about. Let me give you a few examples of a poor response, which leads to us "attacking the staff" as we do.

Greetings,

Correct, this is intentional. As some of you may already know, added effects from weapons cannot stack, thus unfortunately the added effect from Excalibur cannot be used in conjunction with Enlight.

Also, it is not possible to make it so the effect from Enlight activates when the added effect from Excalibur does not. Likewise, changing the priority so that Excalibur's added effect is higher than Enlight would require a complete reworking of the weapon as well as limit the use of Enlight, which is not a realistic approach to this.

With that said, we will be keeping priority on Enlight and would like players to choose which effect they want to use by removing the Enlight effect for the times they prefer having Excalibur's added effect.This tells us how the effects of a Relic weapon are intended to not work in combo with the effects of a spell of which was designed to be used with a job to improve its combat performance. The thing is, the activation rate of the Sword's effect is not 100% and ends up being worse than Enlight, however Enlight is much cheaper, and accessible to everyone, where as Excalibur takes alot of work, and time, to make, and should be much better. This additional effect may not be the only thing Excalibur has, but it is something it has, and its lost because of this attitude. RDM also suffers this, because En-spells, a form of damage almost exclusive to its melee, can not be used with this sword either.
Good evening,

Thank you for the suggestions, everyone. I Just got word back from the Development Team and currently there are no plans to add animators to trial of the magians for enhancement. The reason is because you would be able to receive the beneficial effects from both h2h weapons and animators.BRDs have Dagger trials, as well as an Emp Harp. PLDs have Sword trials, as well as Emp Shield. PUP has Hand-to-Hand trials, H2H have stats that of which are the same as other single handed weapons, such as the ones PLDs and BRDs use. Many jobs, who use Daggers, Swords, Axes, or Katanas, dual wield single handed trial weapons, which have the same augmented stats as the H2H PUP has access to, however they get twice the effect, because they are dual wielded. Adding an Animator would only help to balance the job PUP because it would add a final line of Animators for PUPs to use, which could be unique to each player, and give their own benefits. The difference is, due to their unique line of trials, you could even remove their stats from having to be the same as single handed weapons, they could have half that potency and still be good. No PUP would complain about an Animator trial for +5 STR +10 Attack, which is still not the +22 from a Single Handed weapon, however it is helpful to the PUP. PUP is forced to use bad ammos for the reason of providing their Puppet with the control needed to use it properly, while any other job in the game can use different ammo pieces for a number of things, which often include boosting stats.

There are a number of times we are given poor excuses for why things can not be done, what you call "attacking the staff" is what I call "pointing out flaws in the logic of devs whom of which lead the game down a bad path often going against the very balance we are often told it is being done to preserve". Locking a thread after a reply also is not a good show, as it does nothing more than push the idea farther that you ignore our ideas & suggestions, because you lock the thread and there by remove the ability to comment on it except by what I am doing now.

I am sure this is going to be a problem with you for that reason, so Ill leave this topic with this, if I am banned off these forums for any period of time that I notice, I will likely be canceling my account, and I know a few of my friends will be leaving at the same time. We are tired of being ignored as players, we have all tried to improve this game and in very few instances does it seem that we are allowed a logically sound answer or reason, that tells us why it can not be done, or must remain how it is. On the rare occasion we are given what we ask for, it often becomes twisted in the dev room, before it hits the game, and so it ends up being something completely different than what was originally asked for. I had hopes when this new producer stepped in, he seemed like he was going to be involved in talking to the players more often, let us know why things cant be done, give us real responses, and even listen to us, when what we are saying makes sense. In cases where no one has anything to lose such as this, there is little to no reason it can not be done, and thats what we have been given, no reason, simply an excuse to try putting it under the rug because whats done is done, and could obviously never be reversed.

Oki, this isn't directed at you I simply want this relayed to the people making this game. I mean no insult, I mean to be blunt, and give a reply that should accurately tell you what I think of your post. I find many fallacies in the logic of many things you tell us, and find many times we seem to be ignored, or misunderstood. I wish you would sit down with us time to time, so we could actually talk, and perhaps, understand why we have our problems with things that are being done.



Sorry for the long rant, I said simply what was on my mind.

Mayonoshiro
10-03-2012, 06:46 PM
While I do agree that response time to anything from the dev team is snail's pace, still does not give any reason to take it out on dev team reps.

Think about it... if someone is rude to you.. are you more or less likely to feel like helping them or responding to them?

detlef
10-03-2012, 07:01 PM
They saw the post. They're not going to act on it at this time. It is what it is. Try again later.

