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View Full Version : Campaign battles should go back to the old ways. When they were fun.



sc4500
07-29-2012, 08:05 PM
It been long enough on the nerf that they did with the Fortifications. and broke the battle system for campaign.

There nothing wrong with people leveling up there skills levels on a Fortification to lv 50.

There nothing wrong with people leveling up there skills with no tags up to level 68.

There nothing wrong with people hitting the Fortification for experience points anymore, since can get 100 times faster in abyssea. and you can skill up fast enough with the foods and the items out.

If worried about to many allied notes then just cut them in half.


Now days for the last year or more damn near impossible for a server to get access to the throne room, and that pretty much outdated.

Mirage
07-29-2012, 08:53 PM
I don't really care how they do it, but I really think getting to the wotg content should actually be possible, even if there's not much of a reason to do it anymore.

Komori
07-29-2012, 09:22 PM
I've tried doing Campaign recently and it's near impossible with only the NPCs to rely on. Anyone who tries to go and solo typically winds up dead from some form of huge aggro or the NPCs failing.

Meyi
07-29-2012, 09:27 PM
Fortifications need to give EXP again. It's too much of a bother to go whack on walls without a guaranteed monster squad coming to defend it.

One of my linkshell mates had the idea to click on the fortification and go "inside" of it, or "underground" below it to find hordes of beastmen instead. Would be interesting and a good way to take down the fortification.

I would propose something interactive to do with the fortifications. I don't mind strategies, just as long as it's something fun. And something different than slaying beastmen in addition to bringing the region into our control can be exciting!

I also think skill ups should return to Campaign. Even with tags on it would be nice.

Rosina
07-29-2012, 09:51 PM
Don't fix what isn't broken. Using forts skill up was lazy man way happy it was removed point is to fight the mobs not so much the forts.... /end thread pointless complaint is pointless.

Camiie
07-29-2012, 11:40 PM
Don't fix what isn't broken. Using forts skill up was lazy man way happy it was removed point is to fight the mobs not so much the forts.... /end thread pointless complaint is pointless.

I don't think you get to decide when a thread is ended.

Campaign rewards are based upon a merit system. The more benefit you provide for the Allied Forces the more you get paid. Territorial control is always vital to a military operation. Taking the risk of attacking and claiming/reclaiming enemy territory should be rewarded far higher than simply defending one's own fortifications. What better benefit is there than pushing the enemy back on their heels?

Sarick
07-29-2012, 11:56 PM
Simple fix here, every time a fortification drops 50% 4 defender orbs appear and defend the fortification. If ignored they keep multiplying and attacking the people smacking the fortifications. Fortifications only make these when no defending army is at the location. They are easy to kill but have 100% accuracy, causing damage like formless strikes and resist AREA magic damage. If the orbs are ignored for long enough or a defending army spawns they can self destruct.

The fortification breaks off and spawns 4 orbs.

After this change the above restrictions can be removed. People just can't just whack at the fortifications while away or they'll end up dead. However, if they engage the orbs they'll die in 1-3 melee shots from anyone 50+. This would make attacking fortifications more interactive.

Tamoa
07-30-2012, 02:20 AM
I've tried doing Campaign recently and it's near impossible with only the NPCs to rely on. Anyone who tries to go and solo typically winds up dead from some form of huge aggro or the NPCs failing.

How you manage to die in campaign as level 99 I'll never know, unless you mass aggro a bunch of magic casting mobs or a particularly nasty NM.

If you go on a lower level job to get exp, just be careful? Go to zones that are under your nation's control, get temp items (reraise), or bring a reraise item even?


I agree that something needs to be done about beastmen controlled areas, that fortification bashing for half an hour hoping mobs will turn up, only to end up with 150 exp and 70 AN, is ridiculous.

Modoru
07-30-2012, 03:09 AM
I'll have to agree, I don't see how you're dying -- I've managed to come out victorious with the NPC armies as a THF/DNC [... you know, as long as they're not mages].

And no, nerfing Fort exp was a terrible idea, because it discourages players from wasting their time trying to take over enemy territory unless there's an enemy army there. There's absolutely *no* gain out of whack-a-fort ever since the patch.

Kaisha
07-30-2012, 03:21 AM
Campaign would be more fun if you could just launch offensive battles and actually seeing a difference on the /cmap that you're hindering the beastmen.

Doing it manually via no tags isn't what I have in mind.

detlef
07-30-2012, 04:25 AM
Don't fix what isn't broken. Using forts skill up was lazy man way happy it was removed point is to fight the mobs not so much the forts.... /end thread pointless complaint is pointless.I hate to pick on you because everybody does but campaign is very much broken.

You have to be a masochist to do campaign in a beastman controlled area. XP is such a non-issue that people getting "too much" campaign XP should no longer be anybody's concern. Anything that can be done to encourage players to do offensive campaign should be encouraged.

Spiritreaver
07-30-2012, 04:43 AM
I've tried doing Campaign recently and it's near impossible with only the NPCs to rely on. Anyone who tries to go and solo typically winds up dead from some form of huge aggro or the NPCs failing.

