View Full Version : Resolving Pet Hate Issues
Okipuit
07-21-2012, 08:53 AM
Good evening!
There have been a number of reports where monsters will aggro pet owners once their pet disappears. After running a thorough investigation, we have determined that monster's hate would increase improperly towards pet owners. We have also confirmed that this issue occurs on all monsters and it is not restricted to any particular battle contents.
As a result of this issue, during battle, monsters will switch their target to the pet's owner, once the pet disappears.
This issue is scheduled to be addressed in the upcoming version update.
We apologize for any inconvenience this may be causing.
Fredjan
07-21-2012, 10:15 AM
That's good news, good to see that's being fixed.
Malthar
07-21-2012, 10:53 AM
This is a bug? I thought that's how it worked. The master gains hate by sic'ing the pet on the mob, so when the pet dies / despawns, the next hate target is the master.
SpankWustler
07-21-2012, 11:00 AM
It's really awesome to hear this is being fixed! This bug has been around for so long that I was beginning to worry it was a "feature".
This is a bug? I thought that's how it worked. The master gains hate by sic'ing the pet on the mob, so when the pet dies / despawns, the next hate target is the master.
It was happening even in group activities, particularly things that involved super-tanking.
Malthar
07-21-2012, 11:20 AM
But wait... Serious?! This is a bug? You mean, all those times that my pet died while getting the 20 min TE it wasn't supposed to come after me?!
Malthar
07-21-2012, 11:21 AM
And while you're at it, why don't you add "pet occasionally does 2.5X damage" to the guttler.
Karbuncle
07-21-2012, 11:42 AM
But wait... Serious?! This is a bug? You mean, all those times that my pet died while getting the 20 min TE it wasn't supposed to come after me?!
No, You miss the point.
Assault, Bloodpacts, etc, All generate hate, What's happening is when a summoner releases his pet, Enemies he has not acted on in any way will kill him. This is apparent in any fights where Aggro is used to "Super Tank" (Meaning, one person mass gathers the enemies, or allows them to attack him without acting on them, So he can't lose hate if people cure him since the enmity is not there). - So in that light, Releasing a pet would give hate to the SMN, when in reality it should not.
That's what they're fixing.
Demon6324236
07-21-2012, 11:47 AM
So let me get this right...
But wait... Serious?! This is a bug? You mean, all those times that my pet died while getting the 20 min TE it wasn't supposed to come after me?!So they are making BST even more overpowered in Dyna...
And while you're at it, why don't you add "pet occasionally does 2.5X damage" to the guttler.Honestly pets do enough damage for BST already. BST is the easiest pet job to get a strong pet, has the most verity, and has more DPS than any other pet job except possibly a well geared PUP.
This is why alot of greedy, stupid, BSTs, rule Dyna, and I guess that isn't changing any time soon... -_-
Demon6324236
07-21-2012, 11:52 AM
No, You miss the point.
Assault, Bloodpacts, etc, All generate hate, What's happening is when a summoner releases his pet, Enemies he has not acted on in any way will kill him. This is apparent in any fights where Aggro is used to "Super Tank" (Meaning, one person mass gathers the enemies, or allows them to attack him without acting on them, So he can't lose hate if people cure him since the enmity is not there). - So in that light, Releasing a pet would give hate to the SMN, when in reality it should not.
That's what they're fixing.
Basically what he said then. If he sends his pet to kill a TE, said pet is killed 1st, the TE currently comes after the BST, and kills them. This change means that it will not come for the BST, instead it stops and goes away.
Karbuncle
07-21-2012, 11:56 AM
I don't believe that is the case, I'm pretty sure they're just fixing the problem where Releasing a pet generate hate on things you don't have enmity on. Assauling/Sic'ing a pet on something puts you on the hate list the second it hits the enemy, So you'll still have enmity on it, even if you never personally touch it, Your pet hitting it puts you on the enmity list, Very very low on it, But you're still on it.
I think this is primarily a fix to SMN getting aggro from Super-Tanked mobs when they release.
