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View Full Version : Meeble Burrows... why 20 hours?



Slycer
09-27-2012, 11:12 AM
So the title of this post basically sums it up, but I'll throw in some more detail.

Meeble Burrows is a very fun event. I played it almost ad nauseum on the test server, trying out every expedition, and they are great, short bursts of fun. I know they have a 15 minute time limit, but more realistically we're talking 5-10 minutes for most runs. Based on what we've seen on the test server, it looks like the rewards will be pretty good stuff too.

Now, the part I don't understand. Why are we restricted to enjoying this event for 5-10 minutes every 20 hours? That's 5-10 minutes out of every 1200 minutes. The entire focus of this past version update was Meeble Burrows and yet we're allowed to try it literally less than 1% of the time.

I understand the likely school of thought from the development team that this content needs to be drawn out until the next version update. It's very clear from the 20 hour timer and the progress-resetting nature of the event. That's all well and good, but there are other ways to draw it out. I may bite my tongue here... but... lower the boss drop rates a bit, give us somewhat less research marks... just let us try the event more frequently. There's a good bit of content here with 25 expeditions... and maybe even a secret one thrown in... but it will take literally three weeks just to try every expedition ONE TIME. At that rate, if we didn't have the test server, it wouldn't even be until some point next year when we had decent strategies nailed down.

Honestly, the event is fun enough that I'd rather just get a bunch of people on the test server and try it over and over again without worrying about the rewards. But is that really what you want to encourage?

The problem here is that you (the dev team) are not introducing vast amount of content at the same time. It's not like you gave us Meeble Burrows, but a bunch of other stuff to fill in the rest of the time when we are locked out of the burrows. In the past 3+ months, you gave us Meeble Burrows, and that's it. So... let us play it instead of locking us out of it.

I'm curious to see what other people think about this - especially those who have tried a few Meeble Burrows expeditions already.

Chimerawizard
09-27-2012, 11:55 AM
You already said why 20hrs was put into place, here's why 5 tag max was implemented. you can go all the way to a boss in one day, but you can't take a break and come back to destroy all the zones repeatedly.

To what do others think of the event, I wish I knew more going into it. the one I've done had 1 mob that needed to be fished up. (thank God my rod was in my satchel) Overall I dislike the drops in it; just a few really good items most of the rest are basically trash. It really reminds me of MMM. They make a really interesting system, bring back things players haven't done in forever + some things that are just new ideas for an event altogether; opening boxes based on the gold chest lock system where it always opens but you gotta guess correct or a Mimic will be there to greet you.
I digress and type badly; too late at night; it's a fun event I just wish I could do more often and wish it dropped more amazing toys. I'll enjoy it with a few friends twice a week and we'll probably be spamming researcher every other time to get the "Bonus to spoils" that probably unlocks the nicest drops before every boss until we find out where the good stuff that is unknown drops from.

Insaniac
09-27-2012, 01:54 PM
I'm also disappointed with the limited amount of time we can spend on this event. The maximum is 75 minutes every 5 days but as you said realistically it's more like 20-45 minutes. This is probably the best designed content since abyssea and we hardly get to spend any time on it. =(

Helel
09-27-2012, 02:13 PM
Just burned through 3 sacks in like 20m. What the hell is this crap haha.

MarkovChain
09-27-2012, 04:53 PM
It much better than assault because they released it rank by rank and it took nearly 1 year for all the missions. 1 month to complete them all is not to bad, especially since you are not forced to do them everyday (from what I understood). Idk, do it 2x a week like I did assaults back in the days ? Anyone knows if the drops are deliverable, because then you could work on mules too ? It sounds easy enough that you can farm items on mules too.

Also we gained 4 hours compared to assault so that's 8/week instead of 7 mew, or about 3 weeks to fully complete.

Afania
09-27-2012, 05:32 PM
I may bite my tongue here... but... lower the boss drop rates a bit, give us somewhat less research marks... just let us try the event more frequently.