Demon6324236
10-03-2012, 07:23 PM
No one is particularly polite when ignored long enough. The original thread was made on the 9th, so 3 weeks ago, it had 126 likes, and 13 pages worth of either replies or bumps. In this time we got 1 response, the one which killed the thread, and this same response gave an answer of which was in my opinion, pathetic, and did not justify their idea of not making a slip for non-augmented gear.

As I stated in the OP, I would rather 80 different slips for 1200 pieces of gear, than to have only 15 slips, for the gear we have now. Each slip is another large amount of gear it stores, which is more than enough reason to add more, the fact they limit it is just more reasons we need more inventory, which they say they must look into doing, in the mean time, we have slips, and adding more couldn't hurt in any way that we were given.

If someone is rude to me, I often don't help them no, but we were not rude, we made comments of being ignored after some time but at 1st it was mainly just talks of agreeing with the 1st post. When someone asks me a question, I don't wait 10 minutes to answer their question, I take a few seconds, think, and then reply. In the case I do not know the answer, it often does not take me 3 weeks to get one.

And as for asking later, it seems like everything with SE is later doesn't it? This is just a bit waiting game, and its why I'm sick of it. Both in game, out of game, and whats being added to the game, everything is slow, and a big wait. Things like this, the mog house storage change, and a few other things, which are simple changes, should be made sooner rather than later. The fact we wait a month for a reply, or we get content 3+ months after it was said it would be given to us, is rather disappointing. Honestly before this game, SE was my fav company, I still love many of their games, but this game has just given me a sour taste in my mouth by how I feel the community is, both in the dev team, and in the player base.

Kristal
10-03-2012, 07:32 PM
The other thread was closed because it was nothing but bumps, bumps, bumps. And now you restart the same thread...

How about we go bump 50 other threads, so those go ahead of whatever you are bumping? STOP BUMPING!

The subject is closed. I'm half expecting the OP to get a temporary mute for violating forum rules.

Mirage
10-03-2012, 07:36 PM
If you get banned for this, I will put "In memory of Demon6324236" in my bazaar comment.

Also, I really don't understand what Okiput meant by "attacking the staff". I mean maybe I missed a post in the previous thread, but I don't think I actually saw any serious attacks on the staff, other than understandable concerns over being ignored on purpose, which it at times really does seem like we are.

And really, bumping threads? It is the only real way for users to try to get noticed. If there was as little as a single post with one single sentence saying "Your concerns have been noted and we will inform the dev team of it", I don't think there would have been even one tenth as many thread bumps as the thread had.

Demon6324236
10-03-2012, 07:52 PM
The reason is simple, because the thread was closed on the reply that was finally given we were asking for, and the reply itself lacked sound reasoning as to why it could not be done. The reason to bump it in the 1st place is that it is seeming to be ignored, enough people agreed with that thread it should not simply fade away into nothing, it should be seen & replied to. If you see a thread that gives sound reason why something should be done, it should be seen & replied to by devs and reps, rather than ignored and sinking down the list. I am convinced that with 125+ likes, the thread deserved to be addressed more quickly, and should have met with a much more positive answer than it was given. Do likes mean everything? No, but they show how many people like an idea, and support it, and that 125+ is more likes than I have seen on any post I can think of, enough people cared to hit like, because they thought it was a good idea, and yet nothing is done yet again.

I expect a temp ban of some sort, and as I said in the OP, I will go back to thinking about quiting if it happens. The reason is simple, I feel as if no matter what we say it makes little to no difference, due to this, these forums are pointless, and lately its just becoming more obvious to me nothing is changing. With all of the waiting that is done with this game, its not becoming enjoyable, its becoming a chore more than ever before, the lack of fresh content, the fresh content being limited to make it impossible for me to enjoy, and the fact we are told we will get things, that never occur. Let them do what they will to me, let them ban my accounts, close this thread, doesn't matter, simple fact is their failure to listen to players is about to drive away a few more, because they don't get the things done they say they will in the time they give, and tell us no to nearly everything we come up with that could potentially improve this game, or twist it into something different, with their own version, which we may not even want!

