View Full Version : Please increase number of meritable weaponskills!
Mayoyama
09-15-2012, 08:05 PM
With the need for people to be flexible in the jobs they are asked to come, it has become a real problem when it comes to meriting weaponskills. Three is simply not enough. Can I ask that you please increase number of meritable weaponskills from three to five?
I don't believe that five would be overpowered, but would allow a little more flexibility for those who play multiple jobs.
Taint2
09-16-2012, 12:10 AM
Yes Please.
3 is WAY too limiting especially when most are must haves for their job.
Tamoa
09-16-2012, 05:45 AM
Liked, agreed, PLEASE let us merit (as in fully merit, otherwise it's pointless) 2 more weaponskills.
Vagrua
09-16-2012, 06:04 AM
20 jobs, 3 merited weaponskills. Fix it!
Hinote
09-16-2012, 06:47 AM
I agree with Mayoyama, 5 would be perfect. Cover all your bases without being overpowered.
How is having all the ws merited overpowered you can only equip one main hand weapon at a time and therefore only access one at a time.
Most jobs will stay to the one weapon skill that is best suited for it not to mention the fact that there is only one meritable WS per weapon type.
In either case increase them makes no sense to put artificial limitations on a character in the name of snowflake status.
Shadax
09-16-2012, 09:51 AM
How is having all the ws merited overpowered you can only equip one main hand weapon at a time and therefore only access one at a time.
This.
I never understood the reasoning behind this and limiting weapon/magic skill merits. You can really only benefit from skills native to the job you happen to be playing, so how would anyone who has all their skills merited be overpowered? With more and more people running out of things to merit, the devs really need to look into revamping the merit system and eliminate many of these arbitrary caps.
Mirage
09-16-2012, 10:42 AM
I agree that 3 is too few. 5-6 would be a lot more sensible. Either that, or rework how much stat modifiers you get per level, so that you can get one to just level 4 and it'll still be good enough to be worth using.
Example: 1/5 gives you a 50% str mod, 2/5 80% str, 3/5 90%, 4/5 96% and 5/5 100% str.
Changing it to this, then also giving us a total of 5 more points to put in WSes would be a pretty good improvement, instead of how it is now, where it is either 5/5 or 0/5, nothing in between is worth getting.
I could personally see myself going 4/5 or 3/5 on some of the WSes if things were like this, and only take some of them to 5/5 for that last 4% stat mod boost.
saevel
09-16-2012, 11:24 AM
Yes please.
There are plenty of WS's I'd like to use and play around with that I'm otherwise prevented from doing.
Insaniac
09-16-2012, 12:04 PM
This.
I never understood the reasoning behind this and limiting weapon/magic skill merits. You can really only benefit from skills native to the job you happen to be playing, so how would anyone who has all their skills merited be overpowered? With more and more people running out of things to merit, the devs really need to look into revamping the merit system and eliminate many of these arbitrary caps.Removing all caps from merits creates a finite need for meriting which is bad. The caps create a need to re-merit depending on what flavor job you are enjoying at the time. That is the only explanation. Magic and Combat skills are fine with their current cap because you can store enough merits to swap them around on a whim. Job merits people don't usually change but if you need to do something like cap a specific Merit BP for some mob you will be fighting that is weak to a certain element it only requires 22 merits. So, the caps aren't arbitrary, they create a sustainable system.
With WSs swapping on a whim is simply impossible. It takes a full night of meriting to cap one and too many jobs are dependent on the new WSs to be viable for high tier content. If you wanna play SAM you NEED Shoha. If you are serious about WAR you need Resolution or Upheaval capped for MS zergs even if you have access to Ukko's. If you are a DRG without Ryunohige you NEED Stardiver. Ruinator puts Rampage to shame. Exenterator is a must for THF and DNC. DRKs need either Entropy or Resolution capped or even both. Anyway. My point is most of these WSs are make or break when it comes to being able to use a job in high end content and while I understand the cap and realize it serves a purpose.. 3 maxed WSs is one of the dumbest decisions the devs have ever made. 5 should be the bare minimum. 7 would be ideal. It could start at 5 and then there could be a mini-quest added that requires you to turn in 1000 merits to unlock an additional 5 merits in the WS category.
blah blah blah OP Liked.
