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View Full Version : Puppetmaster - A couple ideas



LeaderofAtlantis
03-18-2011, 07:17 PM
My second favorite job to play as (THF was my first job and I still love it) in the game and I think these 2 JTs would help us out a little if we aren't able to get any new attachments.

Modality - Extends the duration of maneuvers and enhances their effects. Maneuver duration increased by 5 seconds and attachment effects enhanced by 5% per trait level. Give the first trait level at Lv50, another at 65, another at 80, and the final could come at 95.

Loyal Servant - Grants job traits to the automaton. This includes main and subjob traits - making the choice of our subjob even more important. Dual Wield wouldn't affect the automaton, but Martial Arts could affect the Harlequin and Stormwaker bodies at least. Fencer would affect Valoredge body only.

KorPoni
03-19-2011, 02:28 PM
Martial Arts could work for sharpshot body too, since it technically melees h2h, even though the animation is it smacking away with its crossbow.

Orenwald
03-19-2011, 02:32 PM
mmmm Granting job traits to your pet... PUP/drg back with avengance? (Attack and Accuracy bonus)

LeaderofAtlantis
03-19-2011, 02:52 PM
mmmm Granting job traits to your pet... PUP/drg back with avengance? (Attack and Accuracy bonus)

I also was looking at say PUP/RDM for granting a little bit of Fast Cast to the Automaton or PUP/WAR for natural Double Attack. You could do a lot more with job combos I think and get some creative ideas.

LeaderofAtlantis
03-30-2011, 08:13 PM
Came up with 1 more Job Trait idea.

Nitrous - Lowers the recast timer for abilities and attachment activation.

The idea here being to allow Valoredge to Shield Bash a bit more often or increase the use of Flashbulb or Shock Absorber a little bit.