I gave no example for things they twist in the OP, so Ill give the example now. Pulse Cell items were made in response to the idea of raising drop rates, adding a point system, or giving the players the ability to trade the R/EX items in their chest to another player. Rather than increasing very low rates, or letting players give them to their friends, they originally were going to make it so that players who of which had already obtained the gear, would be able to convert it into a "ticket" which could then would be placed into the treasure pool for others to lot on, you would need 3 of these "tickets" to obtain the gear from a NPC. Now, players did not like this, so they twisted again, and we got what we have today. Pulse Cells where you can obtain it with or without the gear, only applying to the shining items, and you need 5, rather than 3, the only real advantage of a change, was that they can be traded, and goto the person who obtains the body in the 1st place. While this was an improvement over the original "ticket" idea, it failed to come close to the player idea of increasing drop rates, or allowing a pure trade between players boxes for all items, especially the most rare.

Kristal
10-03-2012, 07:55 PM
And really, bumping threads? It is the only real way for users to try to get noticed. If there was as little as a single post with one single sentence saying "Your concerns have been noted and we will inform the dev team of it", I don't think there would have been even one tenth as many thread bumps as the thread had.

NO! All you need to do is push that like button and possible refer to the thread in other threads if warranted.
Bumping is the equivalent of shouting to get your point across. Using a bullhorn to draw attention in a church is not the way.
If comreps are not responding to a thread, it's because the devs simply have not yet conveyed their response to the comreps to give to us. Sometimes this can take weeks of months, and only LIKE count will push a thread further on the notice list.

Mirage
10-03-2012, 08:01 PM
We are not in a church, and when after over a hundred likes there still hasn't been an acknowledgement of the thread's existence, it is only natural to start suspecting that perhaps the likes did not work.

In addition, bumping is not only done for the comreps to see the thread, but also to make more forum users see it so that they can press the pretty "like" button if they agree.

Demon6324236
10-03-2012, 08:03 PM
And really, bumping threads? It is the only real way for users to try to get noticed. If there was as little as a single post with one single sentence saying "Your concerns have been noted and we will inform the dev team of it", I don't think there would have been even one tenth as many thread bumps as the thread had.

Completely agree, we had a few posts in it that even gave that kind of responce, such as...

Come on devs, any kind of response!

I would take a rep coming in and saying "We said something to the Devs, leave us alone till they give us an answer! >:O" or something!

Demon6324236
10-03-2012, 08:07 PM
In addition, bumping is not only done for the comreps to see the thread, but also to make more forum users see it so that they can press the pretty "like" button if they agree.

Yep, my thread about a VW Point system is down in the list somewhere, it sunk. I would probably get more likes in it if I ever fished it up but I didn't. If likes bumped threads up, it might be a different story, but as it is sometimes threads just don't get replies, they only get likes because there isn't much to say, and in those cases how do you get more likes to make it more noticeable? Answer is, you post yourself, or in other words, bump.

Demon6324236
10-03-2012, 08:12 PM
Get the point?Never had time to reply in the middle of all of that. They had time, to give word of any sort, the slightest hint of info to tell us we were being paid attention to and that our idea had been passed on. Were you to say "Hey!" every 6 hours in my thread, I assure you I would respond in some way within the 1st 12, unless something in real life happened to prevent it, in which case so long as my life is not in danger, it would take me probably a day or 2 at most. In either case, I sadly do not get paid for it either, where as so far as I know, their job, or at least part of it, is communicating with the community.

Mirage
10-03-2012, 08:12 PM
Get the point?
Yeah, you like using hyperbole a lot. We get it.

Kristal
10-03-2012, 08:31 PM
Never had time to reply in the middle of all of that. They had time, to give word of any sort, the slightest hint of info to tell us we were being paid attention to and that our idea had been passed on. Were you to say "Hey!" every 6 hours in my thread, I assure you I would respond in some way within the 1st 12, unless something in real life happened to prevent it, in which case so long as my life is not in danger, it would take me probably a day or 2 at most. In either case, I sadly do not get paid for it either, where as so far as I know, their job, or at least part of it, is communicating with the community.

I assume you have never used /blist or spamblock features for FFXI or anything else then...

It's their job to collect and filter threads and pass them on to the translation team and devs, not to be at your beck and call whenever you feel like your opinion matters more then anyone elses. Ultimately, there was not one but TWO responses: "We don't think it's a good idea." and "Stop shouting, we heard you the first time."

Had you forgone the incessant whining that is bumping, you probably could have replied IN the thread to the dev's response as it would not have been closed. (As witnessed on multiple other threads where responses were posted that did not meet player demands.)

Mirage
10-03-2012, 08:32 PM
If they heard us the first time, they should have told us they heard us the first time. It wouldn't even have to be a "yes, we'll tell them". A "We've read the thread and taken its content into consideration" would have been plenty.

