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Lushipur
03-08-2011, 04:33 PM
Abyssea - Dynamis ?

With Trigger Nm to get extencions instead of blue chest and monster yelding exp, can't wait to see the new frontiers of shout:

Fell Cleave Dynamis No key master XD

If this is the case, I hope they will lift the limit of 64 ppl too.

Xilk
03-08-2011, 04:40 PM
Isn't there dark weather in dynamis? I can't remember.

Lushipur
03-08-2011, 04:42 PM
yes, always double dark weather.
good for drain and aspir enanching item like obi.

Fiarlia
03-08-2011, 05:04 PM
So wait.

Wait.

Wait, wait, wait, wait, wait, wait, wait, wait.

Long established groups who do Dynamis, or even small groups who want to do it every now and then are going to have to contend for stuff inside Dynamis zones? And people will be able to zone in and leech drops, just like they do in Walk of Echoes?

No, no I do not like this at all.

Getting EXP inside is nice and dandy and I welcome this change. But it almost sounds like they're trying to change Dynamis into Abyssea.

Seyomeyo
03-08-2011, 05:06 PM
Though it hasn't been explicitly stated yet, I'm hoping this also means that there will be no more universal loot pool within Dynamis

Lushipur
03-08-2011, 05:07 PM
I hope they will change the loot system like abyssea is. So your pt/ally your drops. Or at least have a rank system where you cant loot if you didnt fight along the other ppl and contribute enough.

Seyomeyo
03-08-2011, 05:09 PM
If mobs give experience points, chances are that they won't be universal claim, especially with lots fo people going in and out of the zone at any given time.

Lushipur
03-08-2011, 05:13 PM
And i suppose that they will repop like standard abyssean horde.

HFX7686
03-08-2011, 05:20 PM
The hourglass change is nice.

The removal of zone registration sucks badly.

Obivion
03-08-2011, 05:24 PM
I am going to assume that the level of the mobs will be ramped up to do this as well, because there are a fair number of jobs that can solo mobs (even groups of mobs) in dynamis as it stands.

Wouldnt want to see a few people monopolise certain areas of dynamis.

(That said, maybe now I can get my pup legs!)

mhaid2000
03-08-2011, 05:35 PM
Yea to be perfectly honest i think this is a bad idea. I like the idea of not having to buy a glass over and over again but there should still be zone registration. All this means is players will be able to jump into dynamis whenever they feel like it and lot anything that drops.

Shiomi
03-08-2011, 05:46 PM
This just seems like a terrible idea to me. But that might be because I'm next in line for Shadow Ring. Who knows. :\

Furukawa
03-08-2011, 06:15 PM
if they remove the universal lotting in Dynamis then this is a great idea imo.

Ferris
03-08-2011, 06:48 PM
I'm sure they will work out the kinks. Worrying some stranger is going to enter Dynamis and lot your 100 is a bit silly, don't you think? It's pretty basic stuff to take care of before the change is released. :rolleyes:

Draylo
03-08-2011, 06:50 PM
I'm sure they will work out the kinks. Worrying some stranger is going to enter Dynamis and lot your 100 is a bit silly, don't you think? It's pretty basic stuff to take care of before the change is released. :rolleyes:

Except its almost exactly how WOE works?

Kaisamoht
03-08-2011, 06:57 PM
The way I understood how its going to be is Dynamis not having the reservation, which would be sorta like MMM. Where a group could enter then if another group wanted to do they same zone they wouldn't have to wait till that other group exited to enter and do their run. They could just enter and be in their own Dynamis zone separate from the other group not like WoE, where everyone is in one zone and can just leech gear drops and such.

GlobalVariable
03-08-2011, 07:11 PM
Hopefully this is intended like Maze monger 1 group = 1 copy of area. If we have groups competing to claim NM inside dynamis zones after the update I'm going to be very angry. I know they said trigger items but that just shifts it to competing for said triggers or to be 1st to tag the target while the clock is ticking. I'd much rather it be multiple copies of the area like how nyzul bcnm etc are set up, than setting it up to be like abyssea or WoE. I'm wondering if I should push for some dynamis lord runs before the update just in case...

Liselle
03-08-2011, 07:53 PM
With server merging, they probably intended to make it instanciable to avoid collisions and frustration

ringthree
03-08-2011, 08:06 PM
Except its almost exactly how WOE works?

Except they have already admitted that WOE sucks and they are going to fix it, so they almost definitely not going to repeat it.

My guess is that we are going to see something like an Abyssea-Dynamis format. Maybe with unique twists, but your own loot pool and your own claims.

Usukane
03-08-2011, 08:09 PM
Development staff, please listen to the main concern of your players about the new Dynamis development.

To avoid frustration, please do not make this anything like a Walk of Echoes zone. Please make it register to a specific instance for a group of people like Nyzul and Moblin Maze Mongers for example. I can guarantee you that none of your player-base wants Dynamis to be like a universal zone, please make Dynamis into seperate instances.

Bottom line, we do NOT want Dynamis to become Abyssea or Walk of Echoes. PLEASE, with a cherry on top.