I'd much rather they keep the current mark/drop rate with current 20 hr cooldown time. It's fun yeah, but I'm not interested in doing it 24/7 due to low drop rate/very little point a run.

Mirage
09-27-2012, 06:26 PM
I'm kind of put off by the very long cooldown for a short event too. Every 10-14-ish hours for a "tag" to refresh would have been more reasonable, I think

Slycer
09-27-2012, 10:11 PM
Also we gained 4 hours compared to assault so that's 8/week instead of 7 mew, or about 3 weeks to fully complete.

Just for reference, fully completing doesn't necessarily mean you get anything good. All of the bosses have several tiers of drops, and only the rarer ones seem to be any good. So you could fairly easily go through three weeks of runs and have nothing to show for it but research marks. There are a few good research marks items, but most of the good stuff seems to be not-so-great drop rate boss drops (again this info is based on the test server since obviously nobody has even tried a boss run on the real server yet because it takes five runs before you can try one). So it's not really like assault in that way, because almost all of the good assault items that people wanted at the time came from Assault Points. Add to that the fact that you need to go back to previous runs to re-farm buffs such as "bonus to spoils" before you try boss runs, and you're realistically looking at a lot longer than three weeks if you want a decent chance at anything good from the boss runs you do.

I guess the question I would want answered most, if someone from the community team reads this and is able to respond - is there some mechanism built into the system which significantly speeds up the time it takes to either acquire pheromones or access the bosses once you beat a certain number (possibly all) of the runs? If not, any plans to reduce the timer or add such a feature in the future? Any detail would be appreciated.

Kincard
09-28-2012, 07:28 AM
I wouldn't mind the 20-hour wait if it wern't for the other insanities in the design. If there's going to be a cooldown for entry then the limit shouldn't be only 5 pheromone sacks. I understand it may be to fight congestion, but I figured that's why the time limit was set so low.

Also:
Why should I have to trade my tabula thing to be able to save up to 5 pheromones?
Why do i have to have a wasted inventory space if I choose to use up all my pheromones?

The event itself is fun, but why is the whole process/system of entry have so many holes in logic? Abyssea/Voidwatch did it right with a simple "you get a chance every x hours, save up to infinity, burn them whenever", but now we're back to "play the event every few days or get bent".

Demon6324236
09-28-2012, 07:50 AM
Not to mention we are supposed to build up our power by redoing earlier runs to get bonus on our books if I recall correctly, which makes it take even more time waiting.

Winrie
09-28-2012, 03:46 PM
Wait u have to go trade that damn grimore every 20hrs to get a pheromone? Npc doesn't jus give u them at once after theyve accumulated?

Infidi
09-28-2012, 07:51 PM
Wait u have to go trade that damn grimore every 20hrs to get a pheromone? Npc doesn't jus give u them at once after theyve accumulated?

Think it works like this: you can hold a KI by trading the grimoire. The NPC can hold four for you. So five total. He will also hold your grimoire for you while you have a KI. Kind of like the way assault tags work.

Kincard
09-28-2012, 08:01 PM
Not to mention we are supposed to build up our power by redoing earlier runs to get bonus on our books if I recall correctly, which makes it take even more time waiting.

Eh, I think that's more of an optional thing if you want to guarentee yourself a win, basically. I've heard that while it does help, it's not completely required to beat the boss...the ones that increase drops though...


Wait u have to go trade that damn grimore every 20hrs to get a pheromone? Npc doesn't jus give u them at once after theyve accumulated?

As Infidi said, it's basically like assault tags, the NPC will store up to 4 for you, and you can trade your item to the guy by the burrows to effectively get a fifth one...why design it this way? Why not just make it so it saves up 5 automatically instead of forcing me to log in and walking/teleporting to Sauromague and trading an item to an NPC? It's annoying for no reason, and what boggles my mind is that they know it's there and apparently designed it that way. I used to think that the assault tags was just sort of an oversight, but this time its clearly on purpose since they directly said that's what they expect you to do. >_>

hiko
09-28-2012, 09:40 PM
Eh, I think that's more of an optional thing if you want to guarentee yourself a win, basically. I've heard that while it does help, it's not completely required to beat the boss...the ones that increase drops though...



