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Tsukino_Kaji
08-05-2012, 12:03 PM
So current market value of flame geode is 70,000 gil, which would mean for the 55 you need for a weapon trial, would cost you 3,850,000 gil. This of course is exasperated by the nearly non-existant fire weather.

Now people will say, "but you get flame geode while doing the trial" or "you can farm them on firesday no problem, I get tons of them everytime."

In completing all of the kill trials for a fire based weapon I had to defeat a total of 1175 monsters. I did all of these kills on firesday, reinterating the utter lack of apropriate weather. After the 1175 kills I had gained 5, yes five, flame geodes and 6 ifritites.

What aplies to nearly all geodes is that their corresponding "ite" is very common, whereas the geode is quite rare. I have a simple proposition. Have a synthesis in where you can turn "ites" into geodes and perhaps in vise versa.

Frankbrodie
08-05-2012, 12:18 PM
Or don't kill monsters high enough level to drop ites?

Is it level 75 mobs have to be to drop ites? Not 100% sure but it's something like that.
You get xp from mobs from 57 or above at 99 I believe?
So there's nearly 20 levels to be playing with to make only geodes drop and take the ites out of the question.

I'm only posting this in reply because over the last two days leeching an alt on a Cauldron page, I have had 8 Flame Geodes drop. Yes actually 8.
6 yesterday when it was July/August in game. And got a reasonable amount of fire weather.
And 2 more today when it's autumn/fall? time in game. One when I got literally 3 mins of fire weather. And one on fireday.

Tsukino_Kaji
08-05-2012, 12:25 PM
Whereas if it was breeze geodes, you would have had 20 in those 2 days. Soil over 40.
Flame is extremely lacking.

wish12oz
08-05-2012, 12:32 PM
Flame geodes are pretty cheap, I should come to your server, buy them all and NPC them for lulz, then post a SS in this thread.

Demon6324236
08-05-2012, 12:56 PM
Flame geodes are pretty cheap, I should come to your server, buy them all and NPC them for lulz, then post a SS in this thread.

Snow (http://www.ffxiah.com/item/3298/snow-geode) = 1k
Aqua (http://www.ffxiah.com/item/3302/aqua-geode) = 1k
Shadow (http://www.ffxiah.com/item/3304/shadow-geode) = 1k
Thunder (http://www.ffxiah.com/item/3301/thunder-geode) = 5k
Light (http://www.ffxiah.com/item/3303/light-geode) = 10k
Soil (http://www.ffxiah.com/item/3300/soil-geode)=10k
Breeze (http://www.ffxiah.com/item/3299/breeze-geode) = 15k
Flame (http://www.ffxiah.com/item/3297/flame-geode) = 85k

You don't see the problem here?

RAIST
08-05-2012, 01:38 PM
Or don't kill monsters high enough level to drop ites?

Is it level 75 mobs have to be to drop ites? Not 100% sure but it's something like that.
You get xp from mobs from 57 or above at 99 I believe?
So there's nearly 20 levels to be playing with to make only geodes drop and take the ites out of the question.

I'm only posting this in reply because over the last two days leeching an alt on a Cauldron page, I have had 8 Flame Geodes drop. Yes actually 8.
6 yesterday when it was July/August in game. And got a reasonable amount of fire weather.
And 2 more today when it's autumn/fall? time in game. One when I got literally 3 mins of fire weather. And one on fireday.

I farmed the vast majority of what I still needed for my 4 fire weapons in QSC after getting to these end stages (I got roughly a full stack doing the earlier trials) by following day/weather patterns and doing the spider/antican pages. It did take a few weeks, but wasn't much else going on in the shell as so many were taking a break and all. Think I may have bought around 20 or so here and there whan I was able to catch the undercutters that listed them for 10k or less for quick sell. Also went back there about a month or two back to farm about 18-20 more for an LS mate, who also still needed soils. Granted, it's not as easy as nabbing the Wind, Thunder, or Earth ones...but it is doable if you are able to catch the days and some in-season weather cycles.

If they would just tweak the freaking drop rates for them in general (like, remove the cool down timer), it could make farming more productive (both by day as well as with weather). That should have a substantial impact on the market's price gouging.

Tsukino_Kaji
08-05-2012, 01:51 PM
Breeze geodes are 20k here, but you can find stacks of those.

Gippo
08-05-2012, 02:54 PM
While I agree with the majority of what the OP says, making it possible to craft/desynth ites to geodes and vice versa wont fix anything because since smithers will want to make money, they will resell geodes for a slightly higher price than they buy the ifritites, which would mean you're still depending on AH mechanics to finish a trial. and that would be bullshit.

Just increase the frequency of fire weather or adjust drop rates all together, whichever is easiest

Karbuncle
08-05-2012, 03:25 PM
Why not just make it so Geodes and -Ites don't share the same drop pool and an Enemy, Regardless of Level, can drop both?

Problem solved in quite a few ways.

Frost
08-05-2012, 06:46 PM
This might have been mentioned, but I basically just skimmed the page.
One thing I noticed, that relates to this topic, is that weather seems to trump the day for geode and -ite drops. So even if you go out on Firesday to kill 'Monster X', if it's dusty weather, you're going to get earth geodes.

I'm not basing that on anything other than observation, so I know it's a weak point. But if my observation is true, then it's another thing to deal with. Quick answer would be go to abyssea, cause there's no weather, but then the monsters are generally too high and drop more -ite's than geodes.

I was lucky when I was doing my trials, I had just always lotted geodes and squirreled them away, and by the time I needed them they were only 30k ea. and I only needed to supplement my trial with a handful. I'd liek to screw around with another Str weapon or two, but it's extremely cost prohibitive.

In short, I do agree, there needs to be a way to up the supply of Fire Geodes in some way.

Craft Crystals to Geodes, or -ites to Geodes, or just a much higher drop rate for that particular geode based on the frequency(lack thereof) of the weather.

Reiterpallasch
08-05-2012, 08:28 PM
So current market value of flame geode is 70,000 gil, which would mean for the 55 you need for a weapon trial, would cost you 3,850,000 gil.
ITT: 3,850,000 is somehow a lot of gil.

Karbuncle
08-05-2012, 08:36 PM
ITT: 3,850,000 is somehow a lot of gil.

While its not super Expensive for some players, for a lot of average joes, Thats a high amount. You also have to consider some players have to do Multiple, I personally have 4 Fire Weapons i want to complete... Axe, Sword, Katana, and Dagger.

Its roughly 16mil Gil to complete these, Which Is a tad silly, and absolutely out of reach for a lot of players, Who don't have great ways to make gil. While a lot of them could do Logwatch, the chance of them striking it rich in LogWatch is quite low, Even on good days most people will go 20~40+ Qilins or What have you without a HMpouch being seen.

You also have to consider a lot of players who chose Flame path over say, Relic, Or Empyrean, Are likely more casual players who don't get to play that often, and they view this as a tangible goal to reach, and the level 90 Weapons are actual decent in themselves.

So, While it may be easy for you and me, Our experiences aren't always the norm or the most common.

wish12oz
08-05-2012, 11:03 PM
Snow (http://www.ffxiah.com/item/3298/snow-geode) = 1k
Aqua (http://www.ffxiah.com/item/3302/aqua-geode) = 1k
Shadow (http://www.ffxiah.com/item/3304/shadow-geode) = 1k
Thunder (http://www.ffxiah.com/item/3301/thunder-geode) = 5k
Light (http://www.ffxiah.com/item/3303/light-geode) = 10k
Soil (http://www.ffxiah.com/item/3300/soil-geode)=10k
Breeze (http://www.ffxiah.com/item/3299/breeze-geode) = 15k
Flame (http://www.ffxiah.com/item/3297/flame-geode) = 85k

You don't see the problem here?

No, I dont. Better items sell for more than crappy items. And even at 100k each, the end result weapons of a lot of that magian path are worth the price. If they werent worth it people wouldnt pay that much and the price would go down.

Komori
08-05-2012, 11:07 PM
Actually, isn't the flame geode price more-so affected by smithers? Because flame geodes become 2mil items? So even if magian trialers went on strike and didn't buy them, smithers still would.

Modoru
08-06-2012, 12:24 AM
ITT: 3,850,000 is somehow a lot of gil.

I think 2STR daggers would be half a relic at that point.

Winrie
08-06-2012, 01:23 AM
I'm not seeing what the problem is with flame geodes drops or price. Whenever I go to farm them I end up with a pretty gold haul of them. The only issue I see is everyone wanting things in this game asap, farm em on day or in weather zones like everyone else lol.

Komori
08-06-2012, 01:28 AM
Because my personal experience is everyone else's experience and just because I get ten Toci's Harness to drop in one run, it might mean that the drop rate is near 90% and not 0.1% like everyone says it is.

Tsukino_Kaji
08-06-2012, 04:49 AM
There's an easy answer to the drop rate issue. Add geodes as regular drops to their associated elementals like cluster.




ITT: 3,850,000 is somehow a lot of gil.Excuse me for not being a 1%er in the game.
I'm not seeing what the problem is with flame geodes drops or price. Whenever I go to farm them I end up with a pretty gold haul of them.This is a lie and/or egaggeration. A "good haul" farming geodes on an associated day is 5. I've been out numerous times on days withteh same weather even and the average ammount is 3.

Helel
08-06-2012, 05:15 AM
Uh, what makes you think they're going to fix this "problem" when RNGs are required to pay 130k per ingot for a stack of bullets? There is tons of crap in this game that's over-expensive; get over it. I probably spent your 3.8M or whatever it was last week playing my job.

Tsukino_Kaji
08-06-2012, 05:18 AM
Uh, what makes you think they're going to fix this "problem" when RNGs are required to pay 130k per ingot for a stack of bullets? There is tons of crap in this game that's over-expensive; get over it. I probably spent your 3.8M or whatever it was last week playing my job.Says the job that was designed to shoot gil. Get more recycle, STP and regain. The mechanics of rng has nothing to do with the drop rates of geodes.

Ophannus
08-06-2012, 06:14 AM
Why should it be be made easier to get? For players with gil, you can buy the geodes. If you don't have the gil just farm them on fire day. Sure you won't get 60 geodes in one fire day, but you still have the option to build it for free it's just going to take longer. Honestly 3-4m isnt so bad considering the stats on it. People pay 7m for +1 STR for Vulcan Pearl over Flame Pearl so 3-4m for more base DMG, higher attack and more STR on a weapon is hardly a big deal, most of the STR weapons have pretty good lasting potential for offhand purposes. Just buy all the geodes you can, drop 3-4m on the 65 geodes, eventually if you play long enough you'll make those geodes up once you complete your weapon, from exping/events where geodes drop. If you complete your weapon now and dropped 3.5m in geodes on it, I'm sure 60ish flame geodes will drop in your inventory within the next year just from doing Abyssea/EXP/random killings/Events in which case you can sell those and break even in time.

The expense of flame geodes and the rareness of fire weather are commensurate with the usefulness of STR weapons and STR rings/earring in my opinion.

As a closing remark I will say this though. Wait until the new expansion is released. Since there are reportedly 8 regional leader NMs or something of the sort in Adoulin, I bet the regions are divided up into ecosystems. If you look at the picture of Adoulin:
http://i.imgur.com/C7g8h.jpg

There could very well be a Fire Region(Volcano) an Ice area(Cave or Mountain) Water Region(rainforest) etc.. These regions could have a very high chance of weather for their respective elements. So just wait and see.

Xantavia
08-06-2012, 06:22 AM
I'm not seeing what the problem is with flame geodes drops or price. Whenever I go to farm them I end up with a pretty gold haul of them. The only issue I see is everyone wanting things in this game asap, farm em on day or in weather zones like everyone else lol.
So care to share your secret? I recently killed around 100 bats in a single firesday for a str dagger, as thf, and got 1 flame geode and 1 ifritite. Maybe it was because it was in abyssea, but I wasn't using Aeolian Edge to kill them AoE style.
(Of course, it just reinforces the idea that my character has a secret negative TH trait. I hate you leaping lizzy and over 100 kills to get your boots)

Kysaiana
08-06-2012, 07:58 AM
I've had firesdays where I don't see a single geode/ifritite on THF, with TH7+. I'll generally pull 1-2 of them with any luck whenever I feel like dropping everything to camp Firesday when it rolls around during the times I'm online. I got 3 geodes one time, and that was on PUP/THF with TH 3 (tarutaru sash)... so random is random. The best way to avoid ifritites is to mass murder crap that's baseline EP, as far as I can tell, they don't drop avatarites.

The number one reason flame geodes are expensive is because of pyrosoul rings, and more accurately the gem crafted from flame geodes. Because both the ring and the gem are around 3 mil these days. And those rings are expensive since everyone is bandwagoning Resolution/Shoha/Stardiver etc. So, unless the drop rate somehow exceedes demand, the price will never drop on them. But at least if the drop rate didn't suck, people could actually attempt it and make progress.

Phogg
08-06-2012, 09:24 AM
Based only on my experiences farming mythril ore in sky, I would probably agree with the poster mentioning weather. I get tons of breeze geodes during wind weather farming there, regardless of the day of the week. Maybe try Ifrit's?

Sp1cyryan
08-06-2012, 10:55 AM
As a closing remark I will say this though. Wait until the new expansion is released.....I bet the regions are divided up into ecosystems.

There could very well be a Fire Region(Volcano) an Ice area(Cave or Mountain) Water Region(rainforest) etc.. These regions could have a very high chance of weather for their respective elements. So just wait and see.

Yes, lets wait until mid 2013 for a possible boost to weather (not a real fix) based on your speculations. Sure! Sounds great!

Just lower the drop timer a minute or two AND make trites drop separately.

Since that messes with the current BARRANCE (not really considering adding trites like they did f*cked the balance of geodes) you could make the trites drop a tiny bit less since they are the last trial after all and you need 15 of them compared to the 55 geodes.


Based only on my experiences farming mythril ore in sky, I would probably agree with the poster mentioning weather. I get tons of breeze geodes during wind weather farming there, regardless of the day of the week. Maybe try Ifrit's?

The cauldron gets more rain than fire...

Teraniku
08-06-2012, 11:54 AM
Just for comparison, Had two Magian Parties and during the time of Firesday got 3 to drop both times on my last 2 runs. Not hateful, but not that great either.

Phogg
08-06-2012, 02:16 PM
The cauldron gets more rain than fire...

Guess you need more gil then.

Ophannus
08-06-2012, 03:31 PM
Cauldron shares climate with the jungle since its the same region. Gets mostly monsoons and rainstorms though since its a tropical jungle.

Kristal
08-06-2012, 07:51 PM
While its not super Expensive for some players, for a lot of average joes, Thats a high amount. You also have to consider some players have to do Multiple, I personally have 4 Fire Weapons i want to complete... Axe, Sword, Katana, and Dagger.

4 mil is not a high amount, unless you're sitting in your moghouse waiting for stuff to fall into your lap. Which is indeed the average joe approach, so you are right there. AJs are lazy.

Anyone can get that amount in a week, two if they are unlucky. Ofcourse, question remains if you can actually BUY that many of the AH even if you have the money.

Increasing droprates of geodes would help, but SE also needs to remove the geode recipes and/or replace them with avatarites. (Remove gems from geode HQ3, add them as avatarite HQ3) Otherwise goldsmiths just buy the geodes right from under your nose.

Dreamin
08-06-2012, 09:51 PM
Dont know if anyone else notice this or not, but when I was doing my flame trial/geodes I noticed that the lower tier mobs trend to drop geodes more often than ifritites. For example, I was able to get about 2-4 geodes killing Lesser Colibris out by the Waypoint outside of WG. But if I were to try to kill faster and kill inside Abyssea I trend to get ifritites instead. [Abyssea is faster due to repop timer].

So at the end, I ended up killing slower but didn't have to buy as many. Not sure if it's just me and 'luck' though.

Kristal
08-06-2012, 11:22 PM
Dont know if anyone else notice this or not, but when I was doing my flame trial/geodes I noticed that the lower tier mobs trend to drop geodes more often than ifritites. For example, I was able to get about 2-4 geodes killing Lesser Colibris out by the Waypoint outside of WG. But if I were to try to kill faster and kill inside Abyssea I trend to get ifritites instead. [Abyssea is faster due to repop timer].

So at the end, I ended up killing slower but didn't have to buy as many. Not sure if it's just me and 'luck' though.

Mobs level 56-80 drop geodes. Anything above drops geodes/avatarites. Might get geodes from lowest level abyssean mobs, but the more you kill them, the higher level they become, so you end up with avatarites unless you switch to different mobs.

Cape Terrigan or Kuftal Tunnel would be a good spot. It has fire and wind weather, and plenty of mobs in geode-only range.

scaevola
08-07-2012, 02:40 AM
No, I dont. Better items sell for more than crappy items. And even at 100k each, the end result weapons of a lot of that magian path are worth the price. If they werent worth it people wouldnt pay that much and the price would go down.

The frequency of fire weather was built around balancing a system that wouldn't be introduced for another 8 years.

Yep.

Kyte
08-07-2012, 06:28 AM
Uh, what makes you think they're going to fix this "problem" when RNGs are required to pay 130k per ingot for a stack of bullets? There is tons of crap in this game that's over-expensive; get over it. I probably spent your 3.8M or whatever it was last week playing my job.

Just because one mechanic is stupid doesn't mean another should be. By your logic we should all have degrading weapons that we have to get sharpened for 200k every 100 swings. BALANCE!

Luvbunny
08-07-2012, 08:49 AM
Agreed that they should put more fire weather, which will balance the drop rate and make the price more affordable. Doubt they even read the forum or listen to our pleas though. With their barely there team - they can't do much other than focusing on 1-2 things at a time and do minor tweaks here and there. SE is trying to milk this game for all its worth, seeing that FF14 is not re-launching anytime soon, and it will take a good 6 months after lunch to stabilize that game. Get ready to be sorely disappointed with Seekers at launch - with barely there content and pretty not much to do at all for a good 6 months. If they choose to emulate Abyssea and repeat its blockbuster game changing formula then its a win win. But seeing how displeased they are with the way people consume abyssea content, and how it actually make the game much more enjoyble (translation: less time sink, bad for SE) - I doubt they will repeat the success.

Theytak
08-07-2012, 09:27 AM
To everyone attacking the idea and looking down on the players for it, let me ask you something: How, in any way, does increasing the availability of Flame Geodes negatively impact you in anyway? Suddenly fire path weapons get a little bit easier to get, and gold smithers' supply is increased. That won't suddenly make the gems any less difficult to craft, and won't cause any major (read: permanent) fluctuations in price, unless every goldsmith on your server has the business sense of a 5 year old. Sure, you might be able to make fistfuls of gil just by sneezing, but not everyone has the time/skills/resources to do the same.

Also, everyone needs to stop saying "If you don't want to pay, you can farm your geodes and get them for free" because that's a load of shit. TINSTAAFL. Opportunity Cost. To farm geodes, you have to go out of your way to grind against a terrible drop system. Geodes can only drop once per party/alliance every 5 minutes, so if you're going to farm them with friends, don't party up. 5 minutes between drops means an absolute max of 20 geodes per firesday, assuming you're lucky and get no weather, and we all know that doesn't happen to anyone without the same level of luck as going 1/1 on multiple logwatch drops.

In the time you spend grinding geodes, you could very easily make far more money doing something more productive. Enough to buy the geodes you would have gotten? That depends on the individual's crafting/resource pool. Regardless, time is money, and saying "you can go slam your face into a wall to get these geodes to drop and it won't cost you anything" is rather stupid.

That said, again, how would flame geodes suddenly being a little more reasonable to get negatively impact any of you? The only ones who have any argument to make are the high level goldsmiths, which I sincerely doubt most of you guys bashing this idea are. I'm sorry, but "I want to be better than other players, so keep it hard for them to not suck" is not a valid reason. Nor is "It was easy when I did it" because that just means the random number generator loves you.

RAIST
08-07-2012, 09:55 AM
Angry much?

I was under the impression the thread was pretty full of people coming up with ideas to increase availability, either along with the OP or as alternatives?

