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Salvation
10-01-2012, 06:42 AM
Any possibility of making logs and ores stack? It would make things much easier for crafters, not to mention pretty much anyone that does Voidwatch or Walk of Echoes.

Nawesemo
10-01-2012, 07:49 AM
Please for the love of all that is good and beautiful in the world of Vana'diel.... thiss 1000000 times over. Please make logs and ore stackable. (99 would be great , 12 would help)

Mirage
10-01-2012, 09:34 AM
This is a good idea.

Jeville
10-01-2012, 09:41 AM
Since they made clusters stackable, it's sensible they should do ores too. People may argue that logs are bigger things and to make them stackable would hurt the immersion, but consider this: They can fit in small treasure chests.

Chanch
10-01-2012, 01:01 PM
Yes please!

Godofgods
10-01-2012, 11:50 PM
i always understood the logic they had in originally making them non-stackable. Even as a main woodworker. But with the changing times, it does seem that making them stackable would be of great benefit.

Ores and logs have one primary function; to be crafted with. And with the high drop rate of them from WoE and VW, its close to being a crafters dream. But with the down side of that coin, is that with the high drop rate, ppl have so many items that could be placed on the AH, that they don't have room to put them all up. As a result, ppl end up npc'ing a lot of logs and ores (much to my dismay).

The crafters are so close to getting a break with some of those mets, but their is just that one step from a players inventory to AH that needs to be overcome. Allowing logs and ores to stack would at least increase the odds of more mets making it to the AH.

Hinote
10-02-2012, 04:19 AM
Please! Stackable logs/ores would be wonderful!

Nawesemo
10-02-2012, 06:49 AM
i always understood the logic they had in originally making them non-stackable. Even as a main woodworker. But with the changing times, it does seem that making them stackable would be of great benefit.

Ores and logs have one primary function; to be crafted with. And with the high drop rate of them from WoE and VW, its close to being a crafters dream. But with the down side of that coin, is that with the high drop rate, ppl have so many items that could be placed on the AH, that they don't have room to put them all up. As a result, ppl end up npc'ing a lot of logs and ores (much to my dismay).

The crafters are so close to getting a break with some of those mets, but their is just that one step from a players inventory to AH that needs to be overcome. Allowing logs and ores to stack would at least increase the odds of more mets making it to the AH.

spot on that last point, i npc sooooooo many logs, I know someone will buy em off me @npc prices, but I'm in the camp that the items npc'd should go on the guilds buyable list, like it does if you lug the stuff to the guild.... A modest increace in npc prices @guild would help me make up my mind on whether it was worth my trouble to haul the stuff to the guild for the crafters to buy.... Maybe a guild a.h, seperate from the 8items we can put on the normal ah...... Idk, but being able to stack em would go miles as far as them actually making it to a crafter.

Rambus
10-02-2012, 03:37 PM
Most of the time I have to end up tossing them. So much room is taken up by situational gear since it is soo hard for SE to make gear that would be good in weaponskill and tping.

anyways old game not stackable was fine, now it is needed to be stackable.

FFIV make them stackable to 99 i believe.

katz
10-02-2012, 06:41 PM
I dont see why logs shouldnt stack, lumberjacks in RL stack them, they dont just bring home 1 tree.

HimuraKenshyn
10-03-2012, 12:43 AM
Pretty please with sugar on top lol

Kari
10-03-2012, 06:11 AM
SE keeps telling us they want to alleviate inventory issues, but things like this still exist.
And as someone who does a fair amount of Fishing, I'd kill to have lures stack to 12, just because carrying around 60 minnows to fish is a lot of inventory space I have to make room for.

woie
10-03-2012, 08:32 AM
spot on that last point, i npc sooooooo many logs, I know someone will buy em off me @npc prices, but I'm in the camp that the items npc'd should go on the guilds buyable list, like it does if you lug the stuff to the guild.... A modest increase in npc prices @guild would help me make up my mind on whether it was worth my trouble to haul the stuff to the guild for the crafters to buy.... Maybe a guild a.h, seperate from the 8items we can put on the normal ah...... Idk, but being able to stack em would go miles as far as them actually making it to a crafter.
^this but god only knows how long it would take them to link all the shop npc's cant even find a spare monkey with a typewriter to give us storage in any city, but don't worrie alchemists the mobs in promy now drop the right memory that only took 7 years to fix

Washburn
10-03-2012, 11:55 PM
our precious mules @ $1 each are too much of an necessity on both ends, i fear.

