Zeargi
07-24-2012, 11:43 AM
I'm partly bored, so I decided I'd post some ideas here. This is my personal wishlist for some of the jobs. Mind you I haven't played all of them high enough yet, so I'm only going to post what I've played. Remember these are just my wishful thoughts, nothing more :D
WAR:
JA/JT: Provoke II - RC: 2 min. (or) Improved Provoke. Tier: I-V
A lot of things nowadays have rapid enmity deterioration. And even with provoke ready, things venture out of hand if some hate reset moves get used.
MNK:
Job Trait: Inner Gate
Whether it be meritable, or other means. It's purpose is to improve the effectiveness of Chakra and allow for multiple de-Buff remove without the equipment pieces. Each tier adding a new status effect to be removed: Paralyze, Disease, Flash/Attribute Down, Attack/Defense Down, And Slow.
WHM:
Job Ability: Reviviscence - RC 5/10 Mins. - Removes weakness from target party member.
Job Trait: Resist Charm (Tiers: I-IV)
Spells:
Apathy - Removes the status effect Charm
Extract - Removes the status effect Amnesia
BLM:
Spells:
Death - Instantly K.O.s traget
Drain II - Drains HP from Target, ineffective vs. Undead.
RDM:
Job Trait: Improved De-buffs (Tiers I-IV)
Spells:
Banish - Deals Light Based Dmg. to Target
Banish II - Deals Light Based Dmg. to Target
Holy - Deals Light Based Dmg. to Target
Flash - Blinds Target
Amnesia - Inflicts target with Amnesia, rendering Techniques and Job Abilities unusable.
Spell Changes/Introduction: Tier II Enspells + Enlight II & Endark II
Enspells of matching enfeebling magic types gain an increased effectiveness (E.I.: Paralyze & Enblizzard II, Flash/Dia & Enlight II, Bio/Blind - Endark II) Sambas are unaffected by Enspells.
THF:
Job Trait: Nimble Fingers - Improves the success rate of steal by +5 (One for each finger :3) This trait doesn't effect Despoil.
PLD:
Job Ability: Divine Retribution - RC: 1 Min - Goads an enemy into attack you; Inflicts the status effect Flash.
Spells:
Reraise - Grants the effect of Raise upon being K.O.'d
DRK:
Job Ability: Astra Siphon - RC: 3 Mins. - Grants the effect of Enaspir for 1 min.
Spells:
Death - Instantly K.O.s target
Comet - Inflicts Darkness Dmg.
BST:
Job Trait: Feral Fang (Tier I-III) - Killer Traits that summoned pets possess become stronger the longer that pet stays alive (This effect also applies to the master)
BRD:
Job Ability: Fortissimo - RC: 10 sec.- Increases the Area of Effect of the Next song.
Song:
Penumbra Serenade - Grants the effect of Sneak and Invisible for Party Members within the Area of Effect.
NIN:
My Japanese is horrible but a ninjutsu that inflicts sleep and one that inflicts silence.
SMN:
Weaponskills:
Staff: Sunburst, Earth Crusher
Blood Pact: Ward:
Elemental Enspells all avatar
Increased effectiveness for Hastega, Earthen Ward, Dream Shroud, Notcoshield, Enspells, Lunar Roar, Aerial Armor and Slowga based on Summoning magic skill
(Titan) Terra Bulwark* - Increases Max HP for Traget Party Members with the area of effect.
(Diabolos) Shadow's Reredos* - Increases Max MP for Target Party Members with the area of effect
Blood Pact: Rage
Open Skillchain for Level 70 BP:R
Introduce New Lvl. 99: Physical BP:R
(Abilities Still in the works.)
(*Abilities duration is 1min30sec; % of increase is determined by summoning skill. Effects can't overwrite MHP down/MMP down, but can prevent them for certain monsters.)
BLU:
Job Traits: Arcana Killer, Dragon Killer, Bird Killer, Amorph Killer, Aquan Killer, Vermin Killer, Wide Scan (Tier I & II)*
(*All Blue Mage Job Traits area formed through the correlation and combination of spells.)
Spells:
Concussive Oscillation
Bill Toss**
Afflicting Gaze**
Rail Cannon
Frenzy Pollen**
Ion Efflux**
Nuclear Waste**
Discoid**
(**Spells can only be used under the effect of Unbridled Learning)
PUP:
Weaponskills:
Hand-to-hand: Asuran Fists
Attachment: Disperal - (Fire 1)* (*Must have Fire Maneuver Present) Consumes Fire Maneuver to coverts next Enhancing/Element Spell into an Area of Effect. (Haste is unaffected by this attachment)
Item:
Auto. Oil +4
Mana Prism (+2 - +4)** (**Used Via the Repair JA: Resorts Automaton's MP for a certain amount, Maintenance can't be used with these items)
DNC
Job Traits:
Auto-Regain - Grants the effect of Regain (1TP/3sec)
Weapon Elegance - Increases the effect of Duel Wield if Both weapons are the same type.
SCH
Job Traits:
Audentia - 'Spell Interruption Down' rate increases in proportion to %Enmity via Libra.
(Noche te ipsum, Nosce inimicum tuum)
Spells:
Holy - Inflicts Light Based Dmg.
Spell Changes: Lower the level requirement for all storm spells to be effectively used with the learning of Klimaform.