Pay attention to the system messages for Campaign. When you see a wave inbound, note the direction they are coming from and pull back away from fort to a safe distance. Once the wave is firmly engaged with the fort and or npcs, move back in and pull off a mob or two.

@99, the only reason you die in Campaign nowadays is if you get swarmed by an incoming wave(which i just showed how to avoid that) or are taking on a a boss.

Vagrua
07-30-2012, 05:21 AM
I really wish they would update it as well. I agree the fortification/skillup nerf was another hole being dug for Campaign. I see Campaign as an endgame event to be enjoyed more as a hobby like Dynamis, but the way it is now, there is no reward for even putting effort into it besides buying jade cells to sell on the AH with allied notes. It was, in its prime, a very fun event with many people attending and upgradeable rewards to be had at level 75.

On a side note, a PLD can solo tank every mob in most nation area battles spamming Uriel Blade and any DD/DNC can pick off mobs one at a time with about no problem at all. Just bring reraise. Of course, you can't win Shadowreign regions alone. :x The NPCs are pretty useless there, just running in to get slaughtered. Being forced to walk to some areas to even attempt a battle is a pain also. I wish they would give us warps to Castle Oztroja [S], Castle Zvahl Baileys [S] and Castle Zvahl Keep [S] right near the tag NPCs.

Mirage
07-30-2012, 05:24 AM
But with the amount of people actually doing campaign now, you basically do have to win shadowreign regions alone.

Meyi
07-30-2012, 09:12 AM
Don't fix what isn't broken. Using forts skill up was lazy man way happy it was removed point is to fight the mobs not so much the forts.... /end thread pointless complaint is pointless.

Um, except it is broken. There's currently no reason anyone should waste their time whacking on a fortification. Sometimes it's fun for roleplay reasons -- to be a big, bad general commanding fellow soldiers to take down the fort -- but there is no reward for a person's time. There needs to be at least some sort of beneficial reward, whether it be higher EXP and/or higher Allied Notes.

The reason people went AFK while fighting Fortifications is because they're so boring! Who honestly wants to stand there and watch a character whack on a wall when there's nothing else to watch for? Hell, a lot of this game requires people to be playing other games/watching television/watching youtube/doing something physical to stay sane enough to complete it. I don't think Fortifications should add on to the list of irritating boredom. The game has lots of potential to be fun and I wish Square Enix would liven it up a bit.

I like the idea of Defending Orbs. That sounds pretty neat. Or, Fortifications could be turned into BCNMs where a person may enter (either solo or in a group) and slay a certain number of monsters. The number of monsters could vary upon level.

Or, maybe the Fortifications could attack back. Some sort of AoE damage every few seconds in order to "protect" itself. I'm sure the beastmen could be intelligent enough to either create or steal such technology. This would require people be high enough level to take less damage or cure themselves.

Either that, or Square Enix could lift the damage cap on Fortifications and multiply their HP by 1,000. I guess I also feel bored on Fortifications because I usually end up doing about 7 damage a swing. If I did my normal damage I'd be much happier to whack away! Magic damage included in the lift.

As for skill ups I think it'd be great to skill up here. It's fun from a roleplaying perspective to help our past friends protect our precious homes. But, it's not fun to do Campaign if a person keeps leveling up and finds their skills to be gimp. At least GoV parties (which are much faster than any campaign solo could be) allow for skill ups to the level sync'd level. Why can't we have a bit of fun supporting a good cause while also benefiting?

All in all, Rosina, pointless comment is pointless. :/ Keep your ignorant opinions to yourself.

Behemothx
07-30-2012, 10:32 AM
Simple fix, bring back skillups for magic/combat and people will go. People don't need campaign exp.

Mayoyama
07-30-2012, 02:45 PM
As outdated as people think this content is, things like Fiat Lux would be awesome to be able to do even if the majority of the gear is outdated/old. On shiva, fiat lux was available for about 2 weeks while people spammed the BCNM for gear and then after that.. nothing... ever again. For those people (including myself) who didnt have wings of altana at that time, we basically missed out. The BCNMs in the beastmen forts are also extremely rarely available, if at all.

Something I would really like to have is an allied ring. The fact that we have to own castle zvahl/throne room in order to get one nowadays means they simply dont exist. With the 2 new jobs coming out, and for dyna xp, (and for those who still solo xp outside abyssea) this ring would be amazing to be able to aquire.

Can it please be changed that either the ring is more easily available AND/or castle Z/throne room and beastmen strongholds be more commonly owned by the nations? As it stands, theres hells chance of ever seeing throne room owned.

Mirage
07-30-2012, 06:49 PM
And that's exactly why I think campaign needs to be looked at again by the devs. I don't particularly need fiat lux gear, but I sure do want to be able to take a friend or two and clear it, just for the sake of completion and {Excitement}.

Maybe they could add some sort quest/mission where we're basically a small special forces unit, sent behind enemy lines to assassinate those big baddies, regardless of which areas we hold?

Komori
07-30-2012, 06:53 PM
How you manage to die in campaign as level 99 I'll never know, unless you mass aggro a bunch of magic casting mobs or a particularly nasty NM.

