View Full Version : White Mage - a few ideas from an outsider
LeaderofAtlantis
03-18-2011, 07:55 PM
My brother is a Lv90 WHM, but I have barely touched the job. I've been playing the game for almost 7 years now though, so I've observed enough to have my own ideas... also I've been a fan of the Final Fantasy series for almost 17 years now, so I know this job enough... I think. These ideas all come from previous installments of the Final Fantasy series:
(JA) Pray - Recovers HP for all allies in the area of effect at no MP cost. Duration: Instant Recast: 10 minutes
HP recovered = MND x 1.25 + .25 x (target's VIT)
So, for instance, if the WHM has 100 MND and the Target has 100 VIT, HP Recovered = 150 HP
(JT) Miracle - Occasionally removes status ailments with Pray. Chance of removal per status ailment: 10%.
The game does a check for each individual status ailment on the affected targets. So, for example, if you got nailed with Bad Breath's blind, silence, paralyze, and poison, you might see Blind and Paralyze go, while silence and poison persist or only 1, or all, or none would be removed.
Magic Reflect - Returns magic back to the caster at half strength. MP Cost: 150 MP Duration: varies or 10 minutes Cast time: 10 seconds Recast: 2 minutes
The protective barrier produced by this spell absorbs 50% of the damage and returns 50% back at the caster. The 50% returned is able to be reduced or increased based on normal damage modifiers (like if the target takes 50% more damage from fire). The amount of damage absorbed by the barrier is based on the following formula:
(caster's enhancing skill + .25 caster's MND) x .1 (receiver of reflect's CHR)
3.5
Tsukino_Kaji
03-19-2011, 05:32 AM
They gave us similar. Pray/Martyr, Miracle/Benison. Reflect would be game breaking, but then again, you chould make it consumable. Only one instance per casting.(Rdm would get it too at a higher lvl/potentcy as a self only spell. Potentcy should be effected by enhancing skill.)
Hoshi
03-19-2011, 06:20 AM
Reflect sounds like a lot of fun... I think it might be game breaking to be able to buff others with it though.
Why do people keep requesting Reflect? It makes absolutely no sense in a game where the majority of mobs that use elemental spells are also resistant/immune or actually absorb that same element.
LeaderofAtlantis
03-19-2011, 11:36 AM
In case you're new to the series though, it would also reflect Curative and recovery magic back as well and that would be added to the "damage" absorbed and make it fade faster. So in that sense, it balances out a little bit, but even making it a self buff would be welcomed I think.
I posted stuff to get a feel for what people who actually play the job think and because I was bored. I do appreciate the constructive criticism. ^^
Simian
03-19-2011, 02:00 PM
A form of Reflect is already in the game...it is called mimic used by the colibri...Reflect should be not be able to be cancelled thus making its use more strategic...it would be good to use on weakened players to keep them from getting one shotted by a random AoE spell...would be useless if the mob does not cast magic...additionally reflected magic ignores protective barriers like the ahrimans have but what would be game breaking would be the fact that with reflect also goes the ability of casting damage spells on oneself or allies to be reflected at the target mob.
Retsujo
03-20-2011, 01:33 AM
I don't see how it would be game breaking. White mages don't have powerful nukes like Black Mages have. To have reflect to cast on themselves (even at a 10 minute recast timer with a 2 minute duration [opposite of your timers :P] ) or Reflectra to get the entire party, I wouldn't call it game breaking. Reflecting half of the damage you would normally take from a spell would sit pretty much in the better Banish III damage area, which is absolutely not game-breaking in the least. I would certainly welcome a reflect, though I'm unsure how it would react with ga spells, given 'PS2 limitations' and all.
LeaderofAtlantis
03-30-2011, 07:10 PM
They gave us similar. Pray/Martyr, Miracle/Benison. Reflect would be game breaking, but then again, you chould make it consumable. Only one instance per casting.(Rdm would get it too at a higher lvl/potentcy as a self only spell. Potentcy should be effected by enhancing skill.)
In the case of both Pray and Miracle though, they would be AoE. Pray would also not take HP away from the WHM. If you've played FFIV: Advance, you would see Pray in action from Rosa. Miracle is just my twist on the enhanced version of her Pray ability in that game.
As for your suggestion for Reflect, that could be cool. They could also make enhancing magic determine the spell count for the reflect. Like every 100 levels grants a new Reflect shield upon cast. So hitting 400 would give you 4 for example.
AyinDygra
07-04-2011, 12:10 AM
I'm also an outsider to the WHM job, but here are a few things I'd want them to be able to do in the parties I'm in.