Sarick
10-04-2012, 01:01 AM
Any possibility of making logs and ores stack? It would make things much easier for crafters, not to mention pretty much anyone that does Voidwatch or Walk of Echoes.

missing a few things.

Logs, Ores, hides and lures!

Camate
10-04-2012, 09:13 AM
Hello!

Whenever we plan out which gathering-type items should/should not be stackable we always need to consider how many items that a player could bring back home after one session. For example, if we changed logs or ores the number they could take home would increase ten-fold. Therefore we need to consider all the effects this could have on the economy and be careful when considering such adjustments. With that in mind, we do not have plans to make these items stackable at this time.

Waldrich
10-04-2012, 10:13 AM
Better says we hate our playerbase so much ; ;

or even...

Why you bother and do not give us ur money making a new mule.

Chamaan
10-04-2012, 11:12 AM
The number of things useful/valuable to a level 99 player that can be crafted from materials gathered from HELM, as opposed to things only dropped from NMs, is so small that your argument is laughable. The only jobs it would affect are Ranger and Corsair, and would only reduce the cost of ammo very marginally (ore and lumber aren't the only ingredients in bullets and arrows), something we've been asking you to do for ages.

Kaisha
10-04-2012, 11:29 AM
Then add a harvesting fatigue like you already have for fishing due to botters and other nonsense.

Washburn
10-04-2012, 11:45 AM
Hello!

Whenever we plan out which gathering-type items should/should not be stackable we always need to consider how many items that a player could bring back home after one session. For example, if we changed logs or ores the number they could take home would increase ten-fold. Therefore we need to consider all the effects this could have on the economy and be careful when considering such adjustments. With that in mind, we do not have plans to make these items stackable at this time.

I think having so many unstackables drop from VoidWatch threw the economy factor out the window. Do you have any idea how much Gil has inflated since the introduction of VoidWatch? Literally every player that partakes, sells a majority of the items recieved to a NPC, which has been steadily injecting copious amounts of Gil into the economy.

I'm no economist, but i'm aware enough to see the effects on prices of sellable items on the AH over the past year. Using the economy as an excuse to hinder the amount of items you can carry is a bit off the target. Not everyone wants to be a woodworker, but allowing core items needed to craft to stack only increases availability of resources, which if you make those items more readily available to prospective crafters, there will be much more competition in the crafting market, which would help drive the prices of higher tier crafted items down.

Win-Win, says I.

Sargent
10-04-2012, 12:43 PM
Hello!

Whenever we plan out which gathering-type items should/should not be stackable we always need to consider how many items that a player could bring back home after one session. For example, if we changed logs or ores the number they could take home would increase ten-fold. Therefore we need to consider all the effects this could have on the economy and be careful when considering such adjustments. With that in mind, we do not have plans to make these items stackable at this time.

There are people fish botting and curor botting creating effectively an infinite amount of gil from NPCs and your worried about the economy crashing from gathering? OK.

Nawesemo
10-04-2012, 12:52 PM
Hello!

Whenever we plan out which gathering-type items should/should not be stackable we always need to consider how many items that a player could bring back home after one session. For example, if we changed logs or ores the number they could take home would increase ten-fold. Therefore we need to consider all the effects this could have on the economy and be careful when considering such adjustments. With that in mind, we do not have plans to make these items stackable at this time.

O.o Economy!? O no you did not!