If you go on a lower level job to get exp, just be careful? Go to zones that are under your nation's control, get temp items (reraise), or bring a reraise item even?

I agree that something needs to be done about beastmen controlled areas, that fortification bashing for half an hour hoping mobs will turn up, only to end up with 150 exp and 70 AN, is ridiculous.

Dethbok or whoever his name is. Seems like whenever I go it's his clan and I end up aggroing him. He hits for like 1k damage and fast at that.

Aisu
07-30-2012, 07:50 PM
I've tried doing Campaign recently and it's near impossible with only the NPCs to rely on. Anyone who tries to go and solo typically winds up dead from some form of huge aggro or the NPCs failing.

Find or make an Ochain pld, I remember when that shield came out, a friend worked hard on it and took it to campaign. He Went and intercepted 3 waves and held them all and the NMs too, was just some fun to test his shield out. Was so funny finally got found out 15 mins later when someone came looking and shouted our position XD.

Tamoa
07-30-2012, 09:57 PM
Dethbok or whoever his name is. Seems like whenever I go it's his clan and I end up aggroing him. He hits for like 1k damage and fast at that.

Deathlord Rojgnoj doesn't hit particularly fast at all (and if you don't have hate, make sure you don't stand in front of him because of orcish counterstance). Either way, idk what to tell you other than to be a bit more careful? Remember Jagibod's Warmachine, and how that thing used to own people back at 75 cap, with dead bodies everywhere (unless you were a rdm pretty much). To my surprise I was able to solo him as sam/dnc the other day, and was never in any danger of dying whatsoever.

But I wouldn't try to solo Deathlord Rojgnoj. Stay away or be extra careful if you see the Orcish Hosts' Spinebeak Horde.

Vivivivi
07-30-2012, 11:12 PM
Skillups please! I am fine with not adding them to fortifications, but please allow us to skillup when fighting monsters/healing npcs. I would personally do so much more campaign if skillups were made possible, I think it is one of the more fun events you can just jump into without having to shout tirelessly for the right job configuration (and yes, people do campaign on our server!)

Ladynamine
07-31-2012, 12:06 AM
Skillups please! I am fine with not adding them to fortifications, but please allow us to skillup when fighting monsters/healing npcs. I would personally do so much more campaign if skillups were made possible, I think it is one of the more fun events you can just jump into without having to shout tirelessly for the right job configuration (and yes, people do campaign on our server!)

I agree to this. I mean mobs should give some sort of skill-ups. Forts are a blasted wall and shouldnt even give skills. :s
(and yes, people do campaign on our server as vivivivi said!)

Luvbunny
07-31-2012, 01:01 AM
Agreed!! It is one of the few things left in WoTG that needs to be fixed badly. Though I feel that they pretty much finished with WoTG and have no intention to go back and do any work on it, let's hope this is not the case.

Komori
07-31-2012, 02:59 AM
Deathlord Rojgnoj doesn't hit particularly fast at all (and if you don't have hate, make sure you don't stand in front of him because of orcish counterstance). Either way, idk what to tell you other than to be a bit more careful? Remember Jagibod's Warmachine, and how that thing used to own people back at 75 cap, with dead bodies everywhere (unless you were a rdm pretty much). To my surprise I was able to solo him as sam/dnc the other day, and was never in any danger of dying whatsoever

But I wouldn't try to solo Deathlord Rojgnoj. Stay away or be extra careful if you see the Orcish Hosts' Spinebeak Horde.

Don't confuse me and think that I meant everytime I do Campaign, I die. I've done it twice (once as DNC with a friend. a second briefly as WHM). And neither of them I was there before the horde; I just kind of joined in while they were already fighting and wasn't paying much attention when Deathlord snuck up on me. But my point was he caught me by surprise. I've never used temps in Campaign, guess I should but other than RR it's never really seemed needed.

scaevola
07-31-2012, 03:49 AM
anybody who does anything that could conceivably result in me earning fewer AN than I currently do will be smacked so hard they'll need yoga to blow their nose :(


Find or make an Ochain pld, I remember when that shield came out, a friend worked hard on it and took it to campaign. He Went and intercepted 3 waves and held them all and the NMs too, was just some fun to test his shield out. Was so funny finally got found out 15 mins later when someone came looking and shouted our position XD.

sure cool idea man i will just make an ochain pld and then use it to get campaign xp

after that i'll level drk and make apoc so i can solo farm castle zvahl

beastcoins for everyone!

Modoru
07-31-2012, 04:07 AM
You couldn't kill Deathlord as a DNC? I tanked it with my THF/DNC, they guy couldn't even hit me? The only reason I ever got into any danger was Dread Spikes, and even then all I had to do was turn around and heal myself s:

Like, not trying to show off or anything, but he's a lot more mellow since the updates.

Komori
07-31-2012, 05:23 AM
You couldn't kill Deathlord as a DNC? I tanked it with my THF/DNC, they guy couldn't even hit me? The only reason I ever got into any danger was Dread Spikes, and even then all I had to do was turn around and heal myself s:

Like, not trying to show off or anything, but he's a lot more mellow since the updates.

