View Full Version : Canceling my Account
Danita
09-29-2012, 05:23 AM
For casual players (me), here's what end-game looks like:
Einherjar - Inaccessable. Requires too many people. Unlike Japan, the US has to deal with 3hr time zone differences between friends, so getting 18 people together just isn't viable for casuals, especially on some kind of regular schedule. I have all feathers up to tier three from doing this with a handful of people, but it gets too hard to low-man after that.
Legion - Inaccessable. Not only does this take a lot of people, but they need to be elite. I may never know what the inside of a legion zone looks like.
Abyssea - Perfect. Can show up with any group size, accomplish minor goals, make progress on major goals, get exp/gil. This is literally the only reason I have been playing; there is always something to do and it's always interesting.
Dynamis - Very good. The mandatory JA procs and reliance on TH makes this boring since only a tiny selection of jobs meet both requirements, but the event scales nicely with small groups and the reward system is acceptable. Magic procs should happen at the same rate as JA procs, and WS procs should have the highest rate (10% chance per time stat). The Arch NM's are all impossible for casuals, but there is enough reward available without doing those.
Magian Weapon Trials - Good. It's nice that you can do this at your own pace, but some trials are needlessly boring. Weather trials were reduced drastically to combat this, which was good, but the same treatment needs to happen for "Killing Blow" trials and other similar things. For example, I can't bring myself to keep working on my 100TP Great Katana because I have already finished three trials by doing six hundred weaponskills (bored to death while doing it), yet I am left with a requirement for two thousand more. Without this weapon I'm unable to play my SAM in events. The result is I don't play my SAM any more, and it's depressing.
Limbus - Mediocre. If I could do Limbus daily, I would farm my own coins and get AF+1 things in the process, plus get chips for the original U/O fights. But I can only do this two times per week, and that means I can't afford to waste an opportunity to do the new Arch-U/O content requirements. The result is that I farm Dynamis for money to buy 75 or 150 Ancient Beastcoins from other people. The time restriction has turned a once fun and rewarding event into a money-sink that I want to put behind me as soon as we finish getting gear form the bosses.
VoidWatch - Mediocre. The event is generally well designed and fun. The ability to teleport around Vanadiel is great! The reward system, however, is infuriating. For example: My girlfriend got Ace's Mail on her first fight. It's on her Mannequin (she can't use it). She wanted to make it into a Pulse: Cell and give it to me, but then I would only have 1/5 of an Ace's Mail. While there is a chance she might someday use her mail, there is no chance I will be able to use 1/5 of an Ace's Mail, so I told her don't bother. My girlfriend also has Hekka's Kalsiris where I don't, so until I get this she's kind of stuck being our healer. Being stuck in a role because of luck is not fun. Finally, my girlfriend got Mekira-Meikogai the other day and put it on her 2nd mannequin. Even more amazingly, on our next attempt she got it again and took a pulse cell. Then we got more stones and tried again and she got it again. Then we tried it again and she got it again. So, she got 4 of them, put 1 on her mannequin, took 3 pulse cells and gave them to me, all in the span of about an hour. What was the net result? Four times she got lucky, and her reward for that was that I had to take four million gil out of our shared bank to buy the other two cells to complete my armor, even though she earned the thing four times. If we had beaten Byakko and got four Haidate in the old days, that would have been 4 Haidates in our linkshell, not 1 plus a four million gil debt for a second person. The fact that it takes one person getting lucky 6 times to get 2 body armors is terrible when you consider the drop rates. Trading 1 lucky occurance for 1/5th of an item is unfair. 1 drop should be worth 1 drop. The other frustrating thing is the hundreds of Qilins I have done with her, and I have yet to get myself a Lux (she's gotten 5 or 6 of them).
Meeble Burrows - Poor. This is another interesting and fun event at first glance. The time on it is perfect, the activities are interesting, and the rewards are exciting. If entry were restricted like Assault tags OR boss fight entry were restricted like Einherjar chambers are, then this event would be fine. You combined both restrictions in one event though, so now the time it will take to earn this gear stretches off so far into the future that I can't visualize success. Add to that the fact some items clearly won't be 100% drops, and this requires efforts of such great duration that by the time all of the gear can be obtained, it will be obsolete.
NeoNyzul - Terrible. Too difficult. Casuals can actually do everything in Nyzul; we are able to beat all bosses and many of us have captain rank and floor 100 tags from 75-era; we loved that event. What we can't do is finish this event before timing out. As a result of NN, the best geared people in the game get even better while the casual crowd is locked out of any hope for success, and that's totally unlike the old Nyzul. You need to allow us to save our climb by choosing to exit after defeating a boss, so that even if it takes us five times as long, the casual crowd has achievable goals to work for, yet the challenge to win is retained.
You guys are so afraid that we will beat all your content and quit, that you make it so only a tiny handful of people can actually beat it. The result is that I can't stand any of it any more. If I were winning most things, I'd play more, not less. You have it backwards.
Anyway, Voidwatch made me feel like I wanted to quit, but I stuck around for revamped events. NeoNyzul turned out to be a spectacular failure and I nearly quit except that I was willing to stick around and see if you would fix it. Then I heard Meeble Burrows was actually really interesting on the test server, so that was another reason to stay. Now, with the actual release being so time-consuming that there is no point in trying, and nothing being fixed about your previous problem events, I'm done. 3 strikes and I'm out.
Mirage
09-29-2012, 06:00 AM
Can I pick up your gil with a mule?
More seriously though, I think most of your points are valid.
detlef
09-29-2012, 07:08 AM
Have to nitpick a bit, Einherjar only requires six people. You can realistically clear with even less but you do need six minimum to avoid being booted out after 10 minutes.
Leonardus
09-29-2012, 07:25 AM
You guys are so afraid that we will beat all your content and quit, that you make it so only a tiny handful of people can actually beat it. The result is that I can't stand any of it any more. If I were winning most things, I'd play more, not less. You have it backwards.
As they say: This, so much.
Are you listening, SE?
Ophannus
09-29-2012, 11:51 AM
Two things.
1) Voidwatch drops are 100% fair. Sure the drop rate on body pieces and weapons are 2-3% but take into account the following comparisons to old events:
-While Sky Gods and Kings dropped gear more often, their pops had to either be farmed or they had a long repop time.
-For Kings which popped once a day, they were camped by 5+ different groups, most botted.
-Assuming your LS claimed the thing and killed it, it had a 15-20% or so of dropping what you wanted(unless it was dring).
-Assuming the item did indeed drop, do you have enough points/standing/dkp to lot it versus other people/senior members?
So with all that taken into consideration, VW drops are MORE than fair. You can literally pop Akvan an infinite number of times per day. Because of that, as long as you have a competent group and enough stones/gil/cp/an to pop Akvan you will get your drop EVENTUALLY and uncontestably. 2-3% drop rate seems low but if you can pop it an enormous number of times per day, it beats trying your luck at claiming King Behemoth once every 5 days for an abjuration that may or may not drop or that you may or may not be allowed to lot. I'll take the VW drop mechanics over old mechanics any day.
Second thing I want to mention is I'm not sure how exaggerated your post is because you lose a lot of credibility with:
For example: My girlfriend got Ace's Mail on her first fight. It's on her Mannequin (she can't use it). She wanted to make it into a Pulse: Cell and give it to me, but then I would only have 1/5 of an Ace's Mail. While there is a chance she might someday use her mail, there is no chance I will be able to use 1/5 of an Ace's Mail, so I told her don't bother.
Ace's Mail does not have a corresponding Pulse Cell. It's actually a fairly common drop from him. Uptala's rare drop is the glowing GK. Ace's Mail drops like candy dude.
Plasticleg
09-29-2012, 12:26 PM
Don't worry, they're only quitting for WoW.
lol
Demon6324236
09-29-2012, 12:47 PM
Ace's Mail does not have a corresponding Pulse Cell. It's actually a fairly common drop from him. Uptala's rare drop is the glowing GK. Ace's Mail drops like candy dude.
While I agree on the fact it has no Pulse Cell, I did more than enough Uptala with my friend to get him Ace's Mail, in over 50 kills he never got the body, where as I literally got probably 6~7, 1 nearly every single run, in fact, I dualboxed a run with my mule & GF's character, getting a Mail for my GF on the 2nd kill, and a Mail for my mule on my 3rd kill.
As for the old drops being worse, just because this is better than shit, doesn't mean it isn't still shit, it just means its a little bit better shit.
Sarick
09-30-2012, 01:41 AM
Don't worry, they're only quitting for WoW.
lol
My server ranking (http://www.ffxiah.com/player/Fenrir/Saricks) went up/down over 100pts in under 3 days. It was 377 now it's 262. If you think this is normal whoosh.
Either a lot of higher ranking players are getting BAN (http://www.playonline.com/ff11us/rule/specialtask.html) or they're quitting.
Use some judgement after reading this players post.
Plasticleg
09-30-2012, 04:09 AM
My server ranking (http://www.ffxiah.com/player/Fenrir/Saricks) went up/down over 100pts in under 3 days. It was 377 now it's 262. If you think this is normal whoosh.
Either a lot of higher ranking players are getting BAN (http://www.playonline.com/ff11us/rule/specialtask.html) or they're quitting.
Use some judgement after reading this players post.
Don't use the server ranking from FFXIAH for anything except a quick giggle. IIRC, a pretty terrible RMT used to be number 1.
But back on-topic, SE only bans dupes, speed hacks, fishbots, and RMTs who are dumb enough to trade millions through players over a short period of time. To be honest, most people who already have their weapons to 99 (lolaftermath), are not going to stay active until SoA expansion releases sometime next year. SE is extremely out-of-touche with a lot of players, the OP just seems to be one of them.
It's also more that they are crying about well-known shitty events, and ragequitting because of them. lol
Sp1cyryan
09-30-2012, 06:59 AM
As they say: This, so much.
Are you listening, SE?
What is not easily beatable in this game? Come on, seriously..
While SE is a bit out of touch (not nearly as much as they have been in the past) I think a lot of people are out of touch with reasoning, common sense, and even patience.
Someone claiming that SE makes content in this game that only a tiny group of people can complete (outside of aftermath trials, but really that is post 99 weapon anyway) is probably out of touch with all three.
PS. Nyzul is not broken at all.
Leonardus
09-30-2012, 08:16 AM
I think a lot of people are out of touch with reasoning, common sense, and even patience.
Perhaps we all are to a degree (I'm sure I am), but you've got to be kidding if you think 1500-3000 Heavy Metal Plates and 5x 18,000,000 gil Umbral Marrows are "no problem."
And Nyzul? My friends and I loved the original. This new version is awful. A group of casuals may be able to hit Floor 40-60, but that junk is inferior to what can be gained from Abyssea. At the very least, the assault tags need to be gained via Imperial Standing or Gil for this, not 24 Earth hours.
Komori
09-30-2012, 08:21 AM
20~21 Floor Jumps in NNI and still not reaching 100 because SE trolls at the last moment and lands us on 98 or 99 is pretty retarded.
Sarick
09-30-2012, 09:14 AM
Don't use the server ranking from FFXIAH for anything except a quick giggle. IIRC, a pretty terrible RMT used to be number 1.
But back on-topic, SE only bans dupes, speed hacks, fishbots, and RMTs who are dumb enough to trade millions through players over a short period of time. To be honest, most people who already have their weapons to 99 (lolaftermath), are not going to stay active until SoA expansion releases sometime next year. SE is extremely out-of-touche with a lot of players, the OP just seems to be one of them.