I haven't leveled much into DRG, COR, RNG, and SAM, so I don't have a wishlist for these.
WAR:
JA/JT: Provoke II - RC: 2 min. (or) Improved Provoke. Tier: I-V
A lot of things nowadays have rapid enmity deterioration. And even with provoke ready, things venture out of hand if some hate reset moves get used.
MNK:
Job Trait: Inner Gate
Whether it be meritable, or other means. It's purpose is to improve the effectiveness of Chakra and allow for multiple de-Buff remove without the equipment pieces. Each tier adding a new status effect to be removed: Paralyze, Disease, Flash/Attribute Down, Attack/Defense Down, And Slow.
WHM:
Job Ability: Reviviscence - RC 5/10 Mins. - Removes weakness from target party member.
Job Trait: Resist Charm (Tiers: I-IV)
Spells:
Apathy - Removes the status effect Charm
Extract - Removes the status effect Amnesia
BLM:
Spells:
Death - Instantly K.O.s traget
Drain II - Drains HP from Target, ineffective vs. Undead.
RDM:
Job Trait: Improved De-buffs (Tiers I-IV)
Spells:
Banish - Deals Light Based Dmg. to Target
Banish II - Deals Light Based Dmg. to Target
Holy - Deals Light Based Dmg. to Target
Flash - Blinds Target
Amnesia - Inflicts target with Amnesia, rendering Techniques and Job Abilities unusable.
Spell Changes/Introduction: Tier II Enspells + Enlight II & Endark II
Enspells of matching enfeebling magic types gain an increased effectiveness (E.I.: Paralyze & Enblizzard II, Flash/Dia & Enlight II, Bio/Blind - Endark II) Sambas are unaffected by Enspells.
THF:
Job Trait: Nimble Fingers - Improves the success rate of steal by +5 (One for each finger :3) This trait doesn't effect Despoil.
PLD:
Job Ability: Divine Retribution - RC: 1 Min - Goads an enemy into attack you; Inflicts the status effect Flash.
Spells:
Reraise - Grants the effect of Raise upon being K.O.'d
DRK:
Job Ability: Astra Siphon - RC: 3 Mins. - Grants the effect of Enaspir for 1 min.
Spells:
Death - Instantly K.O.s target
Comet - Inflicts Darkness Dmg.
BST:
Job Trait: Feral Fang (Tier I-III) - Killer Traits that summoned pets possess become stronger the longer that pet stays alive (This effect also applies to the master)
BRD:
Job Ability: Fortissimo - RC: 10 sec.- Increases the Area of Effect of the Next song.
Song:
Penumbra Serenade - Grants the effect of Sneak and Invisible for Party Members within the Area of Effect.
NIN:
My Japanese is horrible but a ninjutsu that inflicts sleep and one that inflicts silence.
SMN:
Weaponskills:
Staff: Sunburst, Earth Crusher
Blood Pact: Ward:
Elemental Enspells all avatar
Increased effectiveness for Hastega, Earthen Ward, Dream Shroud, Notcoshield, Enspells, Lunar Roar, Aerial Armor and Slowga based on Summoning magic skill
(Titan) Terra Bulwark* - Increases Max HP for Traget Party Members with the area of effect.
(Diabolos) Shadow's Reredos* - Increases Max MP for Target Party Members with the area of effect
Blood Pact: Rage
Open Skillchain for Level 70 BP:R
Introduce New Lvl. 99: Physical BP:R
(Abilities Still in the works.)
(*Abilities duration is 1min30sec; % of increase is determined by summoning skill. Effects can't overwrite MHP down/MMP down, but can prevent them for certain monsters.)
BLU:
Job Traits: Arcana Killer, Dragon Killer, Bird Killer, Amorph Killer, Aquan Killer, Vermin Killer, Wide Scan (Tier I & II)*
(*All Blue Mage Job Traits area formed through the correlation and combination of spells.)
Spells:
Concussive Oscillation
Bill Toss**
Afflicting Gaze**
Rail Cannon
Frenzy Pollen**
Ion Efflux**
Nuclear Waste**
Discoid**
(**Spells can only be used under the effect of Unbridled Learning)
PUP:
Weaponskills:
Hand-to-hand: Asuran Fists
Attachment: Disperal - (Fire 1)* (*Must have Fire Maneuver Present) Consumes Fire Maneuver to coverts next Enhancing/Element Spell into an Area of Effect. (Haste is unaffected by this attachment)
Item:
Auto. Oil +4
Mana Prism (+2 - +4)** (**Used Via the Repair JA: Resorts Automaton's MP for a certain amount, Maintenance can't be used with these items)
DNC
Job Traits:
Auto-Regain - Grants the effect of Regain (1TP/3sec)
Weapon Elegance - Increases the effect of Duel Wield if Both weapons are the same type.
SCH
Job Traits:
Audentia - 'Spell Interruption Down' rate increases in proportion to %Enmity via Libra.
(Noche te ipsum, Nosce inimicum tuum)
Spells:
Holy - Inflicts Light Based Dmg.
Spell Changes: Lower the level requirement for all storm spells to be effectively used with the learning of Klimaform.
I haven't leveled much into DRG, COR, RNG, and SAM, so I don't have a wishlist for these.