No. I was already fighting two or three mobs and Deathlord aggro'd me and hit me for around 1.1k when I had fallen low from the other two. And on WHM; which effectly has no evasion and he hit me for more than I had HP while I was raising an LS member. If I was actually attempting to fight him; it would have been one thing. But they were aggro situations. I have most of my filters on because my XBOX is well over about five years old and I'm still glad I haven't had to chuck it for a new one already.

So lag is very much an issue with me with most filters or effects.

Back to the main subject though; Campaign should just get skill ups altogether. Someone could easily use Campaign to both skill up and try out new armor sets and skill weapons etc. I would definitely use Campaign to skill my shield at the very least; holding multiple mobs since it's not so widely done anymore and hoarding isn't issue.

Glamdring
07-31-2012, 08:18 AM
the fortifications skill up, yes, bring it back. with all the aby burned jobs that have massive skill gaps a way to get them at least to the realm of utility in a comparative hurry would be nice. On the other hand, I detest people playing on autopilot, which is why I loved the addition of the goblin bounty hunter. Simple way to accomodate that, actually 2: 1. can't attack a fortification without tags; 2. beastman defenders defend fortifications, whether you have tags or not (they would IRL after all).

As to getting people to do campaign again enough to have area access, get rid of the requirement for an area to be "owned" before content can be accessed. If you can attack an area, you should certainly be able to reach the content, even if you have to fight through to get to it. At level 99 that shouldn't be a big issue unless the PLAYER is REALLY bad.

Merton9999
07-31-2012, 09:43 AM
Agree Agree Agree!!!

Skill ups
Better Fortification XP

I don't understand the complaints about dying in campaign though. Many jobs can take on an entire wave less the NM, and some with decent gear can add many of the NMs in too.

Rosina
07-31-2012, 11:13 AM
I don't think you get to decide when a thread is ended.

Campaign rewards are based upon a merit system. The more benefit you provide for the Allied Forces the more you get paid. Territorial control is always vital to a military operation. Taking the risk of attacking and claiming/reclaiming enemy territory should be rewarded far higher than simply defending one's own fortifications. What better benefit is there than pushing the enemy back on their heels?
He isn't talking so much about campaign rewards because that got changed and increased. He is more talking how ppl would sit idle hitting the mobs to skill up. Or sit idle to skill up on the forts. It was changed due to ppl being low level afk and hitting the forts. Now you need to participate more to get more exp/points out of it. More so defeating the enemy then the fort. And it was unbalanced in the past people got more exp in attacking then defending. So forts were left w/o defences.

Rosina
07-31-2012, 11:18 AM
Guys the reason campaign skill ups was taken away, was pepole abused the system TO skill up. Which got rid of the point of the content itself which was getting and defending out forts for the army we joined. It's to the point where its upseting to see so many people prefering lazy man afk "playing" then to actually play the game. Anything that encourages afk gaming should be changed cuz it isn't fair to players who actually play the game.

cidbahamut
07-31-2012, 11:31 AM
Guys the reason campaign skill ups was taken away, was pepole abused the system TO skill up.
What part of "that's one more incentive to participate than we currently have" are you having trouble understanding? Besides, it's not like attacking fortifications is something you'd be at your keyboard for anyway. There's zero input required regardless of whether or not people are getting skillups.

bungiefanNA
07-31-2012, 12:23 PM
For skilling up, fortifications were only level 50. Zvahl Fortalices are level 75, have been around for a long time, and work for skilling up to your level 82 skill caps. Just use those instead. It's easy enough to get to that zone from the Xarcabard [S] Campaign teleport point.

Eric
07-31-2012, 03:52 PM
For skilling up, fortifications were only level 50. Zvahl Fortalices are level 75, have been around for a long time, and work for skilling up to your level 82 skill caps. Just use those instead. It's easy enough to get to that zone from the Xarcabard [S] Campaign teleport point.

I still have vivid memories of being attacked by Amphiptere for my first (and second) times while heading there to skill up way back when.

Modoru
07-31-2012, 03:56 PM
I still have vivid memories of being attacked by Amphiptere for my first (and second) times while heading there to skill up way back when.

Amphi brought a whole new meaning to the phrase "curb stomping".

Rosina
07-31-2012, 04:44 PM
For the record i wasn't beong serious lol... Just giving you guys a taste of what you do to me. But from what I saw, no one i saw was doing the events as intended to be done. People used and exploited said events for their own gain such as free afk skilling up with free exp for literely doing nothing. Giving more work to those who are trying to do event as intended. See the skill up group was skrewing over everyone else, since you got more exp/skill ups from attacking then defence people would purposely used/ abused to keep the forts to the bstmen which infact limited what was available in campaign dailies. campaign was never meant to be end game... as they had stuff for everyone. As a ffxi fan.. i rather not see that behavior again... I got skrew out of doing campaign ops i liked because no country ever had forts outside the main city ones.

