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Cabalabob
07-20-2012, 06:15 PM
Rather than a mog safe expansion quest could we possibly expand the mog house? I always wanted the mog house to be larger so it's less like a box and more like a home. For example, after the first quest you'd get an upstairs room, for the second quest you'd get a kitchen and for the final quest you'd get a workshop. (only for your main mog house not for rent a rooms). This would be a bit of fun that wouldn't break any balance and would give you more room to decorate.

Dragoy
07-21-2012, 06:44 AM
It would indeed be cool, though difficult to implement (according to a developer response which you can find from the thread linked below).

It would also be great if something could be done to the Storage (/bank) hogging furniture. Currently, I have 14/80 open for things not furniture (aside from a bed and I think two cabinets, everything is that event stuff scattered about). It will be probably impossible to make them not take space, so I don't know how exactly that could be addressed.

Anywho, here's a thread with related discussion (and nice pictures even!):

Expanding mog house!

Kristal
07-23-2012, 11:29 PM
It would also be great if something could be done to the Storage (/bank) hogging furniture. Currently, I have 14/80 open for things not furniture (aside from a bed and I think two cabinets, everything is that event stuff scattered about). It will be probably impossible to make them not take space, so I don't know how exactly that could be addressed.

Its always going to take space, but by assigning a furniture-only inventory for them, you don't foul up the mog safe with locked items when accessing it from abroad. Can't even sort them properly...

Dragoy
07-25-2012, 02:23 AM
Yeah, as it is, it's just not possible. I'm sure. There are games where I have been spoiled with item management, be it furniture or whatever, taking no space per se. Containers like backpacks have a certain amount of slots for said items, and you have a carrying capacity that will limit how much you can carry at all times.

However inside your house, or on the ground outside, you can have as many items as you want even on the same spot. They will stack over one another until a certain limit, and then the lowest-in-stack item will disappear (only visibly though; when items are removed from the top, they will become visible under the stack once more again at that certain limit).

That's just one quick example of item management I have enjoyed. While it would certainly be weird and very much impossible to see anything even close to this in FFXI without a complete re-make, something like that would certainly be the answer to my hoarder-dreams. ^^;

Alas, that is of course what it will more than likely remain as: nothing but a dream...

Kristal
07-26-2012, 04:58 PM
Yeah, as it is, it's just not possible. I'm sure. There are games where I have been spoiled with item management, be it furniture or whatever, taking no space per se. Containers like backpacks have a certain amount of slots for said items, and you have a carrying capacity that will limit how much you can carry at all times.

However inside your house, or on the ground outside, you can have as many items as you want even on the same spot. They will stack over one another until a certain limit, and then the lowest-in-stack item will disappear (only visibly though; when items are removed from the top, they will become visible under the stack once more again at that certain limit).

That's just one quick example of item management I have enjoyed. While it would certainly be weird and very much impossible to see anything even close to this in FFXI without a complete re-make, something like that would certainly be the answer to my hoarder-dreams. ^^;

Alas, that is of course what it will more than likely remain as: nothing but a dream...

Aren't we getting a Vana'Farm with Adoulin? There's bound to be a mogshed there ;D

VoiceMemo
07-26-2012, 08:32 PM
I'm disappointed with the Gamer Escape interview,

GE- With Seekers of Adoulin, players will receive private islands that they can use like a farm. How similar will these be to the Mog House? Can other players visit your island? Will you be able to furnish any parts of the island?

SE- As there will be rental houses for players within the town of Adoulin, the islands will not be too similar to Mog Houses. Imagine the island as a specialized area for procuring materials. From a system perspective it is difficult to invite other players to your island, but that’s not to say that we have completely given up on it. Since you won’t be able to alter the layout of this area like you can inside of a Mog House, it won’t really be possible to decorate it. However, there will be visual variations that can be made, such as farmland expansions, in order to increase the amount of materials that you can procure.

Based on this the islands will only be for growing/raising stuff, and won't have a house or something like it. I thought this would be the perfect location for SE to put a house where we could truly customize. Where we're not limited to 80 furniture. I would love to be able to put more furniture into my house but limited to that 80 max and the layout/space that is provided. A true house where we can customize rooms would be ideal.

SE please rethink your strategy for the personal islands. I believe this could be a great place for those of us who like the furniture/crafting/frarming aspect of FFXI.

Dragoy
07-27-2012, 02:13 AM
Aren't we getting a Vana'Farm with Adoulin? There's bound to be a mogshed there ;D

Yeah, one would imagine!

But due to what was above mentioned as well, I don't have much hope. :S

Okipuit
12-11-2012, 08:38 AM
Good evening!