It's also more that they are crying about well-known shitty events, and ragequitting because of them. lol
Prove it. Back your comments up with something other then personal opinion.
Plasticleg
09-30-2012, 09:21 AM
Prove it. Back your comments up with something other then personal opinion.
You're trolling me as hard as Celaeno trolls me.
Try again, no one cares about FFXIAH rankings (sans you).
Sp1cyryan
09-30-2012, 10:20 AM
Perhaps we all are to a degree (I'm sure I am), but you've got to be kidding if you think 1500-3000 Heavy Metal Plates and 5x 18,000,000 gil Umbral Marrows are "no problem."
And Nyzul? My friends and I loved the original. This new version is awful. A group of casuals may be able to hit Floor 40-60, but that junk is inferior to what can be gained from Abyssea. At the very least, the assault tags need to be gained via Imperial Standing or Gil for this, not 24 Earth hours.
The plates are not hard to get, they just take time. Just like a relic takes time to make. Especially if you do not buy a lot of the items required. Considering some emperians such as Masamune are typically better than their Relic variety it is not a crazy trial especially considering by level 90 you already have a good weapon.
Marrow prices are set by players. There are LSs full of average players who get multiple a run and the word on the steet is up to nine in a run. So almost two people got 99 in a single night. It must be the end of the world that in two hours the whole LS did not finish. On Asura the marrows are 12m too.
It depends how "casual" these "casuals" are. There are plenty of people who are casual and can win from hard work and intelligent gearing. There are also people who play for a good amount of hours most of the days in the week who are worse geared and skilled than casuals. You can not liberally use the word around and count an entire group out. It is an event that takes serious team work, skill, and communication.
Not walking around on BST with full +1 gear watching your pet solo something like it can in most other areas in the game. Not everything in the game can be geared towards casual players anyway, but casual players are very capable of doing Nyzul. It depends more on the person than it does how much time they can actually play on average. Nyzul is not won by a bunch of basement dwellers eating Cheetos and Ramen at their grandmothers all day and night. It is not won by the typical caliber and skill of the people you seem to find in every single pick up ground nowadays either.
I really don't see the problem with a tag a day considering you can hold up to 4 or 5 of them at a time. You can't even enter dynamis, limbus, einherjar, etc more than once a day or every few days for a single run.
detlef
09-30-2012, 10:29 AM
Don't use the server ranking from FFXIAH for anything except a quick giggle. IIRC, a pretty terrible RMT used to be number 1.
It's indicates that many accounts are going inactive, which the point that person was trying to make.
Sarick
09-30-2012, 05:49 PM
It's indicates that many accounts are going inactive, which the point that person was trying to make.
Cheer, Cheer, this was said by Square Enix themselves in their corporate philosophy:
To spread happiness across the globe by providing unforgettable experiences
This philosophy represents our company's mission and the beliefs for which we stand.
Each of our customers has his or her own definition of happiness. Square Enix provides high-quality content, services, and products to help those customers create their own wonderful, unforgettable experiences, thereby allowing them to discover a happiness all their own.
LINK HERE (http://www.square-enix.com/eng/company/philosophy.html)
I think that this person deserves to speak their mind without lame duck attempts to hide how they feel. These rankings do matter if players are going inactive. Attempts to cover up complaints only show how desperate things have gotten for sycophants.
Sarick
09-30-2012, 06:02 PM
Try again, no one cares about FFXIAH rankings (sans you).
Again with the personal opinion based comments. You still haven't even tried to back up anything you've said. I gave several useful links to FFXI related sites. Please post something more then an opinion. The quote is 100% personal opinion you obviously don't speak for everyone.
Afania
09-30-2012, 07:48 PM
I love how every problem is always pushed to "hardcore""elite", as if the game is easily beatable by anyone and everyone, FFXI will have more subscribers than WoW and every server will filled up with 3k players a night. But in fact nobody can really come up with a convincing reason regarding this matter.
My server ranking (http://www.ffxiah.com/player/Fenrir/Saricks) went up/down over 100pts in under 3 days. It was 377 now it's 262. If you think this is normal whoosh.
Either a lot of higher ranking players are getting BAN (http://www.playonline.com/ff11us/rule/specialtask.html) or they're quitting.
Use some judgement after reading this players post.
Based on your info and use my judgement, the one who quit aren't "causals", but hardcores with higher server rank and probably run out of things to do in this game ;)
For casual players (me), here's what end-game looks like:
Einherjar - Inaccessable. Requires too many people. Unlike Japan, the US has to deal with 3hr time zone differences between friends, so getting 18 people together just isn't viable for casuals, especially on some kind of regular schedule. I have all feathers up to tier three from doing this with a handful of people, but it gets too hard to low-man after that.
Legion - Inaccessable. Not only does this take a lot of people, but they need to be elite. I may never know what the inside of a legion zone looks like.
Abyssea - Perfect. Can show up with any group size, accomplish minor goals, make progress on major goals, get exp/gil. This is literally the only reason I have been playing; there is always something to do and it's always interesting.
Dynamis - Very good. The mandatory JA procs and reliance on TH makes this boring since only a tiny selection of jobs meet both requirements, but the event scales nicely with small groups and the reward system is acceptable. Magic procs should happen at the same rate as JA procs, and WS procs should have the highest rate (10% chance per time stat). The Arch NM's are all impossible for casuals, but there is enough reward available without doing those.
Magian Weapon Trials - Good. It's nice that you can do this at your own pace, but some trials are needlessly boring. Weather trials were reduced drastically to combat this, which was good, but the same treatment needs to happen for "Killing Blow" trials and other similar things. For example, I can't bring myself to keep working on my 100TP Great Katana because I have already finished three trials by doing six hundred weaponskills (bored to death while doing it), yet I am left with a requirement for two thousand more. Without this weapon I'm unable to play my SAM in events. The result is I don't play my SAM any more, and it's depressing.
Limbus - Mediocre. If I could do Limbus daily, I would farm my own coins and get AF+1 things in the process, plus get chips for the original U/O fights. But I can only do this two times per week, and that means I can't afford to waste an opportunity to do the new Arch-U/O content requirements. The result is that I farm Dynamis for money to buy 75 or 150 Ancient Beastcoins from other people. The time restriction has turned a once fun and rewarding event into a money-sink that I want to put behind me as soon as we finish getting gear form the bosses.
VoidWatch - Mediocre. The event is generally well designed and fun. The ability to teleport around Vanadiel is great! The reward system, however, is infuriating. For example: My girlfriend got Ace's Mail on her first fight. It's on her Mannequin (she can't use it). She wanted to make it into a Pulse: Cell and give it to me, but then I would only have 1/5 of an Ace's Mail. While there is a chance she might someday use her mail, there is no chance I will be able to use 1/5 of an Ace's Mail, so I told her don't bother. My girlfriend also has Hekka's Kalsiris where I don't, so until I get this she's kind of stuck being our healer. Being stuck in a role because of luck is not fun. Finally, my girlfriend got Mekira-Meikogai the other day and put it on her 2nd mannequin. Even more amazingly, on our next attempt she got it again and took a pulse cell. Then we got more stones and tried again and she got it again. Then we tried it again and she got it again. So, she got 4 of them, put 1 on her mannequin, took 3 pulse cells and gave them to me, all in the span of about an hour. What was the net result? Four times she got lucky, and her reward for that was that I had to take four million gil out of our shared bank to buy the other two cells to complete my armor, even though she earned the thing four times. If we had beaten Byakko and got four Haidate in the old days, that would have been 4 Haidates in our linkshell, not 1 plus a four million gil debt for a second person. The fact that it takes one person getting lucky 6 times to get 2 body armors is terrible when you consider the drop rates. Trading 1 lucky occurance for 1/5th of an item is unfair. 1 drop should be worth 1 drop. The other frustrating thing is the hundreds of Qilins I have done with her, and I have yet to get myself a Lux (she's gotten 5 or 6 of them).
Meeble Burrows - Poor. This is another interesting and fun event at first glance. The time on it is perfect, the activities are interesting, and the rewards are exciting. If entry were restricted like Assault tags OR boss fight entry were restricted like Einherjar chambers are, then this event would be fine. You combined both restrictions in one event though, so now the time it will take to earn this gear stretches off so far into the future that I can't visualize success. Add to that the fact some items clearly won't be 100% drops, and this requires efforts of such great duration that by the time all of the gear can be obtained, it will be obsolete.
NeoNyzul - Terrible. Too difficult. Casuals can actually do everything in Nyzul; we are able to beat all bosses and many of us have captain rank and floor 100 tags from 75-era; we loved that event. What we can't do is finish this event before timing out. As a result of NN, the best geared people in the game get even better while the casual crowd is locked out of any hope for success, and that's totally unlike the old Nyzul. You need to allow us to save our climb by choosing to exit after defeating a boss, so that even if it takes us five times as long, the casual crowd has achievable goals to work for, yet the challenge to win is retained.
You guys are so afraid that we will beat all your content and quit, that you make it so only a tiny handful of people can actually beat it. The result is that I can't stand any of it any more. If I were winning most things, I'd play more, not less. You have it backwards.
Anyway, Voidwatch made me feel like I wanted to quit, but I stuck around for revamped events. NeoNyzul turned out to be a spectacular failure and I nearly quit except that I was willing to stick around and see if you would fix it. Then I heard Meeble Burrows was actually really interesting on the test server, so that was another reason to stay. Now, with the actual release being so time-consuming that there is no point in trying, and nothing being fixed about your previous problem events, I'm done. 3 strikes and I'm out.
OP's entire post pretty much just further labeled Causal=can't beat content, or causal=don't like content. Hey, I consider myself causal, I love causal, and I respect causals. Causal means you value real life/family/friend/work over gaming, isn't it respectable? But Causal should't be a nametag or excuse for anyone that can't beat content.
The fact is, a lot of the problem you listed can be solved if you try to solve it, even if you're causal. And vice versa, a "hardcore" may not be able to solve it if he can't try.
But anyways, here's a break down to your complain about the event:
Einherjar: You don't need 18 ppl, you only need 6 characters(some pt member can be Dual boxed) You mention you play with GF, find 4 more players, via /shout, connection, LS w/e. Go ask around to see if anyone interested in doing Einherjar. Einherjar is even more accessable than Abyssea, due to not limited in many jobs. I need a NIN and WAR if I want to do Abby, I don't need X job for it(although having NIN is nice for Odin). If you can do Abyssea you can do Einherjar(barring Odin v2, which requires a large LS).
Legion: This is more inaccessable for causals and it's fact that many jobs needs to be elite, but not all. However, it's not THAT inaccessable for causals if you play mage jobs like SMN. Jobs like SMN, COR, RDM, THF often doesn't have high gear requirement. If you have connection, knows a group that is doing it, then it's not all that accessable. But if you don't know any group, then yes it can be a bit hard to put together a pt.
Limbus: So in previous post you complained that you're causal so you can't do those events. Now you complained that you can't do enough limbus - -?? If you don't have a lot of play time and don't play everyday, then you can't do limbus daily anyways, so why is cooldown time on limbus a problem for causals? It should be a problem for ppl with too much play time, not pp without enough play time.
Meeble: Same as above. Cool down time is very long, and event is short. But completely not a problem for causal like me. I do Meeble with a static once a week, and do 5 tags at once. Every other day I don't have to do this event and just don't log on or do something else. If long cool down time is going to make someone complain, it should be hardcore with too much playtime, not causals that only play for few days a week. Meeble is perfect for causals that only log on or do event 2hr a week.