Simply adjusting the weather may be a big no-no in SE's eyes (they have strange definitions of Balance and Continuity sometimes)....but there are other things they could do to help people out, a lot of good ideas here for them to consider. Any number of them are reasonable requests for SE to consider and would be a big help for those still struggling.

Theytak
08-07-2012, 10:19 AM
Angry much?

I was under the impression the thread was pretty full of people coming up with ideas to increase availability, either along with the OP or as alternatives?

Simply adjusting the weather may be a big no-no in SE's eyes (they have strange definitions of Balance and Continuity sometimes)....but there are other things they could do to help people out, a lot of good ideas here for them to consider. Any number of them are reasonable requests for SE to consider and would be a big help for those still struggling.

Didn't mean to sound angry, I'm not. I'm asking an honest question, because I can't make any sense of the logic of people who are saying things like "there's nothing wrong with it" "that's not expensive" "it wasn't hard when I did it" "if you don't want to pay it, farm it for free" or "they don't need to change it" and expecting them to actually be anything other than blatant troll posts. Some of them obviously are, but some of them also attempt to sound like a serious point where none exists.

If you show me faulty logic, I'm gonna poke holes in it. It's a compulsion.

sc4500
08-07-2012, 03:03 PM
Part of me thinks they should make the flames geodes drop more, but the other part of me feels that the way it is , is just fine since some of those weapons are top tier weapons and the next lv of weapons that you will make are going cost 10 times or more in gil and going take a ton of weeks or much longer just to get. , also if they made it to easy of a drop rate i can see were we start to have full alliances of monks doing everything with the lv99 weapon only for every party events and with the high price and bad drop rate it kind of slows that down. Then everyone would have to be that job.

One idea i would like to see is a geode trader , trade in like 25 aqua geodes get one flame geode, something like that.

kewitt
08-07-2012, 05:47 PM
I have to agree with Flame Geode being out to lunch. I have 2 weapons at the Flame geode path, my hubby has 2. We are both causal player, and looked at the STR weapons as a replacement to spending a year + getting relic, mythic, or emp. We have tried spending time farming them only for fireday come along and weather effect come along and we get the wrong geode. After about 7 months of spending about 100 hours farming we have 27 so far.

I would love a trade 3 to 1 convert.
or
ifritites synergy
level say 30-50
Gold smithing
1 to NQ = 1, hq 1 = 2, hq 2 = 3, hq 3 = 4

Komori
08-07-2012, 09:12 PM
Part of me thinks they should make the flames geodes drop more, but the other part of me feels that the way it is , is just fine since some of those weapons are top tier weapons and the next lv of weapons that you will make are going cost 10 times or more in gil and going take a ton of weeks or much longer just to get. , also if they made it to easy of a drop rate i can see were we start to have full alliances of monks doing everything with the lv99 weapon only for every party events and with the high price and bad drop rate it kind of slows that down. Then everyone would have to be that job.

One idea i would like to see is a geode trader , trade in like 25 aqua geodes get one flame geode, something like that.

I didn't understand you here. You say no because DDs in a party would all have better weapons and that's a bad thing? Is that really what I heard? What?

Aarahs
08-07-2012, 09:24 PM
SE was aware of how frequent fire weather appears when they created geodes and the trials. If you want them to change it, you'll have to come up with a better argument than telling them what they already know.

Mirabelle
08-07-2012, 10:26 PM
SE was aware of how frequent fire weather appears when they created geodes and the trials. If you want them to change it, you'll have to come up with a better argument than telling them what they already know.

So they knew they were doing something stupid right from the beginning? Not surprising. Doesn't mean we can't tell them how stupid it was. They have changed stupid things they've done before when we've complained. Sadly their corrections often don't go far enough, but they do listen at times. If we continue to stay silent on the issue then for sure nothing will happen.

Ragmar
08-07-2012, 11:32 PM
There are zones with fire weather about 50% of the time so this whole idea of it being rare is just wrong. My STR path axe was one of the absolute easiest trials I have ever done start to finish. Pro tip: They aren't in abyssea.

Hayward
08-08-2012, 12:40 AM
There are zones with fire weather about 50% of the time so this whole idea of it being rare is just wrong. My STR path axe was one of the absolute easiest trials I have ever done start to finish. Pro tip: They aren't in abyssea.

My BS detector just about exploded with that post. The only areas with fire weather usually have the other weather pattern or clear weather more than 3/4 of the time (Cape Teriggan being the clearest example). Even if it does get hot, the pattern doesn't last long enough to get more than 1~2 geodes. This is terrible planning at best.

sc4500
08-08-2012, 12:54 AM
I didn't understand you here. You say no because DDs in a party would all have better weapons and that's a bad thing? Is that really what I heard? What?

Yea my message seems kind of stupid for me also, but this what i did for a friend that never played this game. First 2 days got him to lv99. Then I the next 3 days got him up to the geodes spot and told him he on his own do you really want to see that many newbies have those types of weapons that fast? If you got enough the teleporters stuff unlocked you can carry a friend. These were 15hr plus days though and on a voice chat system.

sc4500
08-08-2012, 01:16 AM
My BS detector just about exploded with that post. The only areas with fire weather usually have the other weather pattern or clear weather more than 3/4 of the time (Cape Teriggan being the clearest example). Even if it does get hot, the pattern doesn't last long enough to get more than 1~2 geodes. This is terrible planning at best.

I agree to a point but you forgot that , any mob at lv50 can have the geodes, and if can find a person that level syncs to around lv60-80 there is alot of areas you can also look at in wing of goddess area and aht urhgan areas is lv99.

the meriphataud mountains [s] area you normally see fire for 5 min even if there alot of dust storms, with enough bouncing around you can most the time find one the areas that got fire weather with mobs at lv50+ it just that some them areas are to weak from lv75+ also.

When I was helping this one friend do his flame geode trials, we did get a lv99 thief friend help us out a few times, we just get the loadstone and run around the quicksand caves if fire weather was coming out and if was dark day we just check the weather reporter or are the magian specetacles , by having one of us warping to all the areas. and yea it still took a few weeks and was not to easy. For that one dude saying it is easy lucky.

RAIST
08-08-2012, 03:55 AM
My BS detector just about exploded with that post. The only areas with fire weather usually have the other weather pattern or clear weather more than 3/4 of the time (Cape Teriggan being the clearest example). Even if it does get hot, the pattern doesn't last long enough to get more than 1~2 geodes. This is terrible planning at best.
Hmmm....the absurdly low drop rates may be boiling down in part to choice of where people are farming for them. For example:

Cape has wind as the dominant weather, and prone to pop a good bit even during the non-sunny forecasts (a lot of the fire cycles there are actually not forecast, and pop during the Sunny forecasts randomly), and a good bit of the mobs can take a bit longer to kill depending on the job you are on. If you are using somewhere like the Cape or Mt. Z, etc. you are more likely to have better results gathering the wind or earth based drops to sell on AH and flip that gil into the fire rocks through the AH (Ifrit's can be bad for the fact that water is dominant, and Aqua tends to be a poor seller for converting to flame).

On the other hand, somewhere like QSC can be better because most the fire cycles are forecasted (more accurate planning), and the mobs are considerably lower and easier to hunt/kill to keep your chances for drop higher. Soil can be a very common drop here when fire is out of season too, which comes handy if you are interested in converting them to other elements through the AH/Bartering--but I found it to be one of the better areas for scoring flame drops by day/weather.

Regardless of where you farm them though, the drop rates in general simply have a pretty stupid restriction on them that needs to be removed. Just lifting the cooldown timer alone could potentially bring them in the ballpark of @ 10-20% or so naturally--don't think that would be too game breaking, and would go a LOOOONG way towards easing people's frustrations over geode availability.

Daniel_Hatcher
08-08-2012, 04:19 AM
Part of me thinks they should make the flames geodes drop more, but the other part of me feels that the way it is , is just fine since some of those weapons are top tier weapons and the next lv of weapons that you will make are going cost 10 times or more in gil and going take a ton of weeks or much longer just to get. , also if they made it to easy of a drop rate i can see were we start to have full alliances of monks doing everything with the lv99 weapon only for every party events and with the high price and bad drop rate it kind of slows that down. Then everyone would have to be that job.

One idea i would like to see is a geode trader , trade in like 25 aqua geodes get one flame geode, something like that.

In what world is that balanced?

Demon6324236
08-08-2012, 04:25 AM
In what world is that balanced?

Aqua are 1k, so that would actually cut the cost down by 2/3rds XD

RAIST
08-08-2012, 04:46 AM
Aqua are 1k, so that would actually cut the cost down by 2/3rds XD
You can also get them to drop like every 6 minutes or so in some zones.

scaevola
08-08-2012, 10:04 AM
On the other hand, somewhere like QSC can be better because most the fire cycles are forecasted (more accurate planning), and the mobs are considerably lower and easier to hunt/kill to keep your chances for drop higher. Soil can be a very common drop here when fire is out of season too, which comes handy if you are interested in converting them to other elements through the AH/Bartering--but I found it to be one of the better areas for scoring flame drops by day/weather.


Hilariously, QSC will frequently spend half the day under Earth Weather even when hot spells are predicted.

I recently went there on a firesday with hot spells predicted. Half the day was a dust storm. I got 4 soil geodes and 3 flame geodes.

It immediately struck me as perverse the fact that I was happy about it.

RAIST
08-08-2012, 12:21 PM
Yeah...it's seasonal weather gets pretty intense sometimes, fortunately it cuts both ways though. I have gone there when fire was in season and had it run for 30-40 minutes a pop on back to back days.

I imagine that's one of the key points to the frustration people have when trying to farm specific rocks--you can have the perfect conditions to farm a buttload of them, but the artificial chokehold they've put on the drop rate screws you over.

Luvbunny
08-09-2012, 12:51 PM
So when are we going to get some response here? Nothing?

Demon6324236
08-09-2012, 12:56 PM
So when are we going to get some response here? Nothing?

Devs are on Summer Vaca atm I think, or something like that, they will be back one day.

Raksha
08-10-2012, 01:45 AM
Even still they're not gonna fix it. People have been complaining about this forever.

Okipuit
08-14-2012, 09:58 AM
Greetings,

As mentioned, the price of Flame Geodes is comparatively quite high due to its popularity for creating items such as Flame Gems/Pyrosoul Rings and completing Magian Trials.

Looking at weather frequency versus cost, dark and light weather is also rare, yet the price of these geodes are not very expensive. Also, there isn't a difference between the rate of obtaining Snow and Flame geodes that would cause a difference of 80x the cost.

With that said, increasing the drop rate for these would only be for convenience purposes. If you have any specific examples as to how Flame Geodes drop rates are not balanced versus other elements, please let us know and we can submit them for consideration.

Kitkat
08-14-2012, 10:18 AM
Greetings,

As mentioned, the price of Flame Geodes is comparatively quite high due to its popularity for creating items such as Flame Gems/Pyrosoul Rings and completing Magian Trials.

Looking at weather frequency versus cost, dark and light weather is rarer than fire weather, yet the price of these geodes are not very expensive. Also, there isn't a difference between the rate of obtaining Snow and Flame geodes that would cause a difference of 80x the cost.

With that said, increasing the drop rate for these would only be for convenience purposes. If you have any specific examples as to how Flame Geodes drop rates are not balanced versus other elements, please let us know and we can submit them for consideration.

Um, you are joking right? Dark weather occurse rather frequently and can be forced in certain locations. Additionally, so can light weather. Just hop into nyzul isle and you got ligh weather going on all the time thus you can force the drops of these to occur. Fire weather on the other hand is very rare and in most cases doesn't occur in areas that would drop geodes due to level of mob in said areas.

Wind weather is common, yet these geodes are still frequently priced at 1/3-1/4 the price. Fire weather is not something you can force and possibly won't even occur when able to be online making the only other choice to farm during day...which for some odd reason yields a higher rate of Ifiritite than the lower flame geode in which you need a higher quantity of. Did you not read any of the issues or only skimmed some of the details?

Vivik
08-14-2012, 10:26 AM
It's almost as if the community team does not play the same game we do...

Rezeak
08-14-2012, 10:34 AM
Greetings,

As mentioned, the price of Flame Geodes is comparatively quite high due to its popularity for creating items such as Flame Gems/Pyrosoul Rings and completing Magian Trials.

Looking at weather frequency versus cost, dark and light weather is rarer than fire weather, yet the price of these geodes are not very expensive. Also, there isn't a difference between the rate of obtaining Snow and Flame geodes that would cause a difference of 80x the cost.

With that said, increasing the drop rate for these would only be for convenience purposes. If you have any specific examples as to how Flame Geodes drop rates are not balanced versus other elements, please let us know and we can submit them for consideration.

Please look at this it show the weather freq of Fire weather pretty well and this was created by the user base vs the info you have is well off.

http://images3.wikia.nocookie.net/__cb20110425110650/ffxi/images/0/0f/Weather_Frequency.png
from wiki

Dark weather is prolly the second hardest weather to find but it's less rare that fire weather
4 zones vs 3 zones and there aren't times of the year it won't appear in any zone

Also this show the diff between fire and dark weather.
http://images2.wikia.nocookie.net/__cb20110425110812/ffxi/images/6/62/Weather_Intensity.png

As for light weather it would be true if it wasn't for the fact Nyzle has 100% light weather and drop geodes.

Honestly i feel that post was very insulting as a reply since there out right lies.

Shoko
08-14-2012, 10:35 AM
Greetings,

As mentioned, the price of Flame Geodes is comparatively quite high due to its popularity for creating items such as Flame Gems/Pyrosoul Rings and completing Magian Trials.

Looking at weather frequency versus cost, dark and light weather is rarer than fire weather, yet the price of these geodes are not very expensive. Also, there isn't a difference between the rate of obtaining Snow and Flame geodes that would cause a difference of 80x the cost.

With that said, increasing the drop rate for these would only be for convenience purposes. If you have any specific examples as to how Flame Geodes drop rates are not balanced versus other elements, please let us know and we can submit them for consideration.

Make fire weather more common. Problem solved.

Flame Geode drop rates are not balanced at all, due to the fact that STR equipment serves an even bigger purpose in curent endgame content, hence the sharp decline in availability of stones. Also the fact that the HQ3 rate to even create Flame Gems is is extremely low, hence the constant need to purchase more and more Flame Geodes at absurd prices.

Mistake on your side, but dark weather is way more common than fire and light weather combined.

Camate
08-14-2012, 10:44 AM
Howdy,

Sorry I would like to correct what was posted slightly (edited previous post, was my error!). It is not that case that light and dark weather are rarer than fire weather, but it is the case that they are rare weather occurrences as well, yet the prices for those respective geodes are not expensive like that of Flame Geodes.

Also, as noted in the thread already, geodes also drop on the respective elemental day and the chance for them to drop on each day is balanced.

With that said, please continue to give your feedback and we will be sure to pass it on. Sorry for the mix up!

RAIST
08-14-2012, 10:46 AM
Fire is actually quite common when it is in season. Start watching for it late this week, as it is currently May on the game calendar.

Those charts and the reporting at that ffx11info (http://ff11info.com/bazaar/en/weather.php) site are not using a complete data set...this has been brought up before in previous threads. You can spot some of the discrepencies yourself if you compare the data in the charts at that site--one shows weather when the other does not, and vice verce. It has also been forecast by NPC/Moogle's Almanac and found in game in time slots not represented at that site (it periodically drops complete zones from it's reporting, and goes through phases of no reporting at all).

Kari
08-14-2012, 10:48 AM
Greetings,

As mentioned, the price of Flame Geodes is comparatively quite high due to its popularity for creating items such as Flame Gems/Pyrosoul Rings and completing Magian Trials.

Looking at weather frequency versus cost, dark and light weather is also rare, yet the price of these geodes are not very expensive. Also, there isn't a difference between the rate of obtaining Snow and Flame geodes that would cause a difference of 80x the cost.

With that said, increasing the drop rate for these would only be for convenience purposes. If you have any specific examples as to how Flame Geodes drop rates are not balanced versus other elements, please let us know and we can submit them for consideration.

Make fire weather more common.
Add fire feather to more areas.
Seriously.

Shoko
08-14-2012, 10:49 AM
Howdy,

Sorry I would like to correct what was posted slightly (edited previous post, was my error!). It is not that case that light and dark weather are rarer than fire weather, but it is the case that they are rare weather occurrences as well, yet the prices for those respective geodes are not expensive like that of Flame Geodes.

Also, as noted in the thread already, geodes also drop on the respective elemental day and the chance for them to drop on each day is balanced.

With that said, please continue to give your feedback and we will be sure to pass it on. Sorry for the mix up!

I see that you are coming from a dev standpoint on "working as intended."

But as a FFXI gamer yourself, you know there's something jacked up with 70-90k Flame Geodes.

No one cares about MP+/HP+/CHR Gear like they do STR Gear.

Mirage
08-14-2012, 10:55 AM
Howdy,

Sorry I would like to correct what was posted slightly (edited previous post, was my error!). It is not that case that light and dark weather are rarer than fire weather, but it is the case that they are rare weather occurrences as well, yet the prices for those respective geodes are not expensive like that of Flame Geodes.

Also, as noted in the thread already, geodes also drop on the respective elemental day and the chance for them to drop on each day is balanced.

With that said, please continue to give your feedback and we will be sure to pass it on. Sorry for the mix up!

Well, the problem is that over half the jobs in the game (every job that relies on physical damage, ranged or not) can benefit from a fire weapon in one way or another, while only very few benefit from light/shadow weapons.

Light trial weapons are mostly just done for cure potency staves, but light weather is always active in Nyzul and you recently revived Nyzul activity. That could explain the higher supply of light geodes relative to fire geodes.

As for dark weather, not a lot of people are making dark path staves. I would guess that it's more or less only summoners who make them for fenrir/diabolos, but the summoners who bother with making dark staves also often make staves for the other elements as well, therefore these don't skew the demand from one element to another as significantly as the 13(14 incl blue mage) physical DD jobs in the game.

Additionally, the elemental stave paths are easily shared between some of the mage jobs. Someone who is BLM, WHM and SCH can use the same staves for all three jobs. Someone who is DRG, WAR and DRK needs a polearm, greataxe and greatsword (maybe a scythe too), and there's a big chance they'll all be fire path. As you can see, gearing three melee jobs with a "good" nonempy weapon demands (15+40)*3 flame geodes. Gearing the three listed mages requires 15+40 light and 15-40 shadow geodes.

As for the rest of the elements, earth, water, wind, lightning and ice are all relatively common.

I think that a decent way to "solve" this would be for example to let fire weather show up more often in for example ifrit's cauldron. I know this zone is linked to the jungle region, but seriously, at certain points in ifrit's cauldron, you're staring straight into red-glowing lava. It would make complete sense to just detach Ifrit's cauldron from the region it is in, (weather-wise), and let it have fire weather a lot more often than Yhoator Jungle.

The same can be said about about Lebros Cavern. I mean look at it (http://images3.wikia.nocookie.net/__cb20060828151823/ffxi/images/5/55/LebrosCavern-pic.jpg), you can see the liquid rock, the temperature in there must be several hundred degrees celsius, it should be too hot for human-like life forms to even be there, yet we don't get frequent fire weather.

The only elemental magian trial path that might be as popular as the str paths could be evasion daggers/katanas, considering some might want to dualwield them, and considering that even if you have an empy weapon for dagger/katana wielding jobs, you can still off-hand an evasion weapon. The price of breeze geodes and garudites is still higher than many other geodes, but because wind weather is a lot more common than fire, the prices are still held somewhat in check. I imagine if wind weather was as rare as fire, we'd be looking at 2-4 times more expensive breeze geodes.

Kitkat
08-14-2012, 10:58 AM
Howdy,

Sorry I would like to correct what was posted slightly (edited previous post, was my error!). It is not that case that light and dark weather are rarer than fire weather, but it is the case that they are rare weather occurrences as well, yet the prices for those respective geodes are not expensive like that of Flame Geodes.

Also, as noted in the thread already, geodes also drop on the respective elemental day and the chance for them to drop on each day is balanced.

With that said, please continue to give your feedback and we will be sure to pass it on. Sorry for the mix up!

