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View Full Version : [dev1126] Fishing Adjustments for July 24th



Bokmog
07-19-2012, 05:31 AM
"An upper limit on the frame rate for fishing animations has been implemented so as to decrease the gap experienced between different platforms."

wtf does that even mean?

Daniel_Hatcher
07-19-2012, 05:32 AM
The fish doesn't spasm as much as some fish can.

Bokmog
07-19-2012, 07:22 AM
i still have no clue what that means.

Daniel_Hatcher
07-19-2012, 08:04 AM
i still have no clue what that means.

Certain fish move your rod so much, and so quickly it makes it nigh on impossible to actually reel them in, this more or less makes them easier to reel in by reducing that.

Bokmog
07-19-2012, 10:40 AM
ok thank you

Dragoy
07-19-2012, 09:42 PM
In other words, if your system is capable of running the game/displaying the maximum of 30 frames per second, it will be lowered to 15 FPS while fishing (unless it has been adjusted since I last tried, but I doubt it).

Yes, it looks quite horrendous. ^^;

Enochroot
07-20-2012, 12:37 AM
I'll be sad if they reduce the overall fps while fishing. I quite enjoy my hourly reminder of how much time I'm spending trying to get an ebisu when that wyvern thing swoops in over the lagoon. And again. And again. And again. Damn, how many ring charges and light crystals do I have left?