Voidwatch: VW being frustrating in drop is not just causal's problem, hardcore can go 0/700 and complain too. But your example of "having to pay millions for drop and worse than tiger pants" is weird....Tiger pants at 75 was way harder to obtain than T3 armor due to sheer amount of competition, and time spent to farm etc. You actually comparing T3 armor to Tiger pants.....real causals at 75 probably won't ever get the lotting right on it.
Nyzul: I love how ppl always keep saying Nyzul V2 is for elite, and only elite can win, while in reality it's actually more about powder boots spam/rotate and 3rd pt tool, more than gears you're wearing.
Anyways, from what I've seen it's more about "you don't like the content" but not "causals can't beat content", as many of the reasons you posted such as cooldown time isn't even about playtime and difficulty, sounds more like you want items after 1 day of playing, not lacking play time to do stuff. Stop blaming everything on hardcore if you don't like the content. It's your business that you want to quit because you're not enjoying the content, but your reasoning has nothing to do with causal/hardcore.
Plasticleg
09-30-2012, 08:12 PM
Again with the personal opinion based comments. You still haven't even tried to back up anything you've said. I gave several useful links to FFXI related sites. Please post something more then an opinion. The quote is 100% personal opinion you obviously don't speak for everyone.
If you think that posting an irrelevant link (http://www.ffxiah.com/) will validate anything, you best think again.
Kriegsgott
10-01-2012, 12:58 AM
For casual players (me), here's what end-game looks like:
Einherjar - Inaccessable. Requires too many people. Unlike Japan, the US has to deal with 3hr time zone differences between friends, so getting 18 people together just isn't viable for casuals, especially on some kind of regular schedule. I have all feathers up to tier three from doing this with a handful of people, but it gets too hard to low-man after that.
Legion - Inaccessable. Not only does this take a lot of people, but they need to be elite. I may never know what the inside of a legion zone looks like.
Abyssea - Perfect. Can show up with any group size, accomplish minor goals, make progress on major goals, get exp/gil. This is literally the only reason I have been playing; there is always something to do and it's always interesting.
Dynamis - Very good. The mandatory JA procs and reliance on TH makes this boring since only a tiny selection of jobs meet both requirements, but the event scales nicely with small groups and the reward system is acceptable. Magic procs should happen at the same rate as JA procs, and WS procs should have the highest rate (10% chance per time stat). The Arch NM's are all impossible for casuals, but there is enough reward available without doing those.
Magian Weapon Trials - Good. It's nice that you can do this at your own pace, but some trials are needlessly boring. Weather trials were reduced drastically to combat this, which was good, but the same treatment needs to happen for "Killing Blow" trials and other similar things. For example, I can't bring myself to keep working on my 100TP Great Katana because I have already finished three trials by doing six hundred weaponskills (bored to death while doing it), yet I am left with a requirement for two thousand more. Without this weapon I'm unable to play my SAM in events. The result is I don't play my SAM any more, and it's depressing.
Limbus - Mediocre. If I could do Limbus daily, I would farm my own coins and get AF+1 things in the process, plus get chips for the original U/O fights. But I can only do this two times per week, and that means I can't afford to waste an opportunity to do the new Arch-U/O content requirements. The result is that I farm Dynamis for money to buy 75 or 150 Ancient Beastcoins from other people. The time restriction has turned a once fun and rewarding event into a money-sink that I want to put behind me as soon as we finish getting gear form the bosses.
VoidWatch - Mediocre. The event is generally well designed and fun. The ability to teleport around Vanadiel is great! The reward system, however, is infuriating. For example: My girlfriend got Ace's Mail on her first fight. It's on her Mannequin (she can't use it). She wanted to make it into a Pulse: Cell and give it to me, but then I would only have 1/5 of an Ace's Mail. While there is a chance she might someday use her mail, there is no chance I will be able to use 1/5 of an Ace's Mail, so I told her don't bother. My girlfriend also has Hekka's Kalsiris where I don't, so until I get this she's kind of stuck being our healer. Being stuck in a role because of luck is not fun. Finally, my girlfriend got Mekira-Meikogai the other day and put it on her 2nd mannequin. Even more amazingly, on our next attempt she got it again and took a pulse cell. Then we got more stones and tried again and she got it again. Then we tried it again and she got it again. So, she got 4 of them, put 1 on her mannequin, took 3 pulse cells and gave them to me, all in the span of about an hour. What was the net result? Four times she got lucky, and her reward for that was that I had to take four million gil out of our shared bank to buy the other two cells to complete my armor, even though she earned the thing four times. If we had beaten Byakko and got four Haidate in the old days, that would have been 4 Haidates in our linkshell, not 1 plus a four million gil debt for a second person. The fact that it takes one person getting lucky 6 times to get 2 body armors is terrible when you consider the drop rates. Trading 1 lucky occurance for 1/5th of an item is unfair. 1 drop should be worth 1 drop. The other frustrating thing is the hundreds of Qilins I have done with her, and I have yet to get myself a Lux (she's gotten 5 or 6 of them).
Meeble Burrows - Poor. This is another interesting and fun event at first glance. The time on it is perfect, the activities are interesting, and the rewards are exciting. If entry were restricted like Assault tags OR boss fight entry were restricted like Einherjar chambers are, then this event would be fine. You combined both restrictions in one event though, so now the time it will take to earn this gear stretches off so far into the future that I can't visualize success. Add to that the fact some items clearly won't be 100% drops, and this requires efforts of such great duration that by the time all of the gear can be obtained, it will be obsolete.
NeoNyzul - Terrible. Too difficult. Casuals can actually do everything in Nyzul; we are able to beat all bosses and many of us have captain rank and floor 100 tags from 75-era; we loved that event. What we can't do is finish this event before timing out. As a result of NN, the best geared people in the game get even better while the casual crowd is locked out of any hope for success, and that's totally unlike the old Nyzul. You need to allow us to save our climb by choosing to exit after defeating a boss, so that even if it takes us five times as long, the casual crowd has achievable goals to work for, yet the challenge to win is retained.
You guys are so afraid that we will beat all your content and quit, that you make it so only a tiny handful of people can actually beat it. The result is that I can't stand any of it any more. If I were winning most things, I'd play more, not less. You have it backwards.
Anyway, Voidwatch made me feel like I wanted to quit, but I stuck around for revamped events. NeoNyzul turned out to be a spectacular failure and I nearly quit except that I was willing to stick around and see if you would fix it. Then I heard Meeble Burrows was actually really interesting on the test server, so that was another reason to stay. Now, with the actual release being so time-consuming that there is no point in trying, and nothing being fixed about your previous problem events, I'm done. 3 strikes and I'm out.
couldn you cancel your account without walltexting ?
Cadcalibur
10-01-2012, 02:53 AM
I can kinda agree with the OP. I have friends who want to join because they're bored with WoW but I keep advising them not too. The best gear comes from VW/NN/ archs in limbus/etc.The direction SE went with VW makes gear unobtainable because you can never get rank ups these days. All events listed where you depend on others doesn't really fit into the casual game style either. If I had just 2 hours one night and I tried to work on an empy weapons, for this sake we can say briareus is the target. For me personally I get more done soloing rather than sitting there for an hour, asking friends,shouting for people, and running the course. Especially those who know the time time restriction so they conveniently "d/c" with the ki set once braireus is about to be popped. I don't think these events should be scaled down to make it where casuals could completely own them but comparable options should be made available.After all, you do cater to casuals as well as hardcore and you know you do SE. So why give the Hardcore guys a steak and casual guys a meat ball. Give them a cheeseburger at least, and not the microwave kind either. I mean fresh off the grill, mouth watering........darn it, its breakfast time. You guys have fun, I'm going to cook food.
Aeonk
10-01-2012, 04:41 AM
1 point to address about Neo Nyzul...
At no point is it a requirement to hit floor 100 every single run. Even most elite players don't have a 100% win rate, no one does. The unique thing about neo nyzul is it has no set goal to reach, you create your own goal. whether or not you're able to set it realistically and accomplish it is a different matter. If you can't hit floor 100, go for 80. farm the astrariums until you can redeem it for a floor 100 piece. It's perfectly acceptable and it is real progress towards some of the best gear in the game (for now.) 3 weeks for 1 really good piece of your choosing is a damn good trade off compared to 0/1000 on whatever VW body you're going for.
Nawesemo
10-01-2012, 07:52 AM
you like this game or you don't, you like your friends in this game or you don't, you play or you don't. It isn't some decision in your life that should get as much energy as alot of us give it , but... it is what it is...
When you wanna come back it'll still be here :) we don't ever "quit" but we take breaks and stop for a while :)
Quitters never win and winners never Quit, don't say squat about stopping for a bit ;)
Sarick
10-01-2012, 11:14 AM
Proof. Personal opinion.
You said this LINK (http://forum.square-enix.com/ffxi/threads/27643-Canceling-my-Account?p=365367&viewfull=1#post365367)
Don't worry, they're only quitting for WoW.
lol
You said this LINK (http://forum.square-enix.com/ffxi/threads/27643-Canceling-my-Account?p=365479&viewfull=1#post365479)
Don't use the server ranking from FFXIAH for anything except a quick giggle. IIRC, a pretty terrible RMT used to be number 1.
It's also more that they are crying about well-known shitty events, and ragequitting because of them. lol
You said this LINK (http://forum.square-enix.com/ffxi/threads/27643-Canceling-my-Account?p=365521&viewfull=1#post365521)
You're trolling me as hard as Celaeno trolls me.
Try again, no one cares about FFXIAH rankings (sans you).
And you said this LINK (http://forum.square-enix.com/ffxi/threads/27643-Canceling-my-Account?p=365597&viewfull=1#post365597)
If you think that posting an irrelevant link (http://www.ffxiah.com/) will validate anything, you best think again.
It's obvious your trying to laugh off everything because you have nothing to say outside of personal views. There is a bit of conceit with all your responses as though only your opinion matters as fact and players who complain don't deserve any rights. The stuff I wrote has some foundation behind it because it involves philosophy and third party rankings.
What's really upsetting is instead of backing your views up you actually pointed a finger at me as a troll right after you posting the stuff above. All I've been doing up to this point is asking you to back up your opinions and pointing out they're only personal opinions
Oh yea, forgot to say, hows that for relevant (http://www.ffxiah.com/player/Siren/Zerichtwo) links?
Thanks for your approval BUMPING the thread all these times to keep said topic at the top of the list. :D
Quitters never win and winners never Quit, don't say squat about stopping for a bit ;)
Nice one, I can agree with.
wish12oz
10-01-2012, 12:04 PM
It's indicates that many accounts are going inactive, which the point that person was trying to make.
Lots of accounts are going inactive. This shouldn't really surprise anyone with Diablo 3 1.05, Guild Wars 2, and now the new World of Warcraft expansion about that kung fu Panda movie.
@OP: Try Guild Wars 2, it's fun to level up in and do random big dragon fights with whoever happens to be around, and it's built entirely around having a casual fan base.
wish12oz
10-01-2012, 12:06 PM
1 point to address about Neo Nyzul...
At no point is it a requirement to hit floor 100 every single run. Even most elite players don't have a 100% win rate, no one does. The unique thing about neo nyzul is it has no set goal to reach, you create your own goal. whether or not you're able to set it realistically and accomplish it is a different matter. If you can't hit floor 100, go for 80. farm the astrariums until you can redeem it for a floor 100 piece. It's perfectly acceptable and it is real progress towards some of the best gear in the game (for now.) 3 weeks for 1 really good piece of your choosing is a damn good trade off compared to 0/1000 on whatever VW body you're going for.