After doing 2 str path weapons I can tell you the rate at which a geode drops compared to the higher versions is disproportionate to what is required to do the final stages. By this I mean out of killing mobs on days I saw only 6 geodes drop compared to 18 Ifritite (this is total for all trials completed of kill xxx amount of mob type, not per trial but all trials combined). If something is considered a higher grade, should it not drop less often than the lower grade counter part? Why not place zones that also have the ability to force specific weather events but still have limited access restrictions (much like nyzul being 30 min at a time and a max of 4-5 entry periods depending on tags player has)?

Pointing out that there is similar weathers that don't occur is counter productive as you are just shifting focus without looking at the other fact you have zones where the effect is constant inside and instanced zone. This makes the difficulty of getting light geode/carbite much lower than fire geode because it is a zone that has double light weather for 30 minutes at a time. This is what offsets the cost of the two so significantly because people do ni/niu frequently meaning supply:demand ratio lowers the pricing where as supply:demand ration on fire has no such secondary option available to offset how rare it occurs.

RAIST
08-14-2012, 11:14 AM
By this I mean out of killing mobs on days I saw only 6 geodes drop compared to 18 Ifritite (this is total for all trials completed of kill xxx amount of mob type, not per trial but all trials combined).

Just a thought....if you had been killing lower level mobs to avoid the Ifritites being in the pool, that might have been 24 flame....that's why I farmed mine mostly in QSC.

xbobx
08-14-2012, 11:14 AM
First off, you are so out of touch it is not funny. With that being said, here is my advice to the Development team. It is something that they have had an issue with since almost day one.

Think before you act. You think in a box, with blinders on, black and white. You seem to never ever think about the repercussions of your actions. I doubt there was one person, even a 10 year old kid that didn't immediately realize that the price of flame geodes would skyrocket as soon as they saw it was used in a new strength ring. So my question is, how is it possible that you guys completely missed it?
I spend lots of time with computer guys at work, programmers, and they all have the same thing in common and it is what plaques this development team. As stated earlier, it is the inability to think outside the box and see the affect of your actions.
You have practically destroyed the ability to make strength based magian weapons.
You have destroyed the ability to upgrade a WOE weapon past the basic trials.
You have made Emp weapons easier to get then the Woe when the WOE were supposed to be the alternative for casual players.

So again, think think think.

fyi, that change in the Beastmaster 2 hour, seriously, the worst 2 hour ever and you guys manage to make it worse. Absolutely astounding.

Washburn
08-14-2012, 11:16 AM
The price of dark/light/water/ice/earth/thunder geodes match the usability of the goods they produce. I could use one of many analogies using real life situations on "why", but i think my time is better spent asking that the next tier of ring/earring be released so the avatar-ite (ifritite) can be used for something other than trials.

I would like to suggest a trade system similar to the beastmen's seal x3 = 1 some other type:

3 fire crystals = 1 Red Rock
3 Red Rock = 1 Sardonyx
3 Sardonyx = 1 Garnet
3 Garnet = 1 Sunstone
3 Sunstone = 1 Ruby
3 Ruby = 1 Flame Geode
3 Flame Geode = 1 Ifritite

Using this system, i would allow for multiple types of farming for one goal, such as: while farming specifically flame geodes, you could, say, kill goblins on fire day/weather, and put those crystals toward your geode farmin session. It would promote farming in any zone that has monsters that drop fire crystals / clusters.

As an added bonus, allow any of the above to be traded directly to a Synergy Furnace to refill the corresponding element's fewell. Also allowing players to reverse the trade to specificaly crystals, it wouldnt hurt crafters' need for crystals.

Think of the possibilities!

Sp1cyryan
08-14-2012, 11:18 AM
Greetings,

As mentioned, the price of Flame Geodes is comparatively quite high due to its popularity for creating items such as Flame Gems/Pyrosoul Rings and completing Magian Trials.

Looking at weather frequency versus cost, dark and light weather is also rare, yet the price of these geodes are not very expensive. Also, there isn't a difference between the rate of obtaining Snow and Flame geodes that would cause a difference of 80x the cost.

With that said, increasing the drop rate for these would only be for convenience purposes. If you have any specific examples as to how Flame Geodes drop rates are not balanced versus other elements, please let us know and we can submit them for consideration.

You can't be serious.

Both versions of Nyzul are a huge source of the light geodes. If Nyzul had fire weather I would be perfectly content.

Xarcabard (S) has pretty frequent dark weather. I have been able to do any sort of dark weather trial there.

Yes, the demand is lower for light and dark, but there are solid areas to get them in WITH WEATHER. There is no solid choice of zone to camp weather in.

There are solid weather zones with wind for those geodes such as Grauberg (S) or even the Labyrinth of Onzozo and those have a very high demand too. They are nowhere near the price.

The price of fire geodes will never be as low as any of the others, but to ignore the fact that they are harder to get when it is right in front of your face is asinine. You go on about balance, but sweep simple things under the rug with excuses.

If I wanted to I could reasonably go camp a zone with weather for any geode, except fire.

EDIT: Besides, before trites were added flame geodes were about 30k cheaper a geode. Why not mix it up and not <insert suggestive phrase here> people who did not finish the weapon before the trites were added.

It is really not hard to please me, and I do not like to whine. When something is obvious however, and we get a shrugging of the shoulders it is just annoying.

Mirage
08-14-2012, 11:23 AM
Additionally you could make geodes guaranteed drops from hybrid elementals in abyssea, regardless of the day. Baelfyr will always drop 1-2 light geodes and 1-2 fire geodes, for example.

-Edit- Or how about this: If you kill the hybrid elemental with one of the elements it consists of, all the geode drop slots will change to the element you killed them with, for a total of up to 4 of the same geode.

But seriously, this isn't anywhere near as good a solution as just upping fire weather in Ifrit's Cauldron and Lebros Cavern by something like 20-30 percentage points.

Kitkat
08-14-2012, 11:25 AM
Just a thought....if you had been killing lower level mobs to avoid the Ifritites being in the pool, that might have been 24 flame....that's why I farmed mine mostly in QSC.

Just a thought, trials do not encompass just the lower lvl mobs you point out here. Doesn't change the fact that rather then amending a piss poor chance to obtain these they are instead making excuses as to why not to. I can enter Nyzul any day of the week, any time of the day, and farm for geode/carbit. I can go work on various other trials in certain zones and know that at least 1-4 times within an hour a weather effect will pop up allowing me to farm the required geode of that path.

RAIST
08-14-2012, 11:30 AM
Just a thought, trials do not encompass just the lower lvl mobs you point out here.

Huh? Older zones are full of mobs in xp'able range that are not so high as to drop Avatarites. Granted, if you are on something like golems or something, that presents a challenge....but there is a host of "normal" EP mobs to work with by day that won't drop avatarites.

Sp1cyryan
08-14-2012, 11:30 AM
But seriously, this isn't anywhere near as good a solution as just upping fire weather in Ifrit's Cauldron and Lebros Cavern by something like 20-30 percentage points.

Have to use dev logic though. Having increased fire weather in Ifrit's Cauldron would throw the game off balance because then people could not go there for the water based trials with the rain it gets more often than fire.

No, but really some common fire weather in a volcano would make sense.

Mirage
08-14-2012, 11:33 AM
30% fire weather still leaves 70% of the time that you can fill with rain, so I dunno. A 30% fire, 40% nothing, 30% water split might be reasonable.

Sp1cyryan
08-14-2012, 11:35 AM
Howdy,

Sorry I would like to correct what was posted slightly (edited previous post, was my error!). It is not that case that light and dark weather are rarer than fire weather, but it is the case that they are rare weather occurrences as well, yet the prices for those respective geodes are not expensive like that of Flame Geodes.

If they are still not as rare as fire then what is the point in mentioning them? You would not compare the price of gold to the price of silver to justify the price of gold. It is its own item.

Once again, a reasonable enough amount of weather exists to farm any geodes, except fire.

Kitkat
08-14-2012, 12:19 PM
Huh? Older zones are full of mobs in xp'able range that are not so high as to drop Avatarites. Granted, if you are on something like golems or something, that presents a challenge....but there is a host of "normal" EP mobs to work with by day that won't drop avatarites.

Once again, doesn't negate the fact that you can still force weather in instanced zones that are equally as "rare" or for other paths go to places with weather fairly often to complete trials within a convenience. Are you being argumentative because this might lower the going rate of fire geodes if something is changed? It will still be a highly desired geode, but it will at least give people a better option of farming them in a reasonable sense over having to wait for specific days or just happen to catch a rare fire weather.

I've seen your arguments in the past, and I've countered them in the past also with the same things being said in this topic now. The fact still remains that out of all other geodes/weather occurances, fire geode primarily has to rely on the process of buying rather than farming on ones own because of the rarity of weather and the fact not everyone will have time to work their schedule around to be on when a specific day comes up. Other paths you have the option to go on at any time of the day and choose a location that is known to have a weather of that type often or can force the weather in an instanced zone.

Sp1cyryan
08-14-2012, 12:37 PM
Once again, we are using once again a lot it seems.

Ophannus
08-14-2012, 12:54 PM
You aren't forced to rely on weather, you can do fire day as he said. Just like with weather/day trials, you could do weather(counts as 5 kills; geodes common drop) or day(counts as 1 kill; geodes rarer drop). I've made 3 99 STR magians and it's not a big deal.

Hashmalum
08-14-2012, 01:04 PM
For Altana's sake, just make the volcanic zones near-constant fire weather already. It would not just fix the fire trials/geodes problem but it WOULD ACTUALLY MAKE SENSE. Seriously, the existing weather frequencies suggest that areas with RED HOT MOLTEN LAVA aren't any warmer on average than a beach with a town on it (Valkurm/Selbina) and that is just ridiculous.

Connavarr
08-14-2012, 01:07 PM
You aren't forced to rely on weather, you can do fire day as he said. Just like with weather/day trials, you could do weather(counts as 5 kills; geodes common drop) or day(counts as 1 kill; geodes rarer drop). I've made 3 99 STR magians and it's not a big deal.

Firesday is the only reliable way of doing these weapons, as opposed to the others when you can go on any time and have the weather needed. It is a big deal, Magian weapons are supposed to be casual weapons. I don't consider 4M casual for a single weapon. God forbid ya need to make multiple STR weapons.

Regardless, only thing I've gotten from the Com Reps/Devs is they a) don't give a damn or b) have no idea how their own game works.

Kitkat
08-14-2012, 01:26 PM
You aren't forced to rely on weather, you can do fire day as he said. Just like with weather/day trials, you could do weather(counts as 5 kills; geodes common drop) or day(counts as 1 kill; geodes rarer drop). I've made 3 99 STR magians and it's not a big deal.

Missed the point cause you only skimmed the response. When a person has to move around their daily life schedule to get kills on days only to expedite the process then it is going against that lovely screen you click away before logging in.


A word to our players
Exploring Vana'diel is a thrilling experience. During your time here, you will be able to talk, join, and adventur with many other individuals in an ecperience that is unique to online games.

That being said, we have no desire to see your real life suffer as a consequence. Don't forget your family, your friends, your school, or your work.

I think that rearranging my sleep or rushing to get home, or leave late is a significant impact on real life. It goes against being even remotely player friendly to people in similar situations I am in. By your reasoning they should remove weather dependencies all together so that they only drop on days since that is all a player should need to complete these weapons. Extreme redirection, yes, but if it doesn't apply to other geodes to this extent then it shouldn't be an excuse as to why they can't amend fire weather occurrences. This doesn't just apply to the geode stage, but all stages period since there should be the option to work on it even if you can't manage to get on when the day is up.

There shouldn't be an absolute reliance for casual or time restrictive players to have to rely on AH to get the items when others are steadily, and constantly, raising the price. Not when similar rare weathers actually do occur more frequently due to being able to go into instanced areas, or just hang out in Mire/xarc(s)/vhazl(s)/glacier(s) and still complete these on a more casual play time.

Gippo
08-14-2012, 02:25 PM
Are the devs not seeing the issue here?? When I'm doing a LS event, and people scream out "Flame geode!" , something is wrong....

We are not complaining about the price of the geodes, we are complaining of the bad drop mechanics, because since fire weather is non existant... you have to farm on the day, and drop rate is much lower on the day. It's so low in fact, that doing 2 STR axes for my bst mule, has netted me 6 geodes, total, and im on the stages asking for 15 x2...


casual players? just ...no.
ugh...

Fupafighter
08-14-2012, 03:07 PM
Go do dynamis for 2 days and profit. Yeah they're rare, but who cares. 4 mil seems worth it for that good of a weapon. Grind it out. Se won't do anything about this for along time. I finished 2 str weapons in a week. Just doing fire days and an occasional dyna. This is really nothing to be complaining about. You have the option to buy.

Unaisis
08-14-2012, 03:09 PM
Guys~ SE said its "Balanced". this thread is over~ lol

Mostfowl
08-14-2012, 03:59 PM
Howdy,

Sorry I would like to correct what was posted slightly (edited previous post, was my error!). It is not that case that light and dark weather are rarer than fire weather, but it is the case that they are rare weather occurrences as well, yet the prices for those respective geodes are not expensive like that of Flame Geodes.

Also, as noted in the thread already, geodes also drop on the respective elemental day and the chance for them to drop on each day is balanced.

With that said, please continue to give your feedback and we will be sure to pass it on. Sorry for the mix up!

Ah Camate not quite so. If it were the this way I would not have a bag of 50+ dark light ice thunder earth wind and water geodes (after making staffs for fire ice thunder wind and water) and still only have 7 flame geodes. Especially when a bulk of my fighting is on fireday/weather due to trials.

I want to believe you Camate REALLY I DO. But the proof is in the pudding.

Yarly
08-14-2012, 04:22 PM
I hope SE neglects the rest of the game JUST TO PLEASE a bunch of casual failures who can't be assed to farm the gil for geodes. SOA? Push that back to 2020 please. The UI update? PLEASE don't even give it to us, just trash that idea.

What's more important here is making flame geodes for lazy people!

Yarly
08-14-2012, 04:28 PM
I think that rearranging my sleep or rushing to get home, or leave late is a significant impact on real life. It goes against being even remotely player friendly to people in similar situations I am in. By your reasoning they should remove weather dependencies all together so that they only drop on days since that is all a player should need to complete these weapons. Extreme redirection, yes, but if it doesn't apply to other geodes to this extent then it shouldn't be an excuse as to why they can't amend fire weather occurrences. This doesn't just apply to the geode stage, but all stages period since there should be the option to work on it even if you can't manage to get on when the day is up.

There shouldn't be an absolute reliance for casual or time restrictive players to have to rely on AH to get the items when others are steadily, and constantly, raising the price. Not when similar rare weathers actually do occur more frequently due to being able to go into instanced areas, or just hang out in Mire/xarc(s)/vhazl(s)/glacier(s) and still complete these on a more casual play time.


Why would you be rearranging your sleep schedule or rushing to get home? Does SE require you to finish your weapon in a certain time frame? No. Take as long as you want. You chose to do those things that alter your real life situation/schedule, not SE. You wanted the item faster, SE didn't force you to create it so fast. Casual playing is just that, casual. Don't try to act like you're a casual player when you're willing to make unnecessary sacrifices for a video game, then blame the creators for making you do so. Can't make the next firesday? Wait for the next, or the next, or the next, etc.

Mostfowl
08-14-2012, 04:28 PM
I hope SE neglects the rest of the game JUST TO PLEASE a bunch of casual failures who can't be assed to farm the gil for geodes. SOA? Push that back to 2020 please. The UI update? PLEASE don't even give it to us, just trash that idea.

What's more important here is making flame geodes for lazy people!

I think you mean employed ppl with friends and family outside of game who look at their inventory and wonder why they have so many of 7 types of geodes and so little of 1, not to mention the one they need, when they are mostly fighting on that day/weather.

Oh wait sorry. Voices from the real world can be scary. My bad.

Zirael
08-14-2012, 04:40 PM
The rate of Light (outside of Nyzul Isle) and Fire weather occurence compared to all other weathers in this game is unbalanced. Why the developers haven't looked into balancing it yet?

Connavarr
08-14-2012, 04:52 PM
I hope SE neglects the rest of the game JUST TO PLEASE a bunch of casual failures who can't be assed to farm the gil for geodes. SOA? Push that back to 2020 please. The UI update? PLEASE don't even give it to us, just trash that idea.

What's more important here is making flame geodes for lazy people!

Making a STR Magian actually shows that a player isn't lazy since, ya know, they can only really do it on Firesdays. Meaning, they're not getting the +5 weather bonus.

Also, tweaking the drop rates and/or fire weather is just sooooo much work, right?

Tile
08-14-2012, 05:03 PM
With that said, increasing the drop rate for these would only be for convenience purposes. If you have any specific examples as to how Flame Geodes drop rates are not balanced versus other elements, please let us know and we can submit them for consideration.

Don't know if its exactly what your asking but I just spent a whole day IRL farming the Smithy's Torque in Ifrit's Cauldron. An active volcano yet when I left the only geodes was missing was Flame. and the one I had the most of was Aqua. this is because it was raining about 50% of the time I spent in the zone. and for some reason double rain beats fires day. its an Active volcano why is this happening?

Yarly
08-14-2012, 05:04 PM
I think you mean employed ppl with friends and family outside of game who look at their inventory and wonder why they have so many of 7 types of geodes and so little of 1, not to mention the one they need, when they are mostly fighting on that day/weather.

Oh wait sorry. Voices from the real world can be scary. My bad.

Are you trying to imply that I'm unemployed or that employed people don't have time to play FFXI in ways they don't want to play it? I happen to be both a university student and a part of the workforce. That really doesn't leave much time for FFXI for me, probably less time than you have, if you even have a job.

Making gil is a part of the game, sorry if that doesn't suit your play style but that's almost as stupid as buying a game for the mac and trying to run it on your PC or vice-versa. Making 4million gil really only takes about 4-5 hours of your time and you can login to do it whenever your life allows you to.

Join a cruor party or make one yourself (since this is an MMORPG and interaction with other players is unavoidable) and then turn the cruor into gil. Then buy the geodes. It would have taken you much longer than that to farm all the flame geodes yourself even IF SE decided to add perpetual fire weather in every zone in the game.

If you don't like farming for gil, I'm sure you know how else to get gil fairly quickly since you seem to be siding with the group of people who are employed.

Insulting people to get your point across is very pathetic and makes you look like an idiot when you find out that I didn't just call people lazy to insult them.

Kristal
08-14-2012, 05:10 PM
Looking at weather frequency versus cost, dark and light weather is also rare, yet the price of these geodes are not very expensive. Also, there isn't a difference between the rate of obtaining Snow and Flame geodes that would cause a difference of 80x the cost.

With that said, increasing the drop rate for these would only be for convenience purposes. If you have any specific examples as to how Flame Geodes drop rates are not balanced versus other elements, please let us know and we can submit them for consideration.

The RATE of obtaining geodes is the same for each geode, DURING THE RIGHT CONDITIONS. But those right conditions are NOT the same for each geode. Snow Geodes can be gotten in areas with 95% blizzards over the year, while Flame Geodes aren't even hitting 5%. So the rate isn't the issue, it's the conditions for that rate to occur.

What about changing the weather in Ru'Aun Gardens so it is affected by killing elementals? Kill fire elementals to increase the chance for fire weather to occur the next day, up to 12.5%. You could even have NM elementals/avatars spawn during those maxed weather conditions, which drop geodes or avatarites!
Weather science for fun and profit!

Demon6324236
08-14-2012, 05:59 PM
Also, there isn't a difference between the rate of obtaining Snow and Flame geodes that would cause a difference of 80x the cost.

In the Northland areas, there is almost constant Ice or Dark weather, more often Ice I believe. Fire is rare, much more rare than a near constant Ice effect. This has a massive effect on prices, as anyone can easily go farm a ton of Snow Geodes, where as Flame, you must camp, and wait for the rare chance of the weather popping up for you to farm them, and can be for a very limited time.

Daniel_Hatcher
08-14-2012, 06:23 PM
Howdy,

Sorry I would like to correct what was posted slightly (edited previous post, was my error!). It is not that case that light and dark weather are rarer than fire weather, but it is the case that they are rare weather occurrences as well, yet the prices for those respective geodes are not expensive like that of Flame Geodes.

