View Full Version : Quarter Jobs
Oakrest
08-23-2012, 12:37 AM
I had an idea for a new "Quarter job" unlock-able quest that would basically be 1/2 of your subjobs level. So for example: PLD99/DNC49/WAR24.
I don't think this would be overpowered for any one job (quarter job) because if you look, it's only going to provide a handful of procs, and many of the more meaningful abilities and traits won't come until 25 or later (such as WAR's double attack).
It might be a good quest to tuck into the new expansion, because it would give just a bit more power to 99's without being overkill.
There are many more priorities than implementing this idea (i.e. fixing the broken enmity system) but I just wanted to throw it out for some creative thinking :)
Demon6324236
08-23-2012, 12:57 AM
I'll agree. Not because its a great idea, but because with this I could finally go RDM99/NIN49/WAR24 and get Berserk!
Mathieu
08-23-2012, 01:14 AM
I think you are substantially underestimating just how powerful that would be. The more impressive sounding traits, spells, and abilities might be 25+, but the nuts and bolts subjob abilities are almost all below that point. In quite a few cases, the difference between a normal subjob and a quarterjob would be minor. Yeah, there are some combinations where it wouldn't be a huge deal, but there are others where it can be quite absurd.
Sarick
08-23-2012, 01:46 AM
I think you are substantially underestimating just how powerful that would be. The more impressive sounding traits, spells, and abilities might be 25+, but the nuts and bolts subjob abilities are almost all below that point. In quite a few cases, the difference between a normal subjob and a quarterjob would be minor. Yeah, there are some combinations where it wouldn't be a huge deal, but there are others where it can be quite absurd.
Hehe, I mentioned this as a sarcastic joke last week in the thread FFXI fixed!
Frost
08-23-2012, 04:08 AM
99/66/33 I think would be more fun.
=3
Vandheer
08-23-2012, 10:24 AM
Would be interesting throwing in this "quarter job". As a DD i could see how helpful this could be but would it be nearly as good for mages? ???/???/blm for warp anyone? ;D
Tamarsamar
08-23-2012, 11:01 AM
99/66/33 I think would be more fun.
=3
Ridiculously overpowered.
Would require additional subjob grinding.
Would satisfy the math nerd in me so much.
Insaniac
08-23-2012, 12:36 PM
This would be outrageously overpowered but I would love to see it simply because you would be able to hear Tanaka's screams of anguish from 100 miles away.
Ophannus
08-23-2012, 02:43 PM
DRK99/SAM49/WAR24
gg
Unless the 3rd job's JA's were nerfed even more than a sub's JAs, most jobs would be subbing WAR or NIN. Would so awesome to be a BLU/NIN/WAR Berserk and native DW3 would save so many points... PLD/RDM/WAR would be a pretty ridiculous tank.
Reiterpallasch
08-23-2012, 04:09 PM
I don't think "overpowered" really applies when that was the main thing thrown around when they decided to raise the level cap, and I'd like to think that all worked out for the better.
Flyinghippress
08-23-2012, 05:32 PM
This idea was talked about a ton back at 75 as well. Personally never see it coming. At least currently we have the illusion of choice of subjobs but with that there would be even more distinct cookie-cutter combinations. Not to mention everyone and their great aunt Susie would be DRK/SAM/WAR or WHM/RDM/SCH. Only DD needed, only cures needed. Sure it sounds nice on paper to have an additional sub of a sub but in execution it would be way overpowered unless the extra subs were nerfed pretty hard in which case why bother implement them at all?
Kristal
08-23-2012, 08:29 PM
99/66/33 I think would be more fun.
=3
Or 99/49/33 (1/1, 1/2, 1/3).
RDM Phalanx is level 33. That alone should be enough to convince the devs to go along with it.
svengalis
08-23-2012, 10:32 PM
To much confusion that's all I will say about this. If they implement this then people will be asking for a 3rd subjob.
Vivivivi
08-23-2012, 11:59 PM
Why not a simpler approach that the FFIV remake took- You could merit maybe 1-3 abilities from any level 99 job to be used by any other level 99 job. To prevent it from being ridiculously overpowered, you could go with your original suggestion of capping it at level 25 or w/e.
I don't think that would be game breaking, and it would be really convenient to have provoke on all jobs, or even access to drain samba 1 all the time or Light Arts / Addendum White (with only up to level 24 spells).
Siviard
08-24-2012, 12:49 AM
Why don't we have a math guru conjure up the different possible job combinations (well, ones that would be likely job combos anyway) and show us some numbers to see if it would make our jobs overpowered.