Winrie
09-16-2012, 11:31 PM
I'm I'm favor of enhancing the weapon category to 5-6 not 3. As it is today as stated already most of these weaponskills are mandatory to have in higher lvl content, alongside needing these weaponskills to compensate not having a relic or empy for those jobs, the limit of 3 is foolish. Certain weaponskills such as shoha, resolution, upheaval, and say entropy are expected as well. Out of those listed only 3 of them and I'm capped! Now what about my drg, mnk, rng, dnc, thf, hell pup even ect. Please consider giving us 2-3 more! That would be amazing.
I know you want free dinner camate! Right right!? Convince them sir!!
scaevola
09-17-2012, 02:07 AM
Please give me something fun to look forward to, SE.
Guitarman
09-17-2012, 09:07 AM
Agreed, the number of merits allowed in the weaponskill category is far too few. This game was created on the foundation of one person can be anything and everything they want to be. To suddenly, a decade later, impose a restriction such as 3 fully merited weaponskills maximum is....jarring. Too many of the WS are required for their respective jobs. If i were to show up to an event as Samurai without Tachi: Shoha for example, I would be removed from the group instantly. I've geared up and leveled jobs that I can no longer play anymore because I don't have the ability to merit its weaponskill. It's very discouraging.
A developer once said the restriction was in place to make us "specialized", which I understand the thought process, but hindering our ability to play a class to its fullest is not the way to do it. Final Fantasy XI was created on the premise of not being specialized (again, the ability to level all jobs on one character). 3 fully-merited weaponskills just doesn't make sense.
ManaKing
09-17-2012, 01:50 PM
HELP I WANT NICE THINGS AND IM WILLING TO PAY MERITS FOR THEM.
Mirage
09-17-2012, 02:52 PM
https://dl.dropbox.com/u/1132077/images/26858772.png
Taube
09-17-2012, 04:56 PM
More WS!
I'm in favor removing the limit entirely, because you can mainhand only one weapon at a time, but even just 2 more WS' would be improvement.
xbobx
09-17-2012, 09:39 PM
Not sure why saying, yes please 5 would be good and not overpowered. Being able to unlock all 20 would not be overpowered either and all 20 should be able to be unlocked, there really is no excuse not to. This excuse of trying to create a player that has only one or two prioritized job is crap because in the wave of content for 3 to 6 players you need at least 3-5 jobs to rotate depending on the content.
SharMarali
09-17-2012, 10:06 PM
I cannot express with any words I know how much I agree with the OP. If I could "like" this thread a hundred times, it wouldn't be enough. YES PLEASE, 5 weapon skills fully merited.
xbobx
09-17-2012, 11:09 PM
Please stop with the 5 only, unlock all 20.
When you got to 66+ you could unlock all quested weaponskills if job leveled
When you got to 75 you could unlock all Nyzul weaponskills if job leveled.
At 99 you should be able to unlock all merited ws if job leveled.
It was not overpowered or unbalanced at 66
It was not overpowered or unbalanced at 75
it will not be overpowered or unbalanced at 99
NO EXCUSE
Tamoa
09-17-2012, 11:47 PM
Please stop with the 5 only, unlock all 20.
When you got to 66+ you could unlock all quested weaponskills if job leveled
When you got to 75 you could unlock all Nyzul weaponskills if job leveled.
At 99 you should be able to unlock all merited ws if job leveled.
It was not overpowered or unbalanced at 66
It was not overpowered or unbalanced at 75
it will not be overpowered or unbalanced at 99
NO EXCUSE
Excellent point actually.
Not sure why saying, yes please 5 would be good and not overpowered. Being able to unlock all 20 would not be overpowered either and all 20 should be able to be unlocked, there really is no excuse not to. This excuse of trying to create a player that has only one or two prioritized job is crap because in the wave of content for 3 to 6 players you need at least 3-5 jobs to rotate depending on the content.