As Infidi said, it's basically like assault tags, the NPC will store up to 4 for you, and you can trade your item to the guy by the burrows to effectively get a fifth one...why design it this way? Why not just make it so it saves up 5 automatically instead of forcing me to log in and walking/teleporting to Sauromague and trading an item to an NPC? It's annoying for no reason, and what boggles my mind is that they know it's there and apparently designed it that way. I used to think that the assault tags was just sort of an oversight, but this time its clearly on purpose since they directly said that's what they expect you to do. >_>

if the npc could store 5 of it you'd have to "log in and walking/teleporting to Sauromague and trading an item to an NPC" to get a 6th one.

they should just let npc stock em like traverser/void stones

Mirage
09-28-2012, 10:17 PM
Not if they made it so you couldn't keep one on you as well. You speak as if aquiring a series of key items from an NPC is the only possible method of access control to an event the game could have!

Rezeak
09-29-2012, 01:37 AM
I really don't know how to say this but

For each piece of new content that comes out we all pay about $39

$39 for 10 mins of entertainment a day is BAD imo.

btw, even if your content had a life span of a month it would do more good for the game than dip feeding us new content cause it a month i'd enjoy FFXI alot then get back to dyna , abyssea , legion and limbus

Leonardus
09-30-2012, 10:18 AM
I really want to like this event. That 20-hour timer has got to go, though.

SpankWustler
10-02-2012, 07:17 AM
Here is a Meeble with a counter-point:

http://forum.square-enix.com/ffxi/attachment.php?attachmentid=2449&d=1342184952]http://forum.square-enix.com/ffxi/attachment.php?attachmentid=2449&d=1342184952

"Hey! You think those pheromones grow on trees? You think they just fall out of the sky?

No! I have to squeeze out every drop from my Meeble glands of gargantuan grossness, brother. Squeeze it into that sad sack instead of a hot mamma Meeble.

My hands are tired! My grossness gland is tired! I think I've got hang-claw...Assistant, time to engage in some hand-to-gland combat and help me out with this vile task!"

http://forum.square-enix.com/ffxi/attachment.php?attachmentid=2450&d=1342184952

Thank you for both your input and...your output, Mr. Meeble. I feel both more informed and a bit sick, now.

SpankWustler
10-02-2012, 07:45 AM
More seriously, I don't like the way Meeble Burrows appears to mix Assault Tag-like mechanics with other artificial blocks. Fighting the desired bosses every 20 hours is one thing, fighting that boss only once or twice a week is another matter entirely. I hope there's some form of progression that mitigates this horrible teamwork between artificial difficulty mechanics, as the event develops.

Or, is it already possible to repeat a boss every time you get a gross Meeble sack after obtaining the needed clears just once, if one does not care about the "Enhanced Spoils" buff? I haven't Meebled much, due to having the flu and several projects due this same week, so the finer points may be eluding me.

Llana_Virren
10-02-2012, 08:18 AM
I think the plan is to not have everyone finish the whole thing in a matter of days; some times "artificial barriers" of tags and odd-hour recharges are meant to slow down progress. What's the point of adding new content if it'll be finished within 7 days?

Infidi
10-02-2012, 12:25 PM
Wanna hear something odd? It might be just for people who didn't trade the grimoire for the first time yet, but my buddy had 5 stored on the NPC. Might be just a first time thing so someone doesn't lose out on a sack. Maybe a fluke. I dunno. :P

ManaKing
10-03-2012, 04:18 PM
I've been enjoying it. I don't feel the need to be done already. I'll get there when I get there. Between this and the potential of neo salvage sometime in the next couple of months, I'll have a couple more things to do every week.