Demon6324236
10-03-2012, 08:51 PM
whenever you feel like your opinion matters more then anyone elsesI don't think my opinion matters more than anyone else's. I saw 125+ people who liked that thread, all of which I agree with. Not one time in that thread was there a given reason with sound logic & reasoning as to why adding this storage slip would be bad that I can recall. As such, my opinion, which has logical reasoning behind it (we get to save more inventory space without having to do a time restricted event for minor experience points to be able to put it on a slip to take less space) seems to be good, and it seems like more than 100 other people in the community agreed with it as well. Not to mention, seeing as there was no logical opposition, it seems as if I have no one to think my opinion is better than. Now if I were arguing this point after someone pointed out how this would effect the game negatively, and they had many people who agreed with them, and supported that, it would be another story, that however is not the case.

Dreamin
10-03-2012, 09:44 PM
The only reason is to keep bumping up the thread is to keep it front and center to SE's rep. It is OUR only way to communicate to them that it is a FEATURE/PROBLEM that us, the player base wants to get addressed.

Now, all ppl ever asked in that thread is an Acknowledgement from the community rep that they have heard and read the desire of the playerbase. All we're looking for is something like: "okay, we see that there are over 112 likes in this thread. We're not sure how fast/realistic is it to do this but we will send it up to the dev to let them decided. We may or may not ever knows what comes out of it so please dont keep asking for a response on when it will get implemented". A quick and simple acknowledgement such as that is all that ppl in that thread wanted.

Frapp
10-03-2012, 11:02 PM
The thing that has been bothering me the most lately is the silence we're getting when compared to the FFXIV forums. Granted, XIV is going into a huge reboot. I get that there is going to be some focus on that side. However, go look at their Dev Tracker. At least 2-3 responses a day. Sometimes in the same thread. There is back and forth communication between the players and developers through the community team. While I can't speak for anyone else but me, that level of communication is what I'd love to see on these forums. September had nearly complete silence with the exception of the Mog House contest.

There are a lot of people on these forums, on Blue Gartr, on Allakhazam, and on FFXIAH (sorry if I've missed anyone). I'm seeing the same thing across the board. Silence. There's just a general lack of news to get people excited and talking again. Vanafest 2012 gave the most activity the boards have seen for a good long while. People were legitimately excited again. Look how quickly that faded because of the silence.

Community Reps and Developers: There are a lot of people here who are passionate about this game, myself included. We bring you our ideas because we want to see Final Fantasy XI succeed and flourish again. We want to see this game be the best it can be. While the delivery can vary greatly from person to person and thread to thread, the underlying message is the same. We believe in the game. Many of us have forged friendships with people we've never met. Some people have even gotten married after being introduced through the game. When we look back at FFXI, that's what we want to remember - the good times.

As much as I would also like to see more communication, I'd also like to have better communication. What I mean by that is simple: tell us how you came to a decision. Almost all of us went through multiple levels of education and now have careers. At every turn we were or are required to show an amount of work to prove our results. Again, while I don't speak for everyone here, I would like the same in kind. I would much rather be told "We're sorry, we can't implement 'Idea X' because it would violate 'Rule A' and interfere with 'Event Q' by [insert explanations here]." I'd love to have a logical response like that because it tells us why something can't happen. Lately the responses have felt more like "Sorry, we aren't implementing 'Idea X'. Now go to your room and play with your toys." Final Fantasy XI cannot survive with responses like that.

Thank you for reading and considering my thoughts in this post. I apologize if I've come across as accusatory in tone.

Phogg
10-04-2012, 01:47 AM
@Okiput - You provided half of a response and then closed the thread before you could receive any feedback. Kudo's, top notch service right there. Why do we even have these forums? Way to tell your customer base to piss off, my goodness...

Like many things the devs do that some find it difficult to understand, the storage system (while welcomed) was flawed to begin with. Yes, slips take up inventory. Instead of saying "we can't make everything store-able because then all the storage slips would take up all your space", wouldn't it be nice to reconsider how the slips work? Why do we even need them at all? Why do we need so many types? Is it not possible to simply trade gear to the moogle to store? Create submenu's to sort that gear, etc?

I don't know the answer to those questions, and apparently I'm not allowed to ask them I guess. SE customer service, its like a chocobo with its head in the sand!

BTW this is not an attack, this is called feedback. I'm pretty sure that's what these forums are in place to provide. Get thicker skin because that type of response and thread locking is about as unprofessional as anything that can happen in a space such as this, and there has been a lot of that happening lately.

Go open a word document.