Then again, If it is how you say, which I would like to say i doubt, I think it'll be more of a nerf than a buff, Since If I'm sending a pet in to suicide, Its so he has the aggro and the Stone comes for me, aggro free, after The pet dies.
Demon6324236
07-21-2012, 12:35 PM
Honestly idk, Ill probably leave this topic alone just because it involves something about BST and possibly Dyna, which are 2things that almost always piss me off in the end.
It has nothing to do with solo BSTs. It's a problem that I've seen occur on Jailer of Love a few times. If a SMN had an avatar out, and Love popped her pets, and then the SMN released their avatar before anyone took any action on Love's pets, the pets would automatically go after the SMN. The SMN did nothing to draw their attention, just the action of releasing their avatar was drawing hate. Love's hate was planted firmly on the tank, as were the pets, until the avatar was released.
Dsherman
07-21-2012, 01:55 PM
I have experienced this issue.
In a group fighting Qilin, there is often a tank that is supposed to pull and hold the "pets" of Qilin if they spawn. The tank usually does do things like Provoke to get their attention. At the same time, I have had an avatar up doing attacks on Qilin without doing anything at all to the "pets". But when I release the Avatar, the "pets" leave the tank and come after me in spite of the fact I have done nothing to the "pets". And the tank has a hard time getting them back until I am K.O.ed.
I will be very happy to see this fix when I am SMN on fights like this.
It will have no effect at all on solo BST in Dynamis. This issue only makes itself visible in situations where several people are involved and some monsters are held by a tank while other monsters are defeated by the majority of the group including the pet master. (I assume it's the same for SMN, BST, DRG, and PUP.)
Trumpy
07-21-2012, 05:42 PM
im always hearing things about release. but in my experience in various VW fights with pets is if i even summon a pet and jsut keep it next to me its all messed up. which sucks since ur pet depops when u start the battle. makes smn pretty useless in those fights.
Komori
07-21-2012, 09:22 PM
Honestly idk, Ill probably leave this topic alone just because it involves something about BST and possibly Dyna, which are 2things that almost always piss me off in the end.
If all of you wouldn't have cried and got BST TH nerfed, most of them would be done with Dynamis already.
And this does just sound like enmity was accidently put on the Release JA and they're going to remove it is all.
DaBackpack
07-22-2012, 02:31 AM
If I am understanding this correctly, this problem was also relevant with Divine Might supertanking. IIRC, PUPs and DRGs and BSTs could never summon their pets because there was a big chance it would totally screw up a run.
If this is the case, it's about time SE.
Demon6324236
07-22-2012, 03:16 AM
If all of you wouldn't have cried and got BST TH nerfed, most of them would be done with Dynamis already.
And this does just sound like enmity was accidently put on the Release JA and they're going to remove it is all.
I never even posted on these forums before that change was made, or any forums relating to this game at that time, maybe people with my mentality but not me personaly at all. However I must disagree, no matter what level a persons TH is, Dyna is a way to make money, that is something you are never really done with.
I do Dyna on RDM/DNC, without a THF with me I have TH1 just like any BST so long as I put on my TH sash for a hit. My only problem with BSTs or Dyna is where as most jobs/players will fight 1~3 mobs most BSTs I have ever seen or known fight 3~6 mobs at a time, which is overpowered by far to much since they can survive, proc, and kill everything without much of a problem. Some BSTs have even complained when I took a mob of theirs on occasion because "There are alot of mobs around to take" when half of the group is on them alone.
ManaKing
07-22-2012, 04:30 AM
So take their mobs? It's white. You can't GM someone for taking a mob you don't have hate on. That's not polite? Umm neither is someone taking all the mobs in a zone when you only get to go to that zone for 2 hours a day. This has nothing to do with the topic.
I'm happy that SE is looking at the problem because Pet jobs are underplayed in plenty of content. No reason to hate on BST because some people chose to build one only for Dyna and Aby and then never play it again. People that actually want to take pet jobs to content should be reasonably able to do so because SE gets rid of bugs that could make their choice catastrophic for their entire party. Also, keep buffing Wyvern defense and lower blood pact recast. Pet jobs have enough bad press.
And while you're at it, why don't you add "pet occasionally does 2.5X damage" to the guttler.
