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View Full Version : Weapon Skill / Spell Synergy idea



Teraniku
08-25-2012, 05:28 AM
Basic idea works like this: instead of casting a Damage Spell on a mob, you cast in on a player, and it basically charges that weapon with the element. When an appropriate weapons skill is used (Same element as the charge cast, extra damage is applied to the mob) Damage should be about 1.5 - 3.0 times the combined damage of casting spell and using WS separately. This should be enhanced with SCH storm spells and GEO position enhancement buffs.

-The Cast will cause enmity to be transferred to the Spell's receiver, rather than the caster.

Any thoughts or suggestions or tweaks appreciated. Trying to get the players working together again for max damage.

Nawesemo
08-25-2012, 06:41 AM
Increase monsters def. Nerf exp, and raise mobs levels to >80 in all expansion zones, then we may need one another, until then it'll continue to be, zomg ZERG IT!!!!! Recap c.o.p.... But I like the idea, provided a mob live long enough to m.b. off it.

Mathieu
08-27-2012, 08:40 PM
It's an overcomplicated idea for something that could be accomplished solely by making magic bursting stronger than it currently is. The only difference is that it takes out the minor level of teamwork and timing required to do something inherently more powerful.

So, basically it's more powerful and requires less work than the current system.