1 cruor : 2.4 gil DUGH!!!! economy INFLATION hellllooooooo!!!!

This doesn't help our economy, so don't tell me that not being able to stack these items is.

Sp1cyryan
10-04-2012, 01:47 PM
Better says we hate our playerbase so much ; ;

or even...

Why you bother and do not give us ur money making a new mule.

There is something seriously wrong with the section of the community (and perhaps society at large) that perpetually responds in a manner like this.

Waldrich
10-04-2012, 02:19 PM
No guys Square Enix don't want us to play all jobs + crafts + HELM ; ;

Their answer is: No, you can't do it. the game wasn't designed for it.... this is annoying...

Waldrich
10-04-2012, 02:21 PM
There is something seriously wrong with the section of the community (and perhaps society at large) that perpetually responds in a manner like this.

Yes, you........

Sp1cyryan
10-04-2012, 03:01 PM
Yes, you........

NO U!

_______

Vagrua
10-04-2012, 03:11 PM
Where is the good news...all we've been getting is "no, you can't have this" and "balance" the last few weeks.

Masekase
10-04-2012, 03:41 PM
Hello!

Whenever we plan out which gathering-type items should/should not be stackable we always need to consider how many items that a player could bring back home after one session. For example, if we changed logs or ores the number they could take home would increase ten-fold. Therefore we need to consider all the effects this could have on the economy and be careful when considering such adjustments. With that in mind, we do not have plans to make these items stackable at this time.

I'm sorry that is the worst excuse I have heard. If that was the case why make logs the most popular drop from VW. I'm guessing they was just added cause couldn't think of anything else to drop.

Kristal
10-04-2012, 04:50 PM
I'm sorry that is the worst excuse I have heard. If that was the case why make logs the most popular drop from VW. I'm guessing they was just added cause couldn't think of anything else to drop.

It's not that bad an excuse. Although I would welcome stacking logs and ores, events like voidwatch and woe drop so many materials that if those were stackable they would flood the market. Right now, people just destroy them unless they are a crafter and carry crystals.

Perhaps HELM activities could be updated though, to make it more appealing... tool dispensers, high level harvesting gear (ideally obtained through harvesting items to make said gear), better and update drops, etc.

Hashmalum
10-04-2012, 05:36 PM
It's not that bad an excuse. Although I would welcome stacking logs and ores, events like voidwatch and woe drop so many materials that if those were stackable they would flood the market. Right now, people just destroy them unless they are a crafter and carry crystals.

Perhaps HELM activities could be updated though, to make it more appealing... tool dispensers, high level harvesting gear (ideally obtained through harvesting items to make said gear), better and update drops, etc.HELMing is simply fundamentally broken, period. It needs more than just an "update", it needs a radical top-to-bottom-redesign, and honestly there are just way more important matters for the dev team right now. That's why crafting materials have been thrown willy-nilly into every endgame activity for years now, since Abyssea--so that the hopelessly broken HELM system could be bypassed entirely.

Kari
10-04-2012, 06:02 PM
Hello!

Whenever we plan out which gathering-type items should/should not be stackable we always need to consider how many items that a player could bring back home after one session. For example, if we changed logs or ores the number they could take home would increase ten-fold. Therefore we need to consider all the effects this could have on the economy and be careful when considering such adjustments. With that in mind, we do not have plans to make these items stackable at this time.

Another sad excuse to do nothing about an obvious problem.
A very, very small amount of people do any sort of HELM these days.
Tons of ores/logs are getting tossed on the floor because the person in question has NO USE for them.
Single logs/ores are, also, not worth putting on the Auction House.

Because we can only have 7 items on the Auction House at any point in time, these items are not worth enough Gil to hold on to. They are either sold directly to the NPC, or dropped on the floor on the spot. Most people don't even take the crafting materials out of the boxes from Voidwatch. Why? Too much inventory space taken, worth little-to-nothing from the NPC, not worth enough on AH as a single item.