Spell: Absolution
Level 50+
Duration: 1 minute
Recast: 3 minutes
Reduce the enmity of your target.
* Adds the "Pax" effect.
* Targets only one party member.
* Has one large initial reduction of enmity with the additional effect of faster enmity loss over time.
* Does not overwrite itself and cannot be canceled manually or dispelled (to avoid exploiting the initial reduction of enmity)
---
Job Ability: Pray
Level 30
Recast: 5min
Target: Party AoE
Restores a small amount of HP to the entire party.
* Amount of HP restored is similar to curaga. (or similar formula to that in the original post)
* No enmity gained for the HP cured.
* No MP cost.
* High chance to remove countdown/doom.
* AoE is engage-enemy range (yeah, that's big).
(I like the idea of the Job Trait: Miracle, in the original post)
---
Job Trait: Altana's Blessing
Level 60
Altana grants her blessing.
* Immune to curse.
* Doubles the amount cured by Pray.
---
Job Trait: Rise
Level 65
Reduces the penalties to maximum HP and MP values during "Death Sickness".
This trait makes a White Mage's raise far more effective than any other source.
* Any Whm's Raise spell fills HP and MP to the new maximum values.
* This becomes a more distinguishing feature if they add the Phoenix Down item to the game. Raise would still be superior.
(Clearly, it would be nice if they got the Campaign NPC no-death-sickness spell too, but this would be useful until they get that.)
---
Additional Divine Seal effect:
With Divine Seal active, enable Cursna to remove "Doom" 100% effectively.
(Maybe make Hallowed Water do this too?)
Sasaraixx
07-21-2011, 04:07 AM
AyinDygra, I really like your ideas. I would give Absolution to SCH though, since it already has the Animus spells. Pray would make Martyr fairly useless unless it's timer were down, but if we are receiving tweaks to job specific merits then anything is possible.
Mightyg
07-24-2011, 05:18 AM
Yeah I'd like a pray effect, kind of like a mini benediction, and absolution would be a good sch ability.
Alderin
07-26-2011, 02:02 PM
I dare you to cast reflect on your tank when fighting Apademak.
But yah I have always thought Reflect would be great.
Could make it similar the Blink spell - has a random chance of actually reflecting, and goes away after 1-2 spells have been reflected.
Alkimi
07-26-2011, 05:57 PM
Can't see reflect happening. If anything it would be probably best served as a PLD self-target only spell which lasts for 1 spell.
Bubeeky
07-26-2011, 09:44 PM
Yeah I'd like a pray effect, kind of like a mini benediction, and absolution would be a good sch ability.
isn't the bene we have now kinda like a mini-benediction already? there's a growing number of status effects it can't cure and it doesn't raise the dead....these days bene isn't even in the realm of 2hr-worthy imo....
Economizer
08-14-2011, 05:02 AM
Agreed. Benediction's claim to fame is that it is instant. That's it.
On Pray in general, the AF3+2 pants duplicate this effect. If you can hit every party member including yourself, curing 100 damage with Cura or 150 with Cura II will get you a free spell, and the Afflatus Misery cap for this isn't hard. Likewise, with full cure potency gear, a Curaga I, II, III or IV spell hitting for enough healing on enough people will net you free healing, but only if you cure enough to make the cost of your spell.
Certainly not overpowered or a situation that comes up very often, but a very nice tool if used right.
Llana_Virren
04-23-2012, 10:18 AM
To me, "Pray" should be a JA.
While active, prevents you from taking any action (immobile and all actions are locked out, except for Item usage). In exchange everyone in your party (within a 25' radius) would recieve 20HP/tic, 2MP/tic, 2TP/tic.
Daniel_Hatcher
04-24-2012, 04:56 AM
To me, "Pray" should be a JA.
While active, prevents you from taking any action (immobile and all actions are locked out, except for Item usage). In exchange everyone in your party (within a 25' radius) would recieve 20HP/tic, 2MP/tic, 2TP/tic.
The bonus isn't worth the loss of the WHM.
Llana_Virren
04-24-2012, 11:34 AM
Nor should it be. The idea is that you would still have another support job capable of an emergency, or of course as whm you can simply "take action" such as moving or casting to cancel the effect.
I know my previous post said "prevents" but I misspoke, I meant that moving or casting would cancel the effect.
The idea is that with Regens, enhanced Def, etc, a potent over-time boost to party members in range at the expense of another action. Similar to how in previous FFs, "Pray" was considered an action that took a full attack round. I'm simply suggesting that it be a perpetual effect until cancelled, rather than just another spell.