Type "This suggestion/thread has received enough interest and we have forwarded the contents to the development team. Thank you loyal customers for your feedback!"

Copy and paste as needed. You are welcome.

Calatilla
10-04-2012, 03:13 AM
-If we were to give relic equipment +2 that has not been augmented its own moogle slip, and we continued at the pace, we would eventually reach a point where storage slips themselves would begin to clutter a player's inventory. So we have to be very careful about the pace at which we implement storage slips to avoid creating so many slips that they become inventory hogs as well. With these thoughts in mind, we ultimately decided to limit it to upgraded pieces only

Except Storage slips hold more than 1 piece of gear. So rather than having 6 unaugmented AF2+2 pieces cluttering my inventory, I`d have 1 extra storage slip.

Rambus
10-04-2012, 04:03 AM
Like to know why there is a slip to store -1 dyna drops and can't store +2 till you get the improvement.

Don't it take a lot of time to get the improvement? I mean there is stuff i need get done like +2 relic hands and sch body but because of the game like it is (perpetually because of enhancing skill up rate) I have no motivation to bother with it while i am trying to make my brd better to help the LS

I seen my LS talk about this too and I have no idea why ideas are being turned down when SO MANY people agree they want and need it. This might be the reason people start acting rude is because we are trying to show how we feel about feeling ignored.

Maybe the MNO is not a business that is suited for the company? lol
I mean if you know you are not good at something, admit it right?

Raksha
10-04-2012, 04:13 AM
It's also hilarious that the original thread didnt get a reply until it was cross-posted to the JP forums.

Rambus
10-04-2012, 04:25 AM
By who? and what was the date of that thread? linkie? XD

Nala
10-04-2012, 05:03 AM
Sad, reiterating a bit of what was said before, if you were worried about the slip system being bulky don't you think you should have stopped before we had 13+ of them? that's already a considerable inventory commitment.

Furthermore the clutter caused by slips is greatly off set by the utility of reducing your overall inventory jam, fact of the matter is even if you are serious about a specific job many of the "augments" are worthless, the benefit yielded either is negligible or enhances an ability no one in thier right mind merits in the first place, meanwhile the +2 version of many pieces are still quite useful. YOU NEED TO RECONSIDER THIS.

I'm disapointed with yall, as others have said with the fall of tanaka (before you all white knight go look into mr hiromichi's recent interview) i was hoping we could usher in a new era for 11, Mr. Akihiko i thought you actually cared, i say this as not to attack you but as a wake up call, considering you started that large thread upon your inauguration i had hope of both more frequent and improved communication.

As others have stated before me, something as simple as your suggestion has been considered/passed on suffices, COMING UP WITH BLATANTLY BS REASONS IS UNACCEPTABLE , we can not be fooled by this half-baked reasoning, to continue on the legacy of tanaka is not only insulting but disgraceful.

To finish up and i'm not saying this out of anger or any other reason but to plainly state the truth, i've grown up playing SQUARESOFT games, seiken densetsu 1 (FFA) 2 (Secret of Mana) 4 (Legend of Mana) every final fantasy ever, saga 1-3 (Final Fantasy Legends), Chrono trigger/Cross, Xeno Gears/Blades and and even went out of my way to find ways to play titles that never got localized like Bahamut's Lagoon, Seiken Densetsu 3, Final Fantasy 3 (not 6 but 3) and so many other games (ps i bought legit imported copies of those games... freaking expensive). It's a name i learned to associate with quality, so much so i was even willing to give the benefit of the doubt to such an odd concept game as Kingdom hearts and my expectations were not betrayed.

Your poor handling of this game has left a bad taste in my mouth (that and turning some of my favorite titles into shovel ware...) this is probably the only SE game i play currently and in all honesty if i quit playing 11 i may never touch one of your games again simply on principal.

BigPapaBlueJay
10-04-2012, 05:11 AM
JP version of original thread I made: http://forum.square-enix.com/ffxi/threads/27391-レリック2ストレージ

Rambus
10-04-2012, 06:31 AM
Your poor handling of this game has left a bad taste in my mouth (that and turning some of my favorite titles into shovel ware...) this is probably the only SE game i play currently and in all honesty if i quit playing 11 i may never touch one of your games again simply on principal.
Same.
FFXI and this is why i never got 13 or 13-2 or 15 if that exists... you get the point.

plus 12 left a bad taste in my mouth so i never bought anything SE made since I got 14.


