View Full Version : The New Super Kupopowers
Sephiran
09-28-2012, 10:02 AM
So, I found out what the new Kupopowers are, and I have to say, great job dev team! :D
These are pretty nifty additions, not to mention nicely-done revisions of the system. Before, the Mystery Box powers would consume the slots for other powers I really liked. And finally the new ones just streamlined stuff that I've heard people complain about several times in the past.
In short, thanks for addressing the growing dependency on Instant Warp scrolls and for making it more convenient to get our regional goods.
And finally, thanks for doubling the value on my skill-up foods! :D
So, what does everyone else think of these?
Kristal
09-28-2012, 11:34 PM
So, I found out what the new Kupopowers are, and I have to say, great job dev team! :D
These are pretty nifty additions, not to mention nicely-done revisions of the system. Before, the Mystery Box powers would consume the slots for other powers I really liked. And finally the new ones just streamlined stuff that I've heard people complain about several times in the past.
In short, thanks for addressing the growing dependency on Instant Warp scrolls and for making it more convenient to get our regional goods.
And finally, thanks for doubling the value on my skill-up foods! :D
So, what does everyone else think of these?
You know that there was a poll recently, where we could choose 3 of 4 offered kupowers? The thoughts of everyone are in that thread.
(The one that got dropped like a hot turd was "crystals dropping in beastmen-controlled regions".)
Sephiran
09-29-2012, 03:25 AM
Ah, I was not aware of that...well, still good on the dev team for letting us participate in the implementation process. Thanks for correcting my error! :D
Sarick
09-29-2012, 03:36 AM
I still think the boundary buster should've been something else.
Heck, remove martial mastery and make one called "Learning Mastery" or "Learning Insights" and increase all skill ups across the board.
Mirage
09-29-2012, 06:21 AM
Nah, shouldn't waste a slot on that. Instead, martial mastery should just stop discriminating against mages, and work for combat and magic skill alike.
Dragoy
09-29-2012, 07:45 AM
It is rather weird why it is 'martial' mastery.
One might guess that people are already gaining magic skill levels at a fast pace (thanks to cheating) so it would be not balanced to let them level up their skills faster... right?
Makes sense, I'd say!
Point being, yeah, include magicked skillupses in the martial artsy ones, thankies~
And yes, thank you for putting together all the 'more boxes' powers. I don't much care for the other two new ones, though. Could have been many things more useful...