View Full Version : VNM Reborn. [Suggestions]
Krashport
09-12-2012, 08:53 PM
Please add BST to this ammo and give it a hidden effect: Treasure Hunter II thanks.
http://images1.wikia.nocookie.net/__cb20100707035312/ffxi/images/1/1e/Lucky_Coin.PNG
Kaisha
09-13-2012, 03:00 AM
Speaking of VNMs, increase the damn aggro range from 4 yalms to 15 so it's not a complete headache to pop.
Lord only knows how many times I've gotten the "monster is 5 yalms away" message trying to pop something.
Annahya
09-13-2012, 09:24 AM
Speaking of VNMs, increase the damn aggro range from 4 yalms to 15 so it's not a complete headache to pop.
Lord only knows how many times I've gotten the "monster is 5 yalms away" message trying to pop something.
I would second this.
In addition, it would be nice if they didn't ignore terrain - I can't stand VNMs jumping a cliff or hopping a fence that sends me running twelve kilometers to get around, only to find that it has wandered back to the other side again...
Modoru
09-13-2012, 04:35 PM
Giving TH2 to BST.
LOL.
Why would you even...
Kristal
09-13-2012, 09:00 PM
Please add BST to this ammo and give it a hidden effect: Treasure Hunter II thanks.
http://images1.wikia.nocookie.net/__cb20100707035312/ffxi/images/1/1e/Lucky_Coin.PNG
Can replace PUP with BST. PUPs cannot equip it anyway.
Please add BST to this ammo and give it a hidden effect: Treasure Hunter II thanks.
http://images1.wikia.nocookie.net/__cb20100707035312/ffxi/images/1/1e/Lucky_Coin.PNG
Giving TH2 to BST.
LOL.
Why would you even...
I take TH2 on subless DNC, and th3 on mnk &pup (with augmented sash)
Sargent
09-14-2012, 05:07 AM
On a more serious note:
- Remove the flee speed from VNMs prior to them being spawned (after being spawned is fine)
- Lower the respawn on T2+ to 10~30 minutes, 60 minutes is a pain when doing Magian trials
- Increase the chance of a shadowed VNM popping or,
- Add a item in which you trade to either the VNM NPC or Magian Moogle along with the Lv.75 stat rings to enhance the equipment into a Lv.99 ring, so for example: Strigoi Ring +1: STR+7 Attack+5, Galdr Ring +1: INT+7 "Magic Atk. Bonus"+2
Garota
09-14-2012, 11:08 PM
To be honest, I hate the idea. What they should have done to make VNMs desirable would have been to add Yilbegan to the last trial before killing Carabosse, Briareus, Kukulkan, Fistule, Glavoid, and Chloris. Back in the days when the level cap was just 80, this would have been a neat challenge, not so much now at 99.
Demon6324236
09-15-2012, 12:31 AM
It would be a pain because you would have to go through way to many T1s, 2s, and 3s, just to finish it...
Glamdring
09-15-2012, 09:14 AM
Speaking of VNMs, increase the damn aggro range from 4 yalms to 15 so it's not a complete headache to pop.
Lord only knows how many times I've gotten the "monster is 5 yalms away" message trying to pop something.
that might help, but I'll stick with my original suggestion regarding VNMs (and also !! systems); take the guy who thought of these out and circumcise him with a dull putty knife, slowly, with no anesthesia, then drop him-naked-in a salt mine, film it, post it on youtube and sell special commerative microwave popcorn we can enjoy as we all watch the film and laugh...