Also, as noted in the thread already, geodes also drop on the respective elemental day and the chance for them to drop on each day is balanced.

With that said, please continue to give your feedback and we will be sure to pass it on. Sorry for the mix up!

So because Light and Dark are semi-rare as well they should be classed in the same league as Flame, seriously?

Do you know why they're cheap? They're rarely sold. Unless you're doing a Curing Staff or Dark SMN one, they are NOT useful, mixed with the fact they're common weather when compared to fire.

Polish the crap as much as you want, it's still crap.

Want Dark - Go to Beaucedine [s] or Xarcabard [s].... Done
Want Light - Go to Nyzul Isle.... Done
Want Fire - Erm...... wait for Firesday cause you aren't seeing no weather friend.

Werewolf
08-14-2012, 07:16 PM
If you want to bring the prices down increase fire weather to a reasonable amount and don't make geodes craftable anymore; sure fire weather is the rarest of the bunch but Ifrites don't cost nearly as much because you can't craft them... this is probably going to upset crafters (and farmers) of course; but to be honest this was a bad decision to begin with being able to craft a magian trial requirement from a rare drop geode into a desirable and more importantly profitable item.

saevel
08-14-2012, 07:38 PM
Greetings,

As mentioned, the price of Flame Geodes is comparatively quite high due to its popularity for creating items such as Flame Gems/Pyrosoul Rings and completing Magian Trials.

Looking at weather frequency versus cost, dark and light weather is also rare, yet the price of these geodes are not very expensive. Also, there isn't a difference between the rate of obtaining Snow and Flame geodes that would cause a difference of 80x the cost.

With that said, increasing the drop rate for these would only be for convenience purposes. If you have any specific examples as to how Flame Geodes drop rates are not balanced versus other elements, please let us know and we can submit them for consideration.

Camate Okipuit, both light and dark weather are common in certain areas which leads to higher crystal / geode production on them. Several areas for dark weather and limbus for light weather.

Fire weather on the other hand is incredibly rare as there is no area that it appears often in. The four area's that you will see it have competing weather patterns that tend to override fire weather. Kuzultz and Mount Z are dust storms (earth weather) that can preclude fire weather from happening, even when it's in season. Cape Terrigan has heavy winds that tend to preclude heat waves, and the jungle has rainstorms that do the same.

We're asking SE to raise the likeliness of fire weather in some of these areas to be the same as Earth / Wind / Water is and to have it be possible all year round. This will immediately fix everyone's problem.

-=Edit=-
Sorry was tired

Demon6324236
08-14-2012, 08:00 PM
Camate, both light and dark weather are common in certain areas which leads to higher crystal / geode production on them. Several areas for dark weather and limbus for light weather.

Fire weather on the other hand is incredibly rare as there is no area that it appears often in. The four area's that you will see it have competing weather patterns that tend to override fire weather. Kuzultz and Mount Z are dust storms (earth weather) that can preclude fire weather from happening, even when it's in season. Cape Terrigan has heavy winds that tend to preclude heat waves, and the jungle has rainstorms that do the same.

We're asking SE to raise the likeliness of fire weather in some of these areas to be the same as Earth / Wind / Water is and to have it be possible all year round. This will immediately fix everyone's problem.

Camate?! WHERE!? :eek: I only saw Okipuit

Mirage
08-14-2012, 08:39 PM
I hope SE neglects the rest of the game JUST TO PLEASE a bunch of casual failures who can't be assed to farm the gil for geodes. SOA? Push that back to 2020 please. The UI update? PLEASE don't even give it to us, just trash that idea.

What's more important here is making flame geodes for lazy people!
Take your false dilemmas elsewhere. To a forum where the user base is younger than 15 years on average, perhaps. Maybe they would fall for it.

Demon6324236
08-14-2012, 09:04 PM
Take your false dilemmas elsewhere. To a forum where the user base is younger than 15 years on average, perhaps. Maybe they would fall for it.

I found it funny because its likely just changing a few numbers around in the code at that. Couldn't possibly take them even a day to do this, probably not even a few hours at that. If these kind of changes make expansions and all that get pushed back even a week, there is a problem with how a company is doing things.

Mirage
08-14-2012, 09:15 PM
Yes, that was more or less my point :p.

Cymmina
08-14-2012, 09:37 PM
Greetings,

As mentioned, the price of Flame Geodes is comparatively quite high due to its popularity for creating items such as Flame Gems/Pyrosoul Rings and completing Magian Trials.

Looking at weather frequency versus cost, dark and light weather is also rare, yet the price of these geodes are not very expensive. Also, there isn't a difference between the rate of obtaining Snow and Flame geodes that would cause a difference of 80x the cost.

With that said, increasing the drop rate for these would only be for convenience purposes. If you have any specific examples as to how Flame Geodes drop rates are not balanced versus other elements, please let us know and we can submit them for consideration.

How can you say this with a straight face? Here's the average price on Leviathan for magian trial items for the most popular trials:

Strength (fire)
Flame Geode: 70k
Ifritite: 1k

Evasion (wind) <- note that most people make 2 of these for dual wielding jobs (THF, NIN, DNC)
Breeze Geode: 20k
Garudite: 20k

Are you seriously trying to imply that the Goldsmiths are screwing over people who are working on fire trials? If that's the case, maybe something should be done to alleviate this. However, I think whoever gave you this information is full of shit.

As others have noted, the Cure Potency trial is the only light trial being done (Light Geodes 10-20k, Carbites 1k), and only crazy people like myself who are serious about their mage jobs do the dark damage and/or accuracy trials (I did both, 1k for each item). As it stands now, I can't justify finishing off the fire damage staff I started before I took a break last year because the cost of obtaining geodes just isn't worth it, considering how infrequently I focus on using fire spells.

xbobx
08-14-2012, 09:54 PM
I hope SE neglects the rest of the game JUST TO PLEASE a bunch of casual failures who can't be assed to farm the gil for geodes. SOA? Push that back to 2020 please. The UI update? PLEASE don't even give it to us, just trash that idea.

What's more important here is making flame geodes for lazy people!

A change would take the developers no more then 15 mins to introduce. So big fail on your part.

Demon6324236
08-14-2012, 10:27 PM
Yes, that was more or less my point :p.Sorry :x seemed more like a :mad: post instead of a :rolleyes: post.

Dreamin
08-14-2012, 10:48 PM
Howdy,

Sorry I would like to correct what was posted slightly (edited previous post, was my error!). It is not that case that light and dark weather are rarer than fire weather, but it is the case that they are rare weather occurrences as well, yet the prices for those respective geodes are not expensive like that of Flame Geodes.

Also, as noted in the thread already, geodes also drop on the respective elemental day and the chance for them to drop on each day is balanced.

With that said, please continue to give your feedback and we will be sure to pass it on. Sorry for the mix up!

So by balanced, then one would assumed that if one were to farm in a single zone spreading over several in-game day without any weather occurance, then one should get pretty much the SAME EXACT NUMBER of different elemental geodes. But the fact remains that this isn't necesary the case at all.

Please give us the 'Balanced Drop Rate' of these geodes in the same exact zone, the same exact mobs without any weather occurrance. Because frankly, I dont think ANYONE posting in here would buy the whole 'BALANCED' agrument at all.

Vivivivi
08-14-2012, 11:54 PM
Get on Thief, go to Abyssea on firesday, put on RR Omnipotent and GH atma and fight some easy mobs... it's really not _that_ hard to get geodes... of any kind.

xbobx
08-15-2012, 12:05 AM
Get on Thief, go to Abyssea on firesday, put on RR Omnipotent and GH atma and fight some easy mobs... it's really not _that_ hard to get geodes... of any kind.

When I kill on firesday I will kill about 50+ mobs in abyessa and average about 1 flame geode. Yet, I can farm during a 10 minute window of weather and walk out with 5 geodes in that 10 minutes. So for a weapon that is 55 hours of farming for the needed supply of flame geodes to finish a weapon. It isn't "hard" but it is not acceptable especially considering SE worships the God of Balance.

Mindi
08-15-2012, 12:34 AM
Flame geodes dont need higher droprate, only thing what could be usefull would be more fire weather in the zones, this would benefit the trials itself and also those who want to farm their geodes. But seriously... this whole thread is so useless... thats basic economy why flame geodes are so pricy. Fire weapons and Pyrosoulrings are all high in demand, so price is high. Live with it. If you want a strong magian weapon, work for it and dont expect it to fall in your hands in 5 min.

Dev/Community team should just ignore QQ-threads like this.

if you want to farm flame geodes farm them outside abyssea on fireday in a zone where no weather is forcasted killing low EP mobs. This way you wont get any avatites... it might take some days, but you get it done.

xbobx
08-15-2012, 12:41 AM
Flame geodes dont need higher droprate, only thing what could be usefull would be more fire weather in the zones, this would benefit the trials itself and also those who want to farm their geodes. But seriously... this whole thread is so useless... thats basic economy why flame geodes are so pricy. Fire weapons and Pyrosoulrings are all high in demand, so price is high. Live with it. If you want a strong magian weapon, work for it and dont expect it to fall in your hands in 5 min.

Dev/Community team should just ignore QQ-threads like this.

if you want to farm flame geodes farm them outside abyssea on fireday in a zone where no weather is forcasted killing low EP mobs. This way you wont get any avatites... it might take some days, but you get it done.


So with these weapons tailored to casual players, and casual players maybe only able to play an hour here and there, you find it ok to take 2 months to farm the items? not very casual now. Also, considering "Balance" I paid about 300k to upgrade my fire weapon, new people start playing, they need to pay 4 million. How is that "Balance"

Face it, SE were not smart to use geodes as crafting items and people like you need a reality check to realize there are people in this world that actually have priorities that are not game related.

Neisan_Quetz
08-15-2012, 01:00 AM
Get on Thief, go to Abyssea on firesday, put on RR Omnipotent and GH atma and fight some easy mobs... it's really not _that_ hard to get geodes... of any kind.


When I kill on firesday I will kill about 50+ mobs in abyessa and average about 1 flame geode. Yet, I can farm during a 10 minute window of weather and walk out with 5 geodes in that 10 minutes. So for a weapon that is 55 hours of farming for the needed supply of flame geodes to finish a weapon. It isn't "hard" but it is not acceptable especially considering SE worships the God of Balance.

Clearly if he used better atma he could kill faster and get 1 more fire geode!

Mirage
08-15-2012, 01:40 AM
Clearly, some people just hate the idea that casuals play their game.

Neisan_Quetz
08-15-2012, 01:42 AM
Do things wrong on your time, don't tell others how to do it wrong with you.

Godofgods
08-15-2012, 01:58 AM
Howdy,

Sorry I would like to correct what was posted slightly (edited previous post, was my error!). It is not that case that light and dark weather are rarer than fire weather, but it is the case that they are rare weather occurrences as well, yet the prices for those respective geodes are not expensive like that of Flame Geodes.

The oppertunity for a drop (weather) isnt the issue. Its the fact the flame geodes are in demand about say... 100,000% more then light or dark. Thats the reason they are drastly increaed in price compared to the others.
Asking for higher drops, or more fire weather is nothing more then a way to combate that initial problem.

Godofgods
08-15-2012, 02:02 AM
When I kill on firesday I will kill about 50+ mobs in abyessa and average about 1 flame geode. Yet, I can farm during a 10 minute window of weather and walk out with 5 geodes in that 10 minutes. So for a weapon that is 55 hours of farming for the needed supply of flame geodes to finish a weapon. It isn't "hard" but it is not acceptable especially considering SE worships the God of Balance.


Clearly if he used better atma he could kill faster and get 1 more fire geode!

Thats actually true. I've did a CW burn in aby mis before for a full windsday. (While i wasn't their specifically for geodes, i did make note) The entire game day aga'in non stop, i only had one single geode drop.

SNK
08-15-2012, 02:13 AM
Strange I've really never had an issue with finishing up Flame Geodes but then again I'm a very, very patient person. The price tho I admit is nuts on these thins.

Fupafighter
08-15-2012, 03:05 AM
Reeeeeeeeeeeeeealllllly. The people playing an hour a day expect to be able to go on and farm stuff in less than an hour on FFXI? I think you need to move on to another game or suck it up and farm gil. There is no reason this should be changed.

Neisan_Quetz
08-15-2012, 03:19 AM
There's no reason fire weather shouldn't become more common when other weather types have zones that have frequent to near permanent weather.

Daniel_Hatcher
08-15-2012, 03:26 AM
Reeeeeeeeeeeeeealllllly. The people playing an hour a day expect to be able to go on and farm stuff in less than an hour on FFXI? I think you need to move on to another game or suck it up and farm gil. There is no reason this should be changed.

No, they want zones that actually have fire weather longer than 1~2 minutes. This would HELP with Fire Geodes, Trials and the like. There is no negative to this.

Raksha
08-15-2012, 03:27 AM
make fire weather predominant in volcano zones (ifrit's, mt z, etc)

and/or

change the flame geode recipe.

Minikom
08-15-2012, 03:32 AM
Dark weather Often
Castle Zvahl Baileys
Castle Zvahl Keep
Xarcabard

ice weather Very Often
Castle Zvahl Baileys
Castle Zvahl Keep
Uleguerand Range
Xarcabard
Beaucedine Glacier
Fei'Yin
Pso'Xja
Ranguemont Pass

Fire is so rare
Meriphataud Mountains
Halvung

can list and say water and thunder are often on Derfland areas
earth and wind on Kuzotz, Zelkhiem and another areas,

Mirage
08-15-2012, 03:44 AM
Fire can happen in altepa, and valkrum as well, but it is still really rare there.

Demon6324236
08-15-2012, 03:53 AM
make fire weather predominant in volcano zones (ifrit's, mt z, etc)

Agreed. No reason I should be able to watch Ifrit's erupt however, no weather at all still...

xbobx
08-15-2012, 04:08 AM
Reeeeeeeeeeeeeealllllly. The people playing an hour a day expect to be able to go on and farm stuff in less than an hour on FFXI? I think you need to move on to another game or suck it up and farm gil. There is no reason this should be changed.

those people are the ones keeping the servers from not being shut down. So sick of hardcore people thinking that every game should be designed around them but they are too ignorant to realize it is the casual players that keep the game industry going.

SNK
08-15-2012, 04:31 AM
those people are the ones keeping the servers from not being shut down. So sick of hardcore people thinking that every game should be designed around them but they are too ignorant to realize it is the casual players that keep the game industry going.

Actually, it's both. There's a market for hardcore and casual players. You can't sit there and say that casuals only support this mess of an industry when the hardcore players have been known to sink a ton of money into crap like extra extra shiny special XXX-I-Love-You-Long-Time costume crap for their games.

There's a balance which sadly doesn't exist and while I understand everyone's frustrations on Flame Geodes, you're gonna have to suck it up for awhile and stop shooting the messenger so much when he's only explaining what the devs feel is better overall.

RAIST
08-15-2012, 06:48 AM
Once again, doesn't negate the fact that you can still force weather in instanced zones that are equally as "rare" or for other paths go to places with weather fairly often to complete trials within a convenience. Are you being argumentative because this might lower the going rate of fire geodes if something is changed? It will still be a highly desired geode, but it will at least give people a better option of farming them in a reasonable sense over having to wait for specific days or just happen to catch a rare fire weather.

I've seen your arguments in the past, and I've countered them in the past also with the same things being said in this topic now. The fact still remains that out of all other geodes/weather occurances, fire geode primarily has to rely on the process of buying rather than farming on ones own because of the rarity of weather and the fact not everyone will have time to work their schedule around to be on when a specific day comes up. Other paths you have the option to go on at any time of the day and choose a location that is known to have a weather of that type often or can force the weather in an instanced zone.

None of that has anything to do with the banter that was going on. This was about the choice of target netting an unbalanced amount of ifritites over geodes....what I was saying is if they had used the same method (killing by days only), but instead chosen targets in the 57-79 level range instead of 80+, they would have not gotten any ifritites, but all flame geodes.

It's about working smarter, not harder to make the most of the opportunities available.

Komori
08-15-2012, 06:58 AM
Or how about they just change it so it's ifritites that make Pyrosoul Rings? At least then we'd only have to spend 85kx15 instead of 85kx55!

RAIST
08-15-2012, 07:16 AM
Agreed. No reason I should be able to watch Ifrit's erupt however, no weather at all still...

Keep seeing this type of argument in these threads. Hot lava does not automatically mean hot weather---you can have active and errupting volcanoes in snow covered regions. Ifrits is in a tropical zone, so it kinda makes sense for it to have the high rainy weather.

Some of the other zones could go different ways. Deserts are not necessarily hot, but most people do readily accept the frequent dust storms in the typical desert climate (you can have frozen areas designated as a desert)--it is the lack of humidity/high evaporation that is used for a desert classification, not the temperature. The beaches...that's a tossup I guess--typically, oceanic beaches get a fair amount of wind, and temperatures vary greatly according to location--forget exactly where the Cape is in relation to the full world map, but if it's more north then close to the equator and thus puttting it in a cooler climate, might have something to do with it not getting more hot weather cycles outside of the late spring to early fall cycles.

Halvung/Mt. Z is probably the most viable one to adjust fire weather frequency, as it's kinda just out there with no real readily defined features other than it's massive shoreline....probably why it is so dusty (lots of wind from the surrounding seas). If anything, I would expect this could be the best candidate for SE to look into tweaking for more fire occurences if they were to consider doing it. They probably have too many reasons to keep the others as they are.

And, that is probably really what you are fighting on this issue....SE's desire to stick to more real-life representations of the weather according to how things are situated in the scope of topography/geography and such.

Connavarr
08-15-2012, 07:17 AM
None of that has anything to do with the banter that was going on. This was about the choice of target netting an unbalanced amount of ifritites over geodes....what I was saying is if they had used the same method (killing by days only), but instead chosen targets in the 57-79 level range instead of 80+, they would have not gotten any ifritites, but all flame geodes.

It's about working smarter, not harder to make the most of the opportunities available.

200 flans, 250 Manticores. These were two of the trials I did for my STR sword the past couple weeks. You may wanna take a look at the level range of these mobs, and the zones they are in. Killing flans in Mount Z? Earth weather mainly, so even on firesdays very few flame geodes drop. Aby-Kons is the best place, but those mobs are higher, so you'll get a geode here and there, but mainly ifritites. Manticores? Cape Terrigan or Valley of Sorrows has fire weather on occasion, but again, level of the mobs means -tites, not geodes. Oh sure, you could wander Altepa sync'd looking for manticores. How smart is that? Not alot of manticores in a single camp, and fire weather is rare. Progress would be slower doing it this way.

As said, I did my STR kill trials recently. Thousand plus kills, 12 geodes, 14 ifritites. Can't work smarter when the system in place doesn't realisticaly allow it.

Also, the price of geodes is meaningless to me, I just buy the damn things and call it a day. Doesn't mean a flawed system isn't still flawed.

Demon6324236
08-15-2012, 07:28 AM
Keep seeing this type of argument in these threads. Hot lava does not automatically mean hot weather---you can have active and errupting volcanoes in snow covered regions. Ifrits is in a tropical zone, so it kinda makes sense for it to have the high rainy weather.

While I agree with you on this in a realistic standpoint, that only goes so far. If I am inside of a volcano, and standing near the center, and it erupts... Its going to be hot, very, hot. Now with this in mind, if nothing else Ifrit's weather should be fire in these moments, if not more often. I understand its a forest which gets rain fall, but the Volcano erupting while your inside of it or extremely close to it should take precedence.

RAIST
08-15-2012, 07:30 AM
200 flans, 250 Manticores. These were two of the trials I did for my STR sword the past couple weeks. You may wanna take a look at the level range of these mobs, and the zones they are in. Killing flans in Mount Z? Earth weather mainly, so even on firesdays very few flame geodes drop. Aby-Kons is the best place, but those mobs are higher, so you'll get a geode here and there, but mainly ifritites. Manticores? Cape Terrigan or Valley of Sorrows has fire weather on occasion, but again, level of the mobs means -tites, not geodes. Oh sure, you could wander Altepa sync'd looking for manticores. How smart is that? Not alot of manticores in a single camp, and fire weather is rare. Progress would be slower doing it this way.