Starcade
03-08-2011, 08:15 PM
Usukane, this.

Shells which have been together for years will be smashed if what I fear is about to happen actually does happen.

Usukane
03-08-2011, 09:06 PM
Usukane, this.

Shells which have been together for years will be smashed if what I fear is about to happen actually does happen.

Thank you.

Lushipur
03-08-2011, 09:17 PM
Dynamis cant be istanced like MMM, because MMM isnt istanced too. the MMM map is like a bigger map composed by the same mini-map repeated 4-5 times. every times someone enter MMM it is placed in one of this mini-map until all the mini-map are occupied and the zone is considered full.

you cant have dynamis works like this because of the map dymension and number of map zone actually free to use.
they will have to totally rework how the map system currently works to do this.

said that...we all hope they do something cool...lets wait till they reveal more juicy details ;)

Dymlos
03-08-2011, 09:27 PM
People still do Dynamis o.O?

Gadanae
03-08-2011, 09:31 PM
I must agree with those that have plead their worry here on the forums about the future of Dynamis.

If Dynamis is made into an Abyssea-like zone, it will totally destroy Dynamis as we know. While MMM is not instance as was said, if they are going to do this to Dynamis they BETTER make instances possible in game. Otherwise chaos will result. Monopolization of mobs or certain areas of Dynamis will ensue. But let's not jump to conclusions folks. Adding xp to mobs in Dynamis is very cool for sure. But if it's SE's intent to make Dynamis into another Abyssea, or GOD FORBID another WoE.... please PLEASE DO NOT DO THIS SE.

Thank you.

Lushipur
03-08-2011, 09:46 PM
if the repops of mob is like abyssea a single map can offer lots of camp where to farm for coin.
leave a clear route to move in the map without aggro so ppl doesnt have to overcamp and the trick is done.

Burmecia
03-08-2011, 09:51 PM
With server merging, they probably intended to make it instanciable to avoid collisions and frustration

This is kind of what I thought of as well. O.o I don't think SE would make it open to everyone, that just seems like to much to me.

But if that is indeed what they meant, I can understand everyone's concern. I hope they specify what they're doing exactly to Dynamis.

Anethia
03-08-2011, 09:58 PM
So wait.

Wait.

Wait, wait, wait, wait, wait, wait, wait, wait.

Long established groups who do Dynamis, or even small groups who want to do it every now and then are going to have to contend for stuff inside Dynamis zones? And people will be able to zone in and leech drops, just like they do in Walk of Echoes?

No, no I do not like this at all.

Getting EXP inside is nice and dandy and I welcome this change. But it almost sounds like they're trying to change Dynamis into Abyssea.

^^^ this.

The idea of making mobs yield exp is all well and good, as well as removing the 72 hour wait period. But removing the reservation requirement is going to screw over dynamis linkshells that have been established for years. The level cap increase has already caused established groups to lose out on planned runs because of low man groups, now we are looking at people just being able to enter with out a reservation and leech drops. Walk of Echoes is already bad enough with that. SE I ask that you please reconsider some of the planned updates you have for this particular event. KEEP THE ZONE REGISTRATION!

Lushipur
03-08-2011, 10:03 PM
i dont understand a thing.
WOE wasnt fixed that only ppl contributing enough will get lot on drops?
and they locked entry after an amount of time passed?

one is still able to enter and loot everythings except final chest?

Aliddotia
03-08-2011, 10:06 PM
i dont understand a thing.
WOE wasnt fixed that only ppl contributing enough will get lot on drops?
and they locked entry after an amount of time passed?

one is still able to enter and loot everythings except final chest?

Anyone could enter a WoE zone until half of the mobs in that wing had been killed. Anyone before then could enter, sit at the zone entrance, and lot anything that dropped, and indeed this happened quite a bit when I did WoE.

That said, I didn't get the impression that's what they were doing with Dynamis from the announcement. It sounded instanced to me, which amuses me because now that Dynamis is borderline-irrelevant, they're finally giving us something that would've made me very happy a few years ago. Oh well.

Burmecia
03-08-2011, 10:12 PM
Anyone could enter a WoE zone until half of the mobs in that wing had been killed. Anyone before then could enter, sit at the zone entrance, and lot anything that dropped, and indeed this happened quite a bit when I did WoE.

That said, I didn't get the impression that's what they were doing with Dynamis from the announcement. It sounded instanced to me, which amuses me because now that Dynamis is borderline-irrelevant, they're finally giving us something that would've made me very happy a few years ago. Oh well.

Yeah that's exactly how I felt when I heard the news. I remember REALLY wishing for an instanced Dynamis after rudely being ninja'd out of our own by some notorious jerky linkshells back in the day. ._.; It's not even a problem anymore, but with key item hourglasses making this event easy access, I could see it becoming a high interest again amongst many players.

Serafyn
03-08-2011, 10:31 PM
The hourglass change is nice.

The removal of zone registration sucks badly.

Unless they instance it...who knows?
But from what this sounds like...is a cheap Walk of Echoes remake since barely anyone goes in there...idk that's just me.

