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View Full Version : The Event Horizon, My Wishlist for jobs.



Zeargi
07-24-2012, 11:43 AM
I'm partly bored, so I decided I'd post some ideas here. This is my personal wishlist for some of the jobs. Mind you I haven't played all of them high enough yet, so I'm only going to post what I've played. Remember these are just my wishful thoughts, nothing more :D

WAR:
JA/JT: Provoke II - RC: 2 min. (or) Improved Provoke. Tier: I-V
A lot of things nowadays have rapid enmity deterioration. And even with provoke ready, things venture out of hand if some hate reset moves get used.

MNK:
Job Trait: Inner Gate
Whether it be meritable, or other means. It's purpose is to improve the effectiveness of Chakra and allow for multiple de-Buff remove without the equipment pieces. Each tier adding a new status effect to be removed: Paralyze, Disease, Flash/Attribute Down, Attack/Defense Down, And Slow.

WHM:
Job Ability: Reviviscence - RC 5/10 Mins. - Removes weakness from target party member.

Job Trait: Resist Charm (Tiers: I-IV)

Spells:
Apathy - Removes the status effect Charm
Extract - Removes the status effect Amnesia

BLM:
Spells:
Death - Instantly K.O.s traget
Drain II - Drains HP from Target, ineffective vs. Undead.

RDM:
Job Trait: Improved De-buffs (Tiers I-IV)

Spells:
Banish - Deals Light Based Dmg. to Target
Banish II - Deals Light Based Dmg. to Target
Holy - Deals Light Based Dmg. to Target
Flash - Blinds Target
Amnesia - Inflicts target with Amnesia, rendering Techniques and Job Abilities unusable.

Spell Changes/Introduction: Tier II Enspells + Enlight II & Endark II
Enspells of matching enfeebling magic types gain an increased effectiveness (E.I.: Paralyze & Enblizzard II, Flash/Dia & Enlight II, Bio/Blind - Endark II) Sambas are unaffected by Enspells.

THF:
Job Trait: Nimble Fingers - Improves the success rate of steal by +5 (One for each finger :3) This trait doesn't effect Despoil.

PLD:
Job Ability: Divine Retribution - RC: 1 Min - Goads an enemy into attack you; Inflicts the status effect Flash.

Spells:
Reraise - Grants the effect of Raise upon being K.O.'d

DRK:
Job Ability: Astra Siphon - RC: 3 Mins. - Grants the effect of Enaspir for 1 min.

Spells:
Death - Instantly K.O.s target
Comet - Inflicts Darkness Dmg.


BST:
Job Trait: Feral Fang (Tier I-III) - Killer Traits that summoned pets possess become stronger the longer that pet stays alive (This effect also applies to the master)

BRD:
Job Ability: Fortissimo - RC: 10 sec.- Increases the Area of Effect of the Next song.

Song:
Penumbra Serenade - Grants the effect of Sneak and Invisible for Party Members within the Area of Effect.

NIN:
My Japanese is horrible but a ninjutsu that inflicts sleep and one that inflicts silence.

SMN:
Weaponskills:
Staff: Sunburst, Earth Crusher

Blood Pact: Ward:
Elemental Enspells all avatar
Increased effectiveness for Hastega, Earthen Ward, Dream Shroud, Notcoshield, Enspells, Lunar Roar, Aerial Armor and Slowga based on Summoning magic skill
(Titan) Terra Bulwark* - Increases Max HP for Traget Party Members with the area of effect.
(Diabolos) Shadow's Reredos* - Increases Max MP for Target Party Members with the area of effect

Blood Pact: Rage
Open Skillchain for Level 70 BP:R
Introduce New Lvl. 99: Physical BP:R
(Abilities Still in the works.)

(*Abilities duration is 1min30sec; % of increase is determined by summoning skill. Effects can't overwrite MHP down/MMP down, but can prevent them for certain monsters.)

BLU:
Job Traits: Arcana Killer, Dragon Killer, Bird Killer, Amorph Killer, Aquan Killer, Vermin Killer, Wide Scan (Tier I & II)*
(*All Blue Mage Job Traits area formed through the correlation and combination of spells.)