As said, I did my STR kill trials recently. Thousand plus kills, 12 geodes, 14 ifritites. Can't work smarter when the system in place doesn't realisticaly allow it.

Also, the price of geodes is meaningless to me, I just buy the damn things and call it a day. Doesn't mean a flawed system isn't still flawed.

Might want to go back and read the post (http://forum.square-enix.com/ffxi/threads/26428-The-Flame-Geode-Thread......-Again.?p=351806&viewfull=1#post351806) that this was about....the statement was about the total weapons paths, not just one or two trials in one path.

As for the mobs used....there are flans (http://wiki.ffxiclopedia.org/wiki/Category:Flans) below 80 that could be used if one wanted to give them a shot by days or when fire was popping and such, in zones that can get fire weather. Same with the Manticores (http://wiki.ffxiclopedia.org/wiki/Category:Manticores)--a ton of them in the Cape in a perfect level range, and it was not uncommon for me to find others there slaughtering them that would team up when I made my weapons.

Also... keep in mind if earth/wind weather is popping a lot, you can still sell those and flip them to flame--they frequently hit 20k each on my server. Granted, it's not a perfect 1:1 exchange, but it's not a complete loss if you get a lot of soil/breeze.

RAIST
08-15-2012, 07:32 AM
While I agree with you on this in a realistic standpoint, that only goes so far. If I am inside of a volcano, and standing near the center, and it erupts... Its going to be hot, very, hot. Now with this in mind, if nothing else Ifrit's weather should be fire in these moments, if not more often. I understand its a forest which gets rain fall, but the Volcano erupting while your inside of it or extremely close to it should take precedence.

That's the problem though... SE doesn't see that as WEATHER. That is molten lava spewing forth from the earth, not solar radiation from the sun. Just don't expect us to be able to win SE over on the issue with the Volcano approach, because it actually isn't a weather element per se.

Gippo
08-15-2012, 07:43 AM
Alright, so let's assume they don't want to change the drop rates.

Let's think about why they wouldn't want to change it.
1. Lower drop rates means more playtime > more money every month for SE

2. Since the price is high, this means people will have to get money to buy the geodes > more playtime > more money for SE.

3. People are still actively needing geodes, so therefore its still a relevant issue, so therefore it needs to not be "fixed" until it no longer affects the estimated playtime of a large % of players. Kings were not "fixed" until their gear was 99% obsolete. Teleporting to sky was not fixed until that zone was dead. The scaling of CoP did not happen until the content was used up.

4. It does not negatively affect the gameplay of others. SE is very quick to adjust (nerf) jobs that are overpowered or bugged once it is known and understood. The Catastrophe nerf, Penta spam, the npc in Norg, The Ranger nerf, The Ukon nerf. Salvage bans. Why? Because this affects the balance of the game. It affects how fast people can make money, and what jobs are considered "useless". Which prevents players from quitting the game.

Bottom line - Low drop rates and time sinks make them money. The developers know this. It's better to adjust issues after they serve no purpose to appear to be making positive changes to the game, than to change current issues that only serve to affect their monthly revenue.
In my opinion it's why they are extremely careful not to adjust anything current that affects all players ability to enjoy the game. Legion for example sucks, because it is hard. However it is still active content. Hard content will take longer to clear than easy content. This is why they are willing to add music features, but not adjust difficulty.

I don't expect them to "fix" the geode drop rates. They know the drop rates are skewed in their favor.
Why give that up??

Hashmalum
08-15-2012, 08:15 AM
Keep seeing this type of argument in these threads. Hot lava does not automatically mean hot weather---you can have active and errupting volcanoes in snow covered regions. Ifrits is in a tropical zone, so it kinda makes sense for it to have the high rainy weather.But very hot objects such as volcanoes (and modern cities!) create their own microclimates. Besides, the weather game effect (which is what we really care about here) doesn't necessarily reflect any sort of real-world process or reasoning--maybe fire magic works better in a heat wave because of elemental imbalances in the ambient mana, or whatever. Who knows, it's magic. The weather causing rocks to appear? That's obviously supernatural right there. Just give us the weather effect and don't worry too much about the real life climate of volcanoes.

Connavarr
08-15-2012, 08:21 AM
Might want to go back and read the post (http://forum.square-enix.com/ffxi/threads/26428-The-Flame-Geode-Thread......-Again.?p=351806&viewfull=1#post351806) that this was about....the statement was about the total weapons paths, not just one or two trials in one path.

As for the mobs used....there are flans (http://wiki.ffxiclopedia.org/wiki/Category:Flans) below 80 that could be used if one wanted to give them a shot by days or when fire was popping and such, in zones that can get fire weather. Same with the Manticores (http://wiki.ffxiclopedia.org/wiki/Category:Manticores)--a ton of them in the Cape in a perfect level range, and it was not uncommon for me to find others there slaughtering them that would team up when I made my weapons.

Also... keep in mind if earth/wind weather is popping a lot, you can still sell those and flip them to flame--they frequently hit 20k each on my server. Granted, it's not a perfect 1:1 exchange, but it's not a complete loss if you get a lot of soil/breeze.

You totally ignored the fact that in those zones, weather other then fire is not only more common, but lasts longer as well. Also, I just did the manticore trial last week. Not one person, 7ish PM EST, was there for the manticores. Know where they were? Aby, where the mobs spawn faster, and you can kill them easier. Since you cannot rely on weather for these trials, OR farming geodes.

That is the point, which you, and so many others, have missed.

Hayward
08-15-2012, 08:36 AM
All I've been seeing here is a bunch of rationalizing in a cynical attempt to justify jacking up the price of geodes that are not nearly as common as they need to be. The argument that S-E will not change the drop rates as long as people keep playing only works for so long until players start quitting the game. Even gamblers eventually find out the games are rigged and stop putting ther money into a lost cause. S-E would do well to remember this, ignore the so-called "hardcore" blowhards on this forum and find ways to make the necessary adjustments to acquire Flame Geodes with less hassle.

One way I've mentioned before is allowing -storm spells to not only count towards kill quotas but force geode/Avatarite drops. Goldsmithers can pound sand as far as I'm concerned. The Magian trials need to take priority when it comes to accessing these items.

RAIST
08-15-2012, 09:24 AM
You totally ignored the fact that in those zones, weather other then fire is not only more common, but lasts longer as well. Also, I just did the manticore trial last week. Not one person, 7ish PM EST, was there for the manticores. Know where they were? Aby, where the mobs spawn faster, and you can kill them easier. Since you cannot rely on weather for these trials, OR farming geodes.

That is the point, which you, and so many others, have missed.

And you completely ignored that we are talking about kills by day only, and that IF you get non-flame weather and wind up with popular geodes (soil/breeze) you can sell them steadily to gather gil to help buy some flames--granted it may be roughly a 3:1 or 4:1 ratio, but it's better than leaving with nothing useful. You can also apply this approach later when you get thr0ugh the monster trials---pick a zone with a lower level mob and spam it for geodes, or farm somethign else for the gil if you want.

It all comes down to choice. You don't HAVE to go to Aby for the trials if your goal was to get your geodes as you go along--otherwise, you may well be looking at having to farm gil to buy your flames if you are in a rush to complete the weapon. It has been documented that Avatarites also drop from 80+ mobs and you can't get an avatarite and geode in the same cooldown window--it's one or the other, then it resets the timer. The player(s) opted to trade an expected focused geode drop rate for an expected faster kill rate, at the expense of a potentially higher Avatarite drop rate.

As for your example of the manticorfes, there's easily a dozen or so manticores arranged fairly close together in the Cape--and they are on a 5 minute repop. You can basically run around in a small loop, killing a group in rotation and they are repopping before you get back to the start of the loop, even solo--more so if you use your NPC. They go down fast, so it really isn't that much different from doing them in abyssea (at least in my experience--just over two game days to complete my manticore stages in the cape), and you would be focused on only geodes, and (depending on the season and such) you might get the opportunity to catch some fire weather cycles while you're at it.

The actual point was, there were alternatives that could have focused the drops on Geodes that could have been used effectively (potentially more effectively for geodes if weather pops), but the player(s) chose otherwise, then complained about the disparity in the avatarite/geode rewards with the chosen target.

RAIST
08-15-2012, 09:30 AM
But very hot objects such as volcanoes (and modern cities!) create their own microclimates. Besides, the weather game effect (which is what we really care about here) doesn't necessarily reflect any sort of real-world process or reasoning--maybe fire magic works better in a heat wave because of elemental imbalances in the ambient mana, or whatever. Who knows, it's magic. The weather causing rocks to appear? That's obviously supernatural right there. Just give us the weather effect and don't worry too much about the real life climate of volcanoes.

Yeah... but unfortunately SE just refuses to see things differently. No matter how much sense it seems to make to everyone else, they appear to be stuck on the whole atmospheric/meteorological approach to weather.

Until they change their stance on that, gonna have to come up with other angles to convince them to tweak things. Until then, best we can probably hope for is for them to do something to the actual drop rates when the ideal conditions exist for geodes to drop. For the life of me, I never understood why they have that stupid cool-down timer....can't help but think removal of that BS mechanic would have a profound impact on the supply.

Mirage
08-15-2012, 09:40 AM
Keep seeing this type of argument in these threads. Hot lava does not automatically mean hot weather---you can have active and errupting volcanoes in snow covered regions. Ifrits is in a tropical zone, so it kinda makes sense for it to have the high rainy weather.

Yeah of course you can have volcanoes in snow covered regions, but there won't be much snow on the ground if you're so close that you can stare right into the lava (like you can in Ifrit's Cauldron). When you get that close to a volcano, it often gets unbearably hot.

IC is also in a region that is already (probably) very hot. It's a tropical jungle, so you can expect the temperatures to be 30 celsius or higher. If you have this temperature, and then wander all the way to the edge of an active volcano, close enough to stare right into the lava, you'll have a hard time convincing me that it wouldn't be above 50-60 degrees celsius there.

RAIST
08-15-2012, 09:42 AM
Oh, btw...for those seeking actual fire weather cycles....the transition into it's peak cycle started today, so might want to start checking the forecasts. It was up a couple hours ago (5/23) and is up again for 5/27. It will gradually increase frequency over the next couple days towards it's peak and then start sloping off as it fizzles out in the fall cycle.

RAIST
08-15-2012, 09:44 AM
Yeah of course you can have volcanoes in snow covered regions, but there won't be much snow on the ground if you're so close that you can stare right into the lava (like you can in Ifrit's Cauldron). When you get that close to a volcano, it often gets unbearably hot. IC is also in a region that is already (probably) very hot. It's a tropical jungle, so you can expect the temperatures to be 30 celsius or higher. If you have this temperature, and then wander all the way to the edge of an active volcano, close enough to stare right into the lava, you'll have a hard time convincing me that it wouldn't be above 50-60 degrees celsius there.

may have missed the point...SE sees weather more as a meteorological event (not a temperature event), thus they simply don't put a volcano into the scope of a weather event.

Mirage
08-15-2012, 09:54 AM
I know SE does that. What I'm asking them to do is to make an exception for the volcanoes because fire weather is already rare, and because it makes sense for there to be extreme heat (even if it isn't heat from warm winds and sunshine) as near a volcano as we can get in the game.

Fupafighter
08-15-2012, 10:50 AM
those people are the ones keeping the servers from not being shut down. So sick of hardcore people thinking that every game should be designed around them but they are too ignorant to realize it is the casual players that keep the game industry going.
You know what. I play one hour a day and I want a mythic. Make that happen SE. Make it so I can get a mythic in like a month playing an hour a day. I'm a casual player.

Camiie
08-15-2012, 10:57 AM
You know what. I play one hour a day and I want a mythic. Make that happen SE. Make it so I can get a mythic in like a month playing an hour a day. I'm a casual player.

Lol at comparing an elemental magian to a mythic. Seriously you're not even trying.

Mirage
08-15-2012, 11:31 AM
You know what. I play one hour a day and I want a mythic. Make that happen SE. Make it so I can get a mythic in like a month playing an hour a day. I'm a casual player.

Hey I have a much better idea. How about keeping the mythics for the real dedicated players and let casuals who can only play an hour a day get a relatively cheap and easy weapon like a fire tria...

Oh wait

Seriously, there are dozens of better weapons than elemental trial weapons that people with a lot of time and dedication can go for. Why do people who go for these even care about how hard or easy fire trial weapons are?

No one in this thread is asking for easier to get mythic weapons. Is two terrible arguments and logical fallacies in this thread enough, or are you going for a hat trick?

Sp1cyryan
08-15-2012, 05:21 PM
My friend just went to Kuftal Tunnel on the firesday a minute ago. No weather ever popped. He killed 59 mobs on firesday with TH7/8/9 on all kills. He never saw a single geode.

Any other day and I bet he would have had a geode. Just because he would not have wanted it. That is balance right there.

EDIT: Flame geodes hit 100k today for a few sales on Asura. :|

Meanwhile on Asura the second and third most expensive geodes are wind at 10-15k and light/earth at 10k. Mhm..

Unaisis
08-15-2012, 05:49 PM
SE is going to lock this thread and hide it... pretending is not happening

Camiie
08-15-2012, 07:34 PM
Kinda makes me wonder how long ago they planned creating the Magian system or something similar. They certainly created the perfect "storm" of having the most favorable weather condition for physical damage dealers occur the least.

Which one of these guys is really in charge over there?

http://upload.wikimedia.org/wikipedia/en/thumb/0/02/Xanatos.JPG/250px-Xanatos.JPG

http://images3.wikia.nocookie.net/__cb20110708235849/bleach/en/images/thumb/a/ab/Aizen.png/290px-Aizen.png

http://3.bp.blogspot.com/_sVjBMNf5n58/TENHSv9_guI/AAAAAAAAAUI/PaGQAllWlEQ/s400/Gendo_ikari.jpg

Komori
08-15-2012, 07:38 PM
Everyone looked over my suggestion but if they're not going to change the weather, why not have the recipe include ifritites instead of flame geodes? The prices would skyrocket on them sure, but it is much easier to farm ifritites or to only buy 15. Rather than the 55 you need for flame geodes.

Fupafighter
08-15-2012, 09:24 PM
Lol at comparing an elemental magian to a mythic. Seriously you're not even trying.
You missed the point. I seriously don't believe SE would fix this precious flame geode dealio when they won't even fix the current alexandrite supply issue, and that has been an issue for years now. Right now, you have the option, you just aren't taking advantage of it, but people doing mythics can't even do that by themselves without the aid of others(and that's dedicated players too). There are enough in circulation, you just are too unwilling to buy the geodes. That's the issue. I wouldn't mind more geodes in circulation and a price drop on them, but do we need them and need to try to make a valid point to SE to change this so it will satisfy the noobs? No. Flat out. This is just sad that people waste the dev's time with nonsense like this.

waithuhwhat
08-15-2012, 09:48 PM
may have missed the point...SE sees weather more as a meteorological event (not a temperature event), thus they simply don't put a volcano into the scope of a weather event. then why does the Alzadaal Undersea Ruins have water weather 100% of the time? :X

Mirage
08-15-2012, 09:56 PM
Hey that's a good question!

Mirabelle
08-16-2012, 12:17 AM
You missed the point. I seriously don't believe SE would fix this precious flame geode dealio when they won't even fix the current alexandrite supply issue, and that has been an issue for years now. Right now, you have the option, you just aren't taking advantage of it, but people doing mythics can't even do that by themselves without the aid of others(and that's dedicated players too). There are enough in circulation, you just are too unwilling to buy the geodes. That's the issue. I wouldn't mind more geodes in circulation and a price drop on them, but do we need them and need to try to make a valid point to SE to change this so it will satisfy the noobs? No. Flat out. This is just sad that people waste the dev's time with nonsense like this.

Fixing alexandrite supply would likely take a bit more effort than fixing flame geode supply. Although admittedly, just increasing drop rates in NNI might do the trick.

Fupafighter
08-16-2012, 12:28 AM
Fixing alexandrite supply would likely take a bit more effort than fixing flame geode supply. Although admittedly, just increasing drop rates in NNI might do the trick.
No lol. They should just make the salvage requirements to 1 person. This way people could solo it daily. OR at least make linen pouches tradable via platinums off floor 100. There is no harm in this. Hell even making them drop in VW as rare slots would do alot. And for flame geodes, this isn't a serious issue. Atleast you can solo them. Or solo the gil efficiently. But seriously if you only play 1 hour a day, you can't expect them to change this for the 1% of people who do.

xbobx
08-16-2012, 01:13 AM
You know what. I play one hour a day and I want a mythic. Make that happen SE. Make it so I can get a mythic in like a month playing an hour a day. I'm a casual player.

Stupid post. Mythic is not designed for casual, well it was, but that was a fail, but magian trials are. Nice try though.

Raksha
08-16-2012, 01:37 AM
then why does the Alzadaal Undersea Ruins have water weather 100% of the time? :X

And how do auroras in qufim relate to weather at all.

Sp1cyryan
08-16-2012, 03:46 AM
You missed the point. I seriously don't believe SE would fix this precious flame geode dealio when they won't even fix the current alexandrite supply issue, and that has been an issue for years now. Right now, you have the option, you just aren't taking advantage of it, but people doing mythics can't even do that by themselves without the aid of others(and that's dedicated players too). There are enough in circulation, you just are too unwilling to buy the geodes. That's the issue. I wouldn't mind more geodes in circulation and a price drop on them, but do we need them and need to try to make a valid point to SE to change this so it will satisfy the noobs? No. Flat out. This is just sad that people waste the dev's time with nonsense like this.

Wow, change every time you said 'geode' to 'alexandrite' in there and you have a pretty good response give or take some words here and there that have to come out.

Your post was just ignorant. There is no issue with the Alex supply other than it is not worth players time to go do Salvage. There are plenty of Alex out there for 18-25k that you are not willing to buy. I also know someone who has a mule and a random friend come warp-enter him into salvage so he can go solo it. He is under 2k alex away from finishing his Terp.

SE recently added Neo Nyzul which believe it or not is adding a good amount of alex into the system. The new salvage changes too will guarantee there is more than enough chance to bring alex into the system and acquire it.

Comparing geodes to alex is rather foolish.

Unaisis
08-16-2012, 04:05 AM
http://i756.photobucket.com/albums/xx205/DashKrimson/games_devs_internet_white_knight.gif

SpankWustler
08-16-2012, 04:05 AM
I was becoming more and more okay with the price of Flame Geodes recently, as the weapons and rings made from them feel more secure as top-of-the-line options every update. Supply and demand and stuff.

Then, the Development Bros spoke from their hearts about weather. Suddenly, I feel like I should nerd-rage just out of principle.

Fire weather is not comparable to Light and Dark weather. There is a zone with constant Light weather that is very popular, and most Dark weather occurs in a few zones which have excellent level ranges of monsters.

As for Fire weather, it is distributed over a handful of zones in a tiny portion each. Some of those zones require level sync to be of any use. This means there is no good place to go for fire weather.

There's more to the various weathers than can be expressed with "This weather occurs a comparable amount of time if I add all the occurrences everywhere together while wearing a raw fryer-size chicken as a hat."


Which one of these guys is really in charge over there?

None of the above!

The animated villain in charge of the Development Bros is this guy:

http://images3.wikia.nocookie.net/__cb20100824221061/adventuretimewithfinnandjake/images/c/c2/S1e3_ice_king_slapping_buns.png

Camiie
08-16-2012, 05:51 AM
No lol. They should just make the salvage requirements to 1 person. This way people could solo it daily. OR at least make linen pouches tradable via platinums off floor 100. There is no harm in this. Hell even making them drop in VW as rare slots would do alot.

Wait, so Alexandrite should be made easy to obtain, but flame geodes should not? Why should Mythic seekers catch a break, but not normal players? Hell, let's all solo us some Mythics then! Screw geodes!


And for flame geodes, this isn't a serious issue. At least you can solo them. Or solo the gil efficiently.

You can solo the gil for Alex too. What's your point?


But seriously if you only play 1 hour a day, you can't expect them to change this for the 1% of people who do.

Instead they should change Alex distribution for the 1% of people who are seriously after Mythics?