If logs and ores stacked to 12, it's very possible there might actually be a market for these things.
As easy as it is to make Gil these days, nobody is going to put up a log for 5k when they could be putting up something more pricey and in-demand. However, as often as logs/ores/etc come from Voidwatch, if they stacked, a lot more people would be interested in putting up 12 logs for 60k instead.

I get the feeling SE employees have never played another MMO before. FFXI has limited systems, and I get that, but they're missing out on so many things they could be doing to make the game much better.

Masekase
10-04-2012, 06:21 PM
What about making a function where you can send the item from loot to mog house.

Kristal
10-04-2012, 07:52 PM
If logs and ores stacked to 12, it's very possible there might actually be a market for these things.
As easy as it is to make Gil these days, nobody is going to put up a log for 5k when they could be putting up something more pricey and in-demand. However, as often as logs/ores/etc come from Voidwatch, if they stacked, a lot more people would be interested in putting up 12 logs for 60k instead.

A stack of logs would become 5k, or whatever the NPC sell-to price would be. Wouldn't be much incentive to buy them, since you could get them yourself in bulk by doing VWNMs.

Mirage
10-04-2012, 08:01 PM
Maybe VW should stop dropping so damned many of them then.

But yeah, no. Sorry SE, you've already shown us that you have no real desire (or ability, pick one) to keep the economy in order, after you implemented (and later avoided fixing) the ability for players to conjure billions of gil out of thin air in first abyssea, then later Voidwatch.

I know I've seen at least three threads where concerns over this has been voiced, but I don't think any of them got an official reply. And now, of course, it is too late.

At one point, I was joking around with the idea that gil would eventually become worthless, and people would start using dynamis currency (or alexandrites) to buy items from each others. Maybe that isnt too far fetched after all!

Vold
10-04-2012, 11:26 PM
I guess I'll pretend that it's not possible to go out and farm stuff, fill up, go back home, unload and head straight back out to continue thereby rendering that excuse invalid. Wow, the whoppers that come out of the dev's mouths sometimes to maintain a way of gaming life. It would be appreciated to simply say a mean spirited "NOOOOOO!" once in awhile rather than be BS train being used. We're big boys and girls. We can take it.

Daniel
10-04-2012, 11:42 PM
I wonder if they considered how many 10k fish people could bring home and what effect that would have on the economy?

Vold
10-04-2012, 11:50 PM
It's not that bad an excuse. Although I would welcome stacking logs and ores, events like voidwatch and woe drop so many materials that if those were stackable they would flood the market. Right now, people just destroy them unless they are a crafter and carry crystals.

Perhaps HELM activities could be updated though, to make it more appealing... tool dispensers, high level harvesting gear (ideally obtained through harvesting items to make said gear), better and update drops, etc.

Soooo, VW is the reason NOT to make this change? Because it drops dozens and dozens of thousands of crafting materials, right? Because the idea is for us to throw them away to create space thereby keeping balance in check on the AH and rendering their existence pointless other than being a small chance as a consolation reward for the player that decides to keep it on their last VW kill for the day.

Right? This is the concept of you being ok more or less with their answer? Are you listening to this or are you just hearing it?

I think we all can agree on one thing: They just admitted that they won't stack these items knowing full well how much those items will drop as rewards in order to keep "balance" in check. To that I say, 70k flame geodes because fire weather is a bitch. Please balance THAT while you're busy thinking about balancing logs and ores and everything else. Again, if you're going to preach balance then balance everything, and not just what you feel like balancing or not balancing for things(paycheck coming in every month because of time sinks on the player base) to be in your favor. It's not like we're paying for yearly expansions or anything else.

Rezeak
10-04-2012, 11:56 PM
For example, if we changed logs or ores the number they could take home would increase ten-fold.

That's the point people are trying to make why the hell do we have to spend more time on this game sorting inventorys or running back and forth from a mog house.

As it is atm if you want to go mining you have to degear and store as much gear as you can which can take 10-15 mins when really all you should need to do is grab a pickaxe and play the game.