Not to mention you already prioritize those same jobs based on your gear acquisition and goals on what you focus on.
Glamdring
09-18-2012, 08:54 AM
Not sure why saying, yes please 5 would be good and not overpowered. Being able to unlock all 20 would not be overpowered either and all 20 should be able to be unlocked, there really is no excuse not to. This excuse of trying to create a player that has only one or two prioritized job is crap because in the wave of content for 3 to 6 players you need at least 3-5 jobs to rotate depending on the content.
I can only think it's to encourage specialization in a few jobs but that doesn't wash. When they made it possible to go 30-99 in about 18 hours per job they removed the idea of specialization from the game. forcing it back by an artificial means like merit points limits is just a weak control tactic. Alot of players get arround this limit by having 3 maxed merit skills, empy on other jobs and maybe relic on 1-2, RARELY a full magian-although most of us have the WS, we don;t have it upgraded to Aftermath levels. Realistically, that should have you equipped with a strong WS for all the jobs that actively use them. Granted, you need to path wisely on the WS you choose to pursue.
Still, it's a null argument to limit the number of merited skills. They can't even claim time sink on this; most of us should be able to go start to finish on 1 WS with 2 or 3 Aby sessions (I need to run the math, but too lazy at the moment), meaning about 5 hours of playtime-maybe a bit more if you are unlocking the quest the 1st time. Granted, if you are running one of the video cards that boots you every 30-90 minutes you'll have the delay of needing the game to stop claiming you are still logged in and then re-applying cruor buffs, but even then you're only bumpped to about 6 hours of time, +whatever it takes you to mog and back.
Komori
09-19-2012, 05:02 AM
It would also be something else entirely if they had given us natural weaponskills to go along with the level cap rise. But to keep us stuck using level 66 weapon skills, 33 levels later and only allowing three of the new weaponskills is crap. I'm totally on board with xbox, and if they really want to make us work harder for it, increase it from 100 merits to 150/200 I'd gladly farm more and more merits if it meant that I could eventually cap out on them all.
It would also help those coming back to the game since EXP groups are pretty much dead and nothing is reviving them.
Glamdring
09-19-2012, 07:13 AM
It would also be something else entirely if they had given us natural weaponskills to go along with the level cap rise. But to keep us stuck using level 66 weapon skills, 33 levels later and only allowing three of the new weaponskills is crap. I'm totally on board with xbox, and if they really want to make us work harder for it, increase it from 100 merits to 150/200 I'd gladly farm more and more merits if it meant that I could eventually cap out on them all.
It would also help those coming back to the game since EXP groups are pretty much dead and nothing is reviving them.
I generally agree with you Komori, but they did in fact give us a native skill with most weapons past 66, I don't recall them all, but the axe one is Bora Axe, think you get it about 78 if you keep skills capped as you level. Even so, that's ALOT of levels without a new WS.
Mayoyama
09-19-2012, 07:53 AM
Please stop with the 5 only, unlock all 20.
When you got to 66+ you could unlock all quested weaponskills if job leveled
When you got to 75 you could unlock all Nyzul weaponskills if job leveled.
At 99 you should be able to unlock all merited ws if job leveled.
It was not overpowered or unbalanced at 66
It was not overpowered or unbalanced at 75
it will not be overpowered or unbalanced at 99
NO EXCUSE
While I do agree, SE more likely to accept 5 than all 20.. and will nerf some for 'balance' if all 20 are allowed and we dont want that kind of 'balance'....
The point is save for specific situations, most of the level 290/300 weapon skills are crap.
Edit: wow probably the most likes ive seen on an OP in a while.
Tsukino_Kaji
09-19-2012, 10:06 AM
Didn't they already say no somewhere?
FrankReynolds
09-19-2012, 10:20 AM
Didn't they already say no somewhere?
The guy who was in charge of saying "no to all requests" left the company and was replaced by a guy who said "Please tell me everything that needs to be changed so I can fix this mess". All legitimate requests are worth a repost.