A few I have in mind....
99 PLD / 49 RDM / 24 WAR
99 THF / 49 DNC / 24 NIN
99 SCH / 49 RDM / 24 WHM
Komori
08-24-2012, 12:56 AM
What use would SCH/RDM have for /WHM? I don't think it would add that many spells besides barspells. I would personally as a mage always do //BLM so that I can always have warp, that alone would make this delicious.
Siviard
08-24-2012, 01:01 AM
What use would SCH/RDM have for /WHM? I don't think it would add that many spells besides barspells. I would personally as a mage always do //BLM so that I can always have warp, that alone would make this delicious.
I was just tossing that job combo out there. Was thinking SCH/RDM/WHM so that if you were in Addendum: Black mode and you quickly needed to spam a bunch of Paralyna, you could do it without having to waste a few possibly precious moments switching over to Addendum: White. Also the Barspellras, and Deodorize. Gotta keep those stinky Galkas in check!
Komori
08-24-2012, 01:04 AM
Ah, I guess that's true...
I guess I just typically only use my SCH for Voidwatch (procs). Or to heal groups so I'm always on Addenum: White anyway, if there's something to be nuked I do it on my BLM which I'm familiar with.
Mathieu
08-24-2012, 02:20 AM
Why not a simpler approach that the FFIV remake took- You could merit maybe 1-3 abilities from any level 99 job to be used by any other level 99 job. To prevent it from being ridiculously overpowered, you could go with your original suggestion of capping it at level 25 or w/e.
That's still overpowered because many jobs are subbed for just one or two abilities. It's not changing the inherent flaws with adding a third subjob, if anything, it makes it worse if this would allow you to merit abilities from multiple jobs at the same time.
Vandheer
08-24-2012, 02:32 AM
With level 99/49/24 heres the // that i have come up with that most jobs would use and what each would give.
//WAR (Berserk and Provoke [Berserk with COR or RNG sounds bad ass])
//MNK (Dodge, Boost, and Counter)
//THF (Evasion Bonus and Sneak Attack for some scenarios)
//RDM (MAB and Regen)
//BLM (MAB, Warp, Elemental Seal)
//WHM (Divine Seal and basic WHM spells)
//DRK (Last Resort and Weapon Bash)
//NIN (Dual Wield and Utsusemi)
//DRG (Jump [not bad with a good amount of Store TP])
//SCH (Penury, Parsimony and Addendum: White)
Food for thought. ^^
Demon6324236
08-24-2012, 02:41 AM
Or 99/49/33 (1/1, 1/2, 1/3).
RDM Phalanx is level 33. That alone should be enough to convince the devs to go along with it.
WAR/SCH/RDM or WAR/RDM/SCH, go go solo FC power~
Nawesemo
08-24-2012, 06:44 AM
Yeah this just sounds..... I dunno. Very N.A. to me.
vienne
08-24-2012, 04:40 PM
Giving acces to extra utsusemi and phalanx sounds unbalancing in my ears, I doubt SE will even consider this but keep on dreaming.
Zadimortis
08-25-2012, 02:59 PM
A nifty idea, but needlessly complicated.
I'd be much happier with a more FFV-esque system that enabled you to carry over certain job abilities or job traits from one job to others; e.g. transplanting Convert onto your WHM/SCH, or allowing Meditation on your DRK/WAR. Via an obscene amount of merit points, of course.
With level 99/49/24 heres the // that i have come up with that most jobs would use and what each would give.
//DRG (Jump [not bad with a good amount of Store TP])
forgot attack bonus and latent triger for wyvern earring (5 haste on ear allow better gear swaps on other slot)
DRG/DDsub/magesub for DD breath and healing breath
SAM/WAR/RNG for lol range WS without wasting merit +acc bonus
Mathieu
08-27-2012, 08:36 PM
I'd be much happier with a more FFV-esque system that enabled you to carry over certain job abilities or job traits from one job to others; e.g. transplanting Convert onto your WHM/SCH, or allowing Meditation on your DRK/WAR. Via an obscene amount of merit points, of course.
Except that wasn't how FFV worked at all. You could set one ability, but, beyond the default command ability, you had to equip your own class abilities to use them outside a couple minor passive ones. For example, Red Mage could not use Doublecast without equipping it, preventing them from equipping another ability.
