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Mayoyama
07-19-2012, 05:45 PM
Hi all,

In light of the recent fat chocobo discussion, I would like to offer an idea I thought of.

Being able to decorate one's moghouse allows people to take pride in their home; full of memories and trophies/memorabilia. However, doing so comes at a cost to potential storage space for gear/seal/etc.

Would it be possible to create another form of storage "Mog Warehouse" (just a made up name) that could store furniture-specific items and from which people could decorate their moghouses? If this was possible, then people could be able to freely decorate their moghouses without the current storage space penalty of "Mog safe"/"Mog Storage" (obviously setting a storage limit of say 30 items in the "Mog Warehouse").

Could make it a set of quests like the "Mog Safe" upgrade quests.

Rosina
07-19-2012, 05:57 PM
this could worl :) by easier to decorate from vs mog safe. plus with all the added storage each item can be, and the possiblity of storage being from any mh.. This could help alot with space.

Kristal
07-19-2012, 06:31 PM
I've suggested a similar idea a few times: Mog Furniture.

Initially, all furniture (placed or not) is moved from Mog Safe to Mog Furniture. (Afterwards, this is done manually.) MF only allows furniture items to be placed in it, contrasting Mog Storage. Placed furniture remains placed, so mog storage remains intact.
Size of MF depends on size of Mog Safe.

This allows for freedom to design your moghouse as you see fit, without it choking your mog safe. You want that collection of statues displayed? Now you can. You want a chocobo stable without dropping that lvl 99V2 emp weapon? Go ahead!

Dann
07-20-2012, 06:12 AM
Yes Please! Something like this would be great!

SpankWustler
07-20-2012, 06:39 AM
I'd love this. Even if it were just 30 spaces and couldn't be expanded, for some weird reason, that would be more than enough for me.

I could finally construct the garish chamber of horrors I have always wanted my moogle to suffer through. That little jerk-faced ball of fuzz would regret the day he was born as every noise-making furnishing available to me made itself known to him.

Demon6324236
07-20-2012, 07:17 AM
This kinda thing might stop my room from being just a series of boxes & a bed...

Mayoyama
07-20-2012, 09:37 AM
This kinda thing my stop my room from being just a series of boxes & a bed...

yup... lol xD

Dann
07-20-2012, 11:21 AM
This could also make a larger market for furniture for more then just storage space. Which would make the crafters happy as well.

wish12oz
07-20-2012, 02:20 PM
All 5 of my mog houses are pretty awesome, I would be thrilled if I didnt have to lose 50~ inventory for each.

Westyle
07-20-2012, 02:42 PM
I was originally going to care how my Mog House looked, but then:

Wrong furniture breaks Moghancements
Gil cost of furniture

Ritsuka
07-20-2012, 02:49 PM
Hi all,

In light of the recent fat chocobo discussion, I would like to offer an idea I thought of.

Being able to decorate one's moghouse allows people to take pride in their home; full of memories and trophies/memorabilia. However, doing so comes at a cost to potential storage space for gear/seal/etc.

Would it be possible to create another form of storage "Mog Warehouse" (just a made up name) that could store furniture-specific items and from which people could decorate their moghouses? If this was possible, then people could be able to freely decorate their moghouses without the current storage space penalty of "Mog safe"/"Mog Storage" (obviously setting a storage limit of say 30 items in the "Mog Warehouse").

Could make it a set of quests like the "Mog Safe" upgrade quests.

I think but I'm not sure about all of them but.... If you look on the item's you can place in your mog house
they create 1 storage spot available so when you place them into your mog house they give one spot to store them self's
so it doesn't take up a storage spot.

Anapingofness
07-20-2012, 05:18 PM
Hi all,

In light of the recent fat chocobo discussion, I would like to offer an idea I thought of.

Being able to decorate one's moghouse allows people to take pride in their home; full of memories and trophies/memorabilia. However, doing so comes at a cost to potential storage space for gear/seal/etc.