At least it doesn't require a full alliance. Kinda sick of that already.

Demon6324236
10-03-2012, 06:39 PM
I enjoy Meeble Burrows, I just wish I could enjoy it more than only 15 minutes a day.

saevel
10-03-2012, 07:02 PM
The way I understand it is that you can do runs as long as you have "tags". So make a static that meets once per week, like the old school assault / nyzule isle groups. If all of you have five tags then you can conceivably farm one NM and build you your access. In this way I see it as once-per-week dungeon that is broken into five 15m segments with each segment representing a potential resting / reset point.

hiko
10-03-2012, 09:02 PM
I think the plan is to not have everyone finish the whole thing in a matter of days; some times "artificial barriers" of tags and odd-hour recharges are meant to slow down progress. What's the point of adding new content if it'll be finished within 7 days?

possible option to increase event lifetime
- very high point items.
- harder boss so you need to farm extra buffs
- longer path


The way I understand it is that you can do runs as long as you have "tags". So make a static that meets once per week, like the old school assault / nyzule isle groups. If all of you have five tags then you can conceivably farm one NM and build you your access. In this way I see it as once-per-week dungeon that is broken into five 15m segments with each segment representing a potential resting / reset point.

5(+1 if trade book mid week) pheromone a week.
7 days a week=>168h
1sac every 20= 8(.4) sack a week
=> you loose 2sack a week.

solution: raise max storable sac to 8

or static twice a week, but it still make a short event (<1h)

Llana_Virren
10-04-2012, 06:13 AM
possible option to increase event lifetime
- very high point items.
- harder boss so you need to farm extra buffs
- longer path



5(+1 if trade book mid week) pheromone a week.
7 days a week=>168h
1sac every 20= 8(.4) sack a week
=> you loose 2sack a week.

solution: raise max storable sac to 8

or static twice a week, but it still make a short event (<1h)

Saevel wasn't talking about once-a-week being mathematically perfect; rather, that these events are meant to be enjoyed (even by casual players) that encourage somewhat-routine gameplay. Also, this keeps casual and hardxcore players somewhat "on the level" with regards to completion; thus, keeping gameplay up for both player groups.

Also; harder bosses = Embrava/PD-or-bust; I'd like to keep things away from this wall
higher points = meh; could be done but then you have a new "artificial barrier" which is arbitrary requirements
longer path = give it time, and give Aldouin time, pretty sure we'll see a better dungeon crawl system in the works

saevel
10-04-2012, 08:02 AM
But but but

He WANTS IT NOOOOOOOOWWWW

Can't wait, MUST DO IT BEFORE CASUAL PLAYERS DO IT!!!

Somewhere along those lines of thinking I believe.

Kincard
10-09-2012, 12:07 PM
For the record, you can't store an extra sack if you trade to the NPC early, so the patch notes were inaccurate. Thanks, SE, I loved figuring that out on my own. I know people often joke they don't know how their own game works, but this time they became active in it by actually telling us something that's obviously false. >_>

BTW, the two-books system is such a clusterfuck of bad design I have a hard time understanding how it ever made it past the planning stages. Basically the idea is that you want to get a book up to level 4 so you can have someone get the "increased spoils" buff for the final boss without needing to re-do level 1-3 once you get all 5 Boss KIs. You should've just let all the missions be available from the get-go (You need to clear the first 4 missions to open the boss anyway, so what difference does it make) and not have a single part of it involve an actual item that takes up inventory space. The actual missions are alright but I'm getting a headache trying to figure out the logic behind a bunch of the design choices in the lobby system. It exists solely to irritate players and make them need to shuffle between two items and waste their inventory space.

Okipuit
10-17-2012, 07:00 AM
Greetings!