Quantity of merit points does not matter at all. You can max out merit points in, let's say 3 to 4 hours. By FFXI standards that's nothing, especially when it gives a gamebreakingly overpowered ability.
airsparrowhawk
08-30-2012, 08:37 PM
I think it's pretty sad that such great tanking combinations are so often tossed aside for NIN/WAR or WAR/NIN due to Utsusemi + Provoke, with a quarter job you could take on PLD/WAR/NIN or NIN/MNK/WAR and the like and we'd see a real diversity in gameplay that way.
And that's just tanking. Don't even get me started on DDs.
I can see how it might end up being OP but if the new expansion allows for a bigger variety of mobs and tougher challenges than before that require more strategy and careful thought before engagement, I think it could be balanced to a point where it would not only make the game more interesting and varied as a whole but also generally more fun for the end game player. I mean there's like what, 380 viable combinations or so but very few of those are viable, with a third choice you extend the amount to 6840 total combinations.
Now obviously a lot of these would not realistically be viable combinations with a practical use either but it'd still diversify the gameplay greatly and make for a lot of new strategies, on the other hand this would also realistically shut down all support jobs which, regrettably, would shrink it down to your three main positions: DD, Tank and Healer.
Just a few thoughts, personally I think it's a great idea but would need heavy regulation, at least at first, to keep it balanced.
Kristal
08-30-2012, 09:59 PM
WAR/SCH/RDM or WAR/RDM/SCH, go go solo FC power~
There wouldn't be a reason to invite RDM ever again! SE devs are adding it to the test server as we speak!
Infidi
08-30-2012, 10:07 PM
There wouldn't be a reason to invite RDM ever again! SE devs are adding it to the test server as we speak!
Phalanx 2? :D <.< >.>
I'm only ok with it as long as my sub's sub gets a sub. Also I want to drive a sub while eating a sub to be the quest to unlock it.
airsparrowhawk
08-30-2012, 11:57 PM
I'm only ok with it as long as my sub's sub gets a sub. Also I want to drive a sub while eating a sub to be the quest to unlock it.
Why not take it one step further and substitute your sub and sub for a sub and sub?
So you'll be subbing your sub's sub while you eat your subbed sub in a subbed sub to unlock a sub for your subbed sub.
http://www.photochopz.com/gallery/data/500/62794955c4f6c2d36.png
Plasticleg
08-31-2012, 12:19 AM
I'm only ok with it as long as my sub's sub gets a sub. Also I want to drive a sub while eating a sub to be the quest to unlock it.
the only good idea in the thread w
I'm just it took this long for xzibit to show up in this thread.
Czeph
08-31-2012, 09:47 AM
I can see it being possible to balance for voidwatch onwards content. abyssea is god mod anyway so it won't hurt there. experience points partys are a rarity these days, and it won't matter when dealing with grounds of valor burns and so on.
How badly would a quarter job really hurt the way things are currently.
I could see it being a huge new lease of life on the game potentially.
>>>>>>>>>REALLY SILLY OVERPOWERED IDEA<<<<<<<
Alternatively, how about something more monstrously over powered. The ability to raise your sub job cap 1 level at a time once you reach level 99 on any given job. Think about the number of notorious monsters in the game with the ability to act as if they have 2 "main" jobs or more.
>>>>>>>>>REALLY SILLY OVERPOWERED IDEA<<<<<<<
Babekeke
09-01-2012, 01:17 AM
This idea will never happen, due to the fact that it would finally make DRG a comparable DD. DRG99/SAM49/WAR24. Bonus to attack speed, store TP and berserk.
Himrik
09-01-2012, 03:38 AM
Except that wasn't how FFV worked at all. You could set one ability, but, beyond the default command ability, you had to equip your own class abilities to use them outside a couple minor passive ones.
How could Dual Wield and Counter be considered "minor passive ones" ? :p
But, you know, FF XIV works something like that. You can choose the skills you equip between almost all the ones you learned from every class (Some of them are exclusive to the initial class). Too bad you can't do it with traits anymore :(
Mathieu
09-02-2012, 12:53 AM
But, you know, FF XIV works something like that. You can choose the skills you equip between almost all the ones you learned from every class (Some of them are exclusive to the initial class). Too bad you can't do it with traits anymore :(
FFXIV also was designed specifically around the idea you could do that and has only a few classes with very limited ability sets.
ottopaul
09-02-2012, 07:04 PM
I actually think this is a really fun idea. When i think of the concept of OP in an MMO, i take it to mean that one ability or class is significantly more powerful than others, giving it an unfair advantage when comparing to to other classes abilities. This quarter job concept would give everyone these same 'OP' options, so, it would bump everyone's power equally. And as much of a boost as this would give, this would not suddenly allow every job/sub/quarter combo to start easily soloing alliance level NM's.