Rosina
07-31-2012, 04:54 PM
(imit)
I will agree a revamp would be a plus. But not this revamp. I only saw bad come from it. To be honest I quit Aion for a similar exploit players did. Players would level to 35 then drop their exp needed to negative digits. (you lose exp but not levels) Pretty much preventing them from leveling up past 35. This was done for the sole purpose of exploiting the rift content.

Said content was only meant tp be for a recon type quest/content. What people did use it for was forced pvp. And this was due to the pvp zone being "empty" So you had level 35s killing level 25s for points tward gear.

In actuality the only people preventing from doing said content is yourselves...
SE changed compaign ALOT and to be honest alot of people played it dispite the change. But as usual, once people got the rewards they want, they stop doing it. Is SE who needs to change? Or youselves on WHY you do content in the first place?

Rosina
07-31-2012, 04:55 PM
Amphi brought a whole new meaning to the phrase "curb stomping".

omg that dragon is fun XD I was in a japanese manaburn party pulling and we had to keep moving because of that dragon. It was hilarious.
I like going there back in the day to se the afk ppl get owned by it to laugh XD

Demon6324236
07-31-2012, 05:15 PM
All they need to do honestly is make 10,000 pieces a .1% drop, 100 pieces a 1% drop, and Ancient Currency singles a 20~50% drop from mobs in the fight. Anyone who kills a mob will add 1 drop to your box, at the end a box pops up and you get your items from said box. Have it somewhat like VW except without the R/EX gear, only AC as a high reward, junkish items as everything else. I'm sure Campaign will pick up. Skillups can be added as well so long as they are done correctly to not promote mindless smashing of a fort to skillup while not actually helping anything.

Komori
07-31-2012, 07:59 PM
Right now) No one does any campaign.

2) Adding skill-ups would add a reason to campaign, instead of smashing crabs inside of a tree.

If I had any other route to skill up jobs decently other than pull everyone else's weight in an abyssea party or Boyahda...

Camiie
07-31-2012, 11:12 PM
He isn't talking so much about campaign rewards because that got changed and increased. He is more talking how ppl would sit idle hitting the mobs to skill up. Or sit idle to skill up on the forts. It was changed due to ppl being low level afk and hitting the forts. Now you need to participate more to get more exp/points out of it. More so defeating the enemy then the fort. And it was unbalanced in the past people got more exp in attacking then defending. So forts were left w/o defences.

But what they did was make attacking a completely worthless waste of time. They took away any and all incentive to bother. All they had to do was ensure that an enemy base would always either have defenders at the outset, or spawn them somehow when attacked. For example, if an enemy force isn't available for guard duty then there should be Belfrys in place to spawn defenders. If the Beastmen are doing particularly well in the war they should have both a force stationed there and a Belfry as well.

Also if the Fort isn't going to produce any XP/AN to speak of, it shouldn't take 20 minutes to be "defeated" once the defenders have been dealt with. Why are we even smashing the thing we want so badly anyway? Why are we hitting a tower with swords daggers and axes at all? There's so many ways that offensive battles make absolutely no sense.

Kaisha
08-01-2012, 04:18 AM
On a side note, I could really go for a means of unlocking Campaign-specific WS for outside use.

I want to see the kind of damage I could pull off on Uriel Blade with Abyssea atma/buffs.

Khiinroye
08-01-2012, 05:31 AM
We used to never control areas because the strength of the beastmen vs allied forces was so skewed. IAn allied general could take out maybe 2-3 regular mobs before dying, and regular beastman soldiers could take out 3-4 regular allied soldiers each. The beastman generals would just steamroll entire waves of defenders. The balance of the beastman and allied forces was adjusted many times to try to fix the problems. I know on one adjustment the allied forces were made far stronger than the beastmen, and until the next update, the allied forces had most of the areas.

XP from campaign has always been scaled based on level, so lower level people always got lower xp from attacking forts. Furthermore, forts have always had high -dt (more after the nerf), so the xp from attacking them was even less. Lower levels had to spam resisted enfeebles to get decent xp. Paralyze and slow are low mp cost, and the refresh bonus from sigil can keep mp up even for subjob mp pools.

Skilling and xp on fortifications were already mutually exclusive, and afk skilling or xping on fortifications ran the risk of an enemy wave arriving and linking to the fortification.

A popular suggestion back in the day that hasn't appeared in this thread is for a campaign op for players to start offensive campaign battles. 1 hour time limit, normal victory conditions, cannot use the op when a campaign battle is already ongoing. This would allow players to choose areas with defenders, and attack without having to worry about protecting the fragile Allied units.

As campaign stands, there is little incentive to do offensive battles, since fortifications give practically no xp/notes, and battles with defenders are typically limited by how long you can keep the allied units away from the fortification area, where they get swarmed by the defenders and die (barring the broken sandy generals that have near capped defense, cure themselves, and deal massive aoe damage).

Modoru
08-01-2012, 02:17 PM
also why is pashhow so darned ridiculous difficult to attack? I went there once and I got aggro'd by three different armies! c.c

Teaches me not to look away while on autorun.

bungiefanNA
08-01-2012, 04:04 PM
I still have vivid memories of being attacked by Amphiptere for my first (and second) times while heading there to skill up way back when.