Demon6324236
08-16-2012, 07:05 AM
Instead they should change Alex distribution for the 1% of people who are seriously after Mythics?

If most people are anything like me, they want a Mythic, but they are not willing to make one. I look at RDM Mythic and thing to myself, I can make that Mythic, and it would be awesome, but if I make that Mythic it will take me months of time for just Assaults, Einherjar, Salvage, and the rest, not to mention I would spend more on that alone than I would to buy 4 relics. Not to mention those Relics are for more than one job, I could go out and make a Rag, a Mandau, a Polearm for my DRG friend, and an Aegis, instead of my RDM Mythic, and at that, 5 of my jobs would benefit from it while one of my friends would as well even.

The reason why 1% of people are after Mythics, is because Mythics are mainly just not worth the effort and money for a single job alone. You could make 3 lv99 Emps, 3 lv99 Relics, 4 lv95 Relics, all of which might be usable by 1~3 jobs, but instead, you make a single Mythic for a single job.

Basically, 1% of people are after Mythics because Mythics are to much work to be worth it for that limited of a weapon. I can understand wanting both changed, because they both should be. Geodes have a problem in the form of weather where Fire weather was put in so few places with such a low appearance rate when compared to the others, and Alexandrites have a problem in the form of to low of supply & to high of requirement ending with a cost much to high to create one.

Camiie
08-16-2012, 09:12 AM
If most people are anything like me, they want a Mythic, but they are not willing to make one.

I was really just pointing out the glaringly obvious hypocrisy in his post. He wants his thing made easier while acting as though others are lazy for wanting the same. I think Alex requirements are impossibly stupid too. Don't get me wrong. I just don't see where it's so necessary to boost the circulation of them while ignoring the issues involving an item that far more players have use for.

Demon6324236
08-16-2012, 09:58 AM
I was really just pointing out the glaringly obvious hypocrisy in his post. He wants his thing made easier while acting as though others are lazy for wanting the same. I think Alex requirements are impossibly stupid too. Don't get me wrong. I just don't see where it's so necessary to boost the circulation of them while ignoring the issues involving an item that far more players have use for.

Agreed. Sorry about that though, I have been somewhat tired for a few hours now so my brain isn't working at 100%.

Louispv
08-16-2012, 12:50 PM
The problem isn't the weather, increasing the wether will not decrease the price of the geodes in the slightest. It might decrease the price of the pyrosoul rings a bit, but geodes will stay the same.

The problem is the flame gems. Flame elment rings/earrings have always been 10 times more expensive than all the other elements, because that stat is actually useful, and the others are not/are less so.

You know what would actually solve the problem, and make gardening useful again at the same time?

Goldsmithing (87)

Yield: NQ: Fire Bead x 1
HQ: Flame Gem x 1
Wind Crystal
1 x Fire Ore

Goldsmithing (?)
Yield: Sardonyx x 1
HQ 1: Garnet x 1
HQ 2: Sunstone x 1
HQ 3: Ruby x 1
Wind Crystal
1 x Flame Geode

Asking for the Ifritites to be used instead is stupid. You'll have this exact same thread again a week after that change except with the avatarites instead of the geodes.

Sp1cyryan
08-16-2012, 01:22 PM
Asking for the Ifritites to be used instead is stupid. You'll have this exact same thread again a week after that change except with the avatarites instead of the geodes.

No.

55 geodes per trial and 15 trites. I fail to see how trites will reach 100k per when almost four times less are needed. With trites near 1k people do not even put them on the AH.

Mirage
08-16-2012, 06:39 PM
The problem isn't the weather, increasing the wether will not decrease the price of the geodes in the slightest. It might decrease the price of the pyrosoul rings a bit, but geodes will stay the same.

The problem is the flame gems. Flame elment rings/earrings have always been 10 times more expensive than all the other elements, because that stat is actually useful, and the others are not/are less so.
Increasing fire weather frequency would still help, because now players would have a much easier time farming the geodes they need if they can't afford to buy them. Even if you weren't farming them specifically, you'd run into them more often doing other stuff as well. Doing just random stuff, I have gotten a rather large supply of wind geodes over the past few months. If I was to pick up another wind trial weapon, I would already have half the wind geodes needed to upgrade it, not counting the breeze geodes i would start getting while doing my next trial. That's way more than I have of flame geodes.

Komori
08-16-2012, 08:07 PM
No.

55 geodes per trial and 15 trites. I fail to see how trites will reach 100k per when almost four times less are needed. With trites near 1k people do not even put them on the AH.

Which is why I suggested it, I'd be much easier swallowing my tongue and paying out 85k or 100k 15 times rather than 55. Even if ifritites boomed; they are easily farmable on firesday in comparison to the geodes because abyssean monsters are so much higher leveled. And it would only make a flame weapon 1.5mil rather than 4mil

Kysaiana
08-16-2012, 09:58 PM
I've been farming flame geodes on firesday whenever it happens to line up with my schedule and I'm not doing anything else. I'll usually get 1 maybe 2 geodes with the rare 3rd geode if the random number generator smiles upon me. Last night I was farming during firesday and a heat spell actually showed up. I got 5 geodes before the day ended. So yeah, if fire weather were actually common, people could reliably farm up their own just like any other geode if they so choose, instead of relying on them showing up on the AH from some guy that had it drop to them in an AFK exp party or something.

Sp1cyryan
08-17-2012, 11:03 AM
Round and round the flame geode prices go where they will stop nobody knows.

120k a geode today on Asura. That is only 6.6m per weapon. Not bad right?

Camiie
08-17-2012, 08:26 PM
Round and round the flame geode prices go where they will stop nobody knows.

120k a geode today on Asura. That is only 6.6m per weapon. Not bad right?

I wonder if SE really intended for a weapon designed for the common folk (no insult intended), to cost this much. That's on top of the time it takes to do the preceding trials which generally take longer than other weapons due to the dearth of fire weather.

If this is all truly "working as intended" then the devs are either just as sadistic as I had imagined or even more inept and clueless than I had imagined. Maybe both.

Not only are these weapon trials unbalanced compared to other elemental magian trials, but they're unbalanced compared to trials for higher-end weapons. Did SE really intend for there to be more people making Relics and Empyreans than fire elemental weapons? I have a very strong feeling that's what's been happening. If you want there to be fewer Relics and Empys out in the wild, then why on Vana'diel did you make the most effective alternatives so expensive and annoying to obtain?

hiko
08-17-2012, 09:55 PM
The problem isn't the weather, increasing the wether will not decrease the price of the geodes in the slightest. It might decrease the price of the pyrosoul rings a bit, but geodes will stay the same.
.
lol,
more weather = a lot more supply.
more weather = people got more geodes while doing the kill trial = they need to buy less


The problem is the flame gems. Flame elment rings/earrings have always been 10 times more expensive than all the other elements, because that stat is actually useful, and the others are not/are less so.
don't care about flame ring/earrin price, people need a maximum of 2rings/2earings TOTAL, but 55 geode PER WEAPON
gem coming from geode is a problem because it increase demand of an item that is in too low supply


Quote Originally Posted by Louispv View Post

Asking for the Ifritites to be used instead is stupid. You'll have this exact same thread again a week after that change except with the avatarites instead of the geodes.
No.
=>

55 geodes per trial and 15 trites. I fail to see how trites will reach 100k per when almost four times less are needed. With trites near 1k people do not even put them on the AH.

Fupafighter
08-18-2012, 10:36 PM
I was really just pointing out the glaringly obvious hypocrisy in his post. He wants his thing made easier while acting as though others are lazy for wanting the same. I think Alex requirements are impossibly stupid too. Don't get me wrong. I just don't see where it's so necessary to boost the circulation of them while ignoring the issues involving an item that far more players have use for.
It's not that I want it in supply more, it was the fact that I was trying to explain how you want one thing that you will probably never get. So many players want mythics to be made more obtainable, because in all reality, a years worth of farming for a small upgrade to their relic/empy counterparts is a little ridiculous, and SE has known this for years now. Yes years, as in 2 years. Asking them to change something that people can achieve in 2 days is just kinda pointless. Str magians are seriously really good. You should be using effort to get them. I personally would use 2x str dagger over my twashtar, because it's better. And the str daggers took less time to make. I'm sorry if you think I'm a hypocrite, or just plain stupid, but atleast I'm not being lazy asking for things that seriously don't need to adjusted so I can save some gil.

Komori
08-18-2012, 11:13 PM
Magian weapons are just stat enhancers, none of them come with fancy weaponskills or additional effects, or aftermath. "Casual" people should be able to make magian weapons with no resistance because they don't want to put in the time or effort for a full fledged weapon. I built a STR sword; but I'm also on the helms stage for my Almace. But it's honestly less hassle to work on empy sword then it was the strength, for magian you are already reliant on weather or the day to progress, at least make the last part less of a grind so that farming up 25~50 Bria are easier than 55 geodes.

Camiie
08-18-2012, 11:30 PM
It's not that I want it in supply more, it was the fact that I was trying to explain how you want one thing that you will probably never get. So many players want mythics to be made more obtainable, because in all reality, a years worth of farming for a small upgrade to their relic/empy counterparts is a little ridiculous, and SE has known this for years now. Yes years, as in 2 years.

Not that I like it either, but it's a bit more understandable for something like a Mythic to be ridiculous than an elemental magian weapon that's meant to be accessible to everyone.


Asking them to change something that people can achieve in 2 days is just kinda pointless.

Yeah, good luck killing all those trial mobs relying solely on Firesday due to the lack of weather and finding enough Geodes on the market over a 2-day weekend. On Fenrir right now there are 11 single flame geodes on the AH, 0 stacks, and 7 singles listed in bazaars. That's a wee bit short of 55.


Str magians are seriously really good. You should be using effort to get them.

Even if they made flame geodes as common as ice there would still be plenty of effort involved.


I personally would use 2x str dagger over my twashtar, because it's better.

Sounds like that's a problem with Twashtar then. You might want to push to get that fixed.


And the str daggers took less time to make.

First you say you would use them as though you don't yet have them, and now you say they took less time to make inferring that you have made them but don't use them even though they are superior. This is a bit confusing. Have you made them or not? If you have, why aren't you using them over your Twashtar if it'd be better?


I'm sorry if you think I'm a hypocrite, or just plain stupid, but atleast I'm not being lazy asking for things that seriously don't need to adjusted so I can save some gil.

No one here is doing that. As I showed you before, there aren't even enough geodes listed on my server to cover the trials of one person. There's something terribly wrong with the supply. The price can go up for all I care, but all the gil in the world can't buy you what simply isn't there.

Fupafighter
08-19-2012, 12:31 AM
So you wait for more to come in to stock. I meant to say I would use str magians if I didn't like rudra's storm so much* Currently its twash/str. And yes, you can finish a trial in 2 days almost. I finished my 200-250 kill trials in 1 fire day each. Some I finished in half a fire day. This is just a little ridiculous. My server has 46 flame geodes in stock. Supply short? No. This is why the devs don't take the important things seriously. Like pld tanking and fixing embrava PD locking to kill content or NEED of 3rd part tools for neo nyzle. Because they're too busy reading over a thread about people wanting an item that has a decent stock to be made MORE easily available(available enough to finish in a day), along with easy magian trials for the weapon itself. Casual players shouldn't have a problem with this. I'd like to consider myself a casual player as I play 2-3 hours a day like 3-4x a week.

Komori
08-19-2012, 02:23 AM
26 Single Flame Geodes, 1 stack. 79 in a bazaar but they're asking for 100k each on Bismarck. Do I REALLY need to pay 5.5mil when I could literally use that same amount to probably buy the majority of an empyrean weapon, depending on which?

Luvbunny
08-19-2012, 05:34 AM
So basically their overall response is "we think it is fine as it is - and we are not changing it" aka: we don't give a crap about what you think or want as long as it is providing the necessary time sink to make sure players are grinding it days and night for a long time.

Fupafighter
08-19-2012, 07:13 AM
If you're grinding day and night on a fire magian trial, you're doing it wrong. Wanna know how the majority of flame geodes show up? Through selling them on the auction house. Look at it like this. Do you think people doing 99 empies are farming all the plates themselves? No. Most of them are farming gil and buying from the people that don't want them. How about trying that with geodes?

Hashmalum
08-19-2012, 09:30 AM
If you're grinding day and night on a fire magian trial, you're doing it wrong. Wanna know how the majority of flame geodes show up? Through selling them on the auction house. Look at it like this. Do you think people doing 99 empies are farming all the plates themselves? No. Most of them are farming gil and buying from the people that don't want them. How about trying that with geodes?We already have three types of Trials of the Wallet type weapons. Why do we need yet another one?

Camiie
08-19-2012, 09:30 AM
If you're grinding day and night on a fire magian trial, you're doing it wrong. Wanna know how the majority of flame geodes show up? Through selling them on the auction house.

They aren't showing up on the AH in any meaningful number! That's the problem. How dense can you be?


Look at it like this. Do you think people doing 99 empies are farming all the plates themselves? No. Most of them are farming gil and buying from the people that don't want them. How about trying that with geodes?

That's what people are doing and it's still not working.

Ophannus
08-19-2012, 09:41 AM
God forbid people can't pay a few mil for practically the best offhand weapon for damage for almost every job in the game. People QQing about paying 2-4m for flame geodes is like complaining that Dusk Gloves+1 were too expensive or that Haubergeon+1 was too expensive. If you don't have the gil, you can't upgrade the weapon, the stats are still decent with the 90 version(9 str 20 att) and if you want to go the extra mile the 11STR/22attack version would cost you a few mil, just like any other HQ or +1 item in the game would off the AH. If you want good things, it comes at a price. Be glad that flame geodes are technically free, sure it takes a while, can only farm a few every 7 hours or so but still. Even if the rarity of flame geodes was not intended, the price fits the prize, because STR weapons are extremely good and useful. You're getting 11 STR and 22 attack on a single weapon, think about what else comes that close and how useful that is. I'd gladly pay 3-4mil(only like 2 or 3 dynamis farmings) for a piece of gear that gave me such a massive increase in STR/ATT.



I wonder if SE really intended for a weapon designed for the common folk (no insult intended), to cost this much. That's on top of the time it takes to do the preceding trials which generally take longer than other weapons due to the dearth of fire weather.

Technically even the level 90 STR9/Attack20 weapons are still extraordinarily good and beats many non legendary weapons and only cost a few 100k worth of geodes. Just like the argument with 99 relic/mythic/empy prices: nobody said you had to upgrade to 99. The 99 stats are only 2 str and 2 att and 4 base damage more. It's the equivalent of doling out several mil for an HQ piece of gear. Nobody said you needed the HQ, it's a boon, a luxury.

Camiie
08-19-2012, 10:01 AM
Technically even the level 90 STR9/Attack20 weapons are still extraordinarily good and beats many non legendary weapons and only cost a few 100k worth of geodes. Just like the argument with 99 relic/mythic/empy prices: nobody said you had to upgrade to 99. The 99 stats are only 2 str and 2 att and 4 base damage more. It's the equivalent of doling out several mil for an HQ piece of gear. Nobody said you needed the HQ, it's a boon, a luxury.

Yeah I'm sure most of the community would be very satisfied to have someone around with an incomplete elemental weapon in their events. I'm sure they see the NQ/+1 as a completed weapon and the +2/+3/Level 99 as a luxury. Yeah I'm sure that's how it works.

Assuming your premise isn't highly flawed, which IMO it is, what about fire based staves for SMN/RDM/BLM/BRD/SCH? Are they somehow markedly better than their counterparts from other elements? Is an Ifrit -BP Delay/Perp staff superior to a Shiva -BP Delay/Perp staff? Is a staff to boost one's fire based damage superior to a staff to boost ice? Please explain how.

Demon6324236
08-19-2012, 10:14 AM
If you're grinding day and night on a fire magian trial, you're doing it wrong. Wanna know how the majority of flame geodes show up? Through selling them on the auction house. Look at it like this. Do you think people doing 99 empies are farming all the plates themselves? No. Most of them are farming gil and buying from the people that don't want them. How about trying that with geodes?

Problem is someone in the world needs to get items in order for them to be sold. If I have 10 billion gil it matters nothing when no one is farming Flame Geodes and no one is doing VW for plates. In other words, someone has to farm them, even if I have the money, so why is it the farming cant be done in a reasonable manner so that I can actually spend my money on them?

Kysaiana
08-19-2012, 06:06 PM
I don't really get the argument that the fire trial weapons are worth 4-5 mil. If you got the finished product from scratch with no trials involved, sure that price seems reasonable. But it's for a single trial, and the only reason it's that expensive is because goldsmiths are buying them up to HQ them for mad profit. As others have said, if fire weather were any semblance of common geodes would probably still be the same price, however, people doing the trials could at least farm them in a reasonable time frame. If you've got gil to burn, by all means outbid the goldsmiths. But I think most people are just asking for the opportunity to farm up flame geodes just like you can for any other stupid element ever.

Plasticleg
08-19-2012, 07:34 PM
i want everything. i don't want to put forth effort. why is everyone upset that i didn't finish my weapon or learn the system to finish my weapon? please keep your ignorance, really enjoying the 75k per geode sells :)

Camiie
08-19-2012, 10:45 PM
really enjoying the 75k per geode sells :)

And this is the real reason a handful of people don't want things changed. Don't let them fool you. They're not concerned with other peoples' effort or lack thereof. No one in their right mind, and minding their own business, would even care about that. No, they're worried about their craft or farming income being nerfed.

SE was particularly stupid to combine weapon upgrade trials with crafting. Why didn't they let us make armor from Alexandrite? Why can't we make earrings and necklaces out of Ancient Currency? If not for this incredibly asinine decision, I doubt there would be nearly as much resistance from other players on making flame geodes and fire weather more available.

Sp1cyryan
08-19-2012, 10:47 PM
Problem is someone in the world needs to get items in order for them to be sold. If I have 10 billion gil it matters nothing when no one is farming Flame Geodes and no one is doing VW for plates. In other words, someone has to farm them, even if I have the money, so why is it the farming cant be done in a reasonable manner so that I can actually spend my money on them?

Why must you people clutch to poor comparisons.

Flame geodes are not Alexandrite.

Flame geodes are not Heavy Metal Plates.

Fire weather is a pain in the ass to see compared to all the other weathers.

I really fail to see how people can't figure this out and need to try and justify that the geodes drop nowhere near equally.

Demon6324236
08-20-2012, 05:24 AM
Why must you people clutch to poor comparisons.

Flame geodes are not Alexandrite.

Flame geodes are not Heavy Metal Plates.

Fire weather is a pain in the ass to see compared to all the other weathers.

I really fail to see how people can't figure this out and need to try and justify that the geodes drop nowhere near equally.

Because its the same idea. No matter how much money you have or how much you are willing to spend its not farmable and not a large supply. Alot of people want fire weapons, alot of people want them for many weapons. They are massively harder to get than any other kind of geode, much more rare. If you could farm them same as any other, I don't think people would complain because it would be a matter of choosing to buy or farm. Instead they are such a pain to farm and so rare that you are better off buying what you can, but supply isn't always there because alot of people want them just like you.

Take the plates out of my comment and you get
Problem is someone in the world needs to get items in order for them to be sold. If I have 10 billion gil it matters nothing when no one is farming Flame Geodes. In other words, someone has to farm them, even if I have the money, so why is it the farming cant be done in a reasonable manner so that I can actually spend my money on them?Want to tell me whats wrong about it? Nothing, its true, someone has to supply items for you to buy them, no matter what they are. People don't often farm their own geodes for fire weapons because thats how much of a pain they are, but they are a pain to get by anyone so no matter if I have 10gil, or 10 billion gil, I can still be left complaining.

I'm not saying they are the same thing, I am saying they are similar, people can complain that items are high priced, some you can farm, you have no reason to complain, however these you have the perfect reason to. They have a short supply for demand, and are a pain to obtain, so you cant farm, and you cant always buy, no matter what you can be left with nothing you can do about it except wait for the nearest Fireday and hope that you see 5 or so drop in your hour of killing random mobs.

Plasticleg
08-20-2012, 06:37 AM
And this is the real reason a handful of people don't want things changed. Don't let them fool you. They're not concerned with other peoples' effort or lack thereof. No one in their right mind, and minding their own business, would even care about that. No, they're worried about their craft or farming income being nerfed.