Would it be possible to create another form of storage "Mog Warehouse" (just a made up name) that could store furniture-specific items and from which people could decorate their moghouses? If this was possible, then people could be able to freely decorate their moghouses without the current storage space penalty of "Mog safe"/"Mog Storage" (obviously setting a storage limit of say 30 items in the "Mog Warehouse").

Could make it a set of quests like the "Mog Safe" upgrade quests.

I would love something like this. o_o!!!

I would also like to have more "physical" space in my mog house. As in, more space on the floor to place more objects!
I've always felt that it was too small. v-v;;

That aside, great idea OP! ^_^

fernando
07-20-2012, 09:21 PM
i never post here but i must say that this is a vary good idea, thanks for bringing it up.

Sarick
07-20-2012, 11:39 PM
The mog house could be fixed by creating a new entry called Mog House instead of mog safe.

1st rename mog safe to mog house and make it only capable of storing furniture. Previous non-furniture items that are in the mog house can be removed just not placed in the mog house inventory again.

2nd Recreate the Mog Safe in all it's glory without the furniture taking up it's space.


A lot of special inventories could be made for special item types.

Key Chain (keys only)
Link shells (link shells pearls etc.)
Medicines (potions foods consumables)
Crystals (Crystals and Clusters)

Same could be done with the mog house.

Enochroot
07-21-2012, 12:41 AM
This seems like a good thread to point out that there's a great opportunity with the new expansion to overhaul the whole mog house situation. If we're getting our own islands, can we not have our own literal Mog Houses? Much larger areas to furnish? Many new furnishings to arrange in different rooms? Each room having its own elemental feng shui alignment for multiple concurrent Moghancements? (Srsly, you guys, totally sick of switching back and forth between Cooking and Fishing). This would be the perfect opportunity to revamp the whole paradigm of MH and how it relates to Storage.

Edit: also as regards crafting, can our islands not have new GP furnishings? A smithing forge? A carpentry workshop? Etc. I'd love for my island to host a 24/7 bazaar of my goods where others could come and purchase without me having to be logged on. I had visions of this when the stalls were announced.

Reiterpallasch
07-21-2012, 12:50 AM
If they add this, all we'll need then is a reason to be in our home nation mog houses so we can actually see our furnishings.

Cybernetic_Empire
07-21-2012, 02:37 AM
I think but I'm not sure about all of them but.... If you look on the item's you can place in your mog house
they create 1 storage spot available so when you place them into your mog house they give one spot to store them self's
so it doesn't take up a storage spot.

But it does take up a (very useful) storage spot. Not only that, but the one it "creates" you can't access from anywhere but in your home nation. Creating a category of storage just for furniture ensures that no useful inventory space is wasted, and it allows you to actually decorate your MH any way you see fit which is a wonderful solution. On the flipside, if you're ok with a barren MH then you should just be using a Panetiere (65 storage) and 6-Drawer Almirah (15 storage).

Okipuit
10-06-2012, 10:22 AM
Any word from the devs about changes to the furniture system? It currently takes up a lot of room in Mog Safe, especially if you make it look cozy... moving that furniture into it's own container and freeing up space would spark a wave of interior decorating!

Hey Mayoyama,

This is a great idea and we can certainly understand your request for more room to decorate your Mog House. As mentioned in the Storage Woes: Fat Chocobo thread (http://forum.square-enix.com/ffxi/threads/25341-Storage-Woes-Suggestion-FAT-CHOCOBO%21?p=339558&viewfull=1#post339558) the development team is looking into ways to add more inventory space that would allow users more decorative freedom. However, since furniture, equipment, or consumable items take up the same amount of space/memory, we don't want to restrict the use of this valued storage upgrade to just furniture items. Therefore, if we are going to increase the total amount of inventory or storage slots, we would like to provide players with the freedom to use this new space as they please.

There have also been some calls for separating gardening from furnishing. Unfortunately, the pots and other things involved with gardening are managed by the furnishing system, so we are not able to separate these two elements at this time.

Finally, we saw an idea about turning furnishings into moogle slips or key items. These systems were set up based on the idea that several types of items or combinations of specific items would be remembered, so it's not possible to apply it towards physical items.