I can see the problem with people boting and npcing the goods and to that i say just make the logs 1 gil to npc.

I guess it's another case of SE punishing players cause there are bots and such that would abuse it, ><

Ophannus
10-05-2012, 12:45 AM
People fish millions of gil per day with fish bots with their ebisu rods or with cruor-chocobo blinker navigation bots and the dev team is worried about us NPCing mahagoney logs for 1-2k/each? What is this i don't even...

Sarick
10-05-2012, 01:05 AM
I guess it's another case of SE punishing players cause there are bots and such that would abuse it, ><

We do have the STF.

I think that the explanation was a fodder response. I say prove it, explain why this would hurt the economy. The development team imposed limits on fishing and chocobo digging already. The current example reminds me of stubborn logic that has no real backing.

Mining no fatigue.
Harvesting no fatigue.
Lumbering no fatigue.
Fishing has fatigue system.
Chocobo Digging has fatigue system.


Hello!

Whenever we plan out which gathering-type items should/should not be stackable we always need to consider how many items that a player could bring back home after one session. For example, if we changed logs or ores the number they could take home would increase ten-fold. Therefore we need to consider all the effects this could have on the economy and be careful when considering such adjustments. With that in mind, we do not have plans to make these items stackable at this time.

HOG Wash, BS, fodder response. I'm sorry but seriously with so many issues in game and inventory limitations do you honestly think that excuse is valid. Sure there can be bots but its no excuse. People would be botting them 24/7 already and the inventory limits wouldn't be the problem. The problem is with players who actually play the game not the bots. The economy is run by the player base no reason hide behind the messed economy it'll be messed up no matter what.

The representatives and developers ask players. "What do you want" Then the devs/reps respond with something that sounds to me like :


I'm not buying it, I want some proof I want something substantial to backup how this modification would break the economy. I also want know whose on the panel making those design choices because I feel they're making bad choices as do others in this topic from their post.

Please make the right and choice listen to the players. Make them happy. We seem to think it won't break the game. Please stop making excuses and fix things so we can enjoy the game without being held back by silly limitations.:rolleyes:

Jeville
10-05-2012, 01:39 AM
Hello!

Whenever we plan out which gathering-type items should/should not be stackable we always need to consider how many items that a player could bring back home after one session. For example, if we changed logs or ores the number they could take home would increase ten-fold. Therefore we need to consider all the effects this could have on the economy and be careful when considering such adjustments. With that in mind, we do not have plans to make these items stackable at this time.This is only really true if pickaxes/hatchets do not break, which they do (and they cost some gil). So they usually go home whenever all their pickaxes/hatchets break, not really when their inventory is full. Look at harvesting, stuff from that do stack and sickles breaks less often, and it's not hurting the economy any.

Sargent
10-05-2012, 02:50 AM
This is only really true if pickaxes/hatchets do not break, which they do (and they cost some gil). So they usually go home whenever all their pickaxes/hatchets break, not really when their inventory is full. Look at harvesting, stuff from that do stack and sickles breaks less often, and it's not hurting the economy any.

Not to mention if you could carry 12 times more ores/logs, you'd need 12 times more hachets etc to mine/log them (roughly speaking).

Elphy
10-05-2012, 04:07 AM
They each stack to 99 in xiv, dont see any adverse effects on the economy other than ppl actually lvl crafts that use these items more often

Glamdring
10-05-2012, 08:30 AM
Hello!

Whenever we plan out which gathering-type items should/should not be stackable we always need to consider how many items that a player could bring back home after one session. For example, if we changed logs or ores the number they could take home would increase ten-fold. Therefore we need to consider all the effects this could have on the economy and be careful when considering such adjustments. With that in mind, we do not have plans to make these items stackable at this time.