JP version of original thread I made: http://forum.square-enix.com/ffxi/threads/27391-レリック2ストレージ

google translate? XD and they did not lock it there. That is why i wanted to see.
Thanks

Kari
10-04-2012, 07:33 AM
More on-topic about the DEV response, do they really think we use Porter Moogle Slips for gear we don't use often?
If so, wouldn't this still be the case with unaugmented gear?

Most people who make use of the system, do so whenever they change jobs.
I end up trading 3-7 slips every time I change jobs, while also having unaugmented AF2+2 in my locker because I can't store them.

SE wants to alleviate clutter, but does nothing about it.

Mayoyama
10-04-2012, 08:02 AM
Just went back through the locked thread and at least a third of it was pure bumping for bumping sake lol. I realise its important to OPs to feel heard, but SE is even less likely to take a thread seriously when there's post after post of just pure bumping to try keep it in the hot topics list.

And as someone mentioned above (and several times in the past.. particularly one thread i remember in particular that camate replied to)... the reps like camate, bayohne and okiput have no control over the amount of information that the dev team sends them to post about. Their role is to simply take what is being suggested and pass it on.. after that their hands are tied until they get an official response from the dev team.

Really sucks to be the middle man when one side is constantly hounding you for answers and the other side is yet to decide on the matter.

EDIT:

I wouldnt be surprised if the lack of dev team responses recently is directly related to their focussing on developping SoA, 2 new jobs and neo-salvage

Nala
10-04-2012, 10:52 AM
Thats all fine and dandy but new content means new issues to resolve, when the game has many legit ones (like emity) and many simple quality of life type adjustments too such as mog storage. It would be nice if they could at least bump up the simpler things.

Demon6324236
10-04-2012, 10:56 AM
I see it this way, a new expansion is nice and all but whats the point if by the time it gets here people have left due to bad communication with the player base and problems with the game in general, such as those we have had recently, and to my knowledge are still having.

Phogg
10-04-2012, 12:21 PM
I see it this way, a new expansion is nice and all but whats the point if by the time it gets here people have left due to bad communication with the player base and problems with the game in general, such as those we have had recently, and to my knowledge are still having.

New expansion comes with new jobs, and the same old inventory issues. Sounds promising to me! >.>

Demon6324236
10-04-2012, 01:10 PM
Thats part of the reason I'm not sure I will even play the new jobs. They have to be added to most of my old accessory gear, then I have to get the seals/+2s for AF3, as well as AF2+2(if this slip is added or the augments don't suck...) then I might play them because they would take no extra space for me. Any other way and it may not be worth it because I just cant see carrying more gear around when I have so little space as it is.

Dragonlord
10-04-2012, 02:03 PM
Can't the devs just modify the slips to take the augmented OR the unaugmented version (but never both). This would work by accepting the item, and making a separate mark whether you gave the augment or unaugmented version. When you go to receive the item, the game reads the additional mark and gives back the correct stage of item.

With the recent overhauls the dev team is doing to the UI and other features, i don't see this being a big hurdle. This also wouldn't add to the clutter on that slip, and would be beneficial to anyone using it.

Edit: after a moment of thought, this new programming method could be applied to the empyrean/relic slips (8-10 and 6-7/13) and actually reduce total slips down to one each, by making each tier of item (NQ to +2 w/ aug) count as the same item.

Waldrich
10-04-2012, 02:16 PM
Square Enix is always showing everyone how they work... NO, WE CAN'T DO THIS DUE TO SOME GAME or CONSOLE LIMITATIONS OR IT WOULD BREAK THE GAME BARANCE . . . Square Enix please more respect we pay for this game...

Kristal
10-04-2012, 07:39 PM
Can't the devs just modify the slips to take the augmented OR the unaugmented version (but never both). This would work by accepting the item, and making a separate mark whether you gave the augment or unaugmented version. When you go to receive the item, the game reads the additional mark and gives back the correct stage of item.

They can't. The current system cannot differentiate between different versions of the same item. It can either accept and return an item with 1 specific augment, or one without any. Because the augmented version is the final version, they chose to store that one. Given enough time, and possibly some adjustments to the augments in light of the new 2hrs, all armor pieces will be augmented. That YOU (as in the reader of this post) will not do that, is irrelevant.
And reworking the system is not possible due to the severity of the change needed and the temporary nature of the discomfort.

Dragonlord
10-05-2012, 01:06 AM
They can't. The current system cannot differentiate between different versions of the same item.
And reworking the system is not possible due to the severity of the change needed and the temporary nature of the discomfort.