Currently storage has deep roots weaved into the item management system, so steering away from this setup too much would make item management increasingly difficult and time consuming.

pancakesandsx
10-06-2012, 11:17 AM
Hey Mayoyama,

This is a great idea and we can certainly understand your request for more room to decorate your Mog House. As mentioned in the Storage Woes: Fat Chocobo thread (http://forum.square-enix.com/ffxi/threads/25341-Storage-Woes-Suggestion-FAT-CHOCOBO%21?p=339558&viewfull=1#post339558) the development team is looking into ways to add more inventory space that would allow users more decorative freedom. However, since furniture, equipment, or consumable items take up the same amount of space/memory, we don't want to restrict the use of this valued storage upgrade to just furniture items. Therefore, if we are going to increase the total amount of inventory or storage slots, we would like to provide players with the freedom to use this new space as they please.

There have also been some calls for separating gardening from furnishing. Unfortunately, the pots and other things involved with gardening are managed by the furnishing system, so we are not able to separate these two elements at this time.

Finally, we saw an idea about turning furnishings into moogle slips or key items. These systems were set up based on the idea that several types of items or combinations of specific items would be remembered, so it's not possible to apply it towards physical items.

Currently storage has deep roots weaved into the item management system, so steering away from this setup too much would make item management increasingly difficult and time consuming.

I think you're missing the point. Nobody wants furniture specific storage to be mutually exclusive from an upgrade / expansion to normal storage inventory. People want both.

I want is a place to put decorative items that doesn't feel like it's eating up space that could be used for useful items. While it might be eating up the same resources from your perspective, it doesn't necessarily do so from ours. If inventory expansion was being held back for some kind of balance reasons and not technical reasons, I see no reason why a separate furniture storage could not be added in addition to another palette of normal storage.

Ophannus
10-06-2012, 12:05 PM
Can Linkshells at least be turned into something like "attachements" which wouldn't take up inventory?

Hashmalum
10-06-2012, 02:34 PM
a place to put decorative items that doesn't feel like it's eating up space that could be used for useful items.This. So very, very much. Giving people more general purpose space will just result in more packrat junk hoarding and will barely result in any more interior decorating at all.

Calamity
10-06-2012, 02:44 PM
I think you're missing the point. Nobody wants furniture specific storage to be mutually exclusive from an upgrade / expansion to normal storage inventory. People want both.

I want is a place to put decorative items that doesn't feel like it's eating up space that could be used for useful items. While it might be eating up the same resources from your perspective, it doesn't necessarily do so from ours. If inventory expansion was being held back for some kind of balance reasons and not technical reasons, I see no reason why a separate furniture storage could not be added in addition to another palette of normal storage.

Um... I think you're the one missing the point. From him, I'm getting that, if they're going to add storage space, it's better that it be free to be used for anything, as the player sees fit. From you I'm getting that you'd rather they add storage that is locked specifically to furniture so that it "doesn't feel like it's eating up space that could be used for useful items." Your way, it's still eating up space that could be used for more useful items, the only difference is, we won't have a choice in the matter. And why not add more regular storage AND furniture only storage? Well why not add more regular storage and, yet more regular storage instead? I don't know. Maybe something was just lost on me. Is there something I'm missing?

Mayoyama
10-06-2012, 02:53 PM
Um... I think you're the one missing the point. From him, I'm getting that, if they're going to add storage space, it's better that it be free to be used for anything, as the player sees fit. From you I'm getting that you'd rather they add storage that is locked specifically to furniture so that it "doesn't feel like it's eating up space that could be used for useful items." Your way, it's still eating up space that could be used for more useful items, the only difference is, we won't have a choice in the matter. And why not add more regular storage AND furniture only storage? Well why not add more regular storage and, yet more regular storage instead? I don't know. Maybe something was just lost on me. Is there something I'm missing?

The initial idea was to have furnishings storage which would then free up all the storage slots being taken up in mog safe (thus in effect also giving you more storage).

However I would agree that THIS + OTHER storage would be great!