Thank you for your feedback regarding Meeble Burrow entry restrictions. We have some new details about adjustments planned for the future of this content.
First off, our highest priority at the moment is to eliminate the bugs that have been occurring in Meeble Burrows. After, we will be focusing on the following:

Moblin pheromone sack stock when starting out
We would like to make changes so that when beginning Meeble Burrows, you receive 5 Moblin pheromone sacks.
This is not only for players who will begin Meeble Burrows down the line, we are looking into methods for addressing players who are already doing this content as well.



Increase to the maximum stock of Moblin pheromone sacks
While we are not planning to remove the cap completely, when new expeditions and areas are added we are planning to increase the cap on Moblin pheromone sacks.



Shortening of re-issuance time
In the future we are planning to make it so the time when Moblin pheromone sacks are issued can be shortened by certain requirements, such as consuming points or other means.

Also, since the concept of Meeble Burrows was to create content that could be enjoyed and progression can take place in short spurts of time, our focus is not on making adjustments so that clearing the content can be rushed, instead we will be focused on overall improvements so that even those that have not completed this content can benefit.

Not too much time has passed since this content was implemented, but we are closely monitoring the play trends for all players and plan on making adjustments moving forward so that this content is fun and easy to play. If you have any other feedback, we would be happy to hear it!

Demon6324236
10-17-2012, 07:48 AM
I would like the progress in each path to not be erased with every completion of it. The fact of having to do 5 runs for 1 boss every 5 days with what I assume are not great drop rates, is very displeasing, and even worse is to think of the rewards from the final boss of the event in which players have to do 25 runs to attempt once, win or lose. I believe changes like this should be seen around all content with low drop rates, including things such as Legion & Prov, because it becomes highly annoying to players to have to redo already completed content just for the sake of doing 1 mission which is your real goal. Especially when that goal, is a fight which can easily be lost, and even if won, provides a small chance at reward.

MarkovChain
10-17-2012, 07:49 AM
Good to know ! As another suggestion and since everyone is enjoying the content, I suggest adding other paths, ranks, and reward, just like you did to voidwatch.

Kari
10-17-2012, 08:53 AM
Also, since the concept of Meeble Burrows was to create content that could be enjoyed and progression can take place in short spurts of time, our focus is not on making adjustments so that clearing the content can be rushed, instead we will be focused on overall improvements so that even those that have not completed this content can benefit.

Make better content so that we can't rush through it without artificial limitations.
For most of us who have been repeating content for years, we want new content that we can actually spend time doing.
Right now I'm basically paying a monthly fee to play this game once or twice a week because of cooldowns. That's not how an MMO should be.

Zubis
10-17-2012, 10:13 AM
I would like the progress in each path to not be erased with every completion of it. .

I had no idea it did that.

Zubis' interest in Meeble Burrows drops 200 points.

Demon6324236
10-17-2012, 10:21 AM
Yep, if you do a boss you start back at the start from what I understand, meaning if you do all of T1, then kill the boss, you start at the beginning of T1 again.

Infidi
10-17-2012, 11:48 AM
Yep it erases ALL progress for that book. Buffs, all paths, etc, regardless wethher you win or not. Wish it would at least let you keep your progress for that path until you beat the boss and get its KI. Or at the very least not erase ALL progress. Just all the buffs and progress for that particular boss path only.

Demon6324236
10-17-2012, 12:17 PM
The ONLY thing it should erase is the buffs, no progress at all, the progress erasing is what makes me want to forget doing it & trying for the stupid Fast Cast neck, 5% Fast Cast on a neck is nice, but not worth 1 fight every 25 days for a CHANCE to get it, I might lose the fight, or it might not drop, or someone might out lot me, in any of these 3 cases, I have to wait basically another month to attempt, no. If anything, make us need KIs for the final boss of it still, but keep progress upto the bosses once you get to them, so it only takes 6 days for you to do the final boss again.