Farming floor 80 for floor 100 gear is also amazingly fast compared to old world spawn HNM and salvage days.
EDIT: Woops, meant to edit the other post and add this, sorry for the double
Sarick
10-01-2012, 12:32 PM
Lots of accounts are going inactive. This shouldn't really surprise anyone with Diablo 3 1.05, Guild Wars 2, and now the new World of Warcraft expansion about that kung fu Panda movie.
This could be a reason. I just don't agree with plastics personal opinions or inability understand that the rank system is based on actual active players. I guess it is hard to explain to someone this relevance who is seen in the community (http://www.ffxiah.com/player/Siren/Zerichtwo) as an almost blank page. You on the other hand are listed in the ranks (http://www.ffxiah.com/player/Odin/Kaerin).
Byrth
10-01-2012, 12:42 PM
A bunch of people deactivated when Guildwork billing clocked over and it caused the rankings to drop, so seeing a sudden drop in your rank isn't actually a very good measure of the number of active players. A number of people had FFXIAH profiles due to using the GW client and didn't have valid LS Community URLs, so when their billing deactivated their XIAH profiles were removed. There was some major billing deadline recently (maybe Guildwork upped the price? idk) and a bunch of people ended up not having FFXIAH profiles anymore because they didn't pay it.
The OP is pretty much right, except for his Voidwatch rage. It's all just luck and sample size, and the more of the latter you have the less of the former you need to cap out on drops. I have something like 40 Voidstones to my name (started the system when it came out, saved stones, and got the stone recharge time periapts before really diving in) and the only monster I need drops from still is Kalasutrax. Body drop rate is about 1%. Pulse Weapon drop rate is about 0.5%. The secondary items are something like 3-5%. The common items are probably 10-20%. After that you just need to kill enough of them to average out!
What sucks is doing Voidwatch with an incompetent group. If you're with a competent group, you run out there and kill the same boring proc-locked monster 6 times, warp back, re-stone, and repeat it. If you're with an incompetent group the fights are more interesting in a sense, but you also end up feeling like you're doing an unreasonable amount of work for the typical Voidwatch reward (Cruor and logs). For a non-proc-locked fight, Voidwatch drop rates are way too low to justify doing the event. For a proc-locked fight, the fight is very boring but after 6 of them you have about 100k cruor, maybe some HMPs, and if you're really lucky you have a piece of equipment that you wanted. It's worth doing as a way to make gil with other people, but just not exciting.
Modoru
10-02-2012, 12:30 AM
A very long post
I'd like to point out that the word you're looking for is "casual", not "causal". How you managed to mis-spell it that many times is beyond me.
His arguments mostly lean towards the fact that he may be willing to do it, but not that many people on his level [eg; with enough ability to do their job well] want to participate in these events in the same fashion that he does. Most of these events lean towards doing them ceaselessly for a long period of time versus going hardcore and slaving away with an EGLS [if that still somehow exists] in order to get it. Either way, this is not something that should drive every single aspect of endgame. While I'm also not a fan of getting everything on the first try [well, I am, but that would eliminate replay value], it's still a bit excessive. There can be a happy medium, I'm sure.
wish12oz
10-02-2012, 01:42 AM
You on the other hand are listed in the ranks (http://www.ffxiah.com/player/Odin/Kaerin).
Ya! Link to my page, advertise my extra Duplus grip and Fulad-Zereh I have for sale in my bazaar!
/win
Rambus
10-02-2012, 09:06 AM
Don't use the server ranking from FFXIAH for anything except a quick giggle. IIRC, a pretty terrible RMT used to be number 1.
But back on-topic, SE only bans dupes, speed hacks, fishbots, and RMTs who are dumb enough to trade millions through players over a short period of time. To be honest, most people who already have their weapons to 99 (lolaftermath), are not going to stay active until SoA expansion releases sometime next year. SE is extremely out-of-touche with a lot of players, the OP just seems to be one of them.
It's also more that they are crying about well-known shitty events, and ragequitting because of them. lol
That is not true. My mule got banned for trading items across accout and and still don't get why my main one is ok, gut lucky I guess.
I never use windower or cheat and yet it is a cool thing to talk about how most pc players use windower scripts to change gear and if you do nto do this you are gimp.
They also did wrongful bans for the savage thing but that id a different issue
I am not sure who SE bans has to do with the real point of the topic though.
You guys are so afraid that we will beat all your content and quit, that you make it so only a tiny handful of people can actually beat it. The result is that I can't stand any of it any more. If I were winning most things, I'd play more, not less. You have it backwards.
This has been the truth since I played this game. Endamge was full of elite pick and chose, old ffxi was not really for causal unless you where happy with the lower level events like garrison and later on assault and so on.
I am shocked SE made getting relics causal but mythics still a big pain in the rear.
Sarick
10-02-2012, 11:35 AM
Ya! Link to my page, advertise my extra Duplus grip and Fulad-Zereh I have for sale in my bazaar!
/win
You're welcome, You're welcome (MIN CHAR LIMIT)
Rambus
10-02-2012, 01:00 PM
After thinking about this what is wrong with having causal content and hard core gamer constant? you don't want the hard core people to be board.
In my view there is no hard core contant though, there is easy mode gaming, casual content, and a bit harder content.
It is also my view there was no 'end game' since the game was lifted to 80.
SE really needs to do something to 75 content to make it a bit more appealing to do as level 99 (I/E too much stuff is a push over baring NNI time stress) with rewards to go with it.
Monchat
10-02-2012, 04:50 PM
more than 6 month after their introduction I think it's safe to say they have no intention of fixing NNI or Legion, which sucks because legion looked interesting on paper. Well, suck it up or don't do the garbage content like me. Plenty of other thing to do. Most of legion/Nyzul/ VW reward are garbage reward and at best situational sidegrades to abyssea gear anyway (lolTanakaBalance).
This could be a reason. I just don't agree with plastics personal opinions or inability understand that the rank system is based on actual active players. I guess it is hard to explain to someone this relevance who is seen in the community (http://www.ffxiah.com/player/Siren/Zerichtwo) as an almost blank page. You on the other hand are listed in the ranks (http://www.ffxiah.com/player/Odin/Kaerin).
Ah blessed are the blind. FFXIAH.com finally has a purpose. To see which s$$t is at the top of the pile. FFXIAH.com is nothing but a group of other website information gathered in 1 spot. If the other information isnt accurate they make no means to correct FFXIAH.com. Want facts, take a look at the recipe information that hasnt been updated for 5 years. Shouts are from Guildworks, I suppose if that ever goes.....Ranks and Community serve no purpose other than to brag about what gear someone thinks is best this week and why havent you got it. It also makes elite people who look down on other people, this isnt the spirit of community at all. When was the last time any Community activily looked for new people? Oh they have to apply see what gear you have and if they dont like what they see they dont want you to join. Well my community are my friends, they dont expect me to give my life history to be my friend. They accept people for what they bring not what they can screw out of them.
The game has become stale. Same of the same. Not everyone likes everything and they shouldnt but really inject some life back into the game otherwise the flood of people leaving wont stop and where will the communities be then.
Demon6324236
10-02-2012, 06:58 PM
Well honestly my main use of AH.com is for gear sets, I find it an invaluable tool in building sets for my jobs, and don't know that it needs another site for it to function. Past that the point of his post was the number of people that changed, nothing to do with the rank itself, simply that enough people left, or disappeared, that the number went up that much.
Plasticleg
10-03-2012, 02:22 AM
Proof. Personal opinion.
You said this LINK (http://forum.square-enix.com/ffxi/threads/27643-Canceling-my-Account?p=365367&viewfull=1#post365367)
You said this LINK (http://forum.square-enix.com/ffxi/threads/27643-Canceling-my-Account?p=365479&viewfull=1#post365479)
You said this LINK (http://forum.square-enix.com/ffxi/threads/27643-Canceling-my-Account?p=365521&viewfull=1#post365521)
And you said this LINK (http://forum.square-enix.com/ffxi/threads/27643-Canceling-my-Account?p=365597&viewfull=1#post365597)
It's obvious your trying to laugh off everything because you have nothing to say outside of personal views. There is a bit of conceit with all your responses as though only your opinion matters as fact and players who complain don't deserve any rights. The stuff I wrote has some foundation behind it because it involves philosophy and third party rankings.
What's really upsetting is instead of backing your views up you actually pointed a finger at me as a troll right after you posting the stuff above. All I've been doing up to this point is asking you to back up your opinions and pointing out they're only personal opinions
Oh yea, forgot to say, hows that for relevant (http://www.ffxiah.com/player/Siren/Zerichtwo) links?
Thanks for your approval BUMPING the thread all these times to keep said topic at the top of the list. :D
Nice one, I can agree with.
It's kind of terrifying that me calling someone (see:you) a troll has gotten you to spiral off into this psychotic flame tangent.
Maybe you need to take a break.
Rambus
10-03-2012, 02:44 AM
more than 6 month after their introduction I think it's safe to say they have no intention of fixing NNI or Legion, which sucks because legion looked interesting on paper. Well, suck it up or don't do the garbage content like me. Plenty of other thing to do. Most of legion/Nyzul/ VW reward are garbage reward and at best situational sidegrades to abyssea gear anyway (lolTanakaBalance).
pretty much how i feel, only abyssea seems worth doing.
what do you mean by lolTanakaBalance?
side note:
I think I agree with Sarick but his war with Plasticleg still is funny for some reason. Maybe I like all the link references... doono
Sarick
10-03-2012, 06:07 AM
It's kind of terrifying that me calling someone (see:you) a troll has gotten you to spiral off into this psychotic flame tangent.
Maybe you need to take a break.
Flame tangent, You replied to it and made another opinion again. You still haven't said anything to backup your points as I requested. You don't have anything but slop-choops does it taste good?
Sarick
10-03-2012, 06:21 AM
I think I agree with Sarick but his war with Plasticleg still is funny for some reason. Maybe I like all the link references... doono
Thank you. Anyway, it's supposed to be serious if you look at the post from plastic all of them are blatent "uhh uhh this is stupid" sloth trolls reminds me of this.
http://static.fjcdn.com/pictures/TROLL_e66f0f_699051.jpg
Armstrong VS Sloth Rocky Style (http://youtu.be/BhUesdxz4l8)
All the links are like punches to sloth. "This artistic muscular and artistic alchemic collaboration is excellent and elegant." There are a lot of funny's here just click the link.:eek:
To put things bluntly, I hate it when people who play the game get so upset they quit and then some troll comes along to laugh at them. These players are complaining because they loved the game at one point. They might of had friends that will miss them but they've been hurt enough to say enough is enough. By them posting "I'm leaving" with all these details shows they took the time to say "I'm sick of it." It's a cry to the community and development teams "PLEASE FIX THINGS!"
I say let quitting customers complain, If there is something to disagree with then we should be able to backup what we're saying. Posting BS personal opinions to make fun of them for rage quitting is not helping this game get better. Those links in the post your commenting about are where my finger is pointing. ;)
Afania
10-03-2012, 06:51 AM
Thank you. Anyway, it's supposed to be serious if you look at the post from plastic all of them are blatent "uhh uhh this is stupid" sloth trolls reminds me of this.
http://static.fjcdn.com/pictures/TROLL_e66f0f_699051.jpg
Armstrong VS Sloth Rocky Style (http://youtu.be/BhUesdxz4l8)
All the links are like punches to sloth. Lot's of funny's here just click the link.:eek:
To put things bluntly, I hate it when people who play the game get so upset they quit and then some troll comes along to laugh at them. These players are complaining because they loved the game at one point. They might of had friends that will miss them but they've been hurt enough to say enough is enough. By them posting "I'm leaving" with all these details shows they took the time to say "I'm sick of it." It's a cry to the community and development teams "PLEASE FIX THINGS!"
