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View Full Version : Abyssite of Discernment V2.0



Godofgods
10-01-2012, 01:02 AM
This is just a random suggestion.

we get the Abyssite of Discernment while doing the main abyssea storyline. Which allows you a chance to see the enemy's weakness (trigger element).

I was thinking of an Abyssite of Discernment upgrade. This one would have the same function, but would activate on the first use every time.

Reason why it would be nice is because we've all pretty much had times where we got a hint quickly, but have also experienced times where it either took forever, or a mob died, before we got a hint. Which can be disheartening.

Of course theirs the issue of how to obtain it. Something that would be so nice to have in abyssea, should be acquired by completion of everything in abyssea. A bonus to those who took the time to complete everything. But not just mob atmas/abyssites and quests, but all the synthetic atmas as well. Since synthetic atmas include the completion of most story lines in the game, it would effectively mean that one would need to complete all storyline content in the game. And an abyssite seems like a small but nice and effective bonus to those who went so far.

Of course as i mentioned, its just a suggestion to help players out. The game would proceed just fine without it. I just think it would be a nice reward to those that finished it all. (And might actually provide incentive to others to finish more content!)

Godofgods
10-01-2012, 01:03 AM
if nothing else, it would help speed up all the different emp groups when their working on the same KI nm :/
(since we all know that patience isn't a strong virtue in game)

RAIST
10-01-2012, 01:58 AM
If not this, how about they at least fix the proc rate of the existing discernment abyssite?

And while they're at it...fix the Abyssea VNM's so they either have a better abyssite upgrade rate, or add an extra T2 and T3 spawn so people aren't scrambling/fighting over ONE repop every 10-15 minutes--there are multiple T1 spawns after all.