2 things wrong just off the bat, it would be 12 or 99 fold given the stacking sizes in current use, and the effect on the economy would be negligeble. You see, the time to gather the logs/ores would be the same, i.e. 12 or 99 times as long as it currently is, the only loss being the mandatory trip back to town to unburden yourself . Actually, the biggest effect on the economy would be a revival of the non-cooking/fishing crafts. The biggest danger to the economy would be a possible revival of the RMT woes we had years ago, but it can be hoped that with the drasticly reduced playerbase the RMT would simply overlook FFXI as not being sufficiently lucrative. After all, with most of the worthwhile gear being r/ex there simply isn't the RMT outlet given the ludicrous ease of play in most things now.

Istabpeople
10-05-2012, 01:14 PM
Hello!

Whenever we plan out which gathering-type items should/should not be stackable we always need to consider how many items that a player could bring back home after one session. For example, if we changed logs or ores the number they could take home would increase ten-fold. Therefore we need to consider all the effects this could have on the economy and be careful when considering such adjustments. With that in mind, we do not have plans to make these items stackable at this time.

No. Just.... no.

What this would ACTUALLY do is maybe make them worth selling as stacks on the auction house and encourage people to craft (especially those who maybe haven't done a craft yet and are put off because they simply don't have the space to start one up). Whereas right now these items are almost exclusively sold to NPCs with very few exceptions because they not only clog up your inventory, they also clog up your available auction house slots (which you've already said you won't be increasing).

In my opinion, this issue really needs to be rethought by the dev team. Because with all due respect I can see their point. However I don't feel that this will have anywhere near the impact on the economy that they do. I personally don't think this would affect the economy anymore than the way geodes are currently stackable. What I mean by that is that most people probably wont bother to collect full stacks and those that put singles on the AH currently will likely continue to do so and those that NPC them will likely continue to do the same. The benefit, like how stackable geodes 9 times out of 10 benefits those who collect them to use for trials rather than profit, is that stackable ores and logs would benefit crafters who need the space rather than those who sit on them until they get enough to sell a stack for profit.

Again, no disrespect to you guys with the community team... I'm not shooting the messenger, I just really think the logic behind this decision needs to be looked into a little further.

Catmato
10-05-2012, 09:38 PM
Whenever we plan out which gathering-type items should/should not be stackable we always need to consider how many items that a player could bring back home after one session.

Are the devs so disillusioned and so far removed from they game that they actually believe this? No one is getting ores and logs from mining and logging; they come from VW and Abyssea. Logs and ores are junk drops and consolation prizes. A very large majority of these items are dropped, vendored, or simply never taken from boxes.


we need to consider all the effects this could have on the economy


Sadly, this wasn't the case when Abyssea was released and items such as Jacaranda Log, Orichalcum Ore, and many, many others became junk drops. They flooded the market, lost nearly all of their value, and effectively killed HELM.

Avina
10-05-2012, 10:52 PM
They each stack to 99 in xiv, dont see any adverse effects on the economy other than ppl actually lvl crafts that use these items more often

Quoted for truth. People actually do level their crafts in XIV, and the stackable logs and ores are a huge help. If I decide to go and level Botanist and down a couple hundred trees, I can turn around once I get back to town and start crafting with an ample supply of materials. It's, dare I say lest SE turn around and nerf it, a FUN part of the gathering/crafter experience in XIV.

The problem with Final Fantasy XI has always been the outrageous cost out of your pocket to level a craft. In the earlier days though, this was somewhat mitigated by the results: you spit out a cursed hauberk -1, you are set. The gil you could gain in the 'crafter endgame,' if we can put it that way, could justify the means to get there.

This is not the case today. And furthermore, unlike the earlier years, a crafter can't really sell much of anything anymore to help offset the cost. Because guess what? SE eliminated the point of having any gear from levels 1 to, we'll say, 90. Which has invalidated any stepping stone crafters used to have in their climb to the top.

It's only at level 100-110 that crafters might actually see some minor benefit to their hard work getting there. This is a sharp contrast to the pre-abyssea days when crafters would see major benefit from their hard work to get to the top.