I haven't aggroed the Amphiptere in months, and I've done the run about 10 times on SAM, WAR, BLM, and WHM. He's got a visual effect underneath him that blows a snow cyclone upward. Stay away from that. I've only died once to a Minotaur since I came back in February, and I was still able to make it to the castle gate so I could reraise outside of aggro range.

Modoru
08-01-2012, 04:58 PM
On a side note, I could really go for a means of unlocking Campaign-specific WS for outside use.

I want to see the kind of damage I could pull off on Uriel Blade with Abyssea atma/buffs.

I would use Glory Slash on my THF, idgaf if it's a C-rank skill. I WOULD.

Rosina
08-01-2012, 07:49 PM
There are campaign ops for both attack and defence. Just have to make sure they are avalible. But as I stated SE took it out because ppl exploited it. I didn't have fun doing campaign when you could skill up. All ppl did was bring their low levels to auto attack forts with weak weapons to skill up.

The necropolis was popular since the warp was right at the fort. The reason no one does campaign is the gear is pointless now. (as ppl claim) and the only decent reward was the gear (or so ppl claim). Honestly this is a first I heard about ppl commenting on lack of skill ups for campaign and that being the insentive. I saw a lot of ppl on lakshmi do campaign after the change.

But campaign is pretty old though. And once ppl got the gear they stopped doing it. If you like campaign so much, just do it for fun. No one is stoping you...

Komori
08-01-2012, 09:03 PM
I don't ever recall anyone doing Campaign for gear specifically. I remember it for quick EXP; chance at good spoils and to skill up on Fortifications or to clear areas to get access to Throne Room.

Demon6324236
08-01-2012, 10:14 PM
All they need to do honestly is make 10,000 pieces a .1% drop, 100 pieces a 1% drop, and Ancient Currency singles a 20~50% drop from mobs in the fight. Anyone who kills a mob will add 1 drop to your box, at the end a box pops up and you get your items from said box. Have it somewhat like VW except without the R/EX gear, only AC as a high reward, junkish items as everything else. I'm sure Campaign will pick up. Skillups can be added as well so long as they are done correctly to not promote mindless smashing of a fort to skillup while not actually helping anything.

To add to this idea a little(since it seems liked :x) and make it more balanced/clear. Only mobs killed after you get tags would give you AC, not mobs before hand. Also NMs dying should give higher drop rates on most of the AC, possibly make it 1% on 100s & 20~50% on singles for normal mobs, then a 10~25% for a 100 off a NM, 1% chance for a 10,000, and a definite single if nothing else.

cidbahamut
08-01-2012, 10:27 PM
I don't ever recall anyone doing Campaign for gear specifically.
Rose Strap.

Camiie
08-01-2012, 11:12 PM
I don't ever recall anyone doing Campaign for gear specifically. I remember it for quick EXP; chance at good spoils and to skill up on Fortifications or to clear areas to get access to Throne Room.

Some of it was useful. I know DNC had some decent options from it at the time with cobra harness set. Rose Strap as was already stated.

Modoru
08-02-2012, 05:28 AM
The shield had certain use for PLDs looking to hold the entire zone, I guess.

scaevola
08-02-2012, 06:55 AM
Okay, well, now that i've won Umbral Marrows from the Gobbie Giveaway I don't have any reason not to say that Campaign is far from totally pointless right now; it's the best low-impact solo farming in the game, and the fact that Dynamis is superior is really offset by both the time limit and the fact that you actually need to pay attention to make it worth your while.

Non-NM beastmen are the new fortifications. Ten minutes of AFK wailing on them (come back every couple minutes to waltz yourself back up/get a new one, of course) will get you 4k AN (plus about 1200 more if you're doing Aegis Scream), and 2k AN gets you a Voiddust (http://www.ffxiah.com/item/3450/voiddust).

Twille
08-02-2012, 06:57 AM
I would have to say that something desperately needs to be done about Fortification Bashing. It's a complete waste of time. Plus skilling up in Campaign would be awesome.

sc4500
08-02-2012, 09:04 PM
A lot good posts, here are a few other things that is lacking with out a strong campaign.

It was a great training exercise for your macros, there was a time back in the day you just invite people, on the fortifications and practice your macros.

The newer players actually were able to learn the basic stuff on there jobs, unlike abyssea and GoV.

Was a nice spot to chill with your flag up while waiting for a party or put up a edit comment and everyone knew to look at the fortifications areas for partys and stuff you need to do, with out all the shouts.

As some has said there was a cap on the amount exp and allied notes you got if were afk for 3 hrs without a new
performance assements, now days it every 15min get 9k and 4.5k allied notes then time to assement, The fortification 3 hrs are lucky get 400exp, Yet people do afk in abyssea all the time for 125k exp a hr, and the old days campaign was 15kexp and 35k allied notes at lv 75 in 3 hrs maxed with out a assement with medal of altana, (but at that time you could bird party for 30k exp a hr), but you still needed to do alot to get your allied notes maxed in campaign , but those that stayed awake could double or triple it so that was a little broken with multiples performance assements every 5 min.