My apologies for the bump. There have been tons of request for various changes or upgrades to that place that adventurers call home – Mog houses. Since this was a portion of the game was implemented from the extremely early times of FINAL FANTASY XI, it is extremely deep rooted into the game, so without reconstructing it on a large scale, we will not be able to address many of your suggestions. However! As a future prospect, we would like to take this on and renovate the Mog House system, so to speak, and make the changes we can little by little.

While it will be tough for us right now to say whether or not we can address something that is requested, we welcome any ideas that you might have to fuel us for the future.

Dragoy
12-11-2012, 09:39 AM
Awesome news is all I can say for now. ^^

Gotta start thinking for some minor-esque suggestions, I guess!

Thegreatmonkey
12-11-2012, 09:56 AM
Could you maybe add a search function for items in a players inventory? I have spent count less hours trying to find item X knowing I do have it but just dont see it.

Edit:

I thought about this more and a comand that we could enter could work out a lot, something like:
/sea item "item name" or /sea item "part of item name" and then have it return the results in the chat box or maybe even have it bring up were the item is located or both.

The chat box, could tell us were it is at and how many are there so for example after entering the command we would get something like:
Item XYZ (2) is in your Mog Save
Item XYZ (5) is in your Mog Storage

or if we put in part of the name:
Item XYZ (1) is in your Mog Save
Item XBD (2) is in your Mog Storage

and let us use the command no matter were we are in the would.

Economizer
12-11-2012, 10:07 AM
Rather than a mog safe expansion quest could we possibly expand the mog house?

Why not both? Relevant:


I've actually been thinking of a couple solutions to this that would help to solve all our Moghancement and limited floorspace woes at the same time, along with giving players more inventory space.

Option A (Easier)

The easier seeming of the two would be simply making it so players can quest for having multiple Mog House locations. You'd upgrade from having a Rent-a-Room in other cities, meaning that perhaps if you lived in Bastok, you could have another Mog House in Windurst, San d'Oria, Jeuno, Whitegate, and maybe any future cities with Mog Houses we visit in the future.

The way this would happen is by starting with a quest that "moves" you into Jeuno permanently (your home nation would remain the same, but it would now have a rent a room - this would be so you can change nations without worrying about furniture moving or whatever). This quest would probably require having a fully upgraded Mog Safe for progression. After this you'd have to quest a Mog House in each nation separately.

When you get a new Mog House, it has a brand new Mog Safe, and its own Mog Storage (which hopefully by the time this is implemented would be accessible from anywhere) dependent on furniture in your new house, that would be labeled with the city they are in (although you can only change furniture of the city you are in).

Now, for the Moghancements, you'd either get them all (no duplicates) from each of your Mog Houses, or, more likely, you'd have to select a Mog House to provide you with your Moghancement (something you'd probably be able to do inside the Mog House, or have to ask the Mog House NPCs outside your Mog House to do).

I feel this would solve many of the problems Mog Houses have, but you sadly would not be able to have multiple rooms in one house still...

Option B (Harder)

The harder of the two would be making it so players can upgrade their Mog Houses to have multiple rooms. You'd upgrade from having one room in your house, meaning that perhaps players would have to move somewhere if current Mog Houses aren't upgradeable. The Chocobo Circuit or perhaps somewhere with the new Seekers of Aldouin expansion could possibly be reasonable places for these new Mog Houses to be, although all storage and such would be accessible from old locations.

The way that would happen is by having a quest that upgrades your Mog House from having just one room, with more quests depending on how many rooms you expand to, or alternatively just upgrading the whole thing in one step. The quest would probably require a fully upgraded Mog Safe for progression.

When you get a new room, it would have a new Mog Safe with its own Mog Storage labeled by which room it is. For layout purposes, you'd have to pick which room you want to adjust before adjusting furniture.

For Moghancements, if getting all of them (no duplicates) wouldn't be feasible, you'd pick a room for your Moogle to hang out in, and this would be the room you get the Moghancement from.

Now, this idea still comes with the idea that there would be the no furniture carpeted areas in the center of each room with walls on each side (the House would be in a + pattern, with an intersection in the middle, and the fountain/fireplace/smoke/whatever fixtures at each end), but SE could conceivably go all out with a large room (although this would possibly ignore fixing the Mog Safe/Moghancement problems) or some other layout choice.

Given SE's statement, the first option seems more likely then a floorspace revamp, although the second option might work if they made a new house in the expansion that players could move to.

Washburn
12-11-2012, 12:22 PM
I'd like to see a mog property. Nothing huge, but definitely give it an outside and an inside. Maybe a pond to fish in, or better yet, put nomad moogles and an AH in the chocobo circuit.