A way to correct for this and still make the game challenging would be to make certain ores unstackable, common ones used for the recipes through, lets say, 1-90, stackable. As SE has made a crafter worthless unless they are 100 or higher, effort should be made to get us through the colossal waste of time getting from 1-90.

Avina
10-05-2012, 11:04 PM
2 things wrong just off the bat, it would be 12 or 99 fold given the stacking sizes in current use, and the effect on the economy would be negligeble. You see, the time to gather the logs/ores would be the same, i.e. 12 or 99 times as long as it currently is, the only loss being the mandatory trip back to town to unburden yourself . Actually, the biggest effect on the economy would be a revival of the non-cooking/fishing crafts. The biggest danger to the economy would be a possible revival of the RMT woes we had years ago, but it can be hoped that with the drasticly reduced playerbase the RMT would simply overlook FFXI as not being sufficiently lucrative. After all, with most of the worthwhile gear being r/ex there simply isn't the RMT outlet given the ludicrous ease of play in most things now.

The subscription paying player base should not be saddled with the responsibility of fighting the RMT on Square-Enix's behalf. Square-Enix has taken this stance before by nerfing other legitimate means of farming gil through npcing items to "fight the RMT." But taking those routes--routes legitimate players use--instead turns into "Fight the Players." Because that's the effect that it has.

If Square-Enix were to stop fighting the RMT and focus on supporting the players, I think more players would be happy and less tempted to think to rely on RMT.

Godofgods
10-05-2012, 11:11 PM
Hello!

Whenever we plan out which gathering-type items should/should not be stackable we always need to consider how many items that a player could bring back home after one session. For example, if we changed logs or ores the number they could take home would increase ten-fold. Therefore we need to consider all the effects this could have on the economy and be careful when considering such adjustments. With that in mind, we do not have plans to make these items stackable at this time.

I usually try not to harp on the Dev team much because i know they have a lot going on. But this one just doesn't make any sense.

if we changed logs or ores the number they could take home would increase ten-fold. And? So i get to craft everything straight through, instead of buy a few, craft a few, buy a few more, craft a few more. Repeat. Repeat. I don't quite get that. If anything it would help move items on the AH faster.

In regards to other ppl trying to get the same item, Id rather fight over stacks (which i can use) rather then camp AH for single items. And if i get (for example) 3 ores, and cant get anymore, i have to deal with that -inventory. Other side is, supply amount would increase if stackable.

Therefore we need to consider all the effects this could have on the economy. The effect is quite simple to see in this case. It would increase the economy. Tons of ppl refuse to put logs and ore on AH because of the room it takes up. They have other, more important (to them), items that need to go up instead. So they just npc them. Taking items out of circulation is not good for an economy.

If they stack, they can still be sold as singles, which means it wouldn't change anything for the worse. (since thats how it is sold now). But with stacks taking up less auction house space, you drastically increase the likeliness of sellers putting their goods on the AH instead of NPCing them. - More items on AH - More ppl able to buy - Economy grows - Win.

Glamdring
10-06-2012, 09:02 AM
The subscription paying player base should not be saddled with the responsibility of fighting the RMT on Square-Enix's behalf. Square-Enix has taken this stance before by nerfing other legitimate means of farming gil through npcing items to "fight the RMT." But taking those routes--routes legitimate players use--instead turns into "Fight the Players." Because that's the effect that it has.

If Square-Enix were to stop fighting the RMT and focus on supporting the players, I think more players would be happy and less tempted to think to rely on RMT.

I think you miss my point. What I was saying is that with the current reduced number of players the fear that this might become RMT fodder was negligible. The market is just too small, and game play too easy that those who would choose a return to HELM aren't looking at deriving a significant income from it. In addition, gil isn't the issue it once was, so the market for buying gil is largely gone. Lastly, since end-game gear is almost exclusively dropped-not crafted-the main appeal to the increased materials is mostly to a few completionists who simply want to cap their crafting, not as a source of income. Back in the heyday of RMT ('04-'06) stacking would have been yet one more way to make the server economy hell, but the elements just aren't there now, and are not conducive to a return.