Volkai
03-08-2011, 10:40 PM
I'm curious about how SE will be implementing their Dynamis changes. Depending on how they do so Dynamis linkshells might see a huge revival, or they might be replaced by hordes of pickup (and static) groups... or Dynamis could end up as 'popular' as Garrison or Eco Warrior.

I await these forthcoming changes with no small amounts of both trepidation and anticipation.

Almont
03-08-2011, 10:41 PM
Maybe it's just due to the newness of these forums, but after reading this thread I still find myself asking "Where is the original information regarding all these comments?" I don't seem to see any link in the OP nor elsewhere, so I'm unsure where the idea of changes being made to the current Dynamis systems even came from. Please clarify?

Volkai
03-08-2011, 10:42 PM
Maybe it's just due to the newness of these forums, but after reading this thread I still find myself asking "Where is the original information regarding all these comments?" I don't seem to see any link in the OP nor elsewhere, so I'm unsure where the idea of changes being made to the current Dynamis systems even came from. Please clarify?
http://forum.square-enix.com/ffxi/threads/237-dev1000-Dynamis-Reborn!?p=280#post280

On the main page ( http://forum.square-enix.com/ffxi/forum.php ) there's a sidebar titled "Dev Tracker" that shows all the posts made by SE staff, including but not limited to update announcements.

Serafyn
03-08-2011, 10:43 PM
Lushi you may want to Edit the post Title to have the Development tag [dev1000] in it otherwise SE may not actually look at this thread! <.<

Almont
03-08-2011, 10:49 PM
On the main page ( http://forum.square-enix.com/ffxi/forum.php ) there's a sidebar titled "Dev Tracker" that shows all the posts made by SE staff, including but not limited to update announcements.

Ah, thank you. Yeah, I just dove into some of these subforums and didn't read all of that sidebar first. And.... Yeah... "Reservations will no longer be required to enter the
[listed] areas." :mad: DO NOT WANT! I sincerely hope they're going to put something in place of the existing open loot pool.

I still do Dynamis regularly, and still enjoy it, but if they don't think ahead on this it's going to utterly destroy the entire system...

Volkai
03-08-2011, 10:53 PM
Ah, thank you. Yeah, I just dove into some of these subforums and didn't read all of that sidebar first. And.... Yeah... "Reservations will no longer be required to enter the
[listed] areas." :mad: DO NOT WANT! I sincerely hope they're going to put something in place of the existing open loot pool.

I still do Dynamis regularly, and still enjoy it, but if they don't think ahead on this it's going to utterly destroy the entire system...

There are too many questions as yet unanswered about how they're going to implement these changes to go assuming the worst just yet.

Gadanae
03-08-2011, 10:56 PM
I know I will take fire for this but I don't care.

It's about time that SE woke up and smelled the WOW coffee. There's a reason why Blizzard makes billions on it's games and SE doesn't. It's called "playability".

Look at SE's player base shrinking, shrinking, melting OH what a world. And there's one BIG reason for it. The time it takes to do anything worthwhile in the game. I have been playing this game for 8 years, and frankly I'm applauding SE in it's latest efforts (even though it is quite literally a day late and millions of dollars short).... to make this game more time effective and easier to play, so that good ol' welcome message we recieve when we log in (you know the one, don't forget about your friends family or work).... actually isn't the great SE lie for once. Relics being done in record time! YAY. Currency prices dropping through the floor! YAY. It's about time.

I do agree with some things that have been posted here though. Please SE, make Dynamis instanced, like BCNM's. Do not make it a free-for-all. At least keep SOME of the difficulty in this game so I don't have to deal with 10 year mentality players monopolizing areas of Dynamis. Keep it enjoyable among friends but by all means, make it more accessible. Please don't make me feel that when I walk into Dynamis I just walked into a Kindergarten class.

I guess that's all I have to say about it. Fire at will at me folks.

Lushipur
03-08-2011, 11:02 PM
Lushi you may want to Edit the post Title to have the Development tag [dev1000] in it otherwise SE may not actually look at this thread! <.<

i may be wrong but i put the tag in an apposit section when i first opened the thread ;_;
and i can read it clearly now when im writing this:



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Volkai
03-08-2011, 11:02 PM
I know I will take fire for this but I don't care.

It's about time that SE woke up and smelled the WOW coffee. There's a reason why Blizzard makes billions on it's games and SE doesn't. It's called "playability".

Look at SE's player base shrinking, shrinking, melting OH what a world. And there's one BIG reason for it. The time it takes to do anything worthwhile in the game. I have been playing this game for 8 years, and frankly I'm applauding SE in it's latest efforts (even though it is quite literally a day late and millions of dollars short).... to make this game more time effective and easier to play, so that good ol' welcome message we recieve when we log in (you know the one, don't forget about your friends family or work).... actually isn't the great SE lie for once. Relics being done in record time! YAY. Currency prices dropping through the floor! YAY. It's about time.

I do agree with some things that have been posted here though. Please SE, make Dynamis instanced, like BCNM's. Do not make it a free-for-all. At least keep SOME of the difficulty in this game so I don't have to deal with 10 year mentality players monopolizing areas of Dynamis. Keep it enjoyable among friends but by all means, make it more accessible. Please don't make me feel that when I walk into Dynamis I just walked into a Kindergarten class.