Nobody can be happy at everything, I'm not happy at everything either. But there's a difference between constructive suggestions to improve and just toss out random complain for personal reasons.
Sarick
10-03-2012, 07:05 AM
Nobody can be happy at everything, I'm not happy at everything either. But there's a difference between constructive suggestions to improve and just toss out random complain for personal reasons.
Maybe, it's because some people just don't want to hear or read about it when someone speaks negative about something. I know people hate if someone to talks badly about something they enjoy. Some even respond harshly in the form of rage responses. The people who troll lash out about it are just feeding the issue. Reverse you shoes for a moment and put yourself on the other side of the fence.
People must realize that by responding to the topic or trolling it they only bring more attention to the topic. Sometimes they should just look past it. If people can't do that then there is a simple solution. DON'T CLICK THE LINK from the person rage quitting. :confused:
Problem Solved.
Rambus
10-03-2012, 10:22 AM
Nobody can be happy at everything, I'm not happy at everything either. But there's a difference between constructive suggestions to improve and just toss out random complain for personal reasons.
Usually when people complain and even try to have constructive suggestions they are met with 'call the wwahhhblace" posts. I feel there is people that would support SE no matter what they do and I am glad I read Sarick correctly seeing he said "By them posting "I'm leaving" with all these details shows they took the time to say "I'm sick of it." It's a cry to the community and development teams "PLEASE FIX THINGS!""
Like I said in an old post FFXI was never really causal till ATU came out (It is easy seen how people talk, basic elite attitude about having reasonable gear to do your job vs "Gil is hard i do not have time so i gear my dex 2 ring at 56+ and not an acc ring" replies.)
That is also when more causal content opened up and not just making the exp rate faster (pokemon, assault, moving to salvage) I was a bit shocked hearing how they hated the 4 hr dyna things but that is something i would rather do then fight over a pop every 24 hours. I also loved the mass vs mass team work that went into it.
Abyssea took causal a step further while neglecting 'hard content' . in my view 80-95 caps had nothing hard at all and this is when vw started to pop up (90 and 95 caps i think) I dislike the event due to the strong link to abyssea, it was like abyssea that is in abyssea zones.
Now you have this ADL, NNI, legion that depend on a sch or two in some way to get done. This also pushed dyna being more casual.
So there is ether hard content linked by luck, farming old content for relics, or vw. The game feels like there was a lot less to do that is interesting compared to 75. people did KSNM 99, BCNM, limbus, dyna, or camping a nm and ixion and sandworm was interesting concepts for hmns.
limubus is a pushover now, same with dyna, and other 75 content so it is hard to keep interest from ending so fast.
what is lolTanakaBalance anyway?
Dragoon9
10-03-2012, 02:38 PM
a game is a game why must people argue over petty things like gear and diffculty? no matter what SE does, because they are a hot shot game corp, people will always keep coming back in some form or fashion be it in XI and shoot to 99 in 5 hours, or start up in XIV V2. honestly its pretty much simplicity at that, but to each their own thoughts
Karbuncle
10-03-2012, 03:35 PM
Meeble Burrows - Poor. This is another interesting and fun event at first glance. The time on it is perfect, the activities are interesting, and the rewards are exciting. If entry were restricted like Assault tags OR boss fight entry were restricted like Einherjar chambers are, then this event would be fine. You combined both restrictions in one event though, so now the time it will take to earn this gear stretches off so far into the future that I can't visualize success. Add to that the fact some items clearly won't be 100% drops, and this requires efforts of such great duration that by the time all of the gear can be obtained, it will be obsolete.
This a thousand times.
I want to keep this short, I do have a lot of fun with Meeble burrows, But its entirely too restricting. When they described the Side objects as "Optional" at one point, I figured that means you wouldn't have to do them. We had to clear them 1 by 1 until we could fight the boss, we then figured, Oh, We have to clear them once, and then can just do boss runs if we like.
Nope.
Once you clear a boss it deletes all records of it, and you gotta start from square 1 all over again.
Long story short, You get, at best, 1 boss per week, Since it can only store 5 Key items for you at a time. So, That made me really upset. They're stretching events out entirely too thin. So, While I'm having fun with my friends, I'm disappointed how restricted this content is. I get to do this once a week, and the best part? We killed a boss Sunday, and it dropped 2 of these WORTHLESS Clubs (The NQ Club with MND+10)... We were too busy laughing at it to be upset, but jeeze, If the second boss drops crap, I might just retire again to the point not even Seekers is bringing me back.
I just don't like that they're attempting to artificially prolong the content they release by horrifically limiting access to it. At least allow us to keep our progression. There was a reason people hated VoidWalker NM's, and needless to say, Part of it was the "Thanks for your interest, go start from square 1 a**face". At least with Vwalkers, You could build multiple pops...
Demon6324236
10-03-2012, 04:06 PM
From what I understand you also will only be able to do the final boss once every 25 days as well, which is a load of shit.
Maybe you miss the point in negative comments. They are just as valid as positive comments. I found the topic to be constructive, well thought out from his point of view. If you want to live in a rainbow colored world feel free not to response to negative comment and I certainly wont make you read them or response to them since they hurt your rainbow world.
Afania
10-03-2012, 10:50 PM
This a thousand times.
I want to keep this short, I do have a lot of fun with Meeble burrows, But its entirely too restricting. When they described the Side objects as "Optional" at one point, I figured that means you wouldn't have to do them. We had to clear them 1 by 1 until we could fight the boss, we then figured, Oh, We have to clear them once, and then can just do boss runs if we like.
Nope.
Once you clear a boss it deletes all records of it, and you gotta start from square 1 all over again.
Long story short, You get, at best, 1 boss per week, Since it can only store 5 Key items for you at a time. So, That made me really upset. They're stretching events out entirely too thin. So, While I'm having fun with my friends, I'm disappointed how restricted this content is. I get to do this once a week, and the best part? We killed a boss Sunday, and it dropped 2 of these WORTHLESS Clubs (The NQ Club with MND+10)... We were too busy laughing at it to be upset, but jeeze, If the second boss drops crap, I might just retire again to the point not even Seekers is bringing me back.
I just don't like that they're attempting to artificially prolong the content they release by horrifically limiting access to it. At least allow us to keep our progression. There was a reason people hated VoidWalker NM's, and needless to say, Part of it was the "Thanks for your interest, go start from square 1 a**face". At least with Vwalkers, You could build multiple pops...
I think the point of "1 week per meeble burrows" is so that you can do other events on rest of the 6 days. I have legion event 4 days a week, ADL 2 days a week, and only have 2~3hr of playtime a night so I can realy only do 1 event a day, plus other VW and such, and 1 day for meeble burrows every week is just perfect since I don't have enough time for 2 days a week. If meeble burrows have no downtime, I won't be able to join any static at all because all the static out there will do it 24/7.
Mirage
10-03-2012, 11:24 PM
Sounds perfect for you, but not those who haven't got a group for legion and/or ADL. It would be nice if that group of players could do meeble burrows a bit more often instead.
Camiie
10-04-2012, 01:06 AM
I think the point of "1 week per meeble burrows" is so that you can do other events on rest of the 6 days.
No it isn't. The point is to limit the rate at which players can progress. The devs don't set up limitations for OUR benefit. It's always for their own.
I have legion event 4 days a week, ADL 2 days a week, and only have 2~3hr of playtime a night so I can realy only do 1 event a day, plus other VW and such, and 1 day for meeble burrows every week is just perfect since I don't have enough time for 2 days a week. If meeble burrows have no downtime, I won't be able to join any static at all because all the static out there will do it 24/7.
That's purely a personal problem. Just because you have too much on your plate doesn't mean everyone else should be limited. You need to limit yourself.
A tiny handful people probably would do the event 24/7. There's always a few nutjobs out there. There's only so much that can and should be done to account for them. Most people wouldn't be able to stand doing it that often and would be more than happy to limit themselves to a few runs a day, or their life would dictate that they do so. Also, not everyone has the same schedule every day of the week. They should be free to play at their own pace. If someone can only do 1 run a day during the week, but has time for 10 runs on Saturday then they should be able to do it that way.
Rambus
10-04-2012, 02:22 AM
^ that, and legion 4 times a week i would shoot my self over that... or go back to being quit lol
someone explain what lolTanakaBalance or RNG or TanakaRNG means, i keep seeing it all over the place -.-
Mirage
10-04-2012, 02:25 AM
RNG means random number generator, and refers to when rewards/victory depends greatly on randomly generated numbers by the server, not by how good the group performed.
Demon6324236
10-04-2012, 02:28 AM
And the reason Tanaka is thrown in is because it is commonly believed that our old producer, Takana, was the cause of many problems in the games content, such as VW's low drop rates.
Byrth
10-04-2012, 02:33 AM
idk . . . if Meebles are from the new guy then it's hard to claim he's much better:
http://www.ffxidb.com/zones/129/goldwing
Figure out how long it would take for your group to get 6 Bendis's Hairpins.
Camiie
10-04-2012, 03:19 AM
idk . . . if Meebles are from the new guy then it's hard to claim he's much better:
http://www.ffxidb.com/zones/129/goldwing
Figure out how long it would take for your group to get 6 Bendis's Hairpins.
I would guess that whatever events we have now, and any that are soon to come, were planned out before Matsui replaced Tanaka. Of course that's not to say that Matsui won't just turn out to be Tanaka, Jr. He may well just give us more of the same. I'm certainly not willing to declare him FFXI's savior at this point.
Afania
10-04-2012, 09:17 AM
No it isn't. The point is to limit the rate at which players can progress. The devs don't set up limitations for OUR benefit. It's always for their own.
That's purely a personal problem. Just because you have too much on your plate doesn't mean everyone else should be limited. You need to limit yourself.
A tiny handful people probably would do the event 24/7. There's always a few nutjobs out there. There's only so much that can and should be done to account for them. Most people wouldn't be able to stand doing it that often and would be more than happy to limit themselves to a few runs a day, or their life would dictate that they do so. Also, not everyone has the same schedule every day of the week. They should be free to play at their own pace. If someone can only do 1 run a day during the week, but has time for 10 runs on Saturday then they should be able to do it that way.
It is a personal problem yes, but when everyone have different playtime a day, an event with no time limit and still requires a static will become hardcore only.
When abyssea was out, there are a lot of Abyssea static group going on, and they spent 4~6 or even 8hours a day in abyssea. So if someone with 1~2hrs a day of playtime won't be able to join those groups, you don't want someone who come for only 1/4 of time and log off mid-run no?
Cool down time or time limit per entrance means those ppl with 1~2hr a day of playtime can keep up with ppl with too much time.
It's not about arguing whether meeble burrow 20 hr cooldown time is good or not, just saying that any event with no cool down time means if you want a static you'd have to keep up with hardcore's pace.
Demon6324236
10-04-2012, 09:29 AM
Make it 1 entry per 6 or 10 hours, and allow them to stack infinitely like stones for Aby & VW.
It is a personal problem yes, but when everyone have different playtime a day, an event with no time limit and still requires a static will become hardcore only.