One thing they needed to do though is make a widescan function on the mobs in campaign so that those pld,dnc,thf,nin,bst, and other jobs are not holding the entire forces back and people can see were there engaged

I just wish they would take at least a week to look at campaign, Nothing that ever happen out there , is even close to what people can do in abyssea and all the other areas now days, and it would be nice to have some access to those bcnm areas in campaign again.

Rosina
08-03-2012, 05:40 AM
Ten minutes of AFK wailing on them (come back every couple minutes to waltz yourself back up/get a new one, of course) will get you 4k AN (plus about 1200 more if you're doing Aegis Scream), and 2k AN gets you a Voiddust.

the above is what is called exploiting the system. And why it was changed in the first place.

I also would like to a revamp, but not skilling up. I dislike leeching in anything. That was at one time a bad thing. It should be. It is a waste of my time to do the work of other players why just afk events. Why even log off if you are just going to get up and do other things?

Tamoa
08-03-2012, 07:22 AM
Rosina you are missing the point. Like, really missing it, by miles and miles.


The point is that today there's absolutely no damn incentive WHATSOEVER to do campaign in beastmen controlled areas. None. Zip. Nada. If there are no campaign mobs there you'll end up bashing the Fortification for an amount of exp/AN that's just laughable. So people chose to not go to those areas, which in turn means they stay under beastmen control. And there are actually some fun BC fights (and some of the gear from those is still good) where the nations need X amount of specific areas under their control to get access.

Idc if people can skill up on Fortifications or not. Back when we could, the skill cap was pretty damn low anyway. But I'd really like SE to give us more of an incentive to campaign in those beastmen controlled zones. Personally I'd prefer it if in some way there would always be campaign mobs there when battle starts, because bashing that wall is boooooring and I'd much rather get my AN by killing beastmen.

Getting skillups from campaign mobs is also something I'd like to see happen.

Thore
08-04-2012, 11:55 PM
1.Undo fort exp super nerf

2. Make the "armies" appear/move faster

3. Add new things to be bought with allied notes

4. Maybe add news bcnms with new stuff or w/e with how many zones the nations control, and not just when they have all of them.

Okipuit
08-07-2012, 06:53 AM
Greetings!

Thank you for the Campaign battle feedback! As of right now, our main focus is adjusting Salvage and Walk of Echoes but please note this does not mean we are not discussing Campaign improvements! Campaign revisions will come afterwards and as always, we will keep your suggestions in mind. :)

Modoru
08-07-2012, 01:31 PM
I uh, might not really expect specifics, but... what do you mean by "improvements"?

As nice-sounding as it is, it can be a very misleading word sometimes when it comes to FFXI.

Vivivivi
08-07-2012, 11:44 PM
Greetings!

Thank you for the Campaign battle feedback! As of right now, our main focus is adjusting Salvage and Walk of Echoes but please note this does not mean we are not discussing Campaign improvements! Campaign revisions will come afterwards and as always, we will keep your suggestions in mind. :)

Two words: Skill ups!

For the most part I think Campaign Battle is alright as it is, XP/notes adjustments are good as they are, drops leave a little to be desired, but it's not that big of a deal. I still find Campaign really fun, but usually end up doing something else where I can xp and skillup at the same time.

browolf
08-08-2012, 02:24 AM
I like campaign battle mostly as it is. It's a challenge. Anyone getting killed a lot needs to think more carefully about their strategy and perhaps /whm for reraise. I agree with skillups. (Except definitely not skillups on fortifications! lol) It would make it a viable alternative to endless gov.

Krashport
08-08-2012, 05:15 AM
Greetings!

Thank you for the Campaign battle feedback! As of right now, our main focus is adjusting Salvage and Walk of Echoes but please note this does not mean we are not discussing Campaign improvements! Campaign revisions will come afterwards and as always, we will keep your suggestions in mind. :)

http://forum.square-enix.com/ffxi/threads/18016-Campaign-Walk-of-Echoes.

wish12oz
08-09-2012, 02:12 AM
I like campaign more now than I did at 75. Its much more fun getting my WHM mule max rank than when I did it on my main as new ranks were being released.

EDIT: But if I could get skill ups doing it how it is now, that would make it super duper amazing.

Miloki
08-14-2012, 12:34 AM
Skill-ups. Campaign used to be a prime way to level up long ago...now Campaign is now similar to besieged (mostly for fun), and should have skill ups too. Let us have a good way to skillup and make defending [S] locations more worthwhile than allied notes. Also, Fiat Lux.

Kriegsgott
08-28-2012, 11:52 PM
Greetings!

Thank you for the Campaign battle feedback! As of right now, our main focus is adjusting Salvage and Walk of Echoes but please note this does not mean we are not discussing Campaign improvements! Campaign revisions will come afterwards and as always, we will keep your suggestions in mind. :)

Campaign improvements?!

keep in mind with Improvements i dont want to gain more XP/AN i want improvements in few different ways like!