SE was particularly stupid to combine weapon upgrade trials with crafting. Why didn't they let us make armor from Alexandrite? Why can't we make earrings and necklaces out of Ancient Currency? If not for this incredibly asinine decision, I doubt there would be nearly as much resistance from other players on making flame geodes and fire weather more available.

Are you mad that you can't go to a place with lower level mobs and clear weather on a firesday?
Or are you just too lazy?

Komori
08-20-2012, 06:52 AM
Are you really saying that items for a magian weapon should be the same individual cost as hmp? Because when they reach 100~120k. You really might as well buy a full empyrean rather than a magian fire weapon. You would get more of your money's worth out of it and that's really, really sad. A lesser weapon should never cost more or take longer to farm than the superior.

Demon6324236
08-20-2012, 07:01 AM
Are you really saying that items for a magian weapon should be the same individual cost as hmp? Because when they reach 100~120k. You really might as well buy a full empyrean rather than a magian fire weapon. You would get more of your money's worth out of it and that's really, really sad. A lesser weapon should never cost more or take longer to farm than the superior.

I'm starting to think the people arguing against it are just more of the same people who complain about wanting pro gear no one can get. They thing their STR weps are all-pro weapons and should be more rare, even though its entire problem with rarity if a problem of weather & drop rate.

Plasticleg
08-20-2012, 07:02 AM
Are you really saying that items for a magian weapon should be the same individual cost as hmp? Because when they reach 100~120k. You really might as well buy a full empyrean rather than a magian fire weapon. You would get more of your money's worth out of it and that's really, really sad. A lesser weapon should never cost more or take longer to farm than the superior.

if you merch an empy to 85, lets say ukon, that's approx 300k~400k per item. of course, you can farm it up, however you want to buy it because that is what is most convenient. so you would be paying around 17.5mil just to get it to the 80(see: useless) stage. but if you don't want to farm up and kill the next NM for the 50 items, you can merch someone to do it, as well for around the same price (thanks tunga) and be stuck with a 35mil price-tag for an 85 version of the weapon.

with the current 70k selling point for flame geodes on siren, you'd end up with a 2.8mil cost to get a fire magian weapon to level 95.

so no, you all are abusing hyperbole when you throw accusations out, to hide the fact that the issue isn't the sellers, but more-so the buyers.

also, two words: pyrosoul ring

Camiie
08-20-2012, 08:09 AM
Are you mad that you can't go to a place with lower level mobs and clear weather on a firesday? Or are you just too lazy?

I'm trying to make a -perp/BP Delay staff for Ifrit. Tell me why that particular staff should cost me more or take me longer to complete than any of the others? It does the exact same thing for Ifrit as the ice-based staff does for Shiva or the dark one does for both Fenrir and Diabolos. You go work on a set of those staves and then come back and tell me I'm lazy.

Plasticleg
08-20-2012, 09:24 AM
I'm trying to make a -perp/BP Delay staff for Ifrit. Tell me why that particular staff should cost me more or take me longer to complete than any of the others? It does the exact same thing for Ifrit as the ice-based staff does for Shiva or the dark one does for both Fenrir and Diabolos. You go work on a set of those staves and then come back and tell me I'm lazy.

you're lazy (see, i came back)
sounds like you picked the wrong weapon. <<that's too bad.>>

i only have smn for PD-mule, and nothing more, so i'd have to be a moron to make a weapon just per request of someone over a forum.

Camiie
08-20-2012, 10:01 AM
you're lazy (see, i came back)
sounds like you picked the wrong weapon. <<that's too bad.>>

i only have smn for PD-mule, and nothing more, so i'd have to be a moron to make a weapon just per request of someone over a forum.

Yep, just as much a troll as I suspected. I just hope the folks at SE are smart enough to ignore you.

Plasticleg
08-20-2012, 10:04 AM
Yep, just as much a troll as I suspected. I just hope the folks at SE are smart enough to ignore you.

just keep saying that to yourself, it's not going to get you flame geodes any faster (or gil)

Demon6324236
08-20-2012, 10:12 AM
you're lazy (see, i came back)
sounds like you picked the wrong weapon. <<that's too bad.>>

i only have smn for PD-mule, and nothing more, so i'd have to be a moron to make a weapon just per request of someone over a forum.

You miss the point entirely. Alot of fire trials that are not the same as the base weapon trials, such as the staff trials as a whole, are effected by this pricing, and as such are much more expensive than their counterparts, however have no special benefit that makes them stand above the rest.

Mirage
08-20-2012, 10:18 AM
I think any effort to try to make that guy understand is a waste of energy by now. He's dead set on this being the way it should be, regardless of any logically sound argument.

Let's just hope he doesn't work at SE.

Sasaraixx
08-20-2012, 10:38 AM
All of this arguing is unnecessary and entirely misses the point. The availability of fire weather in this game is NOT balanced when compared to other weathers. As a result, it is not as easy to farm flame geodes. This is a fact. Calling people lazy doesn't change this. Yes, you can farm flame geodes on Firesday. That still doesn't change the fact that you can reliably farm every other type of geode outside of its respective day.

Camate and Okipuit are correct in that the *drop rates* for each of the types of geodes are balanced when compared to each other. Where they are wrong is claiming that there isn't a big difference in the *rate of obtaining* flame geodes versus the other elements. Snow, Wind, Darkness, Water and Light weather are available almost 100% of the time in their respective zones. The latter two ARE available 100% of the time. Thunder and Earth are also very common. You will be able to obtain these geodes much more quickly than you will flame geodes because you have more opportunities to farm them thanks to frequent weather.

I personally think certain zones like Ifrit's Cauldron and Mount Z should have very frequent fire weather. If the dev team doesn't think this is a problem, then I will have to respectfully disagree. Where I do have a problem is their claim that the only reason flame geodes are so expensive is because fire magian trials are so popular. They cannot deny that fire weather is by far the least accessible weather in this game. If fire weather were more accessible, flame geode prices would be about the same price as breeze geodes.

Sp1cyryan
08-20-2012, 11:06 AM
just keep saying that to yourself, it's not going to get you flame geodes any faster (or gil)

I see where you get your name from. Perhaps you lost your legs and now have a prosthetic hence Plasticleg. Now I can see where your unhappiness clouds your judgement. Perhaps the leg was a war injury and you now feel bitter causing you to think others are just lazy if they don't want to work as hard as you believe you once did. Thus you arrogantly go around accusing others who have a problem with the current availability of an item lazy.

Anyway, the main topic on the forums nowadays goes back to the term balance. It really does not matter how high or low the demand for the item is. It is simply that the flame geodes availability is unbalanced due to fire weather being the rarest weather in the game. That is it, and we do not need a huge thread going back and forth about it with SE putting their hands back going "don't look at me bro".


---
Finally, just to respond to Demnon's post to me. Apparently you just see it differently, but here is how we get to the bottom line of geodes not being alexandrite or heavy metal.
It is pretty simple too, and it goes like this. Fifty five, thirty thousand, and one thousand five hundred.

You really want to tell me that you can relate the two to a geode on the premise of popularity and lack of access? If you think the demand for a geode is anywhere near that of a metal or alex then I just do not know what to tell you because that is flat out wrong. The method for getting all three is different too so to throw them all in the same boat with the nonsensical title of "not farmable" is just odd.
What does "not farmable" even mean? The items all have to be gathered from what they drop from in game. The only items "not farmable" are the ones you can not obtain.

The high price for Alex and Metal comes from their widespread demand for trials that are intended to be harder to complete and stronger than what a flame geode is used for. Flame geodes too are not even at the price of a few Alex or a Metal because of the trial.

You honestly might as well just say the three are all items in FFXI and therefore are similar.

Mirage
08-20-2012, 11:31 AM
They cannot deny that fire weather is by far the least accessible weather in this game. If fire weather were more accessible, flame geode prices would be about the same price as breeze geodes.
Yes and no. We can't ignore the fact that the accessories made from flame geodes are also in high demand, unlike the accessories made from breeze geodes.

The price of flame geodes would probably decrease, but I doubt it would go as far down as breezes are. Using my server as an example (Sylph), flame geodes are 60-70k now, while breeze geodes are 15-20k, I think we can realistically expect a drop in flame geode prices to something like 30-35k a piece. However, if fire weather is changed, we will have a much more realistic option of actually going to one of the volcanoes and farm the geodes there ourselves, instead of camping the auction house.

You could simply check a weather NPC and take note of when you've got 2-3 ingame days of "frequent heatwaves" or something coming near the volcanoes, then teleport out and knock yourself out.

How you could call it "lazy" to want to do 3 hours of geode farming in one go rather than one hour of geode farming with 7 hours of waiting in between, I don't know. I also don't get how this would be more lazy than sitting at the AH with your wallet full of gil, waiting for the next geode to pop up.

Demon6324236
08-20-2012, 11:35 AM
Forget Alex & HMPs -_- I tried to point that out, thats not any part of importance. I tried to show that with requoting what I said, and Ill once again, and again I have removed the part about Alex or HMPs.


Problem is someone in the world needs to get items in order for them to be sold. If I have 10 billion gil it matters nothing when no one is farming Flame Geodes. In other words, someone has to farm them, even if I have the money, so why is it the farming cant be done in a reasonable manner so that I can actually spend my money on them?

Buying them is only possible so long as another player obtains them and is willing to sell them. The problem is in the rarity of the required weather or day, thats 1 time every 8 hours or so for day and weather is very random, mostly only during 1 time of the in game year, which is really 1 time of the real life week.

Now to explain what I mean about something being "unable to be farmed" I mean that there is no reliable way to farm them, I could sit in Altepa for 6 hours and see not 1 fire weather, I could see 5 spits of weather 1 minute each, or I could see 1 weather that lasts for 40 minutes without going away, there is no real way of telling. The day has a low drop rate, I normally see 1~3 on most days, with 5 at most on lucky days, this is a very low rate of dropping, and not a reliable way to make money or farm them, so many players will probably avoid it, meaning there is lower supply for buyers and fewer people farming them for themselves.

Sp1cyryan
08-20-2012, 02:18 PM
Now to explain what I mean about something being "unable to be farmed" I mean that there is no reliable way to farm them, I could sit in Altepa for 6 hours and see not 1 fire weather, I could see 5 spits of weather 1 minute each, or I could see 1 weather that lasts for 40 minutes without going away, there is no real way of telling. The day has a low drop rate, I normally see 1~3 on most days, with 5 at most on lucky days, this is a very low rate of dropping, and not a reliable way to make money or farm them, so many players will probably avoid it, meaning there is lower supply for buyers and fewer people farming them for themselves.

Exactly why we need fire weather increases.

I have been farming geodes by going about my business, doing VW and the sort. Then going to farm them on firesday and keeping ff11info.com up for fire weather. Unless I play all day long for days at a time then I will get a single fire weather every few days and even then it lasts for ~10 minutes. Which is two geodes if I am lucky, but generally just one.

Just hit up a firesday and got two geodes by 5:00 game time, and then I did not see another one after almost 100 kills (pulled out my NPC to keep track and I was on THF with TH7/8 on the mobs) which is just dumb. Here I was thinking I might get three, but forget that! Thanks for nothing SE! To be fair this does mean I can farm them up, but it is really ridiculous compared to every other geode in the game, and still needs to be fixed.

Louispv
08-20-2012, 02:36 PM
don't care about flame ring/earrin price, people need a maximum of 2rings/2earings TOTAL, but 55 geode PER WEAPON
gem coming from geode is a problem because it increase demand of an item that is in too low supply

Supply has little impact on prices. Demand drives prices. And there is WAY more demand for flame geodes because of flame gems.

No one makes fire weapons because flame geodes are hard to get. No one needs flame geodes for weapons that no one is making.

Go to Port jeuno right now. The people sitting next to the AH crafting the geodes into gems are the people buying all the geodes. The people selling the gems/rings are the people (and the mules of the people) who bought the geodes. It's listed in the sales history. There are none for you to buy, and they are so expensive, because the goldsmiths are buying them to make pyrosouls.

Yes it takes 55 per weapon. It takes about 40~ to make 1 flame gem unless you get lucky. It's a 99% loss if you don't get a HQ freaking 3! So let's use your own logic. 55 for your weapon and then you're done. 2 earrings and 2 rings takes 160 geodes. And that's assuming they won't sell an infinite number of said rings and earrings, since they're doing it for money and not equipment. I wonder where they're all going...

Almost all geodes go to the crafters and not the weapon makers. So if we changed flame gems to come from ifritites, almost all ifritites would go to the crafters too. So thenifritites would be just as expensive as the flame geodes because there would be the same demand for them as there currently is for geodes. (Or maybe even more, since this is SE we are talking about. A higher level ingredient would mean a higher level synth, and thus harder to HQ into a gem, thus driving the prices up.)

SE does not change old game mechanics until you've bitched about them for almost a decade. Unless one of the new expansion zones has constant fire weather, you're screwed. Even if one does, good luck competing with everyone else for them. You will never be able to farm them easily. Your only option is to make them cheaper to buy, by getting rid of the demand for the geodes.

It was stupid for geodes to be crafting materials to start with. You don't see any STR+8 rings made out of heavy metal plates, now do you? Do away with that and they will only be slightly more expensive than the other geodes.

Demon6324236
08-20-2012, 03:44 PM
Almost all geodes go to the crafters and not the weapon makers. So if we changed flame gems to come from ifritites, almost all ifritites would go to the crafters too. So thenifritites would be just as expensive as the flame geodes because there would be the same demand for them as there currently is for geodes. (Or maybe even more, since this is SE we are talking about. A higher level ingredient would mean a higher level synth, and thus harder to HQ into a gem, thus driving the prices up.)

If you are correct, at least it would be 15 items, not 55 items, that you have to buy at an outrageous price. Not only that but the price might be lower seeing as there would be a somewhat lower demand.

Komori
08-20-2012, 04:04 PM
Not to mention ifritites drop far more common in places like abyssea, due to the level of the mobs. While doing trials etc. I can easily get about 20/15 of the avatarites I need.

Sasaraixx
08-20-2012, 07:34 PM
Yes and no. We can't ignore the fact that the accessories made from flame geodes are also in high demand, unlike the accessories made from breeze geodes.

The price of flame geodes would probably decrease, but I doubt it would go as far down as breezes are. Using my server as an example (Sylph), flame geodes are 60-70k now, while breeze geodes are 15-20k, I think we can realistically expect a drop in flame geode prices to something like 30-35k a piece. However, if fire weather is changed, we will have a much more realistic option of actually going to one of the volcanoes and farm the geodes there ourselves, instead of camping the auction house.

I'm not ignoring it. That is why I said "about" the same price as breeze geodes. They would be slightly more expensive, but not by much. Breeze geodes are also in extremely high demand. And this was all predicated on them making fire weather as available as the others.

Tsukino_Kaji
08-21-2012, 04:34 AM
Yup, but since wind weather is EXTREMELY plentiful, you see a more normal price increase on breeze geodes. Putting them at an average of 20k. Whereas fire weather is PAINFULLY rare, pushing flame to an average of 70k.

Again, this is very easily fixed by simply adding geode drops to elementals. This would not only help the geode situation, but the crystal "situation" as well. Two birds with one stone as it were.

Hayward
08-21-2012, 07:03 AM
Yup, but since wind weather is EXTREMELY plentiful, you see a more normal price increase on breeze geodes. Putting them at an average of 20k. Whereas fire weather is PAINFULLY rare, pushing flame to an average of 70k.

Again, this is very easily fixed by simply adding geode drops to elementals. This would not only help the geode situation, but the crystal "situation" as well. Two birds with one stone as it were.

*Clutches pearls* We cannot have that! The prestige I've earned in my mind will be no more if commoners are able to completely build Fire Magian weapons as easily as blasting Fire and Fusion Elementals! *collapses onto a fainting couch*

*Ahem* This idea is probably the most beneficial for weapon builders, goldsmithers, and (provided said goldsmithers are honest) future buyers of -soul rings alike. Apart from changing the synth recipes away from geodes, it would be the best way to adress a situation the the developers should have seen coming in the first place.

Theytak
08-21-2012, 08:53 AM
Ok, I'm going to, again, emphasize something. How, in any way, would any fix to the obvious problem with flame geodes be a negative impact to anyone?

Players who can't devote every waking second of their life to playing will have a realistic option to aim for, as far as good melee weapons. This means PUGs and Endgame Groups benefit from newer members being more likely to have better weapons, even if only slightly.

Goldsmiths benefit from a drop in the price of flame geodes, and an increase in quantity, and the change wouldn't suddenly cause the flame gem recipe to change. You'd still need high level GS to make it reliably. Sure, the sales price of flame gems may sink a bit, but the profit would probably either not change, or increase a bit, depending on your server and how derpy your crafters are.

Those with obscene levels of luck in obtaining flame geodes will continue to have said obscene levels of luck, if not more. It's not like any change is suddenly going to drop them to 1k a piece. The demand for them will still exceed breeze geodes, which sit comfortably around 20k, so even if they become more available, they'll still sell for ~30k+ depending on your server's general economy. Sure, you might make a bit less money farming geodes, but who honestly farms geodes for money, when there are other options that make better profit and result in less headache?

It's not like this is some sort of heavily complicated internal issue with the spaghetti code. There's no way they'd lose more than a couple of hours fixing it, and it's something the vast majority of the playerbase would approve of, or be indifferent towards. The minority against it, while vocal, are a very small minority, whose logic has yet to be made clear.

Again, I ask, why, exactly, are any you against this? How would it negatively impact you in any way? Your logic is simply not being conveyed, and your making yourself seem belligerent purely for the sake of belligerence.



On a side note, the hell is up with all these galkas from siren making themselves into asses in this thread? C'mon guys, you've gotta represent better.

Sarick
08-22-2012, 07:44 AM
Again, this is very easily fixed by simply adding geode drops to elementals. This would not only help the geode situation, but the crystal "situation" as well. Two birds with one stone as it were.

This would encourage people botting elementals. People would constantly camp them to the point where they would use 3rd party tools to out claim others. It's a bad idea and the main reason why the geos dropped off every monster and it's mother. It was so the specific monsters wouldn't be congested when players farmed for upgrades.

Just raise the fire weather in the three regions that have fire weather. The avatars could also drop a few of them in the BC fights. This way a player could work toward completing goals without reliance on the current supply or demand. They could just kill an avatar every day.

Mirage
08-22-2012, 10:06 AM
The avatars could also drop a few of them in the BC fights. This way a player could work to the completing goals without reliance on the supply. They could just kill an avatar every day.

That sounds like a good idea! You could make either make them drop geodes directly, or add an option to trade in your Whisper for a bag of rocks instead of what we have today, which is pretty sub-par anyway.

As this would follow the regular once per day rules of avatars, it's not like people could suddenly start spamming 10 Ifrits in an hour, but people who are planning on starting a fire trial weapon could do Ifrit daily for a week before starting the trial, and maybe while doing the first stages of the trial too. As they approaced the geode trials, they'd have a decent stockpile of geodes already.

As for the geode pouch yield, I was thinking something like 2-6 geodes per pouch would be reasonable. It might not be the fastest farming in the world, but the actual fight is over quickly, and it is a guaranteed daily supply of geodes for everyone on the server, as long as they're willing to go do the fights.

Unlike elementals, avatars can't be camped or monopolized, so everyone will have an equal chance of getting the geodes they want.

Sarick
08-22-2012, 10:58 PM
That sounds like a good idea! You could make either make them drop geodes directly, or add an option to trade in your Whisper for a bag of rocks instead of what we have today, which is pretty sub-par anyway.

As this would follow the regular once per day rules of avatars, it's not like people could suddenly start spamming 10 Ifrits in an hour, but people who are planning on starting a fire trial weapon could do Ifrit daily for a week before starting the trial, and maybe while doing the first stages of the trial too. As they approaced the geode trials, they'd have a decent stockpile of geodes already.

As for the geode pouch yield, I was thinking something like 2-6 geodes per pouch would be reasonable. It might not be the fastest farming in the world, but the actual fight is over quickly, and it is a guaranteed daily supply of geodes for everyone on the server, as long as they're willing to go do the fights.

