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View Full Version : Any plans to fix enmnity/tanking in the game or when SoA come out?



Zumi
09-03-2012, 02:00 PM
My question for the dev team is will enmity and taking ever be fixed?

The problem we currently have is that the games enmity cap is so low that melee and tank jobs like Paladin hit the cap very quickly within a WS or 2. This causes the monster you are fighting to bounce between a bunch of enmity capped players based on whoever hit it last.

This is a broken game mechanic I am surprised it has yet to be addressed. There is no way for a job like a Paladin that only role is to tank to do what they are intended to do which is tank monsters. Paladins are only used for holding adds like on voidwatch bosses for example people only take a paladin to hold adds that won't be killed.

Would it be possible to raise the enmity cap x100 or something. To the point where players won't realistically reach it in a fight. So if a tank like a Paladin is doing his job well, stacking enmnity gear usings job abilities, cures and what not will be actually able to tank bosses in FFXI.

The old enmity cap was based on level 75 damage you could actually tank stuff like Tiamat, Odin, Cerberus, Fafnir ect, now players can do more damage the game should be fixed so mechanics like enmity and tanking still work. As it is now all that enmity on paladin gear does nothing much at all due to the fact everyone gets enmity capped very fast.

Demon6324236
09-03-2012, 03:42 PM
(We understand the feedback about the enmity cap, but we would like to look into and address this separately from the 2-hour abilities.)
*As mentioned previously in the post about adding an enmity boost effect to this ability, we understand the problems with the enmity cap. We plan on considering this for paladin in general and not limiting it only to the new 2-hour ability effect.I hope this helps answer your question. They are looking into it and understand it is a problem, however the info past that is limited/non-existent.

wish12oz
09-04-2012, 02:16 AM
Personally, I think an easy fix for the enmity system would be if they left absolutely everything alone, except enmity gained from damage. If you had to do 15x~ more damage than you do right now to cap enmity, it wouldn't be so hard for PLD or NIN or soon Rune Fencer to tank at all.

Damane
09-05-2012, 06:43 AM
Personally, I think an easy fix for the enmity system would be if they left absolutely everything alone, except enmity gained from damage. If you had to do 15x~ more damage than you do right now to cap enmity, it wouldn't be so hard for PLD or NIN or soon Rune Fencer to tank at all.

and would destroy melee tanking, no thanks. you shouldnt destroy one option, just to enforce the other. It woudl be better to make both options viable.

wish12oz
09-05-2012, 09:02 PM
and would destroy melee tanking, no thanks. you shouldnt destroy one option, just to enforce the other. It woudl be better to make both options viable.

This is incorrect, melees would tank fine over anyone who isnt spamming stun/flash/provoke/etc.

Siviard
09-06-2012, 12:03 AM
I'll just put in my two cents here....

You know something is horribly wrong when a Puppetmaster can yank hate off an Almace/Ochain Paladin in a Campaign Battle.

Yes, that happened over the weekend.

Tsukino_Kaji
09-06-2012, 06:26 AM
Pld's new 2hr should absorb everyone emnity instead.

Modoru
09-06-2012, 12:01 PM
Pld's new 2hr should absorb everyone emnity instead.

Ideally this would be good, but any DD can cap their hate again in a matter of moments.

Reiterpallasch
09-06-2012, 01:50 PM
I can't imagine it would be hard for them to either raise the cap a significant amount, or slash enmity gained across the board so that it takes much longer to hit cap.