If you want your Pets to go buck wild, build a Mythic. It's already in the game. Guttler is for BST that do their own DPS.
Ophannus
07-22-2012, 12:00 PM
Another example of this glitch to better explain it to players whom are unaware of its impact:
When doing Morta, we had an Ochain pop it and he would stand in the corner and supertank Morta. In other words, nobody would engage or take any action upon Morta popping. Upon Morta spawning pets, someone would peel Morta off the PLD and the DDs would thusly begin to kill Morta. Now here's the crux: if a DRG/BST/SMN/PUP's pet was killed by Morta's AoE, all the babies which were previously halfway across the zone, hitting the Ochain PLD would stop hitting the PLD and attack the owner of the pet and then alliance hate would be generated and the babies would swarm the alliance. I've seen this happen in fights where PLD super tanks things. At first I was super incredulous when JP told me to dismiss my Wyvern, but after doing so, babies never came off the PLD and for future fights where supertanking was used I forced players to dismiss their pet i.e against Faljar,Bismarck,Morta etc.
Demon6324236
07-22-2012, 12:12 PM
Another example of this glitch to better explain it to players whom are unaware of its impact:
When doing Morta, we had an Ochain pop it and he would stand in the corner and supertank Morta. In other words, nobody would engage or take any action upon Morta popping. Upon Morta spawning pets, someone would peel Morta off the PLD and the DDs would thusly begin to kill Morta. Now here's the crux: if a DRG/BST/SMN/PUP's pet was killed by Morta's AoE, all the babies which were previously halfway across the zone, hitting the Ochain PLD would stop hitting the PLD and attack the owner of the pet and then alliance hate would be generated and the babies would swarm the alliance. I've seen this happen in fights where PLD super tanks things. At first I was super incredulous when JP told me to dismiss my Wyvern, but after doing so, babies never came off the PLD and for future fights where supertanking was used I forced players to dismiss their pet i.e against Faljar,Bismarck,Morta etc.
Ok now that you explain it that way, I understand what problem they are addressing and good because that has screwed with me a few times.
Babekeke
07-22-2012, 05:40 PM
But wait... Serious?! This is a bug? You mean, all those times that my pet died while getting the 20 min TE it wasn't supposed to come after me?!
It's unlikely that this will change. If your pet dies before the mob that you sent it to attack is dead, that mob will come after you. If the other mobs that linked are still within their normal spawn area they won't de-pop, so they will link to the TE when it comes after you.
Crimson_Slasher
07-22-2012, 10:16 PM
I think its more of the situation where a player sends a pet after mob A, and links mob B and C and D, then upon pet death, the entire swarm bum-rushes the master, rather than just the intended target. In fairness, logically thats how it should work if any mob rushes the master at all. But this is balance/mechanic concerns, not logical ones.
While we are on the topic of pet fixes, any chance smn can be added/made to not become visible when using assault, similar to beastmasters ordering their pets to fight? I always found it strange their pets could go off without endangering them while a summoner instantly becomes visible and is forced to try to reapply invisible.
Rakshaka
07-22-2012, 10:29 PM
No, that's not the case Crimson. In the situation you're describing, the added monsters instantly relink, this is present in BCNMs and whatnot. The situation that this covers is when you've done nothing to gain enmity on a mob, but your party/alliance has aggroed something, you release, and the mobs come after you. Like people have said, this is present in supertanking fights. This includes things like einherjar (if you're mass pulling mobs), Qilin, etc. The point is that currently, you're releasing your pet, which is causing mobs to attack you.
Phogg
07-23-2012, 02:07 AM
Right, for example this was a problem in the island voidwatch fish fight where a tank would hold all the pets and the rest of the alliance would kill the main boss. The SMN in party could not act on the main boss at all without risk of the pets coming at the smn once their pet died or was released, even though they never acted on the pets and only the tank should have any kind of enmity.
Wow, I wonder if the one where a bst pet seems to randomly run off and fight another mob is related to this.
its mostly seen in abyssea... like in attohwa, you finish killing the skeleton NM, then pet runs off to fight a normal skeleton mob which was not in any fight before.