When abyssea was out, there are a lot of Abyssea static group going on, and they spent 4~6 or even 8hours a day in abyssea. So if someone with 1~2hrs a day of playtime won't be able to join those groups, you don't want someone who come for only 1/4 of time and log off mid-run no?
are you really comparing 4-8h a day with something that has 126min limite (with perfect use of pheromone)a week?
and part timer can have some use in event such as aby
Cool down time or time limit per entrance means those ppl with 1~2hr a day of playtime can keep up with ppl with too much time.
It's not about arguing whether meeble burrow 20 hr cooldown time is good or not, just saying that any event with no cool down time means if you want a static you'd have to keep up with hardcore's pace.
no, you can static with other casual, or with "less casual" that still does other event without you.
in a "no progress" event you can even "static" with people that also do it with other people if there is enough reward.
Rambus
10-06-2012, 03:28 PM
RNG means random number generator, and refers to when rewards/victory depends greatly on randomly generated numbers by the server, not by how good the group performed.
thanks I thought RNG had to do with the job that shot arrows.
And the reason Tanaka is thrown in is because it is commonly believed that our old producer, Takana, was the cause of many problems in the games content, such as VW's low drop rates.
thanks for answering
Make it 1 entry per 6 or 10 hours, and allow them to stack infinitely like stones for Aby & VW.
Please do this so when I quit again and come back I can have 1000+ stones like in abyssea or 600+ like VW
Mayoyama
10-06-2012, 08:34 PM
A bunch of people deactivated when Guildwork billing clocked over and it caused the rankings to drop, so seeing a sudden drop in your rank isn't actually a very good measure of the number of active players. A number of people had FFXIAH profiles due to using the GW client and didn't have valid LS Community URLs, so when their billing deactivated their XIAH profiles were removed. There was some major billing deadline recently (maybe Guildwork upped the price? idk) and a bunch of people ended up not having FFXIAH profiles anymore because they didn't pay it.
The whole thing with ranking means nothing.. especially considering pretty much none of the JP are even listed (and if they were I am fairly sure many ppl's ranks would drop significantly). You can have all jobs 99, craft at 100 and a couple empys which would give you a high ranking... doesnt necessarily make you a good player
detlef
10-07-2012, 05:34 AM
I'm not sure anybody is arguing that AH ranking is a meaningful way of judging a player.
MarkovChain
10-07-2012, 08:42 AM
The op is right on everything except meeble burrows ; yes you can't have everything fast, but if you want to play that much your are not casual either. I'm fairly sure MB is here to keep ppl busy 1 day a week after legion and voidwatch failures. Salvage is coming girls, they kept it last for a reason.
Also one thing ppl tend to forget is that you can send item through delivery box so if you got a mule it's double chance lol (all those fights are cake).
scaevola
10-08-2012, 12:06 AM
I'd like to point out that the word you're looking for is "casual", not "causal".
http://iheartwallstreet.com/wp-content/uploads/2010/11/the-architect.jpg
(op is generally right but yeah voidwatch is fine, seriously
those low drop rates are the only reason why you are even able to do it in October 2012)
EDIT: The ability to trade up astrariums would do a lot for the game right now. Knowing you could make progress towards Floor 100 gear by jumping in and clearing to 20 with DNC BST BST THF RDM WHM would give people something to be kind of excited about.
scaevola
10-08-2012, 12:25 AM
I think the point of "1 week per meeble burrows" is so that you can do other events on rest of the 6 days. I have legion event 4 days a week, ADL 2 days a week, and only have 2~3hr of playtime a night so I can realy only do 1 event a day, plus other VW and such, and 1 day for meeble burrows every week is just perfect since I don't have enough time for 2 days a week. If meeble burrows have no downtime, I won't be able to join any static at all because all the static out there will do it 24/7.
This is fair, but is almost totally addressed by removing the cap on pheromones while leaving the recharge rate untouched. An individual run really is less than ten minutes; but for the cap the overall pace would be almost identical to voidwatch.
I mean, the more realistic solution is to just forget about doing anything else on your schedule as long as you're rolling with assholes who insist you give 10-15 hours a week of your life to Legion, but hey.
Demon6324236
10-08-2012, 12:32 AM
An event should not be kept alive because it has terrible drop rates, it should be kept alive because it has rewards worth doing it for while still being a rewarding event.
Example, Abyssea is still done by people, why? The reason is simple, its because the content had rewards worth doing it for and at the same time gave them to you without you having to bang your head against the wall for days to get them. An easy fix to VW for example, put plates on NMs with R/EX drops past T3 Jeuno & T1 Aht/Tav, T3 Jeuno gets plates both in HQ & NQ slots as to give it a higher drop rate. Add pouches to Ig-Alima & Rex or raise Cinder/Dross drop rates. Increase all drop rates on all R/EX gear by 50~100%(not meaning to 50~100%, but by that much, meaning at most double of current)except for items with glows, their drop rate is put to 3~5% as currently they seem much to low(especially the weapon drops)and with that I think VW would continue for a while thanks to plate drops & cinder/dross drops. That or go look at my point idea, which would work just as well.
scaevola
10-08-2012, 01:58 AM
An event should not be kept alive because it has terrible drop rates, it should be kept alive because it has rewards worth doing it for while still being a rewarding event.
We aren't talking about whether you could do voidwatch at all, we're talking about whether you could do any voidwatch other than qilin.
Example, Abyssea is still done by people, why?
supergrindy empyrean weapons, and the fact that you need to redo the AF3+2 grind every time you want to level a new job
also we like money
right?
The reason is simple, its because the content had rewards worth doing it for and at the same time gave them to you without you having to bang your head against the wall for days to get them.
oh
An easy fix to VW for example, put plates on NMs with R/EX drops past T3 Jeuno & T1 Aht/Tav, T3 Jeuno gets plates both in HQ & NQ slots as to give it a higher drop rate. Add pouches to Ig-Alima & Rex or raise Cinder/Dross drop rates.
ok aces but this has anything to do with the actual gear drop rates (which is what everybody was actually talking about) because ______
Increase all drop rates on all R/EX gear by 50~100%(not meaning to 50~100%, but by that much, meaning at most double of current)except for items with glows, their drop rate is put to 3~5% as currently they seem much to low(especially the weapon drops)and with that I think VW would continue for a while thanks to plate drops & cinder/dross drops. That or go look at my point idea, which would work just as well.
i got a ganesha's mala a couple months ago
guess how much i want to join hahava shouts to help other people get ganesha's mala
guess how much that would change if i'd gotten the mala on the first kill rather than the 50th
Sarick
10-08-2012, 02:05 AM
I'm not sure anybody is arguing that AH ranking is a meaningful way of judging a player.
No the AH ranking is used to show what a player has accomplished in terms of experiences. It's like a resume actually where you see the stuff they've done already. This doesn't make them GOOD at the jobs they worked at. It just shows history and how much they've accomplished compared to others who list achievements on the game. It's not great if someone runs around saying how hard/easy arch dynamis lord is or how they talk so highly about OLD school if while rank 1 in all nations with one Level 99 job, 2 level 50 sub jobs and a history that includes all level 1 gear.
Oh, in before "They might have started over" If they started over what would cause this and why? If things have changed so much since 2002 or whenever they restarted then it kind of counts as a new beginning anyway.
Rankings accomplish that a player has done things they validate the players personal achievements.
Demon6324236
10-08-2012, 02:30 AM
We aren't talking about whether you could do voidwatch at all, we're talking about whether you could do any voidwatch other than qilin.Ill come back to this in a minute.
supergrindy empyrean weapons, and the fact that you need to redo the AF3+2 grind every time you want to level a new job
also we like money
right?Like I said, rewards you don't have to bang your head against the wall to get. Emps & AF3+2 both have decent drop rates, and though they may be grindy it isn't as bad because you always get something for your trouble with Emps, and +2s have a high drop rate with TH or proc, and very high with both, not to mention each +2 has a NM which drops 1 100% of the time, and up to 3 total. I think this is why people like Abyssea, you got something when you tried, there was not alot of cock-blocking random drops to get in the way of what you were after. You simply needed to work on something to obtain it, rather than VW where you fight hundreds of times with no progress toward your rewards at all, you have the same chance after 100 fights, as someone who is just fighting the NM their 1st time.
ok aces but this has anything to do with the actual gear drop rates (which is what everybody was actually talking about) because ______Again, Ill come back to this in just a second.
i got a ganesha's mala a couple months ago
guess how much i want to join hahava shouts to help other people get ganesha's mala
guess how much that would change if i'd gotten the mala on the first kill rather than the 50thOk now all of the things I put off in 1 shot. By adding plate drops to NMs with R/EX gear drops such as Hahava would give you just such a reason to redo that NM. As you said, you have no incentive to do Hahava right now, thats because there are no rewards you can really get from it, however if they added plates, or something worth money besides a pulse cell you have nearly no chance of getting, you would probably think about doing it.
Qilin is spammed because its a easy ass NM which has a potential for good money/plate drops. Were they to give drops to other NMs, you also may see a wider verity. As for right now the only Kaggen, Akvan, Pil, & Qilin, are really spammed, because of Plates & Bodies. The main reason for Kaggen, Akvan, and Pil are gear, however they normally seem to fill nicely, this is because the single plate drops, while not being the best, are still good rewards, and are worth the time to join.
All in all it would help overall for a good reason. Making drop rates higher or adding drops to make the parties easier to gather, both are good solutions because of 1 main reason. Parties would get members quicker, meaning more time you can fight the NM, and less time spent shouting. The 2nd reason is everyone has a chance at these other rewards, such as plates. If you are spamming Lancing Lamorak for instance, everyone is getting plates, which means more people are likely to join, and you yourself are getting plates even when not getting your Athos Boots, everyone wins, parties fill faster, and you will get your gear sooner, and easier.
scaevola
10-08-2012, 02:53 AM
Emps & AF3+2 both have decent drop rates, and though they may be grindy it isn't as bad because you always get something for your trouble with Emps, and +2s have a high drop rate with TH or proc, and very high with both, not to mention each +2 has a NM which drops 1 100% of the time, and up to 3 total. I think this is why people like Abyssea, you got something when you tried, there was not alot of cock-blocking random drops to get in the way of what you were after. You simply needed to work on something to obtain it, rather than VW where you fight hundreds of times with no progress toward your rewards at all, you have the same chance after 100 fights, as someone who is just fighting the NM their 1st time.
No, you missed the point. If I decide to play, say, DRG tomorrow, I will go back to Abyssea to make AF3+2 despite not having spent any meaningful time in there for months. It has nothing to do with how easy it is to actually get that AF3+2, and everything to do with the AF3+2 I've already made contributing nothing to my DRG beyond putatively helping me get more of it.
Ok now all of the things I put off in 1 shot. By adding plate drops to NMs with R/EX gear drops such as Hahava would give you just such a reason to redo that NM. As you said, you have no incentive to do Hahava right now, thats because there are no rewards you can really get from it, however if they added plates, or something worth money besides a pulse cell you have nearly no chance of getting, you would probably think about doing it.
No. Because I have limited stones, I will keep going to Qilin, Ig-Alima/Botulus, or any other VWNM from which I actually need drops (which, in my case, is basically just Lancing Lamorak). You will need to put pouches on every single VWNM for that to work, and all that will do is crash the price of plates to the point where nobody's going to bother using rubicund at all.