I guess that's all I have to say about it. Fire at will at me folks.
Okay.

If I wanted to play WoW, a game with little challenge where it takes no time to do anything 'worthwhile', I would be playing WoW instead of FFXI.

I play FFXI instead of WoW because in FFXI it takes time and affort to make worthwhile achievements. Because these accomplishments are more challenging, they are also more rewarding. I achieve a greater sense of accomplishment from each achievement I perform in FFXI than I ever would in WoW.

===========


i may be wrong but i put the tag in an apposit section when i first opened the thread ;_;
and i can read it clearly now when im writing this:



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Lushipur
03-08-2011, 11:12 PM
i really liked if someone skilled in programming (im just an old cobol programmer lol) will say this clearly:

ffxi do not use real istance like WoW and never will.
asking for dynamis istance is foolsense.

for every istance of dynamis they have to create a new zone.
ffxi have a limited number of zone they can implement and we are near the cap.
unless they totally change the way ffxi handle zone id, this will never happen.

this is why every istance-like event (nyzul, bc, mmm) have little map that can be stored in a single bigger map.

Serafyn
03-08-2011, 11:12 PM
Ah...ok my mistake wasn't quite sure how they were doing that system. Just didn't want people opinions going unheard! = )

@Lushi
I've thought the same thing, but in order to make Dynamis viable and not pure insanity...would be to instance it.
I just couldn't see Dynamis being open to anyone, you need a team that will work together and do each job. It's way too group oriented to have random people come in and out. If they honestly do that it's going to end up like someone before said...Another Eco-Warrior or Garrison, or hell even WoE.

PizzaTheHut
03-08-2011, 11:19 PM
Unless the exp is almost as good as Abyssea I doubt it'll change much in participation...

Ashido
03-08-2011, 11:19 PM
Well Reguardless , a Hourglass kinda kept any outsiders from randomly entering the zone , i think at minimal this new KI should be .... one that your able to obtain specifically while wearing a certain linkshell ( Kinda like a KI bank ) , you can only obtain said KI while having the Perl equipped and if you ever get kicked via /break your ki fades to nothingness or some stuff. Having a "Key" to enter the "door" that is the markings helps control things , like zone performance . There are quite a number of unskilled / uneducated people when it comes to things like dynamis and will basically bog down a decent group if random person x enters "OH LEWK ITS A STATUE!" and spaws 8 mobs which in turn aggro 5 more stats and a NM , granted for a steam roller of a dynamis crew this is no problem but for your small low man group doing it because little jimmy wants a Valor Coronet ( though outdated ) and some random guy enters and messes their plan up and causes little jimmy to have a emo rage quit and going to WoW.

Gadanae
03-08-2011, 11:25 PM
Okay.

If I wanted to play WoW, a game with little challenge where it takes no time to do anything 'worthwhile', I would be playing WoW instead of FFXI.

I play FFXI instead of WoW because in FFXI it takes time and affort to make worthwhile achievements. Because these accomplishments are more challenging, they are also more rewarding. I achieve a greater sense of accomplishment from each achievement I perform in FFXI than I ever would in WoW.

===========



Yup you're good, when someone hits 'view tag [dev1000]' this thread comes up.

Volkai, I respect your opinion, and maybe what I said was a tad bit misunderstood. As I said in my post, I hope SE keeps some of the difficulty in the game, because just like you, this is the reason I play FFXI and not WOW.

But there has to be a balance to the difficulty. Up until now, frankly, getting a relic in Dynamis is stupidly difficult. People without the proper connections (or butt kissing, or their own personal rotating gil seller website account) didn't have a prayer to get a Relic even close to done in an "acceptable" amount of time.

Do I think that people should be able to crank out a relic weapon in a week? Hell no, that would be going WAY over the line. But taking years if you don't kiss the rear of a linkshell leader? I have never done it nor will ever do it. Elitists suck, period.

Relics have been promised by SE to be upgraded so they will be the best of the best again. And frankly making it a more level playing field to obtain a relic is a dam good thing imo. I just hope they don't make it into Abyssea-Dynamis.

Volkai
03-08-2011, 11:32 PM
Volkai, I respect your opinion, and maybe what I said was a tad bit misunderstood. As I said in my post, I hope SE keeps some of the difficulty in the game, because just like you, this is the reason I play FFXI and not WOW.

But there has to be a balance to the difficulty. Up until now, frankly, getting a relic in Dynamis is stupidly difficult. People without the proper connections (or butt kissing, or their own personal rotating gil seller website account) didn't have a prayer to get a Relic even close to done in an "acceptable" amount of time.

Do I think that people should be able to crank out a relic weapon in a week? Hell no, that would be going WAY over the line. But taking years if you don't kiss the rear of a linkshell leader? I have never done it nor will ever do it. Elitists suck, period.
The Dynamis LS I am in votes as a group to sponsor a relic upgrader. Usually someone who has already put a notable investment into starting their relic. That person gets half the currency drops, and both a discount and first grab on 100piece drops. We've made several relics this way, which have gone to members who worked hard to get their relic, not gilbuyers or asskissers. The other half of singles currency goes to people who come for it instead of armor, while remaining 100pieces are sold to fund the LS's runs. We have a pretty good system going.