1.) Easier to gain "Fund" / "Funding" for the Home Nations Sandy,Bastok,Windurst
2.) Campaign OP's should get some Improvements too few Tiers ar just to low
3.) Campaign Tags each day just one?! this need to get some "Improvements" as well
4.) btw i would like to get Allied Tags always! i dont want to wait for a silly army to engage the Enemys if i can solo them with some time which should get rewarded (doing it atm without Allied Tags :( )

Siviard
08-29-2012, 12:33 AM
Campaign is very fun for me. Although I would love to be able to skill up. That's one thing, I think, that's keeping a lot of players from participating in campaign battles.

One other thing that, to me, is slightly annoying, is that Exp and Allied Notes are "capped" at 7.8k exp and 3.8k allied notes per tag. Although I don't mind trading in tags periodically in prolonged battles, that prevents me from joining a "Union" because as soon as I trade in that tag to get EXP and Allied Notes, I'm automatically removed from the Union.

If there was a way to simply remove that "cap" per Allied Tag, I could simply accumulate EXP and Allied Notes as normal, and also receive spoils from Union boxes upon completion of the Campaign Battle.

Don't get me wrong, though. I got 26k Allied Notes from a single Campaign Battle last night. But I had to trade in multiple tags to do that.

If you're wondering, it was @ East Ronfaure [S]

1. Orc MNKs
2. Confederate Belfry (spawning more Orcs)
3. Orc PLDs
4. Moonfang Pack (during Full Moon, no less. 10k Plenilune Embrace anyone? Oh, and 21k Plenilune from AG Anders)
5. Orc RNGs

Turned in 6 tags during the battle each one at 3.8k AN and got another 2.9k AN on a 7th tag when the battle finally ended.

mhaid2000
08-29-2012, 10:59 PM
I agree 100% with the original poster. It was very convienient to skill up on forts although alot of folks did find it lazy but it was still a nice way to go about it.

TLGrunt
08-30-2012, 12:23 AM
I support the op on this as well. In the post made to our new director i mentions a breath of life to the mechanics of WOTG. Campaign may be old but it doesn't mean it should be left untouched. Make campaign the premiere place for free-for-all playground style where we can have some fun and gain gear/items we can use as lv 99 characters. Most of that idea is pretty much there, just make it relevant again.

Modoru
09-06-2012, 11:19 AM
Campaign is very fun for me. Although I would love to be able to skill up. That's one thing, I think, that's keeping a lot of players from participating in campaign battles.

One other thing that, to me, is slightly annoying, is that Exp and Allied Notes are "capped" at 7.8k exp and 3.8k allied notes per tag. Although I don't mind trading in tags periodically in prolonged battles, that prevents me from joining a "Union" because as soon as I trade in that tag to get EXP and Allied Notes, I'm automatically removed from the Union.

If there was a way to simply remove that "cap" per Allied Tag, I could simply accumulate EXP and Allied Notes as normal, and also receive spoils from Union boxes upon completion of the Campaign Battle.

Don't get me wrong, though. I got 26k Allied Notes from a single Campaign Battle last night. But I had to trade in multiple tags to do that.

If you're wondering, it was @ East Ronfaure [S]

1. Orc MNKs
2. Confederate Belfry (spawning more Orcs)
3. Orc PLDs
4. Moonfang Pack (during Full Moon, no less. 10k Plenilune Embrace anyone? Oh, and 21k Plenilune from AG Anders)
5. Orc RNGs

Turned in 6 tags during the battle each one at 3.8k AN and got another 2.9k AN on a 7th tag when the battle finally ended.
Ew, old topic. Anyway, max is 9000EXP/4500AN, just so you know. I recommend maxing out your rank for highest gain! Also campaign ops~

Mirage
09-06-2012, 07:36 PM
One thing I want to change in Campaign:

Make it easier to gain access to the battlefields in the past. How often do you actually see a particular nation controlling a particular beastman stronghold? I don't think this ever happens anymore.

Perhaps a few special covert missions (balanced for 3 (but you could do it with more if you wanted) lv99 players) should be added, where you either gained an extreme amount of influence over the region, or got one shot at doing the battlefield without a nation controlling the area.

Siviard
09-07-2012, 04:08 AM
Ew, old topic. Anyway, max is 9000EXP/4500AN, just so you know. I recommend maxing out your rank for highest gain! Also campaign ops~

Yeah, my problem was that I didn't do any campaign battles or campaign ops for a good long while (Abyssea lol) so I lost a ton of rank from that. I'm getting them back slowly though......every 5 days. BLEGH!!!

Kristal
09-10-2012, 11:16 PM
Yeah, my problem was that I didn't do any campaign battles or campaign ops for a good long while (Abyssea lol) so I lost a ton of rank from that. I'm getting them back slowly though......every 5 days. BLEGH!!!

You would only lose 1 rank, and only if you didn't bother with WotG missions.

Teraniku
09-11-2012, 12:55 AM
The shield had certain use for PLDs looking to hold the entire zone, I guess.

At the time, Iron Ram set had the best Magic Defense armor set in the game.