Komori
09-19-2012, 10:55 AM
I generally agree with you Komori, but they did in fact give us a native skill with most weapons past 66, I don't recall them all, but the axe one is Bora Axe, think you get it about 78 if you keep skills capped as you level. Even so, that's ALOT of levels without a new WS.
I meant additional WS that could actually be used for damage. The only great thing about Bora Axe is the animation and the fact that it is ranged.
Sparthos
09-19-2012, 12:31 PM
Mistral Axe was already ranged and Bora Axe is complete garbage.
Axe has Rampage and then super-Rampage, otherwise known as Ruinator. Cloudsplitter is terrible, Primal Rend is dated and Onslaught is tied to a relic.
Glamdring
09-20-2012, 09:09 AM
I meant additional WS that could actually be used for damage. The only great thing about Bora Axe is the animation and the fact that it is ranged.
I'm aware that Bora is garbage, so are most of the others, but I was pointing out that in fact you do get new WS past 68 without a quest or anything, just didn't want the devs to have anything to discount your argument that we've gone a hell of a long time without a new "just get your skill to level" WS. Point of fact I only use Bora to break up monotony when doing a pet only fight on bst after I know axe isn't the blue !! trigger. Oh wait, think I procced 1 mob in Dynamis with it once, too. Yeah, VERY useful... kinda like a 3rd nipple.
Hercule
09-20-2012, 09:51 AM
What kill all recent MMORPG is the casualisation, just to not frustrating you "sunday players", they (games editor) made everyone capable of playing any jobs, and this is lame...
Everyone is capable of Heal, DD, tank, buff... etc... if they want without efforts
You want to play "everything", but your unskilled at "everything" instead of having exellent players at 1 type of jobs with great skills,
We got player that play bad every jobs leveled @ 99 on 24 hours on leech pt
Anyway ffxi is dead, so please SE do what they want, unlock free GM mode for everyone so ffxi can die faster
What kill all recent MMORPG is the casualisation, just to not frustrating you "sunday players", they (games editor) made everyone capable of playing any jobs, and this is lame...
Everyone is capable of Heal, DD, tank, buff... etc... if they want without efforts
You want to play "everything", but your unskilled at "everything" instead of having exellent players at 1 type of jobs with great skills,
We got player that play bad every jobs leveled @ 99 on 24 hours on leech pt
Anyway ffxi is dead, so please SE do what they want, unlock free GM mode for everyone so ffxi can die faster
http://cdn.uproxx.com/wp-content/uploads/2012/08/anchorman-well-that-escalated-quickly.jpg
There has ALWAYS been bad players, tons in fact even when leveling was "old school" take your ffxi hipster bs elsewhere.
FrankReynolds
09-20-2012, 10:25 AM
What kill all recent MMORPG is the casualisation, just to not frustrating you "sunday players", they (games editor) made everyone capable of playing any jobs, and this is lame...
Everyone is capable of Heal, DD, tank, buff... etc... if they want without efforts
You want to play "everything", but your unskilled at "everything" instead of having exellent players at 1 type of jobs with great skills,
We got player that play bad every jobs leveled @ 99 on 24 hours on leech pt
Anyway ffxi is dead, so please SE do what they want, unlock free GM mode for everyone so ffxi can die faster
Yes, true pros only play one job ever in a game designed around the idea that you can play 20 jobs any time you want.
Most people can be good at more than one job. Sorry to hear that your limited outlook and / or mental faculties don't allow you to do as well as most, but I appreciate that you gave this idea your stamp of approval regardless of your terrible reasoning for doing so.
Mirage
09-20-2012, 10:47 AM
Free GM mode, as opposed to paid GM mode?
Where can I sign up for this?!
Demon6324236
09-20-2012, 12:54 PM
Free GM mode, as opposed to paid GM mode?
Where can I sign up for this?!
Hell, with that we may just be able to get rid of most of the obvious RMTs!
scaevola
09-20-2012, 01:27 PM
What kill all recent MMORPG is the casualisation, just to not frustrating you "sunday players", they (games editor) made everyone capable of playing any jobs, and this is lame...
Everyone is capable of Heal, DD, tank, buff... etc... if they want without efforts
World of Warcraft only seriously started declining when Cataclysm made progress difficult and demanding.