Relics have been promised by SE to be upgraded so they will be the best of the best again. And frankly making it a more level playing field to obtain a relic is a dam good thing imo. I just hope they don't make it into Abyssea-Dynamis.
Relics are supposed to be rare, and the province of the most dedicated players, as well.

Kerfuffle
03-08-2011, 11:33 PM
I still say this is there way to recycle something old to use for us to lvl from 91-99. My money is on seing an abyssea type zone with lvl 100+ mobs. Maybe some chests and umm a reworded way to say "atmas"

Corres
03-08-2011, 11:33 PM
make nm's like animated weapons or so only popable for your alliance every 72 hours. keep that pattern for the relic weapons at least. currency will get easier to obtain but getting the most important items isnt gonna be still that easy.

Gadanae
03-08-2011, 11:49 PM
The Dynamis LS I am in votes as a group to sponsor a relic upgrader. Usually someone who has already put a notable investment into starting their relic. That person gets half the currency drops, and both a discount and first grab on 100piece drops. We've made several relics this way, which have gone to members who worked hard to get their relic, not gilbuyers or asskissers. The other half of singles currency goes to people who come for it instead of armor, while remaining 100pieces are sold to fund the LS's runs. We have a pretty good system going.


Relics are supposed to be rare, and the province of the most dedicated players, as well.

I applaud your linkshell on their system it does sound very good. But unlike you, the majority of players in this game do not have such a wonderful linkshell as your own. I AM a dedicated player, and have sacrificed blood, sweat and tears for every linkshell I have ever been in. Yet I do not own a relic because the MAJORITY of linkshells are ran by leaders who get themselves and their cliques what they need and desire and who cares about anyone else.

A Relic should be rare, I agree. But it should not be unobtainable if you do not have the right connections, or a wonderful linkshell such as yours. Can't wait to gather a couple friends and go make a relic, just us. Gonna be great :).

ShadowHeart
03-09-2011, 12:02 AM
restrictions can be as basic as level or rank requirements to enter but highly unlikely as both are so easy to get these days.

Myself the ls i run dynamis with is a social ls and we normally have a whole group of 18 or more run for fun weekely to h elp the new people get wins. take all the curency sell it off so can fund other runs and all currency sold and split amongst members after. we just do it for fun. How they decide the drops from the mobs may differ to who kills it gets the drop to all currency cant be lotted on but distributed randomly or maybe just drops to who pops the nm's now and normal mobs may not drop currency at all anymore? Allowing random people to jump in and able to lot ur drops i can't see this happening i can see griefer groups mpk'ing to be idi0ts though if u can access other people's dynamis areas ... this can be a big headache but all we can do is speculate until they give us more info....

and SE is great at not being thorough on their information before release like trying to create some suspense LOL

ringthree
03-09-2011, 12:11 AM
Development staff, please listen to the main concern of your players about the new Dynamis development.

To avoid frustration, please do not make this anything like a Walk of Echoes zone. Please make it register to a specific instance for a group of people like Nyzul and Moblin Maze Mongers for example. I can guarantee you that none of your player-base wants Dynamis to be like a universal zone, please make Dynamis into seperate instances.

Bottom line, we do NOT want Dynamis to become Abyssea or Walk of Echoes. PLEASE, with a cherry on top.

LOL You definitely don't speak for everyone. Abyssea is fine. The respawns are ridiculously short. Yes, WoE sucks, but I wouldn't mind of Abyssea became the basis for all future content.

ringthree
03-09-2011, 12:15 AM
Anyone could enter a WoE zone until half of the mobs in that wing had been killed. Anyone before then could enter, sit at the zone entrance, and lot anything that dropped, and indeed this happened quite a bit when I did WoE.

That said, I didn't get the impression that's what they were doing with Dynamis from the announcement. It sounded instanced to me, which amuses me because now that Dynamis is borderline-irrelevant, they're finally giving us something that would've made me very happy a few years ago. Oh well.

I know everyone wants instancing, but lets be realistic here. The instances in FFXI are very limited and in relatively small zones, this is why you had so many people complaining about not being able to get into Nyzul or even Salvage. They are not going to instance Dynamis, they have said that over and over.

ringthree
03-09-2011, 12:19 AM
I know I will take fire for this but I don't care.

It's about time that SE woke up and smelled the WOW coffee. There's a reason why Blizzard makes billions on it's games and SE doesn't. It's called "playability".

Look at SE's player base shrinking, shrinking, melting OH what a world. And there's one BIG reason for it. The time it takes to do anything worthwhile in the game. I have been playing this game for 8 years, and frankly I'm applauding SE in it's latest efforts (even though it is quite literally a day late and millions of dollars short).... to make this game more time effective and easier to play, so that good ol' welcome message we recieve when we log in (you know the one, don't forget about your friends family or work).... actually isn't the great SE lie for once. Relics being done in record time! YAY. Currency prices dropping through the floor! YAY. It's about time.