Winrie
10-17-2012, 02:00 PM
Currently I've been doing meeble burrows with a small group of friends once a week and while the 20 hour cool down sucks, it's a very entertaining and fun event to partake in that offers some realistic challenge for once. I like how even when your climbing and such you are accumulating points for items via the npc. The only thing I can think of that should be adjusted is perhaps the cooldown and perhaps not having us climb from t1 just to fight a boss, maybe removing the boons for the tier itself once you pop a second time in a row or perhaps maybe altering how far our climb has to be redone to allow us maybe 2-3 boss a week? Otherwise keep it up, this stuff is actually fun, please expand on this and make it grow!

Winrie
10-17-2012, 02:06 PM
Even better idea, how about a grimore or KI pheremone thing we can purchase with points every earth day that allows us to investigate a boss floor of the party's choice? that would effectively tie into the cooldown times, allowing us to do a tier climb + boss + more bosses. And even still you'd have to farm points as you climb to get more bosses so in my opinion it's a decent idea, let's us have more boss pops per week while still limiting how much we can Zerg thru the content :)

tyrantsyn
10-18-2012, 01:06 AM
I love the current set up. If you wanna rush to the boss you only have to clear one goal. If you want to take you time and build point's you can go for a full clear. There's a nice little level of strategy in there to make things interesting.

I agree with Demon about the main boss thing tho. But I'd be willing to wait for the KI increase before adjustment's.

How about adding a rare chest drop from any mob in meeble's zone that contains one reward item from the tier's boss mob? Could make it like a 1% chance of dropping. Or maybe even add it to a random nm that could spawn in the zone after entering. Could add a interesting perk to any run. Please no log's or rock's.

Monchat
10-18-2012, 07:02 PM
Yep it erases ALL progress for that book. Buffs, all paths, etc, regardless wethher you win or not. Wish it would at least let you keep your progress for that path until you beat the boss and get its KI. Or at the very least not erase ALL progress. Just all the buffs and progress for that particular boss path only.

there is a rumor that once you kill all 6 bosses and/or clear all mission with goal 3, the NPC gives you the option to buy the KIs with research marks or gil, so you could spam the boss at this point.

Monchat
10-20-2012, 06:51 AM
Confirming my post above: it is not a rumor anymore.

I killed umarghkr (researcher emeritus boss). The NPC allows me to buy the 5 sub-bosses's KIs with gil. This means 1 boss every day if you have the money, 1 boss per week other wise ( farm TH boons > kill it).

Completing all missions with goal 3 also gives you 5 more items for purchase to the NPC ( for 70k ~ 100k research marks).

Demon6324236
10-20-2012, 07:18 AM
What is said cost?

Monchat
10-20-2012, 07:30 AM
1 million gil for all five KIs (per character). The mane is probably 100% drop rate and will be multi-million item (forgot what it is crafted into but I remember people saying its the best in slot item for something).

Shadowsong
10-22-2012, 12:55 PM
But but but

He WANTS IT NOOOOOOOOWWWW

Can't wait, MUST DO IT BEFORE CASUAL PLAYERS DO IT!!!

Somewhere along those lines of thinking I believe.

Why are you always so bitter? Nobody thinks like this anymore, god, is this 2008?

Calatilla
10-22-2012, 11:53 PM
Most people think like that actually, soon as new content comes out they spam it like crazy till they have everything they want, then stand in PJ complaining about lack of content. With meeble you cant spam it everyday, and thats why some people are upset.(i want it now syndrome)

Monchat
10-23-2012, 01:36 AM
right now I like the progression in it. Sure the first time you need 25 pheromon sacks (20 days) to access the final boss. After that you can do it at your own pace.

-Either take another 3 week to pop it: costs zero gil, but it costs you time. You will have all the boons if you rotate your books among the party, including TH+2 and bonus to spoil. The NM will also be a joke due to the DD boons (higher level of DA, mvt speed, 10/tic regain or so, 20/tic refresh...).

-either only farm some boons (1 week): TH, bonus to spoil[doing that also gives yo u refresh and regain].