Fun Fact: for most of 2011, WoW was way more hardcore than FFXI, which kind of made my head spin!
Mirage
09-20-2012, 07:01 PM
It always was, due to the higher player skill cap in that game relative to FF11. With significantly lower network latencies and more responsive servers, fights could rely a lot more on precise timing and battlefield positioning than it would be realisitc to rely on in FF11. Most of FF11-hard is just pure time consumption and lack of the right gear, not real difficulty.
I haven't actually played WoW all the way to the endgame, but I've seen friends play and it seems pretty clear that it takes a lot more skill on the player end to complete stuff there.
xbobx
09-20-2012, 11:27 PM
The job setup in this game, ability to level all jobs on one character imo is one of the reasons that FFXI lasted this long. It is a huge plus over other mmos.
Hercule
09-21-2012, 12:03 AM
The job setup in this game, ability to level all jobs on one character imo is one of the reasons that FFXI lasted this long. It is a huge plus over other mmos.
I agree, but at begining it needed a lot of more time/effort to get a job to level max, and even more time to get it full Skilled/Merited, that the only thing i think bad in "post 75 ffxi"
Remember:
http://www.historyfans.com/Sanguo/Ocean/ffxi.html
Normally it takes about 8 ~ 12 months to grow a character to level 75, assuming the player spends 5 hours a day on FFXI.
And now its just too fast, you can get a lv 99 from lv 1 on 1 day~ (And most of the time doing nothing that learn you your new job) and maybe the full skillup/full merit on 2 to 3 days? (Special skillup food etc)
I only blame this, have a lv 99 full skilled/merited mean nothing* nowadays (*well 1 week work)
Result, outstanding players are increasingly scarce, because you can't learn properly a job in FFXI with so little effort/time spent on, most of actual FFXI players seriously think they are outstanding players, but majority of them are just good or even bad.
For exemple nowadays because a main mage/buffer/DD will get luck and drop a Mekira Meikogai and some more decent tank stuff, he will think if he level PLD to 99 on 3 days this will made him a good Tank.
In old FFXI we was able to give the stuff to the player that deserved it,
well nowadays thanks VW to make the "stuff distribution" only luck based...
Demon6324236
09-21-2012, 01:21 AM
Ok let me get these 3 things straight.
1.) Opening up the ability to merit more WSs, somehow makes this game more "easy" so someone has to come in and tell me rather than merit the WSs I want to, I must merit the good ones for the jobs actually used the most in endgame. My reply to this idea is, what the hell? If you plan to play DRK SAM or DRG in anything endgame you must, must, 5/5 them. What this means, is you can never merit dagger, sword, gun, archery, axe, or any others.
2.) What does Abyssea have to do with this? The fact you can play many jobs should be a good thing, you can find a job your actually good at easier. If you think its impossible to be good at many jobs I can assure you, your wrong. I main RDM, I do alot as RDM, but doesn't mean I'm bad at other jobs, I play a decent WHM, I play a good PLD even without a Relic/Emp shield, my DRK normally does great damage, and I have other jobs I simply suck at, and play for fun, I am not a good BST, SMN, or PUP, I suck when it comes to controlling pets. I can level those jobs, but I would never go to a party on them unless I took the time to get better at them. I also suck as a BLU, which is why I only use it for procs in Abyssea & VW. The point of all this being, you can play more than 1 job and be good, without Abyssea I wouldn't be able to, so saying that is a reason we shouldn't be able to do this makes little sense.
3.)
For exemple nowadays because a main mage/buffer/DD will get luck and drop a Mekira Meikogai and some more decent tank stuff, he will think if he level PLD to 99 on 3 days this will made him a good Tank.