Unlike elementals, avatars can't be camped or monopolized, so everyone will have an equal chance of getting the geodes they want.

This is not my Idea, Someone else on this forum posted it a while back. I liked it and thought it deserved a second look. When seeing this topic.

TMG
08-23-2012, 02:25 AM
So, I just decided to go spend a whole Firesday in Cape Teriggan with two characters, not partied together, slaughtering everything in sight. Once the day was over, my Thief had 0 flame geodes, while my Ninja had 2 flame geodes. Is this seriously working as intended? There was no weather of any kind in effect through the whole day. The fact that treasure hunter didn't yield a single geode is a bit disheartening. I think the drop rate on the corresponding day needs to be adjusted a bit. When weather is present geodes are very common. I spent less than half of a Windsday with wind weather in Sky last night and obtained 12 breeze geodes with just one character killing (Ninja). I stayed near a zone and zoned in and out after each drop to reset the 5 minute drop timer. They were easily dropping every 1-3 mobs without treasure hunter. If I had spent the whole day farming and had wind weather the entire time I would have probably had closer to ~35 geodes by the end.

Demon6324236
08-23-2012, 03:52 AM
5 minute drop timer

This needs to be removed completely no matter what is done with Flame Geodes!

Camiie
08-23-2012, 06:34 AM
So, I just decided to go spend a whole Firesday in Cape Teriggan with two characters, not partied together, slaughtering everything in sight. Once the day was over, my Thief had 0 flame geodes, while my Ninja had 2 flame geodes. Is this seriously working as intended?

I'm sure it is working as intended, BUT that doesn't mean it's working as it should. I think some of us, present company excluded, often make the mistake of assuming that SE's intentions are the way things should be. I would argue that, more often than not, their intentions are dead wrong.

Not all fire based weapons are so exceptional as to warrant being harder to obtain than any other elemental type. Some are great, some are situationally useful, and some aren't worth the time it takes to do the initial trial. That's really not much different than most of the other elements though. It seems the intention was to make the best elemental weapons the hardest to obtain, which could almost be seen as reasonable, but this comes at the great expense of someone who just wants a boost to fire based spells or a more efficient Ifrit. Where's the balance in that?

Kysaiana
08-23-2012, 09:22 PM
I've definitely noticed that treasure hunter seems to have no affect on geode drop rate. As for the 5 min drop timer, it doesn't exist. I've personally had geodes drop again as early as 3 min after the last one in an area with weather. There might be a minimum drop time but it's not 5 min, and it's probably just random.

Demon6324236
08-24-2012, 02:35 AM
I myself don't know because I never have paid to much attention, but I know for a fact in worm parties I have never seen more than 1 geode in the pool at a time, and thats saying something when you have 15 people killing worms all day long.

Komori
08-24-2012, 02:44 AM
I've seen 2 geodes in the pool at once in a good La Thiene Worm Party.

Nawesemo
08-24-2012, 03:10 AM
:\ I have to agree, there needs to be something done about weather effects, and their disproportionate proc, wind weather EVERYWHERE fire lol good luck, I'm glad I did mine pre fire geode boom, and pitty anyone intentionally farming these, .... Ls member just bought the ls dry, and still didn't have enough.... And my homies ain't no slouches.... If we don't have 50 amongst us in a week, and a 99 stack of any other, something is wrong... (Forgive the exageration)

Kysaiana
08-24-2012, 09:31 PM
The reason you wouldn't see 2 geodes in an abyssea ally is because the drop rate on day is abysmal. I attempted to farm flame geodes last night during firesday and got 0. There was a tiny window where wind weather showed up during firesday and the first mob I killed during it dropped a breeze geode... was kinda sad but whatever, breeze geodes still go for a bit on siren. If SE is unwilling to make fire weather more common, it would be nice if the drop rate during days wasn't so bad that you completely waste about an hour trying.

Lisotte
08-25-2012, 08:35 AM
The reason you wouldn't see 2 geodes in an abyssea ally is because the drop rate on day is abysmal. I attempted to farm flame geodes last night during firesday and got 0. There was a tiny window where wind weather showed up during firesday and the first mob I killed during it dropped a breeze geode... was kinda sad but whatever, breeze geodes still go for a bit on siren. If SE is unwilling to make fire weather more common, it would be nice if the drop rate during days wasn't so bad that you completely waste about an hour trying.


That's just it. It's 100% a waste of time to bother farming it EVER, because you know that at most you might get 1 in an hour. In 1 hour I can make way more than the 80k gil required to pay for a flame geode.

Problem is that there's always so few on AH (partially thanks to them goldsmiths as well), as no one ever can farm for it; just if someone happens to pick one up on the rare occasion when that happens, it makes sense to put it on the AH for some free money. Also for the sake of the flame geode starved community.

Fupafighter
08-26-2012, 08:38 AM
Kill faster. I bet I can get 6 an hour lol.

Theytak
08-26-2012, 08:53 AM
Kill faster. I bet I can get 6 an hour lol.

Again, how does changing it negatively impact you in any way? Until someone answers that question, none of the people arguing against it have anything remotely resembling a valid point.

Demon6324236
08-26-2012, 09:13 AM
Again, how does changing it negatively impact you in any way? Until someone answers that question, none of the people arguing against it have anything remotely resembling a valid point.

Because people could actually enjoy having something somewhat good while they play the game >:O what worse crime against humanity could you possibly commit!?

Mirage
08-26-2012, 07:53 PM
Kill faster. I bet I can get 6 an hour lol.
Show us, then.

Record a video of an hours of firesday killing so we can see how many you get from your awesome, speedy killing.

Teraniku
08-27-2012, 09:12 AM
Like I've said, the most I've seen drop on a day is 3 max for me.

Lisotte
08-27-2012, 10:46 AM
Kill faster. I bet I can get 6 an hour lol.

Was that supposed to be a good number? I'm assuming you're talking about fire weather (because on fire day that'd be completely impossible; you're lucky to get 1-2). Giving aside the problem that it's practically impossible to count on there BEING fire weather, we're looking at you coincidentally seeing that fire weather is forecasted, you get to your farm spot ahead of time, start on time, the weather lasts all day.

After all that you manage to get 6 geodes. I'm highly skeptical that this would ever happen, but let's say you do. Alright; now try and go do this again some point in the near future (you won't). Why? Because this kind of chance is very rare. Also keep in mind you've gotten 6 out of 55 geodes; you've barely put a dent in it.

What's the point of getting 6 geodes? It's much simpler to farm the equivalent cost of them out of dyna or in cruor farming.


More on the positive side, I got up to the final flame geode trial, I've currently got 20/40 geodes, and 15/15 ifirites! Fire str h2h, here I come (in a day or two).

TMG
08-27-2012, 01:44 PM
I have yet to exceed 2 flame geodes in a single Firesday. PLEASE adjust the drop rate during the day if you can't make fire weather more common. Buying them wouldn't be a problem if there were actually enough of a supply, but you can't farm these reliably for money. You can make more than 80-150k doing just about anything else over the course of a game day. There's 17 up on the auction house on my server at the moment. It may take about a week to see enough of them posted up long enough for just ONE person to make a STR magian weapon. That's assuming this person doesn't spend all their time camping geodes on the auction house as soon as they're put up like crafters commonly do.

Demon6324236
08-27-2012, 05:47 PM
What's the point of getting 6 geodes? It's much simpler to farm the equivalent cost of them out of dyna or in cruor farming.

People please stop saying this. There is no supply to buy if no one farms the things, so you can do your cruor farming and your dyna farming but you will get nothing so long as no one else is picking them up for you!

Sorry if I took this out of context but honestly this attitude is annoying!

Lisotte
08-27-2012, 09:21 PM
People please stop saying this. There is no supply to buy if no one farms the things, so you can do your cruor farming and your dyna farming but you will get nothing so long as no one else is picking them up for you!

Sorry if I took this out of context but honestly this attitude is annoying!

Sorry; I'm a full-time college student with a part-time job, with a number of other real-life responsibilities. I don't have the time to play whenever there's fire weather, or be on every fireday.

What I can do is do what I can when I have time; dyna happens to be something I can do whenever I have 2 hours free, once a day. Cruor farming is something I can do when I have a couple hours free otherwise.

Camiie
08-27-2012, 10:58 PM
Sorry; I'm a full-time college student with a part-time job, with a number of other real-life responsibilities. I don't have the time to play whenever there's fire weather, or be on every fireday.

What I can do is do what I can when I have time; dyna happens to be something I can do whenever I have 2 hours free, once a day. Cruor farming is something I can do when I have a couple hours free otherwise.

I think what he's saying is that if everyone simply farmed up the gil for geodes rather than farming geodes directly, there would never be any geodes available. Yes, right now it's a huge waste of time to try and farm for geodes directly as they simply aren't going to drop in any meaningful number. The point is, it shouldn't be that way.

Flame geodes should realistically and reasonably be farmable by anyone and everyone without having to spend a single gil other than for travel and normal expenses. If people want to buy them that option should be available, but not a virtual necessity.

Instead they're treated like a lite version of relic, mythic, or empy items. That's just really stupid and highly unbalanced. These are weapons for everyone. I'm not saying they should be obtainable without effort, but that effort shouldn't be comparable to a legendary class weapon. If these outdo legendary weapons then someone should be pushing for those weapons and/or their weapon skills to be improved.

hiko
08-27-2012, 11:00 PM
-it's much simpler to farm gils but if nobody farm geodes nobody put em at AH and nobody can buy em no matter how many million gils they have
-it's not because you can't do it that nobody can or should do it

solutions:
- more fire weather (maybe on adoulin, best if "geode onry" lvl monster)
- remove gem from geode desynth (and i don't care if gem become harder to get, 10* more expensive...)

Camiie
08-27-2012, 11:04 PM
solutions:
- more fire weather (maybe on adoulin, best if "geode onry" lvl monster)

Yeah, I hope they're smart enough to add fire weather to Adoulin since they seem highly reluctant to adjust older zones. We have entirely new zones here, so there's really no excuse for them to not add something with lots of heat waves. Not a good excuse anyway.

Fupafighter
08-28-2012, 02:25 AM
Was that supposed to be a good number? I'm assuming you're talking about fire weather (because on fire day that'd be completely impossible; you're lucky to get 1-2). Giving aside the problem that it's practically impossible to count on there BEING fire weather, we're looking at you coincidentally seeing that fire weather is forecasted, you get to your farm spot ahead of time, start on time, the weather lasts all day.

After all that you manage to get 6 geodes. I'm highly skeptical that this would ever happen, but let's say you do. Alright; now try and go do this again some point in the near future (you won't). Why? Because this kind of chance is very rare. Also keep in mind you've gotten 6 out of 55 geodes; you've barely put a dent in it.

What's the point of getting 6 geodes? It's much simpler to farm the equivalent cost of them out of dyna or in cruor farming.


More on the positive side, I got up to the final flame geode trial, I've currently got 20/40 geodes, and 15/15 ifirites! Fire str h2h, here I come (in a day or two).

Go to say wajaom woodlands on fire day and just wreck easy prey. Can 1 shot them over and over on basically any of my jobs. Assuming you have some form of luck, 6 is reasonable.

Fupafighter
08-28-2012, 02:31 AM
I think what he's saying is that if everyone simply farmed up the gil for geodes rather than farming geodes directly, there would never be any geodes available. Yes, right now it's a huge waste of time to try and farm for geodes directly as they simply aren't going to drop in any meaningful number. The point is, it shouldn't be that way.

Flame geodes should realistically and reasonably be farmable by anyone and everyone without having to spend a single gil other than for travel and normal expenses. If people want to buy them that option should be available, but not a virtual necessity.

Instead they're treated like a lite version of relic, mythic, or empy items. That's just really stupid and highly unbalanced. These are weapons for everyone. I'm not saying they should be obtainable without effort, but that effort shouldn't be comparable to a legendary class weapon. If these outdo legendary weapons then someone should be pushing for those weapons and/or their weapon skills to be improved.
Why do you get the say on what should only be bought and what should be farmed. There is no downside to adding more fire weather, but you are all just being lazy. Instead of farming the geodes, you're all asking for a solution that won't happen for probably 6+ months when it becomes irrelevant to you lol. Good job.

Camiie
08-28-2012, 02:39 AM
Go to say wajaom woodlands on fire day and just wreck easy prey. Can 1 shot them over and over on basically any of my jobs. Assuming you have some form of luck, 6 is reasonable.

You're not killing any of those those mobs in one swing. They have too much HP for that. Maybe you mean with a WS, but that's hardly the same thing as you describe. You gotta build TP somehow and you can't Meditate or Reverse Flourish that often. I would say you could one-shot them with a nuke, but you don't have the jobs for that. So no, you're not one-shotting these with any of your jobs.


Why do you get the say on what should only be bought and what should be farmed.

Why do you? I'm expressing an opinion on how I think things should work. What are you doing?

Tickmeoff
08-28-2012, 02:53 AM
Go to say wajaom woodlands on fire day and just wreck easy prey. Can 1 shot them over and over on basically any of my jobs. Assuming you have some form of luck, 6 is reasonable.

Yeah, you're not one shotting anything in Wajaom Woodlands, and as soon as wind weather pops (which is very frequent in that zone) you are now getting breeze geodes, congratulations.

Demon6324236
08-28-2012, 03:53 AM
I think what he's saying is that if everyone simply farmed up the gil for geodes rather than farming geodes directly, there would never be any geodes available.

This is exactly what I meant, people seem to keep saying that you should just farm money & buy them, problem is if no one gets them to sell, you cant buy them no matter how full your pockets are.

Fupafighter
08-28-2012, 07:23 AM
The thing is there is a supply constantly in, every freakin 7 hours daily lol. And I wanna meet the guy that can kill lesser colibris in 1 swing too. Holy balls are any of you proper DDs? Can clear a zone of 20 mobs before any of them repop... Same can be said about any zone with easy preys. Wajaom was an example. Guys have fun dreaming for the stupidest things while the rest of us dream for things that actually matter and are actually an issue.

Mirage
08-28-2012, 07:26 AM
so tl;dr: you have absolutely no interest in this content and just want to spread crap in the thread for fun.

Demon6324236
08-28-2012, 07:46 AM
The thing is there is a supply constantly in, every freakin 7 hours daily lol.Not if everyone just waits for them to pop on the AH so they can throw their gil at them. If no one farms, no one has them to sell, no one can buy them, supply is dead.
And I wanna meet the guy that can kill lesser colibris in 1 swing too. Holy balls are any of you proper DDs? Can clear a zone of 20 mobs before any of them repop...Cool for you, you know the problem? Nearly every zone will have weather, which instantly kills your chances at a Flame Geode dropping because guess what? It changed to Breeze, or Soil, or Aqua. If you do it in Abyssea, again, it can drop -ites instead, oh look, guess no Geodes for you again.
Same can be said about any zone with easy preys. Wajaom was an example.Again, most areas have weather, so be it an example or not, its the case almost everywhere in the game!
Guys have fun dreaming for the stupidest things while the rest of us dream for things that actually matter and are actually an issue.Sorry I didn't know only what you have problems with were an issue. This is one, Fire weather is a problem in itself and always has been. I remember having to camp areas for a few days back when I had to unlock SMN, why? Because weather was never around, Fire was a pain to get, before it was only for that, so it wasn't such a bit problem. Now the problem is worth mentioning because geodes are effected and create some of the most powerful easily accessible weapons in the game. They are not R/M/E, they are more for people with short amounts of time, no endgame or Emp LS, or players who need it for offhand. But by screwing this up because STR weapons are actually good, is also screwing every other trial that needs them, including Staffs, which are a popular thing for mages. Fire is the 3rd best in damage for nuking staves, yet it is 30 times more expensive, and 100 times harder to farm, than an Ice staff, or Thunder staff! Please go troll somewhere else it isn't needed here, you disagree only to argue with people or because you rather watch people you think are "noobs" or not putting work in, suffer.

Theytak
08-28-2012, 08:04 AM
I love how he continually ignores my question about how changing this for the better would negatively impact him in any way.

Camiie
08-28-2012, 09:07 AM
The thing is there is a supply constantly in, every freakin 7 hours daily lol.

Then your server is different than the others. Yours must need maintenance or something.


And I wanna meet the guy that can kill lesser colibris in 1 swing too.

You're the one who said you could one-shot them. What do you think that means?


Holy balls are any of you proper DDs? Can clear a zone of 20 mobs before any of them repop... Same can be said about any zone with easy preys. Wajaom was an example.

You're just digging that hole deeper and deeper. Do you even play FFXI? We're not talking about WoW you know. You seem to be confusing the two.


Guys have fun dreaming for the stupidest things while the rest of us dream for things that actually matter and are actually an issue.

We're not dreaming. We're posting about what we see as an issue. Why don't you go post about the things that are problems for you or is that not as much fun as trolling?

Lisotte
08-28-2012, 09:32 AM
The thing is there is a supply constantly in, every freakin 7 hours daily lol. And I wanna meet the guy that can kill lesser colibris in 1 swing too. Holy balls are any of you proper DDs? Can clear a zone of 20 mobs before any of them repop... Same can be said about any zone with easy preys. Wajaom was an example. Guys have fun dreaming for the stupidest things while the rest of us dream for things that actually matter and are actually an issue.

OMG you're so awesome!!!

/sarcasm


Edit update:

On a more positive note, I finished my +str fire oxyranis (h2h) !!!! Only took like 280k stored cruor, and a dyna run, at least (I'd acquired like 15 geodes over the course of farming (I got lucky on some fire weather recently), and all the ifirites). That experience was worse than finishing old nyzul in today's anti-static climate (by that I mean how hard it is nowadays to get 6 people to be in a static with for old content).

Kinda feels like I finished a mini-relic -lol-

Fupafighter
08-29-2012, 12:36 AM
OMG you're so awesome!!!

/sarcasm


Edit update:

On a more positive note, I finished my +str fire oxyranis (h2h) !!!! Only took like 280k stored cruor, and a dyna run, at least (I'd acquired like 15 geodes over the course of farming (I got lucky on some fire weather recently), and all the ifirites). That experience was worse than finishing old nyzul in today's anti-static climate (by that I mean how hard it is nowadays to get 6 people to be in a static with for old content).

Kinda feels like I finished a mini-relic -lol-
Congratulations on proving that it is easily doable. And for old content, you don't need 6 people. You just need 2-3 well geared players...

Fupafighter
08-29-2012, 12:37 AM
Good luck getting weather changed while it's still relevant lol. Just like how metals aren't in supply and we should be able to farm those fast too lol. Goooooooooooooood luck.

Mirage
08-29-2012, 01:15 AM
Thank you for wishing us good luck.

Now what I'm wondering is why you insist on comparing these to heavy metal plates, when one of the items is used to upgrade certain mid-tier weapons, while the other is used to upgrade the best weapons in the game. I don't think you ever actually supplied a good reason for this, but I'm a reasonable person so I'm giving you yet another chance.

Lisotte
08-29-2012, 04:10 AM
Congratulations on proving that it is easily doable. And for old content, you don't need 6 people. You just need 2-3 well geared players...

Easy for me since I have semi-decent ways of earning cash because I've played a while; not so easy for someone newer. And glhf on old nyzul with 2-3 people when you get order lamps; you'll get 5 floors for the tag only if you don't have more people.

Fupafighter
08-29-2012, 04:14 AM
Thank you for wishing us good luck.

Now what I'm wondering is why you insist on comparing these to heavy metal plates, when one of the items is used to upgrade certain mid-tier weapons, while the other is used to upgrade the best weapons in the game. I don't think you ever actually supplied a good reason for this, but I'm a reasonable person so I'm giving you yet another chance.
Mocking Cammie, who in another thread was complaining plates were not readily available either. Seriously if ya all can manage to get the devs to change flame geodes in the next 6 months while it's relevant, bravo, otherwise good luck. I'm just expressing their view that it is not necessary to change this, and there are more important things on their agenda. Like you know that paladin and red mage thing that no one ever gets to use anymore, and how enmity is completely boned. They really don't care about people having to pay a few mile for a magian weapon with the economy in this game.