Qilin is spammed because its a easy ass NM which has a potential for good money/plate drops. Were they to give drops to other NMs, you also may see a wider verity. As for right now the only Kaggen, Akvan, Pil, & Qilin, are really spammed, because of Plates & Bodies. The main reason for Kaggen, Akvan, and Pil are gear, however they normally seem to fill nicely, this is because the single plate drops, while not being the best, are still good rewards, and are worth the time to join.
no, they're done for the bodies, though once the run starts coming together people tag along because it's something to do. plates are just a decent way to recoup rubicund costs if you happen to be lucky enough to get them.
All in all it would help overall for a good reason. Making drop rates higher or adding drops to make the parties easier to gather, both are good solutions because of 1 main reason. Parties would get members quicker, meaning more time you can fight the NM, and less time spent shouting. The 2nd reason is everyone has a chance at these other rewards, such as plates.
While I will be the first to say plates need to be more common, let us not kid ourselves into thinking doing so would benefit the pocketbook of anyone other than the people actually trying to make 95 empyreans.
If you are spamming Lancing Lamorak for instance, everyone is getting plates, which means more people are likely to join, and you yourself are getting plates even when not getting your Athos Boots, everyone wins, parties fill faster, and you will get your gear sooner, and easier.
Bad example. Lamorak has a high-value rare, which is both worth spamming him for and would not be nearly as high-value (just like plates, go figure!) were it not as rare.
Demon6324236
10-08-2012, 05:36 AM
Cruor covers the cost of Rubicund should you use them, as NMs normally give 15k+ cruor. Cruor exchange rate for cruor>gil is 2.595 gil for 1 cruor. Doing the math you can see that 15k cruor is roughly 40k Gil. That means in a single kill you make back most of a stack of Rubicund Cells in worth. Now when you factor in the fact your using 18 per run of 6 kills, at 50k a stack, that becomes 75k total, and in 2 kills you make back the gil. The other 4 kills are pure profit, with or without plates and without counting in other drops that you NPC or sell on the Auction House. So really plates have nothing to do with making up the cost of Rubicund in my opinion.
As for
Lamorak has a high-value rare, which is both worth spamming him for and would not be nearly as high-value (just like plates, go figure!) were it not as rare.I think good items would still be highly valued if they are good gear, such as these feet. If they were not good, why would people bother in the 1st place? I don't know, maybe I just misunderstood what you meant here but reading this made no sense at all to me. Its not like you can sell the boots, and its not like their value drops if you get them easier, they are still just as good either way, so just as valuable.
As for being limited on stones, this is why dust exists, and if you go back to the math I gave before, 4 kills were pure profit remember? Now those last 4 are roughly 160k when the cruor is converted into gil, now, dusts are 20~25k each, so even at 6 kills buying 1 dust per kill for the 6 stones you end up with paying at most about 150k. This leaves 10k profit before item drops. So really limited stones, rubicund, warp costs, and all that, are covered by ones cruor gain each fight, leaving drops such as plates to be pure profit. This is why I said people do those runs for money as well, not to mention Kaggen, Akvan, and Pil have seemingly higher drop rates on singles than Zilart does on pouches. I myself goto these parties for money because I know for a fact they are profitable to me no matter what I walk away with.
scaevola
10-08-2012, 06:44 AM
As for being limited on stones, this is why dust exists, and if you go back to the math I gave before, 4 kills were pure profit remember? Now those last 4 are roughly 160k when the cruor is converted into gil, now, dusts are 20~25k each, so even at 6 kills buying 1 dust per kill for the 6 stones you end up with paying at most about 150k. This leaves 10k profit before item drops. So really limited stones, rubicund, warp costs, and all that, are covered by ones cruor gain each fight, leaving drops such as plates to be pure profit. This is why I said people do those runs for money as well, not to mention Kaggen, Akvan, and Pil have seemingly higher drop rates on singles than Zilart does on pouches. I myself goto these parties for money because I know for a fact they are profitable to me no matter what I walk away with.
Your entire post presupposes people do Voidwatch with the understanding that they'll break even financially. Were that the case, people would stop doing it even faster.
Listen closely: people do Voidwatch to make money. That's it. The fact that some rare/ex drops that come out of it are best in slot or close to it is nice, and might influence targeting in some universe where pouches/cinders/dross are spread across more mobs, but everyone other than an extremely unbalanced minority that will just die if they can't get an Athos Tabard, for real! is not there for the jackpots.
Demon6324236
10-08-2012, 07:08 AM
What I'm saying is no matter if you spend money on both cells & dust you walk away even or with small profit. Adding plates on top of that with junk items and you get profit no matter how you look at it, and thats why it would give people more reason to join more shouts. As I showed you, no matter what, you break even if nothing else, so are you really telling me that you would completely ignore a shout for a NM which you have all drops for if it dropped plates as well? Say for instance, you see a shout for Kaggen, however you have all his drops, wouldn't you join knowing you definitely lose no money in going, including buying cells & dust, and you can walk away with more money if you get plates or even a cell?
I have no want for any items from Qilin. When I join Qilin shouts I expect no pouches. I get 20k cruor or so a fight (more like 21~23k if a THF is present) this 20k is equal to 51.9k gil. Take out the worth of my cells, that leaves about 40k, take out another 20k for the dust, thats 20k remaining. I do VW for money yes, but its for that reason that even by ignoring drops entirely I know I am making profit. Each Qilin is 20k to me, with or without a single pouch.
In the idea of raising drop rates for gear however, placing plates on the NMs should in theory work just as well because it means people can also do them for profit, making it easier to gather parties, and easier to obtain the gear regardless of the drop rate.
MarkovChain
10-08-2012, 07:23 AM
No the AH ranking is used to show what a player has accomplished in terms of experiences.
The AH ranking is a pile of nonsense ; everyone knows it does't reflect gear quality such as maxed out weapons or last pieces of equipement (some don't show). It's just a way for them to rack money out of you. It was much better at 75.
Demon6324236
10-08-2012, 09:41 AM
Not sure how it has anything to do with money, but in either case he is partially correct. The ranks are not effected by gear, rather they are effected by job levels, craft levels, mission progression, key items, and some other stuff, along with R/M/Es. All in all nothing that says you are a better player, if anything it just shows you have spent more time on a few specific things.
scaevola
10-08-2012, 10:15 PM
The AH thing was only mentioned because the recent jump of a couple dozen ranks or so most people are seeing suggested (to the person who brought it up) that a bunch of people are quitting the game. Byrth explained why that's wrong. Let it go.
Camiie
10-08-2012, 11:22 PM
Your entire post presupposes people do Voidwatch with the understanding that they'll break even financially. Were that the case, people would stop doing it even faster.
Listen closely: people do Voidwatch to make money. That's it. The fact that some rare/ex drops that come out of it are best in slot or close to it is nice, and might influence targeting in some universe where pouches/cinders/dross are spread across more mobs, but everyone other than an extremely unbalanced minority that will just die if they can't get an Athos Tabard, for real! is not there for the jackpots.
I guess I'm the weird one then. I'm mainly after gear upgrades when I do VW, since besides the AH it's pretty much my only realistic option at the moment. Am I after gil? Sure I am! I did just mention the AH. Is that my number one reason for going? Not exactly.
Winrie
10-08-2012, 11:28 PM
I gave up on rubi cells and voidwatch after 400 some odd pils and no boots or harness w
Camiie
10-09-2012, 12:03 AM
I gave up on rubi cells and voidwatch after 400 some odd pils and no boots or harness w
Yeah, I've quit buying them too. They really don't seem to do much. I guess that their actual purpose is for situations where a group thinks that it won't be able to cap lights under normal methods. That's not a situation that comes up much though. They might be handy for someone low-manning with displacers maybe? Otherwise, they seem to be nothing more than a placebo/curor sink.
Sarick
10-09-2012, 01:05 AM
The AH ranking is a pile of nonsense ; everyone knows it does't reflect gear quality such as maxed out weapons or last pieces of equipement (some don't show). It's just a way for them to rack money out of you. It was much better at 75.
Obviously, the OP of this topic didn't get viewed publicly in the ranking system by anyone.
I suppose some people just can't see beyond one or two moves in chess. Since that's the case maybe they're right about rankings. I on the other have used them to see where I'm at quest, mission etc. in rank comparison to my piers. These don't need to prove OMG I'm fun'ken bad or how good player I am, it just needs to show you how much has been accomplished.
This is hard to explain to people if they lack the ability to look past the last time they achieved something that took several days or weeks to complete. It amounts to what WE'VE done and OUR experiences. It's a personal opinion if all those things are worthless. Start a new level one character without any help whatsoever, then complete all the crap you have currently progressed to and get that useless ranking.
Tell me just how long it takes to get that ranking back up. I assure you it won't be a couple of days unless you've never accomplished enough to matter. If that doesn't mean anything I sternly say that's right in ones own belief. Just remember this, people who can't see the value in their achievements lack the personal values/morale to see and respect the achievements of others.
I see these people are often the first to look down on others when they fail to see the accomplishments made by themselves. IMHO, It's very selfish to look at someone and say rankings are worthless when some players have been playing over eight years. It's like showing your resume to an employer that just throws it in the trash and says next. So much for your accomplishments.
On a final note gear isn't the only side of this game. There are also a social aspects along side the missions, quest, and crafting achievements. If people can't see or respect the whole picture then in my mind they aren't worth acknowledging as a pier. It's just that simple. Why?, because I recognize the blood sweat and tiers it took to earn some of those achievements. Those are our resumes they don't mean we're good but they do show most of what we've done.
Added:
It's just a way for them to rack money out of you.
For the record dispute you're well versed understanding I haven't paid guild portal or the FFXI ah a single penny to be in the rankings. This stuff is free if you set it up right because the info is part of the FFXI community. The rankings are created from that info off the community site and you don't need a 3rd party subscription.
Sarick
10-09-2012, 01:28 AM
The AH thing was only mentioned because the recent jump of a couple dozen ranks or so most people are seeing suggested (to the person who brought it up) that a bunch of people are quitting the game. Byrth explained why that's wrong. Let it go.
NO, my saying the ranks drops meant that SOMETHING was up. I did list a few possible examples but, they where in not intended to be the only possible reasons. Hopefully this is a good enough explanation of that comment.
Again..
I haven't paid guild portal or the FFXI ah a single penny to be in the rankings.
I recognized the huge change in rankings, I think wish made an argument that guild portal payment rounds started. Since I don't pay for those that explanation can't be 100% accurate as to why the ranking changed so rapidly. On the other hand if players quit or get ban the community site stops showing that data. Does the ranking for them disappear to? I'm still about the same ranking as I was when I noticed the huge change. I did go back and check my old UNICORN info (http://www.ffxiah.com/player/Unicorn/Sarick). It's still listed just no rankings. Questions questions to think about.
If it's because billing rollovers on FFXI why hasn't the ranking reverted? Something caused this you'd need to be totally blind to ignore it completely. I pointed this change out because it didn't seem normal. Now does the players ranking get removed if the community site deletes the players? If it does remove inactive, ban, or canceled accounts from the ranking it may still hold some relevance.