Mayoyama
12-11-2012, 09:48 PM
They're implementing part of my idea.. I am so thrilled! :D

http://forum.square-enix.com/ffxi/threads/27731-Introducing-The-interactive-mog-house!

Vivivivi
12-12-2012, 01:33 AM
A potential revamp is great to hear ^_^

A few suggestions off the top of my head:

Goblin Shoerack: Ability to rewatch any cutscene

Smart Autosort: Automatically move equippable items into gobbiebag, sack and satchel. I could see this being extremely useful when leveling new jobs and you may not be used to grabbing the gear you are used to.

First Aid Kit: Ability to set preferred items for particular jobs to auto sort into gobbiebag. Examples would be cards for corsair, ninja tools for Ninja, echo drops for mages, etc.

Porter Moogle service within moghouse

Mognet Radio: Ability to see shouts and yells from all residential areas while inside Moghouse


And lastly, a rather radical suggestion, linkshell moghouses with linkshell storage slips. It would be fun to have a shared moghouse for linkshells ^_^ The idea for storage would be a linkshell member could trade any non ex item to it, and it could be stored and made available to all linkshell members. When retrieved, it would have a timer (something like 2 hours perhaps?) in which after it expires it will magically be returned to linkshell storage. Would be a nice reward for groups who have fought together tirelessly to obtain such things as kraken clubs to be able to share them. Of course items "augmented" with linkshell storage would not be able to be sold or disposed of.

Thegreatmonkey
12-12-2012, 01:43 AM
Why not both? Relevant:



Given SE's statement, the first option seems more likely then a floorspace revamp, although the second option might work if they made a new house in the expansion that players could move to.

If the first option, they should give us a place to store only future items. That way we would not have to fill are Mog safe up with future that is in each city. They could also start us out with 30 slots but give us quest to do to get more slots to put more future in.

Godofgods
12-12-2012, 03:03 AM
No offence to the developers, but id be more excited about a mog house renovation, then the new expansion coming out next year...

Any chance the moogles can walk around the house some? Their wings must get really tired...

Arbole
12-12-2012, 04:27 AM
I'm still waiting for them to allow us access to our storage from mog houses outside our home nation; Something which has been in the works for a year now. Let's try getting that done first instead of adding to a list of things that will never get done in a timely manner.

raps1355
12-12-2012, 04:42 AM
Would be nice to send stuff to other chars directly from the mog house rather than having to go to the delivery npc.

Fusionx
12-12-2012, 05:09 AM
I'm at the limit for the amount of furniture pieces that can be out on display. What would the chances be of perhaps making it so that if you have a set of event/holiday items (for example, all the Snowmen, or all the Eggs etc) you can turn them into the Moogle to have them turn into a single item (kind of like the Egg Buffet)

JimmyJohns
12-12-2012, 07:09 AM
It would be nice not to have a delay between opening the delivery box. It's such a pain to wait in between 8 deliveries.

Tagrineth
12-12-2012, 09:14 AM
Weren't we promised the ability to access Storage from anywhere a long time ago?

Okipuit
12-13-2012, 08:43 AM
Greetings!

Director Yoji Fujito answered some questions related to Mog Houses that I would like to share with you all. :)



Hello.

Japan has been very cold lately, but how is everybody doing?

Previously, we responded about this here (http://forum.square-enix.com/ffxi/threads/25680-Idea-for-mog-safe-expansion-quest?p=385699#post385699), but I thought it would be best if I addressed the technical aspect.



Can this be considered a spec limitation?
I understand that nothing can be placed between the door and the moogle, but it seems that there are 2 spaces available on the green part of the carpet.

It looks like there is space, but it is not possible to place anything. Also, the carpet would get ruined!



I think it would be great if players could set the location of the moogle. On a 1x1 space, for example.


I tried messing around with this and…

It moved the location of the moogle in the Mog House of all players!

Mog Houses have really special specs…
This will be very difficult to make happen.



Mannequins are very big and take up a lot of space.
Could they be 1x1 or 2x2? (´・ω・`)
If this could be reviewed, furniture could be placed a lot more freely.


Mannequins are special furniture items, so we will have to look into this.
If all we have to do is adjust the data, we will look into implementing this.



It would be great if I could use another Mog House by paying for an additional character. (Thinking about my request realistically, I understand if mog satchels and mog sacks can’t be used, but I would greatly appreciate being able to store my things in a second Mog House.)

Different from a mule, the user would be able to visit the second Mog House in person, so there would be no need to place a character there.

