Karbuncle
07-23-2012, 06:11 AM
Hello Players and Devs Alike! Maybe Community Reps, Well, Just 1. Which one? you decide.
I have a suggestion to make, Its literally got nothing to do with gameplay fixes, Adjustments, Job Changes, etc... Its just a Small, Fun adjustment.
Costume Emotes.
We have Dozens of costumes, Worms, Bombs, Rabbits, Ark Angels, so on... While in these Costumes, theres very little we can do, Other then float and look cool. What i propose is a Single command added while in costume, /costumeemote. Similar to /jobemote. What it would do is execute one predetermined Ability from the Monster Family, Purely Aesthetics only and does no damage/Cure/etc.
Snow Bunny Costume - Uses Wild Carrot.
Snoll Costume - Uses Hypothermal Combustion. (Explodes/Falls, gets up, Similar to Mijin Gakure from enemies)
Ark Angels - Uses their Opening-CS Stance (I.e the "Weapon Drawing!" stance)
Worm - Sandspin
And so on. As stated above, this would be a purely Aesthetic change, the effects would do no damage nor cure, It would just be another fun addition to these costumes. I can't imagine it would be long to program, Just have the Emote Read which Costume you're in and call up the Animation for the predetermined ability/Movement.
Some costumes, Like Little Kid costumes, Would be harder to get an Emote for, But this could also be Enemy Specific (I.E wont work on Kid costumes).
Well, Thats the Suggestions, Not a fix to any core game mechanics, Doesn't help VW drop rates, Just a simple, Aesthetics, fun suggestion.
Thanks for lending me your Eyes~ I don't expect a huge response, Since its not Drama or another complaint thread, But sometimes you step back and remember why you play this game, Fun.... and thats where i got this idea.
I have a suggestion to make, Its literally got nothing to do with gameplay fixes, Adjustments, Job Changes, etc... Its just a Small, Fun adjustment.
Costume Emotes.
We have Dozens of costumes, Worms, Bombs, Rabbits, Ark Angels, so on... While in these Costumes, theres very little we can do, Other then float and look cool. What i propose is a Single command added while in costume, /costumeemote. Similar to /jobemote. What it would do is execute one predetermined Ability from the Monster Family, Purely Aesthetics only and does no damage/Cure/etc.
Snow Bunny Costume - Uses Wild Carrot.
Snoll Costume - Uses Hypothermal Combustion. (Explodes/Falls, gets up, Similar to Mijin Gakure from enemies)
Ark Angels - Uses their Opening-CS Stance (I.e the "Weapon Drawing!" stance)
Worm - Sandspin
And so on. As stated above, this would be a purely Aesthetic change, the effects would do no damage nor cure, It would just be another fun addition to these costumes. I can't imagine it would be long to program, Just have the Emote Read which Costume you're in and call up the Animation for the predetermined ability/Movement.
Some costumes, Like Little Kid costumes, Would be harder to get an Emote for, But this could also be Enemy Specific (I.E wont work on Kid costumes).
Well, Thats the Suggestions, Not a fix to any core game mechanics, Doesn't help VW drop rates, Just a simple, Aesthetics, fun suggestion.
Thanks for lending me your Eyes~ I don't expect a huge response, Since its not Drama or another complaint thread, But sometimes you step back and remember why you play this game, Fun.... and thats where i got this idea.