Concerned4FFxi
09-12-2012, 03:12 AM
1. rewards: currently, not much happening here. Please add more ancient curreicy and 100 currency drops to loot pool for allaince coffers. An occiasional ixlion tail and other high level crafting material from the past should also appear in coffers.
2. Auto-reraise: i don't believe in this, there's reraise scrolls from the npc for like 30 notes, stop being lazy here people. Now, on the event that you are KO when combat ends, then everyone KO should get automatic raise effect, so they can go get there items from the coffer. If you recive this effect, you get 50% notes/xp when you raise, instead of 100% if you were alive during conclusion of battle.
3. Skill ups: easy as pie here, we need em in campaign, simple as that.
4. Higher level mobs: ok, the current stock of mob difficultly is trash. After conclusion of battle, if there was an allied victory then the beastmen should send in a second wave 10 minutes after the first olne, this wave of mobs should be high level, new mobs (you know when i say new i meant old mobs with new names) that you can cap skill on at level 99.
5. Speed: the current wait time is retarded, if the campaign icon/music is saying a battle is going to happen soon, soon mean 5 minutes, not 20-1hr...
2. Auto-reraise: i don't believe in this, there's reraise scrolls from the npc for like 30 notes, stop being lazy here people. Now, on the event that you are KO when combat ends, then everyone KO should get automatic raise effect, so they can go get there items from the coffer. If you recive this effect, you get 50% notes/xp when you raise, instead of 100% if you were alive during conclusion of battle.
3. Skill ups: easy as pie here, we need em in campaign, simple as that.
4. Higher level mobs: ok, the current stock of mob difficultly is trash. After conclusion of battle, if there was an allied victory then the beastmen should send in a second wave 10 minutes after the first olne, this wave of mobs should be high level, new mobs (you know when i say new i meant old mobs with new names) that you can cap skill on at level 99.
5. Speed: the current wait time is retarded, if the campaign icon/music is saying a battle is going to happen soon, soon mean 5 minutes, not 20-1hr...