Spells:
Concussive Oscillation
Bill Toss**
Afflicting Gaze**
Rail Cannon
Frenzy Pollen**
Ion Efflux**
Nuclear Waste**
Discoid**
(**Spells can only be used under the effect of Unbridled Learning)

PUP:
Weaponskills:
Hand-to-hand: Asuran Fists

Attachment: Disperal - (Fire 1)* (*Must have Fire Maneuver Present) Consumes Fire Maneuver to coverts next Enhancing/Element Spell into an Area of Effect. (Haste is unaffected by this attachment)

Item:
Auto. Oil +4
Mana Prism (+2 - +4)** (**Used Via the Repair JA: Resorts Automaton's MP for a certain amount, Maintenance can't be used with these items)

DNC
Job Traits:
Auto-Regain - Grants the effect of Regain (1TP/3sec)
Weapon Elegance - Increases the effect of Duel Wield if Both weapons are the same type.

SCH
Job Traits:
Audentia - 'Spell Interruption Down' rate increases in proportion to %Enmity via Libra.
(Noche te ipsum, Nosce inimicum tuum)

Spells:
Holy - Inflicts Light Based Dmg.


Spell Changes: Lower the level requirement for all storm spells to be effectively used with the learning of Klimaform.

I haven't leveled much into DRG, COR, RNG, and SAM, so I don't have a wishlist for these.

Merton9999
07-24-2012, 11:53 AM
+ 1 just for Reviviscence. Blah blah blah arise blah blah. I still want it :p

Smeggles
07-24-2012, 12:11 PM
I reject your Dark Knight changes. Why would anyone EVER use en-aspir when you can swap and use Entropy for 500-600mp in 5-6 hits? >.>

Give me more magic to use my MP. DARK Magic like Comet.

Demon6324236
07-24-2012, 12:15 PM
Just a small note while reading through RDM. Enspell IIs exist but suck, not sure if you were saying to add them but if so I would say just make them not suck instead. As for spells, RDM did actually have Flash a long~ time ago, but SE took Flash away from RDM and even changed Dia to Enfeebling magic removing any reason why we have our skill in Divine, which to this day has no spell native to RDM that uses it. Other than that <3 everything else about RDM and most other jobs :D

Demon6324236
07-24-2012, 12:18 PM
I reject your Dark Knight changes. Why would anyone EVER use en-aspir when you can swap and use Entropy for 500-600mp in 5-6 hits? >.>

Give me more magic to use my MP. DARK Magic like Comet.

While I agree to a point I would instead think en-drain & aspir should both exist. If you do not merit the WS or have Apoc you will still have HP/MP recovery for DRK and also it would allow you to use TP better. If your using GS for Reso especially it would keep up your MP while allowing you to still deal massive damage.

Zeargi
07-24-2012, 12:34 PM
Just a small note while reading through RDM. Enspell IIs exist but suck, not sure if you were saying to add them but if so I would say just make them not suck instead. As for spells, RDM did actually have Flash a long~ time ago, but SE took Flash away from RDM and even changed Dia to Enfeebling magic removing any reason why we have our skill in Divine, which to this day has no spell native to RDM that uses it. Other than that <3 everything else about RDM and most other jobs :D

Yeah, I know they are there, but I was saying change them and then also add the Enlight and Endark II. My thought was that like the COR's elemental shots if you use an Enspell II with that debuff it'd then improve it like make Paralyze proc more, or Blind reduce the ACC. more and Bio's ATT down effect increase.

And as for the Divine Magic, it's always bothered me that RDM doesn't have any, which is why I listed them.

Zeargi
07-24-2012, 12:37 PM
I reject your Dark Knight changes. Why would anyone EVER use en-aspir when you can swap and use Entropy for 500-600mp in 5-6 hits? >.>

Give me more magic to use my MP. DARK Magic like Comet.

I like the way you think! But I like the JA too. *Adds Comet*

Spiritreaver
07-24-2012, 12:41 PM
Nifty wish-list in general. And as i'm bored too, a few thoughts on your thoughts :)


RDM:
Job Trait: Improved De-buffs (Tiers I-IV)

Spells:
Banish - Deals Light Based Dmg. to Target
Banish II - Deals Light Based Dmg. to Target
Holy - Deals Light Based Dmg. to Target
Flash - Blinds Target
Amnesia - Inflicts target with Amnesia, rendering Techniques and Job Abilities unusable.


