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View Full Version : Meeble Burrows "Moblin Pheromones"



Demon6324236
09-13-2012, 08:56 AM
•Sacks of Moblin pheromones are consumed when entering Meeble Burrows.
•Each party member must possess this item to enter.
•Players may only have one sack in their inventory, but the Burrow Investigator/Burrow Researcher will hold up to four for you, making for a total stock of five.
•One sack of Moblin pheromones will be added to your stock every twenty hours (Earth time).Please change this to be like Voidstones & Traverser Stones. This sounds as if it will become the next Assault Tags, a problem often complained about still that has never been addressed, and at one time if I recall correctly it was said that Assault Tags were being looked into, as to change them to mimic Void/Traverser Stones in their stacking capabilities.

I simply ask that you rethink this potentially bad idea, as I think it will lead to complaints very quickly due to being nearly the same as another similar event which is complained about for the same reason.

Koren
09-13-2012, 10:33 AM
Alternatively, allow players to freely join runs without using Moblin Pheromones, but with reduced rewards to those players. i.e. lower exp/gil/points rewards and no access to loot items like in VW. This way players can help each other without hindering their own progress in runs with rewards they would want.

Kristal
09-13-2012, 08:59 PM
Alternatively, allow players to freely join runs without using Moblin Pheromones, but with reduced rewards to those players. i.e. lower exp/gil/points rewards and no access to loot items like in VW. This way players can help each other without hindering their own progress in runs with rewards they would want.

I would favor this one. Assault tags are problematic because you need them for both salvage (doing easy runs for max points to buy salvage tickets) and neo nyzul. Meeble Burrows would only serve mee'row runs. (And there's the option for "Talpidae No. 5" to lower the refill by 4 hours ;D)

saevel
09-13-2012, 11:19 PM
They may look into changing that but not immediately. Those type of restrictions are well ... restrictive for a reason, to artificially extend the life of content. By limiting the number you can do they can make it last three to six more months then it would of anyway. Just look at voidwatch with it's stupidly lot drop rate. People are still fighting Pil for Toci's harness and how long has that been around?

Not saying I agree with it, I think it's a rather shady way to do it, but I do understand why their doing it. Can't argue with it's cost to benefit ratio.

Demon6324236
09-14-2012, 01:01 AM
I'm not saying let us go do it any time, I'm saying like VW & Abyssea, let them stack unlimitedly. People who do it every day or every 5 days will already be doing it at the same rate seeing as they waste no runs, so making them stack unlimitedly would just mean you don't have to do it every 5 days, you can wait a couple weeks and do 14 runs.