SpankWustler
10-06-2012, 05:07 PM
Whenever we plan out which gathering-type items should/should not be stackable we always need to consider how many items that a player could bring back home after one session. For example, if we changed logs or ores the number they could take home would increase ten-fold. Therefore we need to consider all the effects this could have on the economy and be careful when considering such adjustments. With that in mind, we do not have plans to make these items stackable at this time.

This response ignores a relatively new source for logs and ore. Voidwatch and events with a similar reward system to Voidwatch, a system which rewards players with innumerable logs and ore per every desired drop, are probably the main source of these materials now. Personally, I have gone from never selling a log to an NPC to selling almost a dozen of them every time I Watch a Void.

Unlike harvesting, it is generally not possible to participate in these activities while naked and be met with success. Many pick-up groups have tried this approach and failed, I'm sure.

This means inventory space is very limited, to perhaps ten spots at the most, and items such as logs and ore which do not stack are either sold to an NPC merchant or thrown away on the spot. These items never enter the player economy at all.

I can not speak for everyone, but if I could stack logs and ore, I would be much more likely to sell them to other players after collecting 12 rather than selling however many I did not throw away to Ghebi Damomohe just to clear my inventory.

Deathbeckons
10-09-2012, 06:33 PM
so if im understanding this right basically you wanted to inundate us with logs and ores and misc unstackable crap... but you dont want us to take it home and sell it? what am i missing here?

Kristal
10-11-2012, 06:20 PM
what am i missing here?
Crystals and crafting skill, I reckon.

Deathbeckons
10-12-2012, 09:44 PM
just the crystals, apparently. (http://www.ffxiah.com/player/Lakshmi/Deathbeckons)
also i totally get x4 of a single type of ore on every single run and not 1-3 random ores. and its a good thing i can have all of my crafts high enough to craft every single drop! shit, my sarcasm-o-meter just exploded...

same argument could be made for HELM, though. i know that back when i used to do mining in oldton, i always had a ton of fire/lightning crystals on hand to synth what i could. does that mean it was unreasonable for me to be able to make more money instead of more trips to town?

Kristal
10-15-2012, 04:57 PM
just the crystals, apparently. (http://www.ffxiah.com/player/Lakshmi/Deathbeckons)
also i totally get x4 of a single type of ore on every single run and not 1-3 random ores. and its a good thing i can have all of my crafts high enough to craft every single drop! shit, my sarcasm-o-meter just exploded...

same argument could be made for HELM, though. i know that back when i used to do mining in oldton, i always had a ton of fire/lightning crystals on hand to synth what i could. does that mean it was unreasonable for me to be able to make more money instead of more trips to town?

Woodworkers have it easier, just the one log. Although for ores you could always ask people to give you theirs if they are tossing them anyway.

Godofgods
10-15-2012, 11:20 PM
what am i missing here?


Crystals and crafting skill, I reckon.


just the crystals, apparently. (http://www.ffxiah.com/player/Lakshmi/Deathbeckons)

<<casting spell>> <<burn>>

deces
10-16-2012, 11:28 AM
Hello!

Whenever we plan out which gathering-type items should/should not be stackable we always need to consider how many items that a player could bring back home after one session. For example, if we changed logs or ores the number they could take home would increase ten-fold. Therefore we need to consider all the effects this could have on the economy and be careful when considering such adjustments. With that in mind, we do not have plans to make these items stackable at this time.

Who the hell this a thumbs up?

Luvbunny
10-23-2012, 07:18 PM
As usual, rather tepid response from SE... making those logs and ores stack to 12 would be a great boon for players and crafters everywhere. Little things that matter. And mostly the ability to learn to listen to what the players want. Still cannot figure out why after a good couple of years of great relations they turned into their old selves again and pretty much ignoring our inputs and feedback.