View Full Version : Empyrean/Magian Weapons Storage Slip Addition
Angrykitty
09-22-2012, 12:22 PM
Dear Developers,
My poor Mog's safe is bursting to the limits with Magian and Empyrean weapons, are there any plans to make completed magian/empyrean weapons store-able with the porter moogles or are we just going to keep a large arsenal of weaponry in our Moghouse? :confused:
Shouldn't adventurers keep their weapons out of the Moghouse should the Moogles turn violent and want a revolution against their masters? :eek:
Please tell me there is a solution to this appending disaster.
Sincerely,
AK
Mirage
09-22-2012, 08:40 PM
If moogles turn violent, I bet the porter moogles would join them anyway.
Nakts
09-23-2012, 05:13 AM
If we could store trial weapons like that, I'd get them all.
Mayoyama
09-23-2012, 10:12 PM
Dear Developers,
My poor Mog's safe is bursting to the limits with Magian and Empyrean weapons, are there any plans to make completed magian/empyrean weapons store-able with the porter moogles or are we just going to keep a large arsenal of weaponry in our Moghouse? :confused:
Shouldn't adventurers keep their weapons out of the Moghouse should the Moogles turn violent and want a revolution against their masters? :eek:
Please tell me there is a solution to this appending disaster.
Sincerely,
AK
Likely answer: no. Because there are too many versions of the same weapon (augmented stats), and so far the only augmented items i have seen storable were relic+2 (NB though.. the unaugmented cannot be stored)
Godofgods
09-24-2012, 01:55 AM
Shouldn't adventurers keep their weapons out of the Moghouse should the Moogles turn violent and want a revolution against their masters?
Moogles help the ppl of vanadiel by choice. They are not slaves or anything. And if you played the add-on A Moogle Kupo d'Etat then you would know
Godofgods
09-24-2012, 01:59 AM
Likely answer: no. Because there are too many versions of the same weapon (augmented stats), and so far the only augmented items i have seen storable were relic+2 (NB though.. the unaugmented cannot be stored)
People have the same issues with various macros in-game to. Different stats, same name. It might be a pain but it would be beneficial if they could make each finishing weapon a different name. Even if it was something simple like 'DaggerA +3' and DaggerB +3' instead of all of them being 'Dagger +3'