I know other MMOs have a furniture-specific storage allocation, plus "warehouse" space (ie our safe/locker/satchel/sack) and it works quite well.

kingfury
10-06-2012, 03:59 PM
Hey Mayoyama,

This is a great idea and we can certainly understand your request for more room to decorate your Mog House. As mentioned in the Storage Woes: Fat Chocobo thread (http://forum.square-enix.com/ffxi/threads/25341-Storage-Woes-Suggestion-FAT-CHOCOBO%21?p=339558&viewfull=1#post339558) the development team is looking into ways to add more inventory space that would allow users more decorative freedom. However, since furniture, equipment, or consumable items take up the same amount of space/memory, we don't want to restrict the use of this valued storage upgrade to just furniture items. Therefore, if we are going to increase the total amount of inventory or storage slots, we would like to provide players with the freedom to use this new space as they please.

There have also been some calls for separating gardening from furnishing. Unfortunately, the pots and other things involved with gardening are managed by the furnishing system, so we are not able to separate these two elements at this time.

Finally, we saw an idea about turning furnishings into moogle slips or key items. These systems were set up based on the idea that several types of items or combinations of specific items would be remembered, so it's not possible to apply it towards physical items.

Currently storage has deep roots weaved into the item management system, so steering away from this setup too much would make item management increasingly difficult and time consuming.
------------------------
1st off, hats off to the Devs for their continuing efforts to create new inventory space from thin air! /cheers for this. Can't wait for more of this stuff.

2ndly In response to the above response about the system constraints for providing furnish-specific/gardening-specific extra space based on how things are coded currently, I wanted to suggest a theory.
Increasing Inventory Space:
What Works:
Currently, we players have the option to purchase another game character (a "mule" character) for an extra $1 per month if we want to increase our overall game storage/inventory space within the game. Though we can't access these items in real time within the game while playing, we can send items to these extra characters to store our extra items. We can also increase these mule's individual inventory space by clearing Mog House, and Gobbie Bag quests. For all intensive purposes, this is a very effective method that most players employ should they want extra inventory + storage space instantly.

Rewiring What Works:
I for one would not mind paying an extra dollar per month if the above "mule" functionality could manifest itself as the original post suggested, a "Mog Warehouse" or even a extra in-game inventory specific system/item (aka Mog Satchel, Mog Sack, etc.) like a Mog Bag. The difference programming side would simply not be a physical game character that we players would have to log onto in order to access our newly added inventory and storage space, but rather just the storage system mechanics itself. How this would physically look can range from something very simple such as another inventory menu to an entire new zone that we physically run into(example: chocobo stables).

Whereas I would personally prefer to be able to access "paid inventory" everywhere in the game, should there be system constraints to such a possibility, so long as we could access the inventory from any Mog House(possibly even Nomad Moogles), I'm sure most would be content. Furthermore, similar to the mule scenario, we could still have the ability to expand the maximum inventory slots through quests and so forth. This would be a simplified alternative to possibly solving the issue versus going back to the Development drawing board.

Multiple Warehouses:
The programming result of someone wanting to spend an extra $5-20 a month for multiple "warehouses/in-game storage" (since players can do this currently with mule characters) could simply be an in-game naming system that differentiates the multiple storage systems from one another(example: "Character name" Warehouse-A).

Mayoyama
10-06-2012, 08:02 PM
I for one would not mind paying an extra dollar per month if the above "mule" functionality could manifest itself as the original post suggested, a "Mog Warehouse" or even a extra in-game inventory specific system/item (aka Mog Satchel, Mog Sack, etc.) like a Mog Bag. The difference programming side would simply not be a physical game character that we players would have to log onto in order to access our newly added inventory and storage space, but rather just the storage system mechanics itself. How this would physically look can range from something very simple such as another inventory menu to an entire new zone that we physically run into(example: chocobo stables).Whereas I would personally prefer to be able to access "paid inventory" everywhere in the game, should there be system constraints to such a possibility, so long as we could access the inventory from any Mog House(possibly even Nomad Moogles), I'm sure most would be content. Furthermore, similar to the mule scenario, we could still have the ability to expand the maximum inventory slots through quests and so forth. This would be a simplified alternative to possibly solving the issue versus going back to the Development drawing board.