Also, the fact that people are arguing over which quarter job would be the 'OP' must have quarter job implies that there really is some choice, and not a specific quarter job that everyone would take, and that by taking that quarter job, it would invalidate that job as a main job.
In fact, i could very much see this quarter job actually give new life to certain main jobs that have been considered weak for a long time, because they don't have access to some tool that another main/sub has. As mentioned above, provoke/utsusemi are considered so vital that they are nearly the only sub options for many main jobs, and are very powerful when combined together as a WAR/NIN or NIN/WAR. Quarter jobs would allow for more main jobs to be able to tank(like some of them used to be able to, or were maybe intended to but were never capable), as those main jobs could /sub/quarter WAR and/or NIN.
this could also give more viable options for subjobs, if you could get certain 'must have' abilities from a quarter job. More mages could sub SMN, since they could quarter SCH for light/dark arts.
It would give many many fun new options and combos, and would only be OP when comparing it to someone who hasn't opened the quarter job option yet via it's quest.
airsparrowhawk
09-03-2012, 11:23 PM
As mentioned above, provoke/utsusemi are considered so vital that they are nearly the only sub options for many main jobs, and are very powerful when combined together as a WAR/NIN or NIN/WAR. Quarter jobs would allow for more main jobs to be able to tank(like some of them used to be able to, or were maybe intended to but were never capable), as those main jobs could /sub/quarter WAR and/or NIN.
Thank you for acknowledging my opinion, I thought no one would ever think of my opinion as intelligent! :'D
Tsukino_Kaji
09-06-2012, 06:16 AM
Just do gestalt quests for every job and let people be 99/99 on what they unlocked.(You need at least 2 first.)
You could even limit it's use to timed areas.
Why not have a full on 2nd support job? No? Too overpowering?
Demonjustin
01-31-2014, 03:53 AM
A year old thread is back from the dead!
Holy ****ing bump batman! >_>
Damane
01-31-2014, 04:00 AM
Why not have a full on 2nd support job? No? Too overpowering?
Blah please refrain from doing too much blah blah ._.
Renaissance2K
01-31-2014, 04:18 AM
There'd sure be a lot of /THF/DNCs in Dynamis, if this was implemented.
Vivivivi
01-31-2014, 04:35 AM
I'd rather have the ability to merit specific job abilities or traits to be made available at all times, capped at something reasonable like 5. Some examples:
Provoke without having to sub warrior
Fast Cast
Auto-refresh
HP+
Spectral Jig
L0IRE
01-31-2014, 05:30 AM
I had an idea for a new "Quarter job" unlock-able quest that would basically be 1/2 of your subjobs level. So for example: PLD99/DNC49/WAR24.
I don't think this would be overpowered for any one job (quarter job) because if you look, it's only going to provide a handful of procs, and many of the more meaningful abilities and traits won't come until 25 or later (such as WAR's double attack).
It might be a good quest to tuck into the new expansion, because it would give just a bit more power to 99's without being overkill.
There are many more priorities than implementing this idea (i.e. fixing the broken enmity system) but I just wanted to throw it out for some creative thinking :)
pure genius, just pure genius.
Blah please refrain from doing too much blah blah ._.
Eh then stop following me around, wouldn't quite hear it if ya didn't follow me around chica.
Demonjustin
02-08-2014, 04:26 AM
Eh then stop following me around, wouldn't quite hear it if ya didn't follow me around chica.Replying to someone's post is not following them. Many people post in many sections of the forum, this thread is like any other.
Replying to someone's post is not following them. Many people post in many sections of the forum, this thread is like any other.
Yes but she is complaining about my posts, which she wouldn't even know about if she wasn't posting or looking at the same ones I am. I don't post on that many.
Demonjustin
02-08-2014, 09:38 AM
I obviously can't speak for them, but I myself look at every thread in the Gameplay and General DIscussion areas, if you were to post primarily in those and I disagreed with you, it would look as though I were following you. I mean, who knows, but I doubt anyone on these forums follows another person based on a personal vendetta or anything like that in all honesty.
I hope not, bc if it is the case here I will probably just go. At any rate I was thinking the same thing except just have it be a 2nd support job so it would be half the main not half the support. Even though yeah people would most likely just go X/ X/Dancer or (more likely) X/ ninja/ Dancer hopefully people would think outside the box. And yeah it might be overpowered but geez the gear is what's making everyone overpowered right now.