-either pop it every day: nobody knows wtf bonus to spoil does anyway. He is a joke with embrava or a bard and regen V.

Llana_Virren
10-23-2012, 02:18 PM
Why are you always so bitter? Nobody thinks like this anymore, god, is this 2008?

Seriously? Last I checked that's why people complaining about how NNI is borked get called "gimp" by the 15/15 crew. This is an MMO. There are ALWAYS people who want gear first and for it to me as exclusive as possible.

The cooldown is meant to keep the event from becoming pointless within 10 days. When's the last time you saw a shout for a WoE fight?

Demon6324236
10-23-2012, 02:59 PM
When's the last time you saw a shout for a WoE fight?Been a while, but last time I looked there was no R/EX gear I was wanting from WoE either, unlike Meebles. In my opinion, thats the 1 thing NNI did right, it made it so if you could win, you got something, it was R/EX, but it was something for everyone. Meeble Burrows drop rates may or may not be good, I have no idea, if they are bad drop rates with a 5 day cool down, we have a problem. If they are good drop rates(20~50%+) then were good. My problem is that with a 20 hour cooldown time per 1 sack, max of 5, and low drop rates, that the gear becomes just another annoying grind. The game is supposed to be fun, and I admit, MB is fun the 1st few times, but if I had to spam it 15 times each mission for a tier to see 1 drop I want... the fun is lost after the 3rd~4th run, and becomes nothing more than another annoying VW.

Luvbunny
10-23-2012, 06:42 PM
Welcome to the new and improved FF where they treat us like a bunch of gerbil and hamsters and forced us to spin the wheel faster and faster with 0.0000001% reward ratio on events just to stretch it further and further and further. The game went from being totally AWESOME with Abyssea and turned into a big huge steaming pile of turd lately. Yes there are still some great activities to be had, but most of the newer contents are pretty much stale revision. Don't even bother hoping for any better content with the next expansion, if this is the direction the new team is going, we may as well cancel our subscription for good.

Llana_Virren
10-24-2012, 03:11 AM
Welcome to the new and improved FF.
The game went from being totally AWESOME with Abyssea... [to not] even bother hoping for any better content with the next expansion...

No.

Awesome was during the Lv50 cap.

Annoying was the HNM/King bot-camped 75-cap.

Borked events/NMs with Embrava+PD only strategies, luck-based drops with a borked environment where effort=/=reward, and an economy that makes the U.S. look like paradise is what we have now.

If nerfing fixing blinkers and creating events which cannot be burned and botted to completion within 1-2 months is that horrible, yes, please cancel your subscription.

Luvbunny
10-24-2012, 11:52 AM
I am not talking about how fast you can consume the contents, it's all different for everyone. The adjustment to dynamis is great, it gives everyone a chance to complete relic weapon of their choice, the 2 hours daily limit is acceptable. The same goes to abyssea contents, which to this day is still fairly popular to most people, and just refuse to die due to empy weapons and gears. A lot of the tweaks they did with Voidwatch is also good. They did release a vision statement awhile ago where they plan to release new contents with harder difficulty and then adjusting it over time so that all players should be able to complete and accessible to all. This is great idea, it gives the hardcore first chance to gloat and test it for accomplishment and be the first to have gears, and then make everyone else has the same chance to obtain the gears. Unfortunately the good efforts stopped somewhere after May 2012, everything else forward are just basic updates and empty promises, and now strings of bad news after another.

Okipuit
10-30-2012, 08:23 AM
Evenin' meeble explorers,

Just to let you know, we are planning to increase the maximum stock of Moblin pheromone sacks to 10 when we add the next expedition. On top of that, there won’t be any special requirements; it will just increase when we implement the expedition. Also, we would like to make the maximum stock increase to 15 by using points.

We are planning to make other adjustments as well so that parties can easily be formed without getting caught up on requirements. As one possible idea, we are looking into making it so if you fulfill all three objectives for an expedition, you won’t have to start with expedition one afterwards and can participate immediately. However, when it comes to defeating the boss, we will be looking at other ways to ease this so that it cannot just be repeated over and over again.