Sorry Kingfury, but I have to completely disagree with this idea (and you have some awesome ideas). I dont want to have to pay more money than I already do simply for storage (having to buy security tokens just for satchel was bad enough). I live in Australia but am forced to pay euros (SE doesnt like aussies I guess lol) so I already pay nearly double what everyone else has to pay after currency conversion and intl transaction fees ; ; (I do realise number of aussies playing is a minority but still.. storage costing more money {no thanks})

What Okipuit was saying is that they would rather give players another slot of 80 spaces that could hold anything rather than simply furnishings. I would personally rather just have direct access to storage of other characters on same account but given how those things are programmed its not likely to ever happen

BTW: I use my mules for fishing/crafting as well as storage so its multi-functional :P (curse the damn rmts forcing us to have 200 fish a day caps)

Kari
10-06-2012, 08:50 PM
What Okipuit was saying is that they would rather give players another slot of 80 spaces that could hold anything rather than simply furnishings.

Still don't see how turning Furnishings/etc into an Automaton Attachment-like system would be hurting anything.
Trade furnishings to your moogle, and it's added to your character data for furnishings.

Mirage
10-06-2012, 10:25 PM
Hey Mayoyama,

This is a great idea and we can certainly understand your request for more room to decorate your Mog House. As mentioned in the Storage Woes: Fat Chocobo thread (http://forum.square-enix.com/ffxi/threads/25341-Storage-Woes-Suggestion-FAT-CHOCOBO%21?p=339558&viewfull=1#post339558) the development team is looking into ways to add more inventory space that would allow users more decorative freedom. However, since furniture, equipment, or consumable items take up the same amount of space/memory, we don't want to restrict the use of this valued storage upgrade to just furniture items. Therefore, if we are going to increase the total amount of inventory or storage slots, we would like to provide players with the freedom to use this new space as they please.

There have also been some calls for separating gardening from furnishing. Unfortunately, the pots and other things involved with gardening are managed by the furnishing system, so we are not able to separate these two elements at this time.


Thank you for the reply. If it takes just as much resources to give us 80 more slots for any sort of items, instead of a separate inventory just for furniture, I think this would be just fine to just do that instead.

After all, I doubt a lot of people have more than 80 furniture items, so most people would get what this thread asks for, and extra spare inventory in addition to that.

hiko
10-06-2012, 11:30 PM
Still don't see how turning Furnishings/etc into an Automaton Attachment-like system would be hurting anything.
Trade furnishings to your moogle, and it's added to your character data for furnishings.
it wont hurt anything but it'd take same memory space than adding a new storage where you can put anything

Mostfowl
10-07-2012, 12:48 AM
Totally agree with this thread. As someone who has about 25+ ifurnishing taking up space. I would love extra storage to hold it, even if its furniture exclusive storage. Even if they had a system of mules you can access without logging out (ie the retainer system in xiv) that would be fantastic.

kingfury
10-07-2012, 05:16 AM
Sorry Kingfury, but I have to completely disagree with this idea (and you have some awesome ideas). I dont want to have to pay more money than I already do simply for storage (having to buy security tokens just for satchel was bad enough). I live in Australia but am forced to pay euros (SE doesnt like aussies I guess lol) so I already pay nearly double what everyone else has to pay after currency conversion and intl transaction fees ; ; (I do realise number of aussies playing is a minority but still.. storage costing more money {no thanks})

What Okipuit was saying is that they would rather give players another slot of 80 spaces that could hold anything rather than simply furnishings. I would personally rather just have direct access to storage of other characters on same account but given how those things are programmed its not likely to ever happen

BTW: I use my mules for fishing/crafting as well as storage so its multi-functional :P (curse the damn rmts forcing us to have 200 fish a day caps)
-----------------------
Understandable, and by all means, no extra money for such extra inventory would be the desirable choice of course. I offered the suggestion more as a possible approach system wise for the Devs to consider in terms of functionality more than anything else. If the Devs responded and said, "Yeah, we can actually re-code the additional character mechanics to suite this Mog warehouse with little effort and can introduce it in the next version update", versus, "Due to memory constraints/system constraints we wont be able to offer extra inventory for some time to come", I would choose the additional $1 in a heartbeat.
Granted, yeah it's extra money, but not much, and it would be better than having to log off and change characters to access your stuff. But needless to say, the free inventory option would be best, so I agree with you there. If it's even possible to rework the mule creation system to function like an extra warehouse-like area, they could come back and say it could be free to us should they introduce it this way.