Would be neat to have actual Divine spells to use Divine skill on i suppose. Though i'd hope more for RDM getting new enfeebles instead of getting old spells slapped on it just because. Outside of procs in ABY on Lightsday, no real purpose RDM should get those.

Though Amnesia would be nifty if it could be landed on things worth the effort.


DRK:
Job Ability: Astra Siphon - RC: 3 Mins. - Grants the effect of Enaspir for 1 min.

Spells:
Death - Instantly K.O.s target


I have a Death Scythe, and wouldn't be averse to having the spell to cast....if its accuracy was worth a crap on most mobs not a NM or Dark resistant.

Enaspire tho....not so much. Not unless SE finally gave DRK some more spells worth casting that is.



PUP:
Weaponskills:
Hand-to-hand: Asuran Fists

Attachment: Entropy (Fire 1)* (*Must have Fire Maneuver Present) Consumes Fire Maneuver to coverts next Enhancing/Element Spell into an Area of Effect. (Haste is unaffected by this attachment)

Item:
Auto. Oil +4
Mana Prism (+2 - +4)** (**Used Via the Repair JA: Resorts Automaton's MP for a certain amount, Maintenance can't be used with these items)


PUP getting Asuran Fists pops up every few months on some forum and its ALWAYS a silly idea and leads to a silly screaming match, sorry to say. And also nix the oil+4, MP on the mage frames is a non-issue even w/o Economizer.

The attachment idea is pretty cool imo though. Have to balance the recast tho, not too long of one and not too short.



DNC
Job Traits:
Auto-Regain - Grants the effect of Regain (1TP/3sec)
Weapon Elegance - Increases the effect of Duel Wield if Both weapons are the same type.

TP gain is just fine with DNC as is imo. Meritted Reverse Flourish and No foot Rise make sure of that along with native DW4 at 99.

If anything, i'd give DNC, THF, BRD, and RDM a scaling trait that lets daggers ignore %ages of a mob's def., With BRD and RDM having more at 99 than DNC and THF as those two jobs don't have any JAs to boost DMG(tho i guess BRD does have songs, but meh)?

Smeggles
07-24-2012, 12:44 PM
While I agree to a point I would instead think en-drain & aspir should both exist. If you do not merit the WS or have Apoc you will still have HP/MP recovery for DRK and also it would allow you to use TP better. If your using GS for Reso especially it would keep up your MP while allowing you to still deal massive damage.

I guess the bottom line is, what are you spending so much MP on? All thats interrupting the 5-hit bro :P

Zeargi
07-24-2012, 12:54 PM
Enaspire tho....not so much. Not unless SE finally gave DRK some more spells worth casting that is.
2 people in a row don't like it. Hmm. I'll try to think of something else.


PUP getting Asuran Fists pops up every few months on some forum and its ALWAYS a silly idea and leads to a silly screaming match, sorry to say. And also nix the oil+4, MP on the mage frames is a non-issue even w/o Economizer.

As for Asuran Fist, It was a toss up for me between that and Evisceration. But ultimately I decided that the H2H skill is what more PUPs use. And mostly because out of all the jobs thus far, PUP is the only one that doesn't have a one of the WSNM trials, which is kind of just blah. The only reason I added the +4 oil was for Maintenance really. The mobs in Abyssea have a trend to cast de-buffs in multitudes, so that would just add 1 additional status effect to be removed. But I usually don't have too much problems with MP, only on the RDM Frame really, but it'd also just be for lessening the down time after using Deus, but I have to agree, not 100% need. But if I'm wishing for the stars~! :D

Spiritreaver
07-24-2012, 01:36 PM
2 people in a row don't like it. Hmm. I'll try to think of something else.



As for Asuran Fist, It was a toss up for me between that and Evisceration. But ultimately I decided that the H2H skill is what more PUPs use. And mostly because out of all the jobs thus far, PUP is the only one that doesn't have a one of the WSNM trials, which is kind of just blah. The only reason I added the +4 oil was for Maintenance really. The mobs in Abyssea have a trend to cast de-buffs in multitudes, so that would just add 1 additional status effect to be removed. But I usually don't have too much problems with MP, only on the RDM Frame really, but it'd also just be for lessening the down time after using Deus, but I have to agree, not 100% need. But if I'm wishing for the stars~! :D

Fair enough i suppose.