Do we really know the severity of it? They're reworking the entire UI and JA per job limitations. Surely teaching the game to run a check for an item's name isn't all that difficult compared to these fundamental coding changes. But this is only 1 option, the simple fix would be to just allow both +2 and +2 w/ aug storable on same slip.

I don't understand why people are putting this down. Its a benefit to all users, there is no down side. The argument to "its a temporary item, that's meant to be upgraded" is completely moot, as we have storage for empyrean nq/+1/+2. Even if it is temporary, its still a nuissance to sit on the pieces because the augments are worthless (and introduction of new 2hr's wont change this for the most part).

hiko
10-05-2012, 01:51 AM
. Even if it is temporary, its still a nuissance to sit on the pieces because the augments are worthless (and introduction of new 2hr's wont change this for the most part).

imo that's the true reason why they dont want you store unaugmented af2. if you could nobody would upgrade em and then the time spent by devs on trials will be wasted. the true reward of the trial is not the lol augment but the ability to store it.

Mirage
10-05-2012, 01:54 AM
And in what way is that good game design?

I can't think of any!

Demon6324236
10-05-2012, 02:28 AM
Thats probably because it isn't good game design. If you don't want your time to be wasted, then make it more worth while to get. They should realize most of the merits in this game are worthless to the players, if they want their work not to be wasted, then buff the bad merits to where they are worth meriting, then people will actually care about the gear that enhances them.

hiko
10-05-2012, 03:35 AM
in what way making player play the game more is bad game design?
especialy whe they complain that X job is never used and they have to play it?
unless you're doing ADL 7/7 "wasting" a run every few days XP farming with some friends/pug that also want augmented is not a big cut in your incomes (and imo is less boring than solo farming)

I'm not opposed to an unaugmented storage slip, I'd hapily use it if they change their mind but i don't think it's necessary

Mirage
10-05-2012, 03:48 AM
It's bad for the company when all the small annoying timesinks eventually add up to become a big enough annoyance for the player to quit. Additionally, it is bad for the player long before that point.

In reality though, it doesn't make players play the game more, because a lot of them will just screw it all and not bother with the piece at all if they can't make room for it.

Take me as an example, I will gladly spend time on getting the +2 pieces that are good at +2 and that I will use regularly. However, the +2 pieces that are very situational and do not offer a very good augmented buffs, I will simply not get at all. Not the +2, and not the augmented +2.

In this situation, it is easy to see that I actually play less, not more, because if I could have stored the +2 right away, I might have taken it to that point and stored whenever I needed the space. Currently, if I take it to +2 for "fun", I would have to throw it away if I needed the space. While I would spend 500k for a piece just for fun, I would not spend 500k on a piece I would have to throw away later because I needed more space.

Demon6324236
10-05-2012, 04:45 AM
If the true mentality behind why they made it so you would have to augment the pieces to store them, is so the dev time was not wasted by making the augments themselves then it is very bad design. I could list off every merit for every job I play and tell you why the augmented gear is not worth augmenting for most people, or at least for me. If I do not use a merit, I should not have to augment the gear for me to store it.

So far as I recall, the merits themselves are to promote diversity, however this make it so I must upgrade pieces of gear I have no use for thanks to my play style & choices, just to store it so that it does not take space. An example of this, my RDM gear. I main RDM, I do all I can to max out my gear for my RDM, each piece of my Relic+2 has a use for something except my legs. Head augments are Dia III & Slow II, now, Dia is useful, I have it merited, however Slow II isn't, so it has no use for me. Body is Chainspell, this is fairly useful. Hands are for Phalanx II, I use this, it has use. Then we come to the legs & feet. Bio, Blind, and Paralyze, none of which are merited, thus no effect. So for my diversity, I get nothing.

Demon6324236
10-06-2012, 06:55 PM
Looking back through the thread, the only potentially offensive thing that I saw toward the Devs or Reps, was this quote.
I support the OP, liked. I'm just waiting for "NO"kipuit to come in and say that there are no plans to implement this. Then i'll grab my popcorn and sit back and watch this thread flame and the drama ensue. I really hope I'm wrong though. lolBecause of the "Nokipuit" comment, even though it often seems true, and is a catchy phrase to throw around at times like this imo. In either case past that I still fail to see much else that could be offensive, it was really just people who felt ignored, and wanted an answer about a question both simple, and worthwhile for the good it would do the players.