However, if I've learned anything about how these boards work, it's best to offer the most plausible and easy to implement options when suggesting solutions to an overloaded Dev team. :) It also doesn't hurt if you can give a suggestion that gives more incentive for the Devs than just "Hey, we really want this in the game!" such as they could make some extra cash for implementing said suggestion. Which could always mean more content for FFXI in the future. That way, the business heads at SquareEnix could possibly push for the suggestion too. It's all about the Benjamins y'know... or Yen...

bungiefanNA
10-07-2012, 05:19 AM
Thank you for the reply. If it takes just as much resources to give us 80 more slots for any sort of items, instead of a separate inventory just for furniture, I think this would be just fine to just do that instead.

After all, I doubt a lot of people have more than 80 furniture items, so most people would get what this thread asks for, and extra spare inventory in addition to that.

Which would then turn furnishings into comsumables, since with the attachments you can't sell them once they are put there, as there is no way to remove them. Turning an item from a tradable item to a comsumable would mess with the economy in some way, which they've quted recently as a reason for not changing other things, like logs and ores to stackable items. It doesn't matter that the economy is flush with so much gil from cruor conversion and NPC sales of items from gardening and VW drops.

Bearstar
10-07-2012, 12:10 PM
What really be cool if they added more wall space. Flag poles would be nice, sticks where you can hang your nation flags on then put them anywhere in the room. That free up wall space.

Emilja
10-09-2012, 07:02 PM
yes please =)

Mirage
10-09-2012, 07:10 PM
What really be cool if they added more wall space. Flag poles would be nice, sticks where you can hang your nation flags on then put them anywhere in the room. That free up wall space.

Or just a larger mog house! Through a quest or something. Anything that doesn't involve camping the AH or bazaars to buy rare, expensive items.

Lokithor
10-09-2012, 08:55 PM
The trouble is, our mog "house" is nothing more than a small single room! It can't even be classified as a bachelor flat because it has no WC!

What we really need is mog HOUSES that are more than 1 room. Take your pick of Ranch, bungalow, chateau, ... (oh, and also have the furniture not take up any other storage space). You could quest larger accommodations. Each upgrade would provide more rooms, space for furniture AND more storage space for other items. Pantry for food. Closets for clothes. You get the idea.

I'd even be OK if the real estate for the above was limited to Andoulin as long as connections and communications to other areas was easy. Maybe something like warping from house to house while inside the house! Exit in the zone of your preference.

It's all about content. Questing accommodations. Collecting furniture. Keep those subscriptions flowing!

Tsukino_Kaji
10-10-2012, 02:48 AM
Sorry Kingfury, but I have to completely disagree...You would have had him if you drew a picture to bck it up. lol

AyinDygra
10-10-2012, 08:26 AM
This is what I'd want...

Personal Airships (Mog House addition)
We have outgrown our Mog Houses. They may be nice quiet places to go while in town, but why can't we have a more dynamic base of operations (while keeping our Mog Houses)? Airships are the perfect platform to use for this purpose, flying buildings that aren't limited by location.

* They should have more than one room that we can decorate and store things in, possibly allowing us to set up several rooms with different mog enhancements which we can choose from as our activities change. (And a "Fat Chocobo" room where we store stuff in the big bird & moogles aboard the airship can send the stuff to us at any time from any place :)

* They would also allow us to quickly go where we need to go without waiting on pre-set airship schedules. To avoid the problem of docking animations: place a teleport rune on the airship and at locations where we can disembark (likely near savepoint crystals and in our Mog Houses in each nation). Moogles can run our airships and manage our landing sites. (Adventuresome moogles may paradive down to create new landing site locations for us! We may have to reach locations by "normal" means before we can simply warp down in the future.)

