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View Full Version : /fume for the win!



Vivivivi
07-25-2012, 11:18 PM
I just helped a group get their bastok clear last night, and it was very difficult to get more than 8 people together for it. I was afraid it was going to be an epic fail and wasn't about to resort to phase displacers for city T1-4 nms. THANKFULLY /fume really saved the day.

Just wanted to note, this is a GREAT addition to void watch. Only two of us didn't need the clears, so naturally with temps and atmacite we were able to survive much easier than the rest of the group, but the eight of us managed to get through the T3s without having to reset once! For the T4 we were easily able to fill out the alliance.

While I'm not so positive on the void watch drop system, I would like to acknowledge the excellent adjustment to the content, making it more accessible to people who are having difficulty forming a large group for the beginning stages of void watch.

Byrth
07-25-2012, 11:28 PM
This wasn't an adjustment. It was (as far as we know) always in the Voidwatch system and they just waited a year to tell us about it.

Reiterpallasch
07-26-2012, 01:01 AM
This wasn't an adjustment. It was (as far as we know) always in the Voidwatch system and they just waited a year to tell us the JP about it.
FTFY. NA didn't get told shit until after the fact.

Vivivivi
07-26-2012, 01:32 AM
Well whether or not it's new or we just learned about it, it's a great technique for being able to progress smaller groups through this content :)

Meyi
07-31-2012, 10:30 PM
I feel a little slow, but how exactly does the /fume work? /fume at the monster and all of the weaknesses change? Or just some of the weaknesses?

Demon6324236
07-31-2012, 10:44 PM
If you are the player with hate, and it has been 5 minutes since the battle start. You can use /fume and all procs will change to something else, however if the EV proc is already hit it will not come back, if it isn't then it will change as well.