Finally, the development team will be doing their best to expand the variations of expedition objectives to make it even more enjoyable!

Demon6324236
10-30-2012, 10:54 AM
However, when it comes to defeating the boss, we will be looking at other ways to ease this so that it cannot just be repeated over and over again.Everything was good till this line.

Kari
10-30-2012, 02:54 PM
As one possible idea, we are looking into making it so if you fulfill all three objectives for an expedition, you won’t have to start with expedition one afterwards and can participate immediately.

Could you reword this? Not quite understanding.

hiko
10-30-2012, 03:09 PM
i think it mean you can choose any expedition you fulfilled goal3 regardless progress on your book (only usefull if you farm extra path boons)

Monchat
10-30-2012, 05:04 PM
fix the damn glicth on boss battles where boons are not given to anyone in the pt, because right now boons are pretty much useless... and it happens very often.

Demon6324236
10-30-2012, 05:12 PM
Think of it this way, if you do Adjunct 1, and get all objectives, when you goto do Adjunct 2 you wont have to bother with Adjunct 1 anymore, but can do it if you want.

Miiyo
10-31-2012, 03:03 AM
I'm here for the Akasha Chaps. Rest of the rewards are meh.

Vivivivi
10-31-2012, 03:24 AM
Ran Meeble Borrows a lot the other night with a group, and it was really fun : )

I support any and all methods to simplify this content though. Trading an item, getting 2 key items, setting objective, making sure all six people have appropriate prior clears, and enough pheremones... it's fine if you have a static group but 1 person has one less sack and no means to get another so the whole group either has to move on without that person or decide to not go at all.

Aside from that, looking forward to additions to this and tweaks to make it more enjoyable, it certainly is fun :)

MarkovChain
10-31-2012, 07:09 PM
Oh btw the "bug" where you don't get boons on the boss seems to not be a bug. And bonus to spoil on the final boss seems to do nothing. Can't be more accurate because of the 1/day pheromon.

Infidi
11-01-2012, 12:56 AM
Oh btw the "bug" where you don't get boons on the boss seems to not be a bug. And bonus to spoil on the final boss seems to do nothing. Can't be more accurate because of the 1/day pheromon.
Is it just some buffs or something ? Never heard of it happening till I saw in this thread.

Monchat
11-01-2012, 06:55 AM
It happens on the final Boss Umarghk (I didn't notice if it happens on lesser bosses). If you farm Boons before attempting it, there is a 50% chance they wont be loaded when you enter. Apparently the glitch only happens when PT members trade different books. In any case I'm dont with this boss now, after spending millions of gils to get the item I wanted... finally got what we wanted. The Abateur subligars is ~5% drop rate and at 3~6 Million OR 25 pheromons (3 weeks) per pop, it sucks. Its safe to say that Bonus to spoil is useless too: either it doesnt load, or if it loads it does nothing.

Kincard
11-01-2012, 08:01 AM
Do you get none of the boons, or do you at least get the leader's boons?

Monchat
11-01-2012, 09:15 AM
nothing, no icon, speleological book says no boon.

hiko
11-02-2012, 08:16 PM
Is it just some buffs or something ? Never heard of it happening till I saw in this thread.
notice it on Silagilith too, had leader trade book with extra boons and only got Assistant's boons

MarkovChain
11-03-2012, 04:08 AM
Can't help you fix this on final boss because I'm done with the drops I need so I won't spend more gil at it, but the last time we managed "boss+ bonus to spoil boon", we had TH7 and only got 1 armor, the crappy torque. However we got 3 mats instead of 2 ><. It seems to work if you use the same book on everyone but it's unclear if only one or all member need bonus to spoil. And it doesn't seem to do anything so.. This boss seems to only be "throw gil at it" if you want one of the rarest items.