New Airship Zones
Basically, you'd be on the deck of your ship, "In flight", like other automated flights, but without a time limit, so, it's until you choose to disembark.

These zones would be for airship fights, possibly with Wyrms and other enemies flying around that you could fight on the deck of the Airship, but more importantly, they'd be ways to access regions of some areas that are inaccessible from the ground, similar to the first mission in FFX-2. Clearly, there wouldn't be a sky for every single zone in the game, more like:
* The Skies of Mindartia
* The Skies of Quon
* The Skies of (one for each of the outer continents - maybe one zone entrance is in the highest mountains of an area surrounded by the emptiness below, working its way up.)
* The skies above the Shu'Meyo sea may be too dangerous (need special protection or flight devices) for our airships, requiring the use of Cid's airship in The Sealion's Den in the Safehold. That way, Tu'Lia and Al'Taieu stay off-limits - though, you may be able to teleport to Tu'Lia through the green teleport pads or maybe a new moogle location near the region ownership flag.

New Airship Battlegrounds
* Fighting monsters on the deck while in flight will be possible (HNMs that take a group - remember we can invite other people into our moghouses now - same function here) and we can keep our ships in flight for as long as the battle lasts, instead of being tied to scheduled departure and landing times (we don't actually have to have a destination).

We could equip our airships with weaponry (cannons, energy nets) to help us in these battles (furniture), and gather support NPCs (moogles, adventuring fellow, reflector monster) like Tenzen did (Chebuki triplets). This personal airship may also be the only way to reach certain destinations that allow access to HNMs.

And of course, I'd want all the furniture stuff to be in its own separate inventory type thing that doesn't take space from storage that people would want to use for "more important" things... this storage set aside just for this purpose would ENCOURAGE mog house experimentation, rather than discourage it, by making it an expensive hobby for people who have extra inventory room.

So yeah... that's what I want :) I can go on... and on... and on... if you want more ideas :)

kingfury
10-10-2012, 10:38 AM
You would have had him if you drew a picture to bck it up. lol
-------------------
/stagger XD I /laughed

joelmull
08-05-2013, 09:00 PM
This is for SE and relates to a game change. I'd like to be able to remove flowerpots from the layout without losing the dried flowers (plants) in them. This would make them another furniture item and it would be nice to be able to sell them on the Auction House or trade them to friends for their Mog Houses. As it is, when you dry a plant for a decoration it is not removed from Gardening and remains part of the Moogle's Gardening task. You can move it around your Mog House as a decoration but not replace the pot to grow something else. Appreciate some thought and help on this.

Rustic
08-06-2013, 04:28 AM
I was originally going to care how my Mog House looked, but then:

Wrong furniture breaks Moghancements
Gil cost of furniture

Mogenhancement hosing and the need for storage space are two big hosers for making a nice-looking Mog House happen for the average player. Having a way to expand the Mog House itself to a two-room deal- and the second being "decorative only" would be nice.

Bearstar
08-10-2013, 04:35 PM
There are lots of npcs and the Porter moogle that can store event furniture. Minus a few big pieces to take it to 80, I switch out my event furniture every holiday. When it comes the the big pieces, I prefer the wooden scroll work on things like the Almirahs and Cabinets. Just because it has lots of storage doesn't mean it has to be ugly.

But one thing that would be neat is a flag pole. A place to hang a flag other than a wall.

OmnysValefor
08-10-2013, 05:23 PM
Friends of mine all the time want me to see their mog house and they have crafting stalls and event decorations, and then they ask to see mine. I have 5 flags (Cities, Jeuno, Whitegate) and a massive storage cabinet on my wall. There's also a naked mannequin.

Today, it ocurred to me that I could put those flags away for 5 more spots, but you can't actually store the jeuno flag. I got 4 more spots.

\\(^.^)\\ Celebrate! //(^.^)//