Also, there would probably have to be some restrictions, such as only having access from the home country and not being able to use the delivery box, since there is no moogle.


Ignoring the enormous costs, it would be possible to implement secondary Mog Houses.
It would be great if we could have all kinds of vacation homes.




How about a basement or a second floor? This would not be a forced expansion, but rather additions of rooms in spaces that already exist. They could even be considered separate areas. I would like to know whether it is possible to utilize existing space as expanded storage.




I think it would be possible to add a second floor dedicated to furniture. First place a ladder (2x2) and stairs (2x4) as flag furniture, then add “go to second floor” in the Mog House menu. For the internal processing, treat this as a warp to a different area. Because the moogle is on the first floor, it would not be possible to use the Mog House menu on the second floor. Basically the second floor would only be a storage space for furniture. There doesn’t have to be any animation for the stairs, but of course that would be appreciated. These are only my wishes, but I like to dream. (*´ω`*)


I see that these are suggestions based on our current specs.
Again ignoring the huge costs, this is definitely possible. If we were to do something, this would be our plan.

……but of course, this as well would be very difficult to make happen.



I would like Mog Houses to be open to others, even if the owner is not present. Of course black list functions and ON/OFF toggles would be necessary, but it would be great if there were some kind of counter, such as “xx visitors came today, kupo!” If this is possible, please look into this!


I understand very well where you are coming from, but this is not possible in the current state of FFXI. The reason that Mog House invitations are possible is because that user is online. Since the items placed in a user’s Mog House is stored as that user’s item data, that user must be logged in for the items to be visible.



That’s too bad that moghouses cannot be expanded. On a separate note, would it be possible to save various layouts similarly to macros? I’m sure we all have our favorite layouts, but sometimes a change is necessary. In this case, it would be great if layouts can be saved so that we don’t have to go through the trouble of laying out our items again. (´ー`)


Disregarding the costs and implementation methods, this idea is probably possible.

As such, a majority of the adjustments are not possible due to cost issues. But there is a saying “never say never,” so there is a possibility that plans will change (for example with the development of expansion content).

With that said, we very much appreciate hearing all of your “wish lists.”
Please continue to submit feedback.

Helel
12-13-2012, 11:47 AM
So PS2 limitations = cost issues now? Aren't you guys creating an entirely new expansion, or is the expansion going to be limited by cost issues as well? I thought this was SE's most profitable game. I wonder where all the money has gone :O *cough*14*cough*.

Cowardlybabooon
12-13-2012, 04:33 PM
There will always be cheap players, but if cost is the issue on installing another mog sack type storage unit then I'm sure a lot of folks would gladly pay 20 bucks or so for it kinda like how the security token worked. Do a poll, that way people can't moan as much when you ask them to pay. If its pay or nothing, ill take pay. We won't ban you for RMT :-)

Aethon
12-14-2012, 01:54 AM
I can understand cost issue. You have to pay people to code everything and then implement it. That can take a lot of man hours to get fully up and running for something that isn't vital to the rest of the game.
Don't get me wrong i would LOVE mog house additions but in the grand scheme of things it's low on the totem pole It's simple not cost effective to funnel resources to this when those same resources can be spent on fixing fundamental issues such as enmity, enfeebling, and other qausi-broken content.
Thank you for at least saying that these things are possible. It means that you all may look into it and give us a surprise :)

Godofgods
12-14-2012, 02:25 AM
Can we allow our moogles to sit down now and then? Their wings must get really tired!

kingfury
12-14-2012, 03:11 PM
Not sure how tough this would be technically, but I've always wanted to test my macros and skillchains from the comfort of my Moghouse. I've never really saw the point in going through all the trouble to obtain a Mannequin for simply looking at the thing, so I figured if these mannequins could be retrofitted into something useful, I would love to have "Battle test Mannequins".

Mog house Battle Test Mannequins:

http://i19.photobucket.com/albums/b167/soulchld4/BattleMannequin-WEB_zps38d5b5a0.jpg

These would allow players the following options without having to leave ones' Moghouse:
Testing weaponskill damage
Testing battle related macros for mistakes. Allowing the best opportunity to fix any problems before actual battles.
Testing self made Skillchains. Players can practice timing and the chance to better understand skillchains.
Testing Offensive Job abilities
And lastly it would be fun to invite friends over to join in the fun of beating up something inside your moghouse while bored. :)

Pootersmash
12-16-2012, 02:03 AM
"Cost" in game development doesn't usually mean money. When something is "expensive" or "costs a lot" it means it uses a large amount of resources in the game engine. In this case, I read it as requiring a large amount of recoding, and reworking how the system works though.