Zumi
09-03-2012, 02:00 PM
My question for the dev team is will enmity and taking ever be fixed?
The problem we currently have is that the games enmity cap is so low that melee and tank jobs like Paladin hit the cap very quickly within a WS or 2. This causes the monster you are fighting to bounce between a bunch of enmity capped players based on whoever hit it last.
This is a broken game mechanic I am surprised it has yet to be addressed. There is no way for a job like a Paladin that only role is to tank to do what they are intended to do which is tank monsters. Paladins are only used for holding adds like on voidwatch bosses for example people only take a paladin to hold adds that won't be killed.
Would it be possible to raise the enmity cap x100 or something. To the point where players won't realistically reach it in a fight. So if a tank like a Paladin is doing his job well, stacking enmnity gear usings job abilities, cures and what not will be actually able to tank bosses in FFXI.
The old enmity cap was based on level 75 damage you could actually tank stuff like Tiamat, Odin, Cerberus, Fafnir ect, now players can do more damage the game should be fixed so mechanics like enmity and tanking still work. As it is now all that enmity on paladin gear does nothing much at all due to the fact everyone gets enmity capped very fast.
The problem we currently have is that the games enmity cap is so low that melee and tank jobs like Paladin hit the cap very quickly within a WS or 2. This causes the monster you are fighting to bounce between a bunch of enmity capped players based on whoever hit it last.
This is a broken game mechanic I am surprised it has yet to be addressed. There is no way for a job like a Paladin that only role is to tank to do what they are intended to do which is tank monsters. Paladins are only used for holding adds like on voidwatch bosses for example people only take a paladin to hold adds that won't be killed.
Would it be possible to raise the enmity cap x100 or something. To the point where players won't realistically reach it in a fight. So if a tank like a Paladin is doing his job well, stacking enmnity gear usings job abilities, cures and what not will be actually able to tank bosses in FFXI.
The old enmity cap was based on level 75 damage you could actually tank stuff like Tiamat, Odin, Cerberus, Fafnir ect, now players can do more damage the game should be fixed so mechanics like enmity and tanking still work. As it is now all that enmity on paladin gear does nothing much at all due to the fact everyone gets enmity capped very fast.