BigPapaBlueJay
10-07-2012, 04:21 AM
Looking back through the thread, the only potentially offensive thing that I saw toward the Devs or Reps, was this quote.Because of the "Nokipuit" comment, even though it often seems true, and is a catchy phrase to throw around at times like this imo. In either case past that I still fail to see much else that could be offensive, it was really just people who felt ignored, and wanted an answer about a question both simple, and worthwhile for the good it would do the players.

They deleted my comments about playing flash games, because they were offensive and made people cry.

Demon6324236
10-07-2012, 06:11 AM
lol... This is why these forums seem like a joke sometimes...

detlef
10-07-2012, 07:18 AM
As I posted in the other thread, I don't really care about this but I wouldn't complain if they added the slips in. However, why are you guys so up in arms over this? It's a relatively minor improvement. Why not throw your efforts and energy into bumping something truly useful like Byrth's "uncapping the merit points categories" thread or one of the "increase the number of WS you can merit" threads?

Demon6324236
10-07-2012, 07:31 AM
Thats the exact reason why! Its a minor thing, no reason why it can not, or should not be done, and actually it is a problem as it hurts inventory space, a common complaint we have anyways which slips help to mitigate/fix. SE thinks their merit system gives diversity, while I completely disagree with the idea that it does that, with their census data backing it up for the most part, its a reason on how/why they built it that way, so I cant really argue with it. Don't get me wrong, I love the idea of uncapping merits & allowing full merits in every category of every job, it would massively improve RDM's use. Its just that it seems less likely as from how they make it sound, it would be going against the very idea of merits, where as these slips are to save space, and adding more has no downfall in anyway I can see.

Dragonlord
10-07-2012, 12:16 PM
However, why are you guys so up in arms over this? It's a relatively minor improvement. Why not throw your efforts and energy into bumping something truly useful like Byrth's "uncapping the merit points categories" thread or one of the "increase the number of WS you can merit" threads?

I fully support those two as well, however this VERY minor change seems worth the fight, while the others i highly doubt SE will budge on. There's nothing i can add to the excellent points that byrth already made to those other adjustments.

svengalis
10-10-2012, 05:27 AM
I would actually prefer if they add a storage slip for relic+2 non augment over them uncapping merits.
As I posted in the other thread, I don't really care about this but I wouldn't complain if they added the slips in. However, why are you guys so up in arms over this? It's a relatively minor improvement. Why not throw your efforts and energy into bumping something truly useful like Byrth's "uncapping the merit points categories" thread or one of the "increase the number of WS you can merit" threads?

detlef
10-10-2012, 07:22 AM
Really? Wow.

Zirael
10-19-2012, 02:22 AM
I enjoyed reading your reasoning, Demon6324236. Well laid out.

Demon6324236
10-19-2012, 04:30 AM
Today we got another twist to something we asked for.
Greetings!

The exchange rate will be around 100 cruor or so for each Crystal Petrifact traded. The plan is make the method of exchanging simple by using Voidwatch Officers, Planar Rifts, and such, and we will also make it possible to exchange multiple stacks at one time.Rather than removing the pointless Crystal Petrifact system, they are giving us cruor, at 1st this didn't seem so bad, but at 100 cruor per petrifact you are looking at about 259.5 gil for each, rather than the 2~5k from ore, ingots, and logs, which would drop in their place instead. Not that I like logs/ores, but at least it was better than this, and allowed us to put more materials into circulation, and prevent more gil coming into circulation via blinker runs, which we know is exactly what this cruor will end up going to.

Guess I shouldn't be surprised though, just like with VW drops in the 1st place, they choose to twist our wants to fit their own desires and even make it more complex then it has to be in order to fix problems, or rather, put work into making problems slightly less shitty.

Trisscar
10-19-2012, 04:28 PM
I would actually prefer if they add a storage slip for relic+2 non augment over them uncapping merits.

I would support both. Because there's no reason why the merits should be as they are now, and there's no reason why you shouldn't be able to store non augment AF2.

Demon6324236
10-23-2012, 10:10 AM
Today we see yet another twist. We ask for them to ban more RMT, make a level limit on choco blinkers, or something to this effect. Instead the NPC price went from 519, to 67. This makes it harder for them to find & remove RMT, will cause the RMT to move, make it harder for players to earn money themselves, and has made the players angry. All in all a terrible twist on what we asked for that hurts just about everyone I think, just another show of not doing what the players ask imo.

Demon6324236
10-23-2012, 10:25 AM
Btw, I'm now using this thread as my way of pointing out things I see SE do that I disagree with & explaining how I think they went wrong with it, mainly via twisting player requests, or doing things wrong with content & how they make it. Welcome to thoughts though.