I do agree with some things that have been posted here though. Please SE, make Dynamis instanced, like BCNM's. Do not make it a free-for-all. At least keep SOME of the difficulty in this game so I don't have to deal with 10 year mentality players monopolizing areas of Dynamis. Keep it enjoyable among friends but by all means, make it more accessible. Please don't make me feel that when I walk into Dynamis I just walked into a Kindergarten class.

I guess that's all I have to say about it. Fire at will at me folks.

I would like to follow up on this sometime about the need for mounts (real mounts, not mounts that are slower than your standard choco) and for more ease in transportation in warps/retraces (stacking warp/retrace scrolls).

scaevola
03-09-2011, 12:19 AM
Okay.

If I wanted to play WoW, a game with little challenge where it takes no time to do anything 'worthwhile', I would be playing WoW instead of FFXI.

I play FFXI instead of WoW because in FFXI it takes time and affort to make worthwhile achievements. Because these accomplishments are more challenging, they are also more rewarding. I achieve a greater sense of accomplishment from each achievement I perform in FFXI than I ever would in WoW.


That's fine and good, but people are already low-manning Empyrean weapons in less time (and with fewer people) than relic weapons will take even after this change. The cat is out of the bag, and making the relic process dramatically more flexible is a good thing if for no other reason than taking the pressure off Gukumatz's spawn point.

The times, they are a-changin'. A level cap increase naturally meant the entire focus of the game was going to radically shift, even if Abyssea never existed and we were still wearing level 75 gear. Dynamis needs to become a flexible, low-man event because the low-man part was inevitable; keeping entry restrictive only means people aren't going to bother doing this event, which was boring, easy, and socially toxic at 75, at all. I actually give SE a lot of credit for trying to find a new niche for outdated, easy content, rather than just letting it sit as an irrelevant curiosity like Blizzard does.

If Dynamis's new role is "place to screw around with your friends or alone (because you don't have especially great atma or Abyssea time to burn) and maybe make a relic weapon at some point down the line", that is a step up from where it is now.

Pagronith
03-09-2011, 12:45 AM
The information provided doesn't really go into great detail as to what exactly will be done to Dynamis. It's interesting that only the non-Dreamland zones were listed, although not sure if this is just a case of forgetting the other zones when making the post.

First off, there's this requirement of entry of once per Earth Day. This makes me curious as to whether the same time extension method will be used when entering. That is, are you going to hunt down those same time extensions to max out your time? Will they just give us our max time when entering now with the changes? Will they set a brand new time limit or just remove it altogether?

Triggers for certain Notorious Monsters. This already exists in a way for the bosses as we have to kill certain NMs before we kill the zone boss. Will they extend this to certain other NMs as well? Off the top of my head, some qualifying NMs may be those that are required in Relic Progression such as the Beaucedine and Xarcabard NMs for Attestations and Fragments. However, even these already have some requirements whether it is to get them to appear or actually make them drop their item.

Monster distributions will receive drastic revisions and monsters will yield experience points. I'm actually sorta excited about this one because it'll feel somewhat new for at least the first week. It can be nice when you find yourself expecting something and then Hello! This might also allow for specific areas if multiple groups are within the Dynamis zone are hunting down their currency and relic. As far as experience points, I doubt this'll overshadow the current popularity of Dominion Ops, but it would be a nice bonus for those returning 75s which I see every so often.

Given all this information there is still a lack of knowing how all this will be implemented. We know there'll be the day restriction but still don't know how this'll affect us when we're already inside. New monster distribution could allow for some good places that might allow for group separation so that we don't have to interfere with each other (assuming in the first place that monsters will respawn and we're not being separated into FF-type instances). Monster triggers makes me speculate again that we might be sharing the same zone and triggers were what we had demanded for open spaces like sky oh so long ago. I will be wary like many are, but at the same time I always get excited when something old becomes something new.

Lushipur
03-09-2011, 12:53 AM
i suppose the trigger is needed because, if its not istanced, once the first group kill all the nm for TE or Boss, you need a way to repop this nm for the next group.

i suppose they will start first with the not-dreamland dyna and, if all work fine, change that too.

or maybe they want to keep both kind of dyna for the ppl who dont like the new and prefer to continue buying glass

ringthree
03-09-2011, 02:10 AM
Triggers for certain Notorious Monsters. This already exists in a way for the bosses as we have to kill certain NMs before we kill the zone boss. Will they extend this to certain other NMs as well? Off the top of my head, some qualifying NMs may be those that are required in Relic Progression such as the Beaucedine and Xarcabard NMs for Attestations and Fragments. However, even these already have some requirements whether it is to get them to appear or actually make them drop their item.

They said trigger items, not just triggers. They mean that you will be able to pop NMs that previous had different conditions.

GlobalVariable
03-09-2011, 04:52 AM
With regard to the speculation its going to be instanced...We were told multiple times that they "can't" instance dynamis. I very much doubt that's whats happening. Currently thing that look instanced really just have multiple "layers" so two groups can't encounter each other, and I hope that is what happens to dynamis but the description doesn't sound liek that is what is planned.