In old FFXI we was able to give the stuff to the player that deserved it,
well nowadays thanks VW to make the "stuff distribution" only luck based... As of right now everyone hates the VW drop method and rates. To bring this up as if its something players want or something seems stupid, people hate this, terribly, and want it changed, SE does nothing about it though which is what we have as a problem. The fact the wrong people get a Mekira body does suck, but its not like we want this to happen, and their fix was nothing short of a failure of an attempt. I will however argue 1 thing, VW gear is not all to big of a step up from Abyssea gear in most cases, and despite your bitter hate of Abyssea, it easily gives you rewards without relying on luck. So even if you can not get the VW gear, you have Abyssea gear you can use, and can obtain.
In either case all of these are off topic it seems. This thread is about giving more meritable WSs, nothing more, so lets stay on that topic rather than turning this into another war about the games "ease" or whatever else.
Spiritreaver
09-21-2012, 09:10 PM
OP is at 90 likes now, wonder if the devs will say anything.
Demon6324236
09-22-2012, 02:18 AM
OP is at 90 likes now, wonder if the devs will say anything.
They never do.
Because they already answered this question, not that we should give up. They are wrong and they know it.
scaevola
09-22-2012, 04:39 AM
It always was, due to the higher player skill cap in that game relative to FF11. With significantly lower network latencies and more responsive servers, fights could rely a lot more on precise timing and battlefield positioning than it would be realisitc to rely on in FF11. Most of FF11-hard is just pure time consumption and lack of the right gear, not real difficulty.
I don't even necessarily mean more hardcore in terms of player input/reflexes/traditional difficulty (about which you're absolutely right). I mean WoW, at Cataclysm launch, expected more of a time and will investment of players, both as individuals and as groups, than FFXI did at the same time (which was right around Heroes of Abyssea release). It was both more difficult and more "hardcore" (as distinct from difficult) than FFXI.
But that's neither here nor there because regardless of how FFXI proceeds, we're unlikely to see that level of demand from WoW ever again.
Demon6324236
09-22-2012, 06:02 AM
Because they already answered this question, not that we should give up. They are wrong and they know it.
They answered before the new guy in charge, he may not be so... not smart, about things.
I'm aware, however still stating they had previously given us an answer, and that we shouldn't give up just because they said no.
Their reasoning as to why they can not expand this category or even as to why its limited at all is F@#$% BS and they know it.
svengalis
10-10-2012, 08:07 AM
There is only one reason I can think of why they would limit how many weapon skills we can merit: so they can give us more in the future.
Demon6324236
10-10-2012, 08:40 AM
You would think they would give us more things to merit for more of a time sink.
Naw their whole deal is you'll sink more time by unmeriting and remeriting to customize yourself as the situation dictates... which would be fine and dandy if it didnt require 4 return trips of capped exp to do so.
kingfury
10-10-2012, 11:20 AM
Please stop with the 5 only, unlock all 20.
When you got to 66+ you could unlock all quested weaponskills if job leveled
When you got to 75 you could unlock all Nyzul weaponskills if job leveled.
At 99 you should be able to unlock all merited ws if job leveled.
It was not overpowered or unbalanced at 66
It was not overpowered or unbalanced at 75
it will not be overpowered or unbalanced at 99
NO EXCUSE
------------------------
Just DOOO EEET DEVS!!! /(>,<)\
I've wanted higher tier weapon skills for all the weapons WAR has to keep skilled up for sooo long and I can only have 3... /confused That, and I'm a big fan of how great the animations are on all these merited weapon skills so... yeah... that's just another reason to have them all >.>
Crimson_Slasher
10-10-2012, 04:06 PM
------------------------
Just DOOO EEET DEVS!!! /(>,<)\
I've wanted higher tier weapon skills for all the weapons WAR has to keep skilled up for sooo long and I can only have 3... /confused That, and I'm a big fan of how great the animations are on all these merited weapon skills so... yeah... that's just another reason to have them all >.>
The ex-governator concurs;
http://www.youtube.com/watch?v=u6ALySsPXt0
Demon6324236
10-10-2012, 05:33 PM
Naw their whole deal is you'll sink more time by unmeriting and remeriting to customize yourself as the situation dictates... which would be fine and dandy if it didnt require 4 return trips of capped exp to do so.
That also might work a bit more if most of them people don't merit were actually worth meriting, I mean when was the last time someone actually merited Aggressive Aim?