Mayoyama
10-09-2012, 11:44 PM
No offense, but you shouldnt have to rely on a rank number to feel and know you have achieved things... the number system is pretty much arbitrary and is (generally) only used by those who want to look down on someone else with a lower rank than them to boost their own morale
EDIT: There are ppl who go out and just build lv 80 emps just for the points, since the rank system doesnt differentiate between 80/85/90/95/99/99 II versions of the wep
Sarick
10-10-2012, 12:23 AM
No offense, but you shouldnt have to rely on a rank number to feel and know you have achieved things... the number system is pretty much arbitrary and is (generally) only used by those who want to look down on someone else with a lower rank than them to boost their own morale
EDIT: There are ppl who go out and just build lv 80 emps just for the points, since the rank system doesnt differentiate between 80/85/90/95/99/99 II versions of the wep
So what if they use it to up ranks. They didn't get them all done in a single day. Looking down on others isn't what makes them good. I have one empy no relics. It's not because I can't go for another but it's the one only one I really wanted to put effort in. Same with jobs. if I wanted to I could level up all my jobs to 99 in a few weeks but why? If it's not something I want or need then the only other reason to level them as a trophy. I leveled my crafts because they can be useful. If someone looks at me and they need something crafted this is my resume.
It's much easier to search players on ffxiah then the FFXI community site. I've used the FFXI community site to collect useful info. Such things as finding piers to work with quest, missions or high level crafters. You can find the higher ranking players normally have the skills or jobs leveled needed to do almost anything 1-400 in server ranking. The people who've placed their info on the community site/ffxiah are there to enhance the gaming experience. Most players who can't see the usefulness of those rankings lack the understanding of their utility. It's not only about gear or ego, look past that and meet new people.
When a ranking above 400 drops 100pts something is up. How many of those ranked players felt the same as the original topic poster that had over <400 on this server. It's not all rainbows and lollypops. Just read how the original poster felt.
Side note, all those WOW people are getting massacred by in game hackers GM nuking entire cities. Funny stuff (http://youtu.be/6WxZ8HPhHVQ).
Karbuncle
10-10-2012, 12:31 AM
Side not, all those WOW people are getting manicured by in game hackers GM nuking entire cities. Funny stuff.
They're getting their nails done ⌐ ⌐?
scaevola
10-10-2012, 03:37 AM
NO, my saying the ranks drops meant that SOMETHING was up. I did list a few possible examples but, they where in not intended to be the only possible reasons. Hopefully this is a good enough explanation of that comment.
Byrth is referring to people who paid for GW services and then stopped paying. They got purged, because their AH profiles were derived from the GW accounts they no longer have, rather than the LS Community Site. They are still playing FFXI. I know some of them. You and I never paid for GW services (and thus our profiles are supported by community site info), so we're still there.
This isn't hard.
Sarick
10-10-2012, 10:03 AM
Byrth is referring to people who paid for GW services and then stopped paying. They got purged, because their AH profiles were derived from the GW accounts they no longer have, rather than the LS Community Site. They are still playing FFXI. I know some of them. You and I never paid for GW services (and thus our profiles are supported by community site info), so we're still there.
This isn't hard.
What isn't hard, the fact that you don't know that something is self explanatory. By saying something this leaves it up to interpretation of the readers. You don't need to defend that argument just because I think more might be going on.
This is my personal opinion. It doesn't really matter because others are being given the opportunity to decide themselves. You just want to say "NO!" this 100% right force feeding that everything is perfect in a world of rainbows and lollypops. In reality I'm not wrong something did happen when the ranks dropped and you just admitted to one possible SOMETHING.
WE aren't babies most of us can figure things like this out.
Modoru
10-13-2012, 02:39 AM
Can anyone please explain to me how this is even remotely relevant to the original discussion?
Thanks.
Plasticleg
10-13-2012, 08:09 AM
Can anyone please explain to me how this is even remotely relevant to the original discussion?
Something Sarik thinks that 200~ people being erased from AH rating (lulz) signified that people were leaving en masse.
They're trying too hard to be relevant.
Sarick
10-13-2012, 09:00 AM
Something Sarik thinks that 200~ people being erased from AH rating (lulz) signified that people were leaving en masse.
They're trying too hard to be relevant.
Maybe maybe not. That's up to you to figure out. Look at the LS i'm in on my FFXI profile You see a leader Linkshell?
No wait, the whole F'n ls quit the and the rest quit the game. Get the picture? I Don't need an AH rank to know fact from fiction. People hated the way the game went and took their money with them.
How do I know this? Real friends explain themselves before they leave/quit and I've been seeing a lot of attitudes like the OP recently.
Sarick
10-13-2012, 09:11 AM
Old kings say, "Hi."
Go baw somewhere else.
Today 08:04 PM
Player Plasticleg
Reason not worthwhile to reply to a troll
You called me a troll? are you back from your 7 day suspension already? Time to pull out the fist (http://youtu.be/BhUesdxz4l8) again?
I support the players like the OP who give good comments not the people who want to sweep dirt under the rug.
Demon6324236
10-13-2012, 09:17 AM
Bottom line, people are quiting, and people are joining, it simply seems like more are quiting than joining because people who are quiting are people you know, or see around, people who are new, aren't so easily noticed. People are joining or coming back because the new expansion was announced, people are leaving because the content leading upto that is fairly boring, tedious, or needs more people than you can easily gather to do it.
Sarick
10-13-2012, 09:20 AM
Bottom line, people are quiting, and people are joining, it simply seems like more are quiting than joining because people who are quiting are people you know, or see around, people who are new, aren't so easily noticed. People are joining or coming back because the new expansion was announced, people are leaving because the content leading upto that is fairly boring, tedious, or needs more people than you can easily gather to do it.
The are veterans are quitting because they're upset at the direction the game is headed. The new people joining rarely stay very long because the learning curve is to high or they can't get the help they need.
I help a lot of newbies starting out and never see them again after a few days. My experiences say the new people joining aren't staying very long.
Plasticleg
10-13-2012, 09:22 AM
You called me a troll? are you back from your 7 day suspension already? Time to pull out the fist (http://youtu.be/BhUesdxz4l8) again?
I support the players like the OP who give good comments not the people who want to sweep dirt under the rug.
I wasn't suspended, glad you missed me.
The game was always terrible, we're just all addicted.
EDIT: Veterans have always been quitting because their precious Sky, Salvage, Sea, Zeni, HNM gear is constantly being outclassed.
Sarick
10-13-2012, 09:33 AM
I wasn't suspended, glad you missed me.
The game was always terrible, we're just all addicted.
EDIT: Veterans have always been quitting because their precious Sky, Salvage, Sea, Zeni, HNM gear is constantly being outclassed.
I can say we agree on something. The people who left where really upset with VW gear. They couldn't get it and the gear they owned was outclassed by it. Wait until crafting gets raised to 150 and the new gear from seekers comes out. From what I hear this new area is going to be OLD school set for 99's like areas where made for 75's. Players used to Abby and all these freebie temps might be screaming then to.
Opinion: At least crafting might be relevant again with all the temps and hard to get gear becoming craft stuff.
Demon6324236
10-13-2012, 09:53 AM
In either case, people are leaving, which was the whole point of everything that has been said about the rankings and everything else, why the hell is this continuing?
Plasticleg
10-13-2012, 02:57 PM
MMORPGs are gear grinds.
People need to wake up and realize it.
VW is easy-fights for 1~0.5% at better gear.
It's all the same of everything we hear all the time.
The OP just wanted to make a dramatic exit, as if anyone cared.
Demon6324236
10-13-2012, 03:13 PM
People do care, it states flaws with the game, and if your saying that the flaws are there due to the game being a MMO, perhaps its not flaws with the game, rather flaws with the genre itself.
Maybe maybe not. That's up to you to figure out. Look at the LS i'm in on my FFXI profile You see a leader Linkshell?
No wait, the whole F'n ls quit the and the rest quit the game. Get the picture? I Don't need an AH rank to know fact from fiction. People hated the way the game went and took their money with them.
How do I know this? Real friends explain themselves before they leave/quit and I've been seeing a lot of attitudes like the OP recently.
we do'nt disagree that people leave FFXI, but using AH ranking is stupid!
lot of people never went on community profil or went in to hide everything.
+ we just got a new director, most of what has been added recently was started under Tanaka direction we can hope next events will be better
Sarick
10-16-2012, 10:55 PM
we do'nt disagree that people leave FFXI, but using AH ranking is stupid!
lot of people never went on community profil or went in to hide everything.
+ we just got a new director, most of what has been added recently was started under Tanaka direction we can hope next events will be better
Making the statement that using the AH ranking is stupid just shows you don't know how to utilize the information from it. So whats stupid the people who can't figure it out or someone who figured it out among people who can't?
Obviously, most people lost touch with what they really want done in this game. The original poster pointed out flaws as people flooded the topic with sarcastic insults to undermine his/her intelligence. WE all agree players are quitting like the OP.
Unless you have another method or inside information about subscribers then you have less relevance then someone who uses the ranking system. The reason why, at least the ranking system uses statistics to back things up instead of full blown conjecture.
So, show us how you figure the approximate gains and losses to the subscriber base. Lets see the flow charts if you want to get serious. I'll give you a hint. Maybe you should look at the census as evidence.
I'm waiting...:rolleyes:
Plasticleg
10-19-2012, 06:46 AM
People do care, it states flaws with the game, and if your saying that the flaws are there due to the game being a MMO, perhaps its not flaws with the game, rather flaws with the genre itself.
It's the genre itself.
They're just going to quit WoW when that becomes a mindless unyielding grind for them. And then they'll quit the next one, until they realize what the core gameplay of an MMORPG is.
Camiie
10-20-2012, 10:44 PM
It's the genre itself.
They're just going to quit WoW when that becomes a mindless unyielding grind for them. And then they'll quit the next one, until they realize what the core gameplay of an MMORPG is.
The difference is that while Blizzard works to minimize the pain of gear grinds, SE works to maximize it.
Winrie
10-21-2012, 02:46 AM
All MMOs simply put are timesink gear hunting epeen games, they are nothing else. Not to be a troll to the OP but simply put, people quit and come back all the time, a post of reasons why, reasons that peoe post about all the time, the only thing I ended up taking from it was you don't like to fail, and you are a jealous individual at the luck of others, nO big deal though, everyone goes thru it. The only too hard content atm in my opinion is legion, einherjar is retarded easy, limbus is easier, yes even arch, voidwatch is jus dumb with drop rates but honestly if you had every piece would you even waste your time with that crap anymore? Hence low drop rate Nyzul is easy, takes non suck players and luck. The luck part should poof tho. this game has 0 balance between challenging and idiotically easy. Thus the game becomes boring most often. People are long done quitting over their old hnm gear, that was two years ago, voidwatch gear also isnt worth crying over, obviously people get by without it, or are you telling me people, the same people who criticize the "elite" class for gear greedy mentalities, are upset you can't get elite gear? Here's a clue in, most people don't either, you aren't special and no one is going to feel bad you have spammed akvan 400 times and no body, cause 3/4 people that listen don't have it neither. Meebles is a perfect example of good content rewards, it's a good challenge that isn't all about zerging. Boss rewards and even point items you accumulate, cooldown needs tweaking but none the less the content is good. Regardless sorry to rant, but I tire of the I quit crap, people quit after so long of playing because they are bored of the same game, either by it being too easy that it becomes boring or too difficult to progress, in which this case, in today's xi, too difficult isn't the case, it's too damn easy.
Luvbunny
10-23-2012, 06:50 PM
People quit because the new direction that this game is taking is borderline idiotic. What is so great about Abyssea is that you are getting something done, little by little, but there is always hope and each time you did something, you are one step closer in completion. Some of the halo effect of abyssea is actually pretty awesome, it makes dynamis alive again, and you can farm a little every day toward your end goal. This is what most of the casual players wants, a chance to do something, to reach their goals, even if they are doing it little by little every day.