Tigeriris
03-09-2011, 05:15 AM
Easily obtainable relics no thanks. Its already bad that we see so many Empyreans. Especially if they do decide to make relics the best of the best in the end. Relic Weapons are partially amazing due to pure rarity. Take a look at Yugioh or Magic, you gotta keep rares rare, otherwise it ruins the game itself, when everyone out there has it.

Nosdda
03-09-2011, 05:52 AM
Where as I enjoy the one day re-entry time, I still think SE is going to ruin this if they turn this into another WOE. If they KI the zones, how are you limit the people you want to go in with, I surely don't want to sit around and compete with anyone that can zone in. I do dyna as low man with my ls and it keeps it simple and fun. If they turn it into an Abyssea like zone, I don't see how it would really work; zones like Sandy and Bastok are way to small to hold large amounts of people. Even then if anyone can just go, we -know- people will hold mobs and monopolize zones. On top of that, if they did make it able for groups to go in by themselves, if they don't somehow instant the zones, no one will be able to enter with fighting for it. I also won't be surprised if SE doesn't sneak in what they did with Campaign and up the mobs level caps to make them harder for low man shells to even do well in the zones.

Volkai
03-09-2011, 07:17 AM
I applaud your linkshell on their system it does sound very good. But unlike you, the majority of players in this game do not have such a wonderful linkshell as your own. I AM a dedicated player, and have sacrificed blood, sweat and tears for every linkshell I have ever been in. Yet I do not own a relic because the MAJORITY of linkshells are ran by leaders who get themselves and their cliques what they need and desire and who cares about anyone else.
Simple solution: start (or convince someone else to start) a dynamis linkshell that isn't led by someone who acts solely out of self-interest.



A Relic should be rare, I agree. But it should not be unobtainable if you do not have the right connections, or a wonderful linkshell such as yours. Can't wait to gather a couple friends and go make a relic, just us. Gonna be great :). Have fun! (Please note this is not sarcasm.)

Babygyrl
03-09-2011, 08:41 AM
Frankly i think its NOT going to be instanced... lets not forget "ps2 limitations" I have a feeling its going to be more like abyssea, like some have said. there needs to be SOME competition when it comes to getting relic weapons, and Emps are losing the luster because they are easily obtainable. the fact is they are going to make it EASIER to obtain relics, which they should it has been way too difficult and time consuming, my fiance has been working on his gugnir for 3 years now.. its time to have this thing done already.. Lets just hope its not chaotic when its implemented

Trauma
03-09-2011, 08:50 AM
Development staff, please listen to the main concern of your players about the new Dynamis development.

To avoid frustration, please do not make this anything like a Walk of Echoes zone. Please make it register to a specific instance for a group of people like Nyzul and Moblin Maze Mongers for example. I can guarantee you that none of your player-base wants Dynamis to be like a universal zone, please make Dynamis into seperate instances.

PLEASE!! For the love of god, listen to this man! Dynamis -needs- to stay as a registered zone to a certain group. If it's allowed to become like Walk of Echoes it will only stir up mass amounts of problems. People will train monsters on linkshell groups that they don't like. Others will enter zones just to sit AFK and lot currency and items. Changing it to a Walk of Echoes style system will cause so many more problems than it will solve and it leaves so many opportunities for people to ruin dynamis runs for others.

With that said, lowering the re-entry time to 24 hours is a great idea and with that, there shouldn't be a need for multiple groups to enter the same dynamis zone. While it may cause more dynamis congestion, it should help solve problems for people upgrading relics, like the fact that currency hasn't dropped in price for many years.

Please, just listen to this man and myself when we say that these zones ABSOLUTELY NEED to stay registered to one group and one group only. Allowing multiple groups into a single run will cause so much grief for people who take dynamis very seriously.

ShadowHeart
03-09-2011, 09:13 AM
ya i can see it now sorry we were just doing a sac pull ..... i didn't know ur party was gathered there

on another note would like to see time restrictions removed then if there goal is to increase relic gear then to keep it so its registered to specific groups but instance if possible

Rambus
03-09-2011, 09:25 AM
I want to know how groups enter, like my LS only with the key items and such.

yeah like others said, making it like walk of echos is a BAD idea, people hate that walk of echos is setup like walk of echos.

Kagato
03-09-2011, 09:37 AM
"Reservations will no longer be required to enter the above areas."

This is the thing that is causing the most confusion. This could mean anything from "We discovered how to make Dynamis an Instance" to "lol everyone can enter at any time. Wee!"

Honestly, they can make Dynamis zones and Instance as long as there is enough room on a PS2 HDD to do so. If not, then Dynamis really will become an absolute mess. Still, the PS2 HDD can hold up to 40GB. For this game, that's actually a lot. Right now on my PC, FFXI is only taking up 10GB. FFXI for PS2s still have 30GB worth of space to use and really, there's not much use for the HDD anymore. Even if they use 5GB just to make dynamis an instance (an absurd amount and should be less), it's not going to kill PS2 HDDs.

Now, if HDD space isn't the reason at all, ignore my post entirely.

Starcade
03-09-2011, 09:51 AM
Simple solution: start (or convince someone else to start) a dynamis linkshell that isn't led by someone who acts solely out of self-interest.


The thing is that not only are those people rare (I was lucky to find one such on Leviathan!), but (and this is if my read on what they are going to do is right) it's not going to really matter. If they blow up the reservation system and open up Dyna, they are just _ASKING_ for cockblockers to basically run over Dyna and drive up currency prices to the freaking Moon!

ShadowHeart
03-09-2011, 10:16 AM
i am in cerebus atm and we do weekly runs if u can wear it u can lot it.... everything is sold and 500k for glass taken out and rest goes to whoever was at dynamis.. we just do it for fun so there are still regular dynamis shells out there now with no glass fee depending on how money's drop we will adapt and continue to do runs for fun :)

Starcade
03-09-2011, 10:24 AM
If griefers, lootwhores, and ninja/bot lotters let you, that is.

Opening the zones like we fear they might will open up those possibilities.

Mika
03-09-2011, 04:39 PM
I think your Party/ally your drop would be better then the idea with pool like walk of echoes... because for mainhealer it is hard to get some drops then...
but what i was thinking about is so many ppl who did relic weapons will fume when all the coin prices will drop <.<

Robmelee
03-09-2011, 10:48 PM
I think the original intent that the developers have in mind for Dynamis in the next Major Update is fine...

Provided that the following suggestions are also considered before implementation, The following will I think be a fine tweak on top of what the developers have in mind.

1.) Treasure Pools are No Longer (zone-wide) but restricted to parties and/or alliances.

2.) Measures will be put in place, where the game can easily handle heavy users in a Dynamis Zone at a time and there will be no concern for potential lag issues.

3.) Allow "The Win" to continue to be zone wide, If one group kills the Dynamis Zone Boss NM, allow the "???" win to stay up for extended periods of time, so others can have an additional opportunity to click on it if need be.

4.) Increase Monster distribution to cover everyone that will be in there, and slightly enhance the drop rates.

5.) If a person makes a mistake (wrong pull) or aggros a mob causing additional mobs to pop, that mistake should only be suffered by that person's party and/or alliance and NOT everyone else present. All those adds should only have hate with that person and/or that person's party or alliance. Thats it.

Thats all I can think of and that's what I suggest. I look forward to see what the developers will post next regarding Dynamis.

Nghthawk
03-09-2011, 11:17 PM
3.) Allow "The Win" to continue to be zone wide, If one group kills the Dynamis Zone Boss NM, allow the "???" win to stay up for extended periods of time, so others can have an additional opportunity to click on it if need be.

I totally agree with everything you said with the exception of #3. If people need the win they should be in the party/allaince that earns it. Not have someone with no clears just walk in and get the clear. If you dont want the lotting zone wide.. god knows i don't.... then don't ask for a zone wide win.

Thats to even say they are gonna keep the same format of the zones. They may take out the final boss of the zones they listed and work from there. And they may revamp the CoP namis zones to what the mains are now. Its still to early to tell

Robmelee
03-10-2011, 08:52 AM
I totally agree with everything you said with the exception of #3. If people need the win they should be in the party/allaince that earns it. Not have someone with no clears just walk in and get the clear. If you dont want the lotting zone wide.. god knows i don't.... then don't ask for a zone wide win.

Thats to even say they are gonna keep the same format of the zones. They may take out the final boss of the zones they listed and work from there. And they may revamp the CoP namis zones to what the mains are now. Its still to early to tell

Fair enough!

I merely made this suggestion for only one reason. Because.... I can only imagine that there can only be one instance of a zone boss being popped and killed every one session (OR every one earth day).

Who knows, We can only imagine, and wait to see what the Developers come up with next! :)

ShadowHeart
03-10-2011, 09:35 AM
"Reservations will no longer be required to enter the above areas."

maybe its just as simple as they are removing restrictions like needing all city wins to do northern regions or tavnazia ???
maybe also removing rank 6 and lvl 65 required to enter ?

"Monster claim and item drops will work the same way as in regular fields and dungeons."

so it sounds like ur party drops goes into a pool

"# There are no plans to change the drop rate of Relic equipment.
# Along with the reduction of the entry time restriction, the amount of Ancient Currency earned per session will be lowered. Overall, this change should increase the Ancient Currency distributed across the World."

if TH is a fail hate to see how bad they lower the currency....

I am curious if they will remove the timers in dynamis or if u are granted max time upon entry and have time to farm it.... if this is the case and its not instanced u come in and another group is already cleared most of zone will you be almost out of time or maybe just nothing left to farm OR will there be a respawn rate so that u can farm the whole time we are in there? will that time be based from when u enter or first party to enter was? this is not a small feat to change dynamis like this a lot to watch for

Alhanelem
03-10-2011, 10:02 AM
To avoid frustration, please do not make this anything like a Walk of Echoes zone.

it has already been clarified: Drops will be like in a normal area and not an area-wide